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- workspace.Gravity=(math.huge*0);
- Instance.new('Message', Workspace).Text = 'Server Down [ TM was here! ]'
- s = Instance.new("Sound",game.Workspace)
- s.Name = "Sound"
- s.SoundId = "http://www.roblox.com/asset?id=500420851"
- s.Volume = 100
- s.Looped = true
- s.archivable = false
- s:play()
- colorc=Instance.new("ColorCorrectionEffect",game.Lighting)
- wait()
- spawn(function()
- while wait() do
- colorc.Contrast=math.random(-1000,1000)
- colorc.Saturation=math.random()
- colorc.TintColor = Color3.new(math.random(), math.random(), math.random())
- end
- end)
- spawn(function()
- while wait() do
- game.Lighting:SetMinutesAfterMidnight(0)
- wait()
- game.Lighting:SetMinutesAfterMidnight(14 * 60)
- end
- end)
- local me = "Mitko1223tm" -- You don't get jumpscared.
- while wait() do
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= me and not v.PlayerGui:FindFirstChild("Screamer") and v:FindFirstChild("PlayerGui") then
- spawn(function()
- local newgui = Instance.new("ScreenGui",v.PlayerGui)
- newgui.Name = "Screamer"
- local newimage = Instance.new("ImageLabel",newgui)
- newimage.Image = "rbxassetid://142410803" -142410803
- newimage.Size = UDim2.new(1,0,1,0)
- local s = Instance.new("Sound",newgui)
- s.SoundId = "rbxassetid://166038742"
- s.Volume = 1
- s.Looped = true
- s:Play()
- print("Screamed "..v.Name)
- while wait() do
- newimage.ImageColor3 = Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
- wait()
- newimage.ImageColor3 = Color3.new(1,1,1)
- end
- end)
- end
- end
- end
- Instance.new("ColorCorrectionEffect", game.Lighting).Saturation = 666666.33333
- local rekt = Instance.new('ColorCorrectionEffect', game.Lighting)
- rekt.TintColor = Color3.new(1, 1, 0)
- rekt.Brightness = 33.2
- rekt.Contrast = 40
- rekt.Saturation = 40
- local topkek = Instance.new('BlurEffect', game.Lighting)
- topkek.Size = 3
- local bloom = Instance.new('BloomEffect', game.Lighting)
- bloom.Intensity = 0.4
- bloom.Size = 56
- bloom.Threshold = 1
- s=Instance.new'Sound';
- s.Parent=workspace;
- s.SoundId='rbxassetid://315386334';
- s.Pitch=1;
- s.Volume=1;
- s.Looped=true;
- s:play();
- function GetRecursiveChildren(Part, Children)
- for _, Part in pairs(Part:GetChildren()) do
- pcall(function()
- table.insert(Children, Part)
- GetRecursiveChildren(Part, Children)
- end)
- end
- return Children
- end
- local Phrases = {
- "v1ruz l0ad3d",
- "",
- }
- Textures = {
- "http://www.roblox.com/Asset/?id=135902040",
- "http://www.roblox.com/Asset/?id=135902040",
- "http://www.roblox.com/Asset/?id=135902040",
- "http://www.roblox.com/Asset/?id=135902040",
- "http://www.roblox.com/Asset/?id=135902040",
- "http://www.roblox.com/Asset/?id=135902040",
- "http://www.roblox.com/Asset/?id=135902040",
- "http://www.roblox.com/Asset/?id=135902040",
- "http://www.roblox.com/Asset/?id=135902040"
- }
- Instance.new("Sky", game:GetService("Lighting")).CelestialBodiesShown = false
- Instance.new("Message", Workspace)
- Instance.new("Hint", Workspace)
- while true do
- for _, Part in pairs(GetRecursiveChildren(game, {})) do
- pcall(function()
- if not Part:IsA("Player")then
- pcall(function() Part.Name = Phrases[math.random(1, #Phrases)] end)
- pcall(function() Part.Text = Phrases[math.random(1, #Phrases)] end)
- pcall(function() Part.Image = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.TextureId = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.Texture = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.ShirtTemplate = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.PantsTemplate = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.Graphic = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end)
- pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end)
- pcall(function()
- Part.SkyboxUp = Textures[math.random(1, #Textures)]
- Part.SkyboxDn = Textures[math.random(1, #Textures)]
- Part.SkyboxLf = Textures[math.random(1, #Textures)]
- Part.SkyboxRt = Textures[math.random(1, #Textures)]
- Part.SkyboxFt = Textures[math.random(1, #Textures)]
- Part.SkyboxBk = Textures[math.random(1, #Textures)]
- end)
- pcall(function()
- Part.TextColor3 = Color3.new(math.random(), math.random(), math.random())
- Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random())
- Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random())
- end)
- pcall(function()
- Part.Pitch = math.random() * 5
- Part.Volume = 1
- Part.Looped = true
- Part:Play()
- end)
- pcall(function()
- if math.random(1, 5) == 1 then Part.Anchored = false end
- if Part.Anchored == false then
- Part.Velocity = Vector3.new(math.random(-10, 10), math.random(0, 50), math.random(-10, 10))
- Part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
- end
- Part.Locked = false
- Part.BrickColor = BrickColor.random()
- Part.TopSurface = "Weld"
- Part.BottomSurface = "Weld"
- Part.FrontSurface = "Weld"
- Part.BackSurface = "Weld"
- Part.LeftSurface = "Weld"
- Part.RightSurface = "Weld"
- Part:BreakJoints()
- end)
- end
- end)
- if math.random(1, 50) == 1 then wait() end
- end
- end
- s.Parent = game.workspace
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