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Silly Dash V2

Jan 31st, 2025 (edited)
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  1. ----Silly Dash V2🔥🔥🔥
  2. local UIS = game:GetService("UserInputService")
  3. local d = false
  4.  
  5. local function dash()
  6.  
  7.         if d == true then return end
  8.         if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial == Enum.Material.Air then
  9.             d = true
  10.             if game.Players.LocalPlayer.Character.walkspd.Value == 18 then return end
  11.             if game.Players.LocalPlayer.Character.walkspd.Value == 22 then return end
  12.             if game.Players.LocalPlayer.Character.walkspd.Value == 6 then return end
  13.             if game.Players.LocalPlayer.Character.walkspd.Value == 4 then return end
  14.             if game.Players.LocalPlayer.Character.walkspd.Value == 0 then return end
  15.             if game.Players.LocalPlayer.Character.walkspd.Value == 20 then return end
  16.             if game.Players.LocalPlayer.Character.walkspd.Value == 18 then return end
  17.             local args = {
  18.                 [1]="dash"
  19.                  }
  20.             game:GetService("Players").LocalPlayer.Character.OYS.ButtonPressed:FireServer(unpack(args))
  21.             game.Players.LocalPlayer.Character.HumanoidRootPart.Dash:Play()
  22.             game.Players.LocalPlayer.Character.HumanoidRootPart.DashEffect.Rate = 3000
  23.             wait(0.025)
  24.             local force = Instance.new("BodyForce")
  25.             force.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
  26.             force.Force = Vector3.new(0, -5300, 0)
  27.             game.Players.LocalPlayer.Character.HumanoidRootPart.DashEffect.Rate = 0
  28.             wait(0.075)
  29.             force:Destroy()
  30.             repeat wait(0.1) until game.Players.LocalPlayer.Character.Humanoid.FloorMaterial ~= Enum.Material.Air
  31.             d = false
  32.         end
  33.  
  34. end
  35.  
  36. local function sledge()
  37.  
  38.     game:GetService("VirtualInputManager"):SendKeyEvent(true,Enum.KeyCode.F,false,game)
  39.     wait(0.001)
  40.     game:GetService("VirtualInputManager"):SendKeyEvent(false,Enum.KeyCode.F,false,game)
  41.     game:GetService("VirtualInputManager"):SendKeyEvent(true,Enum.KeyCode.LeftShift,false,game)
  42.     wait(0.001)
  43.     game:GetService("VirtualInputManager"):SendKeyEvent(false,Enum.KeyCode.LeftShift,false,game)
  44.     game:GetService("VirtualInputManager"):SendKeyEvent(true,Enum.KeyCode.LeftControl,false,game)
  45.     wait(0.001)
  46.     game:GetService("VirtualInputManager"):SendKeyEvent(false,Enum.KeyCode.LeftControl,false,game)
  47.  
  48. end
  49.  
  50. UIS.InputBegan:Connect(function(input)
  51.     if input.KeyCode == Enum.KeyCode.LeftControl then
  52.         dash()
  53.     end
  54.     if input.KeyCode == Enum.KeyCode.ButtonR2 then
  55.         sledge()
  56.     end
  57.     if input.KeyCode == Enum.KeyCode.E then
  58.         sledge()
  59.     end
  60. end)
  61. UIS.InputBegan:Connect(function(input)
  62.     if input.KeyCode == Enum.KeyCode.Space then
  63.         d = false
  64.     end
  65.     if input.KeyCode == Enum.KeyCode.ButtonRS then
  66.         d = false
  67.     end
  68. end)
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