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- ----Silly Dash V2🔥🔥🔥
- local UIS = game:GetService("UserInputService")
- local d = false
- local function dash()
- if d == true then return end
- if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial == Enum.Material.Air then
- d = true
- if game.Players.LocalPlayer.Character.walkspd.Value == 18 then return end
- if game.Players.LocalPlayer.Character.walkspd.Value == 22 then return end
- if game.Players.LocalPlayer.Character.walkspd.Value == 6 then return end
- if game.Players.LocalPlayer.Character.walkspd.Value == 4 then return end
- if game.Players.LocalPlayer.Character.walkspd.Value == 0 then return end
- if game.Players.LocalPlayer.Character.walkspd.Value == 20 then return end
- if game.Players.LocalPlayer.Character.walkspd.Value == 18 then return end
- local args = {
- [1]="dash"
- }
- game:GetService("Players").LocalPlayer.Character.OYS.ButtonPressed:FireServer(unpack(args))
- game.Players.LocalPlayer.Character.HumanoidRootPart.Dash:Play()
- game.Players.LocalPlayer.Character.HumanoidRootPart.DashEffect.Rate = 3000
- wait(0.025)
- local force = Instance.new("BodyForce")
- force.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- force.Force = Vector3.new(0, -5300, 0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.DashEffect.Rate = 0
- wait(0.075)
- force:Destroy()
- repeat wait(0.1) until game.Players.LocalPlayer.Character.Humanoid.FloorMaterial ~= Enum.Material.Air
- d = false
- end
- end
- local function sledge()
- game:GetService("VirtualInputManager"):SendKeyEvent(true,Enum.KeyCode.F,false,game)
- wait(0.001)
- game:GetService("VirtualInputManager"):SendKeyEvent(false,Enum.KeyCode.F,false,game)
- game:GetService("VirtualInputManager"):SendKeyEvent(true,Enum.KeyCode.LeftShift,false,game)
- wait(0.001)
- game:GetService("VirtualInputManager"):SendKeyEvent(false,Enum.KeyCode.LeftShift,false,game)
- game:GetService("VirtualInputManager"):SendKeyEvent(true,Enum.KeyCode.LeftControl,false,game)
- wait(0.001)
- game:GetService("VirtualInputManager"):SendKeyEvent(false,Enum.KeyCode.LeftControl,false,game)
- end
- UIS.InputBegan:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.LeftControl then
- dash()
- end
- if input.KeyCode == Enum.KeyCode.ButtonR2 then
- sledge()
- end
- if input.KeyCode == Enum.KeyCode.E then
- sledge()
- end
- end)
- UIS.InputBegan:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.Space then
- d = false
- end
- if input.KeyCode == Enum.KeyCode.ButtonRS then
- d = false
- end
- end)
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