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- /*Corrections to BIS config (for your own Mods)
- --------------------------------------------------------------------------------
- Whether we love OFP because of or in spite of its imperfections, here are a few improvements that can be made to the original config. These are the ones I know of, in rough order of seriousness:*/
- //Important
- //- Resistance (Guerilla) vehicles not crewed by Resistance units
- class T72Res:T72
- {
- access=2;
- displayName="$STR_DN_OUT_T72Res";
- side=2;
- hiddenSelections[]={};
- crew="SoldierGCrew";
- };
- class T80Res:T80
- {
- access=2;
- displayName="$STR_DN_OUT_T80Res";
- side=2;
- hiddenSelections[]={};
- crew="SoldierGCrew";
- };
- class BMPRes:BMP
- {
- access=2;
- displayName="$STR_DN_OUT_BMPRes";
- side=2;
- hiddenSelections[]={};
- crew="SoldierGCrew";
- };
- //- Resistance Repair truck is useless
- class TruckV3SGRepair:TruckV3SG
- {
- picture="iv3srepair";
- vehicleClass="Support";
- icon="Repair_move";
- displayName="$STR_DN_PV3S_REPAIR";
- model="v3srepair";
- transportSoldier=1;
- hiddenSelections[]={};
- typicalCargo[]={};
- transportRepair=200000000;
- };
- //While you're at it
- //- wrong icon for East Officer Night
- class OfficerENight:SoldierEB
- {
- nameSound="officer";
- displayName="$STR_DN_OFFICERNIGHT";
- scope=2;
- model="mc vojakeo2.p3d";
- // picture="\misc\medik.paa";
- picture="\misc\frcky.paa";
- side=0;
- accuracy=2.0;
- cost=600000;
- nightVision=1;
- weapons[]={"AK74GrenadeLauncher","Binocular","NVGoggles", "T hrow","Put"};
- magazines[]={"AK74","AK74","AK74","AK74","HandGrenade","Han dG renade","HandGrenade","Flare","Flare","Flare"};
- };
- //- gear pictures swapped for FN-FAL and HK G3
- class HKG3:HKG3Base
- {
- scopeWeapon=2;
- magazines[]={"HKG3Mag"};
- uiPicture="ivojak";
- picture="\O\Guns\w_fal.paa";
- };
- class FAL:FALBase
- {
- scopeWeapon=2;
- magazines[]={"FALMag"};
- uiPicture="ivojak";
- picture="\O\Guns\w_HKG3.paa";
- };
- //For your consideration
- //- different ammo types for cannon on A10 and A10 LGB
- //The A10LGB has the weapon MachineGun30A10, for the A10 it is MachineGun30A10Burst which does more indirect damage.
- class MachineGun30A10:MachineGun30
- {
- canLock=0;
- sound[]={"Weapons\vulcan",3.1622777,1};
- count=2000;
- multiplier=4;
- ammo="Bullet30A10";
- };
- class MachineGun30A10Burst:MachineGun30A10
- {
- ammo="Bullet30A10";
- };
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