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Feb 1st, 2019
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  1. -------------------||
  2. --------------------\\
  3. --||||||||||]]]]]]]]]\\
  4. ---------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  5. --EDIT BY INFINITEONEWITHDANK NAME OF SCRIPT: BURNING HOPE REBORN I WILL BURN ALL YOU OF YOU TO DUST AND FUFILL EVERYONE'S HOPES AND DREAMS|]]>>
  6. ---------------------///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  7. --||||||||||]]]]]]]]]//
  8. --------------------//
  9. -------------------||
  10. local Player = game:GetService("Players").TameDoNotClick
  11. local Mouse,mouse,UserInputService,ContextActionService
  12. do
  13. script.Parent = Player.Character
  14. local CAS = {Actions={}}
  15. local Event = Instance.new("RemoteEvent")
  16. Event.Name = "UserInput_Event"
  17. Event.Parent = Player.Character
  18. local fakeEvent = function()
  19. local t = {_fakeEvent=true}
  20. t.Connect = function(self,f)self.Function=f end
  21. t.connect = t.Connect
  22. return t
  23. end
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. function CAS:BindAction(name,fun,touch,...)
  27. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  28. end
  29. function CAS:UnbindAction(name)
  30. CAS.Actions[name] = nil
  31. end
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. if io.UserInputState == Enum.UserInputState.Begin then
  47. m:TrigEvent("Button1Down")
  48. else
  49. m:TrigEvent("Button1Up")
  50. end
  51. else
  52. for n,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. if io.UserInputState == Enum.UserInputState.Begin then
  60. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  61. UIS:TrigEvent("InputBegan",io,false)
  62. else
  63. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent("InputEnded",io,false)
  65. end
  66. end
  67. end)
  68. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  69. end
  70.  
  71. script.Name = "BurningHopeReborn"
  72. script:ClearAllChildren()
  73.  
  74. print("Edit By InfiniteOneWithdank, Shackluster/PityPolygon Made The Original Base Of This Script")
  75. print("======| BURNING HOPE REBORN |======")
  76. warn("I Have Awakened Once More But I Am Not Like Before..")
  77.  
  78. wait(0.2)
  79.  
  80. Player = game:GetService("Players").TameDoNotClick
  81. PlayerGui = Player.PlayerGui
  82. Cam = workspace.CurrentCamera
  83. Backpack = Player.Backpack
  84. Character = Player.Character
  85. Humanoid = Character.Humanoid
  86. RootPart = Character.HumanoidRootPart
  87. Torso = Character.Torso
  88. Head = Character.Head
  89. RightArm = Character["Right Arm"]
  90. LeftArm = Character["Left Arm"]
  91. RightLeg = Character["Right Leg"]
  92. LeftLeg = Character["Left Leg"]
  93. RootJoint = RootPart.RootJoint
  94. Neck = Torso.Neck
  95. RightShoulder = Torso["Right Shoulder"]
  96. LeftShoulder = Torso["Left Shoulder"]
  97. RightHip = Torso["Right Hip"]
  98. LeftHip = Torso["Left Hip"]
  99. local p = game:GetService("Players").TameDoNotClick
  100. local plr = game:GetService("Players").TameDoNotClick
  101. local player = game:GetService("Players").TameDoNotClick
  102. local char = p.Character
  103. local larm = char:WaitForChild("Left Arm")
  104. local rarm = char:WaitForChild("Right Arm")
  105. local lleg = char:WaitForChild("Left Leg")
  106. local rleg = char:WaitForChild("Right Leg")
  107. local hed = char:WaitForChild("Head")
  108. local torso = char:WaitForChild("Torso")
  109. local root = char:WaitForChild("HumanoidRootPart")
  110. local hum = char:FindFirstChildOfClass("Humanoid")
  111. local debris = game:GetService("Debris")
  112. local run = game:GetService("RunService")
  113. local rs = run.RenderStepped
  114. local cam = workspace.CurrentCamera
  115. local DAMAGEMULTIPLIER = 1
  116. local TIME = 0
  117.  
  118. IT = Instance.new
  119. CF = CFrame.new
  120. cf = CFrame.new
  121. VT = Vector3.new
  122. RAD = math.rad
  123. C3 = Color3.new
  124. UD2 = UDim2.new
  125. BRICKC = BrickColor.new
  126. ANGLES = CFrame.Angles
  127. angles = CFrame.Angles
  128. EULER = CFrame.fromEulerAnglesXYZ
  129. COS = math.cos
  130. ACOS = math.acos
  131. SIN = math.sin
  132. ASIN = math.asin
  133. ABS = math.abs
  134. MRANDOM = math.random
  135. FLOOR = math.floor
  136. CRGB = Color3.fromRGB
  137.  
  138. -----------------------------------
  139. --||/////// Fire Is My Creation \\\\\\\\||--
  140. --><Values
  141. Animation_Speed = 3
  142. local FORCERESET = false
  143. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  144. local Speed = 16
  145. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  148. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  149. local DAMAGEMULTIPLIER = 1
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local sine = 0
  158. local KEYHOLD = false
  159. local CHANGE = 2 / Animation_Speed
  160. local WALKINGANIM = false
  161. local VALUE1 = false
  162. local VALUE2 = false
  163. local ROBLOXIDLEANIMATION = IT("Animation")
  164. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  165. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  166. --ROBLOXIDLEANIMATION.Parent = Humanoid
  167. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  168. WEAPONGUI.Name = "BanishV3Gui"
  169. local Weapon = IT("Model")
  170. Weapon.Name = "Adds"
  171. local Effects = IT("Folder", Weapon)
  172. Effects.Name = "Effects"
  173. local ANIMATOR = Humanoid.Animator
  174. local ANIMATE = Character:FindFirstChild("Animate")
  175. local UNANCHOR = true
  176. local TOBANISH = {}
  177. local Effects2 = {}
  178. local LEVEL = 6 --Burning Hope's Level This Will Be Enhanced Once Reborned But This Number Stays The Same
  179. local SIZE = 1
  180. local Decal = IT("Decal")
  181. script.Parent = PlayerGui
  182.  
  183. local sick = IT("Sound",RootPart)
  184.  
  185. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  186. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  187. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  188. -----------------------------------
  189.  
  190.  
  191. -----------------------------------
  192. --------------------------------->
  193. -----------------------------------
  194.  
  195. ArtificialHB = Instance.new("BindableEvent", script)
  196. ArtificialHB.Name = "ArtificialHB"
  197.  
  198. script:WaitForChild("ArtificialHB")
  199.  
  200. frame = Frame_Speed
  201. tf = 0
  202. allowframeloss = false
  203. tossremainder = false
  204. lastframe = tick()
  205. script.ArtificialHB:Fire()
  206.  
  207. game:GetService("RunService").Heartbeat:connect(function(s, p)
  208. tf = tf + s
  209. if tf >= frame then
  210. if allowframeloss then
  211. script.ArtificialHB:Fire()
  212. lastframe = tick()
  213. else
  214. for i = 1, math.floor(tf / frame) do
  215. script.ArtificialHB:Fire()
  216. end
  217. lastframe = tick()
  218. end
  219. if tossremainder then
  220. tf = 0
  221. else
  222. tf = tf - frame * math.floor(tf / frame)
  223. end
  224. end
  225. end)
  226.  
  227. -----------------------------------
  228.  
  229. --><Rainbow Function Fixed
  230. local cR=255
  231. local cG=0
  232. local cB=0
  233. local flg5=1 local omgidk=1
  234. local add=10.5
  235. game:GetService('RunService').Heartbeat:connect(function()
  236. if omgidk>10000 then omgidk=0 end
  237. omgidk=omgidk+1
  238. if cR>=255 then flg5=1 end
  239. if cG>=255 then flg5=2 end
  240. if cB>=255 then flg5=3 end
  241. if flg5==1 then cR=cR-add cG=cG+add end
  242. if flg5==2 then cG=cG-add cB=cB+add end
  243. if flg5==3 then cB=cB-add cR=cR+add end
  244. end)
  245.  
  246. --><ALL OF THE MODELS AND PARTICLES
  247.  
  248. m=Instance.new('Model',Character)
  249. it=Instance.new
  250. function nooutline(part)
  251. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  252. end
  253. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  254. local fp=it("Part")
  255. fp.formFactor=formfactor
  256. fp.Parent=parent
  257. fp.Reflectance=reflectance
  258. fp.Transparency=transparency
  259. fp.CanCollide=false
  260. fp.Locked=true
  261. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  262. fp.Name=name
  263. fp.Size=size
  264. fp.Position=Character.Torso.Position
  265. nooutline(fp)
  266. fp.Material=material
  267. fp:BreakJoints()
  268. return fp
  269. end
  270. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  271. local mesh=it(Mesh)
  272. mesh.Parent=part
  273. if Mesh=="SpecialMesh" then
  274. mesh.MeshType=meshtype
  275. mesh.MeshId=meshid
  276. end
  277. mesh.Offset=offset
  278. mesh.Scale=scale
  279. return mesh
  280. end
  281. function weld(parent,part0,part1,c0,c1)
  282. local weld=it("Weld")
  283. weld.Parent=parent
  284. weld.Part0=part0
  285. weld.Part1=part1
  286. weld.C0=c0
  287. weld.C1=c1
  288. return weld
  289. end
  290.  
  291. Handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(4, 1, 2))
  292. Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.606956482, -6.08631992, -4.85469818, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  293. Emitter=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  294. Emitterweld=weld(m,Handle,Emitter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 3.18198395, 2.45869446, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.77635684e-15, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  295. Emitter1=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  296. Emitter1weld=weld(m,Handle,Emitter1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50817871, 4.67385864, 2.45869446, -0.923879385, -0.382683396, 0, 0.382683396, -0.923879504, 1.63912773e-07, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  297. Emitter10=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  298. Emitter10weld=weld(m,Handle,Emitter10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50072479, 5.10736465, 2.45648956, -0.923879385, 0.382683367, 0, -0.382683426, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  299. Emitter11=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter11",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  300. Emitter11weld=weld(m,Handle,Emitter11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80597305, 5.41551208, -2.45868683, 0.382683426, -0.923879206, 1.1920929e-07, -0.923879385, -0.382683426, -1.78813934e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  301. Emitter12=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter12",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  302. Emitter12weld=weld(m,Handle,Emitter12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55233765, 5.10635376, -2.45868683, 0.923879504, -0.382683367, 1.49011612e-07, -0.382683396, -0.923879266, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  303. Emitter13=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  304. Emitter13weld=weld(m,Handle,Emitter13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 4.31216431, -2.45868683, 0, -0.999999464, 1.49011594e-08, -0.999999881, -1.42108547e-14, -2.38418579e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  305. Emitter14=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter14",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  306. Emitter14weld=weld(m,Handle,Emitter14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.31216431, 3.74092484, -2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, -0.999999464, 1.49011594e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  307. Emitter15=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter15",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  308. Emitter15weld=weld(m,Handle,Emitter15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14199066, 4.15154266, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.70710659, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  309. Emitter16=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter16",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  310. Emitter16weld=weld(m,Handle,Emitter16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 4.31216431, -2.45869446, 0, -0.999999464, 1.49011594e-08, -0.999999881, 2.66453526e-15, -5.96046448e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  311. Emitter17=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter17",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  312. Emitter17weld=weld(m,Handle,Emitter17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23797226, 5.42060089, -2.45868683, -0.382683307, -0.923879385, 0, -0.923879504, 0.382683337, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  313. Emitter18=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter18",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  314. Emitter18weld=weld(m,Handle,Emitter18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 5.8644104, -2.45868683, 0, -0.999999523, 8.94069601e-08, -0.999999881, -1.77635684e-14, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  315. Emitter19=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter19",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  316. Emitter19weld=weld(m,Handle,Emitter19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81681824, 4.3685379, 2.45868683, -0.382683426, -0.923879385, 0, 0.923879504, -0.382683396, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  317. Emitter2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  318. Emitter2weld=weld(m,Handle,Emitter2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.29289341, 2.45648956, -0.999999881, 0, 0, 0, -0.999999702, -5.96046377e-08, 0, -5.96046448e-08, 0.999999642))
  319. Emitter20=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter20",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  320. Emitter20weld=weld(m,Handle,Emitter20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.30652666, -2.45868683, -0.999999881, 0, 0, 0, 0.999999702, 5.96046377e-08, 0, 5.96046448e-08, -0.999999642))
  321. Emitter21=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter21",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  322. Emitter21weld=weld(m,Handle,Emitter21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55550385, 4.68522263, -2.45868683, -0.923879385, 0.382683337, 0, 0.382683307, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  323. Emitter22=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter22",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  324. Emitter22weld=weld(m,Handle,Emitter22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5059433, 5.11996078, -2.45868683, -0.923879385, -0.382683367, 0, -0.382683426, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  325. Emitter23=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter23",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  326. Emitter23weld=weld(m,Handle,Emitter23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.15154266, 4.14199066, -2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, -0.707106709, -0.707106411, 0, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  327. Emitter24=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter24",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  328. Emitter24weld=weld(m,Handle,Emitter24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.15393066, 3.35063171, -2.45868683, -0.707106709, 0.707106471, -2.98023224e-08, 0.707106709, 0.707106471, -2.98023224e-08, 0, 5.96046448e-08, -0.999999642))
  329. Emitter25=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter25",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  330. Emitter25weld=weld(m,Handle,Emitter25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35063171, 4.15393066, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.707106411, 0, 0, 5.96046448e-08, -0.999999642))
  331. Emitter26=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter26",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  332. Emitter26weld=weld(m,Handle,Emitter26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25045013, 5.41542816, -2.45868683, 0.382683456, -0.923879504, 1.63912773e-07, -0.923879504, -0.382683367, -8.94069672e-08, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  333. Emitter27=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter27",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  334. Emitter27weld=weld(m,Handle,Emitter27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.394340515, 5.70398712, -2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, -0.707106709, 0.707106411, -2.98023224e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  335. Emitter28=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter28",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  336. Emitter28weld=weld(m,Handle,Emitter28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25100708, 4.37654877, 2.45868683, 0.382683396, -0.923879504, 1.63912773e-07, 0.923879504, 0.382683396, 1.49011612e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  337. Emitter29=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter29",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  338. Emitter29weld=weld(m,Handle,Emitter29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18198395, 3.75449371, 2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, 0.999999464, -1.49011594e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  339. Emitter3=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter3",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  340. Emitter3weld=weld(m,Handle,Emitter3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55028534, 4.6726265, 2.45648956, -0.923879385, -0.382683337, 0, 0.382683307, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  341. Emitter30=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter30",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  342. Emitter30weld=weld(m,Handle,Emitter30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34073639, 3.35028839, 2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, 0.707106709, 0.707106411, 0, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  343. Emitter31=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter31",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  344. Emitter31weld=weld(m,Handle,Emitter31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81850815, 5.4207077, -2.45869446, -0.382683396, -0.923879385, 0, -0.923879504, 0.382683396, -8.94069672e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  345. Emitter32=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter32",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  346. Emitter32weld=weld(m,Handle,Emitter32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54714203, 5.11889267, -2.45869446, -0.923879385, -0.382683396, 0, -0.382683426, 0.923879206, -1.1920929e-07, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  347. Emitter33=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter33",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  348. Emitter33weld=weld(m,Handle,Emitter33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80434036, 4.37371063, 2.45868683, 0.382683307, -0.923879504, 1.78813934e-07, 0.923879504, 0.382683337, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  349. Emitter34=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter34",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  350. Emitter34weld=weld(m,Handle,Emitter34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.31216431, 3.75449371, -2.45869446, -0.999999881, -1.77635684e-15, -5.96046448e-08, 0, 0.999999464, -1.49011594e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  351. Emitter35=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter35",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  352. Emitter35weld=weld(m,Handle,Emitter35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.50298309, 4.68639374, 2.45868683, 0.923879385, -0.382683426, 1.78813934e-07, 0.382683456, 0.923879147, 4.47034836e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  353. Emitter36=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter36",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  354. Emitter36weld=weld(m,Handle,Emitter36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 4.73126984, 2.45868683, 0, -0.999999523, 8.94069601e-08, 0.999999881, 1.77635684e-14, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  355. Emitter37=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter37",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  356. Emitter37weld=weld(m,Handle,Emitter37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404823303, 4.9048233, 2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, 0.707106709, 0.707106531, 8.94069672e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  357. Emitter38=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter38",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  358. Emitter38weld=weld(m,Handle,Emitter38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 3.18198395, 2.45868683, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.42108547e-14, 2.38418579e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  359. Emitter39=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter39",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  360. Emitter39weld=weld(m,Handle,Emitter39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35028839, 3.34073639, 2.45868683, -0.707106709, -0.707106411, 0, 0.707106709, -0.70710659, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  361. Emitter4=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter4",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  362. Emitter4weld=weld(m,Handle,Emitter4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18198395, 3.74092484, 2.45869446, -0.999999881, 2.66453526e-15, -5.96046448e-08, 0, -0.999999464, 1.49011594e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  363. Emitter5=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter5",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  364. Emitter5weld=weld(m,Handle,Emitter5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23846817, 4.37135315, 2.45869446, -0.382683426, -0.923879206, 8.94069672e-08, 0.923879385, -0.382683396, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  365. Emitter6=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter6",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  366. Emitter6weld=weld(m,Handle,Emitter6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.395233154, 4.89523315, 2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106411, 2.98023224e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  367. Emitter7=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter7",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  368. Emitter7weld=weld(m,Handle,Emitter7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.34099579, 4.14429474, 2.45648956, -0.707106709, 0.707106411, 0, -0.707106709, -0.707106411, 0, 0, -5.96046448e-08, 0.999999642))
  369. Emitter8=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter8",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  370. Emitter8weld=weld(m,Handle,Emitter8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.403930664, 5.69439697, -2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, -0.707106709, -0.707106531, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  371. Emitter9=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter9",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  372. Emitter9weld=weld(m,Handle,Emitter9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14429474, 3.34099579, 2.45648956, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106471, 2.98023224e-08, 0, -5.96046448e-08, 0.999999642))
  373.  
  374.  
  375. local particleemitter = Instance.new("ParticleEmitter", Emitter)
  376.  
  377. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  378. particleemitter.LightEmission = 1
  379. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  380. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  381. particleemitter.Lifetime = NumberRange.new(2, 2)
  382. particleemitter.Rate = 200
  383. local particleemitter = Instance.new("ParticleEmitter", Emitter1)
  384.  
  385. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  386. particleemitter.LightEmission = 1
  387. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  388. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  389. particleemitter.Lifetime = NumberRange.new(2, 2)
  390. particleemitter.Rate = 200
  391. local particleemitter = Instance.new("ParticleEmitter", Emitter2)
  392.  
  393. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  394. particleemitter.LightEmission = 1
  395. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  396. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  397. particleemitter.Lifetime = NumberRange.new(2, 2)
  398. particleemitter.Rate = 200
  399. local particleemitter = Instance.new("ParticleEmitter", Emitter3)
  400.  
  401. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  402. particleemitter.LightEmission = 1
  403. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  404. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  405. particleemitter.Lifetime = NumberRange.new(2, 2)
  406. particleemitter.Rate = 200
  407. local particleemitter = Instance.new("ParticleEmitter", Emitter4)
  408.  
  409. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  410. particleemitter.LightEmission = 1
  411. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  412. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  413. particleemitter.Lifetime = NumberRange.new(2, 2)
  414. particleemitter.Rate = 200
  415. local particleemitter = Instance.new("ParticleEmitter", Emitter5)
  416.  
  417. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  418. particleemitter.LightEmission = 1
  419. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  420. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  421. particleemitter.Lifetime = NumberRange.new(2, 2)
  422. particleemitter.Rate = 200
  423. local particleemitter = Instance.new("ParticleEmitter", Emitter6)
  424.  
  425. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  426. particleemitter.LightEmission = 1
  427. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  428. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  429. particleemitter.Lifetime = NumberRange.new(2, 2)
  430. particleemitter.Rate = 200
  431. local particleemitter = Instance.new("ParticleEmitter", Emitter7)
  432.  
  433. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  434. particleemitter.LightEmission = 1
  435. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  436. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  437. particleemitter.Lifetime = NumberRange.new(2, 2)
  438. particleemitter.Rate = 200
  439. local particleemitter = Instance.new("ParticleEmitter", Emitter8)
  440.  
  441. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  442. particleemitter.LightEmission = 1
  443. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  444. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  445. particleemitter.Lifetime = NumberRange.new(2, 2)
  446. particleemitter.Rate = 200
  447. local particleemitter = Instance.new("ParticleEmitter", Emitter9)
  448.  
  449. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  450. particleemitter.LightEmission = 1
  451. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  452. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  453. particleemitter.Lifetime = NumberRange.new(2, 2)
  454. particleemitter.Rate = 200
  455. local particleemitter = Instance.new("ParticleEmitter", Emitter10)
  456.  
  457. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  458. particleemitter.LightEmission = 1
  459. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  460. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  461. particleemitter.Lifetime = NumberRange.new(2, 2)
  462. particleemitter.Rate = 200
  463. local particleemitter = Instance.new("ParticleEmitter", Emitter11)
  464.  
  465. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  466. particleemitter.LightEmission = 1
  467. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  468. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  469. particleemitter.Lifetime = NumberRange.new(2, 2)
  470. particleemitter.Rate = 200
  471. local particleemitter = Instance.new("ParticleEmitter", Emitter12)
  472.  
  473. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  474. particleemitter.LightEmission = 1
  475. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  476. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  477. particleemitter.Lifetime = NumberRange.new(2, 2)
  478. particleemitter.Rate = 200
  479. local particleemitter = Instance.new("ParticleEmitter", Emitter13)
  480.  
  481. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  482. particleemitter.LightEmission = 1
  483. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  484. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  485. particleemitter.Lifetime = NumberRange.new(2, 2)
  486. particleemitter.Rate = 200
  487. local particleemitter = Instance.new("ParticleEmitter", Emitter14)
  488.  
  489. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  490. particleemitter.LightEmission = 1
  491. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  492. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  493. particleemitter.Lifetime = NumberRange.new(2, 2)
  494. particleemitter.Rate = 200
  495. local particleemitter = Instance.new("ParticleEmitter", Emitter15)
  496.  
  497. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  498. particleemitter.LightEmission = 1
  499. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  500. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  501. particleemitter.Lifetime = NumberRange.new(2, 2)
  502. particleemitter.Rate = 200
  503. local particleemitter = Instance.new("ParticleEmitter", Emitter16)
  504.  
  505. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  506. particleemitter.LightEmission = 1
  507. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  508. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  509. particleemitter.Lifetime = NumberRange.new(2, 2)
  510. particleemitter.Rate = 200
  511. local particleemitter = Instance.new("ParticleEmitter", Emitter17)
  512.  
  513. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  514. particleemitter.LightEmission = 1
  515. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  516. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  517. particleemitter.Lifetime = NumberRange.new(2, 2)
  518. particleemitter.Rate = 200
  519. local particleemitter = Instance.new("ParticleEmitter", Emitter18)
  520.  
  521. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  522. particleemitter.LightEmission = 1
  523. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  524. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  525. particleemitter.Lifetime = NumberRange.new(2, 2)
  526. particleemitter.Rate = 200
  527. local particleemitter = Instance.new("ParticleEmitter", Emitter19)
  528.  
  529. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  530. particleemitter.LightEmission = 1
  531. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  532. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  533. particleemitter.Lifetime = NumberRange.new(2, 2)
  534. particleemitter.Rate = 200
  535. local particleemitter = Instance.new("ParticleEmitter", Emitter20)
  536.  
  537. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  538. particleemitter.LightEmission = 1
  539. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  540. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  541. particleemitter.Lifetime = NumberRange.new(2, 2)
  542. particleemitter.Rate = 200
  543. local particleemitter = Instance.new("ParticleEmitter", Emitter21)
  544.  
  545. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  546. particleemitter.LightEmission = 1
  547. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  548. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  549. particleemitter.Lifetime = NumberRange.new(2, 2)
  550. particleemitter.Rate = 200
  551. local particleemitter = Instance.new("ParticleEmitter", Emitter22)
  552.  
  553. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  554. particleemitter.LightEmission = 1
  555. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  556. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  557. particleemitter.Lifetime = NumberRange.new(2, 2)
  558. particleemitter.Rate = 200
  559. local particleemitter = Instance.new("ParticleEmitter", Emitter23)
  560.  
  561. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  562. particleemitter.LightEmission = 1
  563. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  564. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  565. particleemitter.Lifetime = NumberRange.new(2, 2)
  566. particleemitter.Rate = 200
  567. local particleemitter = Instance.new("ParticleEmitter", Emitter24)
  568.  
  569. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  570. particleemitter.LightEmission = 1
  571. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  572. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  573. particleemitter.Lifetime = NumberRange.new(2, 2)
  574. particleemitter.Rate = 200
  575. local particleemitter = Instance.new("ParticleEmitter", Emitter25)
  576.  
  577. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  578. particleemitter.LightEmission = 1
  579. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  580. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  581. particleemitter.Lifetime = NumberRange.new(2, 2)
  582. particleemitter.Rate = 200
  583. local particleemitter = Instance.new("ParticleEmitter", Emitter26)
  584.  
  585. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  586. particleemitter.LightEmission = 1
  587. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  588. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  589. particleemitter.Lifetime = NumberRange.new(2, 2)
  590. particleemitter.Rate = 200
  591. local particleemitter = Instance.new("ParticleEmitter", Emitter27)
  592.  
  593. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  594. particleemitter.LightEmission = 1
  595. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  596. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  597. particleemitter.Lifetime = NumberRange.new(2, 2)
  598. particleemitter.Rate = 200
  599. local particleemitter = Instance.new("ParticleEmitter", Emitter28)
  600.  
  601. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  602. particleemitter.LightEmission = 1
  603. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  604. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  605. particleemitter.Lifetime = NumberRange.new(2, 2)
  606. particleemitter.Rate = 200
  607. local particleemitter = Instance.new("ParticleEmitter", Emitter29)
  608.  
  609. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  610. particleemitter.LightEmission = 1
  611. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  612. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  613. particleemitter.Lifetime = NumberRange.new(2, 2)
  614. particleemitter.Rate = 200
  615. local particleemitter = Instance.new("ParticleEmitter", Emitter30)
  616.  
  617. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  618. particleemitter.LightEmission = 1
  619. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  620. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  621. particleemitter.Lifetime = NumberRange.new(2, 2)
  622. particleemitter.Rate = 200
  623. local particleemitter = Instance.new("ParticleEmitter", Emitter31)
  624.  
  625. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  626. particleemitter.LightEmission = 1
  627. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  628. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  629. particleemitter.Lifetime = NumberRange.new(2, 2)
  630. particleemitter.Rate = 200
  631. local particleemitter = Instance.new("ParticleEmitter", Emitter32)
  632.  
  633. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  634. particleemitter.LightEmission = 1
  635. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  636. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  637. particleemitter.Lifetime = NumberRange.new(2, 2)
  638. particleemitter.Rate = 200
  639. local particleemitter = Instance.new("ParticleEmitter", Emitter33)
  640.  
  641. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  642. particleemitter.LightEmission = 1
  643. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  644. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  645. particleemitter.Lifetime = NumberRange.new(2, 2)
  646. particleemitter.Rate = 200
  647. local particleemitter = Instance.new("ParticleEmitter", Emitter34)
  648.  
  649. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  650. particleemitter.LightEmission = 1
  651. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  652. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  653. particleemitter.Lifetime = NumberRange.new(2, 2)
  654. particleemitter.Rate = 200
  655. local particleemitter = Instance.new("ParticleEmitter", Emitter35)
  656.  
  657. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  658. particleemitter.LightEmission = 1
  659. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  660. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  661. particleemitter.Lifetime = NumberRange.new(2, 2)
  662. particleemitter.Rate = 200
  663. local particleemitter = Instance.new("ParticleEmitter", Emitter36)
  664.  
  665. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  666. particleemitter.LightEmission = 1
  667. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  668. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  669. particleemitter.Lifetime = NumberRange.new(2, 2)
  670. particleemitter.Rate = 200
  671. local particleemitter = Instance.new("ParticleEmitter", Emitter37)
  672.  
  673. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  674. particleemitter.LightEmission = 1
  675. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  676. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  677. particleemitter.Lifetime = NumberRange.new(2, 2)
  678. particleemitter.Rate = 200
  679. local particleemitter = Instance.new("ParticleEmitter", Emitter38)
  680.  
  681. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  682. particleemitter.LightEmission = 1
  683. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  684. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  685. particleemitter.Lifetime = NumberRange.new(2, 2)
  686. particleemitter.Rate = 200
  687. local particleemitter = Instance.new("ParticleEmitter", Emitter39)
  688.  
  689. particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
  690. particleemitter.LightEmission = 1
  691. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  692. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  693. particleemitter.Lifetime = NumberRange.new(2, 2)
  694. particleemitter.Rate = 200
  695.  
  696. function sandbox(var,func)
  697. local env = getfenv(func)
  698. local newenv = setmetatable({},{
  699. __index = function(self,k)
  700. if k=="script" then
  701. return var
  702. else
  703. return env[k]
  704. end
  705. end,
  706. })
  707. setfenv(func,newenv)
  708. return func
  709. end
  710. function NS(...)
  711. local tab = {...}
  712. local fat = {}
  713. for i = 1, #tab do
  714. local v = tab[i]
  715. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  716. end
  717. return NumberSequence.new(fat);
  718. end
  719.  
  720. cors = {}
  721. mas = Instance.new("Model",game:GetService("Lighting"))
  722. ParticleEmitter0 = Instance.new("ParticleEmitter")
  723. ParticleEmitter1 = Instance.new("ParticleEmitter")
  724. ParticleEmitter2 = Instance.new("ParticleEmitter")
  725. ParticleEmitter0.Name = "Flames"
  726. ParticleEmitter0.Parent = mas
  727. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  728. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  729. ParticleEmitter0.Enabled = false
  730. ParticleEmitter0.LightEmission = 1
  731. ParticleEmitter0.LightInfluence = 1
  732. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  733. ParticleEmitter0.ZOffset = 1
  734. ParticleEmitter0.Size = NumberSequence.new(10,0)
  735. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  736. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  737. ParticleEmitter0.Rate = 9999
  738. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  739. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  740. ParticleEmitter0.VelocitySpread = 25
  741. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  742. ParticleEmitter1.Name = "Death"
  743. ParticleEmitter1.Parent = mas
  744. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  745. ParticleEmitter1.Enabled = false
  746. ParticleEmitter1.LightEmission = 0.75
  747. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  748. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  749. ParticleEmitter1.ZOffset = 0.5
  750. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  751. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  752. ParticleEmitter1.Drag = 5
  753. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  754. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  755. ParticleEmitter1.Rate = 999
  756. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  757. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  758. ParticleEmitter1.VelocitySpread = 360
  759. ParticleEmitter2.Name = "Wing"
  760. ParticleEmitter2.Parent = mas
  761. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  762. ParticleEmitter2.Enabled = false
  763. ParticleEmitter2.LightEmission = 1
  764. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  765. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  766. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  767. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  768. ParticleEmitter2.LockedToPart = true
  769. ParticleEmitter2.Rate = 300
  770.  
  771. for i,v in pairs(mas:GetChildren()) do
  772. v.Parent = script
  773. pcall(function() v:MakeJoints() end)
  774. end
  775. mas:Destroy()
  776. for i,v in pairs(cors) do
  777. spawn(function()
  778. pcall(v)
  779. end)
  780. end
  781.  
  782. --//Start Body Particles \\--
  783.  
  784. local RightAura = Instance.new('ParticleEmitter')
  785. RightAura.Name = "Aura"
  786. RightAura.Texture = "rbxassetid://1200947142"
  787. RightAura.Parent = rleg
  788. RightAura.LightEmission = 1
  789. RightAura.Enabled = true
  790. RightAura.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  791. RightAura.Size = NumberSequence.new(1.1)
  792. RightAura.LockedToPart = true
  793. RightAura.Lifetime = NumberRange.new(2)
  794. RightAura.Rate = 30
  795. RightAura.Speed = NumberRange.new(0.1)
  796. RightAura.Rotation = NumberRange.new(-360,360)
  797. RightAura.EmissionDirection = "Top"
  798. RightAura.ZOffset = -1
  799.  
  800. local RightLow = Instance.new('ParticleEmitter')
  801. RightLow.Name = "Aura"
  802. RightLow.Texture = "rbxassetid://1200947142"
  803. RightLow.Parent = lleg
  804. RightLow.LightEmission = 1
  805. RightLow.Enabled = true
  806. RightLow.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  807. RightLow.Size = NumberSequence.new(1.1)
  808. RightLow.LockedToPart = true
  809. RightLow.Lifetime = NumberRange.new(2)
  810. RightLow.Rate = 30
  811. RightLow.Speed = NumberRange.new(0.1)
  812. RightLow.Rotation = NumberRange.new(-360,360)
  813. RightLow.EmissionDirection = "Top"
  814. RightLow.ZOffset = -1
  815.  
  816. local LeftLow = Instance.new('ParticleEmitter')
  817. LeftLow.Name = "Aura"
  818. LeftLow.Texture = "rbxassetid://1200947142"
  819. LeftLow.Parent = larm
  820. LeftLow.LightEmission = 1
  821. LeftLow.Enabled = true
  822. LeftLow.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  823. LeftLow.Size = NumberSequence.new(1.1)
  824. LeftLow.LockedToPart = true
  825. LeftLow.Lifetime = NumberRange.new(2)
  826. LeftLow.Rate = 30
  827. LeftLow.Speed = NumberRange.new(0.1)
  828. LeftLow.Rotation = NumberRange.new(-360,360)
  829. LeftLow.EmissionDirection = "Top"
  830. LeftLow.ZOffset = -1
  831.  
  832. local LeftLegu = Instance.new('ParticleEmitter')
  833. LeftLegu.Name = "Aura"
  834. LeftLegu.Texture = "rbxassetid://1200947142"
  835. LeftLegu.Parent = rarm
  836. LeftLegu.LightEmission = 1
  837. LeftLegu.Enabled = true
  838. LeftLegu.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  839. LeftLegu.Size = NumberSequence.new(1.1)
  840. LeftLegu.LockedToPart = true
  841. LeftLegu.Lifetime = NumberRange.new(2)
  842. LeftLegu.Rate = 30
  843. LeftLegu.Speed = NumberRange.new(0.1)
  844. LeftLegu.Rotation = NumberRange.new(-360,360)
  845. LeftLegu.EmissionDirection = "Top"
  846. LeftLegu.ZOffset = -1
  847. wait(0.1)
  848.  
  849. local Small = Instance.new('ParticleEmitter')
  850. Small.Name = "Aura"
  851. Small.Texture = "rbxassetid://242102147"
  852. Small.Parent = torso
  853. Small.LightEmission = 1
  854. Small.Enabled = true
  855. Small.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
  856. Small.Size = NumberSequence.new(0.5)
  857. Small.LockedToPart = false
  858. Small.Lifetime = NumberRange.new(0.5)
  859. Small.Rate = 150
  860. Small.Speed = NumberRange.new(4)
  861. Small.Rotation = NumberRange.new(-50,50)
  862. Small.EmissionDirection = "Top"
  863. Small.ZOffset = 2
  864. local Small2 = Instance.new('ParticleEmitter')
  865. Small2.Name = "Aura"
  866. Small2.Texture = "rbxassetid://242102147"
  867. Small2.Parent = rarm
  868. Small2.LightEmission = 1
  869. Small2.Enabled = true
  870. Small2.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
  871. Small2.Size = NumberSequence.new(0.5)
  872. Small2.LockedToPart = false
  873. Small2.Lifetime = NumberRange.new(0.5)
  874. Small2.Rate = 150
  875. Small2.Speed = NumberRange.new(4)
  876. Small2.Rotation = NumberRange.new(-50,50)
  877. Small2.EmissionDirection = "Top"
  878. Small2.ZOffset = 2
  879. local Small3 = Instance.new('ParticleEmitter')
  880. Small3.Name = "Aura"
  881. Small3.Texture = "rbxassetid://242102147"
  882. Small3.Parent = larm
  883. Small3.LightEmission = 1
  884. Small3.Enabled = true
  885. Small3.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
  886. Small3.Size = NumberSequence.new(0.5)
  887. Small3.LockedToPart = false
  888. Small3.Lifetime = NumberRange.new(0.5)
  889. Small3.Rate = 150
  890. Small3.Speed = NumberRange.new(4)
  891. Small3.Rotation = NumberRange.new(-50,50)
  892. Small3.EmissionDirection = "Top"
  893. Small3.ZOffset = 2
  894. local Small4 = Instance.new('ParticleEmitter')
  895. Small4.Name = "Aura"
  896. Small4.Texture = "rbxassetid://242102147"
  897. Small4.Parent = rleg
  898. Small4.LightEmission = 1
  899. Small4.Enabled = true
  900. Small4.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
  901. Small4.Size = NumberSequence.new(0.5)
  902. Small4.LockedToPart = false
  903. Small4.Lifetime = NumberRange.new(0.5)
  904. Small4.Rate = 150
  905. Small4.Speed = NumberRange.new(4)
  906. Small4.Rotation = NumberRange.new(-50,50)
  907. Small4.EmissionDirection = "Top"
  908. Small4.ZOffset = 2
  909. local Small5 = Instance.new('ParticleEmitter')
  910. Small5.Name = "Aura"
  911. Small5.Texture = "rbxassetid://242102147"
  912. Small5.Parent = lleg
  913. Small5.LightEmission = 1
  914. Small5.Enabled = true
  915. Small5.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
  916. Small5.Size = NumberSequence.new(0.5)
  917. Small5.LockedToPart = false
  918. Small5.Lifetime = NumberRange.new(0.5)
  919. Small5.Rate = 150
  920. Small5.Speed = NumberRange.new(4)
  921. Small5.Rotation = NumberRange.new(-50,50)
  922. Small5.EmissionDirection = "Top"
  923. Small5.ZOffset = 2
  924. local Small6 = Instance.new('ParticleEmitter')
  925. Small6.Name = "Aura"
  926. Small6.Texture = "rbxassetid://242102147"
  927. Small6.Parent = hed
  928. Small6.LightEmission = 1
  929. Small6.Enabled = true
  930. Small6.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
  931. Small6.Size = NumberSequence.new(0.5)
  932. Small6.LockedToPart = false
  933. Small6.Lifetime = NumberRange.new(0.5)
  934. Small6.Rate = 150
  935. Small6.Speed = NumberRange.new(4)
  936. Small6.Rotation = NumberRange.new(-50,50)
  937. Small6.EmissionDirection = "Top"
  938. Small6.ZOffset = 2
  939. local MUI = false
  940.  
  941. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  942. FZcharge3.Texture = "rbxassetid://1468162128"
  943. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  944. FZcharge3.EmissionDirection = "Top"
  945. FZcharge3.Speed = NumberRange.new(2)
  946. FZcharge3.Size = NumberSequence.new(0.6,0)
  947. FZcharge3.Enabled = true
  948. FZcharge3.Drag = 1.2
  949. FZcharge3.LockedToPart = true
  950. FZcharge3.Lifetime = NumberRange.new(1)
  951. FZcharge3.Rate = 55
  952. FZcharge3.LightEmission = 0.3
  953. FZcharge3.Rotation = NumberRange.new(-5,5)
  954. FZcharge3.VelocitySpread = 0.2
  955. FZcharge3.ZOffset = 2.5
  956. UILight = Instance.new("PointLight",torso)
  957. UILight.Enabled = true
  958. UILight.Name = "BurningLight"
  959. UILight.Color = Color3.new(0,0,255)
  960. UILight.Range = 11
  961. UILight.Brightness = 700
  962.  
  963. local HairAura = Instance.new('ParticleEmitter')
  964. HairAura.Name = "Aura"
  965. HairAura.Texture = "rbxassetid://1200947142"
  966. HairAura.Parent = hed
  967. HairAura.LightEmission = 1
  968. HairAura.Enabled = true
  969. HairAura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  970. HairAura.Size = NumberSequence.new(1.9)
  971. HairAura.LockedToPart = true
  972. HairAura.Lifetime = NumberRange.new(2)
  973. HairAura.Rate = 5
  974. HairAura.Speed = NumberRange.new(0.1)
  975. HairAura.Rotation = NumberRange.new(-360,360)
  976. HairAura.EmissionDirection = "Top"
  977. HairAura.ZOffset = -1
  978.  
  979.  
  980. local RightAura = Instance.new('ParticleEmitter')
  981. RightAura.Name = "Aura"
  982. RightAura.Texture = "rbxassetid://1200947142"
  983. RightAura.Parent = rleg
  984. RightAura.LightEmission = 1
  985. RightAura.Enabled = true
  986. RightAura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  987. RightAura.Size = NumberSequence.new(1.9)
  988. RightAura.LockedToPart = true
  989. RightAura.Lifetime = NumberRange.new(2)
  990. RightAura.Rate = 5
  991. RightAura.Speed = NumberRange.new(0.1)
  992. RightAura.Rotation = NumberRange.new(-360,360)
  993. RightAura.EmissionDirection = "Top"
  994. RightAura.ZOffset = -1
  995.  
  996. local RightLow = Instance.new('ParticleEmitter')
  997. RightLow.Name = "Aura"
  998. RightLow.Texture = "rbxassetid://1200947142"
  999. RightLow.Parent = lleg
  1000. RightLow.LightEmission = 1
  1001. RightLow.Enabled = true
  1002. RightLow.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  1003. RightLow.Size = NumberSequence.new(1.9)
  1004. RightLow.LockedToPart = true
  1005. RightLow.Lifetime = NumberRange.new(2)
  1006. RightLow.Rate = 5
  1007. RightLow.Speed = NumberRange.new(0.1)
  1008. RightLow.Rotation = NumberRange.new(-360,360)
  1009. RightLow.EmissionDirection = "Top"
  1010. RightLow.ZOffset = -1
  1011.  
  1012. local LeftLow = Instance.new('ParticleEmitter')
  1013. LeftLow.Name = "Aura"
  1014. LeftLow.Texture = "rbxassetid://1200947142"
  1015. LeftLow.Parent = larm
  1016. LeftLow.LightEmission = 1
  1017. LeftLow.Enabled = true
  1018. LeftLow.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  1019. LeftLow.Size = NumberSequence.new(1.9)
  1020. LeftLow.LockedToPart = true
  1021. LeftLow.Lifetime = NumberRange.new(2)
  1022. LeftLow.Rate = 5
  1023. LeftLow.Speed = NumberRange.new(0.1)
  1024. LeftLow.Rotation = NumberRange.new(-360,360)
  1025. LeftLow.EmissionDirection = "Top"
  1026. LeftLow.ZOffset = -1
  1027.  
  1028. local LeftLegp = Instance.new('ParticleEmitter')
  1029. LeftLegp.Name = "Aura"
  1030. LeftLegp.Texture = "rbxassetid://1200947142"
  1031. LeftLegp.Parent = rarm
  1032. LeftLegp.LightEmission = 1
  1033. LeftLegp.Enabled = true
  1034. LeftLegp.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  1035. LeftLegp.Size = NumberSequence.new(1.9)
  1036. LeftLegp.LockedToPart = true
  1037. LeftLegp.Lifetime = NumberRange.new(2)
  1038. LeftLegp.Rate = 5
  1039. LeftLegp.Speed = NumberRange.new(0.1)
  1040. LeftLegp.Rotation = NumberRange.new(-360,360)
  1041. LeftLegp.EmissionDirection = "Top"
  1042. LeftLegp.ZOffset = -1
  1043.  
  1044. --\\ End Body Particles //--
  1045.  
  1046. --// Name Of God \\--
  1047.  
  1048. local txt = Instance.new("BillboardGui", Character)
  1049. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1050. local velocity = RootPart.Velocity.y
  1051. char = Player.Character
  1052. local txt = Instance.new("BillboardGui", Character)
  1053. txt.Adornee = Character.Head
  1054. txt.Name = "_status"
  1055. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1056. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1057. local text = Instance.new("TextLabel", txt)
  1058. text.Size = UDim2.new(10, 0, 7, 0)
  1059. text.TextScaled = true
  1060. text.FontSize = "Size24"
  1061. text.TextSize = 31
  1062. text.TextTransparency = 0
  1063. text.BackgroundTransparency = 1
  1064. text.TextTransparency = 0
  1065. text.TextStrokeTransparency = 1
  1066. text.Font = "Bodoni"
  1067. text.Text = "Burning Hope"
  1068.  
  1069. --\\ What A Powerful Name For A God //--
  1070.  
  1071. --// Voice Of The Flames \\--
  1072.  
  1073. function chatfunc(text)
  1074. local chat = coroutine.wrap(function()
  1075. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1076. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1077. end
  1078. local Bill = Instance.new("BillboardGui",Character)
  1079. Bill.Size = UDim2.new(0,100,0,40)
  1080. Bill.StudsOffset = Vector3.new(0,2,0)
  1081. Bill.Adornee = Character.Head
  1082. Bill.Name = "TalkingBillBoard"
  1083. local Hehe = Instance.new("TextLabel",Bill)
  1084. Hehe.BackgroundTransparency = 1
  1085. Hehe.BorderSizePixel = 0
  1086. Hehe.Text = ""
  1087. Hehe.Font = "Bodoni"
  1088. Hehe.TextSize = 40
  1089. Hehe.TextStrokeTransparency = 0
  1090. Hehe.Size = UDim2.new(1,0,0.5,0)
  1091. coroutine.resume(coroutine.create(function()
  1092. while Hehe ~= nil do
  1093. Swait()
  1094. Hehe.Position = UDim2.new(math.random(-.2,.2),math.random(-1,1),.05,math.random(-1,1))
  1095. Hehe.Rotation = math.random(-5,5)
  1096. Hehe.TextColor3 = Color3.fromRGB(cR,cG,cB)
  1097. Hehe.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB)
  1098. end
  1099. end))
  1100. for i = 1,string.len(text),1 do
  1101. Swait()
  1102. Hehe.Text = string.sub(text,1,i)
  1103. end
  1104. Swait(90)--Re[math.random(1, 93)]
  1105. for i = 0, 1, .025 do
  1106. Swait()
  1107. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1108. Hehe.TextStrokeTransparency = i
  1109. Hehe.TextTransparency = i
  1110. end
  1111. Bill:Destroy()
  1112. end)
  1113. chat()
  1114. end
  1115.  
  1116. function onChatted(msg)
  1117. chatfunc(msg)
  1118. end
  1119.  
  1120. Player.Chatted:connect(onChatted)
  1121.  
  1122. --\\ Now We Can Continue On With The Rest Of The Things You Require You Are Now REBORN //--
  1123.  
  1124. --><Some Functions
  1125.  
  1126. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1127. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1128. end
  1129.  
  1130. function PositiveAngle(NUMBER)
  1131. if NUMBER >= 0 then
  1132. NUMBER = 0
  1133. end
  1134. return NUMBER
  1135. end
  1136.  
  1137. function NegativeAngle(NUMBER)
  1138. if NUMBER <= 0 then
  1139. NUMBER = 0
  1140. end
  1141. return NUMBER
  1142. end
  1143.  
  1144. function Swait(NUMBER)
  1145. if NUMBER == 0 or NUMBER == nil then
  1146. ArtificialHB.Event:wait()
  1147. else
  1148. for i = 1, NUMBER do
  1149. ArtificialHB.Event:wait()
  1150. end
  1151. end
  1152. end
  1153.  
  1154. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1155. local NEWMESH = IT(MESH)
  1156. if MESH == "SpecialMesh" then
  1157. NEWMESH.MeshType = MESHTYPE
  1158. if MESHID ~= "nil" and MESHID ~= "" then
  1159. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1160. end
  1161. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1162. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1163. end
  1164. end
  1165. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1166. NEWMESH.Scale = SCALE
  1167. NEWMESH.Parent = PARENT
  1168. return NEWMESH
  1169. end
  1170.  
  1171. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1172. local NEWPART = IT("Part")
  1173. NEWPART.formFactor = FORMFACTOR
  1174. NEWPART.Reflectance = REFLECTANCE
  1175. NEWPART.Transparency = TRANSPARENCY
  1176. NEWPART.CanCollide = false
  1177. NEWPART.Locked = true
  1178. NEWPART.Anchored = true
  1179. if ANCHOR == false then
  1180. NEWPART.Anchored = false
  1181. end
  1182. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1183. NEWPART.Name = NAME
  1184. NEWPART.Size = SIZE
  1185. NEWPART.Position = Torso.Position
  1186. NEWPART.Material = MATERIAL
  1187. NEWPART:BreakJoints()
  1188. NEWPART.Parent = PARENT
  1189. return NEWPART
  1190. end
  1191.  
  1192. local function weldBetween(a, b)
  1193. local weldd = Instance.new("ManualWeld")
  1194. weldd.Part0 = a
  1195. weldd.Part1 = b
  1196. weldd.C0 = CFrame.new()
  1197. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1198. weldd.Parent = a
  1199. return weldd
  1200. end
  1201.  
  1202. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  1203. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1204. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1205. wave.CFrame = CFRAME
  1206. coroutine.resume(coroutine.create(function(PART)
  1207. for i = 1, WAIT do
  1208. Swait()
  1209. mesh.Scale = mesh.Scale + GROW
  1210. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  1211. if DOESROT == true then
  1212. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1213. end
  1214. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1215. if wave.Transparency > 0.99 then
  1216. wave:remove()
  1217. end
  1218. end
  1219. end))
  1220. end
  1221. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1222. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1223. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1224. wave.CFrame = CFRAME
  1225. coroutine.resume(coroutine.create(function(PART)
  1226. for i = 1, WAIT do
  1227. Swait()
  1228. mesh.Scale = mesh.Scale + GROW
  1229. if DOESROT == true then
  1230. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1231. end
  1232. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1233. if wave.Transparency > 0.99 then
  1234. wave:remove()
  1235. end
  1236. end
  1237. end))
  1238. end
  1239. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1240. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1241. wave.Color = COLOR
  1242. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1243. wave.CFrame = CFRAME
  1244. coroutine.resume(coroutine.create(function(PART)
  1245. for i = 1, WAIT do
  1246. Swait()
  1247. mesh.Scale = mesh.Scale + GROW
  1248. wave.Transparency = wave.Transparency + 1 / WAIT
  1249. if wave.Transparency > 0.99 then
  1250. wave:remove()
  1251. end
  1252. end
  1253. end))
  1254. end
  1255.  
  1256. function MagicRing()
  1257. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Warphole", VT(0, 0, 0))
  1258. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1259. local decal = Decal:Clone()
  1260. decal.Parent = O1
  1261. decal.Face = "Top"
  1262. decal.Texture = "http://www.roblox.com/asset/?id=647661410"
  1263. local decal2 = Decal:Clone()
  1264. decal2.Parent = O1
  1265. decal2.Face = "Bottom"
  1266. decal2.Texture = "http://www.roblox.com/asset/?id=647661410"
  1267. return O1
  1268. end
  1269. function MagicRing2(PART,CFRAME)
  1270. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  1271. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  1272. local MESH = IT("BlockMesh",RING)
  1273. local BOTTOMTEXTURE = Decal:Clone()
  1274. BOTTOMTEXTURE.Parent = RING
  1275. BOTTOMTEXTURE.Face = "Bottom"
  1276. BOTTOMTEXTURE.Name = "BottomTexture"
  1277. local TOPTEXTURE = Decal:Clone()
  1278. TOPTEXTURE.Parent = RING
  1279. TOPTEXTURE.Face = "Top"
  1280. TOPTEXTURE.Name = "TopTexture"
  1281. local LIGHT = IT("PointLight",RING)
  1282. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=647661410"
  1283. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=647661410"
  1284. return RING,WELD,MESH
  1285. end
  1286.  
  1287. function Chunks(PART)
  1288. for i = 1, MRANDOM(3,5) do
  1289. coroutine.resume(coroutine.create(function()
  1290. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  1291. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1292. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  1293. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  1294. wait(0.1)
  1295. CHUNK.CanCollide = true
  1296. wait(MRANDOM(15,25)/5)
  1297. for i = 1, 25 do
  1298. Swait()
  1299. CHUNK.Transparency = CHUNK.Transparency + 1/25
  1300. end
  1301. CHUNK:remove()
  1302. end))
  1303. end
  1304. end
  1305.  
  1306. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1307. if FLOOR ~= nil then
  1308. for i = 1, AMOUNT do
  1309. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1310. DEBREE.Material = FLOOR.Material
  1311. DEBREE.Color = FLOOR.Color
  1312. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1313. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1314. coroutine.resume(coroutine.create(function()
  1315. Swait(15)
  1316. DEBREE.Parent = workspace
  1317. DEBREE.CanCollide = true
  1318. Debris:AddItem(DEBREE,SWAIT)
  1319. end))
  1320. end
  1321. end
  1322. end
  1323.  
  1324. function QuaternionFromCFrame(cf)
  1325. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1326. local trace = m00 + m11 + m22
  1327. if trace > 0 then
  1328. local s = math.sqrt(1 + trace)
  1329. local recip = 0.5 / s
  1330. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1331. else
  1332. local i = 0
  1333. if m11 > m00 then
  1334. i = 1
  1335. end
  1336. if m22 > (i == 0 and m00 or m11) then
  1337. i = 2
  1338. end
  1339. if i == 0 then
  1340. local s = math.sqrt(m00 - m11 - m22 + 1)
  1341. local recip = 0.5 / s
  1342. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1343. elseif i == 1 then
  1344. local s = math.sqrt(m11 - m22 - m00 + 1)
  1345. local recip = 0.5 / s
  1346. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1347. elseif i == 2 then
  1348. local s = math.sqrt(m22 - m00 - m11 + 1)
  1349. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1350. end
  1351. end
  1352. end
  1353.  
  1354. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1355. local xs, ys, zs = x + x, y + y, z + z
  1356. local wx, wy, wz = w * xs, w * ys, w * zs
  1357. local xx = x * xs
  1358. local xy = x * ys
  1359. local xz = x * zs
  1360. local yy = y * ys
  1361. local yz = y * zs
  1362. local zz = z * zs
  1363. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1364. end
  1365.  
  1366. function QuaternionSlerp(a, b, t)
  1367. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1368. local startInterp, finishInterp;
  1369. if cosTheta >= 0.0001 then
  1370. if (1 - cosTheta) > 0.0001 then
  1371. local theta = ACOS(cosTheta)
  1372. local invSinTheta = 1 / SIN(theta)
  1373. startInterp = SIN((1 - t) * theta) * invSinTheta
  1374. finishInterp = SIN(t * theta) * invSinTheta
  1375. else
  1376. startInterp = 1 - t
  1377. finishInterp = t
  1378. end
  1379. else
  1380. if (1 + cosTheta) > 0.0001 then
  1381. local theta = ACOS(-cosTheta)
  1382. local invSinTheta = 1 / SIN(theta)
  1383. startInterp = SIN((t - 1) * theta) * invSinTheta
  1384. finishInterp = SIN(t * theta) * invSinTheta
  1385. else
  1386. startInterp = t - 1
  1387. finishInterp = t
  1388. end
  1389. end
  1390. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1391. end
  1392.  
  1393. function Clerp(a, b, t)
  1394. local qa = {QuaternionFromCFrame(a)}
  1395. local qb = {QuaternionFromCFrame(b)}
  1396. local ax, ay, az = a.x, a.y, a.z
  1397. local bx, by, bz = b.x, b.y, b.z
  1398. local _t = 1 - t
  1399. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1400. end
  1401.  
  1402. function clerp(a, b, t)
  1403. local qa = {QuaternionFromCFrame(a)}
  1404. local qb = {QuaternionFromCFrame(b)}
  1405. local ax, ay, az = a.x, a.y, a.z
  1406. local bx, by, bz = b.x, b.y, b.z
  1407. local _t = 1 - t
  1408. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1409. end
  1410.  
  1411. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1412. local frame = IT("Frame")
  1413. frame.BackgroundTransparency = TRANSPARENCY
  1414. frame.BorderSizePixel = BORDERSIZEPIXEL
  1415. frame.Position = POSITION
  1416. frame.Size = SIZE
  1417. frame.BackgroundColor3 = COLOR
  1418. frame.BorderColor3 = BORDERCOLOR
  1419. frame.Name = NAME
  1420. frame.Parent = PARENT
  1421. return frame
  1422. end
  1423.  
  1424. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1425. local label = IT("TextLabel")
  1426. label.BackgroundTransparency = 1
  1427. label.Size = UD2(1, 0, 1, 0)
  1428. label.Position = UD2(0, 0, 0, 0)
  1429. label.TextColor3 = TEXTCOLOR
  1430. label.TextStrokeTransparency = STROKETRANSPARENCY
  1431. label.TextTransparency = TRANSPARENCY
  1432. label.FontSize = TEXTFONTSIZE
  1433. label.Font = TEXTFONT
  1434. label.BorderSizePixel = BORDERSIZEPIXEL
  1435. label.TextScaled = false
  1436. label.Text = TEXT
  1437. label.Name = NAME
  1438. label.Parent = PARENT
  1439. return label
  1440. end
  1441.  
  1442. function NoOutlines(PART)
  1443. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1444. end
  1445.  
  1446. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1447. local NEWWELD = IT(TYPE)
  1448. NEWWELD.Part0 = PART0
  1449. NEWWELD.Part1 = PART1
  1450. NEWWELD.C0 = C0
  1451. NEWWELD.C1 = C1
  1452. NEWWELD.Parent = PARENT
  1453. return NEWWELD
  1454. end
  1455.  
  1456. local S = IT("Sound")
  1457. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1458. local NEWSOUND = nil
  1459. coroutine.resume(coroutine.create(function()
  1460. NEWSOUND = S:Clone()
  1461. NEWSOUND.Parent = PARENT
  1462. NEWSOUND.Volume = VOLUME
  1463. NEWSOUND.Pitch = PITCH
  1464. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1465. NEWSOUND:play()
  1466. if DOESLOOP == true then
  1467. NEWSOUND.Looped = true
  1468. else
  1469. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1470. NEWSOUND:remove()
  1471. end
  1472. end))
  1473. return NEWSOUND
  1474. end
  1475.  
  1476. local Fire = Instance.new("Sound",Character)
  1477. Fire.SoundId = "rbxassetid://158853971"
  1478. Fire.Pitch = 1
  1479. Fire.Looped = false
  1480. Fire.Volume = 4
  1481.  
  1482. local SolarCharge = Instance.new("Sound",Character)
  1483. SolarCharge.SoundId = "rbxassetid://852135845"
  1484. SolarCharge.Pitch = 1
  1485. SolarCharge.Looped = false
  1486. SolarCharge.Volume = 4
  1487.  
  1488. function CFrameFromTopBack(at, top, back)
  1489. local right = top:Cross(back)
  1490. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1491. end
  1492.  
  1493. function CheckTableForString(Table, String)
  1494. for i, v in pairs(Table) do
  1495. if string.find(string.lower(String), string.lower(v)) then
  1496. return true
  1497. end
  1498. end
  1499. return false
  1500. end
  1501. function CheckIntangible(Hit)
  1502. local ProjectileNames = {
  1503. "Water",
  1504. "Arrow",
  1505. "Projectile",
  1506. "Effect",
  1507. "Rail",
  1508. "Lightning",
  1509. "Bullet"
  1510. }
  1511. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  1512. return true
  1513. end
  1514. return false
  1515. end
  1516. Debris = game:GetService("Debris")
  1517. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1518. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  1519. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  1520. if RayHit and CheckIntangible(RayHit) then
  1521. if DelayIfHit then
  1522. wait()
  1523. end
  1524. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  1525. end
  1526. return RayHit, RayPos, RayNormal
  1527. end
  1528. BaseLightning = IT("Part")
  1529. BaseLightning.Anchored = true
  1530. BaseLightning.CanCollide = false
  1531. BaseLightning.Material = "Neon"
  1532. local LightningBolts = {}
  1533. function Zap(Table)
  1534. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  1535. local Duration = Table.Duration or 2
  1536. local Offset = Table.Offset or 2
  1537. local Individualize = Table.Individualize or false
  1538. local MaxRange = Table.MaxRange or 200
  1539. local SegmentLength = Table.SegmentLength or 5
  1540. local Transparency = Table.Transparency or 0
  1541. local Ignore = Table.Ignore or {}
  1542. local SIZE = Table.SIZE or 0.3
  1543. if not (StartPos and TargetPos) or not Character then
  1544. return
  1545. end
  1546. local LightningModel = IT("Folder", Effects)
  1547. LightningModel.Name = "ZAPP"
  1548. for i, v in pairs({Character, LightningModel}) do
  1549. table.insert(Ignore, v)
  1550. end
  1551. local LastPos = StartPos
  1552. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  1553. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  1554. local RayLength = (StartPos - RayPos).Magnitude
  1555. local Struck = false
  1556. local TotalSegments = math.ceil(RayLength / SegmentLength)
  1557. Direction = CFrame.new(StartPos, RayPos).lookVector
  1558. local LightningBolt = IT("Model", Effects)
  1559. LightningBolt.Name = "Lightning"
  1560. if not Individualize then
  1561. table.insert(LightningBolts, LightningBolt)
  1562. end
  1563. LastBolt = LightningBolt
  1564. Debris:AddItem(LightningBolt, Duration)
  1565. LightningBolt.Parent = LightningModel
  1566. for i = 1, TotalSegments do
  1567. if not Struck then
  1568. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  1569. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  1570. local SegmentVec = NewPos - LastPos
  1571. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  1572. local RayVec = LastPos - RayPos
  1573. local LightningPart = BaseLightning:Clone()
  1574. LightningPart.BrickColor = BrickColor.new(Color)
  1575. LightningPart.Transparency = Transparency
  1576. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  1577. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  1578. table.insert(Effects2, {
  1579. LightningPart,
  1580. "Disappear",
  1581. 0.025,
  1582. 1,
  1583. 1,
  1584. 1,
  1585. 2
  1586. })
  1587. local CylinderMesh = IT("CylinderMesh", LightningPart)
  1588. local OrigCF = LightningPart.CFrame
  1589. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  1590. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  1591. LightningPart.Parent = LightningBolt
  1592. LastPos = NewPos
  1593. end
  1594. end
  1595. return {
  1596. RayHit = RayHit,
  1597. RayPos = RayPos,
  1598. RayNormal = RayNormal,
  1599. LightningModel = LightningModel
  1600. }
  1601. end
  1602.  
  1603. function WACKYEFFECT(Table)
  1604. local TYPE = (Table.EffectType or "Sphere")
  1605. local SIZE = (Table.Size or VT(6,6,6))
  1606. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1607. local TRANSPARENCY = (Table.Transparency or 0)
  1608. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1609. local CFRAME = (Table.CFrame or Torso.CFrame)
  1610. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1611. local ROTATION1 = (Table.RotationX or 0)
  1612. local ROTATION2 = (Table.RotationY or 0)
  1613. local ROTATION3 = (Table.RotationZ or 0)
  1614. local MATERIAL = (Table.Material or "Neon")
  1615. local COLOR = (Table.Color or C3(1,1,1))
  1616. local TIME = (Table.Time or 45)
  1617. local SOUNDID = (Table.SoundID or nil)
  1618. local SOUNDPITCH = (Table.SoundPitch or nil)
  1619. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1620. coroutine.resume(coroutine.create(function()
  1621. local PLAYSSOUND = false
  1622. local SOUND = nil
  1623. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1624. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1625. PLAYSSOUND = true
  1626. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1627. end
  1628. EFFECT.Color = COLOR
  1629. local MSH = nil
  1630. if TYPE == "Sphere" then
  1631. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1632. elseif TYPE == "Block" then
  1633. MSH = IT("BlockMesh",EFFECT)
  1634. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1635. elseif TYPE == "Wave" then
  1636. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1637. elseif TYPE == "Ring" then
  1638. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1639. elseif TYPE == "Slash" then
  1640. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1641. elseif TYPE == "Round Slash" then
  1642. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1643. elseif TYPE == "Swirl" then
  1644. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1645. elseif TYPE == "Skull" then
  1646. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1647. elseif TYPE == "Crystal" then
  1648. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1649. end
  1650. if MSH ~= nil then
  1651. local MOVESPEED = nil
  1652. if MOVEDIRECTION ~= nil then
  1653. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1654. end
  1655. local GROWTH = SIZE - ENDSIZE
  1656. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1657. if TYPE == "Block" then
  1658. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1659. else
  1660. EFFECT.CFrame = CFRAME
  1661. end
  1662. for LOOP = 1, TIME+1 do
  1663. Swait()
  1664. MSH.Scale = MSH.Scale - GROWTH/TIME
  1665. if TYPE == "Wave" then
  1666. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1667. end
  1668. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1669. if TYPE == "Block" then
  1670. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1671. else
  1672. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1673. end
  1674. if MOVEDIRECTION ~= nil then
  1675. local ORI = EFFECT.Orientation
  1676. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1677. EFFECT.Orientation = ORI
  1678. end
  1679. end
  1680. if PLAYSSOUND == false then
  1681. EFFECT:remove()
  1682. else
  1683. repeat Swait() until SOUND.Playing == false
  1684. EFFECT:remove()
  1685. end
  1686. else
  1687. if PLAYSSOUND == false then
  1688. EFFECT:remove()
  1689. else
  1690. repeat Swait() until SOUND.Playing == false
  1691. EFFECT:remove()
  1692. end
  1693. end
  1694. end))
  1695. end
  1696.  
  1697. function MakeForm(PART,TYPE)
  1698. if TYPE == "Cyl" then
  1699. local MSH = IT("CylinderMesh",PART)
  1700. elseif TYPE == "Ball" then
  1701. local MSH = IT("SpecialMesh",PART)
  1702. MSH.MeshType = "Sphere"
  1703. elseif TYPE == "Wedge" then
  1704. local MSH = IT("SpecialMesh",PART)
  1705. MSH.MeshType = "Wedge"
  1706. end
  1707. end
  1708. function SpawnTrail(FROM,TO,BIG)
  1709. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1710. MakeForm(TRAIL,"Cyl")
  1711. local cR=255
  1712. local cG=0
  1713. local cB=0
  1714. local flg5=1 local omgidk=1
  1715. local add=15
  1716. game:GetService("RunService").Heartbeat:Connect(function()
  1717. if omgidk>10000 then omgidk=0 end
  1718. omgidk=omgidk+1
  1719. if cR>=255 then flg5=1 end
  1720. if cG>=255 then flg5=2 end
  1721. if cB>=255 then flg5=3 end
  1722. if flg5==1 then cR=cR-add cG=cG+add end
  1723. if flg5==2 then cG=cG-add cB=cB+add end
  1724. if flg5==3 then cB=cB-add cR=cR+add end
  1725. color=Color3.fromRGB(cR,cG,cB)
  1726. TRAIL.Color = color
  1727. end)
  1728. local DIST = (FROM - TO).Magnitude
  1729. if BIG == true then
  1730. TRAIL.Size = VT(5,DIST,5)
  1731. else
  1732. TRAIL.Size = VT(5,DIST,5)
  1733. end
  1734. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1735. coroutine.resume(coroutine.create(function()
  1736. for i = 1, 55 do
  1737. Swait()
  1738. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1739. end
  1740. TRAIL:remove()
  1741. end))
  1742. end
  1743.  
  1744. Debris = game:GetService("Debris")
  1745.  
  1746. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1747. local DIRECTION = CF(StartPos,EndPos).lookVector
  1748. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1749. end
  1750.  
  1751. function turnto(position)
  1752. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1753. end
  1754.  
  1755. local Particle = IT("ParticleEmitter",nil)
  1756. Particle.Enabled = false
  1757. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1758. Particle.LightEmission = 0.5
  1759. Particle.Rate = 150
  1760. Particle.ZOffset = 0.2
  1761. Particle.Rotation = NumberRange.new(-180, 180)
  1762. Particle.RotSpeed = NumberRange.new(-180, 180)
  1763. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1764. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1765.  
  1766. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1767. function ParticleEmitter(Table)
  1768. local PRTCL = Particle:Clone()
  1769. local Speed = Table.Speed or 5
  1770. local Drag = Table.Drag or 0
  1771. local Size1 = Table.Size1 or 1
  1772. local Size2 = Table.Size2 or 5
  1773. local Lifetime1 = Table.Lifetime1 or 1
  1774. local Lifetime2 = Table.Lifetime2 or 1.5
  1775. local Parent = Table.Parent or Torso
  1776. local Emit = Table.Emit or 100
  1777. local Offset = Table.Offset or 360
  1778. local Acel = Table.Acel or VT(0,0,0)
  1779. local Enabled = Table.Enabled or false
  1780. PRTCL.Parent = Parent
  1781. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1782. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1783. PRTCL.Speed = NumberRange.new(Speed)
  1784. PRTCL.VelocitySpread = Offset
  1785. PRTCL.Drag = Drag
  1786. PRTCL.Acceleration = Acel
  1787. if Enabled == false then
  1788. PRTCL:Emit(Emit)
  1789. Debris:AddItem(PRTCL,Lifetime2)
  1790. else
  1791. PRTCL.Enabled = true
  1792. end
  1793. return PRTCL
  1794. end
  1795.  
  1796. --><Misc And Some Stuff
  1797.  
  1798. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1799. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1800. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1801. MakeForm(Part,"Wedge")
  1802. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1803. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1804. MakeForm(Part,"Wedge")
  1805. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1806. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1807. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1808. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1809. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1810. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1811. MakeForm(Part,"Cyl")
  1812. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1813. for i = 1, 8 do
  1814. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1815. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1816. end
  1817. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1818. MakeForm(Part,"Cyl")
  1819. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1820. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1821. MakeForm(Part,"Ball")
  1822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1823. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1824. MakeForm(Part,"Wedge")
  1825. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1826. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1827. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1828. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1829. MakeForm(Part,"Cyl")
  1830. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1831. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1832. MakeForm(Part,"Cyl")
  1833. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1834. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1835. MakeForm(Part,"Cyl")
  1836. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1837. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1838. MakeForm(Part,"Wedge")
  1839. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1840. local LASTPART = Handle
  1841. for i = 1, 10 do
  1842. if LASTPART == Handle then
  1843. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1844. LASTPART = Part
  1845. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1846. else
  1847. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.20,0),false)
  1848. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1849. LASTPART = Part
  1850. end
  1851. end
  1852.  
  1853. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1854. MakeForm(Barrel,"Cyl")
  1855. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1856. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1857. MakeForm(Part,"Cyl")
  1858. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1859. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1860. MakeForm(Part,"Wedge")
  1861. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1862. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1863. MakeForm(Hole,"Cyl")
  1864. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1865. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1866. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1867. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1868. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1869. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1870. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1871. coroutine.resume(coroutine.create(function()
  1872. while wait() do
  1873. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1874. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1875. end
  1876. end))
  1877.  
  1878. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1879. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1880.  
  1881. local cR=255
  1882. local cG=0
  1883. local cB=0
  1884. local flg5=1 local omgidk=1
  1885. local add=15
  1886. game:GetService("RunService").Heartbeat:Connect(function()
  1887. if omgidk>10000 then omgidk=0 end
  1888. omgidk=omgidk+1
  1889. if cR>=255 then flg5=1 end
  1890. if cG>=255 then flg5=2 end
  1891. if cB>=255 then flg5=3 end
  1892. if flg5==1 then cR=cR-add cG=cG+add end
  1893. if flg5==2 then cG=cG-add cB=cB+add end
  1894. if flg5==3 then cB=cB-add cR=cR+add end
  1895. color=Color3.fromRGB(cR,cG,cB)
  1896. for _, c in pairs(Weapon:GetDescendants()) do
  1897. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1898. c.Material = "Glass"
  1899. c.Color = C3(0,0,0)
  1900. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1901. c.Color = color
  1902. c.Material = "Neon"
  1903. end
  1904. end
  1905. end)
  1906. Weapon.Parent = Character
  1907. for _, c in pairs(Weapon:GetChildren()) do
  1908. if c.ClassName == "Part" then
  1909. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1910. end
  1911. end
  1912.  
  1913. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1914. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1915. local mesh = IT("SpecialMesh",wave)
  1916. mesh.MeshType = "FileMesh"
  1917. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  1918. mesh.Scale = SIZE
  1919. mesh.Offset = VT(0,0,-SIZE.X/8)
  1920. wave.CFrame = CFRAME
  1921. coroutine.resume(coroutine.create(function(PART)
  1922. for i = 1, WAIT do
  1923. Swait()
  1924. mesh.Scale = mesh.Scale + GROW
  1925. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1926. if DOESROT == true then
  1927. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1928. end
  1929. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1930. if wave.Transparency > 0.99 then
  1931. wave:remove()
  1932. end
  1933. end
  1934. end))
  1935. end
  1936.  
  1937. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  1938. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1939. local mesh = IT("SpecialMesh",wave)
  1940. mesh.MeshType = "FileMesh"
  1941. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1942. mesh.Scale = VT(size,size,size)
  1943. mesh.Offset = VT(0,0,-size/8)
  1944. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  1945. coroutine.resume(coroutine.create(function(PART)
  1946. for i = 1, waitt do
  1947. Swait()
  1948. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1949. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1950. if doesrotate == true then
  1951. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1952. end
  1953. wave.Transparency = wave.Transparency + (0.5/waitt)
  1954. if wave.Transparency > 0.99 then
  1955. wave:remove()
  1956. end
  1957. end
  1958. end))
  1959. end
  1960.  
  1961. local BODY = {}
  1962.  
  1963. for e = 1, #BODY do
  1964. if BODY[e] ~= nil then
  1965. local STUFF = BODY[e]
  1966. local PART = STUFF[1]
  1967. local PARENT = STUFF[2]
  1968. local MATERIAL = STUFF[3]
  1969. local COLOR = STUFF[4]
  1970. local TRANSPARENCY = STUFF[5]
  1971. if PART.ClassName == "Part" and PART ~= RootPart then
  1972. PART.Material = MATERIAL
  1973. PART.Color = COLOR
  1974. PART.Transparency = TRANSPARENCY
  1975. end
  1976. PART.AncestryChanged:Connect(function()
  1977. PART.Parent = PARENT
  1978. end)
  1979. end
  1980. end
  1981.  
  1982. function refit()
  1983. Character.Parent = workspace
  1984. for e = 1, #BODY do
  1985. if BODY[e] ~= nil then
  1986. local STUFF = BODY[e]
  1987. local PART = STUFF[1]
  1988. local PARENT = STUFF[2]
  1989. local MATERIAL = STUFF[3]
  1990. local COLOR = STUFF[4]
  1991. local TRANSPARENCY = STUFF[5]
  1992. if PART.ClassName == "Part" and PART ~= RootPart then
  1993. PART.Material = MATERIAL
  1994. PART.Color = COLOR
  1995. PART.Transparency = TRANSPARENCY
  1996. end
  1997. if PART.Parent ~= PARENT then
  1998. Humanoid:remove()
  1999. PART.Parent = PARENT
  2000. Humanoid = IT("Humanoid",Character)
  2001. end
  2002. end
  2003. end
  2004. end
  2005.  
  2006. Humanoid.Died:connect(function()
  2007. refit()
  2008. ATTACK = false
  2009. end)
  2010.  
  2011. Humanoid.HealthChanged:connect(function()
  2012. ATTACK = false
  2013. refit()
  2014. end)
  2015.  
  2016. local SKILLTEXTCOLOR = C3(0,0,0)
  2017. local SKILLFONT = "Code"
  2018. local SKILLTEXTSIZE = 7
  2019.  
  2020. --><ALL SKILL TEXTS
  2021.  
  2022. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2023. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2024. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2025. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2026. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2027. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  2028. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  2029. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  2030. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.62, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  2031. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.58, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  2032.  
  2033. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  2034. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "BURNING HOPE REBORN BY INFINITEONEWITHDANK", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  2035. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  2036. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  2037. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  2038. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  2039. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  2040. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[Q]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  2041. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[F]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  2042. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[R]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  2043.  
  2044. --><Attack Stuffs B
  2045.  
  2046. function printbye(Name)
  2047. local MESSAGES = {"BURN, "}
  2048. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name.."!!")
  2049. end
  2050.  
  2051. workspace.ChildAdded:connect(function(instance)
  2052. for BANISH = 1, #TOBANISH do
  2053. if TOBANISH[BANISH] ~= nil then
  2054. if instance.Name == TOBANISH[BANISH] then
  2055. coroutine.resume(coroutine.create(function()
  2056. printbye(instance.Name)
  2057. instance:ClearAllChildren()
  2058. Debris:AddItem(instance,0.0005)
  2059. end))
  2060. end
  2061. end
  2062. end
  2063. end)
  2064.  
  2065. function Banish(Foe)
  2066. if Foe then
  2067. coroutine.resume(coroutine.create(function()
  2068. --if game.Players:FindFirstChild(Foe.Name) then
  2069. table.insert(TOBANISH,Foe.Name)
  2070. printbye(Foe.Name)
  2071. --end
  2072. Foe.Archivable = true
  2073. local CLONE = Foe:Clone()
  2074. Foe:Destroy()
  2075. CLONE.Parent = Effects
  2076. CLONE:BreakJoints()
  2077. local MATERIALS = {"Neon","Neon"}
  2078. for _, c in pairs(CLONE:GetDescendants()) do
  2079. if c:IsA("BasePart") then
  2080. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2081. CreateSound(340722848, c, 10, 1, false)
  2082. end
  2083. c.Anchored = true
  2084. c.Transparency = c.Transparency + 0.2
  2085. c.Material = MATERIALS[MRANDOM(1,2)]
  2086. c.Color = C3(0,0,0)
  2087. if c.Name == "Head" then
  2088. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(c.Size.Z,c.Size.Y,c.Size.Z)*3, Size2 = (VT(c.Size.Z,c.Size.Y,c.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = c.Transparency, Transparency2 = 1, CFrame = c.CFrame, MoveToPos = c.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2089. else
  2090. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = c.Size, Size2 = c.Size*MRANDOM(7,14)/10, Transparency = c.Transparency, Transparency2 = 1, CFrame = c.CFrame, MoveToPos = c.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2091. end
  2092. if c.ClassName == "MeshPart" then
  2093. c.TextureID = ""
  2094. end
  2095. if c:FindFirstChildOfClass("SpecialMesh") then
  2096. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2097. end
  2098. if c:FindFirstChildOfClass("Decal") then
  2099. c:FindFirstChildOfClass("Decal"):remove()
  2100. end
  2101. c.Name = "Banished"
  2102. c.CanCollide = false
  2103. else
  2104. c:remove()
  2105. end
  2106. end
  2107. local A = false
  2108. for i = 1, 35 do
  2109. if A == false then
  2110. A = true
  2111. elseif A == true then
  2112. A = false
  2113. end
  2114. for _, c in pairs(CLONE:GetDescendants()) do
  2115. if c:IsA("BasePart") then
  2116. c.Anchored = true
  2117. c.Material = MATERIALS[MRANDOM(1,2)]
  2118. c.Transparency = c.Transparency + 0.8/35
  2119. if A == false then
  2120. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2121. elseif A == true then
  2122. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2123. end
  2124. end
  2125. end
  2126. Swait()
  2127. end
  2128. CLONE:remove()
  2129. end))
  2130. end
  2131. end
  2132.  
  2133. function Rainbowify(model,collide,timer)
  2134. local RAINBOWMODEL = IT("Model", Effects)
  2135. local PARTS = model:GetChildren()
  2136. for index, part in pairs(PARTS) do
  2137. if part:IsA("Part") and part.Parent.ClassName ~= "Folder" then
  2138. part.Parent = RAINBOWMODEL
  2139. coroutine.resume(coroutine.create(function()
  2140. while true do
  2141. Swait()
  2142. part.Color = Color3.fromRGB(cR,cG,cB)
  2143. end
  2144. end))
  2145. if collide == true then
  2146. part.CanCollide = true
  2147. else
  2148. part.CanCollide = false
  2149. end
  2150. end
  2151. end
  2152. Debris:AddItem(RAINBOWMODEL, timer)
  2153. end
  2154. function Burned(Char)
  2155. local NewCharacter = IT("Model",Effects)
  2156. NewCharacter.Name = "Ow im ded ;-;"
  2157. for _, c in pairs(Char:GetDescendants()) do
  2158. if c:IsA("BasePart") and c.Transparency == 0 then
  2159. if c.Parent == Char then
  2160.  
  2161. end
  2162. c:BreakJoints()
  2163. c.Material = "Neon"
  2164. c.Color = Color3.fromRGB(cR,cG,cB)
  2165. c.CanCollide = true
  2166. c.Transparency = 0.3
  2167. if c:FindFirstChildOfClass("SpecialMesh") then
  2168. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2169. end
  2170. if c.Name == "Head" then
  2171. c:ClearAllChildren()
  2172. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2173. end
  2174. if c.ClassName == "MeshPart" then
  2175. c.TextureID = ""
  2176. end
  2177. if c:FindFirstChildOfClass("BodyPosition") then
  2178. c:FindFirstChildOfClass("BodyPosition"):remove()
  2179. end
  2180. if c:FindFirstChildOfClass("ParticleEmitter") then
  2181. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2182. end
  2183. c.Parent = NewCharacter
  2184. c.Name = "DeadPart"
  2185. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2186. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2187. end
  2188. end
  2189. Char:remove()
  2190. Fire:Play()
  2191. Debris:AddItem(NewCharacter,5)
  2192. end
  2193. function killnearest(position, range, maxstrength)
  2194. for i, v in ipairs(workspace:GetChildren()) do
  2195. do
  2196. local body = v:GetChildren()
  2197. for part = 1, #body do
  2198. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  2199. if v.ClassName == "Model" then
  2200. v:BreakJoints()
  2201. end
  2202. local bv = Instance.new("BodyVelocity")
  2203. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2204. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  2205. bv.Parent = body[part]
  2206. Debris:AddItem(bv, 0.2)
  2207. body[part].Parent = Effects
  2208. body[part].Material = "Neon"
  2209. body[part].BrickColor = BRICKC("Deep orange")
  2210. coroutine.resume(coroutine.create(function()
  2211. wait(5)
  2212. if body[part].Parent == Effects then
  2213. body[part]:remove()
  2214. end
  2215. end))
  2216. end
  2217. end
  2218. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  2219. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  2220. end
  2221. end
  2222. end
  2223. end
  2224. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2225. local CHILDREN = workspace:GetDescendants()
  2226. for index, CHILD in pairs(CHILDREN) do
  2227. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2228. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2229. if HUM then
  2230. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2231. if TORSO then
  2232. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2233. if ISBANISH == true then
  2234. Banish(CHILD)
  2235. else
  2236. if ISBANISH == "Gravity" then
  2237. HUM.PlatformStand = true
  2238. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2239. local grav = Instance.new("BodyPosition",TORSO)
  2240. grav.D = 15
  2241. grav.P = 20000
  2242. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2243. grav.position = TORSO.Position
  2244. grav.Name = "V3BanishForce"..Player.Name
  2245. else
  2246. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2247. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2248. end
  2249. else
  2250. HUM.PlatformStand = false
  2251. end
  2252. end
  2253. elseif ISBANISH == "Gravity" then
  2254. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2255. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2256. HUM.PlatformStand = false
  2257. end
  2258. end
  2259. end
  2260. end
  2261. end
  2262. end
  2263. end
  2264. function ApplyAoE2(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow)
  2265. local CHILDREN = workspace:GetDescendants()
  2266. for index, CHILD in pairs(CHILDREN) do
  2267. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2268. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2269. if HUM then
  2270. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2271. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2272. if ow == true then
  2273. Burned(CHILD)
  2274. else
  2275. print("that doesnt hurt haha")
  2276. end
  2277. if FLING > 0 then
  2278. for _, c in pairs(CHILD:GetChildren()) do
  2279. if c:IsA("BasePart") then
  2280. local bv = Instance.new("BodyVelocity")
  2281. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2282. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  2283. bv.Parent = c
  2284. Debris:AddItem(bv, 0.05)
  2285. end
  2286. end
  2287. end
  2288. end
  2289. end
  2290. end
  2291. end
  2292. end
  2293. function ApplyAoE3(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
  2294. local CHILDREN = workspace:GetDescendants()
  2295. for index, CHILD in pairs(CHILDREN) do
  2296. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2297. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2298. if HUM then
  2299. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2300. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2301. if IZBANISH == true then
  2302. Banish(CHILD)
  2303. else
  2304. local DMG = MRANDOM(MINDMG, MAXDMG)
  2305. print("you can do WAY better than that xd")
  2306. end
  2307. if FLING > 0 then
  2308. for _, c in pairs(CHILD:GetChildren()) do
  2309. if c:IsA("BasePart") then
  2310. local bv = Instance.new("BodyVelocity")
  2311. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2312. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  2313. bv.Parent = c
  2314. Debris:AddItem(bv, 0.05)
  2315. end
  2316. end
  2317. end
  2318. end
  2319. end
  2320. end
  2321. end
  2322. end
  2323. function ApplyAoE4(POSITION,RANGE)
  2324. local KILLS = 0
  2325. for index, CHILD in pairs(workspace:GetDescendants()) do
  2326. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2327. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2328. if HUM then
  2329. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2330. if TORSO then
  2331. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2332. Banish(CHILD)
  2333. KILLS = KILLS + 1
  2334. end
  2335. end
  2336. end
  2337. end
  2338. end
  2339. if KILLS > 0 then
  2340. return true
  2341. else
  2342. return false
  2343. end
  2344. end
  2345.  
  2346. function Shot()
  2347. ATTACK = true
  2348. Rooted = false
  2349. for i=0, 0.05, 0.1 / Animation_Speed do
  2350. Swait()
  2351. turnto(Mouse.Hit.p)
  2352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2358. end
  2359. repeat
  2360. for i=0, 0.05, 0.1 / Animation_Speed do
  2361. Swait()
  2362. turnto(Mouse.Hit.p)
  2363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2369. end
  2370. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2371. SpawnTrail(Hole.Position,POS)
  2372. if HIT ~= nil then
  2373. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2374. Banish(HIT.Parent)
  2375. end
  2376. end
  2377. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2378. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2379. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2380. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2381. for i=0, 0.05, 0.1 / Animation_Speed do
  2382. Swait()
  2383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2389. end
  2390. until KEYHOLD == false
  2391. ATTACK = false
  2392. Rooted = false
  2393. end
  2394.  
  2395. function SCORCHING_PULLSAR()
  2396. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2397. local POWER = LEVEL
  2398. ATTACK = true
  2399. Rooted = true
  2400. if POWER <= 6 then
  2401. do
  2402. local CENTER = MagicRing()
  2403. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  2404. CreateSound("907333294", CENTER, 10, 1)
  2405. chatfunc("YOU WILL KNOW PAIN!!")
  2406. local RAIN = {}
  2407. for i = 1, 65 do
  2408. Swait()
  2409. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  2410. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  2411. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. end
  2418. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "New yeller", "ORB", VT(4, 4, 4))
  2419. MakeForm(ORB, "Ball")
  2420. wait(0.10)
  2421. SolarCharge:Play()
  2422. CreateSound("782353443", ORB, 10, 0.5)
  2423. for i = 0, 5, 0.1 / Animation_Speed do
  2424. Swait()
  2425. ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
  2426. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
  2427. ORB.Transparency = 0
  2428. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  2429. local RANGE = (POS - ORB.Position).Magnitude
  2430. local ZAPTABLE = Zap({
  2431. StartPosition = POS,
  2432. TargetPosition = ORB.Position,
  2433. Character = workspace,
  2434. Color = "Really black",
  2435. Individual = true,
  2436. MaxRange = RANGE,
  2437. SegmentLength = POWER * 2,
  2438. Offset = 1
  2439. })
  2440. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  2441. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2447. end
  2448. coroutine.resume(coroutine.create(function()
  2449. if POWER <= 3 then
  2450. local AIMPOS = Mouse.Hit.p
  2451. local O1 = MagicRing()
  2452. local O2 = MagicRing()
  2453. local O3 = MagicRing()
  2454. O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  2455. O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  2456. O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  2457. for i = 1, 25 do
  2458. Swait()
  2459. O1.Size = O1.Size + VT(POWER, 0, POWER)
  2460. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  2461. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  2462. end
  2463. local DIST = (ORB.Position - AIMPOS).Magnitude
  2464. for i = 1, 75 do
  2465. Swait(3)
  2466. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  2467. killnearest(ORB.Position, ORB.Size.X, 200)
  2468. local ZAPTABLE = Zap({
  2469. SIZE = POWER * 2,
  2470. StartPosition = ORB.Position,
  2471. TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
  2472. Character = Character,
  2473. Color = "Deep orange",
  2474. Individual = true,
  2475. MaxRange = POWER * 400,
  2476. SegmentLength = DIST / 25,
  2477. Offset = 3 + DIST / 350
  2478. })
  2479. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  2480. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really black").Color, ORB.Size / 15)
  2481. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  2482. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Dark orange", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  2483. end
  2484. local SIZE = ORB.Size
  2485. for i = 1, 25 do
  2486. Swait()
  2487. ORB.Size = ORB.Size - SIZE / 25
  2488. O1.Size = O1.Size - VT(POWER, 0, POWER)
  2489. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  2490. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  2491. end
  2492. ORB:remove()
  2493. O1:remove()
  2494. O2:remove()
  2495. O3:remove()
  2496. elseif POWER > 3 then
  2497. local O1 = MagicRing()
  2498. local O2 = MagicRing()
  2499. local O3 = MagicRing()
  2500. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  2501. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  2502. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  2503. for i = 1, 25 do
  2504. Swait()
  2505. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  2506. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  2507. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  2508. O1.Size = O1.Size + VT(POWER, 0, POWER)
  2509. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  2510. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  2511. end
  2512. for i = 1, 75 do
  2513. for i = 1, 5 do
  2514. Swait()
  2515. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  2516. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  2517. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  2518. end
  2519. killnearest(ORB.Position, ORB.Size.X, 200)
  2520. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  2521. local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
  2522. local ZAPTABLE = Zap({
  2523. SIZE = POWER,
  2524. StartPosition = ORB.Position,
  2525. TargetPosition = Mouse.Hit.p,
  2526. Character = Character,
  2527. Color = "Bright green",
  2528. Individual = true,
  2529. MaxRange = POWER * 400,
  2530. SegmentLength = DIST / 25,
  2531. Offset = 3 + DIST / 350
  2532. })
  2533. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  2534. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Lime green").Color, ORB.Size / 15)
  2535. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  2536. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Forest green", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  2537. end
  2538. local SIZE = ORB.Size
  2539. for i = 1, 25 do
  2540. Swait()
  2541. ORB.Size = ORB.Size - SIZE / 25
  2542. O1.Size = O1.Size - VT(POWER, 0, POWER)
  2543. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  2544. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  2545. end
  2546. ORB:remove()
  2547. O1:remove()
  2548. O2:remove()
  2549. O3:remove()
  2550. end
  2551. coroutine.resume(coroutine.create(function()
  2552. for i = 1, 65 do
  2553. Swait()
  2554. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  2555. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  2556. end
  2557. CENTER:remove()
  2558. end))
  2559. end))
  2560. end
  2561. elseif POWER > 6 then
  2562. do
  2563. local FINISHED = false
  2564. local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "YIN", VT(25, 25, 25))
  2565. local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "YAN", VT(65, 25, 65))
  2566. coroutine.resume(coroutine.create(function()
  2567. local LOOP = 0
  2568. repeat
  2569. YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
  2570. YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
  2571. LOOP = LOOP + 5
  2572. MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Really blue").Color, VT(-1, -0.001, -1) * 2)
  2573. MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2)
  2574. Swait()
  2575. until FINISHED == true
  2576. YIN:remove()
  2577. YAN:remove()
  2578. end))
  2579. CreateSound("438666077", Effects, 10, 1)
  2580. for i = 0, 1, 0.1 / Animation_Speed do
  2581. Swait()
  2582. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2588. end
  2589. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "White", "ORB", VT(6, 6, 6))
  2590. MakeForm(ORB, "Ball")
  2591. ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
  2592. for i = 0, 8, 0.1 / Animation_Speed do
  2593. Swait()
  2594. if MRANDOM(1, 8) == 1 then
  2595. local RANGE1 = (ORB.Position - YIN.Position).Magnitude
  2596. local RANGE2 = (ORB.Position - YAN.Position).Magnitude
  2597. local ZAPTABLE1 = Zap({
  2598. SIZE = POWER / 3,
  2599. StartPosition = YIN.Position,
  2600. TargetPosition = ORB.Position,
  2601. Character = workspace,
  2602. Color = "Pearl",
  2603. Individual = true,
  2604. MaxRange = RANGE1,
  2605. SegmentLength = 25,
  2606. Offset = 6
  2607. })
  2608. local ZAPTABLE2 = Zap({
  2609. SIZE = POWER / 3,
  2610. StartPosition = YAN.Position,
  2611. TargetPosition = ORB.Position,
  2612. Character = workspace,
  2613. Color = "Dark Indigo",
  2614. Individual = true,
  2615. MaxRange = RANGE1,
  2616. SegmentLength = 25,
  2617. Offset = 6
  2618. })
  2619. Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
  2620. Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
  2621. end
  2622. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
  2623. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. end
  2630. FINISHED = true
  2631. coroutine.resume(coroutine.create(function()
  2632. for i = 1, 6 do
  2633. for e = 1, 10 do
  2634. Swait()
  2635. Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
  2636. ORB.Size = ORB.Size * 0.97
  2637. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  2638. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  2639. end
  2640. local POS = ORB.Position
  2641. for i = 1, 5 do
  2642. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  2643. end
  2644. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  2645. for e = 1, 10 do
  2646. Swait()
  2647. if MRANDOM(1, 5) == 1 then
  2648. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
  2649. local ZAPTABLE = Zap({
  2650. SIZE = POWER,
  2651. StartPosition = ORB.Position,
  2652. TargetPosition = POS,
  2653. Character = workspace,
  2654. Color = "New yeller",
  2655. Individual = true,
  2656. MaxRange = POWER * 75,
  2657. SegmentLength = POWER * 5,
  2658. Offset = 3
  2659. })
  2660. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  2661. end
  2662. ORB.Size = ORB.Size * 1.05
  2663. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  2664. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  2665. end
  2666. end
  2667. local POS = ORB.Position
  2668. for e = 1, 10 do
  2669. Swait()
  2670. ORB.Transparency = ORB.Transparency + 0.1
  2671. end
  2672. ORB:remove()
  2673. killnearest(POS, POWER * 35, 200)
  2674. for i = 1, 5 do
  2675. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  2676. end
  2677. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  2678. end))
  2679. end
  2680. end
  2681. ATTACK = false
  2682. Rooted = false
  2683. end
  2684.  
  2685. function Rainbow_Bullet()
  2686. ATTACK = true
  2687. Rooted = false
  2688. for i=0, 0.05, 0.1 / Animation_Speed do
  2689. Swait()
  2690. turnto(Mouse.Hit.p)
  2691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2697. end
  2698. repeat
  2699. for i=0, 0.05, 0.1 / Animation_Speed do
  2700. Swait()
  2701. turnto(Mouse.Hit.p)
  2702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2708. end
  2709. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2710. SpawnTrail(Hole.Position,POS)
  2711. if HIT ~= nil then
  2712. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2713. Rainbowify(HIT.Parent,true,4)
  2714. Fire:Play()
  2715. end
  2716. end
  2717. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = LeftArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2718. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 80})
  2719. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2720. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2721. for i=0, 0.1, 0.1 / Animation_Speed do
  2722. Swait()
  2723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2729. end
  2730. until KEYHOLD == false
  2731. ATTACK = false
  2732. Rooted = false
  2733. end
  2734.  
  2735. function AttackTemplate()
  2736. ATTACK = true
  2737. Rooted = false
  2738. for i=0, 1, 0.1 / Animation_Speed do
  2739. Swait()
  2740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2746. end
  2747. ATTACK = false
  2748. Rooted = false
  2749. end
  2750.  
  2751. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  2752. local dmg = math.random(min,max)
  2753. for i,v in ipairs(workspace:GetChildren()) do
  2754. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  2755. local body = v:GetChildren()
  2756. for part = 1, #body do
  2757. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2758. if(body[part].Position - position).Magnitude < radius then
  2759. if v.ClassName == "Model" then
  2760. if v:FindFirstChild("Humanoid") then
  2761. if v.Humanoid.Health ~= 0 then
  2762. if CanBeDodgedByJumping == true then
  2763. if body[part].Position.Y < position.Y+5 then
  2764. if math.random(1,100) < critrate+1 then
  2765. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  2766. else
  2767. v.Humanoid.Health = v.Humanoid.Health - dmg
  2768. end
  2769. local defence = Instance.new("BoolValue",v)
  2770. defence.Name = ("HitBy"..Player.Name)
  2771. end
  2772. else
  2773. if beserk == true then
  2774. Banish(v)
  2775. end
  2776. if math.random(1,100) < critrate+1 then
  2777. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  2778. else
  2779. v.Humanoid.Health = v.Humanoid.Health - dmg
  2780. end
  2781. local defence = Instance.new("BoolValue",v)
  2782. defence.Name = ("HitBy"..Player.Name)
  2783. end
  2784. end
  2785. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2786. end
  2787. end
  2788. end
  2789. end
  2790. end
  2791. end
  2792. if v:FindFirstChild("HitBy"..Player.Name) then
  2793. v:FindFirstChild("HitBy"..Player.Name):remove()
  2794. end
  2795. end
  2796. end
  2797.  
  2798. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2799. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2800. local mesh
  2801. if KIND == "Base" then
  2802. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2803. elseif KIND == "Thin" then
  2804. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2805. elseif KIND == "Round" then
  2806. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2807. end
  2808. wave.CFrame = CFRAME
  2809. coroutine.resume(coroutine.create(function(PART)
  2810. for i = 1, WAIT do
  2811. Swait()
  2812. mesh.Scale = mesh.Scale + GROW / 10
  2813. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2814. if wave.Transparency > 0.99 then
  2815. wave:remove()
  2816. end
  2817. end
  2818. end))
  2819. end
  2820.  
  2821. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  2822. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2823. wave.Color = COLOR
  2824. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  2825. wave.CFrame = CFRAME
  2826. coroutine.resume(coroutine.create(function(PART)
  2827. for i = 1, WAIT do
  2828. Swait()
  2829. mesh.Scale = mesh.Scale + GROW
  2830. wave.Transparency = wave.Transparency + 1 / WAIT
  2831. if wave.Transparency > 0.99 then
  2832. wave:remove()
  2833. end
  2834. end
  2835. end))
  2836. end
  2837.  
  2838. function Intro()
  2839. ATTACK = true
  2840. Rooted = true
  2841. Fire:Play()
  2842. chatfunc("I am back but now..")
  2843. for i=0, 1, 0.1 / Animation_Speed do
  2844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  2849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  2850. end
  2851. wait(5)
  2852. for i=0, 1, 0.1 / Animation_Speed do
  2853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
  2855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2857. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2859. end
  2860. chatfunc("Its Time I Show You What It Really Means TO BURN!!")
  2861. for i = 1, 15 do
  2862. for i = 1, 45 do
  2863. Swait()
  2864. Slice("Round",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(0.1,0,0.1))
  2865. MagicSphere(VT(0, 0, 0), 15, Torso.CFrame*CF(0,MRANDOM(-0,0),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))), C3(0,0.5,0), VT(1, 0.1, 0.1))
  2866. end
  2867. for i = 1, 6 do
  2868. Slice("Thin",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-15,15))),"Really black",VT(0.1,0,0.1))
  2869. end
  2870. wait(3)
  2871. ATTACK = false
  2872. Rooted = false
  2873. MUI = true
  2874. end
  2875. end
  2876.  
  2877. function PunishingWall()
  2878. ATTACK = true
  2879. Rooted = true
  2880. for i=0, 2, 0.1 / Animation_Speed do
  2881. Swait()
  2882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2888. end
  2889. coroutine.resume(coroutine.create(function()
  2890. local POS = RootPart.CFrame * CF(0,0,-5)
  2891. local OFFSET = 0.1
  2892. chatfunc("PUNISHING WALL!")
  2893. local WallPiece = CreatePart(3, Effects, "Neon", 0, 0.75, "Lime green", "Neon", VT(25,175,25))
  2894. WallPiece.CFrame = POS
  2895. AoEDamage(WallPiece.Position,36,33,34,35,true,2,2,false)
  2896. WallPiece.CanCollide = true
  2897. coroutine.resume(coroutine.create(function()
  2898. Swait(150)
  2899. WallPiece.Anchored = false
  2900. WallPiece.CanCollide = false
  2901. end))
  2902. for i = 1, 2 do
  2903. coroutine.resume(coroutine.create(function()
  2904. local OFF = OFFSET
  2905. for i = 1, 30 do
  2906. Swait()
  2907. local WallPiece = CreatePart(3, Effects, "Neon", 0, 0.75, "Medium green", "Neon", VT(25,175,25))
  2908. WallPiece.CanCollide = true
  2909. WallPiece.CFrame = POS*CF(OFF*(i*10),0,0)
  2910. coroutine.resume(coroutine.create(function()
  2911. Swait(150-i*1.3)
  2912. WallPiece.Anchored = false
  2913. WallPiece.CanCollide = false
  2914. end))
  2915. AoEDamage(WallPiece.Position,36,33,34,35,true,2,2,false)
  2916. end
  2917. end))
  2918. OFFSET = OFFSET - 0.2
  2919. end
  2920. end))
  2921. for i=0, 2, 0.1 / Animation_Speed do
  2922. Swait()
  2923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2929. end
  2930. ATTACK = false
  2931. Rooted = false
  2932. end
  2933.  
  2934. function ThroughTheFire()
  2935. ATTACK = true
  2936. Rooted = false
  2937. CreateSound(1591825950, Torso, 10, 1)
  2938. CreateWave2(0,3.5,false,0.2,100,RootPart,-2,"Lime green")
  2939. CreateWave2(0,5,false,-0.2,100,RootPart,-2,"Really red")
  2940. ApplyAoE2(Torso.Position, 150, 0, 0, 0, true)
  2941. local POS = RootPart.Orientation
  2942. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2943. RootPart.Orientation = POS
  2944. RootJoint.Parent = RootPart
  2945. ATTACK = false
  2946. Rooted = false
  2947. end
  2948.  
  2949. function BurningStomp()
  2950. ATTACK = true
  2951. Rooted = true
  2952. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2953. coroutine.resume(coroutine.create(function()
  2954. Swait(65)
  2955. CreateSound(262562442,RightLeg,60,1,false)
  2956. CreateFlyingDebree(HITFLOOR,CF(HITPOS),10,VT(5,5,5),4,125)
  2957. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(200,4,200), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  2958. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,7.5,0)*SIZE, Size2 = VT(100,6.5,100), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  2959. ApplyAoE3(HITPOS,78,45,67,75,true)
  2960. end))
  2961. for i=0, 1.9999999999999999, 0.1 / Animation_Speed do
  2962. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.25,0.25,0.25), Transparency = 0.5, Transparency2 = 1, CFrame = Hole.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2963. Swait()
  2964. RightHip.C0=Clerp(RightHip.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) + sick.PlaybackLoudness/5000,-0.1)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-20),math.rad(0 - 2 * math.cos(sine / 56) + sick.PlaybackLoudness/450)),.4)
  2965. LeftHip.C0=Clerp(LeftHip.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) - sick.PlaybackLoudness/6500,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(5),math.rad(0 + 2 * math.cos(sine / 56) + sick.PlaybackLoudness/500)),.4)
  2966. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 56) ,0 + 0.05 * math.cos(sine / 28) + sick.PlaybackLoudness/7000)*angles(math.rad(0 - 2 * math.cos(sine / 56)),math.rad(0),math.rad(30)),.4)
  2967. Neck.C0=clerp(Neck.C0,NECKC0*angles(math.rad(10 + 2 * math.cos(sine / 28) - sick.PlaybackLoudness/60),math.rad(0 + 2 * math.cos(sine / 73)),math.rad(-30)),.4)
  2968. LeftShoulder.C0=Clerp(LeftShoulder.C0,cf(-1.5,0.5 + 0.02 * math.cos(sine / 28),0)*angles(math.rad(10),math.rad(5),math.rad(7.5)),.4)
  2969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2970. end
  2971. for i=0, 0.4, 0.1 / Animation_Speed do
  2972. Swait()
  2973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  2974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  2978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2979. end
  2980. ATTACK = false
  2981. Rooted = false
  2982. end
  2983.  
  2984. function SolarTrap()
  2985. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  2986. ATTACK = true
  2987. Rooted = true
  2988. UNANCHOR = false
  2989. local RING,WELD,MESH = MagicRing2(RootPart,CF(0,0,0))
  2990. WELD:remove()
  2991. RING.Anchored = true
  2992. RING.CFrame = CF(HITPOS)
  2993. local RINGON = true
  2994. CreateSound(299058146,RING,10,1,false)
  2995. coroutine.resume(coroutine.create(function()
  2996. coroutine.resume(coroutine.create(function()
  2997. for i = 1, 70 do
  2998. Swait()
  2999. MESH.Scale = MESH.Scale + VT(15,0,15)
  3000. end
  3001. end))
  3002. repeat
  3003. Swait()
  3004. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  3005. until RINGON == false
  3006. for i = 1, 70 do
  3007. Swait()
  3008. MESH.Scale = MESH.Scale - VT(15,0,15)
  3009. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  3010. end
  3011. RING:remove()
  3012. end))
  3013. for i=0, 0.6, 0.1 / Animation_Speed do
  3014. Swait()
  3015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  3018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  3019. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3021. end
  3022. EXPLODE = function(POS)
  3023. coroutine.resume(coroutine.create(function()
  3024. local CFRAME = CF(POS)
  3025. for e = 1, 16 do
  3026. local AREA = CF(CFRAME * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,MRANDOM(-25,35),MRANDOM(-75,75)).p)
  3027. for i = 1, 3 do
  3028. WACKYEFFECT({Time = MRANDOM(30,40), EffectType = "Sphere", Size = VT(5,15,5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 231917744, SoundPitch = 1, SoundVolume = 5})
  3029. end
  3030. wait(0.1)
  3031. local DETONATE = ApplyAoE(AREA.p,75)
  3032. for i = 1, 5 do
  3033. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(120,1,120), Transparency = 0.3, Transparency2 = 1, CFrame = AREA * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3034. WACKYEFFECT({Time = MRANDOM(30,40)*3, EffectType = "Sphere", Size = VT(5,15,5)*3, Size2 = VT(15,20,15)*5, Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 376976397, SoundPitch = 0.8, SoundVolume = 5})
  3035. end
  3036. if DETONATE == true then
  3037. EXPLODE(AREA.p)
  3038. end
  3039. wait(0.07)
  3040. end
  3041. end))
  3042. end
  3043. coroutine.resume(coroutine.create(function()
  3044. local LOOP = 0
  3045. local RESPOND = false
  3046. for i = 1, 450 do
  3047. Swait()
  3048. LOOP = LOOP + 1
  3049. local REACT = ApplyAoE(RING.Position,25)
  3050. if REACT == true then
  3051. RESPOND = true
  3052. break
  3053. else
  3054. if LOOP >= 10 then
  3055. for i = 1, 3 do
  3056. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(31,1,31), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3057. end
  3058. end
  3059. end
  3060. end
  3061. RINGON = false
  3062. if RESPOND == true then
  3063. EXPLODE(RING.Position+VT(0,15,0))
  3064. end
  3065. end))
  3066. for i=1, 100 do
  3067. Swait()
  3068. RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*2,0.6)
  3069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3073. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3075. end
  3076. UNANCHOR = true
  3077. ATTACK = false
  3078. Rooted = false
  3079. end
  3080.  
  3081. function EveryonesHopesAndDreams()
  3082. ATTACK = true
  3083. Rooted = true
  3084. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  3085. local RING,WELD,MESH = MagicRing2(RootPart,CF(0,0,0))
  3086. WELD:remove()
  3087. RING.Anchored = true
  3088. RING.CFrame = CF(HITPOS)
  3089. local RINGON = true
  3090. CreateSound(299058146,Effects,10,0.8,false)
  3091. coroutine.resume(coroutine.create(function()
  3092. coroutine.resume(coroutine.create(function()
  3093. for i = 1, 240 do
  3094. Swait()
  3095. MESH.Scale = MESH.Scale + VT(45,0,45)
  3096. end
  3097. end))
  3098. repeat
  3099. Swait()
  3100. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  3101. until RINGON == false
  3102. for i = 1, 240 do
  3103. Swait()
  3104. MESH.Scale = MESH.Scale - VT(45,0,45)
  3105. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  3106. end
  3107. RING:remove()
  3108. end))
  3109. for i=0, 4, 0.1 / Animation_Speed do
  3110. Swait()
  3111. local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,18))
  3112. local TIMER = MRANDOM(30,50)/2
  3113. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  3114. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  3115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  3118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  3119. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3121. end
  3122. CreateSound(376976397,Effects,10,0.2,false)
  3123. CreateSound(231917744,Effects,10,0.2,false)
  3124. coroutine.resume(coroutine.create(function()
  3125. local BOOM = CreatePart(3, Effects, "Neon", 0, 0.2, BRICKC("Lime green"), "Effect", VT(0,0,0), true)
  3126. MakeForm(BOOM,"Ball")
  3127. local BOOM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(0,0,0), true)
  3128. MakeForm(BOOM2,"Ball")
  3129. for i = 1, 250 do
  3130. Swait()
  3131. BOOM.Size = BOOM.Size + VT(0.7,0.7,0.7)*2
  3132. BOOM2.Size = BOOM.Size - VT(0.3,0.3,0.3)
  3133. ApplyAoE4(BOOM.Position,BOOM.Size.X/2)
  3134. local AREA = BOOM.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,BOOM.Size.X/1.7)
  3135. local TIMER = MRANDOM(30,50)
  3136. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  3137. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  3138. end
  3139. RINGON = false
  3140. for i = 1, 20 do
  3141. Swait()
  3142. BOOM.Transparency = BOOM.Transparency + 0.8/20
  3143. BOOM2.Transparency = BOOM2.Transparency + 1/20
  3144. end
  3145. BOOM:remove()
  3146. BOOM2:remove()
  3147. end))
  3148. repeat
  3149. Swait()
  3150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3154. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3156. until RINGON == false
  3157. ATTACK = false
  3158. Rooted = false
  3159. end
  3160.  
  3161.  
  3162.  
  3163. --><Assign Things To Keys
  3164.  
  3165. function MouseDown(Mouse)
  3166. if ATTACK == false then
  3167. end
  3168. end
  3169.  
  3170. function MouseUp(Mouse)
  3171. HOLD = false
  3172. end
  3173.  
  3174. function KeyDown(Key)
  3175. KEYHOLD = true
  3176. if Key == "z" and ATTACK == false then
  3177. Shot()
  3178. end
  3179.  
  3180. if Key == "b" and ATTACK == false then
  3181. SCORCHING_PULLSAR()
  3182. end
  3183.  
  3184. if Key == "c" and ATTACK == false then
  3185. TOBANISH = {}
  3186. chatfunc("I Set You Free Of My Hell")
  3187. end
  3188.  
  3189. if Key == "v" and ATTACK == false then
  3190. ThroughTheFire()
  3191. end
  3192.  
  3193. if Key == "e" and ATTACK == false then
  3194. PunishingWall()
  3195. end
  3196.  
  3197. if Key == "q" and ATTACK == false then
  3198. BurningStomp()
  3199. end
  3200.  
  3201. if Key == "f" and ATTACK == false then
  3202. EveryonesHopesAndDreams()
  3203. end
  3204.  
  3205. if Key == "r" and ATTACK == false then
  3206. SolarTrap()
  3207. end
  3208.  
  3209. if Key == "x" and ATTACK == false then
  3210. Rainbow_Bullet()
  3211. end
  3212. end
  3213.  
  3214. function KeyUp(Key)
  3215. KEYHOLD = false
  3216. end
  3217.  
  3218. Mouse.Button1Down:connect(function(NEWKEY)
  3219. MouseDown(NEWKEY)
  3220. end)
  3221. Mouse.Button1Up:connect(function(NEWKEY)
  3222. MouseUp(NEWKEY)
  3223. end)
  3224. Mouse.KeyDown:connect(function(NEWKEY)
  3225. KeyDown(NEWKEY)
  3226. end)
  3227. Mouse.KeyUp:connect(function(NEWKEY)
  3228. KeyUp(NEWKEY)
  3229. end)
  3230.  
  3231. --><:Thonkering:
  3232. function unanchor()
  3233. if UNANCHOR == true then
  3234. g = Character:GetChildren()
  3235. for i = 1, #g do
  3236. if g[i].ClassName == "Part" then
  3237. g[i].Anchored = false
  3238. end
  3239. end
  3240. end
  3241. end
  3242.  
  3243.  
  3244. --><Wrap The Script
  3245. Humanoid.Changed:connect(function(Jump)
  3246. if Jump == "Jump" and (Disable_Jump == true) then
  3247. Humanoid.Jump = false
  3248. end
  3249. end)
  3250.  
  3251. local INTRO = true
  3252. local CONNECT = nil
  3253.  
  3254. while true do
  3255. Swait()
  3256. ANIMATE.Parent = nil
  3257. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3258. Humanoid = IT("Humanoid",Character)
  3259. end
  3260. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3261. v:Stop();
  3262. end
  3263. SINE = SINE + CHANGE
  3264. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3265. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3266. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3267. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3268. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3269. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3270. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3271. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3272. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3273. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3274. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3275. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3276. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3277. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3278. end
  3279. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3280. ANIM = "Jump"
  3281. if ATTACK == false then
  3282. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3288. end
  3289. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3290. ANIM = "Fall"
  3291. if ATTACK == false then
  3292. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3298. end
  3299. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3300. ANIM = "Idle"
  3301. if ATTACK == false then
  3302. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.2, -0.3) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3308. end
  3309. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3310. ANIM = "Walk"
  3311. if ATTACK == false then
  3312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3316. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3318. end
  3319. end
  3320. unanchor()
  3321. Humanoid.MaxHealth = "inf"
  3322. Humanoid.Health = "inf"
  3323. SKILL1TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3324. SKILL2TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3325. SKILL3TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3326. SKILL4TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3327. SKILL5TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3328. SKILL6TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3329. SKILL7TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3330. SKILL8TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3331. SKILL9TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3332. SKILL10TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3333. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3334. SKILL2TEXT.Rotation = math.random(-3,3)
  3335. SKILL2TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  3336. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3337. if Rooted == false then
  3338. Disable_Jump = false
  3339. Humanoid.WalkSpeed = Speed
  3340. elseif Rooted == true then
  3341. Disable_Jump = true
  3342. Humanoid.WalkSpeed = 0
  3343. end
  3344. if INTRO == true then
  3345. INTRO = false
  3346. coroutine.resume(coroutine.create(function()
  3347. Intro()
  3348. end))
  3349. end
  3350. refit()
  3351. sick.SoundId = "rbxassetid://2557672037"
  3352. sick.Looped = true
  3353. sick.Pitch = 1
  3354. sick.Volume = 4
  3355. sick.Playing = true
  3356. if sick.Parent ~= RootPart then
  3357. sick = IT("Sound",RootPart)
  3358. end
  3359. end
  3360. if MUI == true then
  3361. for _, c in pairs(Character:GetChildren()) do
  3362. if c.ClassName == "ParticleEmitter" then
  3363. c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  3364. end
  3365. end
  3366.  
  3367. for _, c in pairs(RightLeg:GetChildren()) do
  3368. if c.ClassName == "ParticleEmitter" then
  3369. c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  3370. end
  3371. end
  3372.  
  3373. for _, c in pairs(RightArm:GetChildren()) do
  3374. if c.ClassName == "ParticleEmitter" then
  3375. c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  3376. end
  3377. end
  3378.  
  3379. for _, c in pairs(LeftLeg:GetChildren()) do
  3380. if c.ClassName == "ParticleEmitter" then
  3381. c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  3382. end
  3383. end
  3384.  
  3385. for _, c in pairs(LeftArm:GetChildren()) do
  3386. if c.ClassName == "ParticleEmitter" then
  3387. c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  3388. end
  3389. end
  3390.  
  3391. for _, c in pairs(Torso:GetChildren()) do
  3392. if c.ClassName == "ParticleEmitter" then
  3393. c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  3394. end
  3395. end
  3396.  
  3397. for _, c in pairs(Head:GetChildren()) do
  3398. if c.ClassName == "ParticleEmitter" then
  3399. c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  3400. end
  3401. end
  3402.  
  3403. for _, c in pairs(Weapon:GetChildren()) do
  3404. if c.ClassName == "ParticleEmitter" then
  3405. c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  3406. end
  3407. end
  3408.  
  3409. local d = Character:FindFirstChild("FZcharge4")
  3410. if d then
  3411. d.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  3412. end
  3413. end
  3414.  
  3415. --><Gay Hobos That Are Blacklisted
  3416. if Player.Name == "Yiruy" or Player.Name == "CragBlock" or Player.Name == "blackvipdude29" then
  3417. Player:Kick("SR.PELO INTENSIFIES")
  3418. end
  3419.  
  3420. -----------------------------------
  3421.  
  3422. -------------------||
  3423. --------------------\\
  3424. --||||||||||]]]]]]]]]\\
  3425. ---------------------\\\\\\\\\\\\\\\\\\\\
  3426. --END OF EDIT BY INFINITEONEWITHDANK|]]>>
  3427. ---------------------////////////////////
  3428. --||||||||||]]]]]]]]]//
  3429. --------------------//
  3430. -------------------||
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