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SSilver

BWR - Changelog 17/09/2022

Sep 17th, 2022 (edited)
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  1. Syringe Guns
  2. ~ Damage is fixed vs buildings
  3. Syringes had their damage scale based on range instead of hitting for base damage.
  4.  
  5. Eyelander
  6. + Removed starting shield recharge penalty
  7. - For each head, shield charge rate becomes 6% slower (up to 24%)
  8. Intends to balance the snowballing benefit with the downside better, so it's slightly better at getting the ball rolling.
  9.  
  10. Phlogistinator
  11. ~ Alt-Fire consumes 25 ammo instead of MMMPH charge
  12. + Alt-Fire can be activated during MMMPH charge
  13. + Deleting a projectile gives the user 10% MMMPH charge
  14. This should make the alt-fire more palatable to use, similarly coming at the cost of your offensive capabilities but without sacrificing the damage you build up and potentially making it build faster.
  15.  
  16. Manmelter
  17. + 33% damage bonus
  18. + 100% minicrits vs burning targets
  19. + Alt-Fire also removes jarate, milk, and gas
  20. + Removing a debuff restores 20 health to both yourself and teammate
  21. - No longer stores guaranteed critical hits
  22. - No longer extinguishes enemies on-hit or with alt-fire
  23. ~ Better reload indication
  24. This version is meant to focus more on its use as a support tool and leverage its improved range. Flares provide a bigger burst of damage on the initial hit but worse on follow-up hits without the crowd control. As a trade-off for no longer storing crits, its usage for aiding teammates was expanded upon.
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