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- Syringe Guns
- ~ Damage is fixed vs buildings
- Syringes had their damage scale based on range instead of hitting for base damage.
- Eyelander
- + Removed starting shield recharge penalty
- - For each head, shield charge rate becomes 6% slower (up to 24%)
- Intends to balance the snowballing benefit with the downside better, so it's slightly better at getting the ball rolling.
- Phlogistinator
- ~ Alt-Fire consumes 25 ammo instead of MMMPH charge
- + Alt-Fire can be activated during MMMPH charge
- + Deleting a projectile gives the user 10% MMMPH charge
- This should make the alt-fire more palatable to use, similarly coming at the cost of your offensive capabilities but without sacrificing the damage you build up and potentially making it build faster.
- Manmelter
- + 33% damage bonus
- + 100% minicrits vs burning targets
- + Alt-Fire also removes jarate, milk, and gas
- + Removing a debuff restores 20 health to both yourself and teammate
- - No longer stores guaranteed critical hits
- - No longer extinguishes enemies on-hit or with alt-fire
- ~ Better reload indication
- This version is meant to focus more on its use as a support tool and leverage its improved range. Flares provide a bigger burst of damage on the initial hit but worse on follow-up hits without the crowd control. As a trade-off for no longer storing crits, its usage for aiding teammates was expanded upon.
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