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- local main = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local up = Instance.new("TextButton")
- local down = Instance.new("TextButton")
- local onof = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- local plus = Instance.new("TextButton")
- local speed = Instance.new("TextLabel")
- local mine = Instance.new("TextButton")
- local closebutton = Instance.new("TextButton")
- local mini = Instance.new("TextButton")
- local mini2 = Instance.new("TextButton")
- main.Name = "main"
- main.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- main.ResetOnSpawn = false
- Frame.Parent = main
- Frame.BackgroundColor3 = Color3.fromRGB(255,255,255)
- Frame.BorderColor3 = Color3.fromRGB(255,255,255)
- Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0)
- Frame.Size = UDim2.new(0, 190, 0, 57)
- up.Name = "up"
- up.Parent = Frame
- up.BackgroundColor3 = Color3.fromRGB(255,255,255)
- up.Size = UDim2.new(0, 44, 0, 28)
- up.Font = Enum.Font.SourceSans
- up.Text = "上升"
- up.TextColor3 = Color3.fromRGB(0,0,0)
- up.TextSize = 24
- down.Name = "down"
- down.Parent = Frame
- down.BackgroundColor3 = Color3.fromRGB(255,255,255)
- down.Position = UDim2.new(0, 0, 0.491228074, 0)
- down.Size = UDim2.new(0, 44, 0, 28)
- down.Font = Enum.Font.SourceSans
- down.Text = "下降"
- down.TextColor3 = Color3.fromRGB(0,0,0)
- down.TextSize = 24
- onof.Name = "onof"
- onof.Parent = Frame
- onof.BackgroundColor3 = Color3.fromRGB(255,255,255)
- onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0)
- onof.Size = UDim2.new(0, 56, 0, 28)
- onof.Font = Enum.Font.SourceSans
- onof.Text = "飞行(GO)"
- onof.TextColor3 = Color3.fromRGB(0,0,0)
- onof.TextSize = 20
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.fromRGB(255,255,255)
- TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0)
- TextLabel.Size = UDim2.new(0, 100, 0, 28)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "飞行V3 好人汉化"
- TextLabel.TextColor3 = Color3.fromRGB(0,0,0)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14.000
- TextLabel.TextWrapped = true
- plus.Name = "plus"
- plus.Parent = Frame
- plus.BackgroundColor3 = Color3.fromRGB(255,255,255)
- plus.Position = UDim2.new(0.231578946, 0, 0, 0)
- plus.Size = UDim2.new(0, 45, 0, 28)
- plus.Font = Enum.Font.SourceSans
- plus.Text = "速度+1"
- plus.TextColor3 = Color3.fromRGB(0,0,0)
- plus.TextScaled = true
- plus.TextSize = 14.000
- plus.TextWrapped = true
- speed.Name = "speed"
- speed.Parent = Frame
- speed.BackgroundColor3 = Color3.fromRGB(255,255,255)
- speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0)
- speed.Size = UDim2.new(0, 44, 0, 28)
- speed.Font = Enum.Font.SourceSans
- speed.Text = "1"
- speed.TextColor3 = Color3.fromRGB(0,0,0)
- speed.TextScaled = true
- speed.TextSize = 14.000
- speed.TextWrapped = true
- mine.Name = "mine"
- mine.Parent = Frame
- mine.BackgroundColor3 = Color3.fromRGB(255,255,255)
- mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0)
- mine.Size = UDim2.new(0, 45, 0, 29)
- mine.Font = Enum.Font.SourceSans
- mine.Text = "速度-1"
- mine.TextColor3 = Color3.fromRGB(0,0,0)
- mine.TextScaled = true
- mine.TextSize = 14.000
- mine.TextWrapped = true
- closebutton.Name = "Close"
- closebutton.Parent = main.Frame
- closebutton.BackgroundColor3 = Color3.fromRGB(255, 0, 0 )
- closebutton.Font = "SourceSans"
- closebutton.Size = UDim2.new(0, 45, 0, 28)
- closebutton.Text = "关闭"
- closebutton.TextSize = 30
- closebutton.Position = UDim2.new(0, 0, -1, 27)
- mini.Name = "minimize"
- mini.Parent = main.Frame
- mini.BackgroundColor3 = Color3.fromRGB(0, 255, 163 )
- mini.Font = "SourceSans"
- mini.Size = UDim2.new(0, 45, 0, 28)
- mini.Text = "折叠"
- mini.TextSize = 30
- mini.Position = UDim2.new(0, 44, -1, 27)
- mini2.Name = "minimize2"
- mini2.Parent = main.Frame
- mini2.BackgroundColor3 = Color3.fromRGB(0, 255, 163 )
- mini2.Font = "SourceSans"
- mini2.Size = UDim2.new(0, 45, 0, 28)
- mini2.Text = "展开"
- mini2.TextSize = 30
- mini2.Position = UDim2.new(0, 44, -1, 57)
- mini2.Visible = false
- speeds = 1
- local speaker = game:GetService("Players").LocalPlayer
- local chr = game.Players.LocalPlayer.Character
- local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
- nowe = false
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Fly GUI V3";
- Text = "By me_ozone and Quandale The Dinglish XII#3550";
- Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
- Duration = 5;
- Frame.Active = true -- main = gui
- Frame.Draggable = true
- onof.MouseButton1Down:connect(function()
- if nowe == true then
- nowe = false
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
- speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
- else
- nowe = true
- for i = 1, speeds do
- spawn(function()
- local hb = game:GetService("RunService").Heartbeat
- tpwalking = true
- local chr = game.Players.LocalPlayer.Character
- local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
- while tpwalking and hb:Wait() and chr and hum and hum.Parent do
- if hum.MoveDirection.Magnitude > 0 then
- chr:TranslateBy(hum.MoveDirection)
- end
- end
- end)
- end
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- local Char = game.Players.LocalPlayer.Character
- local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
- for i,v in next, Hum:GetPlayingAnimationTracks() do
- v:AdjustSpeed(0)
- end
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
- speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
- speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
- end
- if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 50
- local speed = 0
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- if nowe == true then
- plr.Character.Humanoid.PlatformStand = true
- end
- while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
- game:GetService("RunService").RenderStepped:Wait()
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0,0)
- end
- -- game.Players.LocalPlayer.Character.Animate.Disabled = true
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctr
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