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fast boye

Mar 28th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3.  
  4. local kan = Instance.new("Sound") kan.Volume = 20 kan.SoundId = "rbxassetid://2586219879" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play()
  5.  
  6. script.Parent = owner.Character
  7. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Bind = Instance.new("BindableEvent")
  10. local Fake;Fake = {Connections = {},
  11. fakeEvent=true;
  12. Connect=function(self,Func)
  13. Bind.Event:connect(Func)
  14. self.Connections[Bind] = true
  15. return setmetatable({Connected = true},{
  16. __index = function (self,Index)
  17. if Index:lower() == "disconnect" then
  18. return function() Fake.Connections[Bind] = false;self.Connected = false end
  19. end
  20. return Fake[Index]
  21. end;
  22. __tostring = function() return "Connection" end;
  23. })
  24. end}
  25. Fake.connect = Fake.Connect;return Fake;
  26. end
  27. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  28. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  29. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  30. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  31. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  32. local function TriggerEvent(self,Event,...)
  33. local Trigger = Mouse[Event]
  34. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  35. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  36. end
  37. end
  38. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  39. Event.OnServerEvent:Connect(function(FiredBy,Input)
  40. if FiredBy.Name ~= owner.Name then return end
  41. if Input.MouseEvent then
  42. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  43. else
  44. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  45. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  46. for _,Action in pairs(ContextActionService.Actions) do
  47. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  48. end
  49. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  50. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  51. end
  52. end)
  53. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  54. Event.Parent = NLS([[
  55. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  61. local Hit,Target
  62. while wait(1/30) do
  63. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  64. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)return InternalData["Mouse"] end
  80. end
  81. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  82. end
  83. return RealPlayer[Index]
  84. end;
  85. __tostring = function(self) return RealPlayer.Name end
  86. })
  87. end
  88. end
  89. if RealGame[Index] then
  90. local Type = type(RealGame[Index])
  91. if Type == "function" then
  92. if Index:lower() == "getservice" or Index:lower() == "service" then
  93. return function (self,Service)
  94. local FakeServices = {
  95. ["players"] = function()
  96. return setmetatable({},{
  97. __index = function (self2,Index2)
  98. local RealService = RealGame:GetService(Service)
  99. local Type2 = type(Index2)
  100. if Type2 == "function" then
  101. return function (self,...) return RealService[Index2](RealService,...)end
  102. else
  103. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  104. return RealService[Index2]
  105. end
  106. end;
  107. __tostring = function(self) return RealGame:GetService(Service).Name end
  108. })
  109. end;
  110. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  111. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  112. ["runservice"] = function()
  113. return setmetatable({},{
  114. __index = function(self2,Index2)
  115. local RealService = RealGame:GetService(Service)
  116. local Type2 = type(Index2)
  117. if Type2 == "function" then
  118. return function (self,...) return RealService[Index2](RealService,...) end
  119. else
  120. local RunServices = {
  121. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  122. ["renderstepped"] = function() return RealService["Stepped"] end
  123. }
  124. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  125. return RealService[Index2]
  126. end
  127. end
  128. })
  129. end
  130. }
  131. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  132. return RealGame:GetService(Service)
  133. end
  134. end
  135. return function (self,...) return RealGame[Index](RealGame,...) end
  136. else
  137. if game:GetService(Index) then return game:GetService(Index) end
  138. return RealGame[Index]
  139. end
  140. end
  141. return nil
  142. end
  143. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  144.  
  145. --[[KillerDarkness0105's/Codex's Sonic script]]--
  146.  
  147. plr = owner
  148. char = plr.Character
  149.  
  150. gui = Instance.new("BillboardGui", char.Head)
  151. gui.Size = UDim2.new(0,200,0,50)
  152. gui.StudsOffset = Vector3.new(0, 2, 0)
  153.  
  154. text = Instance.new("TextLabel", gui)
  155. text.BackgroundTransparency = 1
  156. text.Size = UDim2.new(10,0,1,0)
  157. text.Position = UDim2.new(-4.5,0,0,0)
  158. text.Font = "SourceSans"
  159. text.TextSize = 50
  160. text.TextColor3 = Color3.new(0, 0, 0)
  161. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  162. text.TextStrokeTransparency = 0.8
  163. text.Text = "fast boye"
  164. text.TextWrapped = true
  165.  
  166.  
  167. wait(0.07)
  168. Player=game:GetService("Players").LocalPlayer
  169. Character=Player.Character
  170. PlayerGui=Player.PlayerGui
  171. Backpack=Player.Backpack
  172. Torso=Character.Torso
  173. Head=Character.Head
  174. Humanoid=Character.Humanoid
  175. LeftArm=Character["Left Arm"]
  176. LeftLeg=Character["Left Leg"]
  177. RightArm=Character["Right Arm"]
  178. RightLeg=Character["Right Leg"]
  179. LS=Torso["Left Shoulder"]
  180. LH=Torso["Left Hip"]
  181. RS=Torso["Right Shoulder"]
  182. RH=Torso["Right Hip"]
  183. Face = Head.face
  184. Neck=Torso.Neck
  185. it=Instance.new
  186. attacktype=1
  187. attacktype2=1
  188. vt=Vector3.new
  189. cf=CFrame.new
  190. cn=CFrame.new
  191. euler=CFrame.fromEulerAnglesXYZ
  192. angles=CFrame.Angles
  193. combo = 0
  194. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  195. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  196. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  197. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  198. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  199. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  200. RootPart=Character.HumanoidRootPart
  201. RootJoint=RootPart.RootJoint
  202. RootCF=euler(-1.57,0,3.14)
  203. attack = false
  204. attackdebounce = false
  205. trispeed=.2
  206. attackmode='none'
  207. local idle=0
  208. local Anim="Idle"
  209. stance = false
  210. local ff = 2
  211. noleg = false
  212. evadecooldown = false
  213. Humanoid.Animator.Parent = nil
  214. equip = false
  215. local Effects = {}
  216. attackspeed = 0.14
  217. df = false
  218. Swing = 1
  219. local sine = 0
  220. local change = 1
  221. local val = 0
  222. local speed = 0
  223. local rs = game:GetService("RunService").RenderStepped
  224. cam = workspace.CurrentCamera
  225. local RbxUtility = LoadLibrary("RbxUtility")
  226. local Create = RbxUtility.Create
  227. deb = game:GetService("Debris")
  228. Face.Transparency = 0
  229. --Face.Texture = "rbxassetid://176217905" --176217905
  230. Humanoid.WalkSpeed = 250
  231. local freefall = 0
  232. Head.Running.SoundId = "rbxassetid://2583830330"
  233. Head.Running.Volume = 3
  234. local boost = false
  235. Humanoid.JumpPower = 88
  236. local musicnum = 1
  237.  
  238. local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
  239. local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  240. local GravPoint = RootPart.Velocity.y
  241. local NV = Vector3.new(0,0,0)
  242. print("Move list")
  243. print("---------")
  244. print("Shift = Boost")
  245. print("Ctrl = Mach Speed Boost")
  246. print("Q = Left QuickStep, E = Right QuickStep")
  247. print("C = Slide, in air to stomp")
  248. print("Jump Then Hold B near a wall to wallrun")
  249. print("M to change music, if you're standing still you'll do a special animation!")
  250. print("Space near a wall to walljump, away from a wall homing attack")
  251.  
  252. warn("Fast boye edit by Trip3mario ya punks.")
  253.  
  254. boostsound = Instance.new("Sound",PlayerGui)
  255. boostsound.Volume = .6
  256. boostsound.TimePosition = 0
  257. boostsound.Pitch = 1
  258. boostsound.SoundId = "rbxassetid://924922553"
  259. boostsound.Looped = false
  260.  
  261.  
  262.  
  263. stompsound = Instance.new("Sound",PlayerGui)
  264. stompsound.Volume = 5
  265. stompsound.TimePosition = 0
  266. stompsound.Pitch = 1
  267. stompsound.SoundId = "rbxassetid://2583816610"
  268. stompsound.Looped = false
  269.  
  270.  
  271.  
  272. so = function(id,par,vol,pit)
  273. coroutine.resume(coroutine.create(function()
  274. local sou = Instance.new("Sound",par or workspace)
  275. sou.Volume=vol
  276. sou.Pitch=pit or 1
  277. sou.SoundId=id
  278. sou:play()
  279. game:GetService("Debris"):AddItem(sou,8)
  280. end))
  281. end
  282.  
  283. --save shoulders
  284. RSH, LSH=nil, nil
  285. --welds
  286. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  287. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  288. LH=Torso["Left Hip"]
  289. RH=Torso["Right Hip"]
  290. TorsoColor=Torso.BrickColor
  291. function NoOutline(Part)
  292. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  293. end
  294. player=Player
  295. ch=Character
  296. RSH=ch.Torso["Right Shoulder"]
  297. LSH=ch.Torso["Left Shoulder"]
  298. --
  299. RSH.Parent=nil
  300. LSH.Parent=nil
  301. --
  302. RW.Name="Right Shoulder"
  303. RW.Part0=ch.Torso
  304. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  305. RW.C1=cf(0, 0.5, 0)
  306. RW.Part1=ch["Right Arm"]
  307. RW.Parent=ch.Torso
  308. --
  309. LW.Name="Left Shoulder"
  310. LW.Part0=ch.Torso
  311. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  312. LW.C1=cf(0, 0.5, 0)
  313. LW.Part1=ch["Left Arm"]
  314. LW.Parent=ch.Torso
  315.  
  316.  
  317. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  318. local wld = Instance.new("Weld", wp1)
  319. wld.Part0 = wp0
  320. wld.Part1 = wp1
  321. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  322. end
  323. local rs = game:GetService("RunService").RenderStepped
  324.  
  325. newWeld(RootPart, Torso, 0, -1, 0)
  326. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  327. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  328. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  329. newWeld(Torso, RightLeg, 0.5, -1, 0)
  330. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  331.  
  332. Player=game:GetService('Players').LocalPlayer
  333. Character=Player.Character
  334. mouse=Player:GetMouse()
  335. m=Instance.new('Model',Character)
  336.  
  337.  
  338. local function weldBetween(a, b)
  339. local weldd = Instance.new("ManualWeld")
  340. weldd.Part0 = a
  341. weldd.Part1 = b
  342. weldd.C0 = CFrame.new()
  343. weldd.C1 = b.CFrame:inverse() * a.CFrame
  344. weldd.Parent = a
  345. return weldd
  346. end
  347.  
  348. ArtificialHB = Instance.new("BindableEvent", script)
  349. ArtificialHB.Name = "Heartbeat"
  350.  
  351. script:WaitForChild("Heartbeat")
  352.  
  353. frame = 1 / 80
  354. tf = 0
  355. allowframeloss = false
  356. tossremainder = false
  357. lastframe = tick()
  358. script.Heartbeat:Fire()
  359. game:GetService("RunService").Heartbeat:connect(function(s, p)
  360. tf = tf + s
  361. if tf >= frame then
  362. if allowframeloss then
  363. script.Heartbeat:Fire()
  364. lastframe = tick()
  365. else
  366. for i = 1, math.floor(tf / frame) do
  367. script.Heartbeat:Fire()
  368. end
  369. lastframe = tick()
  370. end
  371. if tossremainder then
  372. tf = 0
  373. else
  374. tf = tf - frame * math.floor(tf / frame)
  375. end
  376. end
  377. end)
  378.  
  379. --[[]
  380. function swait(num)
  381. if num == 0 or num == nil then
  382. ArtificialHB.Event:wait()
  383. else
  384. for i = 0, num do
  385. ArtificialHB.Event:wait()
  386. end
  387. end
  388. end
  389.  
  390. ]]
  391.  
  392.  
  393.  
  394.  
  395. function swait(num)
  396. if num == 0 or num == nil then
  397. game:service("RunService").Stepped:wait()
  398. else
  399. for i = 0, num do
  400. game:service("RunService").Stepped:wait()
  401. end
  402. end
  403. end
  404.  
  405. function RemoveOutlines(part)
  406. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  407. end
  408.  
  409.  
  410. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  411. local fp = it("Part")
  412. fp.formFactor = formfactor
  413. fp.Parent = parent
  414. fp.Reflectance = reflectance
  415. fp.Transparency = transparency
  416. fp.CanCollide = false
  417. fp.Locked = true
  418. fp.BrickColor = brickcolor
  419. fp.Name = name
  420. fp.Size = size
  421. fp.Position = Torso.Position
  422. NoOutline(fp)
  423. if fp.BrickColor == BrickColor.new("Dark indigo") then
  424. fp.Material = "Neon"
  425. else
  426. if fp.BrickColor == BrickColor.new("Really black") then
  427. fp.BrickColor = BrickColor.new("Really black")
  428. fp.Material = "Metal"
  429. else
  430. fp.Material = "Neon"
  431. end
  432. end
  433. fp:BreakJoints()
  434. return fp
  435. end
  436.  
  437. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  438. local mesh = it(Mesh)
  439. mesh.Parent = part
  440. if Mesh == "SpecialMesh" then
  441. mesh.MeshType = meshtype
  442. mesh.MeshId = meshid
  443. end
  444. mesh.Offset = offset
  445. mesh.Scale = scale
  446. return mesh
  447. end
  448.  
  449. weld = function(parent, part0, part1, c0)
  450. local weld = it("Weld")
  451. weld.Parent = parent
  452. weld.Part0 = part0
  453. weld.Part1 = part1
  454. weld.C0 = c0
  455. return weld
  456. end
  457.  
  458. F1 = Instance.new("Folder", Character)
  459. F1.Name = "Effects Folder"
  460. F2 = Instance.new("Folder", F1)
  461. F2.Name = "Effects"
  462. Triangle = function(a, b, c)
  463. end
  464.  
  465. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  466. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  467. prt.Anchored = true
  468. prt.CanCollide = false
  469. prt.CFrame = cframe
  470. prt.Name = "prt"
  471. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  472. game:GetService("Debris"):AddItem(prt, 5)
  473. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
  474. end
  475.  
  476.  
  477.  
  478. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  479. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  480. prt.Anchored = true
  481. prt.CanCollide = false
  482. prt.CFrame = cframe
  483. prt.Name = "prt"
  484. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  485. game:GetService("Debris"):AddItem(prt, 5)
  486. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
  487. end
  488.  
  489. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  490. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  491. prt.Anchored = true
  492. prt.CFrame = cframe
  493. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  494. game:GetService("Debris"):AddItem(prt, 5)
  495. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
  496. end
  497.  
  498. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  499. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
  500. prt.Anchored = true
  501. prt.CFrame = cframe
  502. msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  503. game:GetService("Debris"):AddItem(prt, 5)
  504. Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
  505. end
  506.  
  507. MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  508. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
  509. prt.Anchored = true
  510. prt.CFrame = cframe
  511. msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  512. game:GetService("Debris"):AddItem(prt, 5)
  513. Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
  514. end
  515.  
  516. MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  517. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  518. prt.Anchored = true
  519. prt.CFrame = cframe
  520. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  521. game:GetService("Debris"):AddItem(prt, 5)
  522. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
  523. end
  524.  
  525. ElecEffect = function(cff, x, y, z)
  526. local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
  527. prt.Anchored = true
  528. prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  529. prt.CFrame = cf(prt.Position)
  530. game:GetService("Debris"):AddItem(prt, 2)
  531. xval = math.random() / 2
  532. yval = math.random() / 2
  533. zval = math.random() / 2
  534. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
  535. Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
  536. end
  537.  
  538. function FindNearestTorso(Position, Distance, SinglePlayer)
  539. if SinglePlayer then
  540. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  541. end
  542. local List = {}
  543. for i, v in pairs(workspace:GetChildren()) do
  544. if v:IsA("Model") then
  545. if v:findFirstChild("Torso") then
  546. if v ~= Character then
  547. if (v.Torso.Position - Position).magnitude <= Distance then
  548. table.insert(List, v)
  549. end
  550. end
  551. end
  552. end
  553. end
  554. return List
  555. end
  556.  
  557.  
  558. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  559. local Part = Create("Part"){
  560. Parent = Parent,
  561. Reflectance = Reflectance,
  562. Transparency = Transparency,
  563. CanCollide = false,
  564. Locked = true,
  565. BrickColor = BrickColor.new(tostring(BColor)),
  566. Name = Name,
  567. Size = Size,
  568. Material = Material,
  569. }
  570. RemoveOutlines(Part)
  571. return Part
  572. end
  573.  
  574. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  575. local Msh = Create(Mesh){
  576. Parent = Part,
  577. Offset = OffSet,
  578. Scale = Scale,
  579. }
  580. if Mesh == "SpecialMesh" then
  581. Msh.MeshType = MeshType
  582. Msh.MeshId = MeshId
  583. end
  584. return Msh
  585. end
  586.  
  587.  
  588.  
  589. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  590. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  591. prt.Anchored = true
  592. prt.CFrame = cframe
  593. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  594. game:GetService("Debris"):AddItem(prt, 10)
  595. if Type == 1 or Type == nil then
  596. table.insert(Effects, {
  597. prt,
  598. "Block1",
  599. delay,
  600. x3,
  601. y3,
  602. z3,
  603. msh
  604. })
  605. elseif Type == 2 then
  606. table.insert(Effects, {
  607. prt,
  608. "Block2",
  609. delay,
  610. x3,
  611. y3,
  612. z3,
  613. msh
  614. })
  615. end
  616. end
  617.  
  618. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  619. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  620. prt.Anchored = true
  621. prt.CFrame = cframe
  622. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  623. game:GetService("Debris"):AddItem(prt, 10)
  624. table.insert(Effects, {
  625. prt,
  626. "Cylinder",
  627. delay,
  628. x3,
  629. y3,
  630. z3,
  631. msh
  632. })
  633. end
  634.  
  635. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material)
  636. local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  637. prt.Anchored=true
  638. prt.CFrame=cframe
  639. msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  640. game:GetService("Debris"):AddItem(prt,2)
  641. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  642. for i=0,1,delay do
  643. swait()
  644. Part.Transparency=i
  645. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  646. end
  647. Part.Parent=nil
  648. end),prt,msh,(math.random(0,1)+math.random())/5)
  649. end
  650.  
  651. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  652. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  653. prt.Anchored = true
  654. prt.CFrame = cframe
  655. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  656. game:GetService("Debris"):AddItem(prt, 10)
  657. table.insert(Effects, {
  658. prt,
  659. "Cylinder",
  660. delay,
  661. x3,
  662. y3,
  663. z3,
  664. msh
  665. })
  666. end
  667.  
  668. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  669. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  670. prt.Anchored = true
  671. prt.CFrame = cframe
  672. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  673. game:GetService("Debris"):AddItem(prt, 10)
  674. table.insert(Effects, {
  675. prt,
  676. "Cylinder",
  677. delay,
  678. x3,
  679. y3,
  680. z3,
  681. msh
  682. })
  683. end
  684.  
  685. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  686. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  687. prt.Anchored = true
  688. prt.CFrame = cframe
  689. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  690. game:GetService("Debris"):AddItem(prt, 10)
  691. table.insert(Effects, {
  692. prt,
  693. "Cylinder",
  694. delay,
  695. x3,
  696. y3,
  697. z3,
  698. msh
  699. })
  700. end
  701.  
  702.  
  703. function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  704. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  705. prt.Anchored = true
  706. prt.CFrame = cframe
  707. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  708. game:GetService("Debris"):AddItem(prt, 10)
  709. table.insert(Effects, {
  710. prt,
  711. "Cylinder",
  712. delay,
  713. x3,
  714. y3,
  715. z3,
  716. msh
  717. })
  718. end
  719.  
  720. function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  721. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  722. prt.Anchored = true
  723. prt.CFrame = cframe
  724. local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  725. game:GetService("Debris"):AddItem(prt, 10)
  726. table.insert(Effects, {
  727. prt,
  728. "Cylinder",
  729. delay,
  730. x3,
  731. y3,
  732. z3,
  733. msh
  734. })
  735. end
  736.  
  737. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  738. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  739. prt.Anchored = true
  740. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  741. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  742. local num = math.random(10, 50) / 1000
  743. game:GetService("Debris"):AddItem(prt, 10)
  744. table.insert(Effects, {
  745. prt,
  746. "Shatter",
  747. num,
  748. prt.CFrame,
  749. math.random() - math.random(),
  750. 0,
  751. math.random(50, 100) / 100
  752. })
  753. end
  754.  
  755. local lerp = function(a, b, t)
  756. return a * (1 - t) + b * t
  757. end
  758.  
  759. function clerp(a,b,t)
  760. local qa = {QuaternionFromCFrame(a)}
  761. local qb = {QuaternionFromCFrame(b)}
  762. local ax, ay, az = a.x, a.y, a.z
  763. local bx, by, bz = b.x, b.y, b.z
  764. local _t = 1-t
  765. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  766. end
  767.  
  768. function QuaternionFromCFrame(cf)
  769. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  770. local trace = m00 + m11 + m22
  771. if trace > 0 then
  772. local s = math.sqrt(1 + trace)
  773. local recip = 0.5/s
  774. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  775. else
  776. local i = 0
  777. if m11 > m00 then
  778. i = 1
  779. end
  780. if m22 > (i == 0 and m00 or m11) then
  781. i = 2
  782. end
  783. if i == 0 then
  784. local s = math.sqrt(m00-m11-m22+1)
  785. local recip = 0.5/s
  786. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  787. elseif i == 1 then
  788. local s = math.sqrt(m11-m22-m00+1)
  789. local recip = 0.5/s
  790. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  791. elseif i == 2 then
  792. local s = math.sqrt(m22-m00-m11+1)
  793. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  794. end
  795. end
  796. end
  797.  
  798.  
  799. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  800. local xs, ys, zs = x + x, y + y, z + z
  801. local wx, wy, wz = w*xs, w*ys, w*zs
  802. local xx = x*xs
  803. local xy = x*ys
  804. local xz = x*zs
  805. local yy = y*ys
  806. local yz = y*zs
  807. local zz = z*zs
  808. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  809. end
  810. function QuaternionSlerp(a, b, t)
  811. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  812. local startInterp, finishInterp;
  813. if cosTheta >= 0.0001 then
  814. if (1 - cosTheta) > 0.0001 then
  815. local theta = math.acos(cosTheta)
  816. local invSinTheta = 1/math.sin(theta)
  817. startInterp = math.sin((1-t)*theta)*invSinTheta
  818. finishInterp = math.sin(t*theta)*invSinTheta
  819. else
  820. startInterp = 1-t
  821. finishInterp = t
  822. end
  823. else
  824. if (1+cosTheta) > 0.0001 then
  825. local theta = math.acos(-cosTheta)
  826. local invSinTheta = 1/math.sin(theta)
  827. startInterp = math.sin((t-1)*theta)*invSinTheta
  828. finishInterp = math.sin(t*theta)*invSinTheta
  829. else
  830. startInterp = t-1
  831. finishInterp = t
  832. end
  833. end
  834. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  835. end
  836.  
  837. function weld5(part0, part1, c0, c1)
  838. weeld=Instance.new("Weld", part0)
  839. weeld.Part0=part0
  840. weeld.Part1=part1
  841. weeld.C0=c0
  842. weeld.C1=c1
  843. return weeld
  844. end
  845.  
  846. --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  847.  
  848. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  849. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  850. end
  851.  
  852.  
  853.  
  854.  
  855.  
  856.  
  857. Character.Humanoid.MaxHealth = 120
  858. Character.Humanoid.Health = 120
  859.  
  860. local f = 0
  861. local b = Instance.new("BlurEffect",cam)
  862. local c = Instance.new('PointLight', Torso)
  863. c.Range = 16
  864. c.Color = Color3.new(0, 1,1)
  865. c.Brightness = 1.5
  866. game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
  867.  
  868. b.Size = b.Size - 4
  869. if boost == true then
  870. c.Enabled = true
  871. cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5)
  872. -- cam.FieldOfView = 110
  873. freefall = 0
  874. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25)
  875. SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
  876. SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
  877. if hitfloor ~= nil and Anim ~= "runIdle" then
  878. SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09)
  879. end
  880. end
  881. if boost == false then
  882. cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076)
  883. --cam.FieldOfView = 70
  884. c.Enabled = false
  885. end
  886. end)
  887.  
  888.  
  889.  
  890. mouse.KeyDown:connect(function(key)
  891. if string.byte(key) == 48 then
  892. b.Size = 40
  893. Swing = 2
  894. freefall = 0
  895.  
  896. coroutine.resume(coroutine.create(function()
  897. for i = 0,1,0.1 do
  898. swait()
  899. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
  900. end
  901. end))
  902. Humanoid.WalkSpeed = 180
  903. RootPart.Velocity = RootPart.CFrame.lookVector*150
  904. RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon")
  905. boost = true
  906. boostsound:Play()
  907. end
  908. end)
  909.  
  910. mouse.KeyUp:connect(function(key)
  911. if string.byte(key) == 48 then
  912. Swing = 1
  913. Humanoid.WalkSpeed = 64
  914. boost = false
  915. boostsound:Stop()
  916.  
  917. end
  918. end)
  919.  
  920.  
  921.  
  922.  
  923. mouse.KeyDown:connect(function(key)
  924. if string.byte(key) == 50 then
  925. b.Size = 40
  926. freefall = 0
  927. Swing = 2
  928.  
  929. coroutine.resume(coroutine.create(function()
  930. for i = 0,1,0.1 do
  931. swait()
  932. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48)
  933. end
  934. end))
  935.  
  936. Humanoid.WalkSpeed = 320
  937. RootPart.Velocity = RootPart.CFrame.lookVector*550
  938. RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
  939. RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
  940. RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
  941. boost = true
  942. boostsound:Play()
  943. end
  944. end)
  945.  
  946. mouse.KeyUp:connect(function(key)
  947. if string.byte(key) == 50 then
  948. Swing = 1
  949. Humanoid.WalkSpeed = 64
  950. boost = false
  951. boostsound:Stop()
  952.  
  953. end
  954. end)
  955.  
  956.  
  957. local lastwall = nil
  958. local jumped = false
  959.  
  960.  
  961.  
  962.  
  963.  
  964.  
  965. local vwall = false
  966.  
  967. mouse.KeyDown:connect(function(key)
  968. if key == 'b' and hitfloor == nil and attack == false then
  969. vrun()
  970. end
  971. end)
  972.  
  973.  
  974. function vrun()
  975. local ray = Ray.new(
  976. RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
  977. )
  978. local hit, position, normal = workspace:FindPartOnRay(ray, character)
  979.  
  980. if hit then
  981. if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then
  982. vwall = true
  983. local NV = Vector3.new(0,0,0)
  984. local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
  985. local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  986. local GravPoint = RootPart.Velocity.y
  987. local velo = Instance.new("BodyVelocity",Torso)
  988. velo.MaxForce = Vector3.new(400000,400000,400000)
  989.  
  990. attack = true
  991. while vwall == true and ray and hit do
  992. swait()
  993. change = 0.84+ Humanoid.WalkSpeed/132
  994. if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then
  995. velo.Velocity = Vector3.new(0,40,0)
  996. end
  997. if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then
  998. velo.Velocity = Vector3.new(0,80,0)
  999. end
  1000. if Humanoid.WalkSpeed > 200 then
  1001. velo.Velocity = Vector3.new(0,130,0)
  1002. end
  1003. ray = Ray.new(
  1004. RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
  1005. )
  1006. hit, position, normal = workspace:FindPartOnRay(ray, character)
  1007. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
  1008. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1)
  1009. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
  1010. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
  1011. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272)
  1012. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272)
  1013. end
  1014. velo:Destroy()
  1015. wait(0.07)
  1016.  
  1017. if vwall == false then
  1018.  
  1019. RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0)
  1020.  
  1021. --[[]
  1022. for i = 0,5,0.2 do
  1023. rs:wait()
  1024. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
  1025. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1026. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
  1027. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
  1028. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1029. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1030. end
  1031. ]]
  1032.  
  1033.  
  1034. for i = 0,4,0.1 do
  1035. swait()
  1036. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1037. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
  1038. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1039. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1040. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1041. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1042. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1043. end
  1044.  
  1045. attack = false
  1046.  
  1047.  
  1048. end
  1049.  
  1050.  
  1051. if vwall == true then
  1052. RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0)
  1053.  
  1054. --[[]
  1055. for i = 0,5,0.2 do
  1056. rs:wait()
  1057. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
  1058. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1059. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
  1060. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
  1061. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1062. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1063. end
  1064. ]]
  1065.  
  1066.  
  1067. for i = 0,4,0.15 do
  1068. swait()
  1069. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1070. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
  1071. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1072. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1073. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1074. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1075. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1076. end
  1077.  
  1078. attack = false
  1079.  
  1080. end
  1081.  
  1082.  
  1083. end
  1084. end
  1085. end
  1086.  
  1087.  
  1088.  
  1089.  
  1090. mouse.KeyUp:connect(function(key)
  1091. if key == 'b' and vwall == true then
  1092. vwall = false
  1093. end
  1094. end)
  1095.  
  1096.  
  1097.  
  1098.  
  1099.  
  1100. function Ldash()
  1101.  
  1102.  
  1103.  
  1104. evadecooldown = true
  1105. attack = true
  1106. k = math.random(1,2)
  1107. if k == 1 then
  1108. so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
  1109. else
  1110. so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
  1111. end
  1112.  
  1113.  
  1114.  
  1115.  
  1116.  
  1117. --+173.8*i
  1118. for i = 0,.7,0.1 do
  1119. swait()
  1120. Head.Velocity = Head.CFrame.rightVector * -135
  1121. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
  1122. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2)
  1123. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2)
  1124. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2)
  1125. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
  1126. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
  1127. end
  1128.  
  1129. attack = false
  1130. wait(0.08)
  1131. evadecooldown = false
  1132.  
  1133.  
  1134. end
  1135.  
  1136.  
  1137.  
  1138.  
  1139.  
  1140. function Rdash()
  1141.  
  1142.  
  1143.  
  1144. evadecooldown = true
  1145. attack = true
  1146. k = math.random(1,2)
  1147. if k == 1 then
  1148. so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
  1149. else
  1150. so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
  1151. end
  1152.  
  1153.  
  1154.  
  1155.  
  1156.  
  1157. --+173.8*i
  1158. for i = 0,.7,0.1 do
  1159. swait()
  1160. Head.Velocity = Head.CFrame.rightVector * 135
  1161. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
  1162. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2)
  1163. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2)
  1164. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2)
  1165. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
  1166. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
  1167. end
  1168.  
  1169. attack = false
  1170. wait(0.08)
  1171. evadecooldown = false
  1172.  
  1173.  
  1174. end
  1175. local sliding = false
  1176.  
  1177.  
  1178. function Slide()
  1179.  
  1180. local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
  1181. spd = spd + 30
  1182. local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  1183. local GravPoint = RootPart.Velocity.y
  1184. if spd > 40 and hitfloor ~= nil then
  1185. noleg = true
  1186.  
  1187. attack = true
  1188. k = math.random(1,2)
  1189. if k == 1 then
  1190. so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
  1191. else
  1192. so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
  1193. end
  1194.  
  1195.  
  1196.  
  1197.  
  1198.  
  1199.  
  1200.  
  1201.  
  1202.  
  1203.  
  1204. local NV = Vector3.new(0,0,0)
  1205. local bv = Instance.new("BodyVelocity", Torso)
  1206. bv.maxForce = Vector3.new(1/0,1/0,1/0)
  1207. bv.velocity = dir*spd
  1208. local bg = Instance.new("BodyGyro", Torso)
  1209. bg.maxTorque = Vector3.new(1/0,1/0,1/0)
  1210. bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
  1211. Head.Running.SoundId = "rbxassetid://2583830330"
  1212. Head.Running.TimePosition = 0
  1213.  
  1214. Humanoid.PlatformStand = true
  1215. while spd > 2 and hitfloor ~= nil and sliding == true do
  1216. swait()
  1217. spd = spd - 0.95
  1218. bv.velocity = dir*spd + Vector3.new(0,0,0)
  1219. bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
  1220. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2)
  1221. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2)
  1222. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2)
  1223. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
  1224. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1225. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2)
  1226. end
  1227. bv:Destroy()
  1228. bg:Destroy()
  1229. Head.Running.SoundId = "rbxassetid://2583830330"
  1230. Head.Running.TimePosition = 0
  1231. Humanoid.PlatformStand = false
  1232. attack = false
  1233. sliding = false
  1234. wait(0.05)
  1235. evadecooldown = false
  1236.  
  1237.  
  1238. end
  1239. end
  1240.  
  1241. function land()
  1242. attack = true
  1243. RootPart.Velocity = Vector3.new(0,0,0)
  1244. WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06)
  1245. so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1)
  1246.  
  1247. coroutine.resume(coroutine.create(function()
  1248. for i = 0,1,0.1 do
  1249. swait()
  1250. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44)
  1251. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5)
  1252. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5)
  1253. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5)
  1254. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5)
  1255. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5)
  1256. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5)
  1257.  
  1258. end
  1259. attack = false
  1260.  
  1261.  
  1262. end))
  1263.  
  1264.  
  1265.  
  1266. end
  1267.  
  1268.  
  1269.  
  1270.  
  1271. function stomp()
  1272. attack = true
  1273. stompsound:Play()
  1274.  
  1275. while hitfloor == nil do
  1276. swait()
  1277. b.Size = 12
  1278. WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14)
  1279. RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0)
  1280. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1281. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
  1282. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
  1283. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
  1284. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
  1285. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
  1286. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
  1287.  
  1288. end
  1289. stompsound:Stop()
  1290. land()
  1291.  
  1292.  
  1293. end
  1294.  
  1295.  
  1296. function changemusic()
  1297. musicnum = musicnum + 1
  1298. music.TimePosition = 0
  1299. local osix = false
  1300. local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude
  1301. if musicnum > 14 then
  1302. musicnum = 1
  1303. end
  1304. if musicnum == 1 then
  1305. music.SoundId = "rbxassetid://179029173"
  1306. end
  1307. if musicnum == 2 then
  1308. music.SoundId = "rbxassetid://146443855"
  1309. end
  1310. if musicnum == 3 then
  1311. music.SoundId = "rbxassetid://1342408291"
  1312. end
  1313. if musicnum == 4 then
  1314. music.SoundId = "rbxassetid://201219416"
  1315. end
  1316. if musicnum == 5 then
  1317. music.SoundId = "rbxassetid://1390472571"
  1318. end
  1319. if musicnum == 6 then
  1320. osix = true
  1321. music.SoundId = "rbxassetid://249974783"
  1322. end
  1323. if musicnum == 7 then
  1324. music.SoundId = "rbxassetid://1851880603"
  1325. end
  1326. if musicnum == 8 then
  1327. music.SoundId = "rbxassetid://412034984"
  1328. end
  1329. if musicnum == 9 then
  1330. music.SoundId = "rbxassetid://536915629"
  1331. end
  1332. if musicnum == 10 then
  1333. music.SoundId = "rbxassetid://1200005861"
  1334. end
  1335. if musicnum == 11 then
  1336. music.SoundId = "rbxassetid://1055930631"
  1337. end
  1338. if musicnum == 12 then
  1339. music.SoundId = "rbxassetid://300269553"
  1340. end
  1341. if musicnum == 13 then
  1342. music.SoundId = "rbxassetid://199897052"
  1343. end
  1344. if musicnum == 14 then
  1345. music.SoundId = "rbxassetid://638115895"
  1346. end
  1347.  
  1348. if spd < 14 then
  1349. Humanoid.Jump = true
  1350.  
  1351. if osix == false then
  1352. so("rbxassetid://537371462",PlayerGui,2,1)
  1353. end
  1354.  
  1355.  
  1356. RootPart.Velocity = Vector3.new(0,102,0)
  1357. attack = true
  1358. wait(0.08)
  1359. for i = 0,7,0.1 do
  1360. swait()
  1361. RootPart.Velocity = Vector3.new(0,2,0)
  1362. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1363. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
  1364. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1365. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1366. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1367. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1368. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1369.  
  1370. end
  1371. b.Size = 40
  1372. MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06)
  1373.  
  1374. if osix == true then
  1375. osix = false
  1376. so("rbxassetid://156821036",PlayerGui,2,1)
  1377. end
  1378.  
  1379. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1380. for i = 0,5,0.1 do
  1381. swait()
  1382. RootPart.Velocity = Vector3.new(0,3.5,0)
  1383. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1384. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
  1385. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
  1386. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
  1387. LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
  1388. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
  1389. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
  1390. end
  1391. attack = false
  1392. end
  1393. end
  1394.  
  1395.  
  1396. mouse.KeyDown:connect(function(key)
  1397. if key == 'q' and attack == false and evadecooldown == false then
  1398. Ldash()
  1399. end
  1400. end)
  1401.  
  1402.  
  1403.  
  1404. mouse.KeyDown:connect(function(key)
  1405. if key == 'e' and attack == false and evadecooldown == false then
  1406. Rdash()
  1407. end
  1408. end)
  1409.  
  1410. mouse.KeyDown:connect(function(key)
  1411. if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then
  1412. sliding = true
  1413. Slide()
  1414. end
  1415. end)
  1416.  
  1417. mouse.KeyDown:connect(function(key)
  1418. if key == 'c' and attack == false and hitfloor == nil then
  1419. stomp()
  1420. end
  1421. end)
  1422.  
  1423.  
  1424. local walljump = false
  1425.  
  1426.  
  1427. function walljumpp()
  1428. local ray = Ray.new(
  1429. Torso.CFrame.p, RootPart.CFrame.lookVector *5
  1430. )
  1431. local hit, position, normal = workspace:FindPartOnRay(ray, character)
  1432.  
  1433. if hit then
  1434. if hit.Parent.Parent ~= Character and hit.Parent ~= Character then
  1435. local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  1436. GravPoint = 0
  1437. freefall = 0
  1438. walljump = true
  1439. Humanoid.AutoRotate = false
  1440. local velo = Instance.new("BodyVelocity",Torso)
  1441. velo.MaxForce = Vector3.new(400000,400000,400000)
  1442. --game.Debris:AddItem(velo,0.1)
  1443. attack = true
  1444. while hitfloor == nil and walljump == true and ray and hit do
  1445. swait()
  1446. freefall = 0
  1447. GravPoint = GravPoint - 0.36
  1448. ray = Ray.new(
  1449. RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
  1450. )
  1451. hit, position, normal = workspace:FindPartOnRay(ray, character)
  1452. velo.Velocity = vt(0,GravPoint,0)
  1453. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2)
  1454. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2)
  1455. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2)
  1456. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
  1457. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2)
  1458. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2)
  1459. end
  1460. if walljump == false then
  1461. k = math.random(1,3)
  1462. if k == 1 then
  1463. so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1)
  1464. else if k == 2 then
  1465. so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1)
  1466. else if k == 3 then
  1467. so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1)
  1468. end
  1469. end
  1470. end
  1471.  
  1472. velo:Destroy()
  1473. attack = false
  1474. coroutine.resume(coroutine.create(function()
  1475. for i = 0,1,0.1 do
  1476. swait()
  1477. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1478. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
  1479. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1480. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1481. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1482. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1483. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1484. end
  1485. end))
  1486.  
  1487. Humanoid.AutoRotate = true
  1488. RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0)
  1489. wait(0.07)
  1490. RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector)
  1491. end
  1492. if walljump == true then
  1493. attack = false
  1494. walljump = false
  1495. Humanoid.AutoRotate = true
  1496. velo:Destroy()
  1497. end
  1498. end
  1499. end
  1500. end
  1501.  
  1502.  
  1503. local homed = nil
  1504. function home()
  1505. if walljump ~= true then
  1506. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do
  1507. if v:FindFirstChild('Head') then
  1508. Grabbed = true
  1509. homed = v
  1510. end
  1511. end
  1512.  
  1513. if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then
  1514. so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8)
  1515. local SBall = Instance.new("Part",Character)
  1516. SBall.Name = "Homing Ball"
  1517. SBall.CanCollide = false
  1518. SBall.Anchored = false
  1519. SBall.Transparency = 0.64
  1520. SBall.CFrame = CFrame.new(RootPart.CFrame.p)
  1521. SBall.BrickColor = BrickColor.new("Toothpaste")
  1522. SBall.Size = Vector3.new(1,1,1)
  1523. SBall.Material = "Neon"
  1524. SBallweld = Instance.new("Weld")
  1525. SBallweld.Parent = SBall
  1526. SBallweld.Part0 = RootPart
  1527. SBallweld.Part1 = SBall
  1528. SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1529. SBallweld.Part0 = RootPart
  1530. local SBallmesh = Instance.new("SpecialMesh",SBall)
  1531. SBallmesh.MeshType = "Sphere"
  1532. SBallmesh.Scale = Vector3.new(6,6,6)
  1533. trail = Instance.new("Trail", Character)
  1534. a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0)
  1535. a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0)
  1536. trail.Texture = "rbxassetid://0"
  1537. trail.Attachment0 = a2
  1538. trail.Attachment1 = a3
  1539. trail.Lifetime = 0.353
  1540. trail.MinLength = 0.03
  1541. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)})
  1542. trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0))
  1543. trail.LightEmission = 4.8
  1544. trail.TextureLength = 0.034
  1545. trail.Enabled = true
  1546. attack = true
  1547. local position = Instance.new("BodyPosition",Torso)
  1548. position.P = 68350
  1549. position.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1550.  
  1551. while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do
  1552. swait()
  1553. SBall.CFrame = CFrame.new(RootPart.CFrame.p)
  1554. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6)
  1555. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1556. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1557. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1558. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1559. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1560. position.Position = homed.Torso.Position + Vector3.new(0,2,0)
  1561. end
  1562. local bodvol=Instance.new("BodyVelocity")
  1563. bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0)
  1564. bodvol.P= 35200
  1565. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1566. bodvol.Parent=homed.Head
  1567. game:GetService("Debris"):AddItem(bodvol, 0.2)
  1568. homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30))
  1569.  
  1570. position:Destroy()
  1571. trail.Enabled = false
  1572. SBall:Destroy()
  1573. RootPart.Velocity = Vector3.new(0,93.5,0)
  1574. coroutine.resume(coroutine.create(function()
  1575. for i = 0,5,0.26 do
  1576. swait()
  1577. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1578. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
  1579. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
  1580. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
  1581. LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
  1582. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
  1583. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
  1584. end
  1585. homed = nil
  1586. attack = false
  1587. end))
  1588.  
  1589. end
  1590.  
  1591. end
  1592.  
  1593.  
  1594. end
  1595.  
  1596.  
  1597.  
  1598.  
  1599.  
  1600.  
  1601.  
  1602.  
  1603.  
  1604.  
  1605.  
  1606.  
  1607.  
  1608.  
  1609.  
  1610.  
  1611.  
  1612.  
  1613.  
  1614.  
  1615.  
  1616.  
  1617.  
  1618. mouse.KeyDown:connect(function(key)
  1619. wait(0.16)
  1620. if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
  1621. walljumpp()
  1622. end
  1623. if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
  1624. home()
  1625. end
  1626.  
  1627. if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then
  1628. walljump = false
  1629. end
  1630. end)
  1631.  
  1632.  
  1633.  
  1634.  
  1635. mouse.KeyDown:connect(function(key)
  1636. if key == 'm' and attack == false then
  1637. changemusic()
  1638. end
  1639. end)
  1640.  
  1641.  
  1642.  
  1643.  
  1644.  
  1645.  
  1646. mouse.KeyUp:connect(function(key)
  1647. wait(0.05)
  1648. if key == 'c' and sliding == true then
  1649. sliding = false
  1650. end
  1651. end)
  1652. local look = 0
  1653.  
  1654.  
  1655.  
  1656. while true do
  1657. swait()
  1658. sine = sine + change
  1659. --speed = speed + music.PlaybackLoudness/90
  1660. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1661. local velderp=RootPart.Velocity.y
  1662. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1663.  
  1664. local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity))
  1665.  
  1666. local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
  1667. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character)
  1668.  
  1669. local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
  1670. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character)
  1671.  
  1672. local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0))
  1673. local start, position = workspace:FindPartOnRay(waterthing, character)
  1674.  
  1675. if start ~= nil and start.Material == "Water" then
  1676.  
  1677. RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0)
  1678.  
  1679. end
  1680.  
  1681. Head.Running.Pitch = 0.76 + Humanoid.WalkSpeed/124
  1682. if torvel<1 and Swing == 2 then
  1683. boost = false
  1684. elseif torvel>1 and Swing == 2 then
  1685. boost = true
  1686. freefall = 0
  1687. end
  1688. if hitfloor ~= nil and freefall < 150 then
  1689. freefall = 0
  1690. end
  1691. if freefall > 150 and hitfloor ~= nil then
  1692. land()
  1693. freefall = 0
  1694. end
  1695.  
  1696.  
  1697.  
  1698.  
  1699.  
  1700.  
  1701.  
  1702. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1703. Anim="Jump"
  1704.  
  1705.  
  1706.  
  1707.  
  1708.  
  1709. if attack==false then
  1710. change = 1
  1711. look = 0
  1712. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1713. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07)
  1714. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07)
  1715. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07)
  1716. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07)
  1717. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1)
  1718. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1)
  1719. end
  1720.  
  1721. elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then
  1722. Anim="Fall"
  1723. change = 1
  1724. freefall = freefall +0.77
  1725.  
  1726.  
  1727. if attack==false then
  1728. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1729. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
  1730. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
  1731. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
  1732. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
  1733. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
  1734. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
  1735. end
  1736.  
  1737.  
  1738.  
  1739. elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then
  1740. Anim="FreeFall"
  1741. change = 1
  1742.  
  1743.  
  1744. if attack==false then
  1745. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1746. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
  1747. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07)
  1748. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07)
  1749. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
  1750. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1)
  1751. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1)
  1752. end
  1753.  
  1754. elseif torvel<1 and hitfloor~=nil then
  1755. Anim="Idle"
  1756. change = 1
  1757. if attack==false and equip == false then
  1758.  
  1759. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1760. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1)
  1761. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1)
  1762. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1)
  1763. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1)
  1764. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1)
  1765. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1)
  1766. end
  1767.  
  1768.  
  1769.  
  1770. elseif torvel>1.5 and torvel<70 and hitfloor~=nil then
  1771. Anim="Walk"
  1772. change = 0.84+ Character.Humanoid.WalkSpeed/132
  1773. look = 0
  1774. if attack==false and equip == false then
  1775. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
  1776. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-26), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
  1777. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1)
  1778. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
  1779. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
  1780. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3)
  1781. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3)
  1782. end
  1783.  
  1784.  
  1785. elseif torvel>=70 and torvel<200 and hitfloor~=nil then
  1786. Anim="Run"
  1787. change = 0.84+ Character.Humanoid.WalkSpeed/142
  1788. if attack==false and equip == false then
  1789. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
  1790. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
  1791. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1)
  1792. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25)
  1793. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25)
  1794. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44)
  1795. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44)
  1796. end
  1797.  
  1798. --[[
  1799. if attack==false then
  1800. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
  1801. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
  1802. end
  1803. ]]
  1804. if attack==true and noleg == false then
  1805. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
  1806. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
  1807. end
  1808.  
  1809.  
  1810.  
  1811. elseif torvel>=200 and hitfloor~=nil then
  1812. Anim="MachRun"
  1813. change = 0.84+ Character.Humanoid.WalkSpeed/182
  1814. if attack==false and equip == false then
  1815. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
  1816. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2)
  1817. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2)
  1818. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35)
  1819. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35)
  1820. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52)
  1821. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52)
  1822. end
  1823.  
  1824.  
  1825.  
  1826. end
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832.  
  1833.  
  1834.  
  1835.  
  1836. if 0 < #Effects then
  1837. for e = 1, #Effects do
  1838. if Effects[e] ~= nil then
  1839. local Thing = Effects[e]
  1840. if Thing ~= nil then
  1841. local Part = Thing[1]
  1842. local Mode = Thing[2]
  1843. local Delay = Thing[3]
  1844. local IncX = Thing[4]
  1845. local IncY = Thing[5]
  1846. local IncZ = Thing[6]
  1847. if Thing[1].Transparency <= 1 then
  1848. if Thing[2] == "Block1" then
  1849. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1850. Mesh = Thing[1]:FindFirstChild("Mesh")
  1851. if not Mesh then
  1852. Mesh = Instance.new("BlockMesh")
  1853. end
  1854. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1855. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1856. elseif Thing[2] == "Cylinder" then
  1857. Mesh = Thing[1]:FindFirstChild("Mesh")
  1858. if not Mesh then
  1859. Mesh = Instance.new("BlockMesh")
  1860. end
  1861. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1862. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1863. elseif Thing[2] == "Blood" then
  1864. Mesh = Thing[1]:FindFirstChild("Mesh")
  1865. if not Mesh then
  1866. Mesh = Instance.new("BlockMesh")
  1867. end
  1868. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  1869. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1870. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1871. elseif Thing[2] == "Elec" then
  1872. Mesh = Thing[1]:FindFirstChild("Mesh")
  1873. if not Mesh then
  1874. Mesh = Instance.new("BlockMesh")
  1875. end
  1876. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1877. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1878. elseif Thing[2] == "Disappear" then
  1879. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1880. end
  1881. else
  1882. Part.Parent = nil
  1883. game:GetService("Debris"):AddItem(Part, 0)
  1884. table.remove(Effects, e)
  1885. end
  1886. end
  1887. end
  1888. end
  1889. end
  1890.  
  1891. end
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