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StarzoZero

Roblox FE Big Daddy

Dec 15th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. -------------
  89. --Big Daddy--
  90. ----------------------------------------------------------------
  91. --By CKbackup (Sugarie Saffron) --
  92. --YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
  93. --Discord: Sugarie Saffron#4705 --
  94. ----------------------------------------------------------------
  95.  
  96. wait(.1)
  97. local Player = owner
  98. local chara = Player.Character
  99. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  100. local LeftArm = chara["Left Arm"]
  101. local RightArm = chara["Right Arm"]
  102. local LeftLeg = chara["Left Leg"]
  103. local RightLeg = chara["Right Leg"]
  104. local Head = chara.Head
  105. local Torso = chara.Torso
  106. local RootPart = chara.HumanoidRootPart
  107. local RootJoint = RootPart.RootJoint
  108. local attack = false
  109. local Anim = 'Idle'
  110. local attacktype = 1
  111. local delays = false
  112. local play = true
  113. local targetted = nil
  114. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  115. local velocity = RootPart.Velocity.y
  116. local sine = 0
  117. local change = 1
  118. local doe = 0
  119. local Create = LoadLibrary("RbxUtility").Create
  120. Humanoid.WalkSpeed = 16
  121. debby = game:GetService("Debris")
  122.  
  123. Humanoid.MaxHealth = 800
  124. Humanoid.Health = 800
  125.  
  126. Humanoid.Animator.Parent = nil
  127. chara.Animate.Parent = nil
  128.  
  129.  
  130. local newMotor = function(part0, part1, c0, c1)
  131. local w = Create('Motor'){
  132. Parent = part0,
  133. Part0 = part0,
  134. Part1 = part1,
  135. C0 = c0,
  136. C1 = c1,
  137. }
  138. return w
  139. end
  140.  
  141. function clerp(a, b, t)
  142. return a:lerp(b, t)
  143. end
  144.  
  145. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  146. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  147.  
  148. LeftArm.Size = LeftArm.Size * 1.3
  149. RightArm.Size = RightArm.Size * 1.3
  150. LeftLeg.Size = LeftLeg.Size * 1.3
  151. RightLeg.Size = RightLeg.Size * 1.3
  152. Torso.Size = Torso.Size * 1.3
  153. Head.Size = Head.Size * 1.3
  154. RootPart.Size = RootPart.Size * 1.3
  155.  
  156. local RW = newMotor(Torso, RightArm, CFrame.new(1.95, 0, 0), CFrame.new(0, 0, 0))
  157. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.95, 0, 0), CFrame.new(0, 0, 0))
  158. local Neck = newMotor(Torso, Head, CFrame.new(0,1.95,0), CFrame.new())
  159. local RH = newMotor(Torso, RightLeg, CFrame.new(.65, -2.6, 0), CFrame.new(0, 0, 0))
  160. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.65, -2.6, 0), CFrame.new(0, 0, 0))
  161. local RootJoint = newMotor(RootPart, Torso, CFrame.new(0,-1.3,0), CFrame.new(0,0,0))
  162.  
  163. local rarmc1 = RW.C1
  164. local larmc1 = LW.C1
  165. local rlegc1 = RH.C1
  166. local llegc1 = LH.C1
  167.  
  168. local resetc1 = false
  169.  
  170. function PlayAnimationFromTable(table, speed, bool)
  171. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  172. Neck.C0 = clerp(Neck.C0, table[2], speed)
  173. RW.C0 = clerp(RW.C0, table[3], speed)
  174. LW.C0 = clerp(LW.C0, table[4], speed)
  175. RH.C0 = clerp(RH.C0, table[5], speed)
  176. LH.C0 = clerp(LH.C0, table[6], speed)
  177. if bool == true then
  178. if resetc1 == false then
  179. resetc1 = true
  180. RootJoint.C1 = RootJoint.C1
  181. Neck.C1 = Neck.C1
  182. RW.C1 = rarmc1
  183. LW.C1 = larmc1
  184. RH.C1 = rlegc1
  185. LH.C1 = llegc1
  186. end
  187. end
  188. end
  189.  
  190. function so(id,par,pit,vol)
  191. local sou = Instance.new("Sound", par or workspace)
  192. if par == chara then
  193. sou.Parent = chara.Torso
  194. end
  195. sou.Volume = vol
  196. sou.Pitch = pit or 1
  197. sou.SoundId = "rbxassetid://" .. id
  198. sou.PlayOnRemove = true
  199. sou:Destroy()
  200. end
  201.  
  202. --This is just for builds--
  203. New = function(Object, Parent, Name, Data)
  204. local Object = Instance.new(Object)
  205. for Index, Value in pairs(Data or {}) do
  206. Object[Index] = Value
  207. end
  208. Object.Parent = Parent
  209. Object.Name = Name
  210. return Object
  211. end
  212.  
  213. local mus = Instance.new("Sound",Head)
  214. mus.Name = "mus"
  215. mus.SoundId = "rbxassetid://318340174"
  216. mus.Looped = true
  217. mus.Volume = 1
  218. mus:Play()
  219.  
  220. for i,v in pairs(chara:children'') do
  221. if v:IsA("CharacterMesh") or v:IsA("Clothing") or v:IsA("Accoutrement") or v:IsA("BodyColors") then v:Destroy() end
  222. end
  223.  
  224. local sh = Instance.new("Shirt",chara)
  225. local pn = Instance.new("Pants",chara)
  226. sh.ShirtTemplate = "rbxassetid://17799754"
  227. pn.PantsTemplate = "rbxassetid://21172424"
  228. if chara:FindFirstChild("FaysG") then chara:FindFirstChild("FaysG"):Destroy() end
  229.  
  230. skincol = {"Bright yellow","Cool yellow","Pastel yellow","Pastel brown","Br. yellowish orange","White","Bright violet","Medium green","Medium stone grey","Dark stone grey"}
  231.  
  232. FHead = New("Part",chara,"FHead",{BrickColor = BrickColor.new(skincol[math.random(1,#skincol)]),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.5999999, 1.29999995, 1.29999995),CFrame = CFrame.new(18.8000259, 5.85002184, -11.199934, -1, 0, 0, 0, 0.999997139, -9.36714151e-10, 0, -9.36711486e-10, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  233. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  234. Decal = New("Decal",FHead,"Decal",{Texture = "http://www.roblox.com/asset/?id=46078492",})
  235. Weld = New("ManualWeld",FHead,"Weld",{Part0 = FHead,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),})
  236.  
  237. Head:ClearAllChildren()
  238. Instance.new("BlockMesh",Head).Scale = Vector3.new(0,0,0)
  239.  
  240. local hedcol = FHead.BrickColor
  241. local bcols = Instance.new("BodyColors",chara)
  242. bcols.Name = "NeoCols"
  243. bcols.HeadColor = hedcol
  244. bcols.LeftArmColor = hedcol
  245. bcols.RightArmColor = hedcol
  246. bcols.TorsoColor = hedcol
  247. bcols.LeftLegColor = hedcol
  248. bcols.RightLegColor = hedcol
  249.  
  250. function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
  251. local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
  252. local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
  253. local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
  254. return TEff
  255. end
  256.  
  257. LLTr = CreateTrailObj(LeftLeg,"White","White",0,0)
  258. RLTr = CreateTrailObj(RightLeg,"White","White",0,0)
  259. LATr = CreateTrailObj(LeftArm,"White","White",0,0)
  260. RATr = CreateTrailObj(RightArm,"White","White",0,0)
  261.  
  262.  
  263. function rayCast(Position, Direction, Range, Ignore)
  264. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  265. end
  266.  
  267. function FindNearestTorso(Position, Distance, SinglePlayer)
  268. if SinglePlayer then
  269. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  270. end
  271. local List = {}
  272. for i, v in pairs(workspace:GetDescendants()) do
  273. if v:IsA("Model") then
  274. if v:findFirstChild("Head") then
  275. if v ~= chara then
  276. if (v.Head.Position - Position).magnitude <= Distance then
  277. table.insert(List, v)
  278. end
  279. end
  280. end
  281. end
  282. end
  283. return List
  284. end
  285.  
  286. ArtificialHB = Instance.new("BindableEvent", script)
  287. ArtificialHB.Name = "Heartbeat"
  288. script:waitForChild("Heartbeat")
  289. frame = 0.03333333333333
  290. tf = 0
  291. allowframeloss = false
  292. tossremainder = false
  293. lastframe = tick()
  294. script.Heartbeat:Fire()
  295. game:GetService("RunService").Heartbeat:connect(function(s, p)
  296. tf = tf + s
  297. if tf >= frame then
  298. if allowframeloss then
  299. script.Heartbeat:Fire()
  300. lastframe = tick()
  301. else
  302. for i = 1, math.floor(tf / frame) do
  303. script.Heartbeat:Fire()
  304. end
  305. lastframe = tick()
  306. end
  307. if tossremainder then
  308. tf = 0
  309. else
  310. tf = tf - frame * math.floor(tf / frame)
  311. end
  312. end
  313. end)
  314. function swait(num)
  315. if num == 0 or num == nil then
  316. ArtificialHB.Event:wait()
  317. else
  318. for i = 0, num*30 do
  319. ArtificialHB.Event:wait()
  320. end
  321. end
  322. end
  323.  
  324. EffectModel = Create("Model"){
  325. Parent = chara,
  326. Name = "Effects",
  327. }
  328.  
  329. --Effect Functions--
  330. Effects = {
  331.  
  332. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  333. local p = Instance.new("Part",EffectModel)
  334. p.BrickColor = BrickColor.new(colour)
  335. p.Size = partsize
  336. p.Anchored = true
  337. p.CanCollide = false
  338. p.Material = matr
  339. p.CFrame = cf
  340. if inverse == true then
  341. p.Transparency = 1
  342. else
  343. p.Transparency = 0
  344. end
  345. local m = Instance.new("BlockMesh",p)
  346. m.Scale = meshstart
  347. coroutine.wrap(function()
  348. for i=0,1,factor do
  349. swait()
  350. if inverse == true then
  351. p.Transparency = 1-i
  352. else
  353. p.Transparency = i
  354. end
  355. m.Scale = m.Scale + meshadd
  356. if spin == true then
  357. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  358. end
  359. end
  360. p:Destroy()
  361. end)()
  362. return p
  363. end,
  364.  
  365. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  366. local p = Instance.new("Part",EffectModel)
  367. p.BrickColor = BrickColor.new(colour)
  368. p.Size = partsize
  369. p.Anchored = true
  370. p.CanCollide = false
  371. p.Material = matr
  372. p.CFrame = cf
  373. if inverse == true then
  374. p.Transparency = 1
  375. else
  376. p.Transparency = 0
  377. end
  378. local m = Instance.new("SpecialMesh",p)
  379. m.MeshType = "Sphere"
  380. m.Scale = meshstart
  381. coroutine.wrap(function()
  382. for i=0,1,factor do
  383. swait()
  384. if inverse == true then
  385. p.Transparency = 1-i
  386. else
  387. p.Transparency = i
  388. end
  389. m.Scale = m.Scale + meshadd
  390. end
  391. p:Destroy()
  392. end)()
  393. return p
  394. end,
  395.  
  396. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  397. local p = Instance.new("Part",EffectModel)
  398. p.BrickColor = BrickColor.new(colour)
  399. p.Size = partsize
  400. p.Anchored = true
  401. p.CanCollide = false
  402. p.Material = matr
  403. p.CFrame = cf
  404. if inverse == true then
  405. p.Transparency = 1
  406. else
  407. p.Transparency = 0
  408. end
  409. local m = Instance.new("CylinderMesh",p)
  410. m.Scale = meshstart
  411. coroutine.wrap(function()
  412. for i=0,1,factor do
  413. swait()
  414. if inverse == true then
  415. p.Transparency = 1-i
  416. else
  417. p.Transparency = i
  418. end
  419. m.Scale = m.Scale + meshadd
  420. end
  421. p:Destroy()
  422. end)()
  423. return p
  424. end,
  425.  
  426. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  427. local p = Instance.new("Part",EffectModel)
  428. p.BrickColor = BrickColor.new(colour)
  429. p.Size = Vector3.new()
  430. p.Anchored = true
  431. p.CanCollide = false
  432. p.CFrame = cf
  433. if inverse == true then
  434. p.Transparency = 1
  435. else
  436. p.Transparency = 0
  437. end
  438. local m = Instance.new("SpecialMesh",p)
  439. m.MeshId = "rbxassetid://20329976"
  440. m.Scale = meshstart
  441. coroutine.wrap(function()
  442. for i=0,1,factor do
  443. swait()
  444. if inverse == true then
  445. p.Transparency = 1-i
  446. else
  447. p.Transparency = i
  448. end
  449. m.Scale = m.Scale + meshadd
  450. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  451. end
  452. p:Destroy()
  453. end)()
  454. return p
  455. end,
  456.  
  457. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  458. local p = Instance.new("Part",EffectModel)
  459. p.BrickColor = BrickColor.new(colour)
  460. p.Size = Vector3.new()
  461. p.Anchored = true
  462. p.CanCollide = false
  463. p.CFrame = cf
  464. if inverse == true then
  465. p.Transparency = 1
  466. else
  467. p.Transparency = 0
  468. end
  469. local m = Instance.new("SpecialMesh",p)
  470. m.MeshId = "rbxassetid://3270017"
  471. m.Scale = meshstart
  472. coroutine.wrap(function()
  473. for i=0,1,factor do
  474. swait()
  475. if inverse == true then
  476. p.Transparency = 1-i
  477. else
  478. p.Transparency = i
  479. end
  480. m.Scale = m.Scale + meshadd
  481. end
  482. p:Destroy()
  483. end)()
  484. return p
  485. end,
  486.  
  487. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  488. local p = Instance.new("Part",EffectModel)
  489. p.BrickColor = BrickColor.new(colour)
  490. p.Size = Vector3.new()
  491. p.Anchored = true
  492. p.CanCollide = false
  493. p.CFrame = cf
  494. if inverse == true then
  495. p.Transparency = 1
  496. else
  497. p.Transparency = 0
  498. end
  499. local m = Instance.new("SpecialMesh",p)
  500. m.MeshId = meshid
  501. m.TextureId = textid
  502. m.Scale = meshstart
  503. coroutine.wrap(function()
  504. for i=0,1,factor do
  505. swait()
  506. if inverse == true then
  507. p.Transparency = 1-i
  508. else
  509. p.Transparency = i
  510. end
  511. m.Scale = m.Scale + meshadd
  512. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  513. end
  514. p:Destroy()
  515. end)()
  516. return p
  517. end,
  518.  
  519. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  520. local p = Instance.new("Part",EffectModel)
  521. p.BrickColor = BrickColor.new(colour)
  522. p.Size = partsize
  523. p.Anchored = true
  524. p.CanCollide = false
  525. p.Material = matr
  526. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  527. if inverse == true then
  528. p.Transparency = 1
  529. else
  530. p.Transparency = 0
  531. end
  532. local m = Instance.new("SpecialMesh",p)
  533. m.MeshType = "Sphere"
  534. m.Scale = meshstart
  535. coroutine.wrap(function()
  536. for i=0,1,factor do
  537. swait()
  538. if inverse == true then
  539. p.Transparency = 1-i
  540. else
  541. p.Transparency = i
  542. end
  543. m.Scale = m.Scale + meshadd
  544. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  545. end
  546. p:Destroy()
  547. end)()
  548. return p
  549. end,
  550.  
  551. }
  552.  
  553. function GetDudesTorso(c)
  554. local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  555. if torsy ~= nil then
  556. return torsy
  557. end
  558. end
  559.  
  560. function BodyVel(part,faws)
  561. local bodyvel = Instance.new("BodyVelocity",part)
  562. local pep = 10000000
  563. bodyvel.P = pep
  564. bodyvel.MaxForce = Vector3.new(pep,pep,pep)
  565. bodyvel.Velocity = faws
  566. debby:AddItem(bodyvel,.2)
  567. end
  568.  
  569. function Dmg(dude,dmg,env,faws,trip,efftyp,toim)
  570. if dude and dude ~= chara then
  571. if dude:FindFirstChild("HITO") then return end
  572. local debounce = Instance.new("BoolValue",dude)
  573. debounce.Name = "HITO"
  574. debby:AddItem(debounce,toim)
  575. local hum = dude:FindFirstChildOfClass("Humanoid")
  576. local dam = dmg+math.random(-env,env)
  577. local teksu = "-"..dam
  578. if hum then
  579. local finhel = hum.Health - dam
  580. if finhel <= 0 and dude:FindFirstChild("DEATHED")==nil then
  581. Instance.new("BoolValue",dude).Name = "DEATHED"
  582. end
  583. hum.Health = hum.Health - dam
  584. end
  585. coroutine.wrap(function()
  586. local naeeym2 = Instance.new("BillboardGui",dude)
  587. naeeym2.Size = UDim2.new(0,100,0,40)
  588. naeeym2.StudsOffset = Vector3.new(0,3,0)
  589. naeeym2.Adornee = dude:FindFirstChild("Head")
  590. naeeym2.Name = "TalkingBillBoard"
  591. local tecks2 = Instance.new("TextLabel",naeeym2)
  592. tecks2.BackgroundTransparency = 1
  593. tecks2.BorderSizePixel = 0
  594. tecks2.Text = teksu
  595. tecks2.Font = "Fantasy"
  596. tecks2.TextSize = 24
  597. tecks2.TextStrokeTransparency = 0
  598. tecks2.TextColor3 = Color3.new(1,1,1)
  599. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  600. tecks2.Size = UDim2.new(1,0,0.5,0)
  601. swait(.2)
  602. for i = 0,1,.05 do
  603. swait()
  604. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  605. tecks2.TextStrokeTransparency = i
  606. tecks2.TextTransparency = i
  607. end
  608. naeeym2:Destroy()
  609. end)()
  610. local torsy = GetDudesTorso(dude)
  611. if torsy then
  612. for i=1,dam/5 do
  613. local blp = Instance.new("Part",EffectModel)
  614. blp.Size = Vector3.new(.3,.3,.3)
  615. blp.BrickColor = BrickColor.new("Crimson")
  616. blp.CFrame = torsy.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  617. blp.Velocity = torsy.CFrame.lookVector*math.random(-8,-8) + torsy.CFrame.rightVector*math.random(-8,8) + Vector3.new(0,math.random(0,5),0)
  618. blp.RotVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  619. --local blm = Instance.new("SpecialMesh",blp)
  620. --blm.MeshType = "Sphere"
  621. coroutine.wrap(function()
  622. swait(.2)
  623. blp.Orientation = Vector3.new(0,blp.Orientation.y,0)
  624. for i=0,1,.1 do
  625. swait()
  626. blp.Transparency = i
  627. blp.Size = blp.Size + Vector3.new(.05,-.05,.05)
  628. end
  629. blp:Destroy()
  630. end)()
  631. end
  632. if efftyp == "Blunt" then
  633. puncheff(torsy)
  634. elseif efftyp == "Sharp" then
  635. slasheff(torsy)
  636. elseif efftyp == "Shot" then
  637. so(144884872,torsy,.9,1)
  638. end
  639. if faws ~= 0 then
  640. BodyVel(torsy,faws)
  641. end
  642. if trip == true then
  643. torsy.CFrame = torsy.CFrame * CFrame.Angles(math.rad(-90),0,0)
  644. torsy.RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  645. end
  646. end
  647. end
  648. end
  649.  
  650. function MagnitudeDmg(par,magni,dmg,env,faws,trip,efftyp,toim)
  651. for _, c in pairs(workspace:GetDescendants()) do
  652. local hum = c:FindFirstChildOfClass("Humanoid")
  653. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  654. local head = GetDudesTorso(c)
  655. if head ~= nil then
  656. local targ = head.Position - par.Position
  657. local mag = targ.magnitude
  658. if magni >= mag and c ~= chara then
  659. Dmg(c,dmg,env,faws,trip,efftyp,toim)
  660. end
  661. end
  662. end
  663. end
  664. end
  665.  
  666. function CamShake(par,magni,env,dur)
  667. coroutine.wrap(function()
  668. for i=0,dur*60 do
  669. swait()
  670. Humanoid.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
  671. end
  672. Humanoid.CameraOffset = Vector3.new(0,0,0)
  673. end)()
  674. end
  675.  
  676. function puncheff(par)
  677. if par.Parent:FindFirstChild("DebounceHit")==nil then
  678. so(386946017,par,math.random(6,8)/10,1)
  679. local bla = Effects.Sphere(par.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(1,1,1),"Neon","White",false,.1)
  680. CamShake(bla,30,.5,.5)
  681. end
  682. end
  683.  
  684. function slasheff(par)
  685. if par.Parent:FindFirstChild("DebounceHit")==nil then
  686. local cho = math.random(1,3)
  687. if cho == 1 then
  688. so(444667824,par,1,1)
  689. elseif cho == 2 then
  690. so(444667844,par,1,1)
  691. elseif cho == 3 then
  692. so(444667859,par,1,1)
  693. end
  694. --function(cf,partsize,meshstart,meshadd,matr,colour,factor)
  695. Effects.Sphere(par.CFrame*CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)),Vector3.new(.5,.5,.5),Vector3.new(1,0,1),Vector3.new(0,5,0),"Neon","Really red",false,.1)
  696. end
  697. end
  698.  
  699. function smasheff(pos,projsiz,projnum,grousiz,grono,grospr,projfor)
  700. local hit,hitpos = rayCast(pos,Vector3.new(0,-1,0),4,chara)
  701. if hit ~= nil then
  702. for i = 1, projnum do
  703. local p = Instance.new("Part",EffectModel)
  704. p.BrickColor = hit.BrickColor
  705. p.Material = hit.Material
  706. p.Size = Vector3.new(projsiz,projsiz,projsiz)
  707. p.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  708. p.CanCollide = false
  709. p.Velocity = projfor
  710. CreateTrailObj(p,Color3.new(1,1,1),Color3.new(1,1,1),0,0).Enabled = true
  711. coroutine.resume(coroutine.create(function()
  712. swait(.2)
  713. p.CanCollide = true
  714. swait(3)
  715. for i = 0,1,.01 do
  716. swait()
  717. p.Transparency = i
  718. end
  719. p:Destroy()
  720. end))
  721. end
  722. for i = 1, grono do
  723. local size = math.random(4,6)
  724. local gtrace = Instance.new("Part",EffectModel)
  725. gtrace.BrickColor = hit.BrickColor
  726. gtrace.Material = hit.Material
  727. gtrace.Size = Vector3.new(grousiz,grousiz,grousiz)
  728. gtrace.Anchored = true
  729. gtrace.CanCollide = false
  730. gtrace.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  731. coroutine.wrap(function()
  732. swait(3)
  733. for i = 0,1,.01 do
  734. swait()
  735. gtrace.Transparency = i
  736. end
  737. gtrace:Destroy()
  738. end)()
  739. end
  740. end
  741. end
  742.  
  743. function attackone()
  744. attack = true
  745. Humanoid.WalkSpeed = 10
  746. for i=0,2,.1 do
  747. swait()
  748. PlayAnimationFromTable({
  749. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  750. CFrame.new(-0.0638873279, 2.01559806, -0.402032375, 0.492402941, -0.214610398, 0.84349376, -0.173647985, 0.925416708, 0.336823881, -0.852869213, -0.312324047, 0.418411195),
  751. CFrame.new(1.10928118, 0.356215954, -1.26063514, 0.766042948, 0.642789483, 0, 0, 0, -1, -0.642789423, 0.766042948, 0),
  752. CFrame.new(-1.95000088, -9.79751348e-07, 8.32974911e-06, 0.766044021, 0.633022547, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.49011612e-07, 0.173648953, 0.984807789),
  753. CFrame.new(0.650009155, -2.5999999, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  754. CFrame.new(-0.650007129, -2.5999999, 1.07288361e-05, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  755. }, .3, false)
  756. end
  757. RATr.Enabled = true
  758. so(487907203,Head,1,3)
  759. so(200632136,RightArm,.6,1)
  760. Humanoid.WalkSpeed = 0
  761. BodyVel(RootPart,RootPart.CFrame.lookVector*70)
  762. for i=0,1,.1 do
  763. swait()
  764. PlayAnimationFromTable({
  765. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  766. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  767. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  768. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  769. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  770. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  771. }, .3, false)
  772. MagnitudeDmg(RightArm,2.5,40,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  773. end
  774. swait(.5)
  775. Humanoid.WalkSpeed = 16
  776. RATr.Enabled = false
  777. attack = false
  778. end
  779.  
  780. function dashattack()
  781. attack = true
  782. Humanoid.WalkSpeed = 2
  783. so(487911937,Head,1,3)
  784. for i=0,2,.1 do
  785. swait()
  786. PlayAnimationFromTable({
  787. CFrame.new(0, -0.260801345, 0.37769106, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  788. CFrame.new(0, 1.88156867, 0.187936544, 1, 0, 0, 0, 0.939692438, -0.342020929, 0, 0.342020959, 0.939692438),
  789. CFrame.new(2.54999161, 0.600001335, 9.71555778e-07, 0, -1, 0, 1, 0, 2.98023224e-08, 2.98023224e-08, 0, 1),
  790. CFrame.new(-2.54999542, 0.599999964, 3.99351336e-07, 0, 1, 0, -1.00000012, 0, 9.83476639e-07, 9.23871994e-07, 0, 1.00000012),
  791. CFrame.new(0.649994314, -2.32730556, 0.445138514, 0.939692736, 0, -0.342019886, 0.116977625, 0.939692736, 0.321393639, 0.321393639, -0.342019886, 0.883022428),
  792. CFrame.new(-0.649998546, -2.32730579, 0.445138097, 0.939692736, 0, 0.342019886, -0.116977625, 0.939692736, 0.321393639, -0.321393639, -0.342019886, 0.883022428),
  793. }, .4, false)
  794. end
  795. RATr.Enabled = true
  796. Humanoid.WalkSpeed = 0
  797. local bodyvel = Instance.new("BodyVelocity",RootPart)
  798. local pep = 10000000
  799. bodyvel.P = pep
  800. bodyvel.MaxForce = Vector3.new(pep,0,pep)
  801. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  802. local dasu = 0
  803. local par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  804. repeat
  805. dasu = dasu + 1
  806. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  807. par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  808. so(10730819,Torso,1,2)
  809. CamShake(Torso,60,.4,.1)
  810. smasheff(Torso.Position,math.random(10,20)/10,math.random(2,3),math.random(10,20)/10,math.random(2,3),2,(RootPart.CFrame.lookVector*-math.random(30,50))+Vector3.new(math.random(-5,5),math.random(50,70),math.random(-5,5)))
  811. swait()
  812. Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(),Vector3.new(1,.2,1),"",10,false,.05)
  813. PlayAnimationFromTable({
  814. CFrame.new(-0.11852926, -0.0870857984, -0.16250591, 0.499998987, 0.433013916, -0.75, 0, 0.866024852, 0.500001073, 0.866025984, -0.25000003, 0.433011562),
  815. CFrame.new(1.67643725e-06, 1.94997621, -1.7765941e-06, 0.866025209, -8.34465027e-07, 0.500000358, 7.30156898e-07, 1.00000012, 3.57627869e-07, -0.500000417, 6.70552254e-08, 0.866025209),
  816. CFrame.new(2.30981135, 0.0232107639, -1.46663569e-05, 0.499999255, -0.866025925, 3.06963921e-06, 0.866025925, 0.499999285, -2.25007534e-06, 4.17232513e-07, 3.78489494e-06, 1),
  817. CFrame.new(-0.942220747, 0.533102334, -1.07246113, 0.173649132, -0.63302058, 0.754407704, 0.98480767, 0.11162056, -0.1330221, -1.62422657e-06, 0.76604557, 0.642786443),
  818. CFrame.new(0.650001526, -2.59999871, -7.62939544e-06, 1, 0, 2.98023224e-08, 0, 1.00000012, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1.00000012),
  819. CFrame.new(-0.957818449, -2.31074858, -0.794715047, 0.939692378, 1.1920929e-07, 0.342020839, 0.116977721, 0.939692855, -0.321393222, -0.321394473, 0.342019558, 0.883022189),
  820. }, .4, false)
  821. MagnitudeDmg(Torso,6,30,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  822. until par ~= nil or dasu >= 100
  823. bodyvel:Destroy()
  824. Humanoid.WalkSpeed = 16
  825. RATr.Enabled = false
  826. attack = false
  827. end
  828.  
  829. function thesurou()
  830. attack = true
  831. Humanoid.WalkSpeed = 0
  832. local grab = nil
  833. local torsy = nil
  834. local hum = nil
  835. for i, v in pairs(FindNearestTorso(Torso.Position, 6)) do
  836. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  837. hum = v:FindFirstChildOfClass("Humanoid")
  838. torsy = GetDudesTorso(v)
  839. grab = v
  840. end
  841. end
  842. so(200632136,RootPart,.8,1)
  843. for i = 0,1,.1 do
  844. swait()
  845. PlayAnimationFromTable({
  846. CFrame.new(0, -0.160800725, -0.377691686, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  847. CFrame.new(0, 2.01372528, -0.214328468, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  848. CFrame.new(1.30359828, 0.346287906, -1.12627494, 0.866025269, 0.500000358, -4.18942193e-07, -0.0868241489, 0.150382817, -0.984807909, -0.492404312, 0.852868497, 0.173647434),
  849. CFrame.new(-1.30359876, 0.346286833, -1.12628198, 0.866025269, -0.500000358, 4.18942193e-07, 0.0868241489, 0.150382817, -0.984807909, 0.492404312, 0.852868497, 0.173647434),
  850. CFrame.new(0.65000087, -2.4212749, -0.479339659, 0.984807849, 0, -0.173647985, -0.0593910702, 0.939692736, -0.33682391, 0.163175747, 0.342019886, 0.925416768),
  851. CFrame.new(-0.649993539, -2.42127419, -0.479341805, 0.984807849, 0, 0.173647985, 0.0593910702, 0.939692736, -0.33682391, -0.163175747, 0.342019886, 0.925416768),
  852. }, .3, false)
  853. end
  854. if grab ~= nil and torsy ~= nil then
  855. so(487911937,Head,1,3)
  856. so(240429615,torsy,1,1)
  857. for i = 0,1,.1 do
  858. swait()
  859. PlayAnimationFromTable({
  860. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  861. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  862. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  863. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  864. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  865. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  866. }, .3, false)
  867. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  868. hum.PlatformStand = true
  869. torsy.Velocity = Vector3.new()
  870. end
  871. for a=1,3 do
  872. for i = 0,1,.1 do
  873. swait()
  874. PlayAnimationFromTable({
  875. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  876. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  877. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  878. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  879. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  880. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  881. }, .3, false)
  882. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  883. hum.PlatformStand = true
  884. torsy.Velocity = Vector3.new()
  885. end
  886. so(200632136,RootPart,.9,1)
  887. for i = 0,1,.2 do
  888. swait()
  889. PlayAnimationFromTable({
  890. CFrame.new(-0.102054864, -0.932198167, 9.983778e-07, 0, 0.766044974, -0.64278698, 0, 0.64278698, 0.766044974, 1, 0, 0),
  891. CFrame.new(0, 1.94997787, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  892. CFrame.new(1.70003557, 0.647316098, -1.51024413, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  893. CFrame.new(-1.95000505, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  894. CFrame.new(0.650000989, -0.993868172, -1.34321105, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  895. CFrame.new(-0.650000989, -2.59999466, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  896. }, .4, false)
  897. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  898. hum.PlatformStand = true
  899. torsy.Velocity = Vector3.new()
  900. end
  901. puncheff(torsy)
  902. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  903. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  904. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  905. for i = 0,1,.1 do
  906. swait()
  907. PlayAnimationFromTable({
  908. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  909. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  910. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  911. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  912. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  913. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  914. }, .3, false)
  915. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  916. hum.PlatformStand = true
  917. torsy.Velocity = Vector3.new()
  918. end
  919. so(200632136,RootPart,.9,1)
  920. for i = 0,1,.2 do
  921. swait()
  922. PlayAnimationFromTable({
  923. CFrame.new(0.102049023, -0.932193279, 0, 0, -0.766044974, 0.64278698, 0, 0.64278698, 0.766044974, -1, 0, 0),
  924. CFrame.new(0, 1.94997406, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  925. CFrame.new(1.70003128, 0.647328019, -1.51025343, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  926. CFrame.new(-1.95000458, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  927. CFrame.new(0.650002003, -0.993867934, -1.34321058, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  928. CFrame.new(-0.650001049, -2.60001373, 1.14440918e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  929. }, .4, false)
  930. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  931. hum.PlatformStand = true
  932. torsy.Velocity = Vector3.new()
  933. end
  934. puncheff(torsy)
  935. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  936. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  937. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  938. end
  939. so(200632136,RootPart,.9,1)
  940. for i = 0,1,.1 do
  941. swait()
  942. PlayAnimationFromTable({
  943. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  944. CFrame.new(0.0492400974, 1.93260896, -0.0852866173, 0.492402941, 0.0868238136, 0.866025984, -0.173647985, 0.984807849, 0, -0.852869213, -0.150383666, 0.499998987),
  945. CFrame.new(2.25130796, 1.15621161, -0.521879852, 0.866025984, -0.43301183, 0.249999613, 0, -0.500000238, -0.866025388, 0.499998987, 0.750000477, -0.433013201),
  946. CFrame.new(-1.95000482, 3.33413482e-07, 2.38418579e-07, 0.76604408, 0.633022606, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.78813934e-07, 0.173648968, 0.98480773),
  947. CFrame.new(0.650005341, -2.5999999, -7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  948. CFrame.new(-0.650006175, -2.5999999, 2.44379044e-06, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  949. }, .4, false)
  950. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  951. hum.PlatformStand = true
  952. torsy.Velocity = Vector3.new()
  953. end
  954. local pato = Instance.new("Part",torsy)
  955. pato.CFrame = torsy.CFrame
  956. pato.Size = Vector3.new(4.1,6.1,1.1)
  957. pato.Transparency = 1
  958. pato.CanCollide = false
  959. pato.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  960. local werudo = Instance.new("Weld",pato)
  961. werudo.Part0 = pato
  962. werudo.Part1 = torsy
  963. torsy.Velocity = RootPart.CFrame.lookVector*150+Vector3.new(0,30,0)
  964. torsy.RotVelocity = Vector3.new(10,10,10)
  965. pato.Touched:connect(function(hit)
  966. if hit:IsDescendantOf(chara)==false then
  967. pato:Destroy()
  968. Dmg(grab,70,3,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*50,true,"Blunt",.3)
  969. so(260430079,torsy,1,5)
  970. MagnitudeDmg(torsy,6,40,3,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  971. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  972. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  973. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  974. end
  975. end)
  976. so(200632136,RootPart,.8,1)
  977. for i = 0,2,.1 do
  978. swait()
  979. PlayAnimationFromTable({
  980. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  981. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  982. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  983. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  984. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  985. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  986. }, .3, false)
  987. end
  988. end
  989. attack = false
  990. Humanoid.WalkSpeed = 8
  991. end
  992.  
  993. function taunt()
  994. attack = true
  995. Humanoid.WalkSpeed = 0
  996. mus.Pitch = 0
  997. local snd = Instance.new("Sound",Head)
  998. snd.Volume = 3
  999. snd.SoundId = "rbxassetid://146333460"
  1000. snd:Play()
  1001. so(487907203,Head,1,3)
  1002. for i = 0,1,.01 do
  1003. swait()
  1004. PlayAnimationFromTable({
  1005. CFrame.new(-7.70094994e-06, 0.0393988565, 0.149780393, 0.999998927, -8.29677447e-08, -4.7053436e-07, 0, 0.984807849, -0.173647985, -6.85358827e-06, 0.173648238, 0.984809279),
  1006. CFrame.new(6.96081361e-06, 1.94950724, -0.513472855, 1, -6.94597475e-07, 3.9392653e-06, -6.94597475e-07, 0.939692855, 0.342019767, -3.93926348e-06, -0.342019796, 0.939692736),
  1007. CFrame.new(1.69018638, 1.65000451, 0.300107032, 0.866022527, 0.500005007, 5.95726306e-06, 0.500005066, -0.866022527, -1.13099813e-05, -4.91738319e-07, 1.27702951e-05, -1.00000012),
  1008. CFrame.new(-1.69020617, 1.6499958, 0.299897015, 0.866027176, -0.49999702, 6.79078403e-06, -0.499997079, -0.866027117, 1.20401382e-05, -1.34110451e-07, -1.38133764e-05, -1.00000012),
  1009. CFrame.new(0.650000513, -2.62530255, 0.310812205, 0.939692974, 0, -0.342019439, 0.0593909882, 0.984807849, 0.163175792, 0.336823434, -0.173647985, 0.925417006),
  1010. CFrame.new(-0.649998724, -2.62530136, 0.310818315, 0.939692497, 0, 0.34202072, -0.0593912043, 0.984807849, 0.163175717, -0.336824685, -0.173647985, 0.925416589),
  1011. }, .1, false)
  1012. end
  1013. so(487907316,Head,1,3)
  1014. for i = 0,1,.01 do
  1015. swait()
  1016. PlayAnimationFromTable({
  1017. CFrame.new(1.55392627e-05, -0.118780732, -0.583496988, 0.999998569, 2.40357622e-07, -4.16312105e-07, 0, 0.866025388, 0.500000238, -9.29446469e-06, -0.500001192, 0.866027057),
  1018. CFrame.new(1.61478602e-05, 1.9034369, 0.0406528115, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1019. CFrame.new(1.35360622, -0.201802224, -0.616510034, 0.866021276, 0.500007153, -5.6077406e-06, -0.433019817, 0.74999243, -0.500005424, -0.250002086, 0.433017761, 0.866022408),
  1020. CFrame.new(-1.35358262, -0.201804206, -0.616507173, 0.866028905, -0.49999395, -4.74162516e-06, 0.433007032, 0.750007033, -0.499994606, 0.249997824, 0.433007747, 0.866028666),
  1021. CFrame.new(0.649987519, -2.44053602, -0.735289276, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1022. CFrame.new(-0.650013626, -2.44054365, -0.735276401, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1023. }, .1, false)
  1024. end
  1025. so(487907203,Head,.9,3)
  1026. for i = 0,1,.01 do
  1027. swait()
  1028. PlayAnimationFromTable({
  1029. CFrame.new(0, -0.599999666, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1030. CFrame.new(3.60608101e-06, 1.94996309, -3.51667404e-06, 0.469848812, 0.342020154, 0.813796282, -0.171001956, 0.939692676, -0.296202868, -0.866025746, 9.79501692e-06, 0.499999583),
  1031. CFrame.new(1.61960268, 1.77223492, -2.74498088e-05, 0.866025388, 0.500000238, 1.34671045e-05, 0.500000238, -0.866025388, -9.50000867e-06, 6.91284913e-06, 1.49608022e-05, -1),
  1032. CFrame.new(-2.50045633, 0.909400702, 7.89161845e-07, -1.0784097e-06, 0.984807849, -0.173647985, 0, -0.173647985, -0.984807849, -1, -1.06202424e-06, 1.8726405e-07),
  1033. CFrame.new(1.36961031, -2.04641271, 4.32031811e-06, 0.866025388, -0.500000238, -7.40492396e-06, 0.500000238, 0.866025388, 1.30000126e-05, -8.71550583e-08, -1.49608022e-05, 1),
  1034. CFrame.new(-0.649993896, -1.99999642, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1035. }, .1, false)
  1036. end
  1037. so(487907316,Head,.9,3)
  1038. for i = 0,1,.01 do
  1039. swait()
  1040. PlayAnimationFromTable({
  1041. CFrame.new(0, -0.699999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1042. CFrame.new(4.35113907e-06, 1.9499656, -2.47359276e-06, 0.499997169, -0.296198249, -0.813799441, 0, 0.939692855, -0.342019647, 0.866027057, 0.171008855, 0.469843775),
  1043. CFrame.new(2.56986904, 0.91509676, 1.86699071e-05, -3.99215896e-05, -0.984806359, 0.173656061, 0, -0.173656061, -0.984806359, 1, -3.93150331e-05, 6.93262609e-06),
  1044. CFrame.new(-1.76206148, 1.33159709, 1.23434656e-05, 0.939692736, -0.342019886, 5.52932834e-05, -0.342019916, -0.939692736, -9.23453536e-06, 5.51170961e-05, -1.02337781e-05, -1),
  1045. CFrame.new(0.650001526, -1.89999652, -0.599994659, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1046. CFrame.new(-1.4295907, -1.91907001, -1.105927e-05, 0.866025388, 0.500000238, -1.4333129e-05, -0.500000238, 0.866025388, -9.00000668e-06, 7.91284765e-06, 1.49608022e-05, 1),
  1047. }, .1, false)
  1048. end
  1049. snd:Destroy()
  1050. mus.Pitch = 1
  1051. Humanoid.WalkSpeed = 16
  1052. attack = false
  1053. end
  1054.  
  1055. Mouse.Button1Down:connect(function()
  1056. if attack == false then
  1057. attackone()
  1058. end
  1059. end)
  1060.  
  1061. local sprintt = 0
  1062.  
  1063. Mouse.KeyDown:connect(function(k)
  1064. k = k:lower()
  1065. if k=='m' then
  1066. if mus.IsPlaying == true then
  1067. mus:Stop()
  1068. elseif mus.IsPaused == true then
  1069. mus:Play()
  1070. end
  1071. end
  1072. if attack == false then
  1073. if k == 'z' then
  1074. thesurou()
  1075. elseif k == 'x' then
  1076. dashattack()
  1077. elseif k == 'g' then
  1078. taunt()
  1079. end
  1080. end
  1081. end)
  1082.  
  1083. prevhp = 800
  1084. Humanoid.HealthChanged:connect(function(hp)
  1085. if hp < prevhp then
  1086. local cho = math.random(1,5)
  1087. local s = Instance.new("Sound",Head)
  1088. if cho == 1 then
  1089. so(480392869,Head,1,3)
  1090. elseif cho == 2 then
  1091. so(480392949,Head,1,3)
  1092. elseif cho == 3 then
  1093. so(480394663,Head,1,3)
  1094. elseif cho == 4 then
  1095. so(480394802,Head,1,3)
  1096. elseif cho == 5 then
  1097. so(480394542,Head,1,3)
  1098. end
  1099. end
  1100. prevhp = hp
  1101. end)
  1102.  
  1103. local soundIds = {142539074, 487912030, 487911937}
  1104. coroutine.wrap(function()
  1105. while wait(math.random(25,30)/10) do
  1106. if Humanoid.Health > 1 and attack == false then
  1107. so(soundIds[math.random(1,3)],Head,1,3)
  1108. end
  1109. end
  1110. end)()
  1111.  
  1112. Humanoid.Died:connect(function()
  1113. mus:Stop()
  1114. so(487907155,Head,1,3)
  1115. swait(5)
  1116. for i = 1,10 do
  1117. swait()
  1118. for i,v in pairs(chara:GetDescendants()) do
  1119. if v:IsA("BasePart") then
  1120. v.Transparency = v.Transparency + .1
  1121. end
  1122. end
  1123. end
  1124. chara:Destroy()
  1125. end)
  1126.  
  1127. coroutine.wrap(function()
  1128. while 1 do
  1129. swait()
  1130. if doe <= 360 then
  1131. doe = doe + 2
  1132. else
  1133. doe = 0
  1134. end
  1135. end
  1136. end)()
  1137.  
  1138. while true do
  1139. swait()
  1140. while true do
  1141. swait()
  1142. if Head:FindFirstChild("mus")==nil then
  1143. mus = Instance.new("Sound",Head)
  1144. mus.Name = "mus"
  1145. mus.SoundId = "rbxassetid://318340174"
  1146. mus.Looped = true
  1147. mus.Volume = 1
  1148. mus:Play()
  1149. end
  1150. local ss = Humanoid:GetState()
  1151. if ss == (Enum.HumanoidStateType.FallingDown or ss == Enum.HumanoidStateType.PlatformStanding) then
  1152. Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1153. end
  1154. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1155. velocity = RootPart.Velocity.y
  1156. sine = sine + change
  1157. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 5.3, chara)
  1158. if RootPart.Velocity.y > 1 and hit == nil then
  1159. Anim = "Jump"
  1160. if attack == false then
  1161. PlayAnimationFromTable({
  1162. CFrame.new(0, 0.0740167201, -0.180228189, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1163. CFrame.new(0, 2.03109002, -0.115844816, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  1164. CFrame.new(1.47152913, -0.278083742, 0.397592455, 0.939692855, 0.342019439, -3.31528156e-08, -0.321393043, 0.883022368, 0.34202078, 0.116977774, -0.321394503, 0.939692497),
  1165. CFrame.new(-1.47150564, -0.27808097, 0.397592992, 0.939692855, -0.342019439, 3.31528156e-08, 0.321393043, 0.883022368, 0.34202078, -0.116977774, -0.321394503, 0.939692497),
  1166. CFrame.new(0.650001526, -1.19999599, -0.600000799, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1167. CFrame.new(-0.649993896, -2.59999466, 5.54323037e-07, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1168. }, .3, false)
  1169. end
  1170. elseif RootPart.Velocity.y < -1 and hit == nil then
  1171. Anim = "Fall"
  1172. if attack == false then
  1173. PlayAnimationFromTable({
  1174. CFrame.new(0, -0.133714333, 0.15832366, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  1175. CFrame.new(0, 2.05995607, -0.632082939, 1, 0, 0, 0, 0.766044796, 0.642787218, 0, -0.642787218, 0.766044855),
  1176. CFrame.new(2.25642705, 0.257112086, -3.82667531e-06, 0.766044319, -0.642787933, -2.9919768e-08, 0.642787993, 0.766044319, 3.87430191e-07, -1.93715096e-07, -2.83122063e-07, 1),
  1177. CFrame.new(-2.25643301, 0.257116973, 9.41694736e-07, 0.766044319, 0.642787933, 2.9919768e-08, -0.642787993, 0.766044319, 3.87430191e-07, 1.93715096e-07, -2.83122063e-07, 1),
  1178. CFrame.new(0.649993896, -1.3999939, -0.600004256, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1179. CFrame.new(-0.650001526, -2.59999371, -3.89218303e-06, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1180. }, .3, false)
  1181. end
  1182. elseif Torsovelocity < 1 and hit ~= nil then
  1183. Anim = "Idle"
  1184. if attack == false then
  1185. change = 1
  1186. PlayAnimationFromTable({
  1187. CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.05 * math.cos((sine)/5), 0),
  1188. CFrame.new(0.0984803587, 1.91524398, -0.170572892, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1189. CFrame.new(1.98214447, 0.0342020541, -0.0883011818, 0.939692676, -0.116977856, -0.321394205, 0, 0.939692736, -0.342019945, 0.342020601, 0.321393609, 0.883022249),
  1190. CFrame.new(-1.51237798, -0.128823012, -0.775815547, 0.766044199, -0.642788053, -3.87430191e-07, 0.413175076, 0.492402881, -0.76604563, 0.492405087, 0.586824656, 0.642786384),
  1191. CFrame.new(0.649999857, -2.5999999, -8.64267349e-07, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1192. CFrame.new(-0.64999789, -2.5999999, -9.53674544e-07, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1193. }, .3, false)
  1194. end
  1195. elseif Torsovelocity > 2 and hit ~= nil then
  1196. Anim = "Walk"
  1197. if attack == false then
  1198. Humanoid.WalkSpeed = 16
  1199. Humanoid.JumpPower = 80
  1200. PlayAnimationFromTable({
  1201. CFrame.new(0, 0.0098747462, -0.187130988, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.Angles(0, math.rad(0 + 10 * math.cos((sine) / 5)), 0),
  1202. CFrame.new(0, 2.01372552, -0.214327857, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849),
  1203. CFrame.new(1.94397354, -0.115067676, -0.230779886, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1204. CFrame.new(-1.95000458, -0.0637510419, -0.214326635, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1205. CFrame.new(0.649997711, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0+ .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0),
  1206. CFrame.new(-0.650001526, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0- .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0),
  1207. }, .3, false)
  1208. end
  1209. end
  1210. end
  1211. end
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