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Star ehh

Mar 17th, 2020
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  1. ---IS THIS A JOJO SCRIPT?!?!!?!?
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Happy halloween
  5. ---Last script probably
  6.  
  7. ---I couldnt make a GUI cuz im lazy so
  8. -----KEYDOWNS------
  9. --- E(Hold) - OverHeaven Ora Barrages
  10. --- R - OverHeaven Strong Hit
  11. --- T - OverHeaven Blast
  12. --- F - TimeStop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  15. ------This is a Play Fair script(None of that one shot stuff)
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  18. print("FE Compatibility: by WaverlyCole & Mokiros")
  19. InternalData = {}
  20. do
  21. script.Parent = owner.Character
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput"
  24. local function NewFakeEvent()
  25. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  26. return Fake
  27. end
  28. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  29. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  30. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  31. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  32. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  33. local function TriggerEvent(self,Event,...)
  34. local Trigger = Mouse[Event]
  35. if Trigger and Trigger.fakeEvent and Trigger.Function then
  36. Trigger.Function(...)
  37. end
  38. end
  39. Mouse.TrigEvent = TriggerEvent
  40. UserInputService.TrigEvent = TriggerEvent
  41. Event.OnServerEvent:Connect(function(FiredBy,Input)
  42. if FiredBy.Name ~= owner.Name then end
  43. if Input.MouseEvent then
  44. Mouse.Target = Input.Target
  45. Mouse.Hit = Input.Hit
  46. else
  47. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  48. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  50. end
  51. for _,Action in pairs(ContextActionService.Actions) do
  52. for _,Key in pairs(Action.Keys) do
  53. if Key==Input.KeyCode then
  54. Action.Function(Action.Name,Input.UserInputState,Input)
  55. end
  56. end
  57. end
  58. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  59. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  60. end
  61. end)
  62. InternalData["Mouse"] = Mouse
  63. InternalData["ContextActionService"] = ContextActionService
  64. InternalData["UserInputService"] = UserInputService
  65. Event.Parent = NLS([[
  66. local Player = owner
  67. local Event = script:WaitForChild("UserInput")
  68. local UserInputService = game:GetService("UserInputService")
  69. local Mouse = Player:GetMouse()
  70. local Input = function(Input,gameProcessedEvent)
  71. if gameProcessedEvent then return end
  72. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  73. end
  74. UserInputService.InputBegan:Connect(Input)
  75. UserInputService.InputEnded:Connect(Input)
  76. local Hit,Target
  77. while wait(1/30) do
  78. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  79. Hit,Target = Mouse.Hit,Mouse.Target
  80. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  81. end
  82. end
  83. ]],owner.Character)
  84. end
  85. RealGame = game;game = setmetatable({},{
  86. __index = function (self,Index)
  87. local Sandbox = function (Thing)
  88. if Thing:IsA("Player") then
  89. local RealPlayer = Thing
  90. return setmetatable({},{
  91. __index = function (self,Index)
  92. local Type = type(RealPlayer[Index])
  93. if Type == "function" then
  94. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  95. return function (self)
  96. return InternalData["Mouse"]
  97. end
  98. end
  99. return function (self,...)
  100. return RealPlayer[Index](RealPlayer,...)
  101. end
  102. else
  103. return RealPlayer[Index]
  104. end
  105. end;
  106. __tostring = function(self)
  107. return RealPlayer.Name
  108. end
  109. })
  110. end
  111. end
  112. if RealGame[Index] then
  113. local Type = type(RealGame[Index])
  114. if Type == "function" then
  115. if Index:lower() == "getservice" or Index:lower() == "service" then
  116. return function (self,Service)
  117. if Service:lower() == "players" then
  118. return setmetatable({},{
  119. __index = function (self2,Index2)
  120. local RealService = RealGame:GetService(Service)
  121. local Type2 = type(Index2)
  122. if Type2 == "function" then
  123. return function (self,...)
  124. return RealService[Index2](RealService,...)
  125. end
  126. else
  127. if Index2:lower() == "localplayer" then
  128. return Sandbox(owner)
  129. end
  130. return RealService[Index2]
  131. end
  132. end;
  133. __tostring = function(self)
  134. return RealGame:GetService(Service).Name
  135. end
  136. })
  137. elseif Service:lower() == "contextactionservice" then
  138. return InternalData["ContextActionService"]
  139. elseif Service:lower() == "contextactionservice" then
  140. return InternalData["UserInputService"]
  141. elseif Service:lower() == "runservice" then
  142. return setmetatable({},{
  143. __index = function(self2,Index2)
  144. local RealService = RealGame:GetService(Service)
  145. local Type2 = type(Index2)
  146. if Type2 == "function" then
  147. return function (self,...)
  148. return RealService[Index2](RealService,...)
  149. end
  150. else
  151. if Index2:lower() == "bindtorenderstep" then
  152. return function (self,Name,Priority,Function)
  153. return RealGame:GetService("RunService").Stepped:Connect(Function)
  154. end
  155. end
  156. if Index2:lower() == "renderstepped" then
  157. return RealService["Stepped"]
  158. end
  159. return RealService[Index2]
  160. end
  161. end
  162. })
  163. else
  164. return RealGame:GetService(Service)
  165. end
  166. end
  167. end
  168. return function (self,...)
  169. return RealGame[Index](RealGame,...)
  170. end
  171. else
  172. if game:GetService(Index) then
  173. return game:GetService(Index)
  174. end
  175. return RealGame[Index]
  176. end
  177. else
  178. return nil
  179. end
  180. end
  181. });Game = game;owner = game:GetService("Players").LocalPlayer
  182. print("Complete! Running...")
  183.  
  184. wait(0.1)
  185. local Player = game.Players.LocalPlayer
  186. local Character = Player.Character
  187. local Humanoid = Character.Humanoid
  188. local Mouse = Player:GetMouse()
  189. local LeftArm = Character["Left Arm"]
  190. local RightArm = Character["Right Arm"]
  191. local LeftLeg = Character["Left Leg"]
  192. local RightLeg = Character["Right Leg"]
  193. local Head = Character.Head
  194. local Torso = Character.Torso
  195. local Camera = game.Workspace.CurrentCamera
  196. local RootPart = Character.HumanoidRootPart
  197. local RootJoint = RootPart.RootJoint
  198. local Pause = false
  199. local attack = false
  200. local Change = false
  201. local DDZ = false
  202. local LOL = false
  203. local Anim = 'Idle'
  204. local attacktype = 1
  205. local delays = false
  206. local play = true
  207. local Time = 7
  208. local targetted = nil
  209. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  210. local velocity = RootPart.Velocity.y
  211. local sine = 0
  212. local change = 1
  213. local D = false
  214. Loop = false
  215. local DD = false
  216. local doe = 0
  217. local Create = LoadLibrary("RbxUtility").Create
  218. local Stand = Instance.new("Model",Character)
  219. Stand.Name = "Stand"
  220. local ST = Instance.new("Part",Stand)
  221. ST.Size = Vector3.new(2,2,1)
  222. ST.BrickColor = BrickColor.new("White")
  223. ST.CanCollide = false
  224. local ST2 = Instance.new("SpecialMesh",ST)
  225. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  226. ST2.Scale = Vector3.new(1,1,1)
  227. local ST3 = Instance.new("Weld",ST)
  228. ST3.Part0 = RootPart
  229. ST3.Part1 = ST
  230. ST3.C0 = CFrame.new(0,0,0)
  231. local SH = Instance.new("Part",Stand)
  232. SH.Size = Vector3.new(1.25,1.25,1.25)
  233. SH.CanCollide = false
  234. SH.BrickColor = BrickColor.new("White")
  235. local SH2 = Instance.new("SpecialMesh",SH)
  236. SH2.MeshType = "Head"
  237. SH2.Scale = Vector3.new(1,1,1)
  238. local SH2 = Instance.new("Weld",SH)
  239. SH2.Part0 = ST
  240. SH2.Part1 = SH
  241. SH2.C0 = CFrame.new(0,1.5,0)
  242. local SRA = Instance.new("Part",Stand)
  243. SRA.Size = Vector3.new(1,2,1)
  244. SRA.CanCollide = false
  245. SRA.BrickColor = BrickColor.new("White")
  246. local SRA2 = Instance.new("SpecialMesh",SRA)
  247. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  248. SRA2.Scale = Vector3.new(1,1,1)
  249. local SRA3 = Instance.new("Weld",SRA)
  250. SRA3.Part0 = ST
  251. SRA3.Part1 = SRA
  252. SRA3.C0 = CFrame.new(1.5,0,0)
  253. local SLA = Instance.new("Part",Stand)
  254. SLA.Size = Vector3.new(1,2,1)
  255. SLA.CanCollide = false
  256. SLA.BrickColor = BrickColor.new("White")
  257. local SLA2 = Instance.new("SpecialMesh",SLA)
  258. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  259. SLA2.Scale = Vector3.new(1,1,1)
  260. local SLA3 = Instance.new("Weld",SLA)
  261. SLA3.Part0 = ST
  262. SLA3.Part1 = SLA
  263. SLA3.C0 = CFrame.new(-1.5,0,0)
  264. local SRL = Instance.new("Part",Stand)
  265. SRL.Size = Vector3.new(1,2,1)
  266. SRL.CanCollide = false
  267. SRL.BrickColor = BrickColor.new("White")
  268. local SRL2 = Instance.new("SpecialMesh",SRL)
  269. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  270. SRL2.Scale = Vector3.new(1,1,1)
  271. local SRL3 = Instance.new("Weld",SRL)
  272. SRL3.Part0 = ST
  273. SRL3.Part1 = SRL
  274. SRL3.C0 = CFrame.new(0.5,-2,0)
  275. local SLL = Instance.new("Part",Stand)
  276. SLL.Size = Vector3.new(1,2,1)
  277. SLL.CanCollide = false
  278. SLL.BrickColor = BrickColor.new("White")
  279. local SLL2 = Instance.new("SpecialMesh",SLL)
  280. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  281. SLL2.Scale = Vector3.new(1,1,1)
  282. local SLL3 = Instance.new("Weld",SLL)
  283. SLL3.Part0 = ST
  284. SLL3.Part1 = SLL
  285. SLL3.C0 = CFrame.new(-0.5,-2,0)
  286. local FlA = Instance.new("ParticleEmitter",SRA)
  287. FlA.Texture = "rbxassetid://263837009"
  288. FlA.Size = NumberSequence.new(0.6)
  289. FlA.Rotation = NumberRange.new(-100, 100)
  290. FlA.RotSpeed = NumberRange.new(-200, 200)
  291. FlA.Transparency = NumberSequence.new(0,1)
  292. FlA.Speed = NumberRange.new(0.1)
  293. FlA.ZOffset = -0.1
  294. FlA.Lifetime = NumberRange.new(1)
  295. FlA.Rate = 1111
  296. FlA.LockedToPart = true
  297. FlA.LightEmission = 1
  298. FlA.VelocitySpread = 12121
  299. local ZZA = Instance.new("ParticleEmitter",SRA)
  300. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  301. ZZA.Size = NumberSequence.new(0.005)
  302. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  303. ZZA.RotSpeed = NumberRange.new(-200, 200)
  304. ZZA.Transparency = NumberSequence.new(0.7)
  305. ZZA.Lifetime = NumberRange.new(1)
  306. ZZA.Speed = NumberRange.new(0.48)
  307. ZZA.Rate = 1231231
  308. ZZA.ZOffset = 0.1
  309. ZZA.LockedToPart = true
  310. ZZA.LightEmission = 1e9
  311. ZZA.LightInfluence = 1e9
  312. local FlA1 = Instance.new("ParticleEmitter",SLA)
  313. FlA1.Texture = "rbxassetid://263837009"
  314. FlA1.Size = NumberSequence.new(0.6)
  315. FlA1.Rotation = NumberRange.new(-100, 100)
  316. FlA1.RotSpeed = NumberRange.new(-200, 200)
  317. FlA1.Transparency = NumberSequence.new(0,1)
  318. FlA1.Speed = NumberRange.new(0.1)
  319. FlA1.ZOffset = -0.1
  320. FlA1.Lifetime = NumberRange.new(1)
  321. FlA1.Rate = 1111
  322. FlA1.LockedToPart = true
  323. FlA1.LightEmission = 1
  324. FlA1.VelocitySpread = 12121
  325. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  326. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  327. ZZA1.Size = NumberSequence.new(0.005)
  328. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  329. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  330. ZZA1.Transparency = NumberSequence.new(0.7)
  331. ZZA1.Lifetime = NumberRange.new(1)
  332. ZZA1.Speed = NumberRange.new(0.48)
  333. ZZA1.Rate = 1231231
  334. ZZA1.ZOffset = 0.1
  335. ZZA1.LockedToPart = true
  336. ZZA1.LightEmission = 1e9
  337. ZZA1.LightInfluence = 1e9
  338. local FlA2 = Instance.new("ParticleEmitter",ST)
  339. FlA2.Texture = "rbxassetid://263837009"
  340. FlA2.Size = NumberSequence.new(0.6)
  341. FlA2.Rotation = NumberRange.new(-100, 100)
  342. FlA2.RotSpeed = NumberRange.new(-200, 200)
  343. FlA2.Transparency = NumberSequence.new(0,1)
  344. FlA2.Speed = NumberRange.new(0.1)
  345. FlA2.ZOffset = -0.1
  346. FlA2.Lifetime = NumberRange.new(1)
  347. FlA2.Rate = 1111
  348. FlA2.LockedToPart = true
  349. FlA2.LightEmission = 1
  350. FlA2.VelocitySpread = 12121
  351. local ZZA2 = Instance.new("ParticleEmitter",ST)
  352. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  353. ZZA2.Size = NumberSequence.new(0.005)
  354. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  355. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  356. ZZA2.Transparency = NumberSequence.new(0.7)
  357. ZZA2.Lifetime = NumberRange.new(1)
  358. ZZA2.Speed = NumberRange.new(0.48)
  359. ZZA2.Rate = 1231231
  360. ZZA2.ZOffset = 0.1
  361. ZZA2.LockedToPart = true
  362. ZZA2.LightEmission = 1e9
  363. ZZA2.LightInfluence = 1e9
  364. local FlA3 = Instance.new("ParticleEmitter",SRL)
  365. FlA3.Texture = "rbxassetid://"
  366. FlA3.Size = NumberSequence.new(0.6)
  367. FlA3.Rotation = NumberRange.new(-100, 100)
  368. FlA3.RotSpeed = NumberRange.new(-200, 200)
  369. FlA3.Transparency = NumberSequence.new(0,1)
  370. FlA3.Speed = NumberRange.new(0.1)
  371. FlA3.ZOffset = -0.1
  372. FlA3.Lifetime = NumberRange.new(1)
  373. FlA3.Rate = 1111
  374. FlA3.LockedToPart = true
  375. FlA3.LightEmission = 1
  376. FlA3.VelocitySpread = 12121
  377. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  378. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  379. ZZA3.Size = NumberSequence.new(0.005)
  380. ZZA3.Color = ColorSequence.new(Color3.fromRGB(0,0,0))
  381. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  382. ZZA3.Transparency = NumberSequence.new(0.7)
  383. ZZA3.Lifetime = NumberRange.new(1)
  384. ZZA3.Speed = NumberRange.new(0.48)
  385. ZZA3.Rate = 1231231
  386. ZZA3.ZOffset = 0.1
  387. ZZA3.LockedToPart = true
  388. ZZA3.LightEmission = 1e9
  389. ZZA3.LightInfluence = 1e9
  390. local FlA4 = Instance.new("ParticleEmitter",SLL)
  391. FlA4.Texture = "rbxassetid://263837009"
  392. FlA4.Size = NumberSequence.new(0.6)
  393. FlA4.Rotation = NumberRange.new(-100, 100)
  394. FlA4.RotSpeed = NumberRange.new(-200, 200)
  395. FlA4.Transparency = NumberSequence.new(0,1)
  396. FlA4.Speed = NumberRange.new(0.1)
  397. FlA4.ZOffset = -0.1
  398. FlA4.Lifetime = NumberRange.new(1)
  399. FlA4.Rate = 1111
  400. FlA4.LockedToPart = true
  401. FlA4.LightEmission = 1
  402. FlA4.VelocitySpread = 12121
  403. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  404. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  405. ZZA4.Size = NumberSequence.new(0.005)
  406. ZZA4.Color = ColorSequence.new(Color3.fromRGB(0,0,0))
  407. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  408. ZZA4.Transparency = NumberSequence.new(0.7)
  409. ZZA4.Lifetime = NumberRange.new(1)
  410. ZZA4.Speed = NumberRange.new(0.48)
  411. ZZA4.Rate = 1231231
  412. ZZA4.ZOffset = 0.1
  413. ZZA4.LockedToPart = true
  414. ZZA4.LightEmission = 1e9
  415. ZZA4.LightInfluence = 1e9
  416. local FlA5 = Instance.new("ParticleEmitter",SH)
  417. FlA5.Texture = "rbxassetid://263837009"
  418. FlA5.Size = NumberSequence.new(0.6)
  419. FlA5.Rotation = NumberRange.new(-100, 100)
  420. FlA5.RotSpeed = NumberRange.new(-200, 200)
  421. FlA5.Transparency = NumberSequence.new(0,1)
  422. FlA5.Speed = NumberRange.new(0.1)
  423. FlA5.ZOffset = -0.1
  424. FlA5.Lifetime = NumberRange.new(1)
  425. FlA5.Rate = 20
  426. FlA5.LockedToPart = true
  427. FlA5.LightEmission = 1
  428. FlA5.VelocitySpread = 12121
  429. local ZZA5 = Instance.new("ParticleEmitter",SH)
  430. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  431. ZZA5.Size = NumberSequence.new(0.005)
  432. ZZA5.Color = ColorSequence.new(Color3.fromRGB(0,0,0))
  433. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  434. ZZA5.Transparency = NumberSequence.new(0.7)
  435. ZZA5.Lifetime = NumberRange.new(1)
  436. ZZA5.Speed = NumberRange.new(0.48)
  437. ZZA5.Rate = 1231233
  438. ZZA5.ZOffset = 0.1
  439. ZZA5.LockedToPart = true
  440. ZZA5.LightEmission = 1e9
  441. ZZA5.LightInfluence = 1e9
  442. FlA.Enabled = false
  443. FlA1.Enabled = false
  444. FlA2.Enabled = false
  445. FlA3.Enabled = false
  446. FlA4.Enabled = false
  447. FlA5.Enabled = false
  448. ZZA.Enabled= false
  449. ZZA1.Enabled = false
  450. ZZA2.Enabled = false
  451. ZZA3.Enabled = false
  452. ZZA4.Enabled = false
  453. ZZA5.Enabled = false
  454. local Face = Instance.new("Decal",SH)
  455. Face.Face = "Front"
  456. Face.Texture = "rbxassetid://"
  457. local StarH = Instance.new("Part",Stand)
  458. StarH.BrickColor = BrickColor.new("Black")
  459. StarH.CanCollide = false
  460. local StarH2 = Instance.new("SpecialMesh",StarH)
  461. StarH2.MeshId = "rbxassetid://1241662062"
  462. StarH2.Scale = Vector3.new(1.2,1.2,1.2)
  463. local StarH3 = Instance.new("Weld",StarH)
  464. StarH3.Part0 = SH
  465. StarH3.Part1 = StarH
  466. StarH3.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
  467. local Scarf = Instance.new("Part",Stand)
  468. Scarf.BrickColor = BrickColor.new("Black")
  469. Scarf.CanCollide = false
  470. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  471. Scarf2.MeshId = "rbxassetid://873798502"
  472. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  473. local Scarf3 = Instance.new("Weld",Scarf)
  474. Scarf3.Part0 = SH
  475. Scarf3.Part1 = Scarf
  476. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  477. local Shoulder = Instance.new("Part",Stand)
  478. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  479. Shoulder.CanCollide = false
  480. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  481. Shoulder2.MeshId = "rbxassetid://1241662062"
  482. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  483. local Shoulder3 = Instance.new("Weld",Shoulder)
  484. Shoulder3.Part0 = SRA
  485. Shoulder3.Part1 = Shoulder
  486. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  487. Humanoid.Animator.Parent = nil
  488. Character.Animate.Parent = nil
  489. mas = Instance.new("Model",game:GetService("Lighting"))
  490. WeldConstraint0 = Instance.new("WeldConstraint")
  491. WeldConstraint1 = Instance.new("WeldConstraint")
  492. WeldConstraint2 = Instance.new("WeldConstraint")
  493. WeldConstraint3 = Instance.new("WeldConstraint")
  494. WeldConstraint4 = Instance.new("WeldConstraint")
  495. WeldConstraint5 = Instance.new("WeldConstraint")
  496. WeldConstraint6 = Instance.new("WeldConstraint")
  497. WeldConstraint7 = Instance.new("WeldConstraint")
  498. WeldConstraint8 = Instance.new("WeldConstraint")
  499. WeldConstraint9 = Instance.new("WeldConstraint")
  500. WeldConstraint10 = Instance.new("WeldConstraint")
  501. WeldConstraint11 = Instance.new("WeldConstraint")
  502. WeldConstraint12 = Instance.new("WeldConstraint")
  503. WeldConstraint13 = Instance.new("WeldConstraint")
  504. Part14 = Instance.new("Part")
  505. Part15 = Instance.new("Part")
  506. WeldConstraint16 = Instance.new("WeldConstraint")
  507. WeldConstraint17 = Instance.new("WeldConstraint")
  508. WeldConstraint18 = Instance.new("WeldConstraint")
  509. WeldConstraint19 = Instance.new("WeldConstraint")
  510. WeldConstraint20 = Instance.new("WeldConstraint")
  511. WeldConstraint21 = Instance.new("WeldConstraint")
  512. WeldConstraint22 = Instance.new("WeldConstraint")
  513. WeldConstraint23 = Instance.new("WeldConstraint")
  514. WeldConstraint24 = Instance.new("WeldConstraint")
  515. WeldConstraint25 = Instance.new("WeldConstraint")
  516. WeldConstraint26 = Instance.new("WeldConstraint")
  517. WeldConstraint27 = Instance.new("WeldConstraint")
  518. WeldConstraint28 = Instance.new("WeldConstraint")
  519. WeldConstraint29 = Instance.new("WeldConstraint")
  520. Part30 = Instance.new("Part")
  521. Part31 = Instance.new("Part")
  522. Part32 = Instance.new("Part")
  523. Part33 = Instance.new("Part")
  524. Part34 = Instance.new("Part")
  525. Part35 = Instance.new("Part")
  526. Part36 = Instance.new("Part")
  527. Part37 = Instance.new("Part")
  528. Part38 = Instance.new("Part")
  529. Part39 = Instance.new("Part")
  530. Part40 = Instance.new("Part")
  531. Part41 = Instance.new("Part")
  532. Part42 = Instance.new("Part")
  533. WeldConstraint20.Parent = Part15
  534. WeldConstraint20.Part0 = Part15
  535. WeldConstraint20.Part1 = Part33
  536. WeldConstraint22.Parent = Part15
  537. WeldConstraint22.Part0 = Part15
  538. WeldConstraint22.Part1 = Part35
  539. WeldConstraint21.Parent = Part15
  540. WeldConstraint21.Part0 = Part15
  541. WeldConstraint21.Part1 = Part34
  542. WeldConstraint23.Parent = Part15
  543. WeldConstraint23.Part0 = Part15
  544. WeldConstraint23.Part1 = Part36
  545. WeldConstraint24.Parent = Part15
  546. WeldConstraint24.Part0 = Part15
  547. WeldConstraint24.Part1 = Part37
  548. WeldConstraint25.Parent = Part15
  549. WeldConstraint25.Part0 = Part15
  550. WeldConstraint25.Part1 = Part38
  551. WeldConstraint26.Parent = Part15
  552. WeldConstraint26.Part0 = Part15
  553. WeldConstraint26.Part1 = Part39
  554. WeldConstraint27.Parent = Part15
  555. WeldConstraint27.Part0 = Part15
  556. WeldConstraint27.Part1 = Part40
  557. WeldConstraint29.Parent = Part15
  558. WeldConstraint29.Part0 = Part15
  559. WeldConstraint29.Part1 = Part42
  560. WeldConstraint28.Parent = Part15
  561. WeldConstraint28.Part0 = Part15
  562. WeldConstraint28.Part1 = Part41
  563. WeldConstraint16.Parent = Part15
  564. WeldConstraint16.Part0 = Part15
  565. WeldConstraint16.Part1 = Part14
  566. WeldConstraint17.Parent = Part15
  567. WeldConstraint17.Part0 = Part15
  568. WeldConstraint17.Part1 = Part30
  569. WeldConstraint18.Parent = Part15
  570. WeldConstraint18.Part0 = Part15
  571. WeldConstraint18.Part1 = Part31
  572. WeldConstraint19.Parent = Part15
  573. WeldConstraint19.Part0 = Part15
  574. WeldConstraint19.Part1 = Part32
  575. Part14.Name = "Glove"
  576. Part14.Parent = mas
  577. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  578. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  579. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  580. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  581. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  582. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  583. Part14.BottomSurface = Enum.SurfaceType.Smooth
  584. Part14.BrickColor = BrickColor.new("Pastel yellow")
  585. Part14.CanCollide = false
  586. Part14.Material = Enum.Material.SmoothPlastic
  587. Part14.TopSurface = Enum.SurfaceType.Smooth
  588. Part14.brickColor = BrickColor.new("Pastel yellow")
  589. Part15.Name = "LeftHandle"
  590. Part15.Parent = mas
  591. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  592. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  593. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  594. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  595. Part15.Color = Color3.new(1, 1, 0)
  596. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  597. Part15.BottomSurface = Enum.SurfaceType.Smooth
  598. Part15.BrickColor = BrickColor.new("New Yeller")
  599. Part15.CanCollide = false
  600. Part15.Material = Enum.Material.SmoothPlastic
  601. Part15.TopSurface = Enum.SurfaceType.Smooth
  602. Part15.brickColor = BrickColor.new("New Yeller")
  603. Part15.Shape = Enum.PartType.Ball
  604. WeldConstraint16.Parent = Part15
  605. WeldConstraint16.Part0 = Part15
  606. WeldConstraint16.Part1 = Part14
  607. WeldConstraint17.Parent = Part15
  608. WeldConstraint17.Part0 = Part15
  609. WeldConstraint17.Part1 = Part30
  610. WeldConstraint18.Parent = Part15
  611. WeldConstraint18.Part0 = Part15
  612. WeldConstraint18.Part1 = Part31
  613. WeldConstraint19.Parent = Part15
  614. WeldConstraint19.Part0 = Part15
  615. WeldConstraint19.Part1 = Part32
  616. WeldConstraint20.Parent = Part15
  617. WeldConstraint20.Part0 = Part15
  618. WeldConstraint20.Part1 = Part33
  619. WeldConstraint21.Parent = Part15
  620. WeldConstraint21.Part0 = Part15
  621. WeldConstraint21.Part1 = Part34
  622. WeldConstraint22.Parent = Part15
  623. WeldConstraint22.Part0 = Part15
  624. WeldConstraint22.Part1 = Part35
  625. WeldConstraint23.Parent = Part15
  626. WeldConstraint23.Part0 = Part15
  627. WeldConstraint23.Part1 = Part36
  628. WeldConstraint24.Parent = Part15
  629. WeldConstraint24.Part0 = Part15
  630. WeldConstraint24.Part1 = Part37
  631. WeldConstraint25.Parent = Part15
  632. WeldConstraint25.Part0 = Part15
  633. WeldConstraint25.Part1 = Part38
  634. WeldConstraint26.Parent = Part15
  635. WeldConstraint26.Part0 = Part15
  636. WeldConstraint26.Part1 = Part39
  637. WeldConstraint27.Parent = Part15
  638. WeldConstraint27.Part0 = Part15
  639. WeldConstraint27.Part1 = Part40
  640. WeldConstraint28.Parent = Part15
  641. WeldConstraint28.Part0 = Part15
  642. WeldConstraint28.Part1 = Part41
  643. WeldConstraint29.Parent = Part15
  644. WeldConstraint29.Part0 = Part15
  645. WeldConstraint29.Part1 = Part42
  646. Part30.Parent = mas
  647. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  648. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  649. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  650. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  651. Part30.Color = Color3.new(1, 1, 0)
  652. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  653. Part30.BottomSurface = Enum.SurfaceType.Smooth
  654. Part30.BrickColor = BrickColor.new("New Yeller")
  655. Part30.CanCollide = false
  656. Part30.Material = Enum.Material.SmoothPlastic
  657. Part30.TopSurface = Enum.SurfaceType.Smooth
  658. Part30.brickColor = BrickColor.new("New Yeller")
  659. Part30.Shape = Enum.PartType.Ball
  660. Part31.Parent = mas
  661. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  662. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  663. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  664. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  665. Part31.Color = Color3.new(1, 1, 0)
  666. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  667. Part31.BottomSurface = Enum.SurfaceType.Smooth
  668. Part31.BrickColor = BrickColor.new("New Yeller")
  669. Part31.CanCollide = false
  670. Part31.Material = Enum.Material.SmoothPlastic
  671. Part31.TopSurface = Enum.SurfaceType.Smooth
  672. Part31.brickColor = BrickColor.new("New Yeller")
  673. Part31.Shape = Enum.PartType.Ball
  674. Part32.Parent = mas
  675. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  676. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  677. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  678. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  679. Part32.Color = Color3.new(1, 1, 0)
  680. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  681. Part32.BottomSurface = Enum.SurfaceType.Smooth
  682. Part32.BrickColor = BrickColor.new("New Yeller")
  683. Part32.CanCollide = false
  684. Part32.Material = Enum.Material.SmoothPlastic
  685. Part32.TopSurface = Enum.SurfaceType.Smooth
  686. Part32.brickColor = BrickColor.new("New Yeller")
  687. Part32.Shape = Enum.PartType.Ball
  688. Part33.Parent = mas
  689. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  690. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  691. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  692. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  693. Part33.Color = Color3.new(1, 1, 0)
  694. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  695. Part33.BottomSurface = Enum.SurfaceType.Smooth
  696. Part33.BrickColor = BrickColor.new("New Yeller")
  697. Part33.CanCollide = false
  698. Part33.Material = Enum.Material.SmoothPlastic
  699. Part33.TopSurface = Enum.SurfaceType.Smooth
  700. Part33.brickColor = BrickColor.new("New Yeller")
  701. Part33.Shape = Enum.PartType.Ball
  702. Part34.Parent = mas
  703. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  704. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  705. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  706. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  707. Part34.Color = Color3.new(1, 1, 0)
  708. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  709. Part34.BottomSurface = Enum.SurfaceType.Smooth
  710. Part34.BrickColor = BrickColor.new("New Yeller")
  711. Part34.CanCollide = false
  712. Part34.Material = Enum.Material.SmoothPlastic
  713. Part34.TopSurface = Enum.SurfaceType.Smooth
  714. Part34.brickColor = BrickColor.new("New Yeller")
  715. Part34.Shape = Enum.PartType.Ball
  716. Part35.Parent = mas
  717. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  718. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  719. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  720. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  721. Part35.Color = Color3.new(1, 1, 0)
  722. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  723. Part35.BottomSurface = Enum.SurfaceType.Smooth
  724. Part35.BrickColor = BrickColor.new("New Yeller")
  725. Part35.CanCollide = false
  726. Part35.Material = Enum.Material.SmoothPlastic
  727. Part35.TopSurface = Enum.SurfaceType.Smooth
  728. Part35.brickColor = BrickColor.new("New Yeller")
  729. Part35.Shape = Enum.PartType.Ball
  730. Part36.Parent = mas
  731. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  732. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  733. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  734. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  735. Part36.Color = Color3.new(1, 1, 0)
  736. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  737. Part36.BottomSurface = Enum.SurfaceType.Smooth
  738. Part36.BrickColor = BrickColor.new("New Yeller")
  739. Part36.CanCollide = false
  740. Part36.Material = Enum.Material.SmoothPlastic
  741. Part36.TopSurface = Enum.SurfaceType.Smooth
  742. Part36.brickColor = BrickColor.new("New Yeller")
  743. Part36.Shape = Enum.PartType.Ball
  744. Part37.Parent = mas
  745. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  746. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  747. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  748. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  749. Part37.Color = Color3.new(1, 1, 0)
  750. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  751. Part37.BottomSurface = Enum.SurfaceType.Smooth
  752. Part37.BrickColor = BrickColor.new("New Yeller")
  753. Part37.CanCollide = false
  754. Part37.Material = Enum.Material.SmoothPlastic
  755. Part37.TopSurface = Enum.SurfaceType.Smooth
  756. Part37.brickColor = BrickColor.new("New Yeller")
  757. Part37.Shape = Enum.PartType.Ball
  758. Part38.Parent = mas
  759. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  760. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  761. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  762. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  763. Part38.Color = Color3.new(1, 1, 0)
  764. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  765. Part38.BottomSurface = Enum.SurfaceType.Smooth
  766. Part38.BrickColor = BrickColor.new("New Yeller")
  767. Part38.CanCollide = false
  768. Part38.Material = Enum.Material.SmoothPlastic
  769. Part38.TopSurface = Enum.SurfaceType.Smooth
  770. Part38.brickColor = BrickColor.new("New Yeller")
  771. Part38.Shape = Enum.PartType.Ball
  772. Part39.Parent = mas
  773. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  774. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  775. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  776. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  777. Part39.Color = Color3.new(1, 1, 0)
  778. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  779. Part39.BottomSurface = Enum.SurfaceType.Smooth
  780. Part39.BrickColor = BrickColor.new("New Yeller")
  781. Part39.CanCollide = false
  782. Part39.Material = Enum.Material.SmoothPlastic
  783. Part39.TopSurface = Enum.SurfaceType.Smooth
  784. Part39.brickColor = BrickColor.new("New Yeller")
  785. Part39.Shape = Enum.PartType.Ball
  786. Part40.Parent = mas
  787. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  788. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  789. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  790. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  791. Part40.Color = Color3.new(1, 1, 0)
  792. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  793. Part40.BottomSurface = Enum.SurfaceType.Smooth
  794. Part40.BrickColor = BrickColor.new("New Yeller")
  795. Part40.CanCollide = false
  796. Part40.Material = Enum.Material.SmoothPlastic
  797. Part40.TopSurface = Enum.SurfaceType.Smooth
  798. Part40.brickColor = BrickColor.new("New Yeller")
  799. Part41.Parent = mas
  800. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  801. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  802. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  803. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  804. Part41.Color = Color3.new(1, 1, 0)
  805. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  806. Part41.BottomSurface = Enum.SurfaceType.Smooth
  807. Part41.BrickColor = BrickColor.new("New Yeller")
  808. Part41.CanCollide = false
  809. Part41.Material = Enum.Material.SmoothPlastic
  810. Part41.TopSurface = Enum.SurfaceType.Smooth
  811. Part41.brickColor = BrickColor.new("New Yeller")
  812. Part42.Parent = mas
  813. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  814. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  815. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  816. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  817. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  818. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  819. Part42.BottomSurface = Enum.SurfaceType.Smooth
  820. Part42.BrickColor = BrickColor.new("Institutional white")
  821. Part42.CanCollide = false
  822. Part42.Material = Enum.Material.SmoothPlastic
  823. Part42.TopSurface = Enum.SurfaceType.Smooth
  824. Part42.brickColor = BrickColor.new("Institutional white")
  825. for i,v in pairs(mas:GetChildren()) do
  826. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  827. pcall(function() v:MakeJoints() end)
  828. end
  829. local Wld = Instance.new("Weld",Part15)
  830. Wld.Part0 = SLA
  831. Wld.Part1 = Part15
  832. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  833. mas2 = Instance.new("Model",game:GetService("Lighting"))
  834. WeldConstraint0 = Instance.new("WeldConstraint")
  835. WeldConstraint1 = Instance.new("WeldConstraint")
  836. WeldConstraint2 = Instance.new("WeldConstraint")
  837. WeldConstraint3 = Instance.new("WeldConstraint")
  838. WeldConstraint4 = Instance.new("WeldConstraint")
  839. WeldConstraint5 = Instance.new("WeldConstraint")
  840. WeldConstraint6 = Instance.new("WeldConstraint")
  841. WeldConstraint7 = Instance.new("WeldConstraint")
  842. WeldConstraint8 = Instance.new("WeldConstraint")
  843. WeldConstraint9 = Instance.new("WeldConstraint")
  844. WeldConstraint10 = Instance.new("WeldConstraint")
  845. WeldConstraint11 = Instance.new("WeldConstraint")
  846. WeldConstraint12 = Instance.new("WeldConstraint")
  847. WeldConstraint13 = Instance.new("WeldConstraint")
  848. Part14 = Instance.new("Part")
  849. Part15 = Instance.new("Part")
  850. WeldConstraint16 = Instance.new("WeldConstraint")
  851. WeldConstraint17 = Instance.new("WeldConstraint")
  852. WeldConstraint18 = Instance.new("WeldConstraint")
  853. WeldConstraint19 = Instance.new("WeldConstraint")
  854. WeldConstraint20 = Instance.new("WeldConstraint")
  855. WeldConstraint21 = Instance.new("WeldConstraint")
  856. WeldConstraint22 = Instance.new("WeldConstraint")
  857. WeldConstraint23 = Instance.new("WeldConstraint")
  858. WeldConstraint24 = Instance.new("WeldConstraint")
  859. WeldConstraint25 = Instance.new("WeldConstraint")
  860. WeldConstraint26 = Instance.new("WeldConstraint")
  861. WeldConstraint27 = Instance.new("WeldConstraint")
  862. WeldConstraint28 = Instance.new("WeldConstraint")
  863. WeldConstraint29 = Instance.new("WeldConstraint")
  864. Part30 = Instance.new("Part")
  865. Part31 = Instance.new("Part")
  866. Part32 = Instance.new("Part")
  867. Part33 = Instance.new("Part")
  868. Part34 = Instance.new("Part")
  869. Part35 = Instance.new("Part")
  870. Part36 = Instance.new("Part")
  871. Part37 = Instance.new("Part")
  872. Part38 = Instance.new("Part")
  873. Part39 = Instance.new("Part")
  874. Part40 = Instance.new("Part")
  875. Part41 = Instance.new("Part")
  876. Part42 = Instance.new("Part")
  877. WeldConstraint20.Parent = Part15
  878. WeldConstraint20.Part0 = Part15
  879. WeldConstraint20.Part1 = Part33
  880. WeldConstraint22.Parent = Part15
  881. WeldConstraint22.Part0 = Part15
  882. WeldConstraint22.Part1 = Part35
  883. WeldConstraint21.Parent = Part15
  884. WeldConstraint21.Part0 = Part15
  885. WeldConstraint21.Part1 = Part34
  886. WeldConstraint23.Parent = Part15
  887. WeldConstraint23.Part0 = Part15
  888. WeldConstraint23.Part1 = Part36
  889. WeldConstraint24.Parent = Part15
  890. WeldConstraint24.Part0 = Part15
  891. WeldConstraint24.Part1 = Part37
  892. WeldConstraint25.Parent = Part15
  893. WeldConstraint25.Part0 = Part15
  894. WeldConstraint25.Part1 = Part38
  895. WeldConstraint26.Parent = Part15
  896. WeldConstraint26.Part0 = Part15
  897. WeldConstraint26.Part1 = Part39
  898. WeldConstraint27.Parent = Part15
  899. WeldConstraint27.Part0 = Part15
  900. WeldConstraint27.Part1 = Part40
  901. WeldConstraint29.Parent = Part15
  902. WeldConstraint29.Part0 = Part15
  903. WeldConstraint29.Part1 = Part42
  904. WeldConstraint28.Parent = Part15
  905. WeldConstraint28.Part0 = Part15
  906. WeldConstraint28.Part1 = Part41
  907. WeldConstraint16.Parent = Part15
  908. WeldConstraint16.Part0 = Part15
  909. WeldConstraint16.Part1 = Part14
  910. WeldConstraint17.Parent = Part15
  911. WeldConstraint17.Part0 = Part15
  912. WeldConstraint17.Part1 = Part30
  913. WeldConstraint18.Parent = Part15
  914. WeldConstraint18.Part0 = Part15
  915. WeldConstraint18.Part1 = Part31
  916. WeldConstraint19.Parent = Part15
  917. WeldConstraint19.Part0 = Part15
  918. WeldConstraint19.Part1 = Part32
  919. Part14.Name = "Glove"
  920. Part14.Parent = mas2
  921. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  922. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  923. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  924. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  925. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  926. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  927. Part14.BottomSurface = Enum.SurfaceType.Smooth
  928. Part14.BrickColor = BrickColor.new("Pastel yellow")
  929. Part14.CanCollide = false
  930. Part14.Material = Enum.Material.SmoothPlastic
  931. Part14.TopSurface = Enum.SurfaceType.Smooth
  932. Part14.brickColor = BrickColor.new("Pastel yellow")
  933. Part15.Name = "LeftHandle"
  934. Part15.Parent = mas2
  935. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  936. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  937. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  938. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  939. Part15.Color = Color3.new(1, 1, 0)
  940. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  941. Part15.BottomSurface = Enum.SurfaceType.Smooth
  942. Part15.BrickColor = BrickColor.new("New Yeller")
  943. Part15.CanCollide = false
  944. Part15.Material = Enum.Material.SmoothPlastic
  945. Part15.TopSurface = Enum.SurfaceType.Smooth
  946. Part15.brickColor = BrickColor.new("New Yeller")
  947. Part15.Shape = Enum.PartType.Ball
  948. WeldConstraint16.Parent = Part15
  949. WeldConstraint16.Part0 = Part15
  950. WeldConstraint16.Part1 = Part14
  951. WeldConstraint17.Parent = Part15
  952. WeldConstraint17.Part0 = Part15
  953. WeldConstraint17.Part1 = Part30
  954. WeldConstraint18.Parent = Part15
  955. WeldConstraint18.Part0 = Part15
  956. WeldConstraint18.Part1 = Part31
  957. WeldConstraint19.Parent = Part15
  958. WeldConstraint19.Part0 = Part15
  959. WeldConstraint19.Part1 = Part32
  960. WeldConstraint20.Parent = Part15
  961. WeldConstraint20.Part0 = Part15
  962. WeldConstraint20.Part1 = Part33
  963. WeldConstraint21.Parent = Part15
  964. WeldConstraint21.Part0 = Part15
  965. WeldConstraint21.Part1 = Part34
  966. WeldConstraint22.Parent = Part15
  967. WeldConstraint22.Part0 = Part15
  968. WeldConstraint22.Part1 = Part35
  969. WeldConstraint23.Parent = Part15
  970. WeldConstraint23.Part0 = Part15
  971. WeldConstraint23.Part1 = Part36
  972. WeldConstraint24.Parent = Part15
  973. WeldConstraint24.Part0 = Part15
  974. WeldConstraint24.Part1 = Part37
  975. WeldConstraint25.Parent = Part15
  976. WeldConstraint25.Part0 = Part15
  977. WeldConstraint25.Part1 = Part38
  978. WeldConstraint26.Parent = Part15
  979. WeldConstraint26.Part0 = Part15
  980. WeldConstraint26.Part1 = Part39
  981. WeldConstraint27.Parent = Part15
  982. WeldConstraint27.Part0 = Part15
  983. WeldConstraint27.Part1 = Part40
  984. WeldConstraint28.Parent = Part15
  985. WeldConstraint28.Part0 = Part15
  986. WeldConstraint28.Part1 = Part41
  987. WeldConstraint29.Parent = Part15
  988. WeldConstraint29.Part0 = Part15
  989. WeldConstraint29.Part1 = Part42
  990. Part30.Parent = mas2
  991. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  992. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  993. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  994. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  995. Part30.Color = Color3.new(1, 1, 0)
  996. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  997. Part30.BottomSurface = Enum.SurfaceType.Smooth
  998. Part30.BrickColor = BrickColor.new("New Yeller")
  999. Part30.CanCollide = false
  1000. Part30.Material = Enum.Material.SmoothPlastic
  1001. Part30.TopSurface = Enum.SurfaceType.Smooth
  1002. Part30.brickColor = BrickColor.new("New Yeller")
  1003. Part30.Shape = Enum.PartType.Ball
  1004. Part31.Parent = mas2
  1005. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1006. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1007. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1008. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1009. Part31.Color = Color3.new(1, 1, 0)
  1010. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1011. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1012. Part31.BrickColor = BrickColor.new("New Yeller")
  1013. Part31.CanCollide = false
  1014. Part31.Material = Enum.Material.SmoothPlastic
  1015. Part31.TopSurface = Enum.SurfaceType.Smooth
  1016. Part31.brickColor = BrickColor.new("New Yeller")
  1017. Part31.Shape = Enum.PartType.Ball
  1018. Part32.Parent = mas2
  1019. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1020. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1021. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1022. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1023. Part32.Color = Color3.new(1, 1, 0)
  1024. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1025. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1026. Part32.BrickColor = BrickColor.new("New Yeller")
  1027. Part32.CanCollide = false
  1028. Part32.Material = Enum.Material.SmoothPlastic
  1029. Part32.TopSurface = Enum.SurfaceType.Smooth
  1030. Part32.brickColor = BrickColor.new("New Yeller")
  1031. Part32.Shape = Enum.PartType.Ball
  1032. Part33.Parent = mas2
  1033. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1034. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1035. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1036. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1037. Part33.Color = Color3.new(1, 1, 0)
  1038. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1039. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1040. Part33.BrickColor = BrickColor.new("New Yeller")
  1041. Part33.CanCollide = false
  1042. Part33.Material = Enum.Material.SmoothPlastic
  1043. Part33.TopSurface = Enum.SurfaceType.Smooth
  1044. Part33.brickColor = BrickColor.new("New Yeller")
  1045. Part33.Shape = Enum.PartType.Ball
  1046. Part34.Parent = mas2
  1047. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1048. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1049. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1050. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1051. Part34.Color = Color3.new(1, 1, 0)
  1052. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1053. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1054. Part34.BrickColor = BrickColor.new("New Yeller")
  1055. Part34.CanCollide = false
  1056. Part34.Material = Enum.Material.SmoothPlastic
  1057. Part34.TopSurface = Enum.SurfaceType.Smooth
  1058. Part34.brickColor = BrickColor.new("New Yeller")
  1059. Part34.Shape = Enum.PartType.Ball
  1060. Part35.Parent = mas2
  1061. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1062. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1063. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1064. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1065. Part35.Color = Color3.new(1, 1, 0)
  1066. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1067. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1068. Part35.BrickColor = BrickColor.new("New Yeller")
  1069. Part35.CanCollide = false
  1070. Part35.Material = Enum.Material.SmoothPlastic
  1071. Part35.TopSurface = Enum.SurfaceType.Smooth
  1072. Part35.brickColor = BrickColor.new("New Yeller")
  1073. Part35.Shape = Enum.PartType.Ball
  1074. Part36.Parent = mas2
  1075. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1076. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1077. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1078. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1079. Part36.Color = Color3.new(1, 1, 0)
  1080. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1081. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1082. Part36.BrickColor = BrickColor.new("New Yeller")
  1083. Part36.CanCollide = false
  1084. Part36.Material = Enum.Material.SmoothPlastic
  1085. Part36.TopSurface = Enum.SurfaceType.Smooth
  1086. Part36.brickColor = BrickColor.new("New Yeller")
  1087. Part36.Shape = Enum.PartType.Ball
  1088. Part37.Parent = mas2
  1089. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1090. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1091. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1092. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1093. Part37.Color = Color3.new(1, 1, 0)
  1094. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1095. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1096. Part37.BrickColor = BrickColor.new("New Yeller")
  1097. Part37.CanCollide = false
  1098. Part37.Material = Enum.Material.SmoothPlastic
  1099. Part37.TopSurface = Enum.SurfaceType.Smooth
  1100. Part37.brickColor = BrickColor.new("New Yeller")
  1101. Part37.Shape = Enum.PartType.Ball
  1102. Part38.Parent = mas2
  1103. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1104. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1105. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1106. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1107. Part38.Color = Color3.new(1, 1, 0)
  1108. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1109. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1110. Part38.BrickColor = BrickColor.new("New Yeller")
  1111. Part38.CanCollide = false
  1112. Part38.Material = Enum.Material.SmoothPlastic
  1113. Part38.TopSurface = Enum.SurfaceType.Smooth
  1114. Part38.brickColor = BrickColor.new("New Yeller")
  1115. Part38.Shape = Enum.PartType.Ball
  1116. Part39.Parent = mas2
  1117. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1118. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1119. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1120. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1121. Part39.Color = Color3.new(1, 1, 0)
  1122. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1123. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1124. Part39.BrickColor = BrickColor.new("New Yeller")
  1125. Part39.CanCollide = false
  1126. Part39.Material = Enum.Material.SmoothPlastic
  1127. Part39.TopSurface = Enum.SurfaceType.Smooth
  1128. Part39.brickColor = BrickColor.new("New Yeller")
  1129. Part39.Shape = Enum.PartType.Ball
  1130. Part40.Parent = mas2
  1131. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1132. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1133. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1134. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1135. Part40.Color = Color3.new(1, 1, 0)
  1136. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1137. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1138. Part40.BrickColor = BrickColor.new("New Yeller")
  1139. Part40.CanCollide = false
  1140. Part40.Material = Enum.Material.SmoothPlastic
  1141. Part40.TopSurface = Enum.SurfaceType.Smooth
  1142. Part40.brickColor = BrickColor.new("New Yeller")
  1143. Part41.Parent = mas2
  1144. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1145. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1146. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1147. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1148. Part41.Color = Color3.new(1, 1, 0)
  1149. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1150. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1151. Part41.BrickColor = BrickColor.new("New Yeller")
  1152. Part41.CanCollide = false
  1153. Part41.Material = Enum.Material.SmoothPlastic
  1154. Part41.TopSurface = Enum.SurfaceType.Smooth
  1155. Part41.brickColor = BrickColor.new("New Yeller")
  1156. Part42.Parent = mas2
  1157. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1158. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1159. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1160. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1161. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1162. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1163. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1164. Part42.BrickColor = BrickColor.new("Institutional white")
  1165. Part42.CanCollide = false
  1166. Part42.Material = Enum.Material.SmoothPlastic
  1167. Part42.TopSurface = Enum.SurfaceType.Smooth
  1168. Part42.brickColor = BrickColor.new("Institutional white")
  1169. for i,v in pairs(mas2:GetChildren()) do
  1170. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1171. pcall(function() v:MakeJoints() end)
  1172. end
  1173. local Wld = Instance.new("Weld",Part15)
  1174. Wld.Part0 = SRA
  1175. Wld.Part1 = Part15
  1176. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1177. for i,v in pairs(mas:children()) do
  1178. if v:IsA("Part") then
  1179. v.Transparency = 1
  1180. end
  1181. end
  1182. for i,v in pairs(Character.Stand:children()) do
  1183. if v:IsA("Part") then
  1184. v.Transparency = 1
  1185. Face.Transparency = 1
  1186. end
  1187. end
  1188. local newMotor = function(part0, part1, c0, c1)
  1189. local w = Create('Motor'){
  1190. Parent = part0,
  1191. Part0 = part0,
  1192. Part1 = part1,
  1193. C0 = c0,
  1194. C1 = c1,
  1195. }
  1196. return w
  1197. end
  1198. function clerp(a, b, t)
  1199. return a:lerp(b, t)
  1200. end
  1201.  
  1202. coroutine.resume(coroutine.create(function()
  1203. while true do
  1204. Humanoid.Health = Humanoid.Health + 9999999999.7
  1205. game:GetService("RunService").RenderStepped:wait()
  1206. end
  1207. end))
  1208. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1209. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1210.  
  1211. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1212. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1213. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1214. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1215. RootJoint.C1 = CFrame.new(0, 0, 0)
  1216. RootJoint.C0 = CFrame.new(0, 0, 0)
  1217. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1218. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1219.  
  1220. local rarmc1 = RW.C1
  1221. local larmc1 = LW.C1
  1222. local rlegc1 = RH.C1
  1223. local llegc1 = LH.C1
  1224.  
  1225. local resetc1 = false
  1226.  
  1227. function PlayAnimationFromTable(table, speed, bool)
  1228. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1229. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1230. RW.C0 = clerp(RW.C0, table[3], speed)
  1231. LW.C0 = clerp(LW.C0, table[4], speed)
  1232. RH.C0 = clerp(RH.C0, table[5], speed)
  1233. LH.C0 = clerp(LH.C0, table[6], speed)
  1234. if bool == true then
  1235. if resetc1 == false then
  1236. resetc1 = true
  1237. RootJoint.C1 = RootJoint.C1
  1238. Torso.Neck.C1 = Torso.Neck.C1
  1239. RW.C1 = rarmc1
  1240. LW.C1 = larmc1
  1241. RH.C1 = rlegc1
  1242. LH.C1 = llegc1
  1243. end
  1244. end
  1245. end
  1246.  
  1247. ArtificialHB = Create("BindableEvent", script){
  1248. Parent = script,
  1249. Name = "Heartbeat",
  1250. }
  1251.  
  1252. script:WaitForChild("Heartbeat")
  1253.  
  1254. frame = 1 / 30
  1255. tf = 0
  1256. allowframeloss = false
  1257. tossremainder = false
  1258. lastframe = tick()
  1259. script.Heartbeat:Fire()
  1260.  
  1261. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1262. tf = tf + s
  1263. if tf >= frame then
  1264. if allowframeloss then
  1265. script.Heartbeat:Fire()
  1266. lastframe = tick()
  1267. else
  1268. for i = 1, math.floor(tf / frame) do
  1269. script.Heartbeat:Fire()
  1270. end
  1271. lastframe = tick()
  1272. end
  1273. if tossremainder then
  1274. tf = 0
  1275. else
  1276. tf = tf - frame * math.floor(tf / frame)
  1277. end
  1278. end
  1279. end)
  1280.  
  1281. function swait(num)
  1282. if num == 0 or num == nil then
  1283. ArtificialHB.Event:wait()
  1284. else
  1285. for i = 0, num do
  1286. ArtificialHB.Event:wait()
  1287. end
  1288. end
  1289. end
  1290.  
  1291.  
  1292.  
  1293. Mouse.KeyDown:connect(function(key)
  1294. if key == "q" then
  1295. if Change == false then
  1296. Stand()
  1297. Change = true
  1298. elseif Change == true then
  1299. UnStand()
  1300. Change = false
  1301. end
  1302. end
  1303. end)
  1304.  
  1305.  
  1306. function Stand()
  1307. if D == false then
  1308. D = true
  1309. Pause = true
  1310. for i = 0,0.1,0.1 do
  1311. swait()
  1312. PlayAnimationFromTable({
  1313. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1316. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319. }, .5, false)
  1320. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1321. end
  1322. coroutine.resume(coroutine.create(function()
  1323. for i = 0,1.2,0.1 do
  1324. swait()
  1325. PlayAnimationFromTable({
  1326. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1327. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1328. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1329. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1330. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1331. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1332. }, .5, false)
  1333. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1334. end
  1335. Pause = false
  1336. end))
  1337. local Sound = Instance.new("Sound",ST)
  1338. Sound.Pitch = 1
  1339. Sound.Volume = 121
  1340. Sound.Looped = false
  1341. Sound.SoundId = "rbxassetid://463010917"
  1342. Sound:play()
  1343. coroutine.resume(coroutine.create(function()
  1344. for i,v in pairs(mas:children()) do
  1345. if v:IsA("Part") then
  1346. coroutine.resume(coroutine.create(function()
  1347. v.Transparency = v.Transparency - 0.1
  1348. game:GetService("RunService").RenderStepped:wait()
  1349. end))
  1350. v.Transparency = 1
  1351. end
  1352. end
  1353. end))
  1354. for i,v in pairs(Character.Stand:children()) do
  1355. if v:IsA("Part") then
  1356. coroutine.resume(coroutine.create(function()
  1357. for i = 1,11 do
  1358. v.Transparency = v.Transparency - 0.1
  1359. Face.Transparency = Face.Transparency - 0.1
  1360. game:GetService("RunService").RenderStepped:wait()
  1361. end
  1362. FlA.Enabled = true
  1363. FlA1.Enabled = true
  1364. FlA2.Enabled = true
  1365. FlA3.Enabled = true
  1366. FlA4.Enabled = true
  1367. FlA5.Enabled = true
  1368. ZZA.Enabled = true
  1369. ZZA1.Enabled = true
  1370. ZZA2.Enabled = true
  1371. ZZA3.Enabled = true
  1372. ZZA4.Enabled = true
  1373. ZZA5.Enabled = true
  1374. end))
  1375. end
  1376. end
  1377. ZZZ = Mouse.KeyDown:connect(function(key)
  1378. if key == "t" then
  1379. Blast()
  1380. end
  1381. if key == "r" then
  1382. StrongOra()
  1383. end
  1384. if key == "e" then
  1385. OHOra()
  1386. end
  1387. if key == "f" then
  1388. TimeStop()
  1389. end
  1390. if key == "z" then
  1391. Jump()
  1392. end
  1393. end)
  1394. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1395. if key == "e" then
  1396. Stop()
  1397. end
  1398. end)
  1399. wait(0.5)
  1400. D = false
  1401. end
  1402. end
  1403.  
  1404. function Blast()
  1405. if D == false then
  1406. D = true
  1407. Pause = true
  1408. for i = 0,1.2,0.1 do
  1409. swait()
  1410. PlayAnimationFromTable({
  1411. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1414. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. }, .5, false)
  1418. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1419. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1420. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1421. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1422. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1423. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1424. end
  1425. coroutine.resume(coroutine.create(function()
  1426. wait(0.7)
  1427. Pause = false
  1428. end))
  1429. local Bl = Instance.new("Part",workspace)
  1430. Bl.CanCollide = false
  1431. Bl.Material = "Neon"
  1432. Bl.Shape = "Ball"
  1433. Bl.Size = Vector3.new(20,20,20)
  1434. Bl.BrickColor = BrickColor.new("New Yeller")
  1435. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1436. local Fl = Instance.new("BodyVelocity",Bl)
  1437. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1438. Fl.Velocity = RootPart.CFrame.lookVector*160
  1439. local Ring = Instance.new("Part",RootPart)
  1440. Ring.Size = Vector3.new(1,1,1)
  1441. Ring.CanCollide = false
  1442. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1443. Ring.Anchored = true
  1444. Ring.BrickColor = BrickColor.new("Institutional white")
  1445. Ring.Transparency = 0
  1446. local Ring2 = Instance.new("SpecialMesh",Ring)
  1447. Ring2.MeshId = "rbxassetid://3270017"
  1448. Ring2.Scale = Vector3.new(1,1,0.1)
  1449. coroutine.resume(coroutine.create(function()
  1450. for i = 1,50 do
  1451. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1452. Ring.Transparency = Ring.Transparency + 0.07
  1453. game:GetService("RunService").RenderStepped:wait()
  1454. end
  1455. Ring:remove()
  1456. end))
  1457. Bl.Touched:connect(function(hit)
  1458. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1459. Bl:remove()
  1460. local S = Instance.new("Sound",hit.Parent.Head)
  1461. S.SoundId = "rbxassetid://539294959"
  1462. S.Volume = 1
  1463. S.Looped = false
  1464. S:play()
  1465. hit.Parent.Humanoid:TakeDamage(999999)
  1466. hit.Parent.Humanoid.WalkSpeed = 2
  1467. local Ef = Instance.new("Part",workspace)
  1468. Ef.Size = Vector3.new(1,1,1)
  1469. Ef.CanCollide = false
  1470. Ef.Shape = "Ball"
  1471. Ef.Material = "Neon"
  1472. Ef.BrickColor = BrickColor.new("New Yeller")
  1473. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1474. Ef.Anchored = true
  1475. local Ef2 = Instance.new("SpecialMesh",Ef)
  1476. Ef2.MeshType = "Sphere"
  1477. Ef2.Scale = Vector3.new(1,1,1)
  1478. coroutine.resume(coroutine.create(function()
  1479. for i = 1,6 do
  1480. local random = math.random(-4,4)
  1481. local random2 = math.random(-4,4)
  1482. local random3 = math.random(-4,4)
  1483. local Ring = Instance.new("Part",Ef)
  1484. Ring.Size = Vector3.new(1,1,1)
  1485. Ring.CanCollide = false
  1486. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1487. Ring.Anchored = true
  1488. Ring.BrickColor = BrickColor.new("Institutional white")
  1489. Ring.Transparency = 0
  1490. local Ring2 = Instance.new("SpecialMesh",Ring)
  1491. Ring2.MeshId = "rbxassetid://3270017"
  1492. Ring2.Scale = Vector3.new(1,1,0.1)
  1493. coroutine.resume(coroutine.create(function()
  1494. for i = 1,170 do
  1495. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1496. Ring.Transparency = Ring.Transparency + 0.01
  1497. game:GetService("RunService").RenderStepped:wait()
  1498. end
  1499. Ring:remove()
  1500. end))
  1501. end
  1502. end))
  1503. for i = 1,170 do
  1504. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1505. Ef.Transparency = Ef.Transparency + 0.01
  1506. game:GetService("RunService").RenderStepped:wait()
  1507. end
  1508. Ef:remove()
  1509. end
  1510. end)
  1511. wait(1.5)
  1512. D = false
  1513. end
  1514. end
  1515.  
  1516. function Jump()
  1517. if DD == false then
  1518. DD = true
  1519. print("ASD")
  1520. local Bod = Instance.new("BodyPosition",RootPart)
  1521. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1522. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1523. local Ef = Instance.new("Part",workspace)
  1524. Ef.Size = Vector3.new(1,1,1)
  1525. Ef.CanCollide = false
  1526. Ef.Anchored = true
  1527. Ef.BrickColor = BrickColor.new("New Yeller")
  1528. Ef.Material = "Neon"
  1529. Ef.Shape = "Ball"
  1530. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1531. coroutine.resume(coroutine.create(function()
  1532. for i = 1,30 do
  1533. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1534. Ef.Transparency = Ef.Transparency + 0.07
  1535. game:GetService("RunService").RenderStepped:wait()
  1536. end
  1537. Ef:remove()
  1538. end))
  1539. wait(0.1)
  1540. Bod:remove()
  1541. wait(1)
  1542. DD = false
  1543. end
  1544. end
  1545.  
  1546. function TimeStop()
  1547. if DDZ == false then
  1548. DDZ = true
  1549. local S = Instance.new("Sound",ST)
  1550. S.SoundId = "rbxassetid://1631612542"
  1551. S.Pitch = 1.2
  1552. S.Volume = 12312
  1553. S.Looped = false
  1554. S:play()
  1555. local Ef = Instance.new("Part",workspace)
  1556. Ef.Size = Vector3.new(1,1,1)
  1557. Ef.Material = "Neon"
  1558. Ef.BrickColor = BrickColor.new("White")
  1559. Ef.Transparency = 0.4
  1560. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1561. Ef.Anchored = true
  1562. Ef.CanCollide = false
  1563. Ef.Shape = "Ball"
  1564. local Ef2 = Instance.new("SpecialMesh",Ef)
  1565. Ef2.MeshType = "Sphere"
  1566. Ef2.Scale = Vector3.new(1,1,1)
  1567. coroutine.resume(coroutine.create(function()
  1568. for i = 1,70 do
  1569. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1570. game:GetService("RunService").RenderStepped:wait()
  1571. end
  1572. for i = 1,70 do
  1573. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1574. game:GetService("RunService").RenderStepped:wait()
  1575. end
  1576. Ef:remove()
  1577. end))
  1578. local HB = Instance.new("Part",workspace)
  1579. HB.CanCollide = false
  1580. HB.Anchored = true
  1581. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1582. HB.Size = Vector3.new(300,300,300)
  1583. HB.Transparency = 1
  1584. HB.Touched:connect(function(hit)
  1585. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1586. hit.Parent.Torso.Anchored = true
  1587. hit.Parent.Head.Anchored = true
  1588. hit.Parent["Right Arm"].Anchored = true
  1589. hit.Parent["Left Arm"].Anchored = true
  1590. hit.Parent["Right Leg"].Anchored = true
  1591. hit.Parent["Left Leg"].Anchored = true
  1592. wait(Time)
  1593. hit.Parent.Torso.Anchored = false
  1594. hit.Parent.Head.Anchored = false
  1595. hit.Parent["Right Arm"].Anchored = false
  1596. hit.Parent["Left Arm"].Anchored = false
  1597. hit.Parent["Right Leg"].Anchored = false
  1598. hit.Parent["Left Leg"].Anchored = false
  1599. end
  1600. end)
  1601. wait(32)
  1602. HB:remove()
  1603. DDZ = false
  1604. end
  1605. end
  1606.  
  1607. function StrongOra()
  1608. if D == false then
  1609. D = true
  1610. Pause = true
  1611. local HB = Instance.new("Part",SRA)
  1612. HB.CanCollide = false
  1613. HB.Transparency = 1
  1614. HB.Size = Vector3.new(1,1,1)
  1615. local HB2 = Instance.new("Weld",HB)
  1616. HB2.Part0 = SRA
  1617. HB2.Part1 = HB
  1618. HB2.C0 = CFrame.new(0,0,0)
  1619. HB.Touched:connect(function(hit)
  1620. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1621. HB:remove()
  1622. hit.Parent.Humanoid:TakeDamage(999999)
  1623. hit.Parent.Humanoid.PlatformStand = true
  1624. local Ef = Instance.new("Part",workspace)
  1625. Ef.Size = Vector3.new(1,1,1)
  1626. Ef.CanCollide = false
  1627. Ef.Anchored = true
  1628. Ef.Shape = "Ball"
  1629. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1630. Ef.Material = "Neon"
  1631. Ef.BrickColor = BrickColor.new("White")
  1632. local Ef2 = Instance.new("SpecialMesh",Ef)
  1633. Ef2.MeshType = "Sphere"
  1634. Ef2.Scale = Vector3.new(1,1,1)
  1635. coroutine.resume(coroutine.create(function()
  1636. for i = 1,5 do
  1637. local random = math.random(-3,3)
  1638. local random2 = math.random(-3,3)
  1639. local random3 = math.random(-3,3)
  1640. local ZC = Instance.new("Part",workspace)
  1641. ZC.Size = Vector3.new(1,1,1)
  1642. ZC.CanCollide = false
  1643. ZC.Anchored = true
  1644. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1645. ZC.Shape = "Ball"
  1646. ZC.Material = "Neon"
  1647. ZC.BrickColor = BrickColor.new("New Yeller")
  1648. local ZC2 = Instance.new("SpecialMesh",ZC)
  1649. ZC2.MeshType = "Sphere"
  1650. ZC2.Scale = Vector3.new(1,1,1)
  1651. coroutine.resume(coroutine.create(function()
  1652. for i = 1,100 do
  1653. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1654. ZC.Transparency = ZC.Transparency + 0.03
  1655. game:GetService("RunService").RenderStepped:wait()
  1656. end
  1657. ZC:remove()
  1658. end))
  1659. end
  1660. end))
  1661. coroutine.resume(coroutine.create(function()
  1662. for i = 1,100 do
  1663. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1664. Ef.Transparency = Ef.Transparency + 0.03
  1665. game:GetService("RunService").RenderStepped:wait()
  1666. end
  1667. Ef:remove()
  1668. end))
  1669. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1670. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1671. Fl.velocity = RootPart.CFrame.lookVector*190
  1672. wait(0.3)
  1673. Fl:remove()
  1674. wait(0.5)
  1675. hit.Parent.Humanoid.PlatformStand = false
  1676. end
  1677. end)
  1678. for i = 0,0.5,0.1 do
  1679. swait()
  1680. PlayAnimationFromTable({
  1681. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1682. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1683. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1684. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1685. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1686. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1687. }, .5, false)
  1688. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1689. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1690. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1691. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1692. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1693. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1694. end
  1695. local Ora = Instance.new("Sound",ST)
  1696. Ora.SoundId = "rbxassetid://271120244"
  1697. Ora.Pitch = 1
  1698. Ora.Looped = false
  1699. Ora.Volume = 12312
  1700. Ora:play()
  1701. for i = 0,0.6,0.1 do
  1702. swait()
  1703. PlayAnimationFromTable({
  1704. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1705. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1706. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1707. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1708. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1709. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1710. }, .5, false)
  1711. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1712. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1713. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1714. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1715. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1716. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1717. end
  1718. coroutine.resume(coroutine.create(function()
  1719. wait(0.4)
  1720. HB:remove()
  1721. end))
  1722. Pause = false
  1723. wait(0.5)
  1724. D = false
  1725. end
  1726. end
  1727. function OHOra()
  1728. if D == false then
  1729. D = true
  1730. Pause = true
  1731. Loop = true
  1732. SoundZ = Instance.new("Sound",ST)
  1733. SoundZ.SoundId = "rbxassetid://791374350"
  1734. SoundZ.Volume = 2
  1735. SoundZ.Looped = true
  1736. SoundZ.Pitch = 0.95
  1737. SoundZ:play()
  1738. while Loop do
  1739. local HB = Instance.new("Part",SRA)
  1740. HB.CanCollide = false
  1741. HB.Transparency = 1
  1742. local HB2 = Instance.new("Weld",HB)
  1743. HB2.Part0 = SRA
  1744. HB2.Part1 = HB
  1745. HB2.C0 = CFrame.new(0,-1.1,0)
  1746. HB.Touched:connect(function(hit)
  1747. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1748. HB:remove()
  1749. hit.Parent.Humanoid:TakeDamage(999999)
  1750. hit.Parent.Humanoid.WalkSpeed = 2
  1751. local random = math.random(-3,3)
  1752. local random2 = math.random(-3,3)
  1753. local random3 = math.random(-3,3)
  1754. local Ef = Instance.new("Part",workspace)
  1755. Ef.Size = Vector3.new(1,1,1)
  1756. Ef.CanCollide = false
  1757. Ef.Material = "Neon"
  1758. Ef.BrickColor = BrickColor.new("White")
  1759. Ef.Anchored = true
  1760. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1761. local Ef2 = Instance.new("SpecialMesh",Ef)
  1762. Ef2.MeshType = "Sphere"
  1763. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1764. local Part = Instance.new("Part",workspace)
  1765. Part.Size = Vector3.new(1,1,1)
  1766. Part.CanCollide = false
  1767. Part.BrickColor = BrickColor.new("New Yeller")
  1768. Part.Material = "Neon"
  1769. Part.Anchored = true
  1770. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1771. local Part2 = Instance.new("SpecialMesh",Part)
  1772. Part2.MeshType = "Sphere"
  1773. Part2.Scale = Vector3.new(1,1,1)
  1774. for i = 1,50 do
  1775. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1776. Part.Transparency = Part.Transparency + 0.07
  1777. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1778. Ef.Transparency = Ef.Transparency + 0.07
  1779. game:GetService("RunService").RenderStepped:wait()
  1780. end
  1781. Part:remove()
  1782. Ef:remove()
  1783. end
  1784. end)
  1785. for i = 0,0.15,0.1 do
  1786. swait()
  1787. PlayAnimationFromTable({
  1788. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1789. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1790. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1791. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1792. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1793. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1794. }, .5, false)
  1795. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1796. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1797. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1798. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1799. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1800. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1801. end
  1802. coroutine.resume(coroutine.create(function()
  1803. wait(1)
  1804. HB:remove()
  1805. end))
  1806. local CCB = Instance.new("Part",SRA)
  1807. CCB.CanCollide = false
  1808. CCB.Transparency = 1
  1809. local CCB2 = Instance.new("Weld",CCB)
  1810. CCB2.Part0 = SRA
  1811. CCB2.Part1 = CCB
  1812. CCB2.C0 = CFrame.new(0,-1.1,0)
  1813. CCB.Touched:connect(function(hit)
  1814. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1815. CCB:remove()
  1816. hit.Parent.Humanoid:TakeDamage(999999)
  1817. hit.Parent.Humanoid.WalkSpeed = 2
  1818. local random = math.random(-3,3)
  1819. local random2 = math.random(-3,3)
  1820. local random3 = math.random(-3,3)
  1821. local Ef = Instance.new("Part",workspace)
  1822. Ef.Size = Vector3.new(1,1,1)
  1823. Ef.CanCollide = false
  1824. Ef.Material = "Neon"
  1825. Ef.BrickColor = BrickColor.new("White")
  1826. Ef.Anchored = true
  1827. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1828. local Ef2 = Instance.new("SpecialMesh",Ef)
  1829. Ef2.MeshType = "Sphere"
  1830. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1831. local Part = Instance.new("Part",workspace)
  1832. Part.Size = Vector3.new(1,1,1)
  1833. Part.CanCollide = false
  1834. Part.BrickColor = BrickColor.new("New Yeller")
  1835. Part.Material = "Neon"
  1836. Part.Anchored = true
  1837. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1838. local Part2 = Instance.new("SpecialMesh",Part)
  1839. Part2.MeshType = "Sphere"
  1840. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1841. for i = 1,50 do
  1842. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1843. Part.Transparency = Part.Transparency + 0.07
  1844. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1845. Ef.Transparency = Ef.Transparency + 0.07
  1846. game:GetService("RunService").RenderStepped:wait()
  1847. end
  1848. Part:remove()
  1849. Ef:remove()
  1850. end
  1851. end)
  1852. for i = 0,0.15,0.1 do
  1853. swait()
  1854. PlayAnimationFromTable({
  1855. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1856. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1857. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1858. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1859. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1860. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1861. }, .5, false)
  1862. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1863. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1864. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1865. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1866. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1867. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1868. end
  1869. coroutine.resume(coroutine.create(function()
  1870. wait(1)
  1871. CCB:remove()
  1872. end))
  1873. game:GetService("RunService").RenderStepped:wait()
  1874. end
  1875. wait(0.2)
  1876. D = false
  1877. end
  1878. end
  1879.  
  1880. function Stop()
  1881. Pause = false
  1882. SoundZ:remove()
  1883. Loop = false
  1884. end
  1885.  
  1886. function UnStand()
  1887. if D == false then
  1888. D = true
  1889. FlA.Enabled = false
  1890. FlA1.Enabled = false
  1891. FlA2.Enabled = false
  1892. FlA3.Enabled = false
  1893. FlA4.Enabled = false
  1894. FlA5.Enabled = false
  1895. ZZA.Enabled= false
  1896. ZZA1.Enabled = false
  1897. ZZA2.Enabled = false
  1898. ZZA3.Enabled = false
  1899. ZZA4.Enabled = false
  1900. ZZA5.Enabled = false
  1901. Pause = true
  1902. coroutine.resume(coroutine.create(function()
  1903. for i = 0,1.2,0.1 do
  1904. swait()
  1905. PlayAnimationFromTable({
  1906. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1907. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1908. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1909. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1910. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1911. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1912. }, .5, false)
  1913. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1914. end
  1915. Pause = false
  1916. ZZZ:disconnect()
  1917. ZZZ1:disconnect()
  1918. end))
  1919. for i,v in pairs(Character.Stand:children()) do
  1920. if v:IsA("Part") then
  1921. coroutine.resume(coroutine.create(function()
  1922. for i = 1,11 do
  1923. v.Transparency = v.Transparency + 0.1
  1924. Face.Transparency = Face.Transparency + 0.1
  1925. game:GetService("RunService").RenderStepped:wait()
  1926. end
  1927. end))
  1928. end
  1929. end
  1930. wait(0.5)
  1931. D = false
  1932.  
  1933. end
  1934. end
  1935.  
  1936.  
  1937. New = function(Object, Parent, Name, Data)
  1938. local Object = Instance.new(Object)
  1939. for Index, Value in pairs(Data or {}) do
  1940. Object[Index] = Value
  1941. end
  1942. Object.Parent = Parent
  1943. Object.Name = Name
  1944. return Object
  1945. end
  1946. function rayCast(Position, Direction, Range, Ignore)
  1947. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1948. end
  1949.  
  1950.  
  1951.  
  1952.  
  1953. coroutine.wrap(function()
  1954. while 1 do
  1955. swait()
  1956. if doe <= 360 then
  1957. doe = doe + 2
  1958. else
  1959. doe = 0
  1960. end
  1961. end
  1962. end)()
  1963. while true do
  1964. swait()
  1965. for i, v in pairs(Character:GetChildren()) do
  1966. if v:IsA("Part") then
  1967. v.Material = "SmoothPlastic"
  1968. elseif v:IsA("Accessory") then
  1969. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1970. end
  1971. end
  1972.  
  1973. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1974. velocity = RootPart.Velocity.y
  1975. sine = sine + change
  1976. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1977. if RootPart.Velocity.y > 1 and hit == nil then
  1978. Anim = "Jump"
  1979. if Pause == false then
  1980. PlayAnimationFromTable({
  1981. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1982. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1983. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1984. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1985. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1986. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1987. }, .3, false)
  1988. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1989. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1990. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1991. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1992. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1993. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1994. end
  1995. elseif RootPart.Velocity.y < -1 and hit == nil then
  1996. Anim = "Fall"
  1997. if Pause == false then
  1998. PlayAnimationFromTable({
  1999. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2000. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2001. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2002. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2003. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2004. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2005. }, .3, false)
  2006. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2007. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2008. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2009. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2010. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2011. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2012. end
  2013. elseif Torsovelocity < 1 and hit ~= nil then
  2014. Anim = "Idle"
  2015. if Pause == false then
  2016. change = 1
  2017. PlayAnimationFromTable({
  2018. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2019. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2020. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2021. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2022. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2023. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2024. }, .3, false)
  2025. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2026. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2027. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2028. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2029. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2030. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2031. end
  2032. elseif Torsovelocity > 2 and hit ~= nil then
  2033. Anim = "Walk"
  2034. if Pause == false then
  2035. PlayAnimationFromTable({
  2036. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2037. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2038. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2039. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2040. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2041. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2042. }, .3, false)
  2043. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2044. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2045. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2046. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2047. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2048. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2049. end
  2050. end
  2051. end
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