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- #pragma once
- #include "Modules/ModuleInterface.h"
- class FHierarchyModule : public IModuleInterface
- {
- public:
- /**
- * Called after the module has been loaded.
- */
- void StartupModule() override;
- /**
- * Called before the module is unloaded.
- */
- void ShutdownModule() override;
- public:
- /**
- * Renders the hierarchy panel.
- */
- void RenderHierarchy();
- public:
- /**
- * Gets the name of the module.
- *
- * @return The name of the module.
- */
- const char* GetName() override { return "Hierarchy"; }
- /**
- * Checks to see if the module is a game module.
- *
- * @return Whether or not the module is a game module.
- */
- bool IsGameModule() const override { return false; }
- };
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