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- local Player = game.Players.LocalPlayer
- local Character = game.Players.LocalPlayer.Character
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- CV="Really black"
- ArtificialHB = Create("BindableEvent", script){
- Parent = script,
- Name = "Heartbeat",
- }
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = Color3.new(255,255,255)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=565939471", Character, 6, .8)
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- Player.Chatted:connect(onChatted)
- abss = Instance.new("BillboardGui",Character)
- abss.Size = UDim2.new(10,0,10,0)
- abss.Enabled = false
- abss.Name = "ROCKYMOUNT"
- imgl = Instance.new("ImageLabel",abss)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://711463989"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(0,255,255)
- img2 = Instance.new("ImageLabel",abss)
- img2.Position = UDim2.new(0,0,0,0)
- img2.Size = UDim2.new(1,0,1,0)
- img2.Image = "rbxassetid://711463989"
- img2.BackgroundTransparency = 1
- img2.ImageColor3 = Color3.new(0,255,255)
- local lolf = true
- local shake = false
- local go2 = false
- local up = 0
- local grab2 = false
- local pushed = false
- base = Instance.new("Part",workspace)
- base.Name = "Base"
- base.Transparency = 1
- z42d = Instance.new("Sound",game.Players.LocalPlayer.Character)
- z42d.Volume = 50
- z42d.Looped = true
- z42d.SoundId = "rbxassetid://470279287"
- z42d:Play()
- local jk = false
- local kiout = false
- local rl = true
- ll = 0
- local combodamage = 5
- local can = 5
- local lolwait = 3
- local auracan3 = true
- local auracan1 = true
- local darius1 = true
- local ki = true
- local darius = true
- local kamecolor = "Hot pink"
- z42 = Instance.new("Sound",game.Players.LocalPlayer.Character)
- z42.Volume = 20
- z42.Looped = false
- z42.SoundId = "rbxassetid://863808186"
- local clickon = false
- local beamknockback = 0
- local beamdamage = 0.001
- local hited1 = false
- local hited = false
- local kamesize = 1
- local kamehameha = false
- local walksound = "rbxassetid://908473722"
- local moving = false
- local poon = false
- local v3 = Vector3.new
- divine = Instance.new("Part",game.Players.LocalPlayer.Character)
- divine.Size = Vector3.new(0.5,0.5,3)
- divine.Position = v3(5,50,5)
- divine.BrickColor = BrickColor.new("Pink")
- divine.Transparency = 1
- divinemesh = Instance.new("SpecialMesh",divine)
- divinemesh.MeshType = "Sphere"
- divinemesh.Scale = v3(1,1,1)
- ------------------------------------------------------------------
- divine2 = Instance.new("Part",game.Players.LocalPlayer.Character)
- divine2.Size = Vector3.new(0.5,0.5,3)
- divine2.Position = v3(5,5,5)
- divine2.BrickColor = BrickColor.new("Pink")
- divine2.Transparency = 1
- divinemesh = Instance.new("SpecialMesh",divine2)
- divinemesh.MeshType = "Sphere"
- divinemesh.Scale = v3(1,1,1)
- ------------------------------------------------------------------
- divine3 = Instance.new("Part",game.Players.LocalPlayer.Character)
- divine3.Size = Vector3.new(0.5,0.5,3)
- divine3.Position = v3(5,8,5)
- divine3.BrickColor = BrickColor.new("Pink")
- divine3.Transparency = 1
- divinemesh = Instance.new("SpecialMesh",divine3)
- divinemesh.MeshType = "Sphere"
- divinemesh.Scale = v3(1,1,1)
- ------------------------------------------------------------------
- divine4 = Instance.new("Part",game.Players.LocalPlayer.Character)
- divine4.Size = Vector3.new(0.5,0.5,3)
- divine4.Position = v3(5,3,5)
- divine4.BrickColor = BrickColor.new("Pink")
- divine4.Transparency = 1
- divinemesh = Instance.new("SpecialMesh",divine4)
- divinemesh.MeshType = "Sphere"
- divinemesh.Scale = v3(1,1,1)
- ------------------------------------------------------------------
- divine5 = Instance.new("Part",game.Players.LocalPlayer.Character)
- divine5.Size = Vector3.new(0.5,0.5,3)
- divine5.Position = v3(5,55,5)
- divine5.BrickColor = BrickColor.new("Pink")
- divine5.Transparency = 1
- divinemesh = Instance.new("SpecialMesh",divine5)
- divinemesh.MeshType = "Sphere"
- divinemesh.Scale = v3(1,1,1)
- ------------------------------------------------------------------
- divine6 = Instance.new("Part",game.Players.LocalPlayer.Character)
- divine6.Size = Vector3.new(0.5,0.5,3)
- divine6.Position = v3(5,5,5)
- divine6.BrickColor = BrickColor.new("Pink")
- divine6.Transparency = 1
- divinemesh = Instance.new("SpecialMesh",divine6)
- divinemesh.MeshType = "Sphere"
- divinemesh.Scale = v3(1,1,1)
- local new=Instance.new
- local rad=math.rad
- local cf=CFrame.new
- local v3=Vector3.new
- local ang=function(x,y,z)
- return CFrame.Angles(rad(x),rad(y),rad(z))
- end
- local player=game:service'Players'.LocalPlayer
- local char=player.Character
- local cam=workspace.Camera
- local mouse=player:GetMouse()
- local weld=function(a,b,c0,c1)
- m=Instance.new('Motor',a)
- m.Part0=a
- m.Part1=b
- m.C0=c0
- m.C1=c1
- return m
- end
- beamm=Instance.new('Model',workspace)
- beamm.Name='beam'
- laser=false
- rs=Instance.new('Part',char)
- rs.Transparency=1
- rs.CanCollide=false
- rs.TopSurface,rs.BottomSurface=0,0
- rs.FormFactor=3
- rs.Size=Vector3.new(.5,.5,.5)
- ls=rs:Clone()
- ls.Parent=char
- s1=Instance.new('Sound',char)
- s1.Volume=1
- s1.Pitch=1
- s1.Looped=true
- particles={}
- local wep=new('Part',char)
- wep.FormFactor=3
- wep.Transparency = 1
- wep.CanCollide=false
- wep.Size=v3(0.1,0.1,0.1)
- wep.TopSurface,wep.BottomSurface=0,0
- local wepw=weld(wep,char['Torso'],cf(0,2,0),ang(95,0,0))
- local beam1=wep:Clone()
- beam1:ClearAllChildren()
- beam1.Material='Neon'
- beam1.BrickColor=BrickColor.new(kamecolor)
- beam1.Color = Color3.fromRGB(35,0,53)
- beam1.Size=Vector3.new(1,1,1)
- beam1.Transparency=0
- beam1.Anchored=true
- local ms=Instance.new('BlockMesh',beam1)
- local inner1=beam1:Clone()
- inner1.Transparency=1
- inner1.Material='SmoothPlastic'
- inner1.BrickColor=BrickColor.new(kamecolor)
- inner1.Color = Color3.fromRGB(35,0,53)
- local ms2=inner1.Mesh
- local expl1=inner1:Clone()
- expl1.Mesh:Destroy()
- expl1.Material='Neon'
- expl1.BrickColor=BrickColor.new(kamecolor)
- expl1.Color = Color3.fromRGB(35,0,53)
- expl1.Size=Vector3.new(1,1,1)
- expl1.Transparency=0
- pl=Instance.new('PointLight',expl1)
- pl.Color=expl1.BrickColor.Color
- pl.Range=pl.Range*2
- pl.Name='light'
- local br=pl.Range
- local exa1=expl1:Clone()
- exa1.Size=Vector3.new(1,1,1)
- pl2=exa1.light
- local part=exa1:Clone()
- part.Size=Vector3.new(1.5,1.5,1.5)
- pl3=part.light
- pms=Instance.new('BlockMesh',part)
- char.Humanoid.Died:connect(function()
- laser=false
- beam1.Parent=nil
- inner1.Parent=nil
- expl1.Parent=nil
- exa1.Parent=nil
- s1:stop()
- end)
- parti=0
- game:service'RunService'.Stepped:connect(function()
- parti=parti+1
- for i,v in pairs(particles) do
- v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
- v.Transparency=v.Transparency+.08
- if v.Transparency >= 1 then
- v:Destroy()
- table.remove(particles,i)
- else
- v.Parent=beamm
- end
- end
- a=cam.CoordinateFrame.p
- b=mouse.Hit.p
- mhitr=Ray.new(a,(b-a).unit*999)
- mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
- if laser then
- beamm.Parent=workspace
- beam1.Parent=beamm
- inner1.Parent=beamm
- expl1.Parent=beamm
- exa1.Parent=beamm
- s1.Volume=s1.Volume-0.0034
- ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
- hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
- if hit and s1.Volume > .3 and parti/8==math.floor(parti/8) then
- if hit.Parent:IsA("Model") and hit ~= workspace.Base then
- hit.Parent:BreakJoints()
- wait()
- end
- if hit.Parent:IsA("Part") and hit ~= workspace.Base then
- hit.Anchored = false
- hit.Position = hit.Position + Vector3.new(0,1,0)
- block = Instance.new("BodyForce",hit)
- block.Force = beam1.CFrame.lookVector
- s1.Volume=s1.Volume+0.0034
- hit.Position = hit.Position + Vector3.new(0,1,0)
- block = Instance.new("BodyForce",hit)
- block.Force = beam1.CFrame.lookVector
- end
- end
- if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
- e=Instance.new('Explosion',workspace)
- e.Position=pos
- e.BlastRadius=14
- e.BlastPressure=1e4
- end
- if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
- hit.Velocity=hit.Velocity+beam1.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
- end
- if parti==math.floor(parti) then
- par=part:Clone()
- table.insert(particles,par)
- par.Parent=beamm
- par.Transparency=1-s1.Volume
- par.light.Range=br*s1.Volume
- par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(10,10,10)
- end
- mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
- ms.Scale=v3(s1.Volume,s1.Volume,mag)
- ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
- beam1.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
- inner1.CFrame=beam1.CFrame
- pl.Range=br*s1.Volume
- pl2.Range=br*s1.Volume
- expl1.Transparency=0
- expl1.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
- exa1.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
- end
- end)
- local base = true
- local ssjr = false
- local down2 = false
- local ok = 0
- local lala = false
- local walkon = false
- local idle = true
- local idle1 = true
- local canattack = true
- local nohit = 0
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- zwc = Instance.new("Sound",torso)
- zwc.Volume = 1
- zwc.Looped = false
- zwc.SoundId = "rbxassetid://137579113"
- local hum = char.Humanoid
- hum.Name = "loldar"
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local walk = true
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local canattack = true
- hed.face.Texture = "http://www.roblox.com/asset/?id=665350491"
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- hum.MaxHealth = math.huge
- wait()
- hum.Health = math.huge
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- function stance1()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(15),math.rad(0)), 0.1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(12),math.rad(15),math.rad(30)), 0.1)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(12),math.rad(15),math.rad(-30)), 0.1)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(10)), 0.1)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-40), math.rad(-5)), 0.1)--leg
- end
- -------------------------------------------------------------
- function stance2()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-0.5)*CFrame.Angles(math.rad(160),math.rad(210),math.rad(0)), 0.1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(0)), 0.1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, .2) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(20)), 0.1)--rleg
- end
- ----------------------------------------------------------
- z41 = Instance.new("Sound",torso)
- z41.Volume = 20
- z41.Looped = false
- z41.SoundId = "rbxassetid://863807725"
- z412 = Instance.new("Sound",torso)
- z412.Volume = 20
- z412.Looped = false
- z412.SoundId = "rbxassetid://895090420"
- z4122 = Instance.new("Sound",torso)
- z4122.Volume = 20
- z4122.Looped = false
- z4122.SoundId = "rbxassetid://897147945"
- function swing1()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,-1)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-70)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.4)--leg
- end
- z41:Play()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(60)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)--leg
- end
- end
- function swing11()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,-1)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-70)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.4)--leg
- end
- z412:Play()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(60)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)--leg
- end
- end
- ------------------------------------------------------------------------------------------------
- function swing2()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-200),math.rad(0),math.rad(30)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)--leg
- end
- z41:Play()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(-10),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(10), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.3,-.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(-50)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-30)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(12), math.rad(0), math.rad(0)), 0.4)--leg
- end
- end
- -----------------------------------------------------------------------------------------------
- function swing3()
- z41:Play()
- for i = 1, 7 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)--leg
- torso.CFrame = torso.CFrame * CFrame.Angles(0,-.928,0)+ Vector3.new(0,5,0)
- end
- end
- ------------------------------------------------------------------------------------------------
- function firstswing()
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,-1)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-70)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)--leg
- end
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(40)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.4)--leg
- end
- end
- function flytowards()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)--leg
- end
- end
- function swings()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,-1)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-70)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)--leg
- end
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(30)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.4)--leg
- end
- z42:Play()
- end
- -----------------------------------------------
- function divineswinging()
- shot1 = true
- for i = 1, 4 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.5,-1)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-120)), 0.8)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.8)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.8)--leg
- end
- z42:Play()
- for i = 1, 4 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(120)), 0.8)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.8)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.8)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(10)), 0.8)--leg
- end
- z42:Play()
- for i = 1, 4 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(-10),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(10), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.3,-.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(-50)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-30)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(12), math.rad(0), math.rad(0)), 0.4)--leg
- end
- z42:Play()
- for i = 1, 4 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.5,-1)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-120)), 0.8)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.8)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.8)--leg
- end
- z42:Play()
- for i = 1, 4 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(120)), 0.8)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.8)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.8)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(10)), 0.8)--leg
- end
- z42:Play()
- for i = 1, 4 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.5,-1)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-120)), 0.8)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.8)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.8)--leg
- end
- z42:Play()
- z4122:Play()
- for i = 1, 4 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(30)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.4)--leg
- end
- end
- -----------------------------------------------------------------------------------------
- function divineend()
- for i = 1, 7 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)--leg
- torso.CFrame = torso.CFrame * CFrame.Angles(0,.88,0)
- end
- wait(0.5)
- for i = 1, 7 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)--leg
- torso.CFrame = torso.CFrame * CFrame.Angles(0,.88,0)
- end
- kiweld7.C0 = CFrame.new(-1.7,-3,0) * CFrame.Angles(rad(180),rad(0),rad(40))
- for i = 1, 15 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(60),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,1.5,-0.3)*CFrame.Angles(math.rad(190),math.rad(40),math.rad(-50)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-70)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
- end
- end
- ---------------------------------------------------------
- local block = Instance.new("Part",torso)
- block.Size = Vector3.new(0.1,0.1,0.1)
- block.Position = block.Position + Vector3.new(2,2,2)
- block.Transparency = 1
- local weld = Instance.new("Weld",torso)
- weld.Part0 = torso
- weld.Part1 = block
- weld.C0 = CFrame.new(0,3,0)
- local block2 = Instance.new("Part",torso)
- block2.Size = Vector3.new(3,2,1)
- block2.CanCollide = false
- block2.Position = block.Position + Vector3.new(2,2,2)
- block2.Transparency = 1
- local weld2 = Instance.new("Weld",torso)
- weld2.Part0 = torso
- weld2.Part1 = block2
- weld2.C0 = CFrame.new(0,-1.5,0)
- local part2 = Instance.new("ParticleEmitter",block)
- part2.Lifetime = NumberRange.new(5)
- part2.Speed = NumberRange.new(0)
- part2.Color = ColorSequence.new(Color3.fromRGB(183,39,212))
- part2.Size = NumberSequence.new(7)
- part2.Transparency = NumberSequence.new(1)
- part2.LockedToPart = true
- part2.Rate = 3
- part2.Texture = "http://www.roblox.com/asset/?id=894173257"
- part2.ZOffset = -3
- local part7 = Instance.new("ParticleEmitter",block)
- part7.Lifetime = NumberRange.new(5)
- part7.Speed = NumberRange.new(0)
- part7.Size = NumberSequence.new(7)
- part7.Transparency = NumberSequence.new(1)
- part7.LockedToPart = true
- part7.Rate = 3
- part7.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
- part7.Texture = "http://www.roblox.com/asset/?id=894173257"
- part7.ZOffset = -1
- local model = Instance.new("Model",torso)
- local part3 = Instance.new("ParticleEmitter",block2)
- part3.Lifetime = NumberRange.new(1)
- part3.Speed = NumberRange.new(5)
- part3.Color = ColorSequence.new(Color3.fromRGB(255,0,102))
- part3.Transparency = NumberSequence.new(1)
- part3.Size = NumberSequence.new(0.5)
- part3.LockedToPart = true
- part3.Rate = 10
- part3.Texture = "http://www.roblox.com/asset/?id=549349471"
- part3.ZOffset = -0.5
- part3.SpreadAngle = Vector2.new(50,0)
- aura1 = Instance.new("ParticleEmitter",torso)
- aura1.Transparency = NumberSequence.new(1)
- aura1.Size = NumberSequence.new(5)
- aura1.Speed = NumberRange.new(0)
- aura1.Lifetime = NumberRange.new(5)
- aura1.LockedToPart = true
- aura1.Rate = 3.5
- aura1.Color = ColorSequence.new(Color3.new(0,0,0))
- aura1.ZOffset = 2
- aura1.Lifetime = NumberRange.new(3)
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=432851554"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=432851568"
- end)
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
- char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
- char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
- char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
- Hair99 = Instance.new("Part")
- Hair99.Parent = p.Character
- Hair99.Name = "Hair"
- Hair99.formFactor = "Symmetric"
- Hair99.Size = Vector3.new(1, 1, 1)
- Hair99.CFrame = p.Character.Head.CFrame
- Hair99:BreakJoints()
- Hair99.CanCollide = false
- Hair99.TopSurface = "Smooth"
- Hair99.BottomSurface = "Smooth"
- Hair99.BrickColor = BrickColor.new("New Yeller")
- Hair99.Transparency = 1
- Weld = Instance.new("Weld")
- Weld.Part0 = p.Character.Head
- Weld.Part1 = Hair99
- Weld.Parent = p.Character.Head
- Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Hair7 = Instance.new("Part")
- Hair7.Parent = p.Character
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Neon"
- Hair7.BrickColor = BrickColor.new("Really black")
- Hair7.CFrame = p.Character.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair99
- Mesh.MeshType = "Sphere"
- Mesh.Offset = Vector3.new(0, 0.1, 0.1)
- Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
- Weld1 = Instance.new("Weld")
- Weld1.Parent = p.Character.Head
- Weld1.Part0 = p.Character.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0.2, -0.2, 0.2)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(1, 1, 1)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756"
- Mesh.TextureId = ""
- mouse.Button1Down:connect(function()
- t = mouse.Target.Parent:FindFirstChild("Torso")
- hu = mouse.Target.Parent:FindFirstChild("Humanoid")
- if mouse.Target == nil then
- clickon = false
- end
- if mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- clickon = true
- poon = true
- zwc1s2 = Instance.new("Sound",mouse.Target)
- zwc1s2.Volume = 5
- zwc1s2.Looped = false
- zwc1s2.SoundId = "rbxassetid://915341277"
- zwc1s2:Play()
- else
- clickon = false
- end
- end)
- aurapart3 = Instance.new("Part",char)
- aurapart3.Size = Vector3.new(0.1,0.1,0.1)
- aurapart3.Position = Vector3.new(0,2,0)
- aurapart3.Transparency = 1
- aurapart3.CanCollide = false
- auraweld3 = Instance.new("Weld",char)
- auraweld3.Part0 = aurapart3
- auraweld3.Part1 = torso
- auraweld3.C0 = CFrame.new(0,-3,0)
- aura3 = Instance.new("ParticleEmitter",aurapart3)
- aura3.Transparency = NumberSequence.new(1)
- aura3.Color = ColorSequence.new(Color3.new(0,0,0))
- aura3.Size = NumberSequence.new(8)
- aura3.Speed = NumberRange.new(0)
- aura3.LockedToPart = true
- aura3.Rate = 5
- aura3.Lifetime = NumberRange.new(5)
- aura3.ZOffset = -5
- z2 = Instance.new("Sound",torso)
- z2.Volume = 3
- z2.Looped = false
- z2.SoundId = "rbxassetid://908489666"
- z2d = Instance.new("Sound",torso)
- z2d.Volume = 20
- z2d.Looped = false
- z2d.SoundId = "rbxassetid://663610350"
- z4r = Instance.new("Sound",torso)
- z4r.Volume = 5
- z4r.Looped = false
- z4r.SoundId = "rbxassetid://908474188"
- mouse.KeyDown:connect(function(Key)
- if Key == "r" then
- if canattack == true then
- kamehamehaon = true
- idle = false
- idle1 = false
- canattack = false
- hum.WalkSpeed = 0
- for i = 1,25 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 0.1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 0.1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 0.1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 0.1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--rleg
- end
- if ssjr == true then
- chatfunc("Kaaaaaaa")
- z2d:Play()
- wait(3)
- chatfunc("Meeeeeeee")
- else
- z2:Play()
- chatfunc("Kame")
- end
- partaura.Size = NumberSequence.new(0.1)
- partaura.Transparency = NumberSequence.new(0)
- partaura1.Transparency = NumberSequence.new(0)
- kamehameha = true
- if ssjr == true then
- wait(2.5)
- chatfunc("Haaaaaa")
- wait(3.5)
- chatfunc("Meeeeeee")
- wait(2)
- chatfunc("HA")
- wait(0.5)
- else
- wait(2)
- chatfunc("Hame")
- wait(2)
- end
- if kamehamehaon == true then
- kamehamehaon = false
- hited = true
- wait(0.1)
- point = true
- kamehamehaon = false
- kamehameha = false
- partaura.Transparency = NumberSequence.new(1)
- partaura1.Transparency = NumberSequence.new(1)
- if ssjr == false then
- z2:Stop()
- z4r:Play()
- chatfunc("HAAAAAAAAAA")
- end
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
- laser = true
- s1.Volume=1
- s1:play()
- wait(5.4)
- point = false
- laser = false
- beam1.Size = Vector3.new(1,1,1)
- beam1.Parent=nil
- inner1.Parent=nil
- expl1.Parent=nil
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- hited1 = false
- exa1.Parent=nil
- s1:stop()
- idle = true
- canattack = true
- idle1 = true
- hum.WalkSpeed = 16
- end
- end
- end
- end)
- partt = Instance.new("Part",char)
- partt.Position = Vector3.new(999,999,999)
- partt.Transparency = 1
- partt.CanCollide = false
- partt.Size = Vector3.new(0.1,0.1,0.1)
- partweld = Instance.new("Weld",partt)
- partweld.Part0 = torso
- partweld.Part1 = partt
- partweld.C0 = CFrame.new(0.3,-.5,-1.5)
- partaura = Instance.new("ParticleEmitter",partt)
- partaura.Size = NumberSequence.new(2)
- partaura.LockedToPart = true
- partaura.Transparency = NumberSequence.new(1)
- partaura.Texture = "rbxassetid://547574922"
- partaura.Speed = NumberRange.new(0)
- partaura.Color = ColorSequence.new(Color3.fromRGB(35,0,53))
- partaura.Rate = 2
- partaura.ZOffset = 0
- partaura1 = Instance.new("ParticleEmitter",partt)
- partaura1.Size = NumberSequence.new(5)
- partaura1.LockedToPart = true
- partaura1.Transparency = NumberSequence.new(1)
- partaura1.Texture = "http://www.roblox.com/asset/?id=243660364"
- partaura1.Color = ColorSequence.new(Color3.fromRGB(35,0,53))
- partaura1.Speed = NumberRange.new(0)
- partaura1.Rate = 3
- partaura1.ZOffset = -1
- partaura1.RotSpeed = NumberRange.new(-10,10)
- partaura1.SpreadAngle = Vector2.new(360,360)
- partaura1.Rotation = NumberRange.new(0,360)
- aj = 0
- zh = Instance.new("Sound",torso)
- zh.Volume = 1
- zh.Looped = true
- zh.SoundId = "rbxassetid://491515754"
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- if ssjr == false then
- if canattack == true then
- chatfunc("I Have Fully Controlled Goku's Body")
- wait(4)
- chatfunc("Time To Show You The True Power Of A God")
- for i = 1,10 do
- wait()
- z42d.Volume = z42d.Volume - 5
- end
- idle = false
- kiout = false
- kiblade.Transparency = 1
- trail.Enabled = false
- base = false
- hum.WalkSpeed = 0
- lolwait = 6
- local part9 = Instance.new("ParticleEmitter",block)
- part9.Lifetime = NumberRange.new(100)
- part9.Speed = NumberRange.new(50)
- part9.Color = ColorSequence.new(Color3.fromRGB(246,111,255))
- part9.Size = NumberSequence.new(15)
- part9.Transparency = NumberSequence.new(1)
- part9.LockedToPart = true
- part9.Rate = 300
- part9.Texture = "http://www.roblox.com/asset/?id=894173257"
- part9.ZOffset = -3
- idle1 = false
- Colors = {"Really black", "Really black"}
- canattack = false
- wait(0.1)
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
- end
- shake = true
- partt2 = Instance.new("Part",char)
- partt2.Position = torso.Position - Vector3.new(0,2,0)
- partt2.Transparency = 1
- partt2.CanCollide = true
- partt2.Size = Vector3.new(15,0.1,15)
- partaura1 = Instance.new("ParticleEmitter",partt2)
- partaura1.Size = NumberSequence.new(0.8)
- partaura1.LockedToPart = true
- partaura1.Lifetime = NumberRange.new(3)
- partaura1.Transparency = NumberSequence.new(0)
- partaura1.Texture = "http://www.roblox.com/asset/?id=570874272"
- partaura1.Speed = NumberRange.new(5)
- partaura1.Rate = 2
- aura3.Transparency = NumberSequence.new(0)
- z1 = Instance.new("Sound",torso)
- z1.Volume = 100
- z1.Looped = false
- z1.SoundId = "rbxassetid://927472099"
- z1:Play()
- game.Lighting.TimeOfDay = 0
- smoke.Enabled = true
- light.Enabled = true
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- wait(0.3)
- wait(0.3)
- GroundWave1()
- shake = false
- hed.face.Texture = "http://www.roblox.com/asset/?id=601974383"
- hum.CameraOffset = Vector3.new(0,0,0)
- part9.Transparency = NumberSequence.new(0.4)
- aura3.Transparency = NumberSequence.new(1)
- aura1.Transparency = NumberSequence.new(1)
- Mesh.MeshId = "rbxassetid://430344159"
- Mesh.Scale = Vector3.new(6,6,6)
- Weld1.C0 = CFrame.new(-.25, 1.2, .34)
- Hair7.BrickColor = BrickColor.new("Carnation pink")
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.8)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.8)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.8)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.8)--leg
- end
- wait(3)
- part9:Destroy()
- smoke:Destroy()
- zh:Play()
- Colors = {"Hot pink", "Hot pink"}
- GroundWave1()
- wait(0.3)
- GroundWave1()
- wait(0.3)
- GroundWave1()
- wait(0.3)
- GroundWave1()
- wait(0.3)
- GroundWave1()
- part2.Transparency = NumberSequence.new(0)
- part3.Transparency = NumberSequence.new(0)
- part7.Transparency = NumberSequence.new(0)
- hed.Anchored = false
- ssjr = true
- beam1.Color = Color3.fromRGB(203,16,97)
- inner1.Color = Color3.fromRGB(203,16,97)
- expl1.Color = Color3.fromRGB(203,16,97)
- exa1.Color = Color3.fromRGB(203,16,97)
- partaura.Color = ColorSequence.new(Color3.fromRGB(203,16,97))
- partaura1.Color = ColorSequence.new(Color3.fromRGB(255,102,204))
- wait(1)
- for i = 1,20 do
- wait()
- z1.Volume = z1.Volume - 0.5
- end
- for i = 1,50 do
- wait()
- z42d.Volume = z42d.Volume + 1
- end
- idle = true
- idle1 = true
- canattack = true
- chatfunc("Aint This A Beautiful Color?")
- wait(4)
- chatfunc("I Shall Call This")
- wait(4)
- chatfunc("Rosé")
- wait(3)
- chatfunc("Yes Super Sayian Rosé")
- wait(3)
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- hum.WalkSpeed = 16
- end
- end
- end
- end)
- local hit1 = true
- local hit2 = false
- local hit3 = false
- local hit4 = false
- zw = Instance.new("Sound",torso)
- zw.Volume = 1
- zw.Looped = false
- zw.SoundId = "rbxassetid://896243541"
- function leftkick()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-60),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(2), math.rad(60), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(40)), 0.8)--rleg
- end
- zw:Play()
- end
- function rightkick()
- for i = 1, 5 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(60),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(-60), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.8)--rleg
- end
- zw:Play()
- end
- function leftpunch()
- for i = 1, can do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- end
- zw:Play()
- end
- function rightpunch()
- for i = 1, can do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- end
- zw:Play()
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if hit1 == true and canattack == true and kiout == false then
- canattack = false
- nohit = 0
- hit1 = false
- hit2 = true
- hit3 = false
- hit4 = false
- hand1 = Instance.new("Part",rarm)
- hand1.Size = Vector3.new(1.5,1.5,1.5)
- hand1.CanCollide = false
- hand1.Transparency = 1
- hand1.Position = Vector3.new(999,999,999)
- hand1weld = Instance.new("Weld",hand1)
- hand1weld.Part0 = rarm
- hand1weld.Part1 = hand1
- hand1weld.C0 = CFrame.new(0,-1.2,0)
- ----------------------------------------------------------------
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
- zwc:Play()
- end
- end
- hand1.Touched:connect(touch1)
- rightpunch()
- hand1:Destroy()
- canattack = true
- end
- if hit1 == true and canattack == true and kiout == true then
- nohit = 0
- canattack = false
- hit1 = false
- kiblade5 = Instance.new("Part",char)
- kiblade5.Name = "Blade"
- kiblade5.Size = v3(1,5,1)
- kiblade5.Transparency = 1
- kiblade5.Color = Color3.fromRGB(170,0,127)
- kiblade5.Position = v3(999,999,999)
- kiblade5.CanCollide = false
- kiweld5 = Instance.new("Weld",kiblade5)
- kiweld5.Part0 = rarm
- kiweld5.Part1 = kiblade5
- kiweld5.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
- hit2 = true
- hit3 = false
- hit4 = false
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage / 2
- z42:Play()
- end
- end
- kiblade5.Touched:connect(touch1)
- hum.WalkSpeed = 0
- swing1()
- hum.WalkSpeed = 16
- canattack = true
- kiblade5:Destroy()
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if hit2 == true and canattack == true and kiout == false then
- canattack = false
- nohit = 0
- hit1 = false
- hit2 = false
- hit3 = true
- hit4 = false
- hand2 = Instance.new("Part",rarm)
- hand2.Size = Vector3.new(1.5,1.5,1.5)
- hand1.CanCollide = false
- hand2.Transparency = 1
- hand2.Position = Vector3.new(999,999,999)
- hand2weld = Instance.new("Weld",hand2)
- hand2weld.Part0 = larm
- hand2weld.Part1 = hand2
- hand2weld.C0 = CFrame.new(0,-1.2,0)
- ----------------------------------------------------------------
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
- zwc:Play()
- end
- end
- hand2.Touched:connect(touch1)
- leftpunch()
- canattack = true
- hand2:Destroy()
- end
- if hit2 == true and canattack == true and kiout == true then
- canattack = false
- nohit = 0
- kiblade5 = Instance.new("Part",char)
- kiblade5.Name = "Blade"
- kiblade5.Size = v3(1,5,1)
- kiblade5.Transparency = 1
- kiblade5.Color = Color3.fromRGB(170,0,127)
- kiblade5.Position = v3(999,999,999)
- kiblade5.CanCollide = false
- kiweld5 = Instance.new("Weld",kiblade5)
- kiweld5.Part0 = rarm
- kiweld5.Part1 = kiblade5
- kiweld5.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
- hit1 = false
- hit2 = false
- hit3 = true
- hit4 = false
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage / 2
- z42:Play()
- end
- end
- kiblade5.Touched:connect(touch1)
- hum.WalkSpeed = 0
- swing2()
- hum.WalkSpeed = 16
- canattack = true
- kiblade5:Destroy()
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if hit3 == true and canattack == true and kiout == false then
- canattack = false
- nohit = 0
- hit1 = true
- hit2 = false
- hit3 = false
- hit4 = false
- hand3 = Instance.new("Part",lleg)
- hand3.Size = Vector3.new(1.5,1.5,1.5)
- hand3.CanCollide = false
- hand3.Transparency = 1
- hand3.Position = Vector3.new(999,999,999)
- hand3weld = Instance.new("Weld",hand3)
- hand3weld.Part0 = lleg
- hand3weld.Part1 = hand3
- hand3weld.C0 = CFrame.new(0,-1.2,0)
- ----------------------------------------------------------------
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
- zwc:Play()
- end
- end
- hand3.Touched:connect(touch1)
- rightkick()
- canattack = true
- hand3:Destroy()
- end
- if hit3 == true and canattack == true and kiout == true then
- if clickon == true then
- jk = true
- clickon = false
- end
- canattack = false
- kiblade5 = Instance.new("Part",char)
- kiblade5.Name = "Blade"
- kiblade5.Size = v3(1,5,1)
- kiblade5.Transparency = 1
- kiblade5.Color = Color3.fromRGB(170,0,127)
- kiblade5.Position = v3(999,999,999)
- kiblade5.CanCollide = false
- kiweld5 = Instance.new("Weld",kiblade5)
- kiweld5.Part0 = rarm
- kiweld5.Part1 = kiblade5
- kiweld5.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
- nohit = 0
- hit1 = true
- hit2 = false
- hit3 = false
- hit4 = false
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage / 2
- hit.Parent:findFirstChild("Torso").CFrame = hit.Parent:findFirstChild("Torso").CFrame + v3(0,5,0)
- z42:Play()
- end
- end
- kiblade5.Touched:connect(touch1)
- hum.WalkSpeed = 0
- swing3()
- hum.WalkSpeed = 16
- canattack = true
- kiblade5:Destroy()
- wait(0.4)
- if jk == true then
- jk = false
- clickon = true
- end
- end
- end
- end)
- kiblade = Instance.new("Part",char)
- kiblade.Name = "Blade"
- kiblade.Size = v3(1,5,1)
- kiblade.Transparency = 1
- kiblade.Color = Color3.fromRGB(170,0,127)
- kiblade.Position = v3(999,999,999)
- kiblade.CanCollide = false
- kiblademesh = Instance.new("SpecialMesh",kiblade)
- kiblademesh.MeshType = "FileMesh"
- kiblademesh.MeshId = "rbxassetid://898849476"
- kiblademesh.Scale = v3(0.01,0.008,0.01)
- kiweld7 = Instance.new("Weld",kiblade)
- kiweld7.Part0 = rarm
- kiweld7.Part1 = kiblade
- kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
- kiblade1 = Instance.new("Part",char)
- kiblade1.Name = "Blade"
- kiblade1.Transparency = 1
- kiblade1.Size = v3(0.1,0.1,0.1)
- kiblade1.Position = v3(999,999,999)
- kiblade1.CanCollide = false
- kiblademesh = Instance.new("SpecialMesh",kiblade1)
- kiblademesh.MeshType = "Sphere"
- kiblademesh.Scale = v3(1,1,1)
- kiweld = Instance.new("Weld",kiblade1)
- kiweld.Part0 = rarm
- kiweld.Part1 = kiblade1
- kiweld.C0 = CFrame.new(0,-1,0)
- kiblade2 = Instance.new("Part",char)
- kiblade2.Name = "Blade"
- kiblade2.Size = v3(0.1,0.1,0.1)
- kiblade2.Transparency = 1
- kiblade2.Position = v3(999,999,999)
- kiblade2.CanCollide = false
- kiblademesh = Instance.new("SpecialMesh",kiblade2)
- kiblademesh.MeshType = "Sphere"
- kiblademesh.Scale = v3(1,1,1)
- kiweld = Instance.new("Weld",kiblade2)
- kiweld.Part0 = rarm
- kiweld.Part1 = kiblade2
- kiweld.C0 = CFrame.new(0,-4.5,0)
- torso = game.Players.LocalPlayer.Character.Torso
- head = game.Players.LocalPlayer.Character.Head
- torso1 = Instance.new("Attachment",kiblade1)
- head1 = Instance.new("Attachment",kiblade2)
- trail = Instance.new("Trail",torso)
- trail.Color = ColorSequence.new(Color3.fromRGB(170,0,127))
- trail.Attachment0 = torso1
- trail.Attachment1 = head1
- trail.Lifetime = 0.5
- trail.Enabled = false
- light = Instance.new("PointLight",torso)
- light.Enabled = false
- light.Color = Color3.fromRGB(120,6,105)
- light.Brightness = 999
- light.Range = 50
- smoke = Instance.new("Smoke",torso)
- smoke.RiseVelocity = 5
- smoke.Color = Color3.fromRGB(170,0,127)
- smoke.Size = 20
- smoke.Opacity = 0.5
- smoke.Enabled = false
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- if kiout == false then
- if canattack == true then
- canattack = false
- idle=false
- idle1=false
- wait(0.1)
- kiout = true
- swing11()
- kiblade.Transparency = 0
- trail.Enabled = true
- wait(0.6)
- canattack = true
- idle=true
- idle1=true
- end
- end
- end
- end)
- function pushaway()
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-1)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
- end
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(1)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "m" then
- if kiout == true then
- kiout = false
- kiblade.Transparency = 1
- trail.Enabled = false
- end
- end
- end)
- function grab5()
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(10)), 0.1)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-10)), 0.1)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--leg
- end
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-40)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(40)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.2)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(10)), 0.2)--leg
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "u" then
- if canattack == true then
- if kiout == false then
- grab2 = false
- grabhit3 = Instance.new("Part",char)
- grabhit3.Size = Vector3.new(2,2,2)
- grabhit3.Name = "LOL"
- grabhit3.Position = Vector3.new(999,999,999)
- grabhit3.Transparency = 1
- grabhit3.CanCollide = false
- grabweld3 = Instance.new("Weld",grabhit3)
- grabweld3.Part0 = torso
- grabweld3.Part1 = grabhit3
- grabweld3.C0 = CFrame.new(0,0,-2)
- grab8 = false
- idle = false
- idle1 = false
- canattack = false
- hum.HipHeight = 0
- kiblade.Transparency = 0
- trail.Enabled = true
- swing11()
- if clickon == true then
- jk = true
- clickon = false
- end
- wait(1.4)
- go2 = true
- flytowards()
- function touch5(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- grabhit3.TouchInterest:Destroy()
- go2 = false
- grabhit = Instance.new("Part",char)
- grabhit.Size = Vector3.new(5,5,5)
- grabhit.Position = Vector3.new(999,999,999)
- grabhit.Transparency = 1
- grabhit.CanCollide = false
- grabweld = Instance.new("Weld",grabhit)
- grabweld.Part0 = torso
- grabweld.Part1 = grabhit
- grabweld.C0 = CFrame.new(0,0,-2)
- ---------------------------------------------------------------
- hand1 = Instance.new("Part",rarm)
- hand1.Size = Vector3.new(0.1,0.1,0.1)
- hand1.CanCollide = false
- hand1.Transparency = 1
- hand1.Position = Vector3.new(999,999,999)
- hand2mesh = Instance.new("SpecialMesh",hand1)
- hand2mesh.MeshType = "FileMesh"
- hand2mesh.Scale = Vector3.new(1,1,1)
- hand2aura = Instance.new("ParticleEmitter",hand1)
- hand2aura.Size = NumberSequence.new(1)
- hand2aura.Texture = "rbxassetid://715401010"
- hand2aura.Speed = NumberRange.new(0)
- hand2aura.LockedToPart = true
- hand2aura.Transparency = NumberSequence.new(1)
- hand2aura.RotSpeed = NumberRange.new(999)
- hand1weld = Instance.new("Weld",hand1)
- hand1weld.Part0 = rarm
- hand1weld.Part1 = hand1
- hand1weld.C0 = CFrame.new(0,-1.8,0)
- ----------------------------------------------------------------
- hand2 = Instance.new("Part",rarm)
- hand2.Size = Vector3.new(1,1,1)
- hand1.CanCollide = false
- hand2.Transparency = 1
- hand2.Position = Vector3.new(999,999,999)
- hand2weld = Instance.new("Weld",hand2)
- hand2weld.Part0 = larm
- hand2weld.Part1 = hand2
- hand2weld.C0 = CFrame.new(0,-1.2,0)
- function touch1(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hu1 = hit.Parent:findFirstChild("Humanoid")
- t.Anchored = false
- if clickon == true then
- jk = true
- clickon = false
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
- if hu1.Health > 100 then
- hu1.MaxHealth = 100
- hu1.Health = 100
- end
- end
- end
- hand1.Touched:connect(touch1)
- function touch2(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hu1 = hit.Parent:findFirstChild("Humanoid")
- if clickon == true then
- jk = true
- clickon = false
- end
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
- if hu1.Health > 100 then
- hu1.MaxHealth = 100
- hu1.Health = 100
- end
- end
- end
- hand2.Touched:connect(touch2)
- function touch(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- grabhit.TouchInterest:Destroy()
- grab2 = true
- t.Anchored = false
- if clickon == true then
- jk = true
- clickon = false
- end
- hu12 = hit.Parent:findFirstChild("Humanoid")
- to12 = hit.Parent:findFirstChild("Torso")
- he12 = hit.Parent:findFirstChild("Head")
- ra12 = hit.Parent:findFirstChild("Right Arm")
- la12 = hit.Parent:findFirstChild("Left Arm")
- rl12 = hit.Parent:findFirstChild("Right Leg")
- ll12 = hit.Parent:findFirstChild("Left Leg")
- hu12.WalkSpeed = 0
- if hu12.Health > 100 then
- hu12.MaxHealth = 100
- hu12.Health = 100
- end
- end
- if grab2 == true then
- hu12.Health = hu12.Health - 10
- firstswing()
- hu12.Health = hu12.Health - 10
- z42:Play()
- pushed = true
- go1 = true
- flytowards()
- he12.Anchored = true
- pushed = false
- -------------------------------------------------------------
- grabhit1 = Instance.new("Part",char)
- grabhit1.Size = Vector3.new(1,1,1)
- grabhit1.Position = Vector3.new(999,999,999)
- grabhit1.Transparency = 1
- grabhit1.CanCollide = false
- grabweld = Instance.new("Weld",grabhit1)
- grabweld.Part0 = torso
- grabweld.Part1 = grabhit1
- grabweld.C0 = CFrame.new(0,0,-2)
- function touch(hit)
- if not hit.Parent:findFirstChild("Humanoid") then return end
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- grabhit1.TouchInterest:Destroy()
- go1 = false
- -------------------------------------------------------------------
- swings()
- hu12.Health = hu12.Health - 20
- hu12.Health = hu12.Health - 10
- he12.Anchored = false
- pushed1 = true
- divine.Transparency = .5
- divine2.Transparency = .5
- divine3.Transparency = .5
- divine4.Transparency = .5
- divine5.Transparency = .5
- divine6.Transparency = .5
- divineswinging()
- hu12.Health = hu12.Health - 10
- pushed1 = false
- shot1 = false
- divine.CFrame = to12.CFrame + hed.CFrame.lookVector
- divine2.CFrame = ra12.CFrame + hed.CFrame.lookVector + v3(0,0,0)
- divine3.CFrame = la12.CFrame + hed.CFrame.lookVector + v3(0,0,0)
- divine4.CFrame = rl12.CFrame + hed.CFrame.lookVector + v3(2.1,1.3,0)
- divine5.CFrame = ll12.CFrame + hed.CFrame.lookVector + v3(-1.7,1.6,0)
- divine6.CFrame = he12.CFrame + hed.CFrame.lookVector + v3(1.9,-1,0)
- divine.Anchored = true
- divine2.Anchored = true
- divine3.Anchored = true
- divine4.Anchored = true
- divine5.Anchored = true
- divine6.Anchored = true
- he12.Anchored = true
- go1 = false
- part6 = Instance.new("Part",to12)
- part6.Size = Vector3.new(1,1,1)
- part6.Transparency = 0
- part6.Position = hit.Position
- part6.BrickColor = BrickColor.new("Hot pink")
- partmesh = Instance.new("SpecialMesh",part6)
- partmesh.MeshType = "Sphere"
- partmesh.Scale = Vector3.new(1,1,1)
- partweld1 = Instance.new("Weld",to12)
- partweld1.Part0 = to12
- partweld1.Part1 = part6
- partweld1.C0 = CFrame.new(0,0,0)
- divineend()
- wait(0.4)
- hu12:Destroy()
- for i = 1,50 do
- wait()
- partmesh.Scale = partmesh.Scale + Vector3.new(7,7,7)
- part6.Transparency = part6.Transparency + 0.02
- end
- hu12.WalkSpeed = 16
- ------------------------------------------------------------
- hand1:Destroy()
- hand2:Destroy()
- kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
- kiblade.Transparency = 1
- trail.Enabled = false
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- canattack = true
- idle = true
- grabhit:Destroy()
- idle1 = true
- if jk == true then
- jk = false
- clickon = true
- end
- grab8 = false
- end
- end
- grabhit1.Touched:connect(touch)
- end
- end
- grabhit.Touched:connect(touch)
- end
- end
- grabhit3.Touched:connect(touch5)
- wait(3)
- if grab2 == false then
- grabhit3:Destroy()
- go2 = false
- kiblade.Transparency = 1
- trail.Enabled = false
- canattack = true
- idle = true
- up = 0
- idle1 = true
- if jk == true then
- jk = false
- clickon = true
- end
- end
- end
- end
- end
- end)
- ------------------------------------------------------------------
- throw1 = 3
- game:GetService("RunService").RenderStepped:connect(function()
- if pushed == true then
- to12.CFrame = to12.CFrame + hed.CFrame.lookVector * 3 + v3(0,0.51,0)
- end
- if pushed1 == true then
- to12.CFrame = to12.CFrame + hed.CFrame.lookVector * 1.5 + v3(0,0,0)
- end
- if go1 == true then
- torso.CFrame = CFrame.new(torso.CFrame.p,to12.CFrame.p + v3(0,0,2))
- end
- if go2 == true then
- torso.CFrame = CFrame.new(torso.CFrame.p,t.CFrame.p + v3(0,0,2))
- end
- if shot1 == true then
- throw1 = throw1 + 1.5
- divine.CFrame = hed.CFrame + hed.CFrame.lookVector * throw1 + v3(0,0,0)
- divine2.CFrame = hed.CFrame + hed.CFrame.lookVector * throw1 + v3(1,0,0)
- divine3.CFrame = hed.CFrame + hed.CFrame.lookVector * throw1 + v3(-1,-1,0)
- divine4.CFrame = hed.CFrame + hed.CFrame.lookVector * throw1 + v3(2,1,0)
- divine5.CFrame = hed.CFrame + hed.CFrame.lookVector * throw1 + v3(-1,1,0)
- divine6.CFrame = hed.CFrame + hed.CFrame.lookVector * throw1 + v3(2,-1,0)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- if walk == true then
- if canattack == true then
- walk = false
- ok = 0
- hum.HipHeight = 0
- lala = false
- down2 = false
- walkon = true
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
- wait(.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
- wait(.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
- wait(0.1)
- end
- walk = true
- end
- end
- end
- if hum.MoveDirection.x == 0 and nohit > 10 then
- if idle1 == true then
- if ssjr == true then
- walkon = false
- idle1 = false
- idle = false
- if canattack == true then
- idle = true
- idle1 = true
- end
- hum.HipHeight = ok
- stance1()
- end
- end
- end
- if hum.MoveDirection.x == 0 and nohit > 10 then
- if idle1 == true then
- if base == true then
- hum.HipHeight = 0
- if canattack == true then
- idle = true
- idle1 = true
- end
- walkon = false
- idle1 = false
- idle = false
- if canattack == true then
- idle = true
- idle1 = true
- end
- stance2()
- end
- end
- end
- if rl == true then
- rl = false
- nohit = nohit + 0.2
- rl = true
- end
- if lala == false and walkon == false then
- ok = ok + 0.05
- end
- if ok > 3.9999999 and walkon == false then
- lala = true
- down2 = true
- ok = ok - 0.05
- end
- if ok < 0.1111111 and walkon == false then
- down2 = false
- lala = false
- end
- if down2 == true then
- ok = ok - 0.05
- end
- if auracan3 == true then
- auracan3 = false
- aura3.Texture = "rbxassetid://901509906"
- wait(0.07)
- aura3.Texture = "rbxassetid://901510046"
- wait(0.07)
- aura3.Texture = "rbxassetid://901510125"
- wait(0.07)
- auracan3 = true
- end
- if kamehameha == true then
- aj1 = aj1 + 0.005
- partaura.Size = NumberSequence.new(aj1)
- beam1.Size=beam1.Size + v3(0.01,0.01,0)
- beamdamage = beamdamage + 0.001
- expl1.Size=expl1.Size + v3(0.01,0.01,0.01)*s1.Volume
- exa1.Size=exa1.Size + v3(0.01,0.01,0.01)*s1.Volume
- else
- aj1 = 0.1
- end
- if clickon == true then
- torso.CFrame = CFrame.new(torso.CFrame.p,t.CFrame.p)
- if hu.Health > 100 then
- hu.MaxHealth = 100
- hu.Health = 100
- end
- if hu.Health < 1 then
- clickon = false
- end
- end
- if darius == true then
- darius = false
- wait(0.1)
- part2.Texture = "http://www.roblox.com/asset/?id=926975911"
- wait(0.1)
- part2.Texture = "http://www.roblox.com/asset/?id=926976058"
- wait(0.1)
- part2.Texture = "http://www.roblox.com/asset/?id=926976185"
- darius = true
- end
- if darius1 == true then
- darius1 = false
- wait(0.1)
- part7.Texture = "http://www.roblox.com/asset/?id=927229024"
- wait(0.1)
- part7.Texture = "http://www.roblox.com/asset/?id=927282857"
- wait(0.1)
- part7.Texture = "http://www.roblox.com/asset/?id=927283016"
- darius1 = true
- end
- if auracan1 == true then
- auracan1 = false
- aura1.Texture = "rbxassetid://281983000"
- wait(0.1)
- aura1.Texture = "rbxassetid://281982895"
- wait(0.1)
- aura1.Texture = "rbxassetid://281983092"
- wait(0.1)
- aura1.Texture = "rbxassetid://281996097"
- wait(0.1)
- aura1.Texture = "rbxassetid://281983189"
- wait(0.1)
- aura1.Texture = "rbxassetid://281983242"
- wait(0.1)
- aura1.Texture = "rbxassetid://281983280"
- wait(0.1)
- aura1.Texture = "rbxassetid://281983337"
- wait(0.1)
- auracan1 = true
- end
- if shake == true then
- if lolf == true then
- lolf = false
- hum.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
- wait()
- lolf = true
- end
- end
- end)
- zwc1 = Instance.new("Sound",torso)
- zwc1.Volume = 5
- zwc1.Looped = false
- zwc1.SoundId = "rbxassetid://744770874"
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- if canattack == true then
- canattack = false
- idle = false
- hum.WalkSpeed = 0
- nohit = 0
- idle1 = false
- for i = 1, 10 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.4)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.7,-0.7)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(140)), 0.4)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
- end
- zwc1:Play()
- if clickon == true then
- torso.CFrame = t.CFrame - Vector3.new(0,0,2)
- else
- torso.CFrame = torso.CFrame + torso.CFrame.lookVector * 40
- end
- canattack = true
- idle = true
- hum.WalkSpeed = 10
- idle1 = true
- end
- end
- end)
- ee = Instance.new("Part",char)
- ee.Size = Vector3.new(0.2,0.2,0.2)
- ee.Position = Vector3.new(9999999,9999999,9999999)
- ee.Shape = "Ball"
- ee.BrickColor = BrickColor.new("Lime green")
- ee1 = Instance.new("Part",char)
- ee1.Size = Vector3.new(0.18,0.18,0.18)
- ee1.Position = Vector3.new(999999,999999,999999)
- ee1.Shape = "Ball"
- ee1.BrickColor = BrickColor.new("New Yeller")
- ee2 = Instance.new("Part",char)
- ee2.Size = Vector3.new(0.06,0.06,0.06)
- ee2.Shape = "Ball"
- ee2.BrickColor = BrickColor.new("New Yeller")
- ee2.Position = Vector3.new(99999,99999,99999)
- ee3 = Instance.new("Part",char)
- ee3.Size = Vector3.new(0.06,0.06,0.06)
- ee3.Shape = "Ball"
- ee3.BrickColor = BrickColor.new("New Yeller")
- ee3.Position = Vector3.new(9999,9999,9999)
- ee4 = Instance.new("Part",char)
- ee4.Size = Vector3.new(0.1,0.1,0.1)
- ee4.Shape = "Ball"
- ee4.BrickColor = BrickColor.new("New Yeller")
- ee4.Position = Vector3.new(999,999,999)
- eew = Instance.new("Weld",game.Players.LocalPlayer.Character.Head)
- eew.Part0 = game.Players.LocalPlayer.Character.Head
- eew.Part1 = ee
- eew.C0 = CFrame.new(-0.68,-0.22,0)
- eew1 = Instance.new("Weld",game.Players.LocalPlayer.Character.Head)
- eew1.Part0 = ee
- eew1.Part1 = ee1
- eew1.C0 = CFrame.new(0,0.02,0)
- eew2 = Instance.new("Weld",game.Players.LocalPlayer.Character.Head)
- eew2.Part0 = game.Players.LocalPlayer.Character.Head
- eew2.Part1 = ee2
- eew2.C0 = CFrame.new(-0.67,-0.1,0)
- eew3 = Instance.new("Weld",game.Players.LocalPlayer.Character.Head)
- eew3.Part0 = game.Players.LocalPlayer.Character.Head
- eew3.Part1 = ee3
- eew3.C0 = CFrame.new(-0.66,-0.05,0)
- eew4 = Instance.new("Weld",game.Players.LocalPlayer.Character.Head)
- eew4.Part0 = game.Players.LocalPlayer.Character.Head
- eew4.Part1 = ee4
- eew4.C0 = CFrame.new(-0.64,-0.01,0)
- chatfunc("So This Is Goku Body")
- wait(4)
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
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