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- for i,v in pairs(game.Players:GetChildren()) do
- local Target = v.powertommm
- local R_C = Instance.new("BallSocketConstraint")
- R_C.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- local hah = Instance.new("Attachment")
- hah.Parent = game.Players[Target].Character.HumanoidRootPart
- local hah2 = Instance.new("Attachment")
- hah2.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- R_C.Attachment0 = hah
- R_C.Attachment1 = hah2
- R_C.Visible = false
- wait(0.1)
- end
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