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FE banisher script

Feb 16th, 2019
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  1. --//====================================================\\--
  2. --|| Templates BY MasterPiece9876
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("This is a server-sided script dummy/skid; h/ not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by pizzacruster")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. Player = game:GetService("Players").LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. local sick = Instance.new("Sound",Torso)
  169. sick.SoundId = "rbxassetid://392401222"
  170. sick.Looped = true
  171. sick.Pitch = 1
  172. sick.Volume = 10
  173. sick.TimePosition = 0
  174. Character.Archivable = true
  175. Humanoid.DisplayDistanceType = "None"
  176.  
  177. local naeeym2 = Instance.new("BillboardGui",Character)
  178. naeeym2.AlwaysOnTop = true
  179. naeeym2.Size = UDim2.new(5,35,2,35)
  180. naeeym2.StudsOffset = Vector3.new(0,3,0)
  181. naeeym2.Adornee = Character.Head
  182. naeeym2.Name = "Name"
  183. local tecks2 = Instance.new("TextLabel",naeeym2)
  184. tecks2.BackgroundTransparency = 1
  185. tecks2.TextScaled = true
  186. tecks2.BorderSizePixel = 0
  187. tecks2.Text = "v̴̜̩̦͆͒İ̷̜͓Ȓ̴̤̪͚̬̝̾͠ứ̷̢͚̥̫̑̕S̷̙̉̈́̅ "
  188. tecks2.Font = "Antique"
  189. tecks2.TextSize = 30
  190. tecks2.TextTransparency = 1
  191. tecks2.TextStrokeTransparency = 1
  192. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  193. tecks2.Size = UDim2.new(1,0,0.5,0)
  194. tecks2.Parent = naeeym2
  195.  
  196. IT = Instance.new
  197. CF = CFrame.new
  198. VT = Vector3.new
  199. RAD = math.rad
  200. C3 = Color3.new
  201. UD2 = UDim2.new
  202. BRICKC = BrickColor.new
  203. ANGLES = CFrame.Angles
  204. EULER = CFrame.fromEulerAnglesXYZ
  205. COS = math.cos
  206. ACOS = math.acos
  207. SIN = math.sin
  208. ASIN = math.asin
  209. ABS = math.abs
  210. MRANDOM = math.random
  211. FLOOR = math.floor
  212.  
  213. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  214. local NEWMESH = IT(MESH)
  215. if MESH == "SpecialMesh" then
  216. NEWMESH.MeshType = MESHTYPE
  217. if MESHID ~= "nil" and MESHID ~= "" then
  218. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  219. end
  220. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  221. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  222. end
  223. end
  224. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  225. NEWMESH.Scale = SCALE
  226. NEWMESH.Parent = PARENT
  227. return NEWMESH
  228. end
  229.  
  230. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  231. local NEWPART = IT("Part")
  232. NEWPART.formFactor = FORMFACTOR
  233. NEWPART.Reflectance = REFLECTANCE
  234. NEWPART.Transparency = TRANSPARENCY
  235. NEWPART.CanCollide = false
  236. NEWPART.Locked = true
  237. NEWPART.Anchored = true
  238. if ANCHOR == false then
  239. NEWPART.Anchored = false
  240. end
  241. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  242. NEWPART.Name = NAME
  243. NEWPART.Size = SIZE
  244. NEWPART.Position = Torso.Position
  245. NEWPART.Material = MATERIAL
  246. NEWPART:BreakJoints()
  247. NEWPART.Parent = PARENT
  248. return NEWPART
  249. end
  250.  
  251. --//=================================\\
  252. --|| CUSTOMIZATION
  253. --\\=================================//
  254.  
  255. Player_Size = 1 --Size of the player.
  256. Animation_Speed = 3
  257. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  258.  
  259. local Speed = 16
  260. local Effects2 = {}
  261.  
  262. --//=================================\\
  263. --|| END OF CUSTOMIZATION
  264. --\\=================================//
  265.  
  266. local function weldBetween(a, b)
  267. local weldd = Instance.new("ManualWeld")
  268. weldd.Part0 = a
  269. weldd.Part1 = b
  270. weldd.C0 = CFrame.new()
  271. weldd.C1 = b.CFrame:inverse() * a.CFrame
  272. weldd.Parent = a
  273. return weldd
  274. end
  275.  
  276. --//=================================\\
  277. --|| USEFUL VALUES
  278. --\\=================================//
  279.  
  280. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  281. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  282. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  283. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  284. local CHANGEDEFENSE = 0
  285. local CHANGEDAMAGE = 0
  286. local CHANGEMOVEMENT = 0
  287. local ANIM = "Idle"
  288. local ATTACK = false
  289. local EQUIPPED = false
  290. local HOLD = false
  291. local COMBO = 1
  292. local Rooted = false
  293. local SINE = 0
  294. local KEYHOLD = false
  295. local CHANGE = 2 / Animation_Speed
  296. local WALKINGANIM = false
  297. local WALK = 0
  298. local VALUE1 = false
  299. local VALUE2 = false
  300. local ROBLOXIDLEANIMATION = IT("Animation")
  301. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  302. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  303. --ROBLOXIDLEANIMATION.Parent = Humanoid
  304. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  305. WEAPONGUI.Name = "Weapon GUI"
  306. local Weapon = IT("Folder", Character)
  307. Weapon.Name = "Weapon"
  308. local Effects = IT("Folder", Character)
  309. Effects.Name = "Effects"
  310. local Weapon2 = IT("Folder",Character)
  311. Weapon2.Name = "Weapon2"
  312. local ANIMATOR = Humanoid.Animator
  313. local ANIMATE = Character.Animate
  314. local UNANCHOR = true
  315. local LAUGHS = {834001699,834001752,834001797,834001828}
  316. local SONGS = {534861083,530959353,1534958855,0}
  317. local CHOICE = MRANDOM(1,4)
  318. local PLAYMAINANIM = true
  319. local INTRO = false
  320. local TRANSFORMED = false
  321. local INSTANT = false
  322. local MODE = "GoodCop"
  323.  
  324. --//=================================\\
  325. --\\=================================//
  326.  
  327.  
  328. --//=================================\\
  329. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  330. --\\=================================//
  331.  
  332. ArtificialHB = Instance.new("BindableEvent", script)
  333. ArtificialHB.Name = "ArtificialHB"
  334.  
  335. script:WaitForChild("ArtificialHB")
  336.  
  337. frame = Frame_Speed
  338. tf = 0
  339. allowframeloss = false
  340. tossremainder = false
  341. lastframe = tick()
  342. script.ArtificialHB:Fire()
  343.  
  344. game:GetService("RunService").Heartbeat:connect(function(s, p)
  345. tf = tf + s
  346. if tf >= frame then
  347. if allowframeloss then
  348. script.ArtificialHB:Fire()
  349. lastframe = tick()
  350. else
  351. for i = 1, math.floor(tf / frame) do
  352. script.ArtificialHB:Fire()
  353. end
  354. lastframe = tick()
  355. end
  356. if tossremainder then
  357. tf = 0
  358. else
  359. tf = tf - frame * math.floor(tf / frame)
  360. end
  361. end
  362. end)
  363.  
  364. --//=================================\\
  365. --\\=================================//
  366.  
  367.  
  368.  
  369.  
  370.  
  371. --//=================================\\
  372. --|| SOME FUNCTIONS
  373. --\\=================================//
  374.  
  375. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  376. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  377. end
  378.  
  379. function PositiveAngle(NUMBER)
  380. if NUMBER >= 0 then
  381. NUMBER = 0
  382. end
  383. return NUMBER
  384. end
  385.  
  386. function NegativeAngle(NUMBER)
  387. if NUMBER <= 0 then
  388. NUMBER = 0
  389. end
  390. return NUMBER
  391. end
  392.  
  393. function Swait(NUMBER)
  394. if NUMBER == 0 or NUMBER == nil then
  395. ArtificialHB.Event:wait()
  396. else
  397. for i = 1, NUMBER do
  398. ArtificialHB.Event:wait()
  399. end
  400. end
  401. end
  402.  
  403. function QuaternionFromCFrame(cf)
  404. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  405. local trace = m00 + m11 + m22
  406. if trace > 0 then
  407. local s = math.sqrt(1 + trace)
  408. local recip = 0.5 / s
  409. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  410. else
  411. local i = 0
  412. if m11 > m00 then
  413. i = 1
  414. end
  415. if m22 > (i == 0 and m00 or m11) then
  416. i = 2
  417. end
  418. if i == 0 then
  419. local s = math.sqrt(m00 - m11 - m22 + 1)
  420. local recip = 0.5 / s
  421. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  422. elseif i == 1 then
  423. local s = math.sqrt(m11 - m22 - m00 + 1)
  424. local recip = 0.5 / s
  425. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  426. elseif i == 2 then
  427. local s = math.sqrt(m22 - m00 - m11 + 1)
  428. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  429. end
  430. end
  431. end
  432.  
  433. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  434. local xs, ys, zs = x + x, y + y, z + z
  435. local wx, wy, wz = w * xs, w * ys, w * zs
  436. local xx = x * xs
  437. local xy = x * ys
  438. local xz = x * zs
  439. local yy = y * ys
  440. local yz = y * zs
  441. local zz = z * zs
  442. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  443. end
  444.  
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp;
  448. if cosTheta >= 0.0001 then
  449. if (1 - cosTheta) > 0.0001 then
  450. local theta = ACOS(cosTheta)
  451. local invSinTheta = 1 / SIN(theta)
  452. startInterp = SIN((1 - t) * theta) * invSinTheta
  453. finishInterp = SIN(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. else
  459. if (1 + cosTheta) > 0.0001 then
  460. local theta = ACOS(-cosTheta)
  461. local invSinTheta = 1 / SIN(theta)
  462. startInterp = SIN((t - 1) * theta) * invSinTheta
  463. finishInterp = SIN(t * theta) * invSinTheta
  464. else
  465. startInterp = t - 1
  466. finishInterp = t
  467. end
  468. end
  469. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  470. end
  471.  
  472. function Clerp(a, b, t)
  473. local qa = {QuaternionFromCFrame(a)}
  474. local qb = {QuaternionFromCFrame(b)}
  475. local ax, ay, az = a.x, a.y, a.z
  476. local bx, by, bz = b.x, b.y, b.z
  477. local _t = 1 - t
  478. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  479. end
  480.  
  481. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  482. local frame = IT("Frame")
  483. frame.BackgroundTransparency = TRANSPARENCY
  484. frame.BorderSizePixel = BORDERSIZEPIXEL
  485. frame.Position = POSITION
  486. frame.Size = SIZE
  487. frame.BackgroundColor3 = COLOR
  488. frame.BorderColor3 = BORDERCOLOR
  489. frame.Name = NAME
  490. frame.Parent = PARENT
  491. return frame
  492. end
  493.  
  494. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  495. local label = IT("TextLabel")
  496. label.BackgroundTransparency = 1
  497. label.Size = UD2(1, 0, 1, 0)
  498. label.Position = UD2(0, 0, 0, 0)
  499. label.TextColor3 = TEXTCOLOR
  500. label.TextStrokeTransparency = STROKETRANSPARENCY
  501. label.TextTransparency = TRANSPARENCY
  502. label.FontSize = TEXTFONTSIZE
  503. label.Font = TEXTFONT
  504. label.BorderSizePixel = BORDERSIZEPIXEL
  505. label.TextScaled = false
  506. label.Text = TEXT
  507. label.Name = NAME
  508. label.Parent = PARENT
  509. return label
  510. end
  511.  
  512. function NoOutlines(PART)
  513. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  514. end
  515.  
  516.  
  517. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  518. local NEWWELD = IT(TYPE)
  519. NEWWELD.Part0 = PART0
  520. NEWWELD.Part1 = PART1
  521. NEWWELD.C0 = C0
  522. NEWWELD.C1 = C1
  523. NEWWELD.Parent = PARENT
  524. return NEWWELD
  525. end
  526.  
  527. function CreateSound(ID, PARENT, VOLUME, PITCH)
  528. local NEWSOUND = nil
  529. coroutine.resume(coroutine.create(function()
  530. NEWSOUND = IT("Sound", PARENT)
  531. NEWSOUND.Volume = VOLUME
  532. NEWSOUND.Pitch = PITCH
  533. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  534. Swait()
  535. NEWSOUND:play()
  536. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  537. end))
  538. return NEWSOUND
  539. end
  540.  
  541. function CFrameFromTopBack(at, top, back)
  542. local right = top:Cross(back)
  543. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  544. end
  545.  
  546. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  547. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  548. local mesh = IT("SpecialMesh",wave)
  549. mesh.MeshType = "FileMesh"
  550. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  551. mesh.Scale = SIZE
  552. mesh.Offset = VT(0,0,0)
  553. wave.CFrame = CFRAME
  554. coroutine.resume(coroutine.create(function(PART)
  555. for i = 1, WAIT do
  556. Swait()
  557. mesh.Scale = mesh.Scale + GROW
  558. if DOESROT == true then
  559. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  560. end
  561. wave.Transparency = wave.Transparency + (0.5/WAIT)
  562. if wave.Transparency > 0.99 then
  563. wave:remove()
  564. end
  565. end
  566. end))
  567. end
  568.  
  569. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  570. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  571. local mesh = IT("SpecialMesh",wave)
  572. mesh.MeshType = "Sphere"
  573. mesh.Scale = SIZE
  574. mesh.Offset = VT(0,0,0)
  575. wave.CFrame = CFRAME
  576. coroutine.resume(coroutine.create(function(PART)
  577. for i = 1, WAIT do
  578. Swait()
  579. mesh.Scale = mesh.Scale + GROW
  580. wave.Transparency = wave.Transparency + (1/WAIT)
  581. if wave.Transparency > 0.99 then
  582. wave:remove()
  583. end
  584. end
  585. end))
  586. end
  587.  
  588. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  589. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  590. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  591. wave.CFrame = CFRAME
  592. coroutine.resume(coroutine.create(function(PART)
  593. for i = 1, WAIT do
  594. Swait()
  595. mesh.Scale = mesh.Scale * GROW
  596. wave.Transparency = wave.Transparency + (0.5/WAIT)
  597. if wave.Transparency > 0.99 then
  598. wave:remove()
  599. end
  600. end
  601. end))
  602. end
  603.  
  604. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  605. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  606. local mesh = IT("BlockMesh",wave)
  607. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  608. coroutine.resume(coroutine.create(function(PART)
  609. for i = 1, WAIT do
  610. Swait()
  611. mesh.Scale = mesh.Scale + GROW
  612. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  613. wave.Transparency = wave.Transparency + (1/WAIT)
  614. if wave.Transparency > 0.99 then
  615. wave:remove()
  616. end
  617. end
  618. end))
  619. end
  620.  
  621. function MakeForm(PART,TYPE)
  622. if TYPE == "Cyl" then
  623. local MSH = IT("CylinderMesh",PART)
  624. elseif TYPE == "Ball" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Sphere"
  627. elseif TYPE == "Wedge" then
  628. local MSH = IT("SpecialMesh",PART)
  629. MSH.MeshType = "Wedge"
  630. end
  631. end
  632.  
  633. function CheckTableForString(Table, String)
  634. for i, v in pairs(Table) do
  635. if string.find(string.lower(String), string.lower(v)) then
  636. return true
  637. end
  638. end
  639. return false
  640. end
  641.  
  642.  
  643.  
  644. Debris = game:GetService("Debris")
  645.  
  646. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  647. local Direction = CFrame.new(StartPos, Vec).lookVector
  648. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  649. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  650. if RayHit and CheckIntangible(RayHit) then
  651. if DelayIfHit then
  652. wait()
  653. end
  654. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  655. end
  656. return RayHit, RayPos, RayNormal
  657. end
  658.  
  659. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  660. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  661. end
  662.  
  663. function turnto(position)
  664. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  665. end
  666.  
  667. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  668. PLAYMAINANIM = false
  669. if WhichPose == "Cast1" then
  670. for i=0, Time, 0.1 / Animation_Speed do
  671. Swait()
  672. if Magic == true then
  673. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  674. end
  675. if Gyro ~= nil and Gyro ~= false then
  676. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  677. end
  678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  684. end
  685. elseif WhichPose == "Cast2" then
  686. for i=0, Time, 0.1 / Animation_Speed do
  687. Swait()
  688. if Magic == true then
  689. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  690. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  691. end
  692. if Gyro ~= nil and Gyro ~= false then
  693. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  694. end
  695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  701. end
  702. elseif WhichPose == "RightArmUp" then
  703. for i=0, Time, 0.1 / Animation_Speed do
  704. Swait()
  705. if Magic == true then
  706. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  707. end
  708. if Gyro ~= nil and Gyro ~= false then
  709. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  710. end
  711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  717. end
  718. elseif WhichPose == "Taunt" then
  719. for i=0, Time, 0.1 / Animation_Speed do
  720. Swait()
  721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  727. end
  728. CreateSound(221057812,Torso,10,1,false)
  729. for i=0, Time*2, 0.1 / Animation_Speed do
  730. Swait()
  731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  737. end
  738. for i=0, Time, 0.1 / Animation_Speed do
  739. Swait()
  740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  746. end
  747. elseif WhichPose == "Prepare key" then
  748. for i=0, Time, 0.1 / Animation_Speed do
  749. Swait()
  750. if Gyro ~= nil and Gyro ~= false then
  751. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  752. end
  753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  759. end
  760. elseif WhichPose == "Turn key" then
  761. for i=0, Time, 0.1 / Animation_Speed do
  762. Swait()
  763. if Gyro ~= nil and Gyro ~= false then
  764. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  765. end
  766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  772. end
  773. end
  774. PLAYMAINANIM = true
  775. end
  776.  
  777. --//=================================\\
  778. --|| SPEECH
  779. --\\=================================//
  780.  
  781. function Chatter(Text,Timer)
  782. local chat = coroutine.wrap(function()
  783. if Character:FindFirstChild("SpeechBoard")~= nil then
  784. Character:FindFirstChild("SpeechBoard"):destroy()
  785. end
  786. local naeeym2 = IT("BillboardGui",Character)
  787. naeeym2.Size = UD2(0,100,0,40)
  788. naeeym2.StudsOffset = Vector3.new(0,2,0)
  789. naeeym2.Adornee = Character.Head
  790. naeeym2.Name = "SpeechBoard"
  791. naeeym2.AlwaysOnTop = true
  792. local tecks2 = IT("TextLabel",naeeym2)
  793. tecks2.BackgroundTransparency = 1
  794. tecks2.BorderSizePixel = 0
  795. tecks2.Text = ""
  796. tecks2.Font = "Antique"
  797. tecks2.TextSize = 15
  798. tecks2.TextStrokeTransparency = 1
  799. tecks2.TextColor3 = Color3.new(255,0,0)
  800. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  801. tecks2.Size = UDim2.new(1,0,0.5,0)
  802. for i = 1,string.len(Text),1 do
  803. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  804. tecks2.Text = string.sub(Text,1,i)
  805. wait(Timer)
  806. end
  807. wait(1)
  808. naeeym2:Destroy()
  809. end)
  810. chat()
  811. end
  812.  
  813. function chatfunc(text,waitt)
  814. local chat = coroutine.wrap(function()
  815. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  816. Character:FindFirstChild("TalkingBillBoard"):destroy()
  817. end
  818. local naeeym2 = Instance.new("BillboardGui",Character)
  819. naeeym2.Size = UDim2.new(0,100,0,40)
  820. naeeym2.StudsOffset = Vector3.new(0,5,0)
  821. naeeym2.Adornee = Character.Head
  822. naeeym2.Name = "TalkingBillBoard"
  823. naeeym2.AlwaysOnTop = true
  824. local tecks2 = Instance.new("TextLabel",naeeym2)
  825. tecks2.BackgroundTransparency = 1
  826. tecks2.BorderSizePixel = 0
  827. tecks2.Text = ""
  828. tecks2.Font = "Antique"
  829. tecks2.TextSize = 30
  830. tecks2.TextStrokeTransparency = 1
  831. tecks2.TextColor3 = SKILLTEXTCOLOR
  832. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  833. tecks2.Size = UDim2.new(1,0,0.5,0)
  834. for i = 1,string.len(text),1 do
  835. tecks2.Text = string.sub(text,1,i)
  836. Swait()
  837. end
  838. wait(waitt)
  839. coroutine.resume(coroutine.create(function()
  840. for i = 1, 10 do
  841. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  842. Swait()
  843. end
  844. naeeym2:Destroy()
  845. end))
  846. end)
  847. chat()
  848. end
  849.  
  850. --// Start Stuff for Banishing \\--
  851.  
  852. local TOBANISH = {}
  853.  
  854. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  855. local DIRECTION = CF(StartPos,EndPos).lookVector
  856. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  857. end
  858.  
  859. function printbye(Name)
  860. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  861. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  862. end
  863.  
  864. function Banish(Foe)
  865. if Foe then
  866. coroutine.resume(coroutine.create(function()
  867. --if game.Players:FindFirstChild(Foe.Name) then
  868. table.insert(TOBANISH,Foe.Name)
  869. printbye(Foe.Name)
  870. --end
  871. Foe.Archivable = true
  872. local CLONE = Foe:Clone()
  873. Foe:Destroy()
  874. CLONE.Parent = Effects
  875. CLONE:BreakJoints()
  876. local MATERIALS = {"Glass","Neon"}
  877. for _, c in pairs(CLONE:GetDescendants()) do
  878. if c:IsA("BasePart") then
  879. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  880. CreateSound(340722848, c, 10, 1, false)
  881. end
  882. c.Anchored = true
  883. c.Transparency = c.Transparency + 0.2
  884. c.Material = MATERIALS[MRANDOM(1,2)]
  885. c.Color = C3(0,255,0)
  886. if c.ClassName == "MeshPart" then
  887. c.TextureID = ""
  888. end
  889. if c:FindFirstChildOfClass("SpecialMesh") then
  890. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  891. end
  892. if c:FindFirstChildOfClass("Decal") then
  893. c:FindFirstChildOfClass("Decal"):remove()
  894. end
  895. c.Name = "Banished"
  896. c.CanCollide = false
  897. else
  898. c:remove()
  899. end
  900. end
  901. local A = false
  902. for i = 1, 35 do
  903. if A == false then
  904. A = true
  905. elseif A == true then
  906. A = false
  907. end
  908. for _, c in pairs(CLONE:GetDescendants()) do
  909. if c:IsA("BasePart") then
  910. c.Anchored = true
  911. c.Material = MATERIALS[MRANDOM(1,2)]
  912. c.Transparency = c.Transparency + 0.8/35
  913. if A == false then
  914. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  915. elseif A == true then
  916. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  917. end
  918. end
  919. end
  920. Swait()
  921. end
  922. CLONE:remove()
  923. end))
  924. end
  925. end
  926.  
  927. function BANNEAREST(POS,RANGE)
  928. for i,v in ipairs(workspace:GetChildren()) do
  929. local body = v:GetChildren()
  930. for part = 1, #body do
  931. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  932. if(body[part].Position - POS).Magnitude < RANGE then
  933. if v:FindFirstChildOfClass("Humanoid") then
  934. Banish(v)
  935. if game.Players:FindFirstChild(v.Name) then
  936. local Value = IT("BoolValue",Delete)
  937. Value.Name = v.Name
  938. end
  939. end
  940. end
  941. end
  942. end
  943. end
  944. end
  945.  
  946. workspace.ChildAdded:connect(function(instance)
  947. for BANISH = 1, #TOBANISH do
  948. if TOBANISH[BANISH] ~= nil then
  949. if instance.Name == TOBANISH[BANISH] then
  950. coroutine.resume(coroutine.create(function()
  951. printbye(instance.Name)
  952. instance:ClearAllChildren()
  953. Debris:AddItem(instance,0.0005)
  954. end))
  955. end
  956. end
  957. end
  958. end)
  959.  
  960. function SpawnTrail(FROM,TO,BIG)
  961. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  962. MakeForm(TRAIL,"Cyl")
  963. local DIST = (FROM - TO).Magnitude
  964. if BIG == true then
  965. TRAIL.Size = VT(10,DIST,10)
  966. else
  967. TRAIL.Size = VT(0.25,DIST,0.25)
  968. end
  969. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  970. coroutine.resume(coroutine.create(function()
  971. for i = 1, 5 do
  972. Swait()
  973. TRAIL.Transparency = TRAIL.Transparency + 0.1
  974. end
  975. TRAIL:remove()
  976. end))
  977. end
  978.  
  979. function WACKYEFFECT(Table)
  980. local TYPE = (Table.EffectType or "Sphere")
  981. local SIZE = (Table.Size or VT(1,1,1))
  982. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  983. local TRANSPARENCY = (Table.Transparency or 0)
  984. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  985. local CFRAME = (Table.CFrame or Torso.CFrame)
  986. local MOVEDIRECTION = (Table.MoveToPos or nil)
  987. local ROTATION1 = (Table.RotationX or 0)
  988. local ROTATION2 = (Table.RotationY or 0)
  989. local ROTATION3 = (Table.RotationZ or 0)
  990. local MATERIAL = (Table.Material or "Neon")
  991. local COLOR = (Table.Color or C3(0,255,0))
  992. local TIME = (Table.Time or 45)
  993. local SOUNDID = (Table.SoundID or nil)
  994. local SOUNDPITCH = (Table.SoundPitch or nil)
  995. local SOUNDVOLUME = (Table.SoundVolume or nil)
  996. coroutine.resume(coroutine.create(function()
  997. local PLAYSSOUND = false
  998. local SOUND = nil
  999. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1000. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1001. PLAYSSOUND = true
  1002. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1003. end
  1004. EFFECT.Color = COLOR
  1005. local MSH = nil
  1006. if TYPE == "Sphere" then
  1007. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1008. elseif TYPE == "Block" then
  1009. MSH = IT("BlockMesh",EFFECT)
  1010. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1011. elseif TYPE == "Wave" then
  1012. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1013. elseif TYPE == "Ring" then
  1014. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1015. elseif TYPE == "Slash" then
  1016. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1017. elseif TYPE == "Round Slash" then
  1018. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1019. elseif TYPE == "Swirl" then
  1020. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1021. elseif TYPE == "Skull" then
  1022. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1023. elseif TYPE == "Crystal" then
  1024. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1025. end
  1026. if MSH ~= nil then
  1027. local MOVESPEED = nil
  1028. if MOVEDIRECTION ~= nil then
  1029. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1030. end
  1031. local GROWTH = SIZE - ENDSIZE
  1032. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1033. if TYPE == "Block" then
  1034. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1035. else
  1036. EFFECT.CFrame = CFRAME
  1037. end
  1038. for LOOP = 1, TIME+1 do
  1039. Swait()
  1040. MSH.Scale = MSH.Scale - GROWTH/TIME
  1041. if TYPE == "Wave" then
  1042. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1043. end
  1044. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1045. if TYPE == "Block" then
  1046. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1047. else
  1048. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1049. end
  1050. if MOVEDIRECTION ~= nil then
  1051. local ORI = EFFECT.Orientation
  1052. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1053. EFFECT.Orientation = ORI
  1054. end
  1055. end
  1056. if PLAYSSOUND == false then
  1057. EFFECT:remove()
  1058. else
  1059. SOUND.Stopped:Connect(function()
  1060. EFFECT:remove()
  1061. end)
  1062. end
  1063. else
  1064. if PLAYSSOUND == false then
  1065. EFFECT:remove()
  1066. else
  1067. repeat Swait() until SOUND.Playing == false
  1068. EFFECT:remove()
  1069. end
  1070. end
  1071. end))
  1072. end
  1073.  
  1074. -- \\ End Stuff for Banishing //--
  1075.  
  1076. --//=================================\\
  1077. --|| WEAPON CREATION
  1078. --\\=================================//
  1079. local Particle = IT("ParticleEmitter",nil)
  1080. Particle.Enabled = false
  1081. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1082. Particle.LightEmission = 0.5
  1083. Particle.Rate = 150
  1084. Particle.ZOffset = 0.2
  1085. Particle.Rotation = NumberRange.new(-180, 180)
  1086. Particle.RotSpeed = NumberRange.new(-180, 180)
  1087. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1088. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1089.  
  1090. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1091. function ParticleEmitter(Table)
  1092. local PRTCL = Particle:Clone()
  1093. local Speed = Table.Speed or 5
  1094. local Drag = Table.Drag or 0
  1095. local Size1 = Table.Size1 or 1
  1096. local Size2 = Table.Size2 or 5
  1097. local Lifetime1 = Table.Lifetime1 or 1
  1098. local Lifetime2 = Table.Lifetime2 or 1.5
  1099. local Parent = Table.Parent or Torso
  1100. local Emit = Table.Emit or 100
  1101. local Offset = Table.Offset or 360
  1102. local Acel = Table.Acel or VT(0,0,0)
  1103. local Enabled = Table.Enabled or false
  1104. PRTCL.Parent = Parent
  1105. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1106. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1107. PRTCL.Speed = NumberRange.new(Speed)
  1108. PRTCL.VelocitySpread = Offset
  1109. PRTCL.Drag = Drag
  1110. PRTCL.Acceleration = Acel
  1111. if Enabled == false then
  1112. PRTCL:Emit(Emit)
  1113. Debris:AddItem(PRTCL,Lifetime2)
  1114. else
  1115. PRTCL.Enabled = true
  1116. end
  1117. return PRTCL
  1118. end
  1119.  
  1120. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1121. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1122. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1123. MakeForm(Part,"Wedge")
  1124. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1125. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1126. MakeForm(Part,"Wedge")
  1127. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1128. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1129. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1130. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1131. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1132. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1133. MakeForm(Part,"Cyl")
  1134. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1135. for i = 1, 8 do
  1136. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1137. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1138. end
  1139. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1140. MakeForm(Part,"Cyl")
  1141. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1142. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1143. MakeForm(Part,"Ball")
  1144. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1145. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1146. MakeForm(Part,"Wedge")
  1147. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1148. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1149. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1150. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1151. MakeForm(Part,"Cyl")
  1152. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1153. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1154. MakeForm(Part,"Cyl")
  1155. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1156. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1157. MakeForm(Part,"Cyl")
  1158. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1159. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1160. MakeForm(Part,"Wedge")
  1161. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1162. local LASTPART = Handle
  1163. for i = 1, 10 do
  1164. if LASTPART == Handle then
  1165. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1166. LASTPART = Part
  1167. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1168. else
  1169. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1170. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1171. LASTPART = Part
  1172. end
  1173. end
  1174.  
  1175. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1176. MakeForm(Barrel,"Cyl")
  1177. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1178. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1179. MakeForm(Part,"Cyl")
  1180. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1181. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1182. MakeForm(Part,"Wedge")
  1183. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1184. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1185. MakeForm(Hole,"Cyl")
  1186. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1187. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1188. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1189. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1190. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1191. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1192. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1193. coroutine.resume(coroutine.create(function()
  1194. while wait() do
  1195. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1196. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1197. end
  1198. end))
  1199.  
  1200. --W2--
  1201.  
  1202. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1203. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1204. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1205. MakeForm(Part,"Wedge")
  1206. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1207. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1208. MakeForm(Part,"Wedge")
  1209. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1210. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1211. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1212. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1213. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1214. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1215. MakeForm(Part,"Cyl")
  1216. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1217. for i = 1, 8 do
  1218. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1219. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1220. end
  1221. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1222. MakeForm(Part,"Cyl")
  1223. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1224. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1225. MakeForm(Part,"Ball")
  1226. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1227. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1228. MakeForm(Part,"Wedge")
  1229. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1230. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1231. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1232. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1233. MakeForm(Part,"Cyl")
  1234. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1235. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1236. MakeForm(Part,"Cyl")
  1237. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1238. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1239. MakeForm(Part,"Cyl")
  1240. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1241. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1242. MakeForm(Part,"Wedge")
  1243. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1244. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1245. MakeForm(Part,"Cyl")
  1246. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1247. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1248. MakeForm(Part,"Wedge")
  1249. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1250. local LASTPART = Handle
  1251. for i = 1, 10 do
  1252. if LASTPART == Handle then
  1253. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1254. LASTPART = Part
  1255. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1256. else
  1257. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1258. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1259. LASTPART = Part
  1260. end
  1261. end
  1262. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  1263. MakeForm(Part,"Wedge")
  1264. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-125), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1265. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  1266. MakeForm(Part,"Wedge")
  1267. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(125), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1268. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe3", VT(0.2,0.5,0.2),false)
  1269. MakeForm(Part,"Wedge")
  1270. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-145), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1271. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe4", VT(0.2,0.5,0.2),false)
  1272. MakeForm(Part,"Wedge")
  1273. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(145), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1274.  
  1275. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  1276. MakeForm(Barrel,"Cyl")
  1277. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1278. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1279. MakeForm(Part,"Cyl")
  1280. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1281. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1282. MakeForm(Part,"Wedge")
  1283. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1284. local RHole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1285. MakeForm(RHole,"Cyl")
  1286. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, RHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1287. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1288. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1289. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1290. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1291. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1292. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1293. coroutine.resume(coroutine.create(function()
  1294. while wait() do
  1295. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1296. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1297. end
  1298. end))
  1299.  
  1300. local BODY = {}
  1301.  
  1302. for _, c in pairs(Character:GetDescendants()) do
  1303. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1304. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1305. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1306. end
  1307. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1308. elseif c:IsA("JointInstance") then
  1309. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1310. end
  1311. end
  1312.  
  1313. for e = 1, #BODY do
  1314. if BODY[e] ~= nil then
  1315. local STUFF = BODY[e]
  1316. local PART = STUFF[1]
  1317. local PARENT = STUFF[2]
  1318. local MATERIAL = STUFF[3]
  1319. local COLOR = STUFF[4]
  1320. local TRANSPARENCY = STUFF[5]
  1321. if PART.ClassName == "Part" and PART ~= RootPart then
  1322. PART.Material = MATERIAL
  1323. PART.Color = COLOR
  1324. PART.Transparency = TRANSPARENCY
  1325. end
  1326. PART.AncestryChanged:Connect(function()
  1327. PART.Parent = PARENT
  1328. end)
  1329. end
  1330. end
  1331.  
  1332. function refit()
  1333. Character.Parent = workspace
  1334. for e = 1, #BODY do
  1335. if BODY[e] ~= nil then
  1336. local STUFF = BODY[e]
  1337. local PART = STUFF[1]
  1338. local PARENT = STUFF[2]
  1339. local MATERIAL = STUFF[3]
  1340. local COLOR = STUFF[4]
  1341. local TRANSPARENCY = STUFF[5]
  1342. if PART.ClassName == "Part" and PART ~= RootPart then
  1343. PART.Material = MATERIAL
  1344. PART.Color = COLOR
  1345. PART.Transparency = TRANSPARENCY
  1346. end
  1347. if PART.Parent ~= PARENT then
  1348. Humanoid:remove()
  1349. PART.Parent = PARENT
  1350. Humanoid = IT("Humanoid",Character)
  1351. end
  1352. end
  1353. end
  1354. end
  1355.  
  1356. for _, c in pairs(Weapon:GetDescendants()) do
  1357. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1358. c.Material = "Glass"
  1359. c.Color = C3(0,0,0)
  1360. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1361. c.Color = C3(0,0,0)
  1362. c.Material = "Neon"
  1363. end
  1364. end
  1365.  
  1366. for _, c in pairs(Weapon2:GetDescendants()) do
  1367. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1368. c.Material = "Glass"
  1369. c.Color = C3(0,0,0)
  1370. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1371. c.Color = C3(1,0,0)
  1372. c.Material = "Neon"
  1373. end
  1374. end
  1375.  
  1376. Weapon.Parent = Character
  1377. Weapon2.Parent = nil
  1378. for _, c in pairs(Weapon:GetChildren()) do
  1379. if c.ClassName == "Part" then
  1380. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1381. end
  1382. end
  1383.  
  1384. local SKILLTEXTCOLOR = C3(0,0,0)
  1385. local SKILLFONT = "Antique"
  1386. local SKILLTEXTSIZE = 7
  1387.  
  1388. Humanoid.Died:connect(function()
  1389. ATTACK = true
  1390. end)
  1391.  
  1392. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1393.  
  1394. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1395.  
  1396. function printbye(Name)
  1397. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1398. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1399. end
  1400.  
  1401. workspace.ChildAdded:connect(function(instance)
  1402. for BANISH = 1, #TOBANISH do
  1403. if TOBANISH[BANISH] ~= nil then
  1404. if instance.Name == TOBANISH[BANISH] then
  1405. coroutine.resume(coroutine.create(function()
  1406. printbye(instance.Name)
  1407. instance:ClearAllChildren()
  1408. Debris:AddItem(instance,0.0005)
  1409. end))
  1410. end
  1411. end
  1412. end
  1413. end)
  1414. --//=================================\\
  1415. --|| DAMAGING
  1416. --\\=================================//
  1417.  
  1418. function ApplyDamage(Humanoid,Damage,OneShot)
  1419. Damage = Damage * DAMAGEMULTIPLIER
  1420. local DEAD = false
  1421. if Humanoid.Health < 2000 and OneShot == false then
  1422. if Humanoid.Health - Damage > 0 then
  1423. Humanoid.Health = Humanoid.Health - Damage
  1424. else
  1425. Humanoid.Parent:BreakJoints()
  1426. DEAD = true
  1427. end
  1428. else
  1429. DEAD = true
  1430. Humanoid.Parent:BreakJoints()
  1431. end
  1432. if DEAD == true then
  1433. local PARTS = {}
  1434. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1435. if CHILD:IsA("BasePart") then
  1436. table.insert(PARTS,CHILD)
  1437. end
  1438. end
  1439. coroutine.resume(coroutine.create(function()
  1440. wait(2)
  1441. repeat
  1442. Swait()
  1443. local PIECE = nil
  1444. if MRANDOM(1,5) == 1 then
  1445. for E = 1, #PARTS do
  1446. if MRANDOM(1,5) == 1 then
  1447. PIECE = PARTS[E]
  1448. table.remove(PARTS,E)
  1449. break
  1450. end
  1451. end
  1452. end
  1453. if PIECE ~= nil then
  1454. if PIECE.Name == "Head" then
  1455. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1456. else
  1457. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1458. end
  1459. PIECE:remove()
  1460. end
  1461. until #PARTS == 0
  1462. end))
  1463. end
  1464. end
  1465.  
  1466.  
  1467. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1468. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1469. defence.Name = ("HitBy"..Player.Name)
  1470. game:GetService("Debris"):AddItem(defence, 0.001)
  1471. Damage = Damage * DAMAGEMULTIPLIER
  1472. if Humanoid.Health ~= 0 then
  1473. local CritChance = MRANDOM(1,100)
  1474. if Damage > Humanoid.Health then
  1475. Damage = math.ceil(Humanoid.Health)
  1476. if Damage == 0 then
  1477. Damage = 0.1
  1478. end
  1479. end
  1480. Humanoid.Health = Humanoid.Health - Damage
  1481. end
  1482. end
  1483.  
  1484. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1485. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1486. defence.Name = ("HitBy"..Player.Name)
  1487. game:GetService("Debris"):AddItem(defence, 0.001)
  1488. Damage = Damage * DAMAGEMULTIPLIER
  1489. if Humanoid.Health ~= 0 then
  1490. local CritChance = MRANDOM(1,100)
  1491. if Damage > Humanoid.Health then
  1492. Damage = math.ceil(Humanoid.Health)
  1493. if Damage == 0 then
  1494. Damage = 0.1
  1495. end
  1496. end
  1497. Humanoid.Health = Humanoid.Health - Damage
  1498. end
  1499. end
  1500.  
  1501. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1502. local CHILDREN = workspace:GetDescendants()
  1503. for index, CHILD in pairs(CHILDREN) do
  1504. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1505. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1506. if HUM then
  1507. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1508. if TORSO then
  1509. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1510. if INSTAKILL == true then
  1511. CHILD:BreakJoints()
  1512. else
  1513. local DMG = MRANDOM(MINDMG,MAXDMG)
  1514. ApplyDamage(HUM,DMG,TORSO)
  1515. end
  1516. if FLING > 0 then
  1517. for _, c in pairs(CHILD:GetChildren()) do
  1518. if c:IsA("BasePart") then
  1519. local bv = Instance.new("BodyVelocity")
  1520. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1521. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1522. bv.Parent = c
  1523. Debris:AddItem(bv,0.05)
  1524. end
  1525. end
  1526. end
  1527. end
  1528. end
  1529. end
  1530. end
  1531. end
  1532. end
  1533.  
  1534. function CameraEnshaking(Length, Intensity)
  1535. coroutine.resume(coroutine.create(function()
  1536. local intensity = 1 * Intensity
  1537. local rotM = 0.01 * Intensity
  1538. for i = 0, Length, 0.1 do
  1539. Swait()
  1540. intensity = intensity - 0.05 * Intensity / Length
  1541. rotM = rotM - 5.0E-4 * Intensity / Length
  1542. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1543. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1544. end
  1545. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1546. end))
  1547. end
  1548.  
  1549. function KillChildren(v)
  1550. v:BreakJoints()
  1551. for _, c in pairs(v:GetChildren()) do
  1552. if c:IsA("BasePart") then
  1553. if c.Transparency < 1 then
  1554. if c:FindFirstChildOfClass("Decal") then
  1555. c:FindFirstChildOfClass("Decal"):remove()
  1556. end
  1557. particles(c)
  1558. c.PE.Enabled = true
  1559. c.Parent = Effects
  1560. c.CanCollide = false
  1561. c.Material = "Neon"
  1562. c.Color = C3(1,0,0)
  1563. c.Transparency = 1
  1564. local grav = Instance.new("BodyPosition",c)
  1565. grav.P = 20000
  1566. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1567. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1568. grav.Name = "GravityForce"
  1569. coroutine.resume(coroutine.create(function()
  1570. for i = 1, 20 do
  1571. Swait()
  1572. c.Transparency = c.Transparency + 1/20
  1573. end
  1574. c.PE.Enabled = false
  1575. Debris:AddItem(c,2)
  1576. end))
  1577. end
  1578. end
  1579. end
  1580. end
  1581.  
  1582. function ApplyAoE(POSITION,RANGE)
  1583. local CHILDREN = workspace:GetDescendants()
  1584. for index, CHILD in pairs(CHILDREN) do
  1585. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1586. local LISTED = false
  1587. for LIST = 1, #WHITELIST do
  1588. if WHITELIST[LIST] ~= nil then
  1589. if CHILD.Name == WHITELIST[LIST] then
  1590. LISTED = true
  1591. end
  1592. end
  1593. end
  1594. if LISTED == false then
  1595. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1596. if HUM then
  1597. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1598. if TORSO then
  1599. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1600. KillChildren(CHILD)
  1601. end
  1602. end
  1603. end
  1604. end
  1605. end
  1606. end
  1607. end
  1608.  
  1609. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1610. coroutine.resume(coroutine.create(function()
  1611. local METEOR = IT("Model",Effects)
  1612. METEOR.Name = "Meteorite"
  1613. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1614. METEOR.PrimaryPart = CENTER
  1615. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1616. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1617. for i = 1, 15 do
  1618. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1619. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1620. end
  1621. if ISDEBREE ~= true then
  1622. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1623. else
  1624. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1625. end
  1626. local IMPACT = false
  1627. CreateSound(463593339, CENTER, 10, 0.6)
  1628. if SIZE >= 3.5 then
  1629. for i = 1, MRANDOM(3,7) do
  1630. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1631. end
  1632. end
  1633. for i = 1, 200 do
  1634. Swait()
  1635. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1636. if HITFLOOR == nil then
  1637. local ORI = CENTER.Orientation
  1638. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1639. else
  1640. if HITFLOOR.Anchored == true then
  1641. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1642. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1643. end
  1644. IMPACT = true
  1645. break
  1646. end
  1647. end
  1648. if IMPACT == true then
  1649. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1650. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1651. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1652. ApplyAoE(CENTER.Position,30*SIZE)
  1653. end
  1654. METEOR:remove()
  1655. end))
  1656. end
  1657.  
  1658. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1659. local CHILDREN = workspace:GetDescendants()
  1660. for index, CHILD in pairs(CHILDREN) do
  1661. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1662. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1663. if HUM then
  1664. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1665. if TORSO then
  1666. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1667. if BRUTAL == true then
  1668. Kill(CHILD)
  1669. else
  1670. CHILD:BreakJoints()
  1671. end
  1672. end
  1673. end
  1674. end
  1675. end
  1676. end
  1677. end
  1678.  
  1679. function Kill(Char)
  1680. local NewCharacter = IT("Model",Effects)
  1681. NewCharacter.Name = "Ow im ded ;-;"
  1682. for _, c in pairs(Char:GetDescendants()) do
  1683. if c:IsA("BasePart") and c.Transparency == 0 then
  1684. c:BreakJoints()
  1685. c.Material = "Glass"
  1686. c.Color = C3(1,0,0)
  1687. c.CanCollide = true
  1688. c.Transparency = 0.3
  1689. if c:FindFirstChildOfClass("SpecialMesh") then
  1690. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1691. end
  1692. if c.Name == "Head" then
  1693. c:ClearAllChildren()
  1694. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1695. end
  1696. if c.ClassName == "MeshPart" then
  1697. c.TextureID = ""
  1698. end
  1699. if c:FindFirstChildOfClass("BodyPosition") then
  1700. c:FindFirstChildOfClass("BodyPosition"):remove()
  1701. end
  1702. if c:FindFirstChildOfClass("ParticleEmitter") then
  1703. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1704. end
  1705. c.Parent = NewCharacter
  1706. c.Name = "DeadPart"
  1707. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1708. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1709. end
  1710. end
  1711. Char:remove()
  1712. Debris:AddItem(NewCharacter,5)
  1713. end
  1714.  
  1715. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1716. local CHILDREN = workspace:GetDescendants()
  1717. for index, CHILD in pairs(CHILDREN) do
  1718. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1719. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1720. if HUM then
  1721. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1722. if TORSO then
  1723. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1724. if BRUTAL == true then
  1725. Kill(CHILD)
  1726. else
  1727. CHILD:BreakJoints()
  1728. end
  1729. end
  1730. end
  1731. end
  1732. end
  1733. end
  1734. end
  1735.  
  1736. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1737. local CHILDREN = workspace:GetDescendants()
  1738. for index, CHILD in pairs(CHILDREN) do
  1739. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1740. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1741. if HUM then
  1742. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1743. if TORSO then
  1744. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1745. if BRUTAL == true then
  1746. Kill(CHILD)
  1747. else
  1748. CHILD:BreakJoints()
  1749. end
  1750. end
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756.  
  1757. function Banish(Foe)
  1758. if Foe then
  1759. coroutine.resume(coroutine.create(function()
  1760. --if game.Players:FindFirstChild(Foe.Name) then
  1761. table.insert(TOBANISH,Foe.Name)
  1762. printbye(Foe.Name)
  1763. --end
  1764. Foe.Archivable = true
  1765. local CLONE = Foe:Clone()
  1766. Foe:Destroy()
  1767. CLONE.Parent = Effects
  1768. CLONE:BreakJoints()
  1769. local MATERIALS = {"Glass","Neon"}
  1770. for _, c in pairs(CLONE:GetDescendants()) do
  1771. if c:IsA("BasePart") then
  1772. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1773. CreateSound(138271815, c, 10, 1, false)
  1774. end
  1775. c.Anchored = true
  1776. c.Transparency = c.Transparency + 0.2
  1777. c.Material = MATERIALS[MRANDOM(1,2)]
  1778. c.Color = C3(1,0,0)
  1779. if c.ClassName == "MeshPart" then
  1780. c.TextureID = ""
  1781. end
  1782. if c:FindFirstChildOfClass("SpecialMesh") then
  1783. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1784. end
  1785. if c:FindFirstChildOfClass("Decal") then
  1786. c:FindFirstChildOfClass("Decal"):remove()
  1787. end
  1788. c.Name = "Banished"
  1789. c.CanCollide = false
  1790. else
  1791. c:remove()
  1792. end
  1793. end
  1794. local A = false
  1795. for i = 1, 35 do
  1796. if A == false then
  1797. A = true
  1798. elseif A == true then
  1799. A = false
  1800. end
  1801. for _, c in pairs(CLONE:GetDescendants()) do
  1802. if c:IsA("BasePart") then
  1803. c.Anchored = true
  1804. c.Material = MATERIALS[MRANDOM(1,2)]
  1805. c.Transparency = c.Transparency + 0.8/35
  1806. if A == false then
  1807. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1808. elseif A == true then
  1809. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1810. end
  1811. end
  1812. end
  1813. Swait()
  1814. end
  1815. CLONE:remove()
  1816. end))
  1817. end
  1818. end
  1819.  
  1820.  
  1821. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1822. local CHILDREN = workspace:GetDescendants()
  1823. for index, CHILD in pairs(CHILDREN) do
  1824. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1825. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1826. if HUM then
  1827. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1828. if TORSO then
  1829. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1830. if ISBANISH == true then
  1831. Banish(CHILD)
  1832. else
  1833. if ISBANISH == "Gravity" then
  1834. HUM.PlatformStand = true
  1835. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1836. local grav = Instance.new("BodyPosition",TORSO)
  1837. grav.D = 15
  1838. grav.P = 20000
  1839. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1840. grav.position = TORSO.Position
  1841. grav.Name = "V3BanishForce"..Player.Name
  1842. else
  1843. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1844. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1845. end
  1846. else
  1847. HUM.PlatformStand = false
  1848. end
  1849. end
  1850. elseif ISBANISH == "Gravity" then
  1851. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1852. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1853. HUM.PlatformStand = false
  1854. end
  1855. end
  1856. end
  1857. end
  1858. end
  1859. end
  1860. end
  1861.  
  1862. function SpawnSmite(POS)
  1863. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1864. local EMITPOS = HITPOS
  1865. if HITFLOOR ~= nil then
  1866. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1867. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1868. EMITPOS = HITPOS
  1869. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1870. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1871. EMITPOS = HITPOS
  1872. end
  1873. end
  1874. if HITFLOOR ~= nil then
  1875. ApplyAoE(EMITPOS,10)
  1876. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1877. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1878. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1879. for i = 1, 5 do
  1880. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1881. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1882. end
  1883. end
  1884. end
  1885.  
  1886. --//=================================\\
  1887. --|| TRANSFORMATIONS
  1888. --\\=================================//
  1889.  
  1890. function Switch()
  1891. ATTACK = true
  1892. Rooted = true
  1893. if MODE == "GoodCop" then
  1894. CreateSound("163619849", Head, 10, 0.5)
  1895. for i = 0, 3, 0.1 / Animation_Speed do
  1896. Swait()
  1897. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1903. end
  1904. CreateSound("180120107", RightArm, 10, 1)
  1905. for i = 0, 6, 0.1 / Animation_Speed do
  1906. Swait()
  1907. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1911. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1913. end
  1914. Weapon.Parent = nil
  1915. Weapon2.Parent = Character
  1916. for i = 0, 1, 0.1 / Animation_Speed do
  1917. Swait()
  1918. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1922. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1924. end
  1925. for i=0, 0.6, 0.1 / Animation_Speed do
  1926. Swait()
  1927. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1929. if MRANDOM(1,7) == 1 then
  1930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1931. end
  1932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1936. end
  1937. MODE = "BadCop"
  1938. tecks2.Text = "V̸̟̱̻̀̇Ĭ̴͔̮͕̏̈́͐R̸̞̤̕Ư̸͖̏͛̍̓S̷̫͚̞̗̗̔̾͋ ̶̠̬̓̔̚ͅX̵̜̩͑ "
  1939. sick.SoundId = "rbxassetid://1847421645"
  1940. sick.TimePosition = 0
  1941. elseif MODE == "BadCop" then
  1942. CreateSound(147722227, Torso, 4, 1.3, false)
  1943. for i=0, 0.3, 0.1 / Animation_Speed do
  1944. Swait()
  1945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. end
  1952. MODE = "GoodCop"
  1953. Weapon.Parent = Character
  1954. Weapon2.Parent = nil
  1955. tecks2.Text = "v̴̜̩̦͆͒İ̷̜͓Ȓ̴̤̪͚̬̝̾͠ứ̷̢͚̥̫̑̕S̷̙̉̈́̅ "
  1956. sick.SoundId = "rbxassetid://392401222"
  1957. sick.TimePosition = 22
  1958. end
  1959. ATTACK = false
  1960. Rooted = false
  1961. end
  1962. --//=================================\\
  1963. --|| ATTACK FUNCTIONS AND STUFF
  1964. --\\=================================//
  1965.  
  1966. function Intro()
  1967. ATTACK = true
  1968. Rooted = true
  1969. repeat
  1970. Swait()
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1977. until sick.TimePosition > 1
  1978. repeat
  1979. Swait()
  1980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1986. until sick.TimePosition > 1
  1987. repeat
  1988. Swait()
  1989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1995. until sick.TimePosition > 1
  1996. tecks2.TextTransparency = 0
  1997. for i = 1, 100 do
  1998. Swait()
  1999.  
  2000.  
  2001. end
  2002. TRANSFORMED = true
  2003. ATTACK = false
  2004. Rooted = false
  2005. end
  2006.  
  2007. function Shot1()
  2008. ATTACK = true
  2009. Rooted = false
  2010. for i=0, 0.4, 0.05 / Animation_Speed do
  2011. Swait()
  2012. turnto(Mouse.Hit.p)
  2013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2019. end
  2020. repeat
  2021. for i=0, 0.2, 0.05 / Animation_Speed do
  2022. Swait()
  2023. turnto(Mouse.Hit.p)
  2024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2030. end
  2031. local HIT,POS = CastProperRay(RHole.Position, Mouse.Hit.p, 1000, Character)
  2032. SpawnTrail(RHole.Position,POS)
  2033. if HIT ~= nil then
  2034. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2035. Banish(HIT.Parent)
  2036. end
  2037. end
  2038. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2039. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2040. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2041. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2042. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2043. for i=0, 0.3, 0.05 / Animation_Speed do
  2044. Swait()
  2045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2051. end
  2052. until KEYHOLD == false
  2053. ATTACK = false
  2054. Rooted = false
  2055. end
  2056.  
  2057. function Shot2()
  2058. ATTACK = true
  2059. Rooted = false
  2060. for i=0, 0.2, 0.05 / Animation_Speed do
  2061. Swait()
  2062. turnto(Mouse.Hit.p)
  2063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2069. end
  2070. repeat
  2071. for i=0, 0.2, 0.05 / Animation_Speed do
  2072. Swait()
  2073. turnto(Mouse.Hit.p)
  2074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2080. end
  2081. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2082. SpawnTrail(Hole.Position,POS)
  2083. if HIT ~= nil then
  2084. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2085. Kill(HIT.Parent)
  2086. end
  2087. end
  2088. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2089. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2090. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2091. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2092. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2093. for i=0, 0.2, 0.05 / Animation_Speed do
  2094. Swait()
  2095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2101. end
  2102. until KEYHOLD == false
  2103. ATTACK = false
  2104. Rooted = false
  2105. end
  2106.  
  2107. function ScrewThis()
  2108. ATTACK = true
  2109. Rooted = true
  2110. Weapon.Parent = nil
  2111. sick.Volume = 0
  2112. CreateSound("1238240145", Effects, 10, 0.9)
  2113. CreateSound(363808674, Effects, 10, 1, false)
  2114. for i=0, 0.6, 0.1 / Animation_Speed do
  2115. Swait()
  2116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2122. end
  2123. CreateSound(363808674, Effects, 10, 1, false)
  2124. for i=0, 0.6, 0.1 / Animation_Speed do
  2125. Swait()
  2126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2132. end
  2133. CreateSound(363808674, Effects, 10, 1, false)
  2134. for i=0, 0.6, 0.1 / Animation_Speed do
  2135. Swait()
  2136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2142. end
  2143. CreateSound(363808674, Effects, 10, 1, false)
  2144. for i=0, 0.6, 0.1 / Animation_Speed do
  2145. Swait()
  2146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2152. end
  2153. CreateSound(363808674, Effects, 10, 1, false)
  2154. for i=0, 0.6, 0.1 / Animation_Speed do
  2155. Swait()
  2156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2162. end
  2163. CreateSound(363808674, Effects, 10, 1, false)
  2164. for i=0, 0.6, 0.1 / Animation_Speed do
  2165. Swait()
  2166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2172. end
  2173. Weapon.Parent = Character
  2174. sick.Volume = 2
  2175. ATTACK = false
  2176. Rooted = false
  2177. end
  2178.  
  2179. function Taunt()
  2180. ATTACK = true
  2181. Rooted = true
  2182. local L = CreateSound(2162230624,Head,8,1.1,false)
  2183. L.EmitterSize = 25
  2184. for i = 1, 20 do
  2185. Swait()
  2186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. end
  2193. for i = 1, 40 do
  2194. Swait()
  2195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. end
  2202. for i = 1, 60 do
  2203. Swait()
  2204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. end
  2211. for i = 1, 60 do
  2212. Swait()
  2213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219. end
  2220. for i = 1, 90 do
  2221. Swait()
  2222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. end
  2229. for i = 1, 72 do
  2230. Swait()
  2231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2237. end
  2238. for i = 1, 96 do
  2239. Swait()
  2240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. end
  2247. for i = 1, 98 do
  2248. Swait()
  2249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2255. end
  2256. ATTACK = false
  2257. Rooted = false
  2258. end
  2259. --//=================================\\
  2260. --|| ASSIGN THINGS TO KEYS
  2261. --\\=================================//
  2262.  
  2263. function MouseDown(Mouse)
  2264. if ATTACK == false then
  2265.  
  2266. end
  2267. end
  2268.  
  2269. function MouseUp(Mouse)
  2270. HOLD = false
  2271. end
  2272.  
  2273. function KeyDown(Key)
  2274. KEYHOLD = true
  2275. if TRANSFORMED == true and Rooted == false then
  2276. if Key == "f" and ATTACK == false then
  2277. Switch()
  2278. end
  2279.  
  2280.  
  2281. if Key == "z" and ATTACK == false then
  2282. if MODE == "GoodCop" then
  2283. Shot2()
  2284. elseif MODE == "BadCop" then
  2285. Shot1()
  2286. end
  2287. end
  2288.  
  2289. if Key == "t" and ATTACK == false then
  2290. if MODE == "GoodCop" then
  2291. ScrewThis()
  2292. elseif MODE == "BadCop" then
  2293. Taunt()
  2294. end
  2295. end
  2296.  
  2297. end
  2298.  
  2299. if Key == "9" and ATTACK == false then
  2300. CreateSound("135017578", Effects, 5, 1)
  2301. end
  2302. end
  2303.  
  2304. function KeyUp(Key)
  2305. KEYHOLD = false
  2306. end
  2307.  
  2308. Mouse.Button1Down:connect(function(NEWKEY)
  2309. MouseDown(NEWKEY)
  2310. end)
  2311. Mouse.Button1Up:connect(function(NEWKEY)
  2312. MouseUp(NEWKEY)
  2313. end)
  2314. Mouse.KeyDown:connect(function(NEWKEY)
  2315. KeyDown(NEWKEY)
  2316. end)
  2317. Mouse.KeyUp:connect(function(NEWKEY)
  2318. KeyUp(NEWKEY)
  2319. end)
  2320.  
  2321. --//=================================\\
  2322. --\\=================================//
  2323.  
  2324.  
  2325. function unanchor()
  2326. if UNANCHOR == true then
  2327. RootPart.Anchored = false
  2328. end
  2329. for _, c in pairs(Weapon:GetChildren()) do
  2330. if c.ClassName == "Part" then
  2331. c.Anchored = false
  2332. end
  2333. end
  2334. end
  2335.  
  2336.  
  2337. --//=================================\\
  2338. --|| WRAP THE WHOLE SCRIPT UP
  2339. --\\=================================//
  2340.  
  2341. Humanoid.Changed:connect(function(Jump)
  2342. if Jump == "Jump" and (Disable_Jump == true) then
  2343. Humanoid.Jump = false
  2344. end
  2345. end)
  2346.  
  2347. while true do
  2348. Swait()
  2349. script.Parent = WEAPONGUI
  2350. ANIMATE.Parent = nil
  2351. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2352. v:Stop();
  2353. end
  2354. SINE = SINE + CHANGE
  2355. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2356. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2357. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2358. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2359. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2360. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2361. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2362. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2363. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2364. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2365. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2366. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2367. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2368. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2369. end
  2370. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2371. ANIM = "Jump"
  2372. if ATTACK == false then
  2373. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2379. end
  2380. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2381. ANIM = "Fall"
  2382. if ATTACK == false then
  2383. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2389. end
  2390. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2391. ANIM = "Idle"
  2392. if ATTACK == false then
  2393. if MODE == "GoodCop" then
  2394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2398. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2400. elseif MODE == "BadCop" then
  2401. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2403. if MRANDOM(1,7) == 1 then
  2404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2405. end
  2406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2410. end
  2411. end
  2412. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2413. ANIM = "Walk"
  2414. if ATTACK == false then
  2415. if MODE == "GoodCop" then
  2416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2418. elseif MODE == "BadCop" then
  2419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2423. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2425. end
  2426. end
  2427. end
  2428. Humanoid.DisplayDistanceType = "None"
  2429. unanchor()
  2430. tecks2.TextColor3 = BrickColor.Random().Color
  2431. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2432. Humanoid.MaxHealth = "inf"
  2433. Humanoid.Health = "inf"
  2434. if Rooted == false then
  2435. Disable_Jump = false
  2436. Humanoid.WalkSpeed = Speed
  2437. elseif Rooted == true then
  2438. Disable_Jump = true
  2439. Humanoid.WalkSpeed = 0
  2440. end
  2441. Humanoid.PlatformStand = false
  2442. if INTRO == false and INSTANT == false then
  2443. INTRO = true
  2444. coroutine.resume(coroutine.create(function()
  2445. sick:Play()
  2446. Intro()
  2447. end))
  2448. end
  2449. if INSTANT == true then
  2450. if TRANSFORMED == false then
  2451. sick.TimePosition = 60
  2452. sick:Play()
  2453. end
  2454. TRANSFORMED = true
  2455. end
  2456. script.Parent = PlayerGui
  2457. Character.Parent = workspace
  2458. Humanoid.Parent = Character
  2459. end
  2460. --//=================================\\
  2461. --\\=================================//
  2462.  
  2463.  
  2464.  
  2465.  
  2466.  
  2467. --//====================================================\\--
  2468. --|| END OF SCRIPT
  2469. --\\====================================================//--
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