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RobloxScripting

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May 29th, 2016
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  1. --[[
  2. ? -->> Edited by Zrto/PUT YOUR NAME ON LINE 7 WHERE IT SAYS "YOUR NAME HERE"
  3. --]]
  4.  
  5.  
  6. f = Instance.new("Fire")
  7. f.Parent = game.Workspace.SixPathsNaruto707.Head
  8. f.Color = Color3.new(1,0,0)
  9. f.SecondaryColor = Color3.new(1,0,0)
  10. f.Size = 3
  11. Players = game.Players
  12. Workspace = game.Workspace
  13. HopperBinName = "Sword"
  14. Activated = false
  15. Equipped = false
  16. Equipping = false
  17. Unequipping = false
  18. Flaming = false
  19. Shielding = false
  20. SlimeCharge = false
  21. DarkCharge = false
  22. Mode = ""
  23. Damage = 20
  24. ExplosionVictim = ""
  25. Name = "Zrto"
  26. Me = Players:findFirstChild(Name)
  27. if Me == nil then
  28. Me = Players:findFirstChild("Player")
  29. end
  30. Backpack = Me["Backpack"]
  31. PlayerGui = Me["PlayerGui"]
  32. wait(0.8)
  33. ------------------------------------------------------------>
  34. --[[
  35. ? -->> Load
  36. --]]
  37. ------------------------------------------------------------>
  38. Check = Me.Character:findFirstChild("Loaded")
  39. if Check == nil then
  40. Gui = Instance.new("ScreenGui")
  41. Gui.Parent = PlayerGui
  42. Gui.Name = "LoadGui"
  43. Background = Instance.new("ImageLabel")
  44. Background.Parent = Gui
  45. Background.Name = "Background"
  46. Background.Size = UDim2.new(0.25, 0, 0.05, 0)
  47. Background.BackgroundTransparency = 0.7
  48. Background.Position = UDim2.new(0.55, 0, 0, 0)
  49. Header = Instance.new("TextLabel")
  50. Header.Parent = Background
  51. Header.Name = "Header"
  52. Header.Size = UDim2.new(0, 0, 0, 0)
  53. Header.BackgroundTransparency = 1
  54. Header.Position = UDim2.new(0.5, 0, 0.2, 0)
  55. Header.Text = "[ Loading : 0 ]"
  56. Bar = Instance.new("ImageLabel")
  57. Bar.Parent = Background
  58. Bar.Size = UDim2.new(0.9, 0, 0.5, 0)
  59. Bar.BackgroundTransparency = 0.2
  60. Bar.BackgroundColor = BrickColor.new(1224)
  61. Bar.Position = UDim2.new(0.05, 0, 0.37, 0)
  62. Bar.BorderSizePixel = 0
  63. Bar2 = Instance.new("ImageLabel")
  64. Bar2.Parent = Bar
  65. Bar2.Size = UDim2.new(0, 0, 1, 0)
  66. Bar2.BackgroundTransparency = 0.2
  67. Bar2.BackgroundColor = BrickColor.new(1010)
  68. Bar2.Position = UDim2.new(0, 0, 0, 0)
  69. Bar2.BorderSizePixel = 0
  70. for i = 1 , 50 do
  71. Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0)
  72. Header.Text = "[ Loading : "..(i*2).." ]"
  73. wait()
  74. end
  75. Header.Text = "[ Loaded Alex's Script ]"
  76. wait(1)
  77. Loaded = Instance.new("IntValue")
  78. Loaded.Parent = Me.Character
  79. Loaded.Name = "Loaded"
  80. Gui:Remove()
  81. end
  82. ------------------------------------------------------------>
  83. --[[
  84. ? -->> Joints
  85. --]]
  86. ------------------------------------------------------------>
  87. LeftShoulder = Me.Character.Torso["Left Shoulder"]
  88. RightShoulder = Me.Character.Torso["Right Shoulder"]
  89. LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  90. RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  91. OriginalLeftShoulder = LeftShoulder.C0
  92. OriginalLeftShoulder2 = LeftShoulder.C1
  93. OriginalRightShoulder = RightShoulder.C0
  94. OriginalRightShoulder2 = RightShoulder.C1
  95. ------------------------------------------------------------>
  96. --[[
  97. ? -->> HopperBin
  98. --]]
  99. ------------------------------------------------------------>
  100. HopperBin = Instance.new("HopperBin")
  101. Test = Backpack:findFirstChild(HopperBinName)
  102. if Test ~= nil then
  103. Test.Name = "Fake"
  104. end
  105. Stuff = Me.Character:GetChildren()
  106. for i = 1 , #Stuff do
  107. if Stuff[i].className == "Hat" then
  108. Stuff[i]:Remove()
  109. end
  110. end
  111. HopperBin.Parent = Backpack
  112. HopperBin.Name = HopperBinName
  113. script.Parent = HopperBin
  114. wait(1)
  115. ------------------------------------------------------------>
  116. --[[
  117. ? -->> Charge Function
  118. --]]
  119. ------------------------------------------------------------>
  120. function onCharge(Color)
  121. Charge = Instance.new("Part")
  122. Charge.Parent = Me.Character.Torso
  123. Charge.Anchored = true
  124. Charge.CanCollide = false
  125. Charge.Locked = true
  126. Charge.Transparency = 0
  127. Charge.BrickColor = BrickColor.new(Color)
  128. Charge.formFactor = "Symmetric"
  129. Charge.Size = Vector3.new(4, 4, 4)
  130. Charge.TopSurface = "Smooth"
  131. Charge.BottomSurface = "Smooth"
  132. Charge.CFrame = Me.Character.Torso.CFrame
  133. ChargeMesh = Instance.new("SpecialMesh")
  134. ChargeMesh.Parent = Charge
  135. ChargeMesh.MeshType = "Brick"
  136. ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  137. Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  138. Sound:play()
  139. for i = 1 , 20 do
  140. Stuff = Charge:GetChildren()
  141. for i = 1 , #Stuff do
  142. if Stuff[i].Name == "Particle" then
  143. Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  144. Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  145. end
  146. end
  147. Particle = Instance.new("Part")
  148. Particle.Size = Vector3.new(1, 1, 1)
  149. Particle.Parent = Charge
  150. Particle.Locked = true
  151. Particle.CanCollide = false
  152. Particle.Shape = "Ball"
  153. Particle.BrickColor = BrickColor.new(Color)
  154. Particle.TopSurface = "Smooth"
  155. Particle.BottomSurface = "Smooth"
  156. Particle.Name = "Particle"
  157. Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  158. ParticleMesh = Instance.new("SpecialMesh")
  159. ParticleMesh.Parent = Particle
  160. ParticleMesh.MeshType = "Sphere"
  161. ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  162. BodyPosition = Instance.new("BodyPosition")
  163. BodyPosition.Parent = Particle
  164. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  165. BodyPosition.position = Me.Character.Torso.Position
  166. Particle:BreakJoints()
  167.  
  168. if i >= 10 then
  169. ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  170. end
  171. Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  172. Charge.Transparency = Charge.Transparency + 0.05
  173. Stuff = Charge:GetChildren()
  174. for i = 1 , #Stuff do
  175. if Stuff[i].Name == "Effect" then
  176. Stuff[i]:Remove()
  177. end
  178. end
  179. part = Instance.new("Part")
  180. part.Parent = Me.Character
  181. part.CFrame = Me.Character.Torso.CFrame
  182. Angle = (6.28/7)
  183. angle = 0
  184. for ii = 1 , 14 do
  185. angle = Angle + angle
  186. part.CFrame = Me.Character.Torso.CFrame
  187. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  188. p = Instance.new("Part")
  189. p.Parent = Charge
  190. p.Name = "Effect"
  191. p.formFactor = "Symmetric"
  192. p.Size = Vector3.new(2, 1, 1)
  193. p.BrickColor = BrickColor.new(Color)
  194. p.Locked = true
  195. p.Anchored = true
  196. p.CanCollide = false
  197. p.TopSurface = "Smooth"
  198. p.BottomSurface = "Smooth"
  199. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  200. end
  201. part:Remove()
  202. for i = 1 , 5 do
  203. Effect = Instance.new("Part")
  204. Effect.Parent = Charge
  205. Effect.Anchored = true
  206. Effect.CanCollide = false
  207. Effect.Locked = true
  208. Effect.Name = "Effect"
  209. Effect.Transparency = Charge.Transparency
  210. Effect.BrickColor = BrickColor.new(Color)
  211. Effect.formFactor = "Symmetric"
  212. Effect.Size = Vector3.new(1, 1, 1)
  213. Effect.TopSurface = "Smooth"
  214. Effect.BottomSurface = "Smooth"
  215. Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  216. Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  217. EffectMesh = Instance.new("SpecialMesh")
  218. EffectMesh.Parent = Effect
  219. EffectMesh.MeshType = "Sphere"
  220. EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  221. end
  222. wait(0.05)
  223. end
  224. Charge:Remove()
  225. Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  226. Sound:play()
  227. end
  228. ------------------------------------------------------------>
  229. --[[
  230. ? -->> Charge/Aim Function
  231. --]]
  232. ------------------------------------------------------------>
  233. function onChargeAim(Color, VictimTorso)
  234. Charge = Instance.new("Part")
  235. Charge.Parent = Me.Character.Torso
  236. Charge.Anchored = true
  237. Charge.CanCollide = false
  238. Charge.Locked = true
  239. Charge.Transparency = 0
  240. Charge.BrickColor = BrickColor.new(Color)
  241. Charge.formFactor = "Symmetric"
  242. Charge.Size = Vector3.new(4, 4, 4)
  243. Charge.TopSurface = "Smooth"
  244. Charge.BottomSurface = "Smooth"
  245. Charge.CFrame = Me.Character.Torso.CFrame
  246. ChargeMesh = Instance.new("SpecialMesh")
  247. ChargeMesh.Parent = Charge
  248. ChargeMesh.MeshType = "Brick"
  249. ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  250. Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  251. Sound:play()
  252. for i = 1 , 20 do
  253. Stuff = Charge:GetChildren()
  254. for i = 1 , #Stuff do
  255. if Stuff[i].Name == "Particle" then
  256. Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  257. Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  258. end
  259. end
  260. Particle = Instance.new("Part")
  261. Particle.Size = Vector3.new(1, 1, 1)
  262. Particle.Parent = Charge
  263. Particle.Locked = true
  264. Particle.CanCollide = false
  265. Particle.Shape = "Ball"
  266. Particle.BrickColor = BrickColor.new(Color)
  267. Particle.TopSurface = "Smooth"
  268. Particle.BottomSurface = "Smooth"
  269. Particle.Name = "Particle"
  270. Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  271. ParticleMesh = Instance.new("SpecialMesh")
  272. ParticleMesh.Parent = Particle
  273. ParticleMesh.MeshType = "Sphere"
  274. ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  275. BodyPosition = Instance.new("BodyPosition")
  276. BodyPosition.Parent = Particle
  277. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  278. BodyPosition.position = Me.Character.Torso.Position
  279. Particle:BreakJoints()
  280.  
  281. if i >= 10 then
  282. ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  283. end
  284. Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  285. Charge.Transparency = Charge.Transparency + 0.05
  286. Stuff = Charge:GetChildren()
  287. for i = 1 , #Stuff do
  288. if Stuff[i].Name == "Effect" then
  289. Stuff[i]:Remove()
  290. end
  291. end
  292. part = Instance.new("Part")
  293. part.Parent = Me.Character
  294. part.CFrame = Me.Character.Torso.CFrame
  295. Angle = (6.28/7)
  296. angle = 0
  297. for ii = 1 , 14 do
  298. angle = Angle + angle
  299. part.CFrame = Me.Character.Torso.CFrame
  300. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  301. p = Instance.new("Part")
  302. p.Parent = Charge
  303. p.Name = "Effect"
  304. p.formFactor = "Symmetric"
  305. p.Size = Vector3.new(2, 1, 1)
  306. p.BrickColor = BrickColor.new(Color)
  307. p.Locked = true
  308. p.Anchored = true
  309. p.CanCollide = false
  310. p.TopSurface = "Smooth"
  311. p.BottomSurface = "Smooth"
  312. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  313. end
  314. part:Remove()
  315. part = Instance.new("Part")
  316. part.Parent = Me.Character
  317. part.CFrame = Me.Character.Torso.CFrame
  318. Angle = (6.28/7)
  319. angle = 0
  320. for ii = 1 , 14 do
  321. angle = Angle + angle
  322. part.CFrame = VictimTorso.CFrame
  323. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  324. p = Instance.new("Part")
  325. p.Parent = Charge
  326. p.Name = "Effect"
  327. p.formFactor = "Symmetric"
  328. p.Size = Vector3.new(2, 1, 1)
  329. p.BrickColor = BrickColor.new(Color)
  330. p.Locked = true
  331. p.Anchored = true
  332. p.CanCollide = false
  333. p.TopSurface = "Smooth"
  334. p.BottomSurface = "Smooth"
  335. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  336. end
  337. part:Remove()
  338. for i = 1 , 5 do
  339. Effect = Instance.new("Part")
  340. Effect.Parent = Charge
  341. Effect.Anchored = true
  342. Effect.CanCollide = false
  343. Effect.Locked = true
  344. Effect.Name = "Effect"
  345. Effect.Transparency = Charge.Transparency
  346. Effect.BrickColor = BrickColor.new(Color)
  347. Effect.formFactor = "Symmetric"
  348. Effect.Size = Vector3.new(1, 1, 1)
  349. Effect.TopSurface = "Smooth"
  350. Effect.BottomSurface = "Smooth"
  351. Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  352. Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  353. EffectMesh = Instance.new("SpecialMesh")
  354. EffectMesh.Parent = Effect
  355. EffectMesh.MeshType = "Sphere"
  356. EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  357. end
  358. wait(0.05)
  359. end
  360. Charge:Remove()
  361. Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  362. Sound:play()
  363. end
  364. ------------------------------------------------------------>
  365. --[[
  366. ? -->> Blade
  367. -- The Parts' names are named, "Grip" because I was too lazy to rename them :3
  368. --]]
  369. ------------------------------------------------------------>
  370. wait()
  371. Tool = Me.Character:findFirstChild("Sword")
  372. if Tool ~= nil then
  373. Tool:Remove()
  374. end
  375. Tool = Instance.new("Model")
  376. Tool.Parent = Me.Character
  377. Tool.Name = "Sword"
  378. Handle = Instance.new("Part")
  379. Handle.Parent = Tool
  380. Handle.Locked = true
  381. Handle.CanCollide = false
  382. Handle.TopSurface = "Smooth"
  383. Handle.BottomSurface = "Smooth"
  384. Handle.Size = Vector3.new(1, 1, 1)
  385. Handle.formFactor = "Symmetric"
  386. Handle.Transparency = 1
  387. Handle.Name = "Handle"
  388. Handle.Reflectance = 0
  389. Mesh = Instance.new("SpecialMesh")
  390. Mesh.Parent = Handle
  391. Mesh.MeshType = "Brick"
  392. Mesh.Scale = Vector3.new(0, 0, 0)
  393. Weld = Instance.new("Weld")
  394. Weld.Parent = Me.Character["Torso"]
  395. Weld.Part0 = Me.Character["Torso"]
  396. Weld.Part1 = Handle
  397. Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2)
  398. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  399. Grip1 = Instance.new("Part")
  400. Grip1.Parent = Tool
  401. Grip1.Locked = true
  402. Grip1.BrickColor = BrickColor.new(1003)
  403. Grip1.TopSurface = "Smooth"
  404. Grip1.BottomSurface = "Smooth"
  405. Grip1.Size = Vector3.new(1, 1, 1)
  406. Grip1.formFactor = "Symmetric"
  407. Grip1.Transparency = 0
  408. Grip1.Reflectance = 0
  409. Grip1.CanCollide = false
  410. Grip1.Name = "Grip1"
  411. GripMesh1 = Instance.new("CylinderMesh")
  412. GripMesh1.Parent = Grip1
  413. GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45)
  414. GripWeld = Instance.new("Weld")
  415. GripWeld.Parent = Handle
  416. GripWeld.Part0 = Handle
  417. GripWeld.Part1 = Grip1
  418. GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  419. Grip2 = Instance.new("Part")
  420. Grip2.Parent = Tool
  421. Grip2.Locked = true
  422. Grip2.BrickColor = BrickColor.new(1004)
  423. Grip2.TopSurface = "Smooth"
  424. Grip2.BottomSurface = "Smooth"
  425. Grip2.Size = Vector3.new(1, 1, 1)
  426. Grip2.formFactor = "Symmetric"
  427. Grip2.Transparency = 0
  428. Grip2.CanCollide = false
  429. Grip2.Name = "Grip2"
  430. GripMesh2 = Instance.new("CylinderMesh")
  431. GripMesh2.Parent = Grip2
  432. GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46)
  433. GripWeld2 = Instance.new("Weld")
  434. GripWeld2.Parent = Handle
  435. GripWeld2.Part0 = Handle
  436. GripWeld2.Part1 = Grip2
  437. GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0)
  438. Grip3 = Instance.new("Part")
  439. Grip3.Parent = Tool
  440. Grip3.Locked = true
  441. Grip3.BrickColor = BrickColor.new(1004)
  442. Grip3.TopSurface = "Smooth"
  443. Grip3.BottomSurface = "Smooth"
  444. Grip3.Size = Vector3.new(1, 1, 1)
  445. Grip3.formFactor = "Symmetric"
  446. Grip3.Transparency = 0
  447. Grip3.CanCollide = false
  448. Grip3.Name = "Grip3"
  449. GripMesh3 = Instance.new("CylinderMesh")
  450. GripMesh3.Parent = Grip3
  451. GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46)
  452. GripWeld3 = Instance.new("Weld")
  453. GripWeld3.Parent = Handle
  454. GripWeld3.Part0 = Handle
  455. GripWeld3.Part1 = Grip3
  456. GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05)
  457. Grip4 = Instance.new("Part")
  458. Grip4.Parent = Tool
  459. Grip4.Locked = true
  460. Grip4.BrickColor = BrickColor.new(1004)
  461. Grip4.TopSurface = "Smooth"
  462. Grip4.BottomSurface = "Smooth"
  463. Grip4.Size = Vector3.new(1, 1, 1)
  464. Grip4.formFactor = "Symmetric"
  465. Grip4.Transparency = 0
  466. Grip4.CanCollide = false
  467. Grip4.Name = "Grip4"
  468. GripMesh4 = Instance.new("CylinderMesh")
  469. GripMesh4.Parent = Grip4
  470. GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46)
  471. GripWeld4 = Instance.new("Weld")
  472. GripWeld4.Parent = Handle
  473. GripWeld4.Part0 = Handle
  474. GripWeld4.Part1 = Grip4
  475. GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0)
  476. Grip5 = Instance.new("Part")
  477. Grip5.Parent = Tool
  478. Grip5.Locked = true
  479. Grip5.BrickColor = BrickColor.new(1004)
  480. Grip5.TopSurface = "Smooth"
  481. Grip5.BottomSurface = "Smooth"
  482. Grip5.Size = Vector3.new(1, 1, 1)
  483. Grip5.formFactor = "Symmetric"
  484. Grip5.Transparency = 0
  485. Grip5.CanCollide = false
  486. Grip5.Name = "Grip5"
  487. GripMesh5 = Instance.new("CylinderMesh")
  488. GripMesh5.Parent = Grip5
  489. GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46)
  490. GripWeld5 = Instance.new("Weld")
  491. GripWeld5.Parent = Handle
  492. GripWeld5.Part0 = Handle
  493. GripWeld5.Part1 = Grip5
  494. GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03)
  495. Grip6 = Instance.new("Part")
  496. Grip6.Parent = Tool
  497. Grip6.Locked = true
  498. Grip6.BrickColor = BrickColor.new(1004)
  499. Grip6.TopSurface = "Smooth"
  500. Grip6.BottomSurface = "Smooth"
  501. Grip6.Size = Vector3.new(1, 1, 1)
  502. Grip6.formFactor = "Symmetric"
  503. Grip6.Transparency = 0
  504. Grip6.CanCollide = false
  505. Grip6.Name = "Grip6"
  506. GripMesh = Instance.new("CylinderMesh")
  507. GripMesh.Parent = Grip6
  508. GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46)
  509. GripWeld = Instance.new("Weld")
  510. GripWeld.Parent = Handle
  511. GripWeld.Part0 = Handle
  512. GripWeld.Part1 = Grip6
  513. GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05)
  514. Grip7 = Instance.new("Part")
  515. Grip7.Parent = Tool
  516. Grip7.Locked = true
  517. Grip7.BrickColor = BrickColor.new(1004)
  518. Grip7.TopSurface = "Smooth"
  519. Grip7.BottomSurface = "Smooth"
  520. Grip7.Size = Vector3.new(1, 1, 1)
  521. Grip7.formFactor = "Symmetric"
  522. Grip7.Transparency = 0
  523. Grip7.CanCollide = false
  524. Grip7.Name = "Grip7"
  525. GripMesh7 = Instance.new("CylinderMesh")
  526. GripMesh7.Parent = Grip7
  527. GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46)
  528. GripWeld7 = Instance.new("Weld")
  529. GripWeld7.Parent = Handle
  530. GripWeld7.Part0 = Handle
  531. GripWeld7.Part1 = Grip7
  532. GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0)
  533. Grip8 = Instance.new("Part")
  534. Grip8.Parent = Tool
  535. Grip8.Locked = true
  536. Grip8.BrickColor = BrickColor.new(1004)
  537. Grip8.TopSurface = "Smooth"
  538. Grip8.BottomSurface = "Smooth"
  539. Grip8.Size = Vector3.new(1, 1, 1)
  540. Grip8.formFactor = "Symmetric"
  541. Grip8.Transparency = 0
  542. Grip8.CanCollide = false
  543. Grip8.Name = "Grip8"
  544. GripMesh8 = Instance.new("CylinderMesh")
  545. GripMesh8.Parent = Grip8
  546. GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46)
  547. GripWeld8 = Instance.new("Weld")
  548. GripWeld8.Parent = Handle
  549. GripWeld8.Part0 = Handle
  550. GripWeld8.Part1 = Grip8
  551. GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0)
  552. Grip9 = Instance.new("Part")
  553. Grip9.Parent = Tool
  554. Grip9.Locked = true
  555. Grip9.BrickColor = BrickColor.new(1004)
  556. Grip9.TopSurface = "Smooth"
  557. Grip9.BottomSurface = "Smooth"
  558. Grip9.Size = Vector3.new(1, 1, 1)
  559. Grip9.formFactor = "Symmetric"
  560. Grip9.Transparency = 0
  561. Grip9.CanCollide = false
  562. Grip9.Name = "Grip9"
  563. GripMesh9 = Instance.new("CylinderMesh")
  564. GripMesh9.Parent = Grip9
  565. GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46)
  566. GripWeld9 = Instance.new("Weld")
  567. GripWeld9.Parent = Handle
  568. GripWeld9.Part0 = Handle
  569. GripWeld9.Part1 = Grip9
  570. GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07)
  571. Grip10 = Instance.new("Part")
  572. Grip10.Parent = Tool
  573. Grip10.Locked = true
  574. Grip10.Reflectance = 0
  575. Grip10.CanCollide = false
  576. Grip10.BrickColor = BrickColor.new(1003)
  577. Grip10.TopSurface = "Smooth"
  578. Grip10.BottomSurface = "Smooth"
  579. Grip10.Size = Vector3.new(1, 1, 1)
  580. Grip10.formFactor = "Symmetric"
  581. Grip10.Transparency = 0
  582. Grip10.Name = "Grip10"
  583. GripMesh10 = Instance.new("SpecialMesh")
  584. GripMesh10.Parent = Grip10
  585. GripMesh10.MeshType = "Sphere"
  586. GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6)
  587. GripWeld10 = Instance.new("Weld")
  588. GripWeld10.Parent = Handle
  589. GripWeld10.Part0 = Handle
  590. GripWeld10.Part1 = Grip10
  591. GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0)
  592. Grip11 = Instance.new("Part")
  593. Grip11.Parent = Tool
  594. Grip11.Locked = true
  595. Grip11.BrickColor = BrickColor.new(1003)
  596. Grip11.TopSurface = "Smooth"
  597. Grip11.CanCollide = false
  598. Grip11.BottomSurface = "Smooth"
  599. Grip11.Size = Vector3.new(1, 1, 1)
  600. Grip11.formFactor = "Symmetric"
  601. Grip11.Transparency = 0
  602. Grip11.Name = "Grip11"
  603. Grip11.Reflectance = 0
  604. GripMesh11 = Instance.new("SpecialMesh")
  605. GripMesh11.Parent = Grip11
  606. GripMesh11.MeshType = "Brick"
  607. GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4)
  608. GripWeld11 = Instance.new("Weld")
  609. GripWeld11.Parent = Handle
  610. GripWeld11.Part0 = Handle
  611. GripWeld11.Part1 = Grip11
  612. GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  613. Grip12 = Instance.new("Part")
  614. Grip12.Parent = Tool
  615. Grip12.Locked = true
  616. Grip12.CanCollide = false
  617. Grip12.BrickColor = BrickColor.new(1003)
  618. Grip12.TopSurface = "Smooth"
  619. Grip12.BottomSurface = "Smooth"
  620. Grip12.Size = Vector3.new(1, 1, 1)
  621. Grip12.formFactor = "Symmetric"
  622. Grip12.Transparency = 0
  623. Grip12.Name = "Grip12"
  624. Grip12.Reflectance = 0
  625. GripMesh12 = Instance.new("SpecialMesh")
  626. GripMesh12.Parent = Grip12
  627. GripMesh12.MeshType = "Wedge"
  628. GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9)
  629. GripWeld12 = Instance.new("Weld")
  630. GripWeld12.Parent = Handle
  631. GripWeld12.Part0 = Handle
  632. GripWeld12.Part1 = Grip12
  633. GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0)
  634. Grip13 = Instance.new("Part")
  635. Grip13.Parent = Tool
  636. Grip13.Locked = true
  637. Grip13.CanCollide = false
  638. Grip13.BrickColor = BrickColor.new(1003)
  639. Grip13.TopSurface = "Smooth"
  640. Grip13.BottomSurface = "Smooth"
  641. Grip13.Size = Vector3.new(1, 1, 1)
  642. Grip13.formFactor = "Symmetric"
  643. Grip13.Transparency = 0
  644. Grip13.Name = "Grip13"
  645. Grip13.Reflectance = 0
  646. GripMesh13 = Instance.new("SpecialMesh")
  647. GripMesh13.Parent = Grip13
  648. GripMesh13.MeshType = "Wedge"
  649. GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9)
  650. GripWeld13 = Instance.new("Weld")
  651. GripWeld13.Parent = Handle
  652. GripWeld13.Part0 = Handle
  653. GripWeld13.Part1 = Grip13
  654. GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0)
  655. Grip14 = Instance.new("Part")
  656. Grip14.Parent = Tool
  657. Grip14.Locked = true
  658. Grip14.CanCollide = false
  659. Grip14.BrickColor = BrickColor.new(1004)
  660. Grip14.TopSurface = "Smooth"
  661. Grip14.BottomSurface = "Smooth"
  662. Grip14.Size = Vector3.new(1, 1, 1)
  663. Grip14.formFactor = "Symmetric"
  664. Grip14.Transparency = 0.1
  665. Grip14.Name = "Grip14"
  666. Grip14.Reflectance = 0
  667. GripMesh14 = Instance.new("SpecialMesh")
  668. GripMesh14.Parent = Grip14
  669. GripMesh14.MeshType = "Brick"
  670. GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3)
  671. GripWeld14 = Instance.new("Weld")
  672. GripWeld14.Parent = Handle
  673. GripWeld14.Part0 = Handle
  674. GripWeld14.Part1 = Grip14
  675. GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  676. Grip15 = Instance.new("Part")
  677. Grip15.Parent = Tool
  678. Grip15.Locked = true
  679. Grip15.CanCollide = false
  680. Grip15.BrickColor = BrickColor.new(1004)
  681. Grip15.TopSurface = "Smooth"
  682. Grip15.BottomSurface = "Smooth"
  683. Grip15.Size = Vector3.new(1, 1, 1)
  684. Grip15.formFactor = "Symmetric"
  685. Grip15.Transparency = 0.1
  686. Grip15.Name = "Grip15"
  687. Grip15.Reflectance = 0
  688. GripMesh15 = Instance.new("SpecialMesh")
  689. GripMesh15.Parent = Grip15
  690. GripMesh15.MeshType = "Sphere"
  691. GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5)
  692. GripWeld15 = Instance.new("Weld")
  693. GripWeld15.Parent = Handle
  694. GripWeld15.Part0 = Handle
  695. GripWeld15.Part1 = Grip15
  696. GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  697. Grip16 = Instance.new("Part")
  698. Grip16.Parent = Tool
  699. Grip16.Locked = true
  700. Grip16.BrickColor = BrickColor.new(1004)
  701. Grip16.TopSurface = "Smooth"
  702. Grip16.BottomSurface = "Smooth"
  703. Grip16.Size = Vector3.new(1, 1, 1)
  704. Grip16.formFactor = "Symmetric"
  705. Grip16.Transparency = 0
  706. Grip16.Name = "Grip16"
  707. Grip16.CanCollide = false
  708. Grip16.Reflectance = 0
  709. GripMesh16 = Instance.new("SpecialMesh")
  710. GripMesh16.Parent = Grip16
  711. GripMesh16.MeshType = "Brick"
  712. GripMesh16.Scale = Vector3.new(0.2, 0.3, 1)
  713. GripWeld = Instance.new("Weld")
  714. GripWeld.Parent = Handle
  715. GripWeld.Part0 = Handle
  716. GripWeld.Part1 = Grip16
  717. GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0)
  718. Grip17 = Instance.new("Part")
  719. Grip17.Parent = Tool
  720. Grip17.Locked = true
  721. Grip17.BrickColor = BrickColor.new(1003)
  722. Grip17.TopSurface = "Smooth"
  723. Grip17.BottomSurface = "Smooth"
  724. Grip17.Size = Vector3.new(1, 3, 1)
  725. Grip17.formFactor = "Symmetric"
  726. Grip17.Transparency = 0
  727. Grip17.Name = "Grip17"
  728. Grip17.CanCollide = false
  729. Grip17.Reflectance = 0
  730. GripMesh17 = Instance.new("SpecialMesh")
  731. GripMesh17.Parent = Grip17
  732. GripMesh17.MeshType = "Brick"
  733. GripMesh17.Scale = Vector3.new(0.19, 1, 1)
  734. GripWeld17 = Instance.new("Weld")
  735. GripWeld17.Parent = Handle
  736. GripWeld17.Part0 = Handle
  737. GripWeld17.Part1 = Grip17
  738. GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  739. Grip18 = Instance.new("Part")
  740. Grip18.Parent = Tool
  741. Grip18.Locked = true
  742. Grip18.BrickColor = BrickColor.new(1003)
  743. Grip18.TopSurface = "Smooth"
  744. Grip18.BottomSurface = "Smooth"
  745. Grip18.Size = Vector3.new(1, 3, 1)
  746. Grip18.formFactor = "Symmetric"
  747. Grip18.Transparency = 0
  748. Grip18.Name = "Grip18"
  749. Grip18.CanCollide = false
  750. Grip18.Reflectance = 0
  751. GripMesh18 = Instance.new("SpecialMesh")
  752. GripMesh18.Parent = Grip18
  753. GripMesh18.MeshType = "Brick"
  754. GripMesh18.Scale = Vector3.new(0.19, 1, 1)
  755. GripWeld18 = Instance.new("Weld")
  756. GripWeld18.Parent = Handle
  757. GripWeld18.Part0 = Handle
  758. GripWeld18.Part1 = Grip18
  759. GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0)
  760. Grip19 = Instance.new("Part")
  761. Grip19.Parent = Tool
  762. Grip19.Locked = true
  763. Grip19.BrickColor = BrickColor.new(1003)
  764. Grip19.TopSurface = "Smooth"
  765. Grip19.BottomSurface = "Smooth"
  766. Grip19.Size = Vector3.new(1, 3, 1)
  767. Grip19.formFactor = "Symmetric"
  768. Grip19.Transparency = 0
  769. Grip19.CanCollide = false
  770. Grip19.Name = "Grip19"
  771. Grip19.Reflectance = 0
  772. GripMesh19 = Instance.new("SpecialMesh")
  773. GripMesh19.Parent = Grip19
  774. GripMesh19.MeshType = "Wedge"
  775. GripMesh19.Scale = Vector3.new(0.19, 1, 1)
  776. GripWeld19 = Instance.new("Weld")
  777. GripWeld19.Parent = Handle
  778. GripWeld19.Part0 = Handle
  779. GripWeld19.Part1 = Grip19
  780. GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0)
  781. Grip20 = Instance.new("Part")
  782. Grip20.Parent = Tool
  783. Grip20.Locked = true
  784. Grip20.BrickColor = BrickColor.new(1004)
  785. Grip20.TopSurface = "Smooth"
  786. Grip20.BottomSurface = "Smooth"
  787. Grip20.Size = Vector3.new(1, 3, 1)
  788. Grip20.formFactor = "Symmetric"
  789. Grip20.Transparency = 0
  790. Grip20.Name = "Grip20"
  791. Grip20.CanCollide = false
  792. Grip20.Reflectance = 0
  793. GripMesh20 = Instance.new("SpecialMesh")
  794. GripMesh20.Parent = Grip20
  795. GripMesh20.MeshType = "Brick"
  796. GripMesh20.Scale = Vector3.new(0.193, 1, 0.2)
  797. GripWeld20 = Instance.new("Weld")
  798. GripWeld20.Parent = Handle
  799. GripWeld20.Part0 = Handle
  800. GripWeld20.Part1 = Grip20
  801. GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  802. Grip21 = Instance.new("Part")
  803. Grip21.Parent = Tool
  804. Grip21.Locked = true
  805. Grip21.BrickColor = BrickColor.new(1004)
  806. Grip21.TopSurface = "Smooth"
  807. Grip21.BottomSurface = "Smooth"
  808. Grip21.Size = Vector3.new(1, 1, 1)
  809. Grip21.formFactor = "Symmetric"
  810. Grip21.Transparency = 0
  811. Grip21.Name = "Grip21"
  812. Grip21.CanCollide = false
  813. Grip21.Reflectance = 0
  814. GripMesh21 = Instance.new("SpecialMesh")
  815. GripMesh21.Parent = Grip21
  816. GripMesh21.MeshType = "Brick"
  817. GripMesh21.Scale = Vector3.new(0.193, 1, 0.2)
  818. GripWeld21 = Instance.new("Weld")
  819. GripWeld21.Parent = Handle
  820. GripWeld21.Part0 = Handle
  821. GripWeld21.Part1 = Grip21
  822. GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0)
  823. Grip22 = Instance.new("Part")
  824. Grip22.Parent = Tool
  825. Grip22.Locked = true
  826. Grip22.BrickColor = BrickColor.new(1004)
  827. Grip22.TopSurface = "Smooth"
  828. Grip22.BottomSurface = "Smooth"
  829. Grip22.Size = Vector3.new(1, 1, 1)
  830. Grip22.formFactor = "Symmetric"
  831. Grip22.Transparency = 0
  832. Grip22.CanCollide = false
  833. Grip22.Name = "Grip22"
  834. Grip22.Reflectance = 0
  835. GripMesh22 = Instance.new("CylinderMesh")
  836. GripMesh22.Parent = Grip22
  837. GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6)
  838. GripWeld22 = Instance.new("Weld")
  839. GripWeld22.Parent = Handle
  840. GripWeld22.Part0 = Handle
  841. GripWeld22.Part1 = Grip22
  842. GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57)
  843. ------------------------------------------------------------>
  844. --[[
  845. ? -->> Sounds
  846. --]]
  847. ------------------------------------------------------------>
  848. Sound = Instance.new("Sound")
  849. Sound.Parent = Handle
  850. Sound.Name = "Sound"
  851. Sound.Pitch = 1
  852. Sound.SoundId = ""
  853. Sound.Volume = 2
  854. ------------------------------------------------------------>
  855. --[[
  856. ? -->> Button1Down
  857. --]]
  858. ------------------------------------------------------------>
  859. function onButton1Down()
  860. if Activated then return end
  861. if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then
  862. Me.Character.Humanoid.Jump = true
  863. Me.Character.Humanoid.PlatformStand = false
  864. Me.Character.Humanoid.Sit = false
  865. Me.Character.Torso.Velocity = Vector3.new(0, 20, 0)
  866. end
  867. if Mode == "Swing" then
  868. Activated = true
  869. if Me.Character.Humanoid.Jump == true then
  870. Weld.Parent = Me.Character["Left Arm"]
  871. Weld.Part0 = Me.Character["Left Arm"]
  872. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  873. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0)
  874. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  875. Sound:play()
  876. for i = 1 , 8 do
  877. Clone1 = Grip17:clone()
  878. Clone1.Parent = Tool
  879. Clone1.Name = "Shadow"
  880. Clone1.Anchored = true
  881. Clone1.CanCollide = false
  882. Clone1.Transparency = 0.2
  883. Clone1.BrickColor = BrickColor.new(1003)
  884. Clone2 = Grip18:clone()
  885. Clone2.Parent = Tool
  886. Clone2.Name = "Shadow"
  887. Clone2.Anchored = true
  888. Clone2.CanCollide = false
  889. Clone2.Transparency = 0.2
  890. Clone2.BrickColor = BrickColor.new(1003)
  891. Clone3 = Grip19:clone()
  892. Clone3.Parent = Tool
  893. Clone3.Name = "Shadow"
  894. Clone3.Anchored = true
  895. Clone3.CanCollide = false
  896. Clone3.Transparency = 0.2
  897. Clone3.BrickColor = BrickColor.new(1003)
  898. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  899. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  900. wait()
  901. end
  902. wait()
  903. for i = 1 , 8 do
  904. Clone1 = Grip17:clone()
  905. Clone1.Parent = Tool
  906. Clone1.Name = "Shadow"
  907. Clone1.Anchored = true
  908. Clone1.CanCollide = false
  909. Clone1.Transparency = 0.2
  910. Clone1.BrickColor = BrickColor.new(1003)
  911. Clone2 = Grip18:clone()
  912. Clone2.Parent = Tool
  913. Clone2.Name = "Shadow"
  914. Clone2.Anchored = true
  915. Clone2.CanCollide = false
  916. Clone2.Transparency = 0.2
  917. Clone2.BrickColor = BrickColor.new(1003)
  918. Clone3 = Grip19:clone()
  919. Clone3.Parent = Tool
  920. Clone3.Name = "Shadow"
  921. Clone3.Anchored = true
  922. Clone3.CanCollide = false
  923. Clone3.Transparency = 0.2
  924. Clone3.BrickColor = BrickColor.new(1003)
  925. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  926. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  927. wait()
  928. end
  929. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0)
  930. Weld.Parent = Me.Character["Right Arm"]
  931. Weld.Part0 = Me.Character["Right Arm"]
  932. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  933. else
  934. Weld.Parent = Me.Character["Left Arm"]
  935. Weld.Part0 = Me.Character["Left Arm"]
  936. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  937. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  938. Sound:play()
  939. for i = 1 , 8 do
  940. Clone1 = Grip17:clone()
  941. Clone1.Parent = Tool
  942. Clone1.Name = "Shadow"
  943. Clone1.Anchored = true
  944. Clone1.CanCollide = false
  945. Clone1.Transparency = 0.2
  946. Clone1.BrickColor = BrickColor.new(1003)
  947. Clone2 = Grip18:clone()
  948. Clone2.Parent = Tool
  949. Clone2.Name = "Shadow"
  950. Clone2.Anchored = true
  951. Clone2.CanCollide = false
  952. Clone2.Transparency = 0.2
  953. Clone2.BrickColor = BrickColor.new(1003)
  954. Clone3 = Grip19:clone()
  955. Clone3.Parent = Tool
  956. Clone3.Name = "Shadow"
  957. Clone3.Anchored = true
  958. Clone3.CanCollide = false
  959. Clone3.Transparency = 0.2
  960. Clone3.BrickColor = BrickColor.new(1003)
  961. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  962. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  963. wait()
  964. end
  965. wait(0.2)
  966. for i = 1 , 8 do
  967. Clone1 = Grip17:clone()
  968. Clone1.Parent = Tool
  969. Clone1.Name = "Shadow"
  970. Clone1.Anchored = true
  971. Clone1.CanCollide = false
  972. Clone1.Transparency = 0.2
  973. Clone1.BrickColor = BrickColor.new(1003)
  974. Clone2 = Grip18:clone()
  975. Clone2.Parent = Tool
  976. Clone2.Name = "Shadow"
  977. Clone2.Anchored = true
  978. Clone2.CanCollide = false
  979. Clone2.Transparency = 0.2
  980. Clone2.BrickColor = BrickColor.new(1003)
  981. Clone3 = Grip19:clone()
  982. Clone3.Parent = Tool
  983. Clone3.Name = "Shadow"
  984. Clone3.Anchored = true
  985. Clone3.CanCollide = false
  986. Clone3.Transparency = 0.2
  987. Clone3.BrickColor = BrickColor.new(1003)
  988. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  989. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  990. wait()
  991. end
  992. Weld.Parent = Me.Character["Right Arm"]
  993. Weld.Part0 = Me.Character["Right Arm"]
  994. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  995. end
  996. Activated = false
  997. end
  998. if Mode == "Spin" then
  999. Activated = true
  1000. Weld.Parent = Me.Character["Left Arm"]
  1001. Weld.Part0 = Me.Character["Left Arm"]
  1002. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1003. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1004. Sound:play()
  1005. for i = 1 , 8 do
  1006. Clone1 = Grip17:clone()
  1007. Clone1.Parent = Tool
  1008. Clone1.Name = "Shadow"
  1009. Clone1.Anchored = true
  1010. Clone1.CanCollide = false
  1011. Clone1.Transparency = 0.2
  1012. Clone1.BrickColor = BrickColor.new(1003)
  1013. Clone2 = Grip18:clone()
  1014. Clone2.Parent = Tool
  1015. Clone2.Name = "Shadow"
  1016. Clone2.Anchored = true
  1017. Clone2.CanCollide = false
  1018. Clone2.Transparency = 0.2
  1019. Clone2.BrickColor = BrickColor.new(1003)
  1020. Clone3 = Grip19:clone()
  1021. Clone3.Parent = Tool
  1022. Clone3.Name = "Shadow"
  1023. Clone3.Anchored = true
  1024. Clone3.CanCollide = false
  1025. Clone3.Transparency = 0.2
  1026. Clone3.BrickColor = BrickColor.new(1003)
  1027. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1028. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1029. wait()
  1030. end
  1031. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1032. Sound:play()
  1033. Gyro = Instance.new("BodyGyro")
  1034. Gyro.Parent = Me.Character.Torso
  1035. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1036. Gyro.cframe = Me.Character.Torso.CFrame
  1037. Gyro.D = 50
  1038. Wave = Instance.new("Part")
  1039. Wave.Parent = Me.Character.Torso
  1040. Wave.Anchored = true
  1041. Wave.CanCollide = false
  1042. Wave.Locked = true
  1043. Wave.Transparency = 0.2
  1044. Wave.BrickColor = BrickColor.new(1004)
  1045. Wave.Size = Vector3.new(2, 1, 2)
  1046. Wave.TopSurface = "Smooth"
  1047. Wave.BottomSurface = "Smooth"
  1048. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1049. WaveMesh = Instance.new("CylinderMesh")
  1050. WaveMesh.Parent = Wave
  1051. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1052. for i = 1 , 16 do
  1053. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1054. Wave.Transparency = Wave.Transparency + 0.055
  1055. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1056. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  1057. wait()
  1058. end
  1059.  
  1060. Wave:Remove()
  1061. Gyro:Remove()
  1062. wait(0.2)
  1063. for i = 1 , 8 do
  1064. Clone1 = Grip17:clone()
  1065. Clone1.Parent = Tool
  1066. Clone1.Name = "Shadow"
  1067. Clone1.Anchored = true
  1068. Clone1.CanCollide = false
  1069. Clone1.Transparency = 0.2
  1070. Clone1.BrickColor = BrickColor.new(1003)
  1071. Clone2 = Grip18:clone()
  1072. Clone2.Parent = Tool
  1073. Clone2.Name = "Shadow"
  1074. Clone2.Anchored = true
  1075. Clone2.CanCollide = false
  1076. Clone2.Transparency = 0.2
  1077. Clone2.BrickColor = BrickColor.new(1003)
  1078. Clone3 = Grip19:clone()
  1079. Clone3.Parent = Tool
  1080. Clone3.Name = "Shadow"
  1081. Clone3.Anchored = true
  1082. Clone3.CanCollide = false
  1083. Clone3.Transparency = 0.2
  1084. Clone3.BrickColor = BrickColor.new(1003)
  1085. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1086. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1087. wait()
  1088. end
  1089. Weld.Parent = Me.Character["Right Arm"]
  1090. Weld.Part0 = Me.Character["Right Arm"]
  1091. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1092. Activated = false
  1093. end
  1094. if Mode == "Teleport" then
  1095. if mouse.Target ~= nil then
  1096. Activated = true
  1097. MousePosition = mouse.Hit.p
  1098. Weld.Parent = Me.Character["Left Arm"]
  1099. Weld.Part0 = Me.Character["Left Arm"]
  1100. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1101. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1102. Sound:play()
  1103. for i = 1 , 8 do
  1104. Clone1 = Grip17:clone()
  1105. Clone1.Parent = Tool
  1106. Clone1.Name = "Shadow"
  1107. Clone1.Anchored = true
  1108. Clone1.CanCollide = false
  1109. Clone1.Transparency = 0.2
  1110. Clone1.BrickColor = BrickColor.new(1003)
  1111. Clone2 = Grip18:clone()
  1112. Clone2.Parent = Tool
  1113. Clone2.Name = "Shadow"
  1114. Clone2.Anchored = true
  1115. Clone2.CanCollide = false
  1116. Clone2.Transparency = 0.2
  1117. Clone2.BrickColor = BrickColor.new(1003)
  1118. Clone3 = Grip19:clone()
  1119. Clone3.Parent = Tool
  1120. Clone3.Name = "Shadow"
  1121. Clone3.Anchored = true
  1122. Clone3.CanCollide = false
  1123. Clone3.Transparency = 0.2
  1124. Clone3.BrickColor = BrickColor.new(1003)
  1125. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1126. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1127. wait()
  1128. end
  1129. Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0))
  1130. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1131. Sound:play()
  1132. Gyro = Instance.new("BodyGyro")
  1133. Gyro.Parent = Me.Character.Torso
  1134. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1135. Gyro.cframe = Me.Character.Torso.CFrame
  1136. Gyro.D = 50
  1137. Wave = Instance.new("Part")
  1138. Wave.Parent = Me.Character.Torso
  1139. Wave.Anchored = true
  1140. Wave.CanCollide = false
  1141. Wave.Locked = true
  1142. Wave.Transparency = 0.2
  1143. Wave.BrickColor = BrickColor.new(1004)
  1144. Wave.Size = Vector3.new(2, 1, 2)
  1145. Wave.TopSurface = "Smooth"
  1146. Wave.BottomSurface = "Smooth"
  1147. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1148. WaveMesh = Instance.new("CylinderMesh")
  1149. WaveMesh.Parent = Wave
  1150. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1151. for i = 1 , 5 do
  1152. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1153. Wave.Transparency = Wave.Transparency + 0.055
  1154. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1155. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1156. wait()
  1157. end
  1158. Wave:Remove()
  1159. for i = 1 , 15 do
  1160. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1161. wait()
  1162. end
  1163.  
  1164. Gyro:Remove()
  1165. wait(0.2)
  1166. for i = 1 , 8 do
  1167. Clone1 = Grip17:clone()
  1168. Clone1.Parent = Tool
  1169. Clone1.Name = "Shadow"
  1170. Clone1.Anchored = true
  1171. Clone1.CanCollide = false
  1172. Clone1.Transparency = 0.2
  1173. Clone1.BrickColor = BrickColor.new(1003)
  1174. Clone2 = Grip18:clone()
  1175. Clone2.Parent = Tool
  1176. Clone2.Name = "Shadow"
  1177. Clone2.Anchored = true
  1178. Clone2.CanCollide = false
  1179. Clone2.Transparency = 0.2
  1180. Clone2.BrickColor = BrickColor.new(1003)
  1181. Clone3 = Grip19:clone()
  1182. Clone3.Parent = Tool
  1183. Clone3.Name = "Shadow"
  1184. Clone3.Anchored = true
  1185. Clone3.CanCollide = false
  1186. Clone3.Transparency = 0.2
  1187. Clone3.BrickColor = BrickColor.new(1003)
  1188. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1189. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1190. wait()
  1191. end
  1192. Weld.Parent = Me.Character["Right Arm"]
  1193. Weld.Part0 = Me.Character["Right Arm"]
  1194. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1195. Activated = false
  1196. end
  1197. end
  1198. if Mode == "Explosion" then
  1199. Activated = true
  1200. for i = 1 , 8 do
  1201. Clone1 = Grip17:clone()
  1202. Clone1.Parent = Tool
  1203. Clone1.Name = "Shadow"
  1204. Clone1.Anchored = true
  1205. Clone1.CanCollide = false
  1206. Clone1.Transparency = 0.2
  1207. Clone1.BrickColor = BrickColor.new(1003)
  1208. Clone2 = Grip18:clone()
  1209. Clone2.Parent = Tool
  1210. Clone2.Name = "Shadow"
  1211. Clone2.Anchored = true
  1212. Clone2.CanCollide = false
  1213. Clone2.Transparency = 0.2
  1214. Clone2.BrickColor = BrickColor.new(1003)
  1215. Clone3 = Grip19:clone()
  1216. Clone3.Parent = Tool
  1217. Clone3.Name = "Shadow"
  1218. Clone3.Anchored = true
  1219. Clone3.CanCollide = false
  1220. Clone3.Transparency = 0.2
  1221. Clone3.BrickColor = BrickColor.new(1003)
  1222. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1223. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1224. wait()
  1225. end
  1226. onCharge(24)
  1227. Range = 10
  1228. for i = 1 , 5 do
  1229. Range = Range + 15
  1230. Me.Character.Humanoid.WalkSpeed = 0
  1231.  
  1232. Boom = Instance.new("Explosion")
  1233. Boom.Parent = Workspace
  1234. Boom.BlastRadius = Range/2
  1235. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0)
  1236. Boom = Instance.new("Explosion")
  1237. Boom.Parent = Workspace
  1238. Boom.BlastRadius = Range/2
  1239. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0)
  1240. Boom = Instance.new("Explosion")
  1241. Boom.Parent = Workspace
  1242. Boom.BlastRadius = Range/2
  1243. Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range)
  1244. Boom = Instance.new("Explosion")
  1245. Boom.Parent = Workspace
  1246. Boom.BlastRadius = Range/2
  1247. Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range)
  1248. Boom = Instance.new("Explosion")
  1249. Boom.Parent = Workspace
  1250. Boom.BlastRadius = Range/2
  1251. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range)
  1252. Boom = Instance.new("Explosion")
  1253. Boom.Parent = Workspace
  1254. Boom.BlastRadius = Range/2
  1255. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range)
  1256. Boom = Instance.new("Explosion")
  1257. Boom.Parent = Workspace
  1258. Boom.BlastRadius = Range/2
  1259. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range)
  1260. Boom = Instance.new("Explosion")
  1261. Boom.Parent = Workspace
  1262. Boom.BlastRadius = Range/2
  1263. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range)
  1264. wait(0.05)
  1265. end
  1266. for i = 1 , 8 do
  1267. Clone1 = Grip17:clone()
  1268. Clone1.Parent = Tool
  1269. Clone1.Name = "Shadow"
  1270. Clone1.Anchored = true
  1271. Clone1.CanCollide = false
  1272. Clone1.Transparency = 0.2
  1273. Clone1.BrickColor = BrickColor.new(1003)
  1274. Clone2 = Grip18:clone()
  1275. Clone2.Parent = Tool
  1276. Clone2.Name = "Shadow"
  1277. Clone2.Anchored = true
  1278. Clone2.CanCollide = false
  1279. Clone2.Transparency = 0.2
  1280. Clone2.BrickColor = BrickColor.new(1003)
  1281. Clone3 = Grip19:clone()
  1282. Clone3.Parent = Tool
  1283. Clone3.Name = "Shadow"
  1284. Clone3.Anchored = true
  1285. Clone3.CanCollide = false
  1286. Clone3.Transparency = 0.2
  1287. Clone3.BrickColor = BrickColor.new(1003)
  1288. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1289. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1290. wait()
  1291. end
  1292. Activated = false
  1293. end
  1294. if Mode == "ExplodeVictim" then
  1295. if mouse.Target ~= nil then
  1296. torso = mouse.Target.Parent:findFirstChild("Torso")
  1297. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1298. Activated = true
  1299. for i = 1 , 8 do
  1300. Clone1 = Grip17:clone()
  1301. Clone1.Parent = Tool
  1302. Clone1.Name = "Shadow"
  1303. Clone1.Anchored = true
  1304. Clone1.CanCollide = false
  1305. Clone1.Transparency = 0.2
  1306. Clone1.BrickColor = BrickColor.new(1003)
  1307. Clone2 = Grip18:clone()
  1308. Clone2.Parent = Tool
  1309. Clone2.Name = "Shadow"
  1310. Clone2.Anchored = true
  1311. Clone2.CanCollide = false
  1312. Clone2.Transparency = 0.2
  1313. Clone2.BrickColor = BrickColor.new(1003)
  1314. Clone3 = Grip19:clone()
  1315. Clone3.Parent = Tool
  1316. Clone3.Name = "Shadow"
  1317. Clone3.Anchored = true
  1318. Clone3.CanCollide = false
  1319. Clone3.Transparency = 0.2
  1320. Clone3.BrickColor = BrickColor.new(1003)
  1321. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1322. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1323. wait()
  1324. end
  1325. onChargeAim(24, torso)
  1326. Boom = Instance.new("Explosion")
  1327. Boom.Parent = Workspace
  1328. Boom.BlastRadius = 20
  1329. Boom.Position = torso.Position
  1330. Stuff = torso.Parent:GetChildren()
  1331. for i = 1 , #Stuff do
  1332. if Stuff[i].className == "Part" then
  1333. Stuff[i].Anchored = false
  1334. Stuff[i]:BreakJoints()
  1335. Stuff[i].BrickColor = BrickColor.new("Really black")
  1336. Stuff[i].CanCollide = true
  1337. end
  1338. end
  1339. for i = 1 , 8 do
  1340. Clone1 = Grip17:clone()
  1341. Clone1.Parent = Tool
  1342. Clone1.Name = "Shadow"
  1343. Clone1.Anchored = true
  1344. Clone1.CanCollide = false
  1345. Clone1.Transparency = 0.2
  1346. Clone1.BrickColor = BrickColor.new(1003)
  1347. Clone2 = Grip18:clone()
  1348. Clone2.Parent = Tool
  1349. Clone2.Name = "Shadow"
  1350. Clone2.Anchored = true
  1351. Clone2.CanCollide = false
  1352. Clone2.Transparency = 0.2
  1353. Clone2.BrickColor = BrickColor.new(1003)
  1354. Clone3 = Grip19:clone()
  1355. Clone3.Parent = Tool
  1356. Clone3.Name = "Shadow"
  1357. Clone3.Anchored = true
  1358. Clone3.CanCollide = false
  1359. Clone3.Transparency = 0.2
  1360. Clone3.BrickColor = BrickColor.new(1003)
  1361. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1362. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1363. wait()
  1364. end
  1365. Activated = false
  1366. end
  1367. end
  1368. end
  1369. if Mode == "Assassinate" then
  1370. if mouse.Target ~= nil then
  1371. torso = mouse.Target.Parent:findFirstChild("Torso")
  1372. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1373. Activated = true
  1374. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1375. Sound:play()
  1376. for i = 1 , 8 do
  1377. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  1378. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  1379. wait()
  1380. end
  1381. wait()
  1382. for i = 1 , 8 do
  1383. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  1384. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  1385. wait()
  1386. end
  1387. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1388. Weld = Instance.new("Weld")
  1389. Weld.Parent = Me.Character["Torso"]
  1390. Weld.Part0 = Me.Character["Torso"]
  1391. Weld.Part1 = Handle
  1392. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1393. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  1394.  
  1395. for i = 1 , 16 do
  1396. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1397. end
  1398. for i = 1 , 16 do
  1399. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1400. Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  1401. wait()
  1402. end
  1403. FakeRightShoulder.Parent = Me.Character.Torso
  1404. FakeRightShoulder.Part0 = Me.Character.Torso
  1405. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1406. FakeRightShoulder.C0 = OriginalRightShoulder
  1407. FakeRightShoulder.C1 = OriginalRightShoulder2
  1408. FakeLeftShoulder.Parent = Me.Character.Torso
  1409. FakeLeftShoulder.Part0 = Me.Character.Torso
  1410. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1411. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1412. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1413. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0)
  1414. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0)
  1415. wait(0.1)
  1416. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0)
  1417. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0)
  1418. wait(0.1)
  1419. Blade1 = Instance.new("Part")
  1420. Blade1.Parent = Me.Character["Right Arm"]
  1421. Blade1.CanCollide = false
  1422. Blade1.formFactor = "Symmetric"
  1423. Blade1.Size = Vector3.new(1, 2, 1)
  1424. Blade1.TopSurface = "Smooth"
  1425. Blade1.BottomSurface = "Smooth"
  1426. Blade1.Locked = true
  1427. Blade1.BrickColor = BrickColor.new(1003)
  1428. Blade1.Name = "Blade1"
  1429. Blade1.CFrame = Me.Character["Right Arm"].CFrame
  1430. Blade2 = Instance.new("Part")
  1431. Blade2.Parent = Me.Character["Left Arm"]
  1432. Blade2.CanCollide = false
  1433. Blade2.formFactor = "Symmetric"
  1434. Blade2.Size = Vector3.new(1, 2, 1)
  1435. Blade2.TopSurface = "Smooth"
  1436. Blade2.BottomSurface = "Smooth"
  1437. Blade2.Locked = true
  1438. Blade2.BrickColor = BrickColor.new(1003)
  1439. Blade2.Name = "Blade2"
  1440. Blade2.CFrame = Me.Character["Left Arm"].CFrame
  1441. Blade1Mesh = Instance.new("SpecialMesh")
  1442. Blade1Mesh.Parent = Blade1
  1443. Blade1Mesh.MeshType = "Brick"
  1444. Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1445. Blade2Mesh = Instance.new("SpecialMesh")
  1446. Blade2Mesh.Parent = Blade2
  1447. Blade2Mesh.MeshType = "Brick"
  1448. Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1449. Blade1Weld = Instance.new("Weld")
  1450. Blade1Weld.Parent = Me.Character["Right Arm"]
  1451. Blade1Weld.Part0 = Me.Character["Right Arm"]
  1452. Blade1Weld.Part1 = Blade1
  1453. Blade1Weld.C0 = CFrame.new(-0.3, 0, 0)
  1454. Blade2Weld = Instance.new("Weld")
  1455. Blade2Weld.Parent = Me.Character["Left Arm"]
  1456. Blade2Weld.Part0 = Me.Character["Left Arm"]
  1457. Blade2Weld.Part1 = Blade2
  1458. Blade2Weld.C0 = CFrame.new(0.3, 0, 0)
  1459. for i = 1 , 17 do
  1460. Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0)
  1461. Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0)
  1462. Me.Character:MoveTo(Me.Character.Torso.Position)
  1463. wait(0.05)
  1464. end
  1465. for i = 1 , 5 do
  1466. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1467. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1468. wait()
  1469. end
  1470.  
  1471. wait(0.5)
  1472. Me.Character:MoveTo(Me.Character.Torso.Position)
  1473. BodyPosition = Instance.new("BodyPosition")
  1474. BodyPosition.Parent = Me.Character.Torso
  1475. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1476. BodyPosition.position = torso.Position
  1477. BodyGyro = Instance.new("BodyGyro")
  1478. BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1479. BodyGyro.Parent = Me.Character.Torso
  1480. BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position)
  1481. wait(0.8)
  1482. BodyPosition:Remove()
  1483. BodyGyro:Remove()
  1484. Me.Character.Torso.CFrame = torso.CFrame
  1485. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5)
  1486. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
  1487. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57)
  1488. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57)
  1489. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  1490. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  1491. KillWeld = Instance.new("Weld")
  1492. KillWeld.Parent = Me.Character.Torso
  1493. KillWeld.Part0 = Me.Character.Torso
  1494. KillWeld.Part1 = torso
  1495. KillWeld.C0 = CFrame.new(0, 0, -1.6)
  1496. wait(0.3)
  1497. for i = 1 , 12 do
  1498. KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0)
  1499. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1500. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1501. wait(0.1)
  1502. end
  1503. wait(0.15)
  1504. KillWeld:Remove()
  1505. if torso ~= nil then
  1506. torso:BreakJoints()
  1507. end
  1508. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1509. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1510. for i = 1 , 3 do
  1511. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1512. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1513. wait()
  1514. end
  1515. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07)
  1516. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07)
  1517. wait(0.1)
  1518. for i = 1 , 17 do
  1519. Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0)
  1520. Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0)
  1521. wait(0.05)
  1522. end
  1523. FakeRightShoulder.C0 = OriginalRightShoulder
  1524. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1525. wait()
  1526. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1527. Sound:play()
  1528. FakeRightShoulder.Parent = Me.Character.Torso
  1529. FakeRightShoulder.Part0 = Me.Character.Torso
  1530. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1531. FakeRightShoulder.C0 = OriginalRightShoulder
  1532. FakeRightShoulder.C1 = OriginalRightShoulder2
  1533. FakeLeftShoulder.Parent = Me.Character.Torso
  1534. FakeLeftShoulder.Part0 = Me.Character.Torso
  1535. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1536. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  1537. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1538. Weld:Remove()
  1539. Weld = Instance.new("Weld")
  1540. Weld.Parent = Me.Character["Torso"]
  1541. Weld.Part0 = Me.Character["Torso"]
  1542. Weld.Part1 = Handle
  1543. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1544. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  1545. for i = 1 , 16 do
  1546. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  1547. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1548. wait()
  1549. end
  1550. wait()
  1551. Weld.Parent = Me.Character["Right Arm"]
  1552. Weld.Part0 = Me.Character["Right Arm"]
  1553. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1554. for i = 1 , 8 do
  1555. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  1556. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  1557. wait()
  1558. end
  1559. wait()
  1560. for i = 1 , 8 do
  1561. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  1562. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  1563. wait()
  1564. end
  1565. wait(0.2)
  1566. Activated = false
  1567. end
  1568. end
  1569. end
  1570. if Mode == "Tornado" then
  1571. Activated = true
  1572. Weld.Parent = Me.Character["Left Arm"]
  1573. Weld.Part0 = Me.Character["Left Arm"]
  1574. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1575. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1576. Sound:play()
  1577. for i = 1 , 8 do
  1578. Clone1 = Grip17:clone()
  1579. Clone1.Parent = Tool
  1580. Clone1.Name = "Shadow"
  1581. Clone1.Anchored = true
  1582. Clone1.CanCollide = false
  1583. Clone1.Transparency = 0.2
  1584. Clone1.BrickColor = BrickColor.new(1003)
  1585. Clone2 = Grip18:clone()
  1586. Clone2.Parent = Tool
  1587. Clone2.Name = "Shadow"
  1588. Clone2.Anchored = true
  1589. Clone2.CanCollide = false
  1590. Clone2.Transparency = 0.2
  1591. Clone2.BrickColor = BrickColor.new(1003)
  1592. Clone3 = Grip19:clone()
  1593. Clone3.Parent = Tool
  1594. Clone3.Name = "Shadow"
  1595. Clone3.Anchored = true
  1596. Clone3.CanCollide = false
  1597. Clone3.Transparency = 0.2
  1598. Clone3.BrickColor = BrickColor.new(1003)
  1599. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1600. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1601. wait()
  1602. end
  1603. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1604. Sound:play()
  1605. Gyro = Instance.new("BodyGyro")
  1606. Gyro.Parent = Me.Character.Torso
  1607. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1608. Gyro.cframe = Me.Character.Torso.CFrame
  1609. Gyro.D = 50
  1610. Part = Instance.new("Part")
  1611. Part.Transparency = 1
  1612. Part.CanCollide = false
  1613. Part.Anchored = true
  1614. Part.Parent = Me.Character.Torso
  1615. range = 10
  1616. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1617. Sound:play()
  1618. for i = 1 , 80 do
  1619. range = range + 2
  1620. Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2))
  1621. p = game.Workspace:GetChildren()
  1622. for i = 1 , #p do
  1623. torso = p[i]:findFirstChild("Torso")
  1624. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1625. if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then
  1626. humanoid = torso.Parent:findFirstChild("Humanoid")
  1627. bp = torso:findFirstChild("BodyPosition")
  1628. if bp == nil then
  1629. bp = Instance.new("BodyPosition")
  1630. bp.Parent = torso
  1631. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1632. bp.position = Part.Position + Vector3.new(0, range, 0)
  1633. end
  1634. if bp ~= nil then
  1635. bp.position = Part.Position + Vector3.new(0, range, 0)
  1636. end
  1637. bg = torso:findFirstChild("BodyGyro")
  1638. if bg == nil then
  1639. bg = Instance.new("BodyGyro")
  1640. bg.Parent = torso
  1641. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1642. bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1643. end
  1644. if bg ~= nil then
  1645. bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1646. end
  1647. if humanoid ~= nil then
  1648. humanoid.Sit = true
  1649. humanoid.MaxHealth = 100
  1650. humanoid:TakeDamage(2)
  1651. end
  1652. end
  1653. end
  1654. end
  1655. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0)
  1656. wait()
  1657. end
  1658. p = game.Workspace:GetChildren()
  1659. for i = 1 , #p do
  1660. torso = p[i]:findFirstChild("Torso")
  1661. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1662. humanoid = torso.Parent:findFirstChild("Humanoid")
  1663. bp = torso:findFirstChild("BodyPosition")
  1664. if bp ~= nil then
  1665. bp:Remove()
  1666. end
  1667. bg = torso:findFirstChild("BodyGyro")
  1668. if bg ~= nil then
  1669. bg:Remove()
  1670. end
  1671. if humanoid ~= nil then
  1672. humanoid.Sit = true
  1673. torso.Velocity = torso.CFrame.lookVector * 100
  1674. end
  1675. end
  1676. wait()
  1677. end
  1678. Stuff = Workspace:GetChildren()
  1679. for i = 1 , #Stuff do
  1680. torso = Stuff[i]:findFirstChild("Torso")
  1681. if torso ~= nil then
  1682. hax = torso:GetChildren()
  1683. for i = 1 , #hax do
  1684. if hax[i].className == "BodyPosition" then
  1685. hax[i]:Remove()
  1686. end
  1687. end
  1688. end
  1689. end
  1690.  
  1691. Gyro:Remove()
  1692. wait(0.2)
  1693. for i = 1 , 8 do
  1694. Clone1 = Grip17:clone()
  1695. Clone1.Parent = Tool
  1696. Clone1.Name = "Shadow"
  1697. Clone1.Anchored = true
  1698. Clone1.CanCollide = false
  1699. Clone1.Transparency = 0.2
  1700. Clone1.BrickColor = BrickColor.new(1003)
  1701. Clone2 = Grip18:clone()
  1702. Clone2.Parent = Tool
  1703. Clone2.Name = "Shadow"
  1704. Clone2.Anchored = true
  1705. Clone2.CanCollide = false
  1706. Clone2.Transparency = 0.2
  1707. Clone2.BrickColor = BrickColor.new(1003)
  1708. Clone3 = Grip19:clone()
  1709. Clone3.Parent = Tool
  1710. Clone3.Name = "Shadow"
  1711. Clone3.Anchored = true
  1712. Clone3.CanCollide = false
  1713. Clone3.Transparency = 0.2
  1714. Clone3.BrickColor = BrickColor.new(1003)
  1715. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1716. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1717. wait()
  1718. end
  1719. Weld.Parent = Me.Character["Right Arm"]
  1720. Weld.Part0 = Me.Character["Right Arm"]
  1721. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1722. Activated = false
  1723. end
  1724. if Mode == "TripleSlash" then
  1725. Activated = true
  1726. Weld.Parent = Me.Character["Left Arm"]
  1727. Weld.Part0 = Me.Character["Left Arm"]
  1728. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1729. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1730. Sound:play()
  1731. for i = 1 , 4 do
  1732. Clone1 = Grip17:clone()
  1733. Clone1.Parent = Tool
  1734. Clone1.Name = "Shadow"
  1735. Clone1.Anchored = true
  1736. Clone1.CanCollide = false
  1737. Clone1.Transparency = 0.2
  1738. Clone1.BrickColor = BrickColor.new(1003)
  1739. Clone2 = Grip18:clone()
  1740. Clone2.Parent = Tool
  1741. Clone2.Name = "Shadow"
  1742. Clone2.Anchored = true
  1743. Clone2.CanCollide = false
  1744. Clone2.Transparency = 0.2
  1745. Clone2.BrickColor = BrickColor.new(1003)
  1746. Clone3 = Grip19:clone()
  1747. Clone3.Parent = Tool
  1748. Clone3.Name = "Shadow"
  1749. Clone3.Anchored = true
  1750. Clone3.CanCollide = false
  1751. Clone3.Transparency = 0.2
  1752. Clone3.BrickColor = BrickColor.new(1003)
  1753. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0)
  1754. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1755. wait()
  1756. end
  1757. for i = 1 , 2 do
  1758. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1759. wait()
  1760. end
  1761. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1762. Sound:play()
  1763. for i = 1 , 4 do
  1764. Clone1 = Grip17:clone()
  1765. Clone1.Parent = Tool
  1766. Clone1.Name = "Shadow"
  1767. Clone1.Anchored = true
  1768. Clone1.CanCollide = false
  1769. Clone1.Transparency = 0.2
  1770. Clone1.BrickColor = BrickColor.new(1003)
  1771. Clone2 = Grip18:clone()
  1772. Clone2.Parent = Tool
  1773. Clone2.Name = "Shadow"
  1774. Clone2.Anchored = true
  1775. Clone2.CanCollide = false
  1776. Clone2.Transparency = 0.2
  1777. Clone2.BrickColor = BrickColor.new(1003)
  1778. Clone3 = Grip19:clone()
  1779. Clone3.Parent = Tool
  1780. Clone3.Name = "Shadow"
  1781. Clone3.Anchored = true
  1782. Clone3.CanCollide = false
  1783. Clone3.Transparency = 0.2
  1784. Clone3.BrickColor = BrickColor.new(1003)
  1785. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1786. wait()
  1787. end
  1788. for i = 1 , 2 do
  1789. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1790. wait()
  1791. end
  1792. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1793. Sound:play()
  1794. for i = 1 , 4 do
  1795. Clone1 = Grip17:clone()
  1796. Clone1.Parent = Tool
  1797. Clone1.Name = "Shadow"
  1798. Clone1.Anchored = true
  1799. Clone1.CanCollide = false
  1800. Clone1.Transparency = 0.2
  1801. Clone1.BrickColor = BrickColor.new(1003)
  1802. Clone2 = Grip18:clone()
  1803. Clone2.Parent = Tool
  1804. Clone2.Name = "Shadow"
  1805. Clone2.Anchored = true
  1806. Clone2.CanCollide = false
  1807. Clone2.Transparency = 0.2
  1808. Clone2.BrickColor = BrickColor.new(1003)
  1809. Clone3 = Grip19:clone()
  1810. Clone3.Parent = Tool
  1811. Clone3.Name = "Shadow"
  1812. Clone3.Anchored = true
  1813. Clone3.CanCollide = false
  1814. Clone3.Transparency = 0.2
  1815. Clone3.BrickColor = BrickColor.new(1003)
  1816. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1817. wait()
  1818. end
  1819. for i = 1 , 4 do
  1820. Clone1 = Grip17:clone()
  1821. Clone1.Parent = Tool
  1822. Clone1.Name = "Shadow"
  1823. Clone1.Anchored = true
  1824. Clone1.CanCollide = false
  1825. Clone1.Transparency = 0.2
  1826. Clone1.BrickColor = BrickColor.new(1003)
  1827. Clone2 = Grip18:clone()
  1828. Clone2.Parent = Tool
  1829. Clone2.Name = "Shadow"
  1830. Clone2.Anchored = true
  1831. Clone2.CanCollide = false
  1832. Clone2.Transparency = 0.2
  1833. Clone2.BrickColor = BrickColor.new(1003)
  1834. Clone3 = Grip19:clone()
  1835. Clone3.Parent = Tool
  1836. Clone3.Name = "Shadow"
  1837. Clone3.Anchored = true
  1838. Clone3.CanCollide = false
  1839. Clone3.Transparency = 0.2
  1840. Clone3.BrickColor = BrickColor.new(1003)
  1841. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1842. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  1843. wait()
  1844. end
  1845. Weld.Parent = Me.Character["Right Arm"]
  1846. Weld.Part0 = Me.Character["Right Arm"]
  1847. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1848. Activated = false
  1849. end
  1850. if Mode == "Slashes" then
  1851. Activated = true
  1852. f = Instance.new("Fire")
  1853. f.Parent = Grip17
  1854. f.Size = 2
  1855. ff = Instance.new("Fire")
  1856. ff.Parent = Grip18
  1857. ff.Size = 2
  1858. fff = Instance.new("Fire")
  1859. fff.Parent = Grip18
  1860. fff.Size = 2
  1861. Weld.Parent = Me.Character["Left Arm"]
  1862. Weld.Part0 = Me.Character["Left Arm"]
  1863. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1864. Test = FakeLeftShoulder.C0
  1865. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0)
  1866. for i = 1 , 20 do
  1867. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1868. Sound:play()
  1869. for i = 1 , 4 do
  1870. Clone1 = Grip17:clone()
  1871. Clone1.Parent = Tool
  1872. Clone1.Name = "Shadow"
  1873. Clone1.Anchored = true
  1874. Clone1.CanCollide = false
  1875. Clone1.Transparency = 0.2
  1876. Clone1.BrickColor = BrickColor.new(1004)
  1877. Clone2 = Grip18:clone()
  1878. Clone2.Parent = Tool
  1879. Clone2.Name = "Shadow"
  1880. Clone2.Anchored = true
  1881. Clone2.CanCollide = false
  1882. Clone2.Transparency = 0.2
  1883. Clone2.BrickColor = BrickColor.new(1004)
  1884. Clone3 = Grip19:clone()
  1885. Clone3.Parent = Tool
  1886. Clone3.Name = "Shadow"
  1887. Clone3.Anchored = true
  1888. Clone3.CanCollide = false
  1889. Clone3.Transparency = 0.2
  1890. Clone3.BrickColor = BrickColor.new(1004)
  1891. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1892. wait()
  1893. end
  1894. for i = 1 , 2 do
  1895. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1896. wait()
  1897. end
  1898. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1899. Sound:play()
  1900. for i = 1 , 4 do
  1901. Clone1 = Grip17:clone()
  1902. Clone1.Parent = Tool
  1903. Clone1.Name = "Shadow"
  1904. Clone1.Anchored = true
  1905. Clone1.CanCollide = false
  1906. Clone1.Transparency = 0.2
  1907. Clone1.BrickColor = BrickColor.new(1005)
  1908. Clone2 = Grip18:clone()
  1909. Clone2.Parent = Tool
  1910. Clone2.Name = "Shadow"
  1911. Clone2.Anchored = true
  1912. Clone2.CanCollide = false
  1913. Clone2.Transparency = 0.2
  1914. Clone2.BrickColor = BrickColor.new(1005)
  1915. Clone3 = Grip19:clone()
  1916. Clone3.Parent = Tool
  1917. Clone3.Name = "Shadow"
  1918. Clone3.Anchored = true
  1919. Clone3.CanCollide = false
  1920. Clone3.Transparency = 0.2
  1921. Clone3.BrickColor = BrickColor.new(1005)
  1922. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1923. wait()
  1924. end
  1925. for i = 1 , 2 do
  1926. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1927. wait()
  1928. end
  1929. end
  1930. for i = 1 , 2 do
  1931. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1932. end
  1933. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1934. Sound:play()
  1935. for i = 1 , 4 do
  1936. Clone1 = Grip17:clone()
  1937. Clone1.Parent = Tool
  1938. Clone1.Name = "Shadow"
  1939. Clone1.Anchored = true
  1940. Clone1.CanCollide = false
  1941. Clone1.Transparency = 0.2
  1942. Clone1.BrickColor = BrickColor.new(1009)
  1943. Clone2 = Grip18:clone()
  1944. Clone2.Parent = Tool
  1945. Clone2.Name = "Shadow"
  1946. Clone2.Anchored = true
  1947. Clone2.CanCollide = false
  1948. Clone2.Transparency = 0.2
  1949. Clone2.BrickColor = BrickColor.new(1009)
  1950. Clone3 = Grip19:clone()
  1951. Clone3.Parent = Tool
  1952. Clone3.Name = "Shadow"
  1953. Clone3.Anchored = true
  1954. Clone3.CanCollide = false
  1955. Clone3.Transparency = 0.2
  1956. Clone3.BrickColor = BrickColor.new(1009)
  1957. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1958. wait()
  1959. end
  1960. for i = 1 , 4 do
  1961. Clone1 = Grip17:clone()
  1962. Clone1.Parent = Tool
  1963. Clone1.Name = "Shadow"
  1964. Clone1.Anchored = true
  1965. Clone1.CanCollide = false
  1966. Clone1.Transparency = 0.2
  1967. Clone1.BrickColor = BrickColor.new(1004)
  1968. Clone2 = Grip18:clone()
  1969. Clone2.Parent = Tool
  1970. Clone2.Name = "Shadow"
  1971. Clone2.Anchored = true
  1972. Clone2.CanCollide = false
  1973. Clone2.Transparency = 0.2
  1974. Clone2.BrickColor = BrickColor.new(1004)
  1975. Clone3 = Grip19:clone()
  1976. Clone3.Parent = Tool
  1977. Clone3.Name = "Shadow"
  1978. Clone3.Anchored = true
  1979. Clone3.CanCollide = false
  1980. Clone3.Transparency = 0.2
  1981. Clone3.BrickColor = BrickColor.new(1004)
  1982. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1983. FakeLeftShoulder.C0 = Test
  1984. wait()
  1985. end
  1986. Weld.Parent = Me.Character["Right Arm"]
  1987. Weld.Part0 = Me.Character["Right Arm"]
  1988. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1989. Activated = false
  1990. f:remove()
  1991. ff:remove()
  1992. fff:remove()
  1993. end
  1994. if Mode == "Wave" then
  1995. Activated = true
  1996. Weld.Parent = Me.Character["Left Arm"]
  1997. Weld.Part0 = Me.Character["Left Arm"]
  1998. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1999. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2000. Sound:play()
  2001. for i = 1 , 4 do
  2002. Clone1 = Grip17:clone()
  2003. Clone1.Parent = Tool
  2004. Clone1.Name = "Shadow"
  2005. Clone1.Anchored = true
  2006. Clone1.CanCollide = false
  2007. Clone1.Transparency = 0.2
  2008. Clone1.BrickColor = BrickColor.new(1003)
  2009. Clone2 = Grip18:clone()
  2010. Clone2.Parent = Tool
  2011. Clone2.Name = "Shadow"
  2012. Clone2.Anchored = true
  2013. Clone2.CanCollide = false
  2014. Clone2.Transparency = 0.2
  2015. Clone2.BrickColor = BrickColor.new(1003)
  2016. Clone3 = Grip19:clone()
  2017. Clone3.Parent = Tool
  2018. Clone3.Name = "Shadow"
  2019. Clone3.Anchored = true
  2020. Clone3.CanCollide = false
  2021. Clone3.Transparency = 0.2
  2022. Clone3.BrickColor = BrickColor.new(1003)
  2023. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2024. wait()
  2025. end
  2026. for i = 1 , 2 do
  2027. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  2028. wait()
  2029. end
  2030. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2031. Sound:play()
  2032. for i = 1 , 4 do
  2033. Clone1 = Grip17:clone()
  2034. Clone1.Parent = Tool
  2035. Clone1.Name = "Shadow"
  2036. Clone1.Anchored = true
  2037. Clone1.CanCollide = false
  2038. Clone1.Transparency = 0.2
  2039. Clone1.BrickColor = BrickColor.new(1003)
  2040. Clone2 = Grip18:clone()
  2041. Clone2.Parent = Tool
  2042. Clone2.Name = "Shadow"
  2043. Clone2.Anchored = true
  2044. Clone2.CanCollide = false
  2045. Clone2.Transparency = 0.2
  2046. Clone2.BrickColor = BrickColor.new(1003)
  2047. Clone3 = Grip19:clone()
  2048. Clone3.Parent = Tool
  2049. Clone3.Name = "Shadow"
  2050. Clone3.Anchored = true
  2051. Clone3.CanCollide = false
  2052. Clone3.Transparency = 0.2
  2053. Clone3.BrickColor = BrickColor.new(1003)
  2054. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2055. wait()
  2056. end
  2057. for i = 1 , 2 do
  2058. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  2059. wait()
  2060. end
  2061. Velocity = Instance.new("BodyVelocity")
  2062. Velocity.Parent = Me.Character.Torso
  2063. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2064. Velocity.velocity = Vector3.new(0, 30, 0)
  2065. Gyro = Instance.new("BodyGyro")
  2066. Gyro.Parent = Me.Character.Torso
  2067. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2068. Gyro.cframe = Me.Character.Torso.CFrame
  2069. Gyro.D = 50
  2070. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2071. Sound:play()
  2072. for i = 1 , 8 do
  2073. Clone1 = Grip17:clone()
  2074. Clone1.Parent = Tool
  2075. Clone1.Name = "Shadow"
  2076. Clone1.Anchored = true
  2077. Clone1.CanCollide = false
  2078. Clone1.Transparency = 0.2
  2079. Clone1.BrickColor = BrickColor.new(1003)
  2080. Clone2 = Grip18:clone()
  2081. Clone2.Parent = Tool
  2082. Clone2.Name = "Shadow"
  2083. Clone2.Anchored = true
  2084. Clone2.CanCollide = false
  2085. Clone2.Transparency = 0.2
  2086. Clone2.BrickColor = BrickColor.new(1003)
  2087. Clone3 = Grip19:clone()
  2088. Clone3.Parent = Tool
  2089. Clone3.Name = "Shadow"
  2090. Clone3.Anchored = true
  2091. Clone3.CanCollide = false
  2092. Clone3.Transparency = 0.2
  2093. Clone3.BrickColor = BrickColor.new(1003)
  2094. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0)
  2095. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0)
  2096. wait()
  2097. end
  2098. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2099. Velocity.velocity = Vector3.new(0, 0, 0)
  2100. for i = 1 , 2 do
  2101. Clone1 = Grip17:clone()
  2102. Clone1.Parent = Tool
  2103. Clone1.Name = "Shadow"
  2104. Clone1.Anchored = true
  2105. Clone1.CanCollide = false
  2106. Clone1.Transparency = 0.2
  2107. Clone1.BrickColor = BrickColor.new(1003)
  2108. Clone2 = Grip18:clone()
  2109. Clone2.Parent = Tool
  2110. Clone2.Name = "Shadow"
  2111. Clone2.Anchored = true
  2112. Clone2.CanCollide = false
  2113. Clone2.Transparency = 0.2
  2114. Clone2.BrickColor = BrickColor.new(1003)
  2115. Clone3 = Grip19:clone()
  2116. Clone3.Parent = Tool
  2117. Clone3.Name = "Shadow"
  2118. Clone3.Anchored = true
  2119. Clone3.CanCollide = false
  2120. Clone3.Transparency = 0.2
  2121. Clone3.BrickColor = BrickColor.new(1003)
  2122. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0)
  2123. wait()
  2124. end
  2125. Weld.Parent = Me.Character["Right Arm"]
  2126. Weld.Part0 = Me.Character["Right Arm"]
  2127. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2128. for i = 1 , 4 do
  2129. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2130. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2131. wait()
  2132. end
  2133. wait(0.2)
  2134. for i = 1 , 8 do
  2135. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4)
  2136. wait()
  2137. end
  2138.  
  2139. Wave = Instance.new("Part")
  2140. Wave.Parent = Me.Character.Torso
  2141. Wave.Anchored = true
  2142. Wave.CanCollide = false
  2143. Wave.Locked = true
  2144. Wave.Transparency = 0.2
  2145. Wave.Size = Vector3.new(2, 1, 2)
  2146. Wave.TopSurface = "Smooth"
  2147. Wave.BrickColor = BrickColor.new(1004)
  2148. Wave.BottomSurface = "Smooth"
  2149. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2150. WaveMesh = Instance.new("CylinderMesh")
  2151. WaveMesh.Parent = Wave
  2152. WaveMesh.Scale = Vector3.new(1, 0.3, 1)
  2153. for i = 1 , 32 do
  2154. Wave.Size = Wave.Size + Vector3.new(3, 0, 3)
  2155. Wave.Transparency = Wave.Transparency + (0.8/32)
  2156. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2157. Stuff = Workspace:GetChildren()
  2158. for i = 1 , #Stuff do
  2159. Torso = Stuff[i]:findFirstChild("Torso")
  2160. if Torso ~= nil then
  2161. if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then
  2162. if Torso.Parent.Name ~= Me.Name then
  2163. Humanoid = Torso.Parent:findFirstChild("Humanoid")
  2164. if Humanoid ~= nil then
  2165. Humanoid.MaxHealth = 100
  2166. Humanoid:TakeDamage(Damage)
  2167. end
  2168. end
  2169. end
  2170. end
  2171. end
  2172. wait()
  2173. end
  2174. for i = 1 , 4 do
  2175. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  2176. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2177. wait()
  2178. end
  2179. wait(0.4)
  2180. Gyro:Remove()
  2181. Velocity:Remove()
  2182. Activated = false
  2183. end
  2184. if Mode == "ForwardSpin" then
  2185. Activated = true
  2186. Weld.Parent = Me.Character["Left Arm"]
  2187. Weld.Part0 = Me.Character["Left Arm"]
  2188. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2189. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2190. Sound:play()
  2191. for i = 1 , 8 do
  2192. Clone1 = Grip17:clone()
  2193. Clone1.Parent = Tool
  2194. Clone1.Name = "Shadow"
  2195. Clone1.Anchored = true
  2196. Clone1.CanCollide = false
  2197. Clone1.Transparency = 0.2
  2198. Clone1.BrickColor = BrickColor.new(1003)
  2199. Clone2 = Grip18:clone()
  2200. Clone2.Parent = Tool
  2201. Clone2.Name = "Shadow"
  2202. Clone2.Anchored = true
  2203. Clone2.CanCollide = false
  2204. Clone2.Transparency = 0.2
  2205. Clone2.BrickColor = BrickColor.new(1003)
  2206. Clone3 = Grip19:clone()
  2207. Clone3.Parent = Tool
  2208. Clone3.Name = "Shadow"
  2209. Clone3.Anchored = true
  2210. Clone3.CanCollide = false
  2211. Clone3.Transparency = 0.2
  2212. Clone3.BrickColor = BrickColor.new(1003)
  2213. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2214. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2215. wait()
  2216. end
  2217. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2218. Sound:play()
  2219. Velocity = Instance.new("BodyVelocity")
  2220. Velocity.Parent = Me.Character.Torso
  2221. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2222. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200
  2223. Gyro = Instance.new("BodyGyro")
  2224. Gyro.Parent = Me.Character.Torso
  2225. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2226. Gyro.cframe = Me.Character.Torso.CFrame
  2227. Gyro.D = 50
  2228. Wave = Instance.new("Part")
  2229. Wave.Parent = Me.Character.Torso
  2230. Wave.Anchored = true
  2231. Wave.CanCollide = false
  2232. Wave.Locked = true
  2233. Wave.Transparency = 0.2
  2234. Wave.BrickColor = BrickColor.new(1004)
  2235. Wave.Size = Vector3.new(2, 1, 2)
  2236. Wave.TopSurface = "Smooth"
  2237. Wave.BottomSurface = "Smooth"
  2238. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2239. WaveMesh = Instance.new("CylinderMesh")
  2240. WaveMesh.Parent = Wave
  2241. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2242. for i = 1 , 16 do
  2243. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2244. Wave.Transparency = Wave.Transparency + 0.055
  2245. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2246. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2247. wait()
  2248. end
  2249.  
  2250. Wave:Remove()
  2251. Gyro:Remove()
  2252. Velocity:Remove()
  2253. wait(1)
  2254. for i = 1 , 8 do
  2255. Clone1 = Grip17:clone()
  2256. Clone1.Parent = Tool
  2257. Clone1.Name = "Shadow"
  2258. Clone1.Anchored = true
  2259. Clone1.CanCollide = false
  2260. Clone1.Transparency = 0.2
  2261. Clone1.BrickColor = BrickColor.new(1003)
  2262. Clone2 = Grip18:clone()
  2263. Clone2.Parent = Tool
  2264. Clone2.Name = "Shadow"
  2265. Clone2.Anchored = true
  2266. Clone2.CanCollide = false
  2267. Clone2.Transparency = 0.2
  2268. Clone2.BrickColor = BrickColor.new(1003)
  2269. Clone3 = Grip19:clone()
  2270. Clone3.Parent = Tool
  2271. Clone3.Name = "Shadow"
  2272. Clone3.Anchored = true
  2273. Clone3.CanCollide = false
  2274. Clone3.Transparency = 0.2
  2275. Clone3.BrickColor = BrickColor.new(1003)
  2276. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2277. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2278. wait()
  2279. end
  2280. Weld.Parent = Me.Character["Right Arm"]
  2281. Weld.Part0 = Me.Character["Right Arm"]
  2282. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2283. Activated = false
  2284. end
  2285. if Mode == "DownThrust" then
  2286. Activated = true
  2287. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2288. Sound:play()
  2289. for i = 1 , 24 do
  2290. Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0)
  2291. wait()
  2292. end
  2293. for i = 1 , 8 do
  2294. Clone1 = Grip17:clone()
  2295. Clone1.Parent = Tool
  2296. Clone1.Name = "Shadow"
  2297. Clone1.Anchored = true
  2298. Clone1.CanCollide = false
  2299. Clone1.Transparency = 0.2
  2300. Clone1.BrickColor = BrickColor.new(1003)
  2301. Clone2 = Grip18:clone()
  2302. Clone2.Parent = Tool
  2303. Clone2.Name = "Shadow"
  2304. Clone2.Anchored = true
  2305. Clone2.CanCollide = false
  2306. Clone2.Transparency = 0.2
  2307. Clone2.BrickColor = BrickColor.new(1003)
  2308. Clone3 = Grip19:clone()
  2309. Clone3.Parent = Tool
  2310. Clone3.Name = "Shadow"
  2311. Clone3.Anchored = true
  2312. Clone3.CanCollide = false
  2313. Clone3.Transparency = 0.2
  2314. Clone3.BrickColor = BrickColor.new(1003)
  2315. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  2316. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2317. wait()
  2318. end
  2319. Velocity = Instance.new("BodyVelocity")
  2320. Velocity.Parent = Me.Character.Torso
  2321. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2322. Velocity.velocity = Vector3.new(0, 30, 0)
  2323. Gyro = Instance.new("BodyGyro")
  2324. Gyro.Parent = Me.Character.Torso
  2325. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2326. Gyro.cframe = Me.Character.Torso.CFrame
  2327. Gyro.D = 50
  2328. wait(0.8)
  2329. Velocity:Remove()
  2330. for i = 1 , 8 do
  2331. Clone1 = Grip17:clone()
  2332. Clone1.Parent = Tool
  2333. Clone1.Name = "Shadow"
  2334. Clone1.Anchored = true
  2335. Clone1.CanCollide = false
  2336. Clone1.Transparency = 0.2
  2337. Clone1.BrickColor = BrickColor.new(1003)
  2338. Clone2 = Grip18:clone()
  2339. Clone2.Parent = Tool
  2340. Clone2.Name = "Shadow"
  2341. Clone2.Anchored = true
  2342. Clone2.CanCollide = false
  2343. Clone2.Transparency = 0.2
  2344. Clone2.BrickColor = BrickColor.new(1003)
  2345. Clone3 = Grip19:clone()
  2346. Clone3.Parent = Tool
  2347. Clone3.Name = "Shadow"
  2348. Clone3.Anchored = true
  2349. Clone3.CanCollide = false
  2350. Clone3.Transparency = 0.2
  2351. Clone3.BrickColor = BrickColor.new(1003)
  2352. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  2353. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2354. wait(0.08)
  2355. end
  2356. Wave = Instance.new("Part")
  2357. Wave.Parent = Me.Character.Torso
  2358. Wave.Anchored = true
  2359. Wave.CanCollide = false
  2360. Wave.Locked = true
  2361. Wave.Transparency = 0.2
  2362. Wave.Size = Vector3.new(2, 1, 2)
  2363. Wave.TopSurface = "Smooth"
  2364. Wave.BottomSurface = "Smooth"
  2365. Wave.BrickColor = BrickColor.new(1004)
  2366. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2367. WaveMesh = Instance.new("CylinderMesh")
  2368. WaveMesh.Parent = Wave
  2369. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2370. for i = 1 , 16 do
  2371. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2372. Wave.Transparency = Wave.Transparency + 0.055
  2373. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2374. wait()
  2375. end
  2376.  
  2377. Wave:Remove()
  2378. Gyro:Remove()
  2379. wait(0.8)
  2380. for i = 1 , 20 do
  2381. Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0)
  2382. wait()
  2383. end
  2384. Activated = false
  2385. end
  2386. if Mode == "Escape" then
  2387. Activated = true
  2388. Weld.Parent = Me.Character["Left Arm"]
  2389. Weld.Part0 = Me.Character["Left Arm"]
  2390. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2391. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2392. Sound:play()
  2393. for i = 1 , 8 do
  2394. Clone1 = Grip17:clone()
  2395. Clone1.Parent = Tool
  2396. Clone1.Name = "Shadow"
  2397. Clone1.Anchored = true
  2398. Clone1.CanCollide = false
  2399. Clone1.Transparency = 0.2
  2400. Clone1.BrickColor = BrickColor.new(1003)
  2401. Clone2 = Grip18:clone()
  2402. Clone2.Parent = Tool
  2403. Clone2.Name = "Shadow"
  2404. Clone2.Anchored = true
  2405. Clone2.CanCollide = false
  2406. Clone2.Transparency = 0.2
  2407. Clone2.BrickColor = BrickColor.new(1003)
  2408. Clone3 = Grip19:clone()
  2409. Clone3.Parent = Tool
  2410. Clone3.Name = "Shadow"
  2411. Clone3.Anchored = true
  2412. Clone3.CanCollide = false
  2413. Clone3.Transparency = 0.2
  2414. Clone3.BrickColor = BrickColor.new(1003)
  2415. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2416. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2417. wait()
  2418. end
  2419. Stuff = Me.Character:GetChildren()
  2420. for i = 1 , #Stuff do
  2421. if Stuff[i].className == "Part" then
  2422. Stuff[i].Anchored = false
  2423. end
  2424. end
  2425. Stuff = Me.Character:GetChildren()
  2426. for i = 1 , #Stuff do
  2427. if Stuff[i].className == "Part" then
  2428. Stuff[i].Anchored = false
  2429. end
  2430. Stuff2 = Stuff[i]:GetChildren()
  2431. for i = 1 , #Stuff2 do
  2432. if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then
  2433. Stuff2[i]:Remove()
  2434. end
  2435. end
  2436. end
  2437. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2438. Sound:play()
  2439. Velocity = Instance.new("BodyVelocity")
  2440. Velocity.Parent = Me.Character.Torso
  2441. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2442. Velocity.velocity = Vector3.new(0, 40, 0)
  2443. Gyro = Instance.new("BodyGyro")
  2444. Gyro.Parent = Me.Character.Torso
  2445. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2446. Gyro.cframe = Me.Character.Torso.CFrame
  2447. Gyro.D = 50
  2448. Wave = Instance.new("Part")
  2449. Wave.Parent = Me.Character.Torso
  2450. Wave.Anchored = true
  2451. Wave.CanCollide = false
  2452. Wave.Locked = true
  2453. Wave.Transparency = 0.2
  2454. Wave.Size = Vector3.new(2, 1, 2)
  2455. Wave.TopSurface = "Smooth"
  2456. Wave.BottomSurface = "Smooth"
  2457. Wave.BrickColor = BrickColor.new(1004)
  2458. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2459. WaveMesh = Instance.new("CylinderMesh")
  2460. WaveMesh.Parent = Wave
  2461. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2462. for i = 1 , 16 do
  2463. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2464. Wave.Transparency = Wave.Transparency + 0.055
  2465. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2466. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2467. wait()
  2468. end
  2469.  
  2470. Wave:Remove()
  2471. Gyro:Remove()
  2472. Velocity:Remove()
  2473. wait(1)
  2474. for i = 1 , 8 do
  2475. Clone1 = Grip17:clone()
  2476. Clone1.Parent = Tool
  2477. Clone1.Name = "Shadow"
  2478. Clone1.Anchored = true
  2479. Clone1.CanCollide = false
  2480. Clone1.Transparency = 0.2
  2481. Clone1.BrickColor = BrickColor.new(1003)
  2482. Clone2 = Grip18:clone()
  2483. Clone2.Parent = Tool
  2484. Clone2.Name = "Shadow"
  2485. Clone2.Anchored = true
  2486. Clone2.CanCollide = false
  2487. Clone2.Transparency = 0.2
  2488. Clone2.BrickColor = BrickColor.new(1003)
  2489. Clone3 = Grip19:clone()
  2490. Clone3.Parent = Tool
  2491. Clone3.Name = "Shadow"
  2492. Clone3.Anchored = true
  2493. Clone3.CanCollide = false
  2494. Clone3.Transparency = 0.2
  2495. Clone3.BrickColor = BrickColor.new(1003)
  2496. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2497. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2498. wait()
  2499. end
  2500. Weld.Parent = Me.Character["Right Arm"]
  2501. Weld.Part0 = Me.Character["Right Arm"]
  2502. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2503. Activated = false
  2504. end
  2505. if Mode == "Toss" then
  2506. Activated = true
  2507. Weld.Parent = Me.Character["Left Arm"]
  2508. Weld.Part0 = Me.Character["Left Arm"]
  2509. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2510. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2511. Sound:play()
  2512. for i = 1 , 4 do
  2513. Clone1 = Grip17:clone()
  2514. Clone1.Parent = Tool
  2515. Clone1.Name = "Shadow"
  2516. Clone1.Anchored = true
  2517. Clone1.CanCollide = false
  2518. Clone1.Transparency = 0.2
  2519. Clone1.BrickColor = BrickColor.new(1005)
  2520. Clone2 = Grip18:clone()
  2521. Clone2.Parent = Tool
  2522. Clone2.Name = "Shadow"
  2523. Clone2.Anchored = true
  2524. Clone2.CanCollide = false
  2525. Clone2.Transparency = 0.2
  2526. Clone2.BrickColor = BrickColor.new(1005)
  2527. Clone3 = Grip19:clone()
  2528. Clone3.Parent = Tool
  2529. Clone3.Name = "Shadow"
  2530. Clone3.Anchored = true
  2531. Clone3.CanCollide = false
  2532. Clone3.Transparency = 0.2
  2533. Clone3.BrickColor = BrickColor.new(1005)
  2534. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2535. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2536. wait()
  2537. end
  2538. Weld:Remove()
  2539. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2540. Sound:play()
  2541. Gyro = Instance.new("BodyGyro")
  2542. Gyro.Parent = Handle
  2543. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2544. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2545. Gyro.D = 50
  2546. Velocity = Instance.new("BodyVelocity")
  2547. Velocity.Parent = Handle
  2548. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2549. Velocity.velocity = Vector3.new(0, 1, 0) * 10
  2550. for i = 1 , 4 do
  2551. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2552. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2553. wait()
  2554. end
  2555. for i = 1 , 15 do
  2556. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2557. wait(0.1)
  2558. end
  2559. Velocity.velocity = Vector3.new(0, 0, 0)
  2560. for i = 1 , 5 do
  2561. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2562. wait(0.1)
  2563. end
  2564. Velocity:Remove()
  2565. Position = Instance.new("BodyPosition")
  2566. Position.Parent = Handle
  2567. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2568. Position.position = Me.Character["Left Arm"].Position
  2569. for i = 1 , 10 do
  2570. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2571. Position.position = Me.Character["Left Arm"].Position
  2572. wait(0.1)
  2573. end
  2574. Gyro:Remove()
  2575. Position:Remove()
  2576. Weld = Instance.new("Weld")
  2577. Weld.Parent = Me.Character["Left Arm"]
  2578. Weld.Part0 = Me.Character["Left Arm"]
  2579. Weld.Part1 = Handle
  2580. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2581. for i = 1 , 8 do
  2582. Clone1 = Grip17:clone()
  2583. Clone1.Parent = Tool
  2584. Clone1.Name = "Shadow"
  2585. Clone1.Anchored = true
  2586. Clone1.CanCollide = false
  2587. Clone1.Transparency = 0.2
  2588. Clone1.BrickColor = BrickColor.new(1005)
  2589. Clone2 = Grip18:clone()
  2590. Clone2.Parent = Tool
  2591. Clone2.Name = "Shadow"
  2592. Clone2.Anchored = true
  2593. Clone2.CanCollide = false
  2594. Clone2.Transparency = 0.2
  2595. Clone2.BrickColor = BrickColor.new(1005)
  2596. Clone3 = Grip19:clone()
  2597. Clone3.Parent = Tool
  2598. Clone3.Name = "Shadow"
  2599. Clone3.Anchored = true
  2600. Clone3.CanCollide = false
  2601. Clone3.Transparency = 0.2
  2602. Clone3.BrickColor = BrickColor.new(1005)
  2603. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2604. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2605. wait()
  2606. end
  2607. Weld.Parent = Me.Character["Right Arm"]
  2608. Weld.Part0 = Me.Character["Right Arm"]
  2609. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2610. Activated = false
  2611. end
  2612. if Mode == "Boomerang" then
  2613. Activated = true
  2614. Weld.Parent = Me.Character["Left Arm"]
  2615. Weld.Part0 = Me.Character["Left Arm"]
  2616. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2617. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2618. Sound:play()
  2619. for i = 1 , 4 do
  2620. Clone1 = Grip17:clone()
  2621. Clone1.Parent = Tool
  2622. Clone1.Name = "Shadow"
  2623. Clone1.Anchored = true
  2624. Clone1.CanCollide = false
  2625. Clone1.Transparency = 0.2
  2626. Clone1.BrickColor = BrickColor.new(1003)
  2627. Clone2 = Grip18:clone()
  2628. Clone2.Parent = Tool
  2629. Clone2.Name = "Shadow"
  2630. Clone2.Anchored = true
  2631. Clone2.CanCollide = false
  2632. Clone2.Transparency = 0.2
  2633. Clone2.BrickColor = BrickColor.new(1003)
  2634. Clone3 = Grip19:clone()
  2635. Clone3.Parent = Tool
  2636. Clone3.Name = "Shadow"
  2637. Clone3.Anchored = true
  2638. Clone3.CanCollide = false
  2639. Clone3.Transparency = 0.2
  2640. Clone3.BrickColor = BrickColor.new(1003)
  2641. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2642. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2643. wait()
  2644. end
  2645. Weld:Remove()
  2646. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2647. Sound:play()
  2648. Gyro = Instance.new("BodyGyro")
  2649. Gyro.Parent = Handle
  2650. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2651. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2652. Gyro.D = 50
  2653. Velocity = Instance.new("BodyVelocity")
  2654. Velocity.Parent = Handle
  2655. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2656. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  2657. for i = 1 , 4 do
  2658. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2659. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2660. wait()
  2661. end
  2662. for i = 1 , 15 do
  2663. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2664. wait(0.1)
  2665. end
  2666. Velocity.velocity = Vector3.new(0, 0, 0)
  2667. for i = 1 , 5 do
  2668. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2669. wait(0.1)
  2670. end
  2671. Velocity:Remove()
  2672. Position = Instance.new("BodyPosition")
  2673. Position.Parent = Handle
  2674. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2675. Position.position = Me.Character["Left Arm"].Position
  2676. for i = 1 , 10 do
  2677. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2678. Position.position = Me.Character["Left Arm"].Position
  2679. wait(0.1)
  2680. end
  2681. Gyro:Remove()
  2682. Position:Remove()
  2683. Weld = Instance.new("Weld")
  2684. Weld.Parent = Me.Character["Left Arm"]
  2685. Weld.Part0 = Me.Character["Left Arm"]
  2686. Weld.Part1 = Handle
  2687. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2688. for i = 1 , 8 do
  2689. Clone1 = Grip17:clone()
  2690. Clone1.Parent = Tool
  2691. Clone1.Name = "Shadow"
  2692. Clone1.Anchored = true
  2693. Clone1.CanCollide = false
  2694. Clone1.Transparency = 0.2
  2695. Clone1.BrickColor = BrickColor.new(1003)
  2696. Clone2 = Grip18:clone()
  2697. Clone2.Parent = Tool
  2698. Clone2.Name = "Shadow"
  2699. Clone2.Anchored = true
  2700. Clone2.CanCollide = false
  2701. Clone2.Transparency = 0.2
  2702. Clone2.BrickColor = BrickColor.new(1003)
  2703. Clone3 = Grip19:clone()
  2704. Clone3.Parent = Tool
  2705. Clone3.Name = "Shadow"
  2706. Clone3.Anchored = true
  2707. Clone3.CanCollide = false
  2708. Clone3.Transparency = 0.2
  2709. Clone3.BrickColor = BrickColor.new(1003)
  2710. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2711. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2712. wait()
  2713. end
  2714. Weld.Parent = Me.Character["Right Arm"]
  2715. Weld.Part0 = Me.Character["Right Arm"]
  2716. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2717. Activated = false
  2718. end
  2719. if Mode == "Remover" then
  2720. Activated = true
  2721. Weld.Parent = Me.Character["Left Arm"]
  2722. Weld.Part0 = Me.Character["Left Arm"]
  2723. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2724. for i = 1 , 8 do
  2725. Clone1 = Grip17:clone()
  2726. Clone1.Parent = Tool
  2727. Clone1.Name = "Shadow"
  2728. Clone1.Anchored = true
  2729. Clone1.CanCollide = false
  2730. Clone1.Transparency = 0.2
  2731. Clone1.BrickColor = BrickColor.new(1003)
  2732. Clone2 = Grip18:clone()
  2733. Clone2.Parent = Tool
  2734. Clone2.Name = "Shadow"
  2735. Clone2.Anchored = true
  2736. Clone2.CanCollide = false
  2737. Clone2.Transparency = 0.2
  2738. Clone2.BrickColor = BrickColor.new(1003)
  2739. Clone3 = Grip19:clone()
  2740. Clone3.Parent = Tool
  2741. Clone3.Name = "Shadow"
  2742. Clone3.Anchored = true
  2743. Clone3.CanCollide = false
  2744. Clone3.Transparency = 0.2
  2745. Clone3.BrickColor = BrickColor.new(1003)
  2746. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2747. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2748. wait()
  2749. end
  2750. Gyro = Instance.new("BodyGyro")
  2751. Gyro.Parent = Me.Character.Torso
  2752. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2753. Gyro.cframe = Me.Character.Torso.CFrame
  2754. Gyro.D = 50
  2755. ShockWave = Instance.new("Part")
  2756. ShockWave.Parent = Me.Character.Torso
  2757. ShockWave.Anchored = true
  2758. ShockWave.CanCollide = false
  2759. ShockWave.Locked = true
  2760. ShockWave.Transparency = 0
  2761. ShockWave.Shape = "Ball"
  2762. ShockWave.BrickColor = BrickColor.new(1004)
  2763. ShockWave.Size = Vector3.new(1, 1, 1)
  2764. ShockWave.TopSurface = "Smooth"
  2765. ShockWave.BottomSurface = "Smooth"
  2766. ShockWave.CFrame = Me.Character.Torso.CFrame
  2767. ShockWaveMesh = Instance.new("SpecialMesh")
  2768. ShockWaveMesh.Parent = ShockWave
  2769. ShockWaveMesh.MeshType = "Sphere"
  2770. ShockWaveMesh.Scale = Vector3.new(1, 1, 1)
  2771. for ii = 1 , 50 do
  2772. ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2)
  2773. ShockWave.Transparency = ShockWave.Transparency + 0.02
  2774. ShockWave.CFrame = Me.Character.Torso.CFrame
  2775. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2776. Stuff = game.Workspace:GetChildren()
  2777. for i = 1 , #Stuff do
  2778. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2779. if Stuff[i].className == "Part" then
  2780. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then
  2781. Stuff[i]:Remove()
  2782. end
  2783. end
  2784. if Stuff[i].className == "Model" then
  2785. Stuff2 = Stuff[i]:GetChildren()
  2786. for i = 1 , #Stuff2 do
  2787. if Stuff2[i].className == "Part" then
  2788. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then
  2789. Stuff2[i]:Remove()
  2790. end
  2791. end
  2792. end
  2793. end
  2794. end
  2795. end
  2796. wait()
  2797. end
  2798.  
  2799. ShockWave:Remove()
  2800. Gyro:Remove()
  2801. wait(0.2)
  2802. for i = 1 , 8 do
  2803. Clone1 = Grip17:clone()
  2804. Clone1.Parent = Tool
  2805. Clone1.Name = "Shadow"
  2806. Clone1.Anchored = true
  2807. Clone1.CanCollide = false
  2808. Clone1.Transparency = 0.2
  2809. Clone1.BrickColor = BrickColor.new(1003)
  2810. Clone2 = Grip18:clone()
  2811. Clone2.Parent = Tool
  2812. Clone2.Name = "Shadow"
  2813. Clone2.Anchored = true
  2814. Clone2.CanCollide = false
  2815. Clone2.Transparency = 0.2
  2816. Clone2.BrickColor = BrickColor.new(1003)
  2817. Clone3 = Grip19:clone()
  2818. Clone3.Parent = Tool
  2819. Clone3.Name = "Shadow"
  2820. Clone3.Anchored = true
  2821. Clone3.CanCollide = false
  2822. Clone3.Transparency = 0.2
  2823. Clone3.BrickColor = BrickColor.new(1003)
  2824. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2825. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2826. wait()
  2827. end
  2828. Weld.Parent = Me.Character["Right Arm"]
  2829. Weld.Part0 = Me.Character["Right Arm"]
  2830. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2831. Activated = false
  2832. end
  2833. if Mode == "Alchemy" then
  2834. Activated = true
  2835. Weld.Parent = Me.Character["Left Arm"]
  2836. Weld.Part0 = Me.Character["Left Arm"]
  2837. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2838. for i = 1 , 8 do
  2839. Clone1 = Grip17:clone()
  2840. Clone1.Parent = Tool
  2841. Clone1.Name = "Shadow"
  2842. Clone1.Anchored = true
  2843. Clone1.CanCollide = false
  2844. Clone1.Transparency = 0.2
  2845. Clone1.BrickColor = BrickColor.new(1003)
  2846. Clone2 = Grip18:clone()
  2847. Clone2.Parent = Tool
  2848. Clone2.Name = "Shadow"
  2849. Clone2.Anchored = true
  2850. Clone2.CanCollide = false
  2851. Clone2.Transparency = 0.2
  2852. Clone2.BrickColor = BrickColor.new(1003)
  2853. Clone3 = Grip19:clone()
  2854. Clone3.Parent = Tool
  2855. Clone3.Name = "Shadow"
  2856. Clone3.Anchored = true
  2857. Clone3.CanCollide = false
  2858. Clone3.Transparency = 0.2
  2859. Clone3.BrickColor = BrickColor.new(1003)
  2860. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2861. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2862. wait()
  2863. end
  2864. Point1 = Instance.new("Part")
  2865. Point1.Parent = Me.Character.Torso
  2866. Point1.Anchored = true
  2867. Point1.Locked = true
  2868. Point1.Transparency = 1
  2869. Point1.Size = Vector3.new(5, 10, 5)
  2870. Point1.TopSurface = "Smooth"
  2871. Point1.BottomSurface = "Smooth"
  2872. Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0)
  2873. Point1Mesh = Instance.new("CylinderMesh")
  2874. Point1Mesh.Parent = Point1
  2875. Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2876. Point2 = Instance.new("Part")
  2877. Point2.Parent = Me.Character.Torso
  2878. Point2.Anchored = true
  2879. Point2.Locked = true
  2880. Point2.Transparency = 1
  2881. Point2.Size = Vector3.new(5, 10, 5)
  2882. Point2.TopSurface = "Smooth"
  2883. Point2.BottomSurface = "Smooth"
  2884. Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0)
  2885. Point2Mesh = Instance.new("CylinderMesh")
  2886. Point2Mesh.Parent = Point2
  2887. Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2888. Point3 = Instance.new("Part")
  2889. Point3.Parent = Me.Character.Torso
  2890. Point3.Anchored = true
  2891. Point3.Locked = true
  2892. Point3.Transparency = 1
  2893. Point3.Size = Vector3.new(5, 10, 5)
  2894. Point3.TopSurface = "Smooth"
  2895. Point3.BottomSurface = "Smooth"
  2896. Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100)
  2897. Point3Mesh = Instance.new("CylinderMesh")
  2898. Point3Mesh.Parent = Point3
  2899. Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2900. Point4 = Instance.new("Part")
  2901. Point4.Parent = Me.Character.Torso
  2902. Point4.Anchored = true
  2903. Point4.Locked = true
  2904. Point4.Transparency = 1
  2905. Point4.Size = Vector3.new(5, 10, 5)
  2906. Point4.TopSurface = "Smooth"
  2907. Point4.BottomSurface = "Smooth"
  2908. Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100)
  2909. Point4Mesh = Instance.new("CylinderMesh")
  2910. Point4Mesh.Parent = Point4
  2911. Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2912. for i = 1 , 10 do
  2913. Point1.Transparency = Point1.Transparency - 0.1
  2914. Point2.Transparency = Point2.Transparency - 0.1
  2915. Point3.Transparency = Point3.Transparency - 0.1
  2916. Point4.Transparency = Point4.Transparency - 0.1
  2917. wait(0.1)
  2918. end
  2919. Line1 = Instance.new("Part")
  2920. Line1.Parent = Me.Character.Torso
  2921. Line1.Anchored = true
  2922. Line1.Locked = true
  2923. Line1.Transparency = 0.5
  2924. Line1.BrickColor = BrickColor.new(1)
  2925. Line1.Size = Vector3.new(1, 1, 1)
  2926. Line1.TopSurface = "Smooth"
  2927. Line1.BottomSurface = "Smooth"
  2928. Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position)
  2929. Line1Mesh = Instance.new("SpecialMesh")
  2930. Line1Mesh.MeshType = "Brick"
  2931. Line1Mesh.Parent = Line1
  2932. Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude)
  2933. Line2 = Instance.new("Part")
  2934. Line2.Parent = Me.Character.Torso
  2935. Line2.Anchored = true
  2936. Line2.Locked = true
  2937. Line2.Transparency = 0.5
  2938. Line2.BrickColor = BrickColor.new(1)
  2939. Line2.Size = Vector3.new(1, 1, 1)
  2940. Line2.TopSurface = "Smooth"
  2941. Line2.BottomSurface = "Smooth"
  2942. Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position)
  2943. Line2Mesh = Instance.new("SpecialMesh")
  2944. Line2Mesh.MeshType = "Brick"
  2945. Line2Mesh.Parent = Line2
  2946. Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude)
  2947. Line3 = Instance.new("Part")
  2948. Line3.Parent = Me.Character.Torso
  2949. Line3.Anchored = true
  2950. Line3.Locked = true
  2951. Line3.Transparency = 0.5
  2952. Line3.BrickColor = BrickColor.new(1)
  2953. Line3.Size = Vector3.new(1, 1, 1)
  2954. Line3.TopSurface = "Smooth"
  2955. Line3.BottomSurface = "Smooth"
  2956. Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position)
  2957. Line3Mesh = Instance.new("SpecialMesh")
  2958. Line3Mesh.MeshType = "Brick"
  2959. Line3Mesh.Parent = Line3
  2960. Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude)
  2961. Line4 = Instance.new("Part")
  2962. Line4.Parent = Me.Character.Torso
  2963. Line4.Anchored = true
  2964. Line4.Locked = true
  2965. Line4.Transparency = 0.5
  2966. Line4.BrickColor = BrickColor.new(1)
  2967. Line4.Size = Vector3.new(1, 1, 1)
  2968. Line4.TopSurface = "Smooth"
  2969. Line4.BottomSurface = "Smooth"
  2970. Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position)
  2971. Line4Mesh = Instance.new("SpecialMesh")
  2972. Line4Mesh.MeshType = "Brick"
  2973. Line4Mesh.Parent = Line4
  2974. Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude)
  2975. for i = 1 , 20 do
  2976. Sound.SoundId = "http://www.roblox.com/asset/?id=10756118"
  2977. Sound:play()
  2978. Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0)
  2979. Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0)
  2980. Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0)
  2981. Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0)
  2982. Stuff = Workspace:GetChildren()
  2983. for i = 1 , #Stuff do
  2984. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2985. if Stuff[i].className == "Part" then
  2986. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then
  2987. if Stuff[i].BrickColor ~= BrickColor.new(28) then
  2988. Stuff[i]:Remove()
  2989. end
  2990. end
  2991. end
  2992. if Stuff[i].className == "Model" then
  2993. Stuff2 = Stuff[i]:GetChildren()
  2994. for i = 1 , #Stuff2 do
  2995. if Stuff2[i].className == "Part" then
  2996. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then
  2997. Stuff2[i]:Remove()
  2998. end
  2999. end
  3000. end
  3001. end
  3002. end
  3003. end
  3004. wait(0.05)
  3005. end
  3006. wait(1)
  3007. for i = 1 , 20 do
  3008. Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0)
  3009. Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0)
  3010. Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0)
  3011. Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0)
  3012. wait(0.05)
  3013. end
  3014. Line1:Remove()
  3015. Line2:Remove()
  3016. Line3:Remove()
  3017. Line4:Remove()
  3018. for i = 1 , 10 do
  3019. Point1.Transparency = Point1.Transparency + 0.1
  3020. Point2.Transparency = Point2.Transparency + 0.1
  3021. Point3.Transparency = Point3.Transparency + 0.1
  3022. Point4.Transparency = Point4.Transparency + 0.1
  3023. wait(0.1)
  3024. end
  3025. Point1:Remove()
  3026. Point2:Remove()
  3027. Point3:Remove()
  3028. Point4:Remove()
  3029.  
  3030. for i = 1 , 8 do
  3031. Clone1 = Grip17:clone()
  3032. Clone1.Parent = Tool
  3033. Clone1.Name = "Shadow"
  3034. Clone1.Anchored = true
  3035. Clone1.CanCollide = false
  3036. Clone1.Transparency = 0.2
  3037. Clone1.BrickColor = BrickColor.new(1003)
  3038. Clone2 = Grip18:clone()
  3039. Clone2.Parent = Tool
  3040. Clone2.Name = "Shadow"
  3041. Clone2.Anchored = true
  3042. Clone2.CanCollide = false
  3043. Clone2.Transparency = 0.2
  3044. Clone2.BrickColor = BrickColor.new(1003)
  3045. Clone3 = Grip19:clone()
  3046. Clone3.Parent = Tool
  3047. Clone3.Name = "Shadow"
  3048. Clone3.Anchored = true
  3049. Clone3.CanCollide = false
  3050. Clone3.Transparency = 0.2
  3051. Clone3.BrickColor = BrickColor.new(1003)
  3052. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3053. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3054. wait()
  3055. end
  3056. Weld.Parent = Me.Character["Right Arm"]
  3057. Weld.Part0 = Me.Character["Right Arm"]
  3058. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3059. Activated = false
  3060. end
  3061. if Mode == "Lightning" then
  3062. Activated = true
  3063. Weld.Parent = Me.Character["Left Arm"]
  3064. Weld.Part0 = Me.Character["Left Arm"]
  3065. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3066. for i = 1 , 8 do
  3067. Clone1 = Grip17:clone()
  3068. Clone1.Parent = Tool
  3069. Clone1.Name = "Shadow"
  3070. Clone1.Anchored = true
  3071. Clone1.CanCollide = false
  3072. Clone1.Transparency = 0.2
  3073. Clone1.BrickColor = BrickColor.new(24)
  3074. Clone2 = Grip18:clone()
  3075. Clone2.Parent = Tool
  3076. Clone2.Name = "Shadow"
  3077. Clone2.Anchored = true
  3078. Clone2.CanCollide = false
  3079. Clone2.Transparency = 0.2
  3080. Clone2.BrickColor = BrickColor.new(24)
  3081. Clone3 = Grip19:clone()
  3082. Clone3.Parent = Tool
  3083. Clone3.Name = "Shadow"
  3084. Clone3.Anchored = true
  3085. Clone3.CanCollide = false
  3086. Clone3.Transparency = 0.2
  3087. Clone3.BrickColor = BrickColor.new(24)
  3088. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3089. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3090. wait()
  3091. end
  3092. Bolt = Instance.new("Part")
  3093. Bolt.Parent = Tool
  3094. Bolt.Anchored = true
  3095. Bolt.Name = "Shadow"
  3096. Bolt.CanCollide = false
  3097. Bolt.Locked = true
  3098. Bolt.Transparency = 0.2
  3099. Bolt.formFactor = "Symmetric"
  3100. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3101. Bolt.TopSurface = "Smooth"
  3102. Bolt.BrickColor = BrickColor.new(1009)
  3103. Bolt.BottomSurface = "Smooth"
  3104. Value = (math.random(-5, 5)/100)
  3105. Value2 = (math.random(-5, 5)/100)
  3106. Value3 = (math.random(-5, 5)/100)
  3107. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3108. BoltMesh = Instance.new("SpecialMesh")
  3109. BoltMesh.MeshType = "Brick"
  3110. BoltMesh.Parent = Bolt
  3111. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3112. Stuff = Workspace:GetChildren()
  3113. for i = 1 , #Stuff do
  3114. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3115. Torso = Stuff[i]:findFirstChild("Torso")
  3116. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3117. if Torso ~= nil and Humanoid ~= nil then
  3118. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3119. Humanoid.MaxHealth = 100
  3120. Humanoid:TakeDamage(Damage)
  3121. end
  3122. end
  3123. end
  3124. end
  3125. game.Lighting.Brightness = 10
  3126. Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3127. Sound:play()
  3128. for i = 1 , math.random(9, 13) do
  3129. FakeBolt = Instance.new("Part")
  3130. FakeBolt.Parent = Tool
  3131. FakeBolt.Anchored = true
  3132. FakeBolt.Name = "Shadow"
  3133. FakeBolt.CanCollide = false
  3134. FakeBolt.Locked = true
  3135. FakeBolt.Transparency = 0.2
  3136. FakeBolt.formFactor = "Symmetric"
  3137. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3138. FakeBolt.TopSurface = "Smooth"
  3139. FakeBolt.BrickColor = BrickColor.new(1009)
  3140. FakeBolt.BottomSurface = "Smooth"
  3141. Value = (math.random(-5, 5)/100)
  3142. Value2 = (math.random(-5, 5)/100)
  3143. Value3 = (math.random(-5, 5)/100)
  3144. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3145. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3146. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3147. FakeBoltMesh = Instance.new("SpecialMesh")
  3148. FakeBoltMesh.MeshType = "Brick"
  3149. FakeBoltMesh.Parent = FakeBolt
  3150. FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3151. Stuff = Workspace:GetChildren()
  3152. for i = 1 , #Stuff do
  3153. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3154. Torso = Stuff[i]:findFirstChild("Torso")
  3155. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3156. if Torso ~= nil and Humanoid ~= nil then
  3157. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3158. Humanoid.MaxHealth = 100
  3159. Humanoid:TakeDamage(Damage)
  3160. end
  3161. end
  3162. end
  3163. end
  3164. Bolt:Remove()
  3165. Bolt = Instance.new("Part")
  3166. Bolt.Parent = Tool
  3167. Bolt.Anchored = true
  3168. Bolt.Name = "Shadow"
  3169. Bolt.CanCollide = false
  3170. Bolt.Locked = true
  3171. Bolt.Transparency = 0.2
  3172. Bolt.formFactor = "Symmetric"
  3173. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3174. Bolt.TopSurface = "Smooth"
  3175. Bolt.BrickColor = BrickColor.new(1009)
  3176. Bolt.BottomSurface = "Smooth"
  3177. Value = (math.random(-5, 5)/100)
  3178. Value2 = (math.random(-5, 5)/100)
  3179. Value3 = (math.random(-5, 5)/100)
  3180. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3181. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3182. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3183. BoltMesh = Instance.new("SpecialMesh")
  3184. BoltMesh.MeshType = "Brick"
  3185. BoltMesh.Parent = Bolt
  3186. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3187. Stuff = Workspace:GetChildren()
  3188. for i = 1 , #Stuff do
  3189. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3190. Torso = Stuff[i]:findFirstChild("Torso")
  3191. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3192. if Torso ~= nil and Humanoid ~= nil then
  3193. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3194. Humanoid.MaxHealth = 100
  3195. Humanoid:TakeDamage(Damage)
  3196. end
  3197. end
  3198. end
  3199. end
  3200. Bolt2 = Instance.new("Part")
  3201. Bolt2.Parent = Tool
  3202. Bolt2.Anchored = true
  3203. Bolt2.Name = "Shadow"
  3204. Bolt2.CanCollide = false
  3205. Bolt2.Locked = true
  3206. Bolt2.Transparency = 0.2
  3207. Bolt2.formFactor = "Symmetric"
  3208. Bolt2.Size = Bolt.Size
  3209. Bolt2.TopSurface = "Smooth"
  3210. Bolt2.BrickColor = BrickColor.new(1009)
  3211. Bolt2.BottomSurface = "Smooth"
  3212. Bolt2.CFrame = Bolt.CFrame
  3213. BoltMesh = Instance.new("SpecialMesh")
  3214. BoltMesh.MeshType = "Brick"
  3215. BoltMesh.Parent = Bolt2
  3216. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3217. Stuff = Workspace:GetChildren()
  3218. for i = 1 , #Stuff do
  3219. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3220. Torso = Stuff[i]:findFirstChild("Torso")
  3221. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3222. if Torso ~= nil and Humanoid ~= nil then
  3223. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3224. Humanoid.MaxHealth = 100
  3225. Humanoid:TakeDamage(Damage)
  3226. end
  3227. end
  3228. end
  3229. end
  3230. end
  3231. FakeBolt = Instance.new("Part")
  3232. FakeBolt.Parent = Tool
  3233. FakeBolt.Anchored = true
  3234. FakeBolt.Name = "Shadow"
  3235. FakeBolt.CanCollide = false
  3236. FakeBolt.Locked = true
  3237. FakeBolt.Transparency = 0.2
  3238. FakeBolt.formFactor = "Symmetric"
  3239. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3240. FakeBolt.TopSurface = "Smooth"
  3241. FakeBolt.BrickColor = BrickColor.new(1009)
  3242. FakeBolt.BottomSurface = "Smooth"
  3243. Value = (math.random(-5, 5)/100)
  3244. Value2 = (math.random(-5, 5)/100)
  3245. Value3 = (math.random(-5, 5)/100)
  3246. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3247. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3248. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3249. FakeBoltMesh = Instance.new("SpecialMesh")
  3250. FakeBoltMesh.MeshType = "Brick"
  3251. FakeBoltMesh.Parent = FakeBolt
  3252. FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3253. Stuff = Workspace:GetChildren()
  3254. for i = 1 , #Stuff do
  3255. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3256. Torso = Stuff[i]:findFirstChild("Torso")
  3257. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3258. if Torso ~= nil and Humanoid ~= nil then
  3259. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3260. Humanoid.MaxHealth = 100
  3261. Humanoid:TakeDamage(Damage)
  3262. FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3263. end
  3264. end
  3265. end
  3266. end
  3267. Bolt:Remove()
  3268. wait(0.1)
  3269. game.Lighting.Brightness = 1
  3270. for i = 1 , 8 do
  3271. Clone1 = Grip17:clone()
  3272. Clone1.Parent = Tool
  3273. Clone1.Name = "Shadow"
  3274. Clone1.Anchored = true
  3275. Clone1.CanCollide = false
  3276. Clone1.Transparency = 0.2
  3277. Clone1.BrickColor = BrickColor.new(24)
  3278. Clone2 = Grip18:clone()
  3279. Clone2.Parent = Tool
  3280. Clone2.Name = "Shadow"
  3281. Clone2.Anchored = true
  3282. Clone2.CanCollide = false
  3283. Clone2.Transparency = 0.2
  3284. Clone2.BrickColor = BrickColor.new(24)
  3285. Clone3 = Grip19:clone()
  3286. Clone3.Parent = Tool
  3287. Clone3.Name = "Shadow"
  3288. Clone3.Anchored = true
  3289. Clone3.CanCollide = false
  3290. Clone3.Transparency = 0.2
  3291. Clone3.BrickColor = BrickColor.new(24)
  3292. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3293. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3294. wait()
  3295. end
  3296. Weld.Parent = Me.Character["Right Arm"]
  3297. Weld.Part0 = Me.Character["Right Arm"]
  3298. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3299. Activated = false
  3300. end
  3301. if Mode == "Lazor" then
  3302. Activated = true
  3303. Weld.Parent = Me.Character["Left Arm"]
  3304. Weld.Part0 = Me.Character["Left Arm"]
  3305. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3306. for i = 1 , 8 do
  3307. Clone1 = Grip17:clone()
  3308. Clone1.Parent = Tool
  3309. Clone1.Name = "Shadow"
  3310. Clone1.Anchored = true
  3311. Clone1.CanCollide = false
  3312. Clone1.Transparency = 0.2
  3313. Clone1.BrickColor = BrickColor.new(1010)
  3314. Clone2 = Grip18:clone()
  3315. Clone2.Parent = Tool
  3316. Clone2.Name = "Shadow"
  3317. Clone2.Anchored = true
  3318. Clone2.CanCollide = false
  3319. Clone2.Transparency = 0.2
  3320. Clone2.BrickColor = BrickColor.new(1010)
  3321. Clone3 = Grip19:clone()
  3322. Clone3.Parent = Tool
  3323. Clone3.Name = "Shadow"
  3324. Clone3.Anchored = true
  3325. Clone3.CanCollide = false
  3326. Clone3.Transparency = 0.2
  3327. Clone3.BrickColor = BrickColor.new(1010)
  3328. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3329. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3330. wait()
  3331. end
  3332. Bolt = Instance.new("Part")
  3333. Bolt.Parent = Tool
  3334. Bolt.Anchored = true
  3335. Bolt.Name = "Shadow"
  3336. Bolt.CanCollide = false
  3337. Bolt.Locked = true
  3338. Bolt.Transparency = 0.2
  3339. Bolt.formFactor = "Symmetric"
  3340. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3341. Bolt.TopSurface = "Smooth"
  3342. Bolt.BrickColor = BrickColor.new(1010)
  3343. Bolt.BottomSurface = "Smooth"
  3344. Value = (math.random(-5, 5)/100)
  3345. Value2 = (math.random(-5, 5)/100)
  3346. Value3 = (math.random(-5, 5)/100)
  3347. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3348. BoltMesh = Instance.new("SpecialMesh")
  3349. BoltMesh.MeshType = "Brick"
  3350. BoltMesh.Parent = Bolt
  3351. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3352. Stuff = Workspace:GetChildren()
  3353. for i = 1 , #Stuff do
  3354. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3355. Torso = Stuff[i]:findFirstChild("Torso")
  3356. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3357. if Torso ~= nil and Humanoid ~= nil then
  3358. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3359. Humanoid.MaxHealth = 100
  3360. Humanoid:TakeDamage(Damage)
  3361. end
  3362. end
  3363. end
  3364. end
  3365. game.Lighting.Brightness = 10
  3366. Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3367. Sound:play()
  3368. for i = 1 , math.random(9, 13) do
  3369. FakeBolt = Instance.new("Part")
  3370. FakeBolt.Parent = Tool
  3371. FakeBolt.Anchored = true
  3372. FakeBolt.Name = "Shadow"
  3373. FakeBolt.CanCollide = false
  3374. FakeBolt.Locked = true
  3375. FakeBolt.Transparency = 0.2
  3376. FakeBolt.formFactor = "Symmetric"
  3377. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3378. FakeBolt.TopSurface = "Smooth"
  3379. FakeBolt.BrickColor = BrickColor.new(1010)
  3380. FakeBolt.BottomSurface = "Smooth"
  3381. Value = (math.random(-5, 5)/100)
  3382. Value2 = (math.random(-5, 5)/100)
  3383. Value3 = (math.random(-5, 5)/100)
  3384. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3385. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3386. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3387. FakeBoltMesh = Instance.new("SpecialMesh")
  3388. FakeBoltMesh.MeshType = "Brick"
  3389. FakeBoltMesh.Parent = FakeBolt
  3390. FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3391. Stuff = Workspace:GetChildren()
  3392. for i = 1 , #Stuff do
  3393. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3394. Torso = Stuff[i]:findFirstChild("Torso")
  3395. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3396. if Torso ~= nil and Humanoid ~= nil then
  3397. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3398. Humanoid.MaxHealth = 100
  3399. Humanoid:TakeDamage(Damage)
  3400. end
  3401. end
  3402. end
  3403. end
  3404. Bolt:Remove()
  3405. Bolt = Instance.new("Part")
  3406. Bolt.Parent = Tool
  3407. Bolt.Anchored = true
  3408. Bolt.Name = "Shadow"
  3409. Bolt.CanCollide = false
  3410. Bolt.Locked = true
  3411. Bolt.Transparency = 0.2
  3412. Bolt.formFactor = "Symmetric"
  3413. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3414. Bolt.TopSurface = "Smooth"
  3415. Bolt.BrickColor = BrickColor.new(1010)
  3416. Bolt.BottomSurface = "Smooth"
  3417. Value = (math.random(-5, 5)/100)
  3418. Value2 = (math.random(-5, 5)/100)
  3419. Value3 = (math.random(-5, 5)/100)
  3420. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3421. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3422. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3423. BoltMesh = Instance.new("SpecialMesh")
  3424. BoltMesh.MeshType = "Brick"
  3425. BoltMesh.Parent = Bolt
  3426. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3427. Stuff = Workspace:GetChildren()
  3428. for i = 1 , #Stuff do
  3429. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3430. Torso = Stuff[i]:findFirstChild("Torso")
  3431. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3432. if Torso ~= nil and Humanoid ~= nil then
  3433. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3434. Humanoid.MaxHealth = 100
  3435. Humanoid:TakeDamage(Damage)
  3436. end
  3437. end
  3438. end
  3439. end
  3440. Bolt2 = Instance.new("Part")
  3441. Bolt2.Parent = Tool
  3442. Bolt2.Anchored = true
  3443. Bolt2.Name = "Shadow"
  3444. Bolt2.CanCollide = false
  3445. Bolt2.Locked = true
  3446. Bolt2.Transparency = 0.2
  3447. Bolt2.formFactor = "Symmetric"
  3448. Bolt2.Size = Bolt.Size
  3449. Bolt2.TopSurface = "Smooth"
  3450. Bolt2.BrickColor = BrickColor.new(1010)
  3451. Bolt2.BottomSurface = "Smooth"
  3452. Bolt2.CFrame = Bolt.CFrame
  3453. BoltMesh = Instance.new("SpecialMesh")
  3454. BoltMesh.MeshType = "Brick"
  3455. BoltMesh.Parent = Bolt2
  3456. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3457. Stuff = Workspace:GetChildren()
  3458. for i = 1 , #Stuff do
  3459. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3460. Torso = Stuff[i]:findFirstChild("Torso")
  3461. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3462. if Torso ~= nil and Humanoid ~= nil then
  3463. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3464. Humanoid.MaxHealth = 100
  3465. Humanoid:TakeDamage(Damage)
  3466. end
  3467. end
  3468. end
  3469. end
  3470. end
  3471. FakeBolt = Instance.new("Part")
  3472. FakeBolt.Parent = Tool
  3473. FakeBolt.Anchored = true
  3474. FakeBolt.Name = "Shadow"
  3475. FakeBolt.CanCollide = false
  3476. FakeBolt.Locked = true
  3477. FakeBolt.Transparency = 0.2
  3478. FakeBolt.formFactor = "Symmetric"
  3479. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3480. FakeBolt.TopSurface = "Smooth"
  3481. FakeBolt.BrickColor = BrickColor.new(1010)
  3482. FakeBolt.BottomSurface = "Smooth"
  3483. Value = (math.random(-5, 5)/100)
  3484. Value2 = (math.random(-5, 5)/100)
  3485. Value3 = (math.random(-5, 5)/100)
  3486. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3487. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3488. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3489. FakeBoltMesh = Instance.new("SpecialMesh")
  3490. FakeBoltMesh.MeshType = "Brick"
  3491. FakeBoltMesh.Parent = FakeBolt
  3492. FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3493. Stuff = Workspace:GetChildren()
  3494. for i = 1 , #Stuff do
  3495. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3496. Torso = Stuff[i]:findFirstChild("Torso")
  3497. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3498. if Torso ~= nil and Humanoid ~= nil then
  3499. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3500. Humanoid.MaxHealth = 100
  3501. Humanoid:TakeDamage(Damage)
  3502. FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3503. end
  3504. end
  3505. end
  3506. end
  3507. Bolt:Remove()
  3508. wait(0.1)
  3509. game.Lighting.Brightness = 1
  3510. for i = 1 , 8 do
  3511. Clone1 = Grip17:clone()
  3512. Clone1.Parent = Tool
  3513. Clone1.Name = "Shadow"
  3514. Clone1.Anchored = true
  3515. Clone1.CanCollide = false
  3516. Clone1.Transparency = 0.2
  3517. Clone1.BrickColor = BrickColor.new(1010)
  3518. Clone2 = Grip18:clone()
  3519. Clone2.Parent = Tool
  3520. Clone2.Name = "Shadow"
  3521. Clone2.Anchored = true
  3522. Clone2.CanCollide = false
  3523. Clone2.Transparency = 0.2
  3524. Clone2.BrickColor = BrickColor.new(1010)
  3525. Clone3 = Grip19:clone()
  3526. Clone3.Parent = Tool
  3527. Clone3.Name = "Shadow"
  3528. Clone3.Anchored = true
  3529. Clone3.CanCollide = false
  3530. Clone3.Transparency = 0.2
  3531. Clone3.BrickColor = BrickColor.new(1010)
  3532. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3533. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3534. wait()
  3535. end
  3536. Weld.Parent = Me.Character["Right Arm"]
  3537. Weld.Part0 = Me.Character["Right Arm"]
  3538. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3539. Activated = false
  3540. end
  3541. if Mode == "Ice" then
  3542. Activated = true
  3543. Weld.Parent = Me.Character["Left Arm"]
  3544. Weld.Part0 = Me.Character["Left Arm"]
  3545. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3546. for i = 1 , 8 do
  3547. Clone1 = Grip17:clone()
  3548. Clone1.Parent = Tool
  3549. Clone1.Name = "Shadow"
  3550. Clone1.Anchored = true
  3551. Clone1.CanCollide = false
  3552. Clone1.Transparency = 0.2
  3553. Clone1.BrickColor = BrickColor.new(23)
  3554. Clone2 = Grip18:clone()
  3555. Clone2.Parent = Tool
  3556. Clone2.Name = "Shadow"
  3557. Clone2.Anchored = true
  3558. Clone2.CanCollide = false
  3559. Clone2.Transparency = 0.2
  3560. Clone2.BrickColor = BrickColor.new(23)
  3561. Clone3 = Grip19:clone()
  3562. Clone3.Parent = Tool
  3563. Clone3.Name = "Shadow"
  3564. Clone3.Anchored = true
  3565. Clone3.CanCollide = false
  3566. Clone3.Transparency = 0.2
  3567. Clone3.BrickColor = BrickColor.new(23)
  3568. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3569. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3570. wait()
  3571. end
  3572. Bolt = Instance.new("Part")
  3573. Bolt.Parent = Tool
  3574. Bolt.Anchored = true
  3575. Bolt.Name = "Shadow"
  3576. Bolt.CanCollide = false
  3577. Bolt.Locked = true
  3578. Bolt.Transparency = 0.2
  3579. Bolt.Reflectance = 0.3
  3580. Bolt.formFactor = "Symmetric"
  3581. Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3582. Bolt.TopSurface = "Smooth"
  3583. Bolt.BrickColor = BrickColor.new(1)
  3584. Bolt.BottomSurface = "Smooth"
  3585. Value = (math.random(-5, 5)/100)
  3586. Value2 = (math.random(-5, 5)/100)
  3587. Value3 = (math.random(-5, 5)/100)
  3588. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3589. BoltMesh = Instance.new("SpecialMesh")
  3590. BoltMesh.MeshType = "Brick"
  3591. BoltMesh.Parent = Bolt
  3592. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3593. Stuff = Workspace:GetChildren()
  3594. for i = 1 , #Stuff do
  3595. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3596. Torso = Stuff[i]:findFirstChild("Torso")
  3597. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3598. if Torso ~= nil and Humanoid ~= nil then
  3599. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3600. Humanoid.MaxHealth = 100
  3601. Humanoid:TakeDamage(Damage)
  3602. Stuff2 = Stuff[i]:GetChildren()
  3603. for i = 1 , #Stuff2 do
  3604. if Stuff2[i].className == "Part" then
  3605. Stuff2[i].Anchored = true
  3606. Stuff2[i].Transparency = 0.5
  3607. Stuff2[i].Reflectance = 0.5
  3608. Stuff2[i].Friction = 0
  3609. IceBrick = Instance.new("Part")
  3610. IceBrick.Parent = Stuff2[i]
  3611. IceBrick.Anchored = true
  3612. IceBrick.Locked = true
  3613. IceBrick.Transparency = 0.5
  3614. IceBrick.Reflectance = 0.5
  3615. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3616. IceBrick.TopSurface = "Smooth"
  3617. IceBrick.BottomSurface = "Smooth"
  3618. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3619. end
  3620. end
  3621. end
  3622. end
  3623. end
  3624. end
  3625. for i = 1 , math.random(9, 13) do
  3626. FakeBolt = Instance.new("Part")
  3627. FakeBolt.Parent = Tool
  3628. FakeBolt.Anchored = true
  3629. FakeBolt.Name = "Shadow"
  3630. FakeBolt.CanCollide = false
  3631. FakeBolt.Locked = true
  3632. FakeBolt.Reflectance = 0.3
  3633. FakeBolt.Transparency = 0.2
  3634. FakeBolt.formFactor = "Symmetric"
  3635. FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3636. FakeBolt.TopSurface = "Smooth"
  3637. FakeBolt.BrickColor = BrickColor.new(1)
  3638. FakeBolt.BottomSurface = "Smooth"
  3639. Value = (math.random(-5, 5)/100)
  3640. Value2 = (math.random(-5, 5)/100)
  3641. Value3 = (math.random(-5, 5)/100)
  3642. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3643. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3644. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3645. FakeBoltMesh = Instance.new("SpecialMesh")
  3646. FakeBoltMesh.MeshType = "Brick"
  3647. FakeBoltMesh.Parent = FakeBolt
  3648. FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3649. Stuff = Workspace:GetChildren()
  3650. for i = 1 , #Stuff do
  3651. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3652. Torso = Stuff[i]:findFirstChild("Torso")
  3653. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3654. if Torso ~= nil and Humanoid ~= nil then
  3655. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3656. Humanoid.MaxHealth = 100
  3657. Humanoid:TakeDamage(Damage)
  3658. Stuff2 = Stuff[i]:GetChildren()
  3659. for i = 1 , #Stuff2 do
  3660. if Stuff2[i].className == "Part" then
  3661. Stuff2[i].Anchored = true
  3662. Stuff2[i].Transparency = 0.5
  3663. Stuff2[i].Reflectance = 0.5
  3664. Stuff2[i].Friction = 0
  3665. IceBrick = Instance.new("Part")
  3666. IceBrick.Parent = Stuff2[i]
  3667. IceBrick.Anchored = true
  3668. IceBrick.Locked = true
  3669. IceBrick.Transparency = 0.5
  3670. IceBrick.Reflectance = 0.5
  3671. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3672. IceBrick.TopSurface = "Smooth"
  3673. IceBrick.BottomSurface = "Smooth"
  3674. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3675. end
  3676. end
  3677. end
  3678. end
  3679. end
  3680. end
  3681. Bolt:Remove()
  3682. Bolt = Instance.new("Part")
  3683. Bolt.Parent = Tool
  3684. Bolt.Anchored = true
  3685. Bolt.Name = "Shadow"
  3686. Bolt.CanCollide = false
  3687. Bolt.Locked = true
  3688. Bolt.Reflectance = 0.3
  3689. Bolt.Transparency = 0.2
  3690. Bolt.formFactor = "Symmetric"
  3691. Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3692. Bolt.TopSurface = "Smooth"
  3693. Bolt.BrickColor = BrickColor.new(1)
  3694. Bolt.BottomSurface = "Smooth"
  3695. Value = (math.random(-5, 5)/100)
  3696. Value2 = (math.random(-5, 5)/100)
  3697. Value3 = (math.random(-5, 5)/100)
  3698. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3699. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3700. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3701. BoltMesh = Instance.new("SpecialMesh")
  3702. BoltMesh.MeshType = "Brick"
  3703. BoltMesh.Parent = Bolt
  3704. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3705. Stuff = Workspace:GetChildren()
  3706. for i = 1 , #Stuff do
  3707. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3708. Torso = Stuff[i]:findFirstChild("Torso")
  3709. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3710. if Torso ~= nil and Humanoid ~= nil then
  3711. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3712. Humanoid.MaxHealth = 100
  3713. Humanoid:TakeDamage(Damage)
  3714. Stuff2 = Stuff[i]:GetChildren()
  3715. for i = 1 , #Stuff2 do
  3716. if Stuff2[i].className == "Part" then
  3717. Stuff2[i].Anchored = true
  3718. Stuff2[i].Transparency = 0.5
  3719. Stuff2[i].Reflectance = 0.5
  3720. Stuff2[i].Friction = 0
  3721. IceBrick = Instance.new("Part")
  3722. IceBrick.Parent = Stuff2[i]
  3723. IceBrick.Anchored = true
  3724. IceBrick.Locked = true
  3725. IceBrick.Transparency = 0.5
  3726. IceBrick.Reflectance = 0.5
  3727. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3728. IceBrick.TopSurface = "Smooth"
  3729. IceBrick.BottomSurface = "Smooth"
  3730. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3731. end
  3732. end
  3733. end
  3734. end
  3735. end
  3736. end
  3737. Bolt2 = Instance.new("Part")
  3738. Bolt2.Parent = Tool
  3739. Bolt2.Anchored = true
  3740. Bolt2.Name = "Shadow"
  3741. Bolt2.CanCollide = false
  3742. Bolt2.Locked = true
  3743. Bolt2.Reflectance = 0.3
  3744. Bolt2.Transparency = 0.2
  3745. Bolt2.formFactor = "Symmetric"
  3746. Bolt2.Size = Bolt.Size
  3747. Bolt2.TopSurface = "Smooth"
  3748. Bolt2.BrickColor = BrickColor.new(1)
  3749. Bolt2.BottomSurface = "Smooth"
  3750. Bolt2.CFrame = Bolt.CFrame
  3751. BoltMesh = Instance.new("SpecialMesh")
  3752. BoltMesh.MeshType = "Brick"
  3753. BoltMesh.Parent = Bolt2
  3754. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3755. Stuff = Workspace:GetChildren()
  3756. for i = 1 , #Stuff do
  3757. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3758. Torso = Stuff[i]:findFirstChild("Torso")
  3759. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3760. if Torso ~= nil and Humanoid ~= nil then
  3761. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3762. Humanoid.MaxHealth = 100
  3763. Humanoid:TakeDamage(Damage)
  3764. Stuff2 = Stuff[i]:GetChildren()
  3765. for i = 1 , #Stuff2 do
  3766. if Stuff2[i].className == "Part" then
  3767. Stuff2[i].Anchored = true
  3768. Stuff2[i].Transparency = 0.5
  3769. Stuff2[i].Reflectance = 0.5
  3770. Stuff2[i].Friction = 0
  3771. IceBrick = Instance.new("Part")
  3772. IceBrick.Parent = Stuff2[i]
  3773. IceBrick.Anchored = true
  3774. IceBrick.Locked = true
  3775. IceBrick.Transparency = 0.5
  3776. IceBrick.Reflectance = 0.5
  3777. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3778. IceBrick.TopSurface = "Smooth"
  3779. IceBrick.BottomSurface = "Smooth"
  3780. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3781. end
  3782. end
  3783. end
  3784. end
  3785. end
  3786. end
  3787. end
  3788. FakeBolt = Instance.new("Part")
  3789. FakeBolt.Parent = Tool
  3790. FakeBolt.Anchored = true
  3791. FakeBolt.Name = "Shadow"
  3792. FakeBolt.CanCollide = false
  3793. FakeBolt.Locked = true
  3794. FakeBolt.Reflectance = 0.3
  3795. FakeBolt.Transparency = 0.2
  3796. FakeBolt.formFactor = "Symmetric"
  3797. FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3798. FakeBolt.TopSurface = "Smooth"
  3799. FakeBolt.BrickColor = BrickColor.new(1)
  3800. FakeBolt.BottomSurface = "Smooth"
  3801. Value = (math.random(-5, 5)/100)
  3802. Value2 = (math.random(-5, 5)/100)
  3803. Value3 = (math.random(-5, 5)/100)
  3804. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3805. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3806. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3807. FakeBoltMesh = Instance.new("SpecialMesh")
  3808. FakeBoltMesh.MeshType = "Brick"
  3809. FakeBoltMesh.Parent = FakeBolt
  3810. FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3811. Stuff = Workspace:GetChildren()
  3812. for i = 1 , #Stuff do
  3813. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3814. Torso = Stuff[i]:findFirstChild("Torso")
  3815. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3816. if Torso ~= nil and Humanoid ~= nil then
  3817. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3818. Humanoid.MaxHealth = 100
  3819. Humanoid:TakeDamage(Damage)
  3820. Stuff2 = Stuff[i]:GetChildren()
  3821. for i = 1 , #Stuff2 do
  3822. if Stuff2[i].className == "Part" then
  3823. Stuff2[i].Anchored = true
  3824. Stuff2[i].Transparency = 0.5
  3825. Stuff2[i].Reflectance = 0.5
  3826. Stuff2[i].Friction = 0
  3827. IceBrick = Instance.new("Part")
  3828. IceBrick.Parent = Stuff2[i]
  3829. IceBrick.Anchored = true
  3830. IceBrick.Locked = true
  3831. IceBrick.Transparency = 0.5
  3832. IceBrick.Reflectance = 0.5
  3833. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3834. IceBrick.TopSurface = "Smooth"
  3835. IceBrick.BottomSurface = "Smooth"
  3836. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3837. end
  3838. end
  3839. end
  3840. end
  3841. end
  3842. end
  3843. Bolt:Remove()
  3844. wait(0.1)
  3845. for i = 1 , 8 do
  3846. Clone1 = Grip17:clone()
  3847. Clone1.Parent = Tool
  3848. Clone1.Name = "Shadow"
  3849. Clone1.Anchored = true
  3850. Clone1.CanCollide = false
  3851. Clone1.Transparency = 0.2
  3852. Clone1.BrickColor = BrickColor.new(23)
  3853. Clone2 = Grip18:clone()
  3854. Clone2.Parent = Tool
  3855. Clone2.Name = "Shadow"
  3856. Clone2.Anchored = true
  3857. Clone2.CanCollide = false
  3858. Clone2.Transparency = 0.2
  3859. Clone2.BrickColor = BrickColor.new(23)
  3860. Clone3 = Grip19:clone()
  3861. Clone3.Parent = Tool
  3862. Clone3.Name = "Shadow"
  3863. Clone3.Anchored = true
  3864. Clone3.CanCollide = false
  3865. Clone3.Transparency = 0.2
  3866. Clone3.BrickColor = BrickColor.new(23)
  3867. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3868. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3869. wait()
  3870. end
  3871. Weld.Parent = Me.Character["Right Arm"]
  3872. Weld.Part0 = Me.Character["Right Arm"]
  3873. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3874. Activated = false
  3875. end
  3876. if Mode == "Fire" then
  3877. Activated = true
  3878. Weld.Parent = Me.Character["Left Arm"]
  3879. Weld.Part0 = Me.Character["Left Arm"]
  3880. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3881. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3882. Sound:play()
  3883. for i = 1 , 8 do
  3884. Clone1 = Grip17:clone()
  3885. Clone1.Parent = Tool
  3886. Clone1.Name = "Shadow"
  3887. Clone1.Anchored = true
  3888. Clone1.CanCollide = false
  3889. Clone1.Transparency = 0.2
  3890. Clone1.BrickColor = BrickColor.new(21)
  3891. Clone2 = Grip18:clone()
  3892. Clone2.Parent = Tool
  3893. Clone2.Name = "Shadow"
  3894. Clone2.Anchored = true
  3895. Clone2.CanCollide = false
  3896. Clone2.Transparency = 0.2
  3897. Clone2.BrickColor = BrickColor.new(21)
  3898. Clone3 = Grip19:clone()
  3899. Clone3.Parent = Tool
  3900. Clone3.Name = "Shadow"
  3901. Clone3.Anchored = true
  3902. Clone3.CanCollide = false
  3903. Clone3.Transparency = 0.2
  3904. Clone3.BrickColor = BrickColor.new(21)
  3905. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3906. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3907. wait()
  3908. end
  3909. Flaming = true
  3910. while Flaming == true do
  3911. wait()
  3912. end
  3913. wait(0.2)
  3914. for i = 1 , 8 do
  3915. Clone1 = Grip17:clone()
  3916. Clone1.Parent = Tool
  3917. Clone1.Name = "Shadow"
  3918. Clone1.Anchored = true
  3919. Clone1.CanCollide = false
  3920. Clone1.Transparency = 0.2
  3921. Clone1.BrickColor = BrickColor.new(21)
  3922. Clone2 = Grip18:clone()
  3923. Clone2.Parent = Tool
  3924. Clone2.Name = "Shadow"
  3925. Clone2.Anchored = true
  3926. Clone2.CanCollide = false
  3927. Clone2.Transparency = 0.2
  3928. Clone2.BrickColor = BrickColor.new(21)
  3929. Clone3 = Grip19:clone()
  3930. Clone3.Parent = Tool
  3931. Clone3.Name = "Shadow"
  3932. Clone3.Anchored = true
  3933. Clone3.CanCollide = false
  3934. Clone3.Transparency = 0.2
  3935. Clone3.BrickColor = BrickColor.new(21)
  3936. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3937. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3938. wait()
  3939. end
  3940. Weld.Parent = Me.Character["Right Arm"]
  3941. Weld.Part0 = Me.Character["Right Arm"]
  3942. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3943. Activated = false
  3944. end
  3945. if Mode == "Slime" then
  3946. Activated = true
  3947. Weld.Parent = Me.Character["Left Arm"]
  3948. Weld.Part0 = Me.Character["Left Arm"]
  3949. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3950. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3951. Sound:play()
  3952. for i = 1 , 8 do
  3953. Clone1 = Grip17:clone()
  3954. Clone1.Parent = Tool
  3955. Clone1.Name = "Shadow"
  3956. Clone1.Anchored = true
  3957. Clone1.CanCollide = false
  3958. Clone1.Transparency = 0.2
  3959. Clone1.BrickColor = BrickColor.new(1004)
  3960. Clone2 = Grip18:clone()
  3961. Clone2.Parent = Tool
  3962. Clone2.Name = "Shadow"
  3963. Clone2.Anchored = true
  3964. Clone2.CanCollide = false
  3965. Clone2.Transparency = 0.2
  3966. Clone2.BrickColor = BrickColor.new(1004)
  3967. Clone3 = Grip19:clone()
  3968. Clone3.Parent = Tool
  3969. Clone3.Name = "Shadow"
  3970. Clone3.Anchored = true
  3971. Clone3.CanCollide = false
  3972. Clone3.Transparency = 0.2
  3973. Clone3.BrickColor = BrickColor.new(1004)
  3974. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3975. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3976. wait()
  3977. end
  3978. SlimeCharge = true
  3979. Slime = Instance.new("Part")
  3980. Slime.Parent = Me.Character.Torso
  3981. Slime.Size = Vector3.new(1, 1, 1)
  3982. Slime.BrickColor = BrickColor.new(1003)
  3983. Slime.Locked = true
  3984. Slime.Shape = "Ball"
  3985. Slime.Anchored = true
  3986. Slime.TopSurface = "Smooth"
  3987. Slime.BottomSurface = "Smooth"
  3988. Slime.Transparency = 0.4
  3989. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  3990. Nucleus = Instance.new("Part")
  3991. Nucleus.Parent = Slime
  3992. Nucleus.Size = Vector3.new(2, 2, 2)
  3993. Nucleus.BrickColor = BrickColor.new(1004)
  3994. Nucleus.Locked = true
  3995. Nucleus.LeftSurface = "Glue"
  3996. Nucleus.Anchored = true
  3997. Nucleus.RightSurface = "Glue"
  3998. Nucleus.FrontSurface = "Glue"
  3999. Nucleus.BackSurface = "Glue"
  4000. Nucleus.TopSurface = "Glue"
  4001. Nucleus.BottomSurface = "Glue"
  4002. Nucleus.Transparency = 0.1
  4003. Nucleus.Shape = "Ball"
  4004. Nucleus.CFrame = Slime.CFrame
  4005. SlimeWeld = Instance.new("Weld")
  4006. SlimeWeld.Parent = Slime
  4007. SlimeWeld.Part0 = Slime
  4008. SlimeWeld.Part1 = Nucleus
  4009. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4010. while SlimeCharge == true do
  4011. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4012. Nucleus.CFrame = Slime.CFrame
  4013. if Slime.Size.X <= 10 then
  4014. SlimeWeld:Remove()
  4015. Slime.Size = Slime.Size + Vector3.new(1, 1, 1)
  4016. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4017. Nucleus.CFrame = Slime.CFrame
  4018. SlimeWeld = Instance.new("Weld")
  4019. SlimeWeld.Parent = Slime
  4020. SlimeWeld.Part0 = Slime
  4021. SlimeWeld.Part1 = Nucleus
  4022. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4023. end
  4024. wait()
  4025. end
  4026. wait(0.2)
  4027. for i = 1 , 8 do
  4028. Clone1 = Grip17:clone()
  4029. Clone1.Parent = Tool
  4030. Clone1.Name = "Shadow"
  4031. Clone1.Anchored = true
  4032. Clone1.CanCollide = false
  4033. Clone1.Transparency = 0.2
  4034. Clone1.BrickColor = BrickColor.new(1010)
  4035. Clone2 = Grip18:clone()
  4036. Clone2.Parent = Tool
  4037. Clone2.Name = "Shadow"
  4038. Clone2.Anchored = true
  4039. Clone2.CanCollide = false
  4040. Clone2.Transparency = 0.2
  4041. Clone2.BrickColor = BrickColor.new(1010)
  4042. Clone3 = Grip19:clone()
  4043. Clone3.Parent = Tool
  4044. Clone3.Name = "Shadow"
  4045. Clone3.Anchored = true
  4046. Clone3.CanCollide = false
  4047. Clone3.Transparency = 0.2
  4048. Clone3.BrickColor = BrickColor.new(1010)
  4049. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4050. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4051. wait()
  4052. end
  4053. Weld.Parent = Me.Character["Right Arm"]
  4054. Weld.Part0 = Me.Character["Right Arm"]
  4055. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4056. Activated = false
  4057. end
  4058. if Mode == "DarkPulse" then
  4059. Activated = true
  4060. Weld.Parent = Me.Character["Left Arm"]
  4061. Weld.Part0 = Me.Character["Left Arm"]
  4062. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4063. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4064. Sound:play()
  4065. for i = 1 , 8 do
  4066. Clone1 = Grip17:clone()
  4067. Clone1.Parent = Tool
  4068. Clone1.Name = "Shadow"
  4069. Clone1.Anchored = true
  4070. Clone1.CanCollide = false
  4071. Clone1.Transparency = 0.2
  4072. Clone1.BrickColor = BrickColor.new(1003)
  4073. Clone2 = Grip18:clone()
  4074. Clone2.Parent = Tool
  4075. Clone2.Name = "Shadow"
  4076. Clone2.Anchored = true
  4077. Clone2.CanCollide = false
  4078. Clone2.Transparency = 0.2
  4079. Clone2.BrickColor = BrickColor.new(1003)
  4080. Clone3 = Grip19:clone()
  4081. Clone3.Parent = Tool
  4082. Clone3.Name = "Shadow"
  4083. Clone3.Anchored = true
  4084. Clone3.CanCollide = false
  4085. Clone3.Transparency = 0.2
  4086. Clone3.BrickColor = BrickColor.new(1003)
  4087. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4088. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4089. wait()
  4090. end
  4091. DarkCharge = true
  4092. Dark = Instance.new("Part")
  4093. Dark.Parent = Me.Character.Torso
  4094. Dark.Size = Vector3.new(1, 2, 1)
  4095. Dark.BrickColor = BrickColor.new(1003)
  4096. Dark.Locked = true
  4097. Dark.Anchored = true
  4098. Dark.TopSurface = "Smooth"
  4099. Dark.BottomSurface = "Smooth"
  4100. Dark.Transparency = 0
  4101. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4102. DarkMesh = Instance.new("SpecialMesh")
  4103. DarkMesh.Parent = Dark
  4104. DarkMesh.MeshType = "Sphere"
  4105. Gyro = Instance.new("BodyGyro")
  4106. Gyro.Parent = Dark
  4107. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4108. Gyro.D = 50
  4109. Gyro.cframe = Dark.CFrame
  4110. while DarkCharge == true do
  4111. if Dark.Transparency < 0 then
  4112. Dark.Transparency = Dark.Transparency + 0
  4113. end
  4114. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4115. if Dark.Size.X <= 20 then
  4116. Dark.Size = Dark.Size + Vector3.new(1, 0, 1)
  4117. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4118. end
  4119. wait()
  4120. end
  4121. wait(0.2)
  4122. for i = 1 , 8 do
  4123. Clone1 = Grip17:clone()
  4124. Clone1.Parent = Tool
  4125. Clone1.Name = "Shadow"
  4126. Clone1.Anchored = true
  4127. Clone1.CanCollide = false
  4128. Clone1.Transparency = 0.2
  4129. Clone1.BrickColor = BrickColor.new(1003)
  4130. Clone2 = Grip18:clone()
  4131. Clone2.Parent = Tool
  4132. Clone2.Name = "Shadow"
  4133. Clone2.Anchored = true
  4134. Clone2.CanCollide = false
  4135. Clone2.Transparency = 0.2
  4136. Clone2.BrickColor = BrickColor.new(1003)
  4137. Clone3 = Grip19:clone()
  4138. Clone3.Parent = Tool
  4139. Clone3.Name = "Shadow"
  4140. Clone3.Anchored = true
  4141. Clone3.CanCollide = false
  4142. Clone3.Transparency = 0.2
  4143. Clone3.BrickColor = BrickColor.new(1003)
  4144. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4145. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4146. wait()
  4147. end
  4148. Weld.Parent = Me.Character["Right Arm"]
  4149. Weld.Part0 = Me.Character["Right Arm"]
  4150. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4151. end
  4152. if Mode == "Raise" then
  4153. if mouse.Target ~= nil then
  4154. Activated = true
  4155. MousePosition = mouse.Hit.p
  4156. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4157. Sound:play()
  4158. for i = 1 , 8 do
  4159. Clone1 = Grip17:clone()
  4160. Clone1.Parent = Tool
  4161. Clone1.Name = "Shadow"
  4162. Clone1.Anchored = true
  4163. Clone1.CanCollide = false
  4164. Clone1.Transparency = 0.2
  4165. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4166. Clone2 = Grip18:clone()
  4167. Clone2.Parent = Tool
  4168. Clone2.Name = "Shadow"
  4169. Clone2.Anchored = true
  4170. Clone2.CanCollide = false
  4171. Clone2.Transparency = 0.2
  4172. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4173. Clone3 = Grip19:clone()
  4174. Clone3.Parent = Tool
  4175. Clone3.Name = "Shadow"
  4176. Clone3.Anchored = true
  4177. Clone3.CanCollide = false
  4178. Clone3.Transparency = 0.2
  4179. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4180. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4181. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4182. wait()
  4183. end
  4184. onCharge(28)
  4185. WidthSize = 10
  4186. for i = 1 , 20 do
  4187. Rock = Instance.new("Part")
  4188. Rock.Parent = Tool
  4189. Rock.Name = "Rock"
  4190. Rock.Anchored = true
  4191. Rock.BrickColor = BrickColor.new("Dark stone grey")
  4192. Base = Workspace:findFirstChild("Base")
  4193. if Base ~= nil then
  4194. Rock.BrickColor = Base.BrickColor
  4195. end
  4196. Rock.Material = "Concrete"
  4197. Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i))
  4198. Rock.formFactor = "Symmetric"
  4199. Rock.Locked = true
  4200. Rock.BottomSurface = "Smooth"
  4201. Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0))
  4202. end
  4203. for i = 1 , 32 do
  4204. Stuff = Tool:GetChildren()
  4205. for i = 1 , #Stuff do
  4206. if Stuff[i].Name == "Rock" then
  4207. Stuff2 = Workspace:GetChildren()
  4208. for i = 1 , #Stuff2 do
  4209. Torso = Stuff2[i]:findFirstChild("Torso")
  4210. if Torso ~= nil then
  4211. if (Rock.Position-Torso.Position).magnitude <= 30 then
  4212. Torso.Velocity = Vector3.new(0, 200, 0)
  4213. end
  4214. end
  4215. end
  4216. Stuff[i].Velocity = Vector3.new(0, 100, 0)
  4217. P = Stuff[i].CFrame
  4218. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0)
  4219. Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0)
  4220. end
  4221. end
  4222. wait()
  4223. end
  4224. wait(5)
  4225. for i = 1 , 40 do
  4226. Stuff = Tool:GetChildren()
  4227. for i = 1 , #Stuff do
  4228. if Stuff[i].Name == "Rock" then
  4229. P = Stuff[i].CFrame
  4230. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0)
  4231. Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0)
  4232. end
  4233. end
  4234. wait()
  4235. end
  4236. Stuff = Tool:GetChildren()
  4237. for i = 1 , #Stuff do
  4238. if Stuff[i].Name == "Rock" then
  4239. Stuff[i]:Remove()
  4240. end
  4241. end
  4242. wait(0.2)
  4243. for i = 1 , 8 do
  4244. Clone1 = Grip17:clone()
  4245. Clone1.Parent = Tool
  4246. Clone1.Name = "Shadow"
  4247. Clone1.Anchored = true
  4248. Clone1.CanCollide = false
  4249. Clone1.Transparency = 0.2
  4250. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4251. Clone2 = Grip18:clone()
  4252. Clone2.Parent = Tool
  4253. Clone2.Name = "Shadow"
  4254. Clone2.Anchored = true
  4255. Clone2.CanCollide = false
  4256. Clone2.Transparency = 0.2
  4257. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4258. Clone3 = Grip19:clone()
  4259. Clone3.Parent = Tool
  4260. Clone3.Name = "Shadow"
  4261. Clone3.Anchored = true
  4262. Clone3.CanCollide = false
  4263. Clone3.Transparency = 0.2
  4264. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4265. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4266. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4267. wait()
  4268. end
  4269. Activated = false
  4270. end
  4271. end
  4272. if Mode == "Stone" then
  4273. Activated = true
  4274. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4275. Sound:play()
  4276. for i = 1 , 8 do
  4277. Clone1 = Grip17:clone()
  4278. Clone1.Parent = Tool
  4279. Clone1.Name = "Shadow"
  4280. Clone1.Anchored = true
  4281. Clone1.CanCollide = false
  4282. Clone1.Transparency = 0.2
  4283. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4284. Clone2 = Grip18:clone()
  4285. Clone2.Parent = Tool
  4286. Clone2.Name = "Shadow"
  4287. Clone2.Anchored = true
  4288. Clone2.CanCollide = false
  4289. Clone2.Transparency = 0.2
  4290. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4291. Clone3 = Grip19:clone()
  4292. Clone3.Parent = Tool
  4293. Clone3.Name = "Shadow"
  4294. Clone3.Anchored = true
  4295. Clone3.CanCollide = false
  4296. Clone3.Transparency = 0.2
  4297. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4298. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4299. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4300. wait()
  4301. end
  4302. onCharge(27)
  4303. Stuff = game.Workspace:GetChildren()
  4304. for i = 1 , #Stuff do
  4305. if Stuff[i].Name ~= Me.Name then
  4306. Torso = Stuff[i]:findFirstChild("Torso")
  4307. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  4308. if Torso ~= nil and Humanoid ~= nil then
  4309. if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then
  4310. Humanoid.Sit = true
  4311. Rock = Instance.new("Part")
  4312. Rock.Parent = Tool
  4313. Rock.Name = "Rock"
  4314. Rock.Anchored = true
  4315. Rock.BrickColor = BrickColor.new("Dark stone grey")
  4316. Rock.Material = "Concrete"
  4317. Rock.Size = Vector3.new(10, 2, 10)
  4318. Rock.formFactor = "Symmetric"
  4319. Rock.Locked = true
  4320. Rock.TopSurface = "Smooth"
  4321. Rock.BottomSurface = "Smooth"
  4322. Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0))
  4323. Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20))
  4324. Humanoid.MaxHealth = 100
  4325. Humanoid:TakeDamage(Damage*3)
  4326. end
  4327. end
  4328. end
  4329. end
  4330. for i = 1 , 10 do
  4331. Stuff = Tool:GetChildren()
  4332. for i = 1 , #Stuff do
  4333. if Stuff[i].Name == "Rock" then
  4334. P = Stuff[i].CFrame
  4335. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0)
  4336. Stuff[i].CFrame = P * CFrame.new(0, 1, 0)
  4337. end
  4338. end
  4339. wait()
  4340. end
  4341. wait(0.1)
  4342. for i = 1 , 10 do
  4343. Stuff = Tool:GetChildren()
  4344. for i = 1 , #Stuff do
  4345. if Stuff[i].Name == "Rock" then
  4346. P = Stuff[i].CFrame
  4347. Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0)
  4348. Stuff[i].CFrame = P * CFrame.new(0, -1, 0)
  4349. end
  4350. end
  4351. wait()
  4352. end
  4353. Stuff = Tool:GetChildren()
  4354. for i = 1 , #Stuff do
  4355. if Stuff[i].Name == "Rock" then
  4356. Stuff[i]:Remove()
  4357. end
  4358. end
  4359. wait(0.2)
  4360. for i = 1 , 8 do
  4361. Clone1 = Grip17:clone()
  4362. Clone1.Parent = Tool
  4363. Clone1.Name = "Shadow"
  4364. Clone1.Anchored = true
  4365. Clone1.CanCollide = false
  4366. Clone1.Transparency = 0.2
  4367. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4368. Clone2 = Grip18:clone()
  4369. Clone2.Parent = Tool
  4370. Clone2.Name = "Shadow"
  4371. Clone2.Anchored = true
  4372. Clone2.CanCollide = false
  4373. Clone2.Transparency = 0.2
  4374. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4375. Clone3 = Grip19:clone()
  4376. Clone3.Parent = Tool
  4377. Clone3.Name = "Shadow"
  4378. Clone3.Anchored = true
  4379. Clone3.CanCollide = false
  4380. Clone3.Transparency = 0.2
  4381. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4382. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4383. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4384. wait()
  4385. end
  4386. Activated = false
  4387. end
  4388. if Mode == "Shield" then
  4389. Activated = true
  4390. Weld.Parent = Me.Character["Left Arm"]
  4391. Weld.Part0 = Me.Character["Left Arm"]
  4392. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4393. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4394. Sound:play()
  4395. for i = 1 , 8 do
  4396. Clone1 = Grip17:clone()
  4397. Clone1.Parent = Tool
  4398. Clone1.Name = "Shadow"
  4399. Clone1.Anchored = true
  4400. Clone1.CanCollide = false
  4401. Clone1.Transparency = 0.2
  4402. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4403. Clone2 = Grip18:clone()
  4404. Clone2.Parent = Tool
  4405. Clone2.Name = "Shadow"
  4406. Clone2.Anchored = true
  4407. Clone2.CanCollide = false
  4408. Clone2.Transparency = 0.2
  4409. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4410. Clone3 = Grip19:clone()
  4411. Clone3.Parent = Tool
  4412. Clone3.Name = "Shadow"
  4413. Clone3.Anchored = true
  4414. Clone3.CanCollide = false
  4415. Clone3.Transparency = 0.2
  4416. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4417. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4418. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4419. wait()
  4420. end
  4421. Shielding = true
  4422. while Shielding == true do
  4423. Me.Character.Humanoid.WalkSpeed = 0
  4424. Stuff = game.Workspace:GetChildren()
  4425. for i = 1 , #Stuff do
  4426. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  4427. if Stuff[i].className == "Part" then
  4428. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then
  4429. Stuff[i]:Remove()
  4430. end
  4431. end
  4432. if Stuff[i].className == "Model" then
  4433. Stuff2 = Stuff[i]:GetChildren()
  4434. for i = 1 , #Stuff2 do
  4435. if Stuff2[i].className == "Part" then
  4436. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then
  4437. Stuff2[i]:Remove()
  4438. end
  4439. end
  4440. end
  4441. end
  4442. end
  4443. end
  4444. wait()
  4445. end
  4446. for i = 1 , 8 do
  4447. Clone1 = Grip17:clone()
  4448. Clone1.Parent = Tool
  4449. Clone1.Name = "Shadow"
  4450. Clone1.Anchored = true
  4451. Clone1.CanCollide = false
  4452. Clone1.Transparency = 0.2
  4453. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4454. Clone2 = Grip18:clone()
  4455. Clone2.Parent = Tool
  4456. Clone2.Name = "Shadow"
  4457. Clone2.Anchored = true
  4458. Clone2.CanCollide = false
  4459. Clone2.Transparency = 0.2
  4460. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4461. Clone3 = Grip19:clone()
  4462. Clone3.Parent = Tool
  4463. Clone3.Name = "Shadow"
  4464. Clone3.Anchored = true
  4465. Clone3.CanCollide = false
  4466. Clone3.Transparency = 0.2
  4467. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4468. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4469. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4470. wait()
  4471. end
  4472. Weld.Parent = Me.Character["Right Arm"]
  4473. Weld.Part0 = Me.Character["Right Arm"]
  4474. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4475. Activated = false
  4476. end
  4477. if Mode == "Snipe" then
  4478. if mouse.Target ~= nil then
  4479. Torso = mouse.Target.Parent:findFirstChild("Torso")
  4480. if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then
  4481. Activated = true
  4482. Weld.Parent = Me.Character["Left Arm"]
  4483. Weld.Part0 = Me.Character["Left Arm"]
  4484. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4485. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4486. Sound:play()
  4487. for i = 1 , 4 do
  4488. Clone1 = Grip17:clone()
  4489. Clone1.Parent = Tool
  4490. Clone1.Name = "Shadow"
  4491. Clone1.Anchored = true
  4492. Clone1.CanCollide = false
  4493. Clone1.Transparency = 0.2
  4494. Clone1.BrickColor = BrickColor.new(1003)
  4495. Clone2 = Grip18:clone()
  4496. Clone2.Parent = Tool
  4497. Clone2.Name = "Shadow"
  4498. Clone2.Anchored = true
  4499. Clone2.CanCollide = false
  4500. Clone2.Transparency = 0.2
  4501. Clone2.BrickColor = BrickColor.new(1003)
  4502. Clone3 = Grip19:clone()
  4503. Clone3.Parent = Tool
  4504. Clone3.Name = "Shadow"
  4505. Clone3.Anchored = true
  4506. Clone3.CanCollide = false
  4507. Clone3.Transparency = 0.2
  4508. Clone3.BrickColor = BrickColor.new(1003)
  4509. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4510. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4511. wait()
  4512. end
  4513. Weld:Remove()
  4514. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  4515. Sound:play()
  4516. Gyro = Instance.new("BodyGyro")
  4517. Gyro.Parent = Handle
  4518. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4519. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  4520. Gyro.D = 50
  4521. Position = Instance.new("BodyPosition")
  4522. Position.Parent = Handle
  4523. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  4524. Position.position = Torso.Position
  4525. for i = 1 , 4 do
  4526. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4527. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4528. wait()
  4529. end
  4530. for i = 1 , 20 do
  4531. if Torso ~= nil then
  4532. Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4533. Position.position = Torso.Position
  4534. end
  4535. wait(0.1)
  4536. end
  4537. Gyro:Remove()
  4538. Position:Remove()
  4539. for i = 1 , 10 do
  4540. Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4541. Position.position = Me.Character.Torso.Position
  4542. wait(0.1)
  4543. end
  4544. Weld = Instance.new("Weld")
  4545. Weld.Parent = Me.Character["Left Arm"]
  4546. Weld.Part0 = Me.Character["Left Arm"]
  4547. Weld.Part1 = Handle
  4548. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4549. for i = 1 , 8 do
  4550. Clone1 = Grip17:clone()
  4551. Clone1.Parent = Tool
  4552. Clone1.Name = "Shadow"
  4553. Clone1.Anchored = true
  4554. Clone1.CanCollide = false
  4555. Clone1.Transparency = 0.2
  4556. Clone1.BrickColor = BrickColor.new(1003)
  4557. Clone2 = Grip18:clone()
  4558. Clone2.Parent = Tool
  4559. Clone2.Name = "Shadow"
  4560. Clone2.Anchored = true
  4561. Clone2.CanCollide = false
  4562. Clone2.Transparency = 0.2
  4563. Clone2.BrickColor = BrickColor.new(1003)
  4564. Clone3 = Grip19:clone()
  4565. Clone3.Parent = Tool
  4566. Clone3.Name = "Shadow"
  4567. Clone3.Anchored = true
  4568. Clone3.CanCollide = false
  4569. Clone3.Transparency = 0.2
  4570. Clone3.BrickColor = BrickColor.new(1003)
  4571. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4572. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4573. wait()
  4574. end
  4575. Weld.Parent = Me.Character["Right Arm"]
  4576. Weld.Part0 = Me.Character["Right Arm"]
  4577. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4578. Activated = false
  4579. end
  4580. end
  4581. end
  4582. end
  4583. ------------------------------------------------------------>
  4584. --[[
  4585. ? -->> onButton1Up
  4586. --]]
  4587. ------------------------------------------------------------>
  4588. function onButton1Up()
  4589. Flaming = false
  4590. Shielding = false
  4591. if DarkCharge == true then
  4592. Sound.SoundId = "http://www.roblox.com/asset/?id=11998770"
  4593. Sound:play()
  4594. DarkCharge = false
  4595. Dark.Anchored = false
  4596. Velocity = Instance.new("BodyVelocity")
  4597. Velocity.Parent = Dark
  4598. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4599. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150
  4600. for i = 1 , 40 do
  4601. Dark.Transparency = Dark.Transparency + 0.02
  4602. function DarkHit(Hit)
  4603. if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then
  4604. Hit:Remove()
  4605. end
  4606. end
  4607. Dark.Touched:connect(DarkHit)
  4608. wait(0.1)
  4609. end
  4610. Dark:Remove()
  4611. Activated = false
  4612. end
  4613. if SlimeCharge == true then
  4614. SlimeCharge = false
  4615. Slime.Anchored = false
  4616. Nucleus.Anchored = false
  4617. SlimeWeld = Instance.new("Weld")
  4618. SlimeWeld.Parent = Slime
  4619. SlimeWeld.Part0 = Slime
  4620. SlimeWeld.Part1 = Nucleus
  4621. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4622. Velocity = Instance.new("BodyVelocity")
  4623. Velocity.Parent = Slime
  4624. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  4625. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  4626.  
  4627. function SlimeWeld(Hit)
  4628. if Hit.Parent.Name ~= Me.Name then
  4629. Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4630. if Humanoid ~= nil then
  4631. Humanoid.MaxHealth = 0
  4632. Humanoid.Health = 0
  4633. Stuff = Humanoid.Parent:GetChildren()
  4634. for i = 1 , #Stuff do
  4635. if Stuff[i].className == "Part" then
  4636. SlimeWeldz = Instance.new("Weld")
  4637. SlimeWeldz.Parent = Slime
  4638. SlimeWeldz.Part0 = Slime
  4639. SlimeWeldz.Part1 = Stuff[i]
  4640. SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4641. end
  4642. end
  4643. end
  4644. end
  4645. end
  4646. Slime.Touched:connect(SlimeWeld)
  4647. end
  4648. end
  4649. ------------------------------------------------------------>
  4650. --[[
  4651. ? -->> Selected
  4652. --]]
  4653. ------------------------------------------------------------>
  4654. function onSelected(Mouse)
  4655. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4656. Sound:play()
  4657. Mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  4658. Mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  4659. mouse = Mouse
  4660. FakeRightShoulder = Instance.new("Weld")
  4661. FakeRightShoulder.Parent = Me.Character.Torso
  4662. FakeRightShoulder.Part0 = Me.Character.Torso
  4663. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4664. FakeRightShoulder.C0 = OriginalRightShoulder
  4665. FakeRightShoulder.C1 = OriginalRightShoulder2
  4666. FakeLeftShoulder = Instance.new("Weld")
  4667. FakeLeftShoulder.Parent = Me.Character.Torso
  4668. FakeLeftShoulder.Part0 = Me.Character.Torso
  4669. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4670. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  4671. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4672. Weld:Remove()
  4673. Weld = Instance.new("Weld")
  4674. Weld.Parent = Me.Character["Torso"]
  4675. Weld.Part0 = Me.Character["Torso"]
  4676. Weld.Part1 = Handle
  4677. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4678. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  4679. equipped = true
  4680. Activated = false
  4681. Equipping = true
  4682. Unequipping = false
  4683. Flaming = false
  4684. Shielding = false
  4685. SlimeCharge = false
  4686. DarkCharge = false
  4687. for i = 1 , 16 do
  4688. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  4689. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4690. wait()
  4691. end
  4692. wait()
  4693. Weld.Parent = Me.Character["Right Arm"]
  4694. Weld.Part0 = Me.Character["Right Arm"]
  4695. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4696. for i = 1 , 8 do
  4697. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  4698. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  4699. wait()
  4700. end
  4701. wait()
  4702. for i = 1 , 8 do
  4703. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  4704. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  4705. wait()
  4706. end
  4707. Equipping = false
  4708. end
  4709. HopperBin.Selected:connect(onSelected)
  4710. ------------------------------------------------------------>
  4711. --[[
  4712. ? -->> Deselected
  4713. --]]
  4714. ------------------------------------------------------------>
  4715. function onDeselected(Mouse)
  4716. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4717. Sound:play()
  4718. for i = 1 , 8 do
  4719. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  4720. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  4721. wait()
  4722. end
  4723. wait()
  4724. for i = 1 , 8 do
  4725. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  4726. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  4727. wait()
  4728. end
  4729. FakeLeftShoulder.C0 = OriginalLeftShoulder
  4730. Weld = Instance.new("Weld")
  4731. Weld.Parent = Me.Character["Torso"]
  4732. Weld.Part0 = Me.Character["Torso"]
  4733. Weld.Part1 = Handle
  4734. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4735. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  4736.  
  4737. for i = 1 , 16 do
  4738. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4739. end
  4740. for i = 1 , 16 do
  4741. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  4742. Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  4743. wait()
  4744. end
  4745. FakeRightShoulder:Remove()
  4746. FakeLeftShoulder:Remove()
  4747. FakeRightShoulder = Instance.new("Weld")
  4748. FakeRightShoulder.Parent = Me.Character.Torso
  4749. FakeRightShoulder.Part0 = Me.Character.Torso
  4750. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4751. FakeRightShoulder.C0 = OriginalRightShoulder
  4752. FakeRightShoulder.C1 = OriginalRightShoulder2
  4753. FakeLeftShoulder = Instance.new("Weld")
  4754. FakeLeftShoulder.Parent = Me.Character.Torso
  4755. FakeLeftShoulder.Part0 = Me.Character.Torso
  4756. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4757. FakeLeftShoulder.C0 = OriginalLeftShoulder
  4758. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4759. Equipped = false
  4760. Activated = false
  4761. Equipping = false
  4762. Flaming = false
  4763. DarkCharge = false
  4764. Shielding = false
  4765. Unequipping = true
  4766. SlimeCharge = false
  4767. Unequipping = false
  4768. end
  4769. HopperBin.Deselected:connect(onDeselected)
  4770. ------------------------------------------------------------>
  4771. --[[
  4772. ? -->> onTouched() Functions
  4773. --]]
  4774. ------------------------------------------------------------>
  4775. function onTouched(Hit)
  4776. if Activated then
  4777. if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then
  4778. Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4779. if Humanoid ~= nil and Mode ~= "Assassinate" then
  4780. Humanoid.MaxHealth = 100
  4781. Humanoid:TakeDamage(Damage)
  4782. for i = 1 , (Humanoid.Health/10) do
  4783. Blood = Instance.new("Part")
  4784. Blood.Parent = Workspace
  4785. Blood.CanCollide = false
  4786. Blood.Transparency = 0.1
  4787. Blood.TopSurface = "Smooth"
  4788. Blood.BottomSurface = "Smooth"
  4789. Blood.Size = Vector3.new(1, 1, 1)
  4790. Blood.Locked = true
  4791. Blood.BrickColor = BrickColor.new(1004)
  4792. Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4793. Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4794. BloodMesh = Instance.new("SpecialMesh")
  4795. BloodMesh.Parent = Blood
  4796. BloodMesh.MeshType = "Sphere"
  4797. BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35)
  4798. Blood:BreakJoints()
  4799. Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4800. end
  4801. end
  4802. end
  4803. end
  4804. end
  4805. Stuff = Tool:GetChildren()
  4806. for i = 1 , #Stuff do
  4807. if Stuff[i].className == "Part" then
  4808. Stuff[i].Touched:connect(onTouched)
  4809. end
  4810. end
  4811. ------------------------------------------------------------>
  4812. --[[
  4813. ? -->> Gui
  4814. --]]
  4815. ------------------------------------------------------------>
  4816. wait(1)
  4817. Gui = PlayerGui:findFirstChild("LoadGui")
  4818. if Gui ~= nil then
  4819. Gui:Remove()
  4820. end
  4821. PlayerGui = Me["PlayerGui"]
  4822. Gui = PlayerGui:findFirstChild("SwordGui")
  4823. if Gui ~= nil then
  4824. Gui:Remove()
  4825. end
  4826. Gui = Instance.new("ScreenGui")
  4827. Gui.Parent = PlayerGui
  4828. Gui.Name = "SwordGui"
  4829. Background = Instance.new("ImageLabel")
  4830. Background.Parent = Gui
  4831. Background.Name = "Background"
  4832. Background.Size = UDim2.new(0.25, 0, 0.5, 0)
  4833. Background.BackgroundTransparency = 0.7
  4834. Background.Position = UDim2.new(0.55, 0, 0, 0)
  4835. Background.BackgroundColor = BrickColor.new(1003)
  4836. Page1 = Instance.new("ImageLabel")
  4837. Page1.Parent = Background
  4838. Page1.Name = "Page1"
  4839. Page1.Size = UDim2.new(1, 0, 1, 0)
  4840. Page1.BackgroundTransparency = 1
  4841. Page1.Position = UDim2.new(0, 0, 0, 0)
  4842. Reset = Instance.new("TextButton")
  4843. Reset.Parent = Page1
  4844. Reset.Name = "Swing"
  4845. Reset.Size = UDim2.new(0.2, 0, 0.07, 0)
  4846. Reset.BackgroundTransparency = 0.1
  4847. Reset.Position = UDim2.new(0.02, 0, 0.02, 0)
  4848. Reset.BorderSizePixel = 0
  4849. Reset.BackgroundColor = BrickColor.new(1004)
  4850. Reset.Text = "[ Reset ]"
  4851. Reset.MouseButton1Down:connect(function()
  4852. p = game.Workspace:findFirstChild(Me.Name)
  4853. if p ~= nil then
  4854. p:BreakJoints()
  4855. end
  4856. end)
  4857. Hint = Instance.new("TextLabel")
  4858. Hint.Parent = Background
  4859. Hint.Name = "Hint"
  4860. Hint.Size = UDim2.new(1, 0, 0.07, 0)
  4861. Hint.BackgroundTransparency = 0.1
  4862. Hint.Position = UDim2.new(0, 0, -0.07, 0)
  4863. Hint.BorderSizePixel = 0
  4864. Hint.BackgroundColor = BrickColor.new(1004)
  4865. Hint.Text = "[ ]"
  4866. Header1 = Instance.new("TextLabel")
  4867. Header1.Parent = Page1
  4868. Header1.Name = "Header1"
  4869. Header1.Size = UDim2.new(0, 0, 0, 0)
  4870. Header1.BackgroundTransparency = 1
  4871. Header1.Position = UDim2.new(0.5, 0, 0.08, 0)
  4872. Header1.Text = "[ Sword Modes ]"
  4873. Swing = Instance.new("TextButton")
  4874. Swing.Parent = Page1
  4875. Swing.Name = "Swing"
  4876. Swing.Size = UDim2.new(0.25, 0, 0.07, 0)
  4877. Swing.BackgroundTransparency = 0.1
  4878. Swing.Position = UDim2.new(0.05, 0, 0.2, 0)
  4879. Swing.BorderSizePixel = 0
  4880. Swing.BackgroundColor = BrickColor.new(1004)
  4881. Swing.Text = "[ Swing ]"
  4882. Swing.MouseButton1Down:connect(function()
  4883. Mode = "Swing"
  4884. Stuff = Page1:GetChildren()
  4885. for i = 1 , #Stuff do
  4886. if Stuff[i].className == "TextButton" then
  4887. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4888. Swing.BackgroundColor = BrickColor.new(1010)
  4889. Hint.Text = "[ Click to Slash ]"
  4890. end
  4891. end
  4892. end)
  4893. Spin = Instance.new("TextButton")
  4894. Spin.Parent = Page1
  4895. Spin.Name = "Spin"
  4896. Spin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4897. Spin.BackgroundTransparency = 0.1
  4898. Spin.Position = UDim2.new(0.05, 0, 0.3, 0)
  4899. Spin.BorderSizePixel = 0
  4900. Spin.BackgroundColor = BrickColor.new(1004)
  4901. Spin.Text = "[ Spin ]"
  4902. Spin.MouseButton1Down:connect(function()
  4903. Mode = "Spin"
  4904. Stuff = Page1:GetChildren()
  4905. for i = 1 , #Stuff do
  4906. if Stuff[i].className == "TextButton" then
  4907. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4908. Spin.BackgroundColor = BrickColor.new(1010)
  4909. Hint.Text = "[ Click to Spin Slash ]"
  4910. end
  4911. end
  4912. end)
  4913. TripleSlash = Instance.new("TextButton")
  4914. TripleSlash.Parent = Page1
  4915. TripleSlash.Name = "TripleSlash"
  4916. TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0)
  4917. TripleSlash.BackgroundTransparency = 0.1
  4918. TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0)
  4919. TripleSlash.BorderSizePixel = 0
  4920. TripleSlash.BackgroundColor = BrickColor.new(1004)
  4921. TripleSlash.Text = "[ TripleSlash ]"
  4922. TripleSlash.MouseButton1Down:connect(function()
  4923. Mode = "TripleSlash"
  4924. Stuff = Page1:GetChildren()
  4925. for i = 1 , #Stuff do
  4926. if Stuff[i].className == "TextButton" then
  4927. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4928. TripleSlash.BackgroundColor = BrickColor.new(1010)
  4929. Hint.Text = "[ Click to slash 3 times quickly ]"
  4930. end
  4931. end
  4932. end)
  4933. ForwardSpin = Instance.new("TextButton")
  4934. ForwardSpin.Parent = Page1
  4935. ForwardSpin.Name = "Spin"
  4936. ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4937. ForwardSpin.BackgroundTransparency = 0.1
  4938. ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0)
  4939. ForwardSpin.BorderSizePixel = 0
  4940. ForwardSpin.BackgroundColor = BrickColor.new(1004)
  4941. ForwardSpin.Text = "[ ForwardSpin ]"
  4942. ForwardSpin.MouseButton1Down:connect(function()
  4943. Mode = "ForwardSpin"
  4944. Stuff = Page1:GetChildren()
  4945. for i = 1 , #Stuff do
  4946. if Stuff[i].className == "TextButton" then
  4947. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4948. ForwardSpin.BackgroundColor = BrickColor.new(1010)
  4949. Hint.Text = "[ Click to Spin Slash forward ]"
  4950. end
  4951. end
  4952. end)
  4953. Boomerang = Instance.new("TextButton")
  4954. Boomerang.Parent = Page1
  4955. Boomerang.Name = "Boomerang"
  4956. Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0)
  4957. Boomerang.BackgroundTransparency = 0.1
  4958. Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0)
  4959. Boomerang.BorderSizePixel = 0
  4960. Boomerang.BackgroundColor = BrickColor.new(1004)
  4961. Boomerang.Text = "[ Boomerang ]"
  4962. Boomerang.MouseButton1Down:connect(function()
  4963. Mode = "Boomerang"
  4964. Stuff = Page1:GetChildren()
  4965. for i = 1 , #Stuff do
  4966. if Stuff[i].className == "TextButton" then
  4967. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4968. Boomerang.BackgroundColor = BrickColor.new(1010)
  4969. Hint.Text = "[ Click to throw your sword ]"
  4970. end
  4971. end
  4972. end)
  4973. Remover = Instance.new("TextButton")
  4974. Remover.Parent = Page1
  4975. Remover.Name = "Remover"
  4976. Remover.Size = UDim2.new(0.25, 0, 0.07, 0)
  4977. Remover.BackgroundTransparency = 0.1
  4978. Remover.Position = UDim2.new(0.05, 0, 0.7, 0)
  4979. Remover.BorderSizePixel = 0
  4980. Remover.BackgroundColor = BrickColor.new(1004)
  4981. Remover.Text = "[ Remover ]"
  4982. Remover.MouseButton1Down:connect(function()
  4983. Mode = "Remover"
  4984. Stuff = Page1:GetChildren()
  4985. for i = 1 , #Stuff do
  4986. if Stuff[i].className == "TextButton" then
  4987. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4988. Remover.BackgroundColor = BrickColor.new(1010)
  4989. Hint.Text = "[ Click to remove anything nearby ]"
  4990. end
  4991. end
  4992. end)
  4993. Alchemy = Instance.new("TextButton")
  4994. Alchemy.Parent = Page1
  4995. Alchemy.Name = "Alchemy"
  4996. Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0)
  4997. Alchemy.BackgroundTransparency = 0.1
  4998. Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0)
  4999. Alchemy.BorderSizePixel = 0
  5000. Alchemy.BackgroundColor = BrickColor.new(1004)
  5001. Alchemy.Text = "[ Alchemy ]"
  5002. Alchemy.MouseButton1Down:connect(function()
  5003. Mode = "Alchemy"
  5004. Stuff = Page1:GetChildren()
  5005. for i = 1 , #Stuff do
  5006. if Stuff[i].className == "TextButton" then
  5007. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5008. Alchemy.BackgroundColor = BrickColor.new(1010)
  5009. Hint.Text = "[ Click to use alchemy ]"
  5010. end
  5011. end
  5012. end)
  5013. Lightning = Instance.new("TextButton")
  5014. Lightning.Parent = Page1
  5015. Lightning.Name = "Lightning"
  5016. Lightning.Size = UDim2.new(0.25, 0, 0.07, 0)
  5017. Lightning.BackgroundTransparency = 0.1
  5018. Lightning.Position = UDim2.new(0.05, 0, 0.9, 0)
  5019. Lightning.BorderSizePixel = 0
  5020. Lightning.BackgroundColor = BrickColor.new(1004)
  5021. Lightning.Text = "[ Lightning ]"
  5022. Lightning.MouseButton1Down:connect(function()
  5023. Mode = "Lightning"
  5024. Stuff = Page1:GetChildren()
  5025. for i = 1 , #Stuff do
  5026. if Stuff[i].className == "TextButton" then
  5027. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5028. Lightning.BackgroundColor = BrickColor.new(1010)
  5029. Hint.Text = "[ Click to fire a bolt of lightning ]"
  5030. end
  5031. end
  5032. end)
  5033. Fire = Instance.new("TextButton")
  5034. Fire.Parent = Page1
  5035. Fire.Name = "Fire"
  5036. Fire.Size = UDim2.new(0.25, 0, 0.07, 0)
  5037. Fire.BackgroundTransparency = 0.1
  5038. Fire.Position = UDim2.new(0.375, 0, 0.2, 0)
  5039. Fire.BorderSizePixel = 0
  5040. Fire.BackgroundColor = BrickColor.new(1004)
  5041. Fire.Text = "[ Fire ]"
  5042. Fire.MouseButton1Down:connect(function()
  5043. Mode = "Fire"
  5044. Stuff = Page1:GetChildren()
  5045. for i = 1 , #Stuff do
  5046. if Stuff[i].className == "TextButton" then
  5047. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5048. Fire.BackgroundColor = BrickColor.new(1010)
  5049. Hint.Text = "[ Click and hold to shoot fire ]"
  5050. end
  5051. end
  5052. end)
  5053. Slimeball = Instance.new("TextButton")
  5054. Slimeball.Parent = Page1
  5055. Slimeball.Name = "Slime"
  5056. Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0)
  5057. Slimeball.BackgroundTransparency = 0.1
  5058. Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0)
  5059. Slimeball.BorderSizePixel = 0
  5060. Slimeball.BackgroundColor = BrickColor.new(1004)
  5061. Slimeball.Text = "[ Slime ]"
  5062. Slimeball.MouseButton1Down:connect(function()
  5063. Mode = "Slime"
  5064. Stuff = Page1:GetChildren()
  5065. for i = 1 , #Stuff do
  5066. if Stuff[i].className == "TextButton" then
  5067. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5068. Slimeball.BackgroundColor = BrickColor.new(1010)
  5069. Hint.Text = "[ Click and hold to fire a slime ]"
  5070. end
  5071. end
  5072. end)
  5073. Stone = Instance.new("TextButton")
  5074. Stone.Parent = Page1
  5075. Stone.Name = "Stone"
  5076. Stone.Size = UDim2.new(0.25, 0, 0.07, 0)
  5077. Stone.BackgroundTransparency = 0.1
  5078. Stone.Position = UDim2.new(0.375, 0, 0.4, 0)
  5079. Stone.BorderSizePixel = 0
  5080. Stone.BackgroundColor = BrickColor.new(1004)
  5081. Stone.Text = "[ Stone ]"
  5082. Stone.MouseButton1Down:connect(function()
  5083. Mode = "Stone"
  5084. Stuff = Page1:GetChildren()
  5085. for i = 1 , #Stuff do
  5086. if Stuff[i].className == "TextButton" then
  5087. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5088. Stone.BackgroundColor = BrickColor.new(1010)
  5089. Hint.Text = "[ Click to hit anybody near you ]"
  5090. end
  5091. end
  5092. end)
  5093. Escape = Instance.new("TextButton")
  5094. Escape.Parent = Page1
  5095. Escape.Name = "Escape"
  5096. Escape.Size = UDim2.new(0.25, 0, 0.07, 0)
  5097. Escape.BackgroundTransparency = 0.1
  5098. Escape.Position = UDim2.new(0.375, 0, 0.5, 0)
  5099. Escape.BorderSizePixel = 0
  5100. Escape.BackgroundColor = BrickColor.new(1004)
  5101. Escape.Text = "[ Escape ]"
  5102. Escape.MouseButton1Down:connect(function()
  5103. Mode = "Escape"
  5104. Stuff = Page1:GetChildren()
  5105. for i = 1 , #Stuff do
  5106. if Stuff[i].className == "TextButton" then
  5107. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5108. Escape.BackgroundColor = BrickColor.new(1010)
  5109. Hint.Text = "[ Click to escape when stuck ]"
  5110. end
  5111. end
  5112. end)
  5113. Shield = Instance.new("TextButton")
  5114. Shield.Parent = Page1
  5115. Shield.Name = "Shield"
  5116. Shield.Size = UDim2.new(0.25, 0, 0.07, 0)
  5117. Shield.BackgroundTransparency = 0.1
  5118. Shield.Position = UDim2.new(0.375, 0, 0.6, 0)
  5119. Shield.BorderSizePixel = 0
  5120. Shield.BackgroundColor = BrickColor.new(1004)
  5121. Shield.Text = "[ Shield ]"
  5122. Shield.MouseButton1Down:connect(function()
  5123. Mode = "Shield"
  5124. Stuff = Page1:GetChildren()
  5125. for i = 1 , #Stuff do
  5126. if Stuff[i].className == "TextButton" then
  5127. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5128. Shield.BackgroundColor = BrickColor.new(1010)
  5129. Hint.Text = "[ Click and hold for an invisible shield ]"
  5130. end
  5131. end
  5132. end)
  5133. DarkPulse = Instance.new("TextButton")
  5134. DarkPulse.Parent = Page1
  5135. DarkPulse.Name = "DarkPulse"
  5136. DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0)
  5137. DarkPulse.BackgroundTransparency = 0.1
  5138. DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0)
  5139. DarkPulse.BorderSizePixel = 0
  5140. DarkPulse.BackgroundColor = BrickColor.new(1004)
  5141. DarkPulse.Text = "[ DarkPulse ]"
  5142. DarkPulse.MouseButton1Down:connect(function()
  5143. Mode = "DarkPulse"
  5144. Stuff = Page1:GetChildren()
  5145. for i = 1 , #Stuff do
  5146. if Stuff[i].className == "TextButton" then
  5147. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5148. DarkPulse.BackgroundColor = BrickColor.new(1010)
  5149. Hint.Text = "[ Click and hold to fire a dark wave ]"
  5150. end
  5151. end
  5152. end)
  5153. Snipe = Instance.new("TextButton")
  5154. Snipe.Parent = Page1
  5155. Snipe.Name = "Snipe"
  5156. Snipe.Size = UDim2.new(0.25, 0, 0.07, 0)
  5157. Snipe.BackgroundTransparency = 0.1
  5158. Snipe.Position = UDim2.new(0.375, 0, 0.8, 0)
  5159. Snipe.BorderSizePixel = 0
  5160. Snipe.BackgroundColor = BrickColor.new(1004)
  5161. Snipe.Text = "[ Snipe ]"
  5162. Snipe.MouseButton1Down:connect(function()
  5163. Mode = "Snipe"
  5164. Stuff = Page1:GetChildren()
  5165. for i = 1 , #Stuff do
  5166. if Stuff[i].className == "TextButton" then
  5167. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5168. Snipe.BackgroundColor = BrickColor.new(1010)
  5169. Hint.Text = "[ Click a person to zoom toward him ]"
  5170. end
  5171. end
  5172. end)
  5173. Wave = Instance.new("TextButton")
  5174. Wave.Parent = Page1
  5175. Wave.Name = "Wave"
  5176. Wave.Size = UDim2.new(0.25, 0, 0.07, 0)
  5177. Wave.BackgroundTransparency = 0.1
  5178. Wave.Position = UDim2.new(0.375, 0, 0.9, 0)
  5179. Wave.BorderSizePixel = 0
  5180. Wave.BackgroundColor = BrickColor.new(1004)
  5181. Wave.Text = "[ Wave ]"
  5182. Wave.MouseButton1Down:connect(function()
  5183. Mode = "Wave"
  5184. Stuff = Page1:GetChildren()
  5185. for i = 1 , #Stuff do
  5186. if Stuff[i].className == "TextButton" then
  5187. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5188. Wave.BackgroundColor = BrickColor.new(1010)
  5189. Hint.Text = "[ Click to send out a wave to damage ]"
  5190. end
  5191. end
  5192. end)
  5193. Ice = Instance.new("TextButton")
  5194. Ice.Parent = Page1
  5195. Ice.Name = "Ice"
  5196. Ice.Size = UDim2.new(0.25, 0, 0.07, 0)
  5197. Ice.BackgroundTransparency = 0.1
  5198. Ice.Position = UDim2.new(0.7, 0, 0.2, 0)
  5199. Ice.BorderSizePixel = 0
  5200. Ice.BackgroundColor = BrickColor.new(1004)
  5201. Ice.Text = "[ Ice ]"
  5202. Ice.MouseButton1Down:connect(function()
  5203. Mode = "Ice"
  5204. Stuff = Page1:GetChildren()
  5205. for i = 1 , #Stuff do
  5206. if Stuff[i].className == "TextButton" then
  5207. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5208. Ice.BackgroundColor = BrickColor.new(1010)
  5209. Hint.Text = "[ Click to send out a beam of ice ]"
  5210. end
  5211. end
  5212. end)
  5213. Tornado = Instance.new("TextButton")
  5214. Tornado.Parent = Page1
  5215. Tornado.Name = "Tornado"
  5216. Tornado.Size = UDim2.new(0.25, 0, 0.07, 0)
  5217. Tornado.BackgroundTransparency = 0.1
  5218. Tornado.Position = UDim2.new(0.7, 0, 0.3, 0)
  5219. Tornado.BorderSizePixel = 0
  5220. Tornado.BackgroundColor = BrickColor.new(1004)
  5221. Tornado.Text = "[ Tornado ]"
  5222. Tornado.MouseButton1Down:connect(function()
  5223. Mode = "Tornado"
  5224. Stuff = Page1:GetChildren()
  5225. for i = 1 , #Stuff do
  5226. if Stuff[i].className == "TextButton" then
  5227. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5228. Tornado.BackgroundColor = BrickColor.new(1010)
  5229. Hint.Text = "[ Click to throw people near you ]"
  5230. end
  5231. end
  5232. end)
  5233. Explosion = Instance.new("TextButton")
  5234. Explosion.Parent = Page1
  5235. Explosion.Name = "BlackHole"
  5236. Explosion.Size = UDim2.new(0.25, 0, 0.07, 0)
  5237. Explosion.BackgroundTransparency = 0.1
  5238. Explosion.Position = UDim2.new(0.7, 0, 0.4, 0)
  5239. Explosion.BorderSizePixel = 0
  5240. Explosion.BackgroundColor = BrickColor.new(1004)
  5241. Explosion.Text = "[ Explosion ]"
  5242. Explosion.MouseButton1Down:connect(function()
  5243. Mode = "Explosion"
  5244. Stuff = Page1:GetChildren()
  5245. for i = 1 , #Stuff do
  5246. if Stuff[i].className == "TextButton" then
  5247. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5248. Explosion.BackgroundColor = BrickColor.new(1010)
  5249. Hint.Text = "[ Click to summon a huge explosion ]"
  5250. end
  5251. end
  5252. end)
  5253. ExplodeVictim = Instance.new("TextButton")
  5254. ExplodeVictim.Parent = Page1
  5255. ExplodeVictim.Name = "ExplodeVictim"
  5256. ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0)
  5257. ExplodeVictim.BackgroundTransparency = 0.1
  5258. ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0)
  5259. ExplodeVictim.BorderSizePixel = 0
  5260. ExplodeVictim.BackgroundColor = BrickColor.new(1004)
  5261. ExplodeVictim.Text = "[ ExplodeVictim ]"
  5262. ExplodeVictim.MouseButton1Down:connect(function()
  5263. Mode = "ExplodeVictim"
  5264. Stuff = Page1:GetChildren()
  5265. for i = 1 , #Stuff do
  5266. if Stuff[i].className == "TextButton" then
  5267. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5268. ExplodeVictim.BackgroundColor = BrickColor.new(1010)
  5269. Hint.Text = "[ Click a person to explode him ]"
  5270. end
  5271. end
  5272. end)
  5273. Raise = Instance.new("TextButton")
  5274. Raise.Parent = Page1
  5275. Raise.Name = "Raise"
  5276. Raise.Size = UDim2.new(0.25, 0, 0.07, 0)
  5277. Raise.BackgroundTransparency = 0.1
  5278. Raise.Position = UDim2.new(0.7, 0, 0.6, 0)
  5279. Raise.BorderSizePixel = 0
  5280. Raise.BackgroundColor = BrickColor.new(1004)
  5281. Raise.Text = "[ Raise ]"
  5282. Raise.MouseButton1Down:connect(function()
  5283. Mode = "Raise"
  5284. Stuff = Page1:GetChildren()
  5285. for i = 1 , #Stuff do
  5286. if Stuff[i].className == "TextButton" then
  5287. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5288. Raise.BackgroundColor = BrickColor.new(1010)
  5289. Hint.Text = "[ Click the ground to make a mountain ]"
  5290. end
  5291. end
  5292. end)
  5293. Teleport = Instance.new("TextButton")
  5294. Teleport.Parent = Page1
  5295. Teleport.Name = "Teleport"
  5296. Teleport.Size = UDim2.new(0.25, 0, 0.07, 0)
  5297. Teleport.BackgroundTransparency = 0.1
  5298. Teleport.Position = UDim2.new(0.7, 0, 0.7, 0)
  5299. Teleport.BorderSizePixel = 0
  5300. Teleport.BackgroundColor = BrickColor.new(1004)
  5301. Teleport.Text = "[ Teleport ]"
  5302. Teleport.MouseButton1Down:connect(function()
  5303. Mode = "Teleport"
  5304. Stuff = Page1:GetChildren()
  5305. for i = 1 , #Stuff do
  5306. if Stuff[i].className == "TextButton" then
  5307. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5308. Teleport.BackgroundColor = BrickColor.new(1010)
  5309. Hint.Text = "[ Click to teleport and slash ]"
  5310. end
  5311. end
  5312. end)
  5313. DownThrust = Instance.new("TextButton")
  5314. DownThrust.Parent = Page1
  5315. DownThrust.Name = "DownThrust"
  5316. DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0)
  5317. DownThrust.BackgroundTransparency = 0.1
  5318. DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0)
  5319. DownThrust.BorderSizePixel = 0
  5320. DownThrust.BackgroundColor = BrickColor.new(1004)
  5321. DownThrust.Text = "[ DownThrust ]"
  5322. DownThrust.MouseButton1Down:connect(function()
  5323. Mode = "DownThrust"
  5324. Stuff = Page1:GetChildren()
  5325. for i = 1 , #Stuff do
  5326. if Stuff[i].className == "TextButton" then
  5327. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5328. DownThrust.BackgroundColor = BrickColor.new(1010)
  5329. Hint.Text = "[ Click to thurst downward ]"
  5330. end
  5331. end
  5332. end)
  5333. Slashes2 = Instance.new("TextButton")
  5334. Slashes2.Parent = Page1
  5335. Slashes2.Name = "Slashes"
  5336. Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5337. Slashes2.BackgroundTransparency = 0.1
  5338. Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0)
  5339. Slashes2.BorderSizePixel = 0
  5340. Slashes2.BackgroundColor = BrickColor.new(1004)
  5341. Slashes2.Text = "[ HeatSlashes ]"
  5342. Slashes2.MouseButton1Down:connect(function()
  5343. Mode = "Slashes"
  5344. Stuff = Page1:GetChildren()
  5345. for i = 1 , #Stuff do
  5346. if Stuff[i].className == "TextButton" then
  5347. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5348. Slashes2.BackgroundColor = BrickColor.new(1010)
  5349. Hint.Text = "[ Click to heat slash ]"
  5350. end
  5351. end
  5352. end)
  5353. Page2 = Instance.new("ImageLabel")
  5354. Page2.Parent = Background
  5355. Page2.Name = "Page2"
  5356. Page2.Visible = false
  5357. Page2.Size = UDim2.new(1, 0, 1, 0)
  5358. Page2.BackgroundTransparency = 1
  5359. Page2.Position = UDim2.new(0, 0, 0, 0)
  5360. Header2 = Instance.new("TextLabel")
  5361. Header2.Parent = Page2
  5362. Header2.Name = "Header2"
  5363. Header2.Size = UDim2.new(0, 0, 0, 0)
  5364. Header2.BackgroundTransparency = 1
  5365. Header2.Position = UDim2.new(0.5, 0, 0.08, 0)
  5366. Header2.Text = "[ Sword Modes #2 ]"
  5367. NextPage1 = Instance.new("TextButton")
  5368. NextPage1.Parent = Page1
  5369. NextPage1.Name = "NextPage1"
  5370. NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5371. NextPage1.BackgroundTransparency = 0.1
  5372. NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0)
  5373. NextPage1.BorderSizePixel = 0
  5374. NextPage1.BackgroundColor = BrickColor.new(1004)
  5375. NextPage1.Text = "[ Next ]"
  5376. NextPage1.MouseButton1Down:connect(function()
  5377. Stuff = Page1:GetChildren()
  5378. for i = 1 , #Stuff do
  5379. if Stuff[i].className == "TextButton" then
  5380. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5381. end
  5382. end
  5383. Stuff = Page2:GetChildren()
  5384. for i = 1 , #Stuff do
  5385. if Stuff[i].className == "TextButton" then
  5386. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5387. end
  5388. end
  5389. Mode = ""
  5390. Page1.Visible = false
  5391. Page2.Visible = true
  5392. end)
  5393. BackPage1 = Instance.new("TextButton")
  5394. BackPage1.Parent = Page2
  5395. BackPage1.Name = "BackPage1"
  5396. BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5397. BackPage1.BackgroundTransparency = 0.1
  5398. BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0)
  5399. BackPage1.BorderSizePixel = 0
  5400. BackPage1.BackgroundColor = BrickColor.new(1004)
  5401. BackPage1.Text = "[ Back ]"
  5402. BackPage1.MouseButton1Down:connect(function()
  5403. Stuff = Page1:GetChildren()
  5404. for i = 1 , #Stuff do
  5405. if Stuff[i].className == "TextButton" then
  5406. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5407. end
  5408. end
  5409. Stuff = Page2:GetChildren()
  5410. for i = 1 , #Stuff do
  5411. if Stuff[i].className == "TextButton" then
  5412. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5413. end
  5414. end
  5415. Mode = ""
  5416. Page1.Visible = true
  5417. Page2.Visible = false
  5418. end)
  5419. Assassinate = Instance.new("TextButton")
  5420. Assassinate.Parent = Page2
  5421. Assassinate.Name = "Assassinate"
  5422. Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0)
  5423. Assassinate.BackgroundTransparency = 0.1
  5424. Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0)
  5425. Assassinate.BorderSizePixel = 0
  5426. Assassinate.BackgroundColor = BrickColor.new(1004)
  5427. Assassinate.Text = "[ Assassinate ]"
  5428. Assassinate.MouseButton1Down:connect(function()
  5429. Mode = "Assassinate"
  5430. Stuff = Page2:GetChildren()
  5431. for i = 1 , #Stuff do
  5432. if Stuff[i].className == "TextButton" then
  5433. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5434. Assassinate.BackgroundColor = BrickColor.new(1010)
  5435. Hint.Text = "[ Click a player to kill ]"
  5436. end
  5437. end
  5438. end)
  5439. Swing2 = Instance.new("TextButton")
  5440. Swing2.Parent = Page2
  5441. Swing2.Name = "Swing"
  5442. Swing2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5443. Swing2.BackgroundTransparency = 0.1
  5444. Swing2.Position = UDim2.new(0.05, 0, 0.3, 0)
  5445. Swing2.BorderSizePixel = 0
  5446. Swing2.BackgroundColor = BrickColor.new(1004)
  5447. Swing2.Text = "[ Slow Swing ]"
  5448. Swing2.MouseButton1Down:connect(function()
  5449. Mode = "Slow Swing"
  5450. Stuff = Page2:GetChildren()
  5451. for i = 1 , #Stuff do
  5452. if Stuff[i].className == "TextButton" then
  5453. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5454. Swing2.BackgroundColor = BrickColor.new(1010)
  5455. Hint.Text = "[ Click to Slash ]"
  5456. end
  5457. end
  5458. end)
  5459. Lazor = Instance.new("TextButton")
  5460. Lazor.Parent = Page2
  5461. Lazor.Name = "lazor"
  5462. Lazor.Size = UDim2.new(0.25, 0, 0.07, 0)
  5463. Lazor.BackgroundTransparency = 0.1
  5464. Lazor.Position = UDim2.new(0.05, 0, 0.4, 0)
  5465. Lazor.BorderSizePixel = 0
  5466. Lazor.BackgroundColor = BrickColor.new(1004)
  5467. Lazor.Text = "[ LAZOR ]"
  5468. Lazor.MouseButton1Down:connect(function()
  5469. Mode = "Lazor"
  5470. Stuff = Page2:GetChildren()
  5471. for i = 1 , #Stuff do
  5472. if Stuff[i].className == "TextButton" then
  5473. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5474. Lazor.BackgroundColor = BrickColor.new(1010)
  5475. Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]"
  5476. end
  5477. end
  5478. end)
  5479. Lazor3 = Instance.new("TextButton")
  5480. Lazor3.Parent = Page2
  5481. Lazor3.Name = "Toss"
  5482. Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0)
  5483. Lazor3.BackgroundTransparency = 0.1
  5484. Lazor3.Position = UDim2.new(0.05, 0, 0.5, 0)
  5485. Lazor3.BorderSizePixel = 0
  5486. Lazor3.BackgroundColor = BrickColor.new(1004)
  5487. Lazor3.Text = "[ Toss ]"
  5488. Lazor3.MouseButton1Down:connect(function()
  5489. Mode = "Toss"
  5490. Stuff = Page2:GetChildren()
  5491. for i = 1 , #Stuff do
  5492. if Stuff[i].className == "TextButton" then
  5493. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5494. Lazor3.BackgroundColor = BrickColor.new(1010)
  5495. Hint.Text = "[ Click to toss Sword ]"
  5496. end
  5497. end
  5498. end)
  5499.  
  5500. ------------------------------------------------------------>
  5501. --[[
  5502. ? -->> onDied()
  5503. --]]
  5504. ------------------------------------------------------------>
  5505. Me.Character.Humanoid.Died:connect(function()
  5506. f = Instance.new("Explosion")
  5507. f.Parent = Me.Character.Torso
  5508. f.Position = Me.Character.Torso.Position
  5509. f.BlastRadius = 3000
  5510. f.BlastPressure = 500000000
  5511. end)
  5512. Me.Character.Humanoid.Died:connect(function()
  5513. f = Instance.new("Explosion")
  5514. f.Parent = Me.Character.Head
  5515. f.Position = Me.Character.Head.Position
  5516. f.BlastRadius = 3000
  5517. f.BlastPressure = 500000000
  5518. end)
  5519.  
  5520. ------------------------------------------------------------>
  5521. --[[
  5522. ? -->> Suit
  5523. --]]
  5524. ------------------------------------------------------------>
  5525. Hat = Instance.new("Part")
  5526. Hat.Parent = Me.Character
  5527. Hat.CanCollide = false
  5528. Hat.Locked = true
  5529. Hat.Size = Vector3.new(2, 2, 2)
  5530. Hat.TopSurface = "Smooth"
  5531. Hat.BottomSurface = "Smooth"
  5532. Hat.Name = "Hat"
  5533. Hat.CFrame = Me.Character.Head.CFrame
  5534. HatMesh = Instance.new("SpecialMesh")
  5535. HatMesh.Parent = Hat
  5536. HatMesh.MeshType = "FileMesh"
  5537. HatMesh.MeshId = "http://www.roblox.com/asset/?id=21057410"
  5538. HatMesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  5539. HatMesh.TextureId = "http://www.roblox.com/asset/?id=65645429"
  5540. HatWeld = Instance.new("Weld")
  5541. HatWeld.Parent = Me.Character.Head
  5542. HatWeld.Part0 = Me.Character.Head
  5543. HatWeld.Part1 = Hat
  5544. HatWeld.C0 = CFrame.new(0, 0, 0)
  5545. Stuff = Me.Character:GetChildren()
  5546. for i = 1 , #Stuff do
  5547. if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" then
  5548. Stuff[i]:Remove()
  5549. end
  5550. end
  5551. Shirt = Instance.new("Shirt")
  5552. Shirt.Parent = Me.Character
  5553. Shirt.Name = "Shirt"
  5554. Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=31730228"
  5555. Pants = Instance.new("Pants")
  5556. Pants.Parent = Me.Character
  5557. Pants.Name = "Pants"
  5558. Pants.PantsTemplate = "http://www.roblox.com/asset/?id=31730228"
  5559. Me.Character:MoveTo(Me.Character.Torso.Position+Vector3.new(0, 2, 0))
  5560. ------------------------------------------------------------>
  5561. --[[
  5562. ? -->> Loop
  5563. --]]
  5564. ------------------------------------------------------------>
  5565. while true do
  5566. wait()
  5567. Stuff = Workspace:GetChildren()
  5568. for i = 1 , #Stuff do
  5569. Stuff2 = Stuff[i]:GetChildren()
  5570. for i = 1 , #Stuff2 do
  5571. Stuff3 = Stuff2[i]:GetChildren()
  5572. for i = 1 , #Stuff3 do
  5573. if Stuff3[i].className == "ForceField" then
  5574. Stuff3[i]:Remove()
  5575. end
  5576. end
  5577. if Stuff2[i].className == "ForceField" then
  5578. Stuff2[i]:Remove()
  5579. end
  5580. end
  5581. end
  5582. if Flaming == true then
  5583. Flame = Instance.new("Part")
  5584. Flame.Parent = Tool
  5585. Flame.Anchored = true
  5586. Flame.BrickColor = BrickColor.new("Really black")
  5587. Flame.CanCollide = false
  5588. Flame.Name = "Flame"
  5589. Color = math.random(1, 3)
  5590. if Color == 1 then
  5591. Flame.BrickColor = BrickColor.new(21)
  5592. else
  5593. if Color == 2 then
  5594. Flame.BrickColor = BrickColor.new(24)
  5595. end
  5596. if Color == 3 then
  5597. Flame.BrickColor = BrickColor.new(105)
  5598. end
  5599. end
  5600. Flame.Locked = true
  5601. Flame.Shape = "Ball"
  5602. Flame.Transparency = 0.2
  5603. Flame.Size = Vector3.new(1, 1, 1)
  5604. Flame.TopSurface = "Smooth"
  5605. Flame.BottomSurface = "Smooth"
  5606. Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12)))
  5607. FlameMesh = Instance.new("SpecialMesh")
  5608. FlameMesh.MeshType = "Sphere"
  5609. FlameMesh.Parent = Flame
  5610. FlameMesh.Scale = Vector3.new(1, 1, 1)
  5611. end
  5612. Me.Character.Humanoid.WalkSpeed = 80
  5613. Me.Character.Humanoid.MaxHealth = math.huge
  5614. if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then
  5615. Base = Workspace:findFirstChild("Base")
  5616. if Base ~= nil then
  5617. Me.Character:MoveTo(Base.Position)
  5618. else
  5619. Me.Character:MoveTo(Vector3.new(0, 50, 0))
  5620. end
  5621. end
  5622. Stuff = Tool:GetChildren()
  5623. for i = 1 , #Stuff do
  5624. if Stuff[i].className == "Part" then
  5625. if Stuff[i].Name == "Shadow" then
  5626. Stuff[i].Transparency = Stuff[i].Transparency + 0.2
  5627. if Stuff[i].Transparency >= 1 then
  5628. Stuff[i]:Remove()
  5629. end
  5630. end
  5631. if Stuff[i].Name == "Flame" then
  5632. p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  5633. Size = math.random(1, 3)
  5634. Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size)
  5635. Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
  5636. Stuff[i].CFrame = p
  5637. Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5)))
  5638. Stuff2 = Workspace:GetChildren()
  5639. for ii = 1 , #Stuff2 do
  5640. if Stuff2[ii].className == "Part" then
  5641. if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5642. if Stuff2[ii].Name ~= "Base" then
  5643. Stuff2[ii].Anchored = false
  5644. Stuff2[ii].BrickColor = BrickColor.new("Really black")
  5645. Stuff2[ii]:BreakJoints()
  5646. end
  5647. end
  5648. end
  5649. if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then
  5650. Torso = Stuff2[ii]:findFirstChild("Torso")
  5651. Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
  5652. if Torso ~= nil and Humanoid ~= nil then
  5653. if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5654. Humanoid.MaxHealth = 100
  5655. Humanoid:TakeDamage(Damage)
  5656. Parts = Humanoid.Parent:GetChildren()
  5657. for i = 1 , #Parts do
  5658. if Parts[i].className == "Part" then
  5659. Parts[i].BrickColor = BrickColor.new("Really black")
  5660. if Humanoid.Health <= 0 then
  5661. Parts[i].Anchored = false
  5662. Parts[i]:BreakJoints()
  5663. end
  5664. end
  5665. end
  5666. end
  5667. end
  5668. end
  5669. end
  5670. if Stuff[i].Transparency >= 1 then
  5671. Stuff[i]:Remove()
  5672. end
  5673. end
  5674. end
  5675. end
  5676. ------------------------------------------------------------>
  5677. --[[
  5678. ? -->> End of Script It is THE end of the script, NOW WATCH THE DISCO BALL! DUN DUN DUUUUUUUUUUUUUUUUUUN!!!!!!!!!!!!!!
  5679. --]]
  5680. ------------------------------------------------------------>
  5681. end
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