copra50

pokeball

Dec 24th, 2017
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. wait(1)
  8.  
  9.  
  10. --[[SCRIPT NAME]]--
  11. --[[
  12.  
  13. Move List
  14.  
  15.  
  16. --]]
  17. local plr = game.Players.LocalPlayer
  18. local char = plr.Character
  19. local mouse = plr:GetMouse()
  20. local torso = char.Torso
  21. local rs = torso["Right Shoulder"]
  22. local ls = torso["Left Shoulder"]
  23. local rh = torso["Right Hip"]
  24. local lh = torso["Left Hip"]
  25. local rj = char.HumanoidRootPart.RootJoint
  26. local neck = torso.Neck
  27. local animpose = "Idle"
  28. local attacking = false
  29. local cananim = true
  30. local rage = false
  31. local shield = nil
  32. local deb = false
  33. local sprint = false
  34. local canrage = true
  35. local legs = false
  36. local powers = false
  37. local bc = char:WaitForChild("Body Colors")
  38. local multiplier = 1
  39. local lac = char["Body Colors"].LeftArmColor
  40. local rac = char["Body Colors"].RightArmColor
  41. local rlc = char["Body Colors"].RightArmColor
  42. local llc = char["Body Colors"].LeftLegColor
  43. local hc = char["Body Colors"].HeadColor
  44. local tc = char["Body Colors"].TorsoColor
  45. local humanoid = char:FindFirstChildOfClass("Humanoid")
  46. local huge = Vector3.new(math.huge,math.huge,math.huge)
  47. local mobs = Instance.new("Sound", char)
  48. mobs.SoundId = "rbxassetid://soundid"
  49. mobs.Looped = true
  50. mobs.Volume = 3
  51. mobs:Play()
  52. function legsonly()
  53. spawn(function()
  54. for i = 0, 10 do
  55. wait(0.001)
  56. if attacking then break end
  57. end
  58. if not attacking then
  59. legs = false
  60. end
  61. end)
  62. end
  63. function swait(t)
  64. if t == nil or t == 0 then
  65. game:service('RunService').Stepped:wait(0)
  66. return true
  67. else
  68. for i = 0, t do
  69. game:service('RunService').Stepped:wait(0)
  70. end
  71. return true
  72. end
  73. end
  74. function hurt(hit, dmg)
  75. if hit.Parent then
  76. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  77. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  78. if hum then
  79. if hum.Parent.Name ~= plr.Name then
  80. if dmg == "Kill" or hum.Health > 100000 then
  81. hit.Parent:BreakJoints()
  82. return true
  83. else
  84. if math.random(0, 100) == 50 then
  85. hum.Health = hum.Health - dmg*multiplier*2.5
  86. else
  87. hum.Health = hum.Health -dmg*multiplier
  88. end
  89. return true
  90. end
  91. end
  92. end
  93. end
  94. end
  95. function soundeffect(id, volume, speed, parent)
  96. spawn(function()
  97. local s = Instance.new("Sound")
  98. s.SoundId = id
  99. s.Volume = volume
  100. s.PlaybackSpeed = speed
  101. s.Parent = parent
  102. s:Play()
  103. repeat wait() until not s.Playing
  104. s:Destroy()
  105. end)
  106. end
  107. function gethum(obj)
  108. if obj.Parent then
  109. if obj.Parent:FindFirstChild("Humanoid") then
  110. if obj.Parent.Name ~= plr.Name then
  111. return obj.Parent:FindFirstChildOfClass("Humanoid")
  112. end
  113. end
  114. end
  115. end
  116. function smooth(obj)
  117. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  118. for i,v in pairs(sides) do
  119. obj[v.."Surface"] = "SmoothNoOutlines"
  120. end
  121. end
  122. function fade(obj, dest, grow)
  123. spawn(function()
  124. local oldcf = obj.CFrame
  125. for i = 0, 10 do
  126. if grow then
  127. obj.Size = obj.Size +Vector3.new(1,1,1)
  128. obj.CFrame = oldcf
  129. end
  130. obj.Transparency = obj.Transparency +0.1
  131. swait()
  132. end
  133. if dest then
  134. obj:Destroy()
  135. end
  136. end)
  137. end
  138. function replacejoint(name)
  139. local j = torso:FindFirstChild(name)
  140. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  141. if j then
  142. if true then
  143. local new = Instance.new("Weld")
  144. new.Part0 = j.Part0
  145. j.Part0 = nil
  146. new.Name = j.Name.." Replacement"
  147. new.Parent = j.Parent
  148. new.Part1 = j.Part1
  149. new.C0 = j.C0
  150. new.C1 = j.C1
  151. return new
  152. end
  153. end
  154. end
  155. function removejoint(name)
  156. local j = torso:FindFirstChild(name.." Replacement")
  157. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  158. if j then
  159. local p0 = j.Part0
  160. local c0 = j.C0
  161. local c1 = j.C1
  162. j:Destroy()
  163. local new = p0:FindFirstChild(name)
  164. local ac0 = new.C0
  165. local ac1 = new.C1
  166. new.Part0 = p0
  167. new.C0 = c0
  168. new.C1 = c1
  169. spawn(function()
  170. for i = 0, 1, 0.1 do
  171. new.C0 = new.C0:Lerp(ac0, 0.7)
  172. new.C1 = new.C1:lerp(ac1, 0.7)
  173. wait()
  174. end
  175. end)
  176. end
  177. end
  178. function fixalljoints()
  179. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  180. removejoint(v)
  181. end
  182. end
  183. function getnewjoints()
  184. local rs = replacejoint("Right Shoulder")
  185. local ls = replacejoint("Left Shoulder")
  186. local rh = replacejoint("Right Hip")
  187. local lh = replacejoint("Left Hip")
  188. local neck = replacejoint("Neck")
  189. local rj = replacejoint("RootJoint")
  190. return rs,ls,rh,lh,neck,rj
  191. end
  192. local keyamount = 0
  193. mouse.KeyDown:connect(function(key)
  194. if key == "w" or key == "a" or key == "s" or key == "d" then
  195. keyamount = keyamount + 1
  196. if animpose ~= "Falling" then
  197. animpose = "Walking"
  198. if keyamount > 3 then keyamount = 0 end
  199. end
  200. end
  201. end)
  202. mouse.KeyUp:connect(function(key)
  203. if key == "w" or key == "a" or key == "s" or key == "d" then
  204. keyamount = keyamount - 1
  205. if keyamount < 0 then keyamount = 0 end
  206. if keyamount == 0 then
  207. animpose = "Idle"
  208. end
  209. end
  210. end)
  211. item1 = Instance.new('Model')
  212. item1.Name = [[Great_ball]]
  213. item1.Parent = workspace
  214. item2 = Instance.new('Part')
  215. item2.Name = [[Part]]
  216. item2.BrickColor = BrickColor.new('Black')
  217. item2.Material = Enum.Material.ForceField
  218. item2.Reflectance = 0
  219. item2.Transparency = 0
  220. item2.Size = Vector3.new(187, 1, 57)
  221. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  222. item2.RotVelocity = Vector3.new(0, 0, 0)
  223. item2.Velocity = Vector3.new(0, 0, 0)
  224. item2.Anchored = true
  225. item2.CanCollide = true
  226. item2.Locked = true
  227. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  228. item2.Parent = workspace.Great_ball
  229. item3 = Instance.new('Part')
  230. item3.Name = [[Part]]
  231. item3.BrickColor = BrickColor.new('Black')
  232. item3.Material = Enum.Material.ForceField
  233. item3.Reflectance = 0
  234. item3.Transparency = 0
  235. item3.Size = Vector3.new(187, 47, 1)
  236. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  237. item3.RotVelocity = Vector3.new(0, 0, 0)
  238. item3.Velocity = Vector3.new(0, 0, 0)
  239. item3.Anchored = true
  240. item3.CanCollide = true
  241. item3.Locked = true
  242. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  243. item3.Parent = workspace.Great_ball
  244. item4 = Instance.new('Part')
  245. item4.Name = [[Part]]
  246. item4.BrickColor = BrickColor.new('Black')
  247. item4.Material = Enum.Material.ForceField
  248. item4.Reflectance = 0
  249. item4.Transparency = 0
  250. item4.Size = Vector3.new(55, 47, 1)
  251. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  252. item4.RotVelocity = Vector3.new(0, 0, 0)
  253. item4.Velocity = Vector3.new(0, 0, 0)
  254. item4.Anchored = true
  255. item4.CanCollide = true
  256. item4.Locked = true
  257. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  258. item4.Parent = workspace.Great_ball
  259. item5 = Instance.new('Part')
  260. item5.Name = [[Part]]
  261. item5.BrickColor = BrickColor.new('Black')
  262. item5.Material = Enum.Material.ForceField
  263. item5.Reflectance = 0
  264. item5.Transparency = 0
  265. item5.Size = Vector3.new(55, 47, 1)
  266. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  267. item5.RotVelocity = Vector3.new(0, 0, 0)
  268. item5.Velocity = Vector3.new(0, 0, 0)
  269. item5.Anchored = true
  270. item5.CanCollide = true
  271. item5.Locked = true
  272. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  273. item5.Parent = workspace.Great_ball
  274. item6 = Instance.new('Part')
  275. item6.Name = [[Part]]
  276. item6.BrickColor = BrickColor.new('Black')
  277. item6.Material = Enum.Material.ForceField
  278. item6.Reflectance = 0
  279. item6.Transparency = 0
  280. item6.Size = Vector3.new(187, 47, 1)
  281. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  282. item6.RotVelocity = Vector3.new(0, 0, 0)
  283. item6.Velocity = Vector3.new(0, 0, 0)
  284. item6.Anchored = true
  285. item6.CanCollide = true
  286. item6.Locked = true
  287. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  288. item6.Parent = workspace.Great_ball
  289. item7 = Instance.new('Part')
  290. item7.Name = [[Part]]
  291. item7.BrickColor = BrickColor.new('Black')
  292. item7.Material = Enum.Material.ForceField
  293. item7.Reflectance = 0
  294. item7.Transparency = 0
  295. item7.Size = Vector3.new(187, 1, 57)
  296. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  297. item7.RotVelocity = Vector3.new(0, 0, 0)
  298. item7.Velocity = Vector3.new(0, 0, 0)
  299. item7.Anchored = true
  300. item7.CanCollide = true
  301. item7.Locked = true
  302. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  303. item7.Parent = workspace.Great_ball
  304. item8 = Instance.new('Part')
  305. item8.Name = [[Part]]
  306. item8.BrickColor = BrickColor.new('Maroon')
  307. item8.Material = Enum.Material.ForceField
  308. item8.Reflectance = 0
  309. item8.Transparency = 0
  310. item8.Size = Vector3.new(1, 1, 57)
  311. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  312. item8.RotVelocity = Vector3.new(0, 0, 0)
  313. item8.Velocity = Vector3.new(0, 0, 0)
  314. item8.Anchored = true
  315. item8.CanCollide = true
  316. item8.Locked = true
  317. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  318. item8.Parent = workspace.Great_ball
  319. item9 = Instance.new('Part')
  320. item9.Name = [[Part]]
  321. item9.BrickColor = BrickColor.new('Maroon')
  322. item9.Material = Enum.Material.ForceField
  323. item9.Reflectance = 0
  324. item9.Transparency = 0
  325. item9.Size = Vector3.new(1, 1, 57)
  326. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  327. item9.RotVelocity = Vector3.new(0, 0, 0)
  328. item9.Velocity = Vector3.new(0, 0, 0)
  329. item9.Anchored = true
  330. item9.CanCollide = true
  331. item9.Locked = true
  332. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  333. item9.Parent = workspace.Great_ball
  334. item10 = Instance.new('Part')
  335. item10.Name = [[Part]]
  336. item10.BrickColor = BrickColor.new('Maroon')
  337. item10.Material = Enum.Material.ForceField
  338. item10.Reflectance = 0
  339. item10.Transparency = 0
  340. item10.Size = Vector3.new(1, 1, 57)
  341. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  342. item10.RotVelocity = Vector3.new(0, 0, 0)
  343. item10.Velocity = Vector3.new(0, 0, 0)
  344. item10.Anchored = true
  345. item10.CanCollide = true
  346. item10.Locked = true
  347. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  348. item10.Parent = workspace.Great_ball
  349. item11 = Instance.new('Part')
  350. item11.Name = [[Part]]
  351. item11.BrickColor = BrickColor.new('Maroon')
  352. item11.Material = Enum.Material.ForceField
  353. item11.Reflectance = 0
  354. item11.Transparency = 0
  355. item11.Size = Vector3.new(1, 1, 57)
  356. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  357. item11.RotVelocity = Vector3.new(0, 0, 0)
  358. item11.Velocity = Vector3.new(0, 0, 0)
  359. item11.Anchored = true
  360. item11.CanCollide = true
  361. item11.Locked = true
  362. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  363. item11.Parent = workspace.Great_ball
  364. item12 = Instance.new('Part')
  365. item12.Name = [[Part]]
  366. item12.BrickColor = BrickColor.new('Maroon')
  367. item12.Material = Enum.Material.ForceField
  368. item12.Reflectance = 0
  369. item12.Transparency = 0
  370. item12.Size = Vector3.new(1, 1, 57)
  371. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  372. item12.RotVelocity = Vector3.new(0, 0, 0)
  373. item12.Velocity = Vector3.new(0, 0, 0)
  374. item12.Anchored = true
  375. item12.CanCollide = true
  376. item12.Locked = true
  377. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  378. item12.Parent = workspace.Great_ball
  379. item13 = Instance.new('Part')
  380. item13.Name = [[Part]]
  381. item13.BrickColor = BrickColor.new('Maroon')
  382. item13.Material = Enum.Material.ForceField
  383. item13.Reflectance = 0
  384. item13.Transparency = 0
  385. item13.Size = Vector3.new(1, 1, 57)
  386. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  387. item13.RotVelocity = Vector3.new(0, 0, 0)
  388. item13.Velocity = Vector3.new(0, 0, 0)
  389. item13.Anchored = true
  390. item13.CanCollide = true
  391. item13.Locked = true
  392. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  393. item13.Parent = workspace.Great_ball
  394. item14 = Instance.new('Part')
  395. item14.Name = [[Part]]
  396. item14.BrickColor = BrickColor.new('Maroon')
  397. item14.Material = Enum.Material.ForceField
  398. item14.Reflectance = 0
  399. item14.Transparency = 0
  400. item14.Size = Vector3.new(1, 1, 57)
  401. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  402. item14.RotVelocity = Vector3.new(0, 0, 0)
  403. item14.Velocity = Vector3.new(0, 0, 0)
  404. item14.Anchored = true
  405. item14.CanCollide = true
  406. item14.Locked = true
  407. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  408. item14.Parent = workspace.Great_ball
  409. item15 = Instance.new('Part')
  410. item15.Name = [[Part]]
  411. item15.BrickColor = BrickColor.new('Maroon')
  412. item15.Material = Enum.Material.ForceField
  413. item15.Reflectance = 0
  414. item15.Transparency = 0
  415. item15.Size = Vector3.new(1, 1, 57)
  416. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  417. item15.RotVelocity = Vector3.new(0, 0, 0)
  418. item15.Velocity = Vector3.new(0, 0, 0)
  419. item15.Anchored = true
  420. item15.CanCollide = true
  421. item15.Locked = true
  422. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  423. item15.Parent = workspace.Great_ball
  424. item16 = Instance.new('Part')
  425. item16.Name = [[Part]]
  426. item16.BrickColor = BrickColor.new('Maroon')
  427. item16.Material = Enum.Material.ForceField
  428. item16.Reflectance = 0
  429. item16.Transparency = 0
  430. item16.Size = Vector3.new(1, 1, 57)
  431. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  432. item16.RotVelocity = Vector3.new(0, 0, 0)
  433. item16.Velocity = Vector3.new(0, 0, 0)
  434. item16.Anchored = true
  435. item16.CanCollide = true
  436. item16.Locked = true
  437. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  438. item16.Parent = workspace.Great_ball
  439. item17 = Instance.new('Part')
  440. item17.Name = [[Part]]
  441. item17.BrickColor = BrickColor.new('Maroon')
  442. item17.Material = Enum.Material.ForceField
  443. item17.Reflectance = 0
  444. item17.Transparency = 0
  445. item17.Size = Vector3.new(1, 1, 57)
  446. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  447. item17.RotVelocity = Vector3.new(0, 0, 0)
  448. item17.Velocity = Vector3.new(0, 0, 0)
  449. item17.Anchored = true
  450. item17.CanCollide = true
  451. item17.Locked = true
  452. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  453. item17.Parent = workspace.Great_ball
  454. item18 = Instance.new('Part')
  455. item18.Name = [[Part]]
  456. item18.BrickColor = BrickColor.new('Maroon')
  457. item18.Material = Enum.Material.ForceField
  458. item18.Reflectance = 0
  459. item18.Transparency = 0
  460. item18.Size = Vector3.new(1, 1, 57)
  461. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  462. item18.RotVelocity = Vector3.new(0, 0, 0)
  463. item18.Velocity = Vector3.new(0, 0, 0)
  464. item18.Anchored = true
  465. item18.CanCollide = true
  466. item18.Locked = true
  467. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  468. item18.Parent = workspace.Great_ball
  469. item19 = Instance.new('Part')
  470. item19.Name = [[Part]]
  471. item19.BrickColor = BrickColor.new('Maroon')
  472. item19.Material = Enum.Material.ForceField
  473. item19.Reflectance = 0
  474. item19.Transparency = 0
  475. item19.Size = Vector3.new(1, 1, 57)
  476. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  477. item19.RotVelocity = Vector3.new(0, 0, 0)
  478. item19.Velocity = Vector3.new(0, 0, 0)
  479. item19.Anchored = true
  480. item19.CanCollide = true
  481. item19.Locked = true
  482. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  483. item19.Parent = workspace.Great_ball
  484. item20 = Instance.new('Part')
  485. item20.Name = [[Part]]
  486. item20.BrickColor = BrickColor.new('Maroon')
  487. item20.Material = Enum.Material.ForceField
  488. item20.Reflectance = 0
  489. item20.Transparency = 0
  490. item20.Size = Vector3.new(1, 1, 57)
  491. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  492. item20.RotVelocity = Vector3.new(0, 0, 0)
  493. item20.Velocity = Vector3.new(0, 0, 0)
  494. item20.Anchored = true
  495. item20.CanCollide = true
  496. item20.Locked = true
  497. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  498. item20.Parent = workspace.Great_ball
  499. item21 = Instance.new('Part')
  500. item21.Name = [[Part]]
  501. item21.BrickColor = BrickColor.new('Maroon')
  502. item21.Material = Enum.Material.ForceField
  503. item21.Reflectance = 0
  504. item21.Transparency = 0
  505. item21.Size = Vector3.new(1, 1, 57)
  506. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  507. item21.RotVelocity = Vector3.new(0, 0, 0)
  508. item21.Velocity = Vector3.new(0, 0, 0)
  509. item21.Anchored = true
  510. item21.CanCollide = true
  511. item21.Locked = true
  512. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  513. item21.Parent = workspace.Great_ball
  514. item22 = Instance.new('Part')
  515. item22.Name = [[Part]]
  516. item22.BrickColor = BrickColor.new('Maroon')
  517. item22.Material = Enum.Material.ForceField
  518. item22.Reflectance = 0
  519. item22.Transparency = 0
  520. item22.Size = Vector3.new(1, 1, 57)
  521. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  522. item22.RotVelocity = Vector3.new(0, 0, 0)
  523. item22.Velocity = Vector3.new(0, 0, 0)
  524. item22.Anchored = true
  525. item22.CanCollide = true
  526. item22.Locked = true
  527. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  528. item22.Parent = workspace.Great_ball
  529. item23 = Instance.new('Part')
  530. item23.Name = [[Part]]
  531. item23.BrickColor = BrickColor.new('Maroon')
  532. item23.Material = Enum.Material.ForceField
  533. item23.Reflectance = 0
  534. item23.Transparency = 0
  535. item23.Size = Vector3.new(1, 1, 57)
  536. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  537. item23.RotVelocity = Vector3.new(0, 0, 0)
  538. item23.Velocity = Vector3.new(0, 0, 0)
  539. item23.Anchored = true
  540. item23.CanCollide = true
  541. item23.Locked = true
  542. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  543. item23.Parent = workspace.Great_ball
  544. item24 = Instance.new('Part')
  545. item24.Name = [[Part]]
  546. item24.BrickColor = BrickColor.new('Maroon')
  547. item24.Material = Enum.Material.ForceField
  548. item24.Reflectance = 0
  549. item24.Transparency = 0
  550. item24.Size = Vector3.new(1, 1, 57)
  551. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  552. item24.RotVelocity = Vector3.new(0, 0, 0)
  553. item24.Velocity = Vector3.new(0, 0, 0)
  554. item24.Anchored = true
  555. item24.CanCollide = true
  556. item24.Locked = true
  557. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  558. item24.Parent = workspace.Great_ball
  559. item25 = Instance.new('Part')
  560. item25.Name = [[Part]]
  561. item25.BrickColor = BrickColor.new('Maroon')
  562. item25.Material = Enum.Material.ForceField
  563. item25.Reflectance = 0
  564. item25.Transparency = 0
  565. item25.Size = Vector3.new(1, 1, 57)
  566. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  567. item25.RotVelocity = Vector3.new(0, 0, 0)
  568. item25.Velocity = Vector3.new(0, 0, 0)
  569. item25.Anchored = true
  570. item25.CanCollide = true
  571. item25.Locked = true
  572. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  573. item25.Parent = workspace.Great_ball
  574. item26 = Instance.new('Part')
  575. item26.Name = [[Part]]
  576. item26.BrickColor = BrickColor.new('Deep orange')
  577. item26.Material = Enum.Material.ForceField
  578. item26.Reflectance = 0
  579. item26.Transparency = 0
  580. item26.Size = Vector3.new(29, 1, 57)
  581. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  582. item26.RotVelocity = Vector3.new(0, 0, 0)
  583. item26.Velocity = Vector3.new(0, 0, 0)
  584. item26.Anchored = true
  585. item26.CanCollide = true
  586. item26.Locked = true
  587. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  588. item26.Parent = workspace.Great_ball
  589. item27 = Instance.new('Part')
  590. item27.Name = [[Spawn]]
  591. item27.BrickColor = BrickColor.new('Black')
  592. item27.Material = Enum.Material.Slate
  593. item27.Reflectance = 0
  594. item27.Transparency = 0.5
  595. item27.Size = Vector3.new(1, 1, 1)
  596. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  597. item27.RotVelocity = Vector3.new(0, 0, 0)
  598. item27.Velocity = Vector3.new(0, 0, 0)
  599. item27.Anchored = true
  600. item27.CanCollide = false
  601. item27.Locked = true
  602. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  603. item27.Parent = workspace.Great_ball
  604. item28 = Instance.new('Model')
  605. item28.Name = [[Love_ball]]
  606. item28.Parent = workspace
  607. item29 = Instance.new('Part')
  608. item29.Name = [[Part]]
  609. item29.BrickColor = BrickColor.new('Pastel orange')
  610. item29.Material = Enum.Material.ForceField
  611. item29.Reflectance = 0
  612. item29.Transparency = 0
  613. item29.Size = Vector3.new(187, 1, 57)
  614. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  615. item29.RotVelocity = Vector3.new(0, 0, 0)
  616. item29.Velocity = Vector3.new(0, 0, 0)
  617. item29.Anchored = true
  618. item29.CanCollide = true
  619. item29.Locked = true
  620. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  621. item29.Parent = workspace.Love_ball
  622. item30 = Instance.new('Part')
  623. item30.Name = [[Part]]
  624. item30.BrickColor = BrickColor.new('Pastel orange')
  625. item30.Material = Enum.Material.ForceField
  626. item30.Reflectance = 0
  627. item30.Transparency = 0
  628. item30.Size = Vector3.new(55, 47, 1)
  629. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  630. item30.RotVelocity = Vector3.new(0, 0, 0)
  631. item30.Velocity = Vector3.new(0, 0, 0)
  632. item30.Anchored = true
  633. item30.CanCollide = true
  634. item30.Locked = true
  635. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  636. item30.Parent = workspace.Love_ball
  637. item31 = Instance.new('Part')
  638. item31.Name = [[Part]]
  639. item31.BrickColor = BrickColor.new('Pastel orange')
  640. item31.Material = Enum.Material.ForceField
  641. item31.Reflectance = 0
  642. item31.Transparency = 0
  643. item31.Size = Vector3.new(55, 47, 1)
  644. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  645. item31.RotVelocity = Vector3.new(0, 0, 0)
  646. item31.Velocity = Vector3.new(0, 0, 0)
  647. item31.Anchored = true
  648. item31.CanCollide = true
  649. item31.Locked = true
  650. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  651. item31.Parent = workspace.Love_ball
  652. item32 = Instance.new('Part')
  653. item32.Name = [[Part]]
  654. item32.BrickColor = BrickColor.new('Pastel orange')
  655. item32.Material = Enum.Material.ForceField
  656. item32.Reflectance = 0
  657. item32.Transparency = 0
  658. item32.Size = Vector3.new(187, 1, 57)
  659. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  660. item32.RotVelocity = Vector3.new(0, 0, 0)
  661. item32.Velocity = Vector3.new(0, 0, 0)
  662. item32.Anchored = true
  663. item32.CanCollide = true
  664. item32.Locked = true
  665. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  666. item32.Parent = workspace.Love_ball
  667. item33 = Instance.new('Part')
  668. item33.Name = [[Part]]
  669. item33.BrickColor = BrickColor.new('Pastel orange')
  670. item33.Material = Enum.Material.ForceField
  671. item33.Reflectance = 0
  672. item33.Transparency = 0
  673. item33.Size = Vector3.new(187, 47, 1)
  674. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  675. item33.RotVelocity = Vector3.new(0, 0, 0)
  676. item33.Velocity = Vector3.new(0, 0, 0)
  677. item33.Anchored = true
  678. item33.CanCollide = true
  679. item33.Locked = true
  680. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  681. item33.Parent = workspace.Love_ball
  682. item34 = Instance.new('Part')
  683. item34.Name = [[Part]]
  684. item34.BrickColor = BrickColor.new('Pastel orange')
  685. item34.Material = Enum.Material.ForceField
  686. item34.Reflectance = 0
  687. item34.Transparency = 0
  688. item34.Size = Vector3.new(187, 47, 1)
  689. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  690. item34.RotVelocity = Vector3.new(0, 0, 0)
  691. item34.Velocity = Vector3.new(0, 0, 0)
  692. item34.Anchored = true
  693. item34.CanCollide = true
  694. item34.Locked = true
  695. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  696. item34.Parent = workspace.Love_ball
  697. item35 = Instance.new('Part')
  698. item35.Name = [[Part]]
  699. item35.BrickColor = BrickColor.new('Maroon')
  700. item35.Material = Enum.Material.ForceField
  701. item35.Reflectance = 0
  702. item35.Transparency = 0
  703. item35.Size = Vector3.new(1, 1, 57)
  704. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  705. item35.RotVelocity = Vector3.new(0, 0, 0)
  706. item35.Velocity = Vector3.new(0, 0, 0)
  707. item35.Anchored = true
  708. item35.CanCollide = true
  709. item35.Locked = true
  710. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  711. item35.Parent = workspace.Love_ball
  712. item36 = Instance.new('Part')
  713. item36.Name = [[Part]]
  714. item36.BrickColor = BrickColor.new('Maroon')
  715. item36.Material = Enum.Material.ForceField
  716. item36.Reflectance = 0
  717. item36.Transparency = 0
  718. item36.Size = Vector3.new(1, 1, 57)
  719. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  720. item36.RotVelocity = Vector3.new(0, 0, 0)
  721. item36.Velocity = Vector3.new(0, 0, 0)
  722. item36.Anchored = true
  723. item36.CanCollide = true
  724. item36.Locked = true
  725. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  726. item36.Parent = workspace.Love_ball
  727. item37 = Instance.new('Part')
  728. item37.Name = [[Part]]
  729. item37.BrickColor = BrickColor.new('Maroon')
  730. item37.Material = Enum.Material.ForceField
  731. item37.Reflectance = 0
  732. item37.Transparency = 0
  733. item37.Size = Vector3.new(1, 1, 57)
  734. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  735. item37.RotVelocity = Vector3.new(0, 0, 0)
  736. item37.Velocity = Vector3.new(0, 0, 0)
  737. item37.Anchored = true
  738. item37.CanCollide = true
  739. item37.Locked = true
  740. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  741. item37.Parent = workspace.Love_ball
  742. item38 = Instance.new('Part')
  743. item38.Name = [[Part]]
  744. item38.BrickColor = BrickColor.new('Maroon')
  745. item38.Material = Enum.Material.ForceField
  746. item38.Reflectance = 0
  747. item38.Transparency = 0
  748. item38.Size = Vector3.new(1, 1, 57)
  749. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  750. item38.RotVelocity = Vector3.new(0, 0, 0)
  751. item38.Velocity = Vector3.new(0, 0, 0)
  752. item38.Anchored = true
  753. item38.CanCollide = true
  754. item38.Locked = true
  755. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  756. item38.Parent = workspace.Love_ball
  757. item39 = Instance.new('Part')
  758. item39.Name = [[Part]]
  759. item39.BrickColor = BrickColor.new('Maroon')
  760. item39.Material = Enum.Material.ForceField
  761. item39.Reflectance = 0
  762. item39.Transparency = 0
  763. item39.Size = Vector3.new(1, 1, 57)
  764. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  765. item39.RotVelocity = Vector3.new(0, 0, 0)
  766. item39.Velocity = Vector3.new(0, 0, 0)
  767. item39.Anchored = true
  768. item39.CanCollide = true
  769. item39.Locked = true
  770. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  771. item39.Parent = workspace.Love_ball
  772. item40 = Instance.new('Part')
  773. item40.Name = [[Part]]
  774. item40.BrickColor = BrickColor.new('Maroon')
  775. item40.Material = Enum.Material.ForceField
  776. item40.Reflectance = 0
  777. item40.Transparency = 0
  778. item40.Size = Vector3.new(1, 1, 57)
  779. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  780. item40.RotVelocity = Vector3.new(0, 0, 0)
  781. item40.Velocity = Vector3.new(0, 0, 0)
  782. item40.Anchored = true
  783. item40.CanCollide = true
  784. item40.Locked = true
  785. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  786. item40.Parent = workspace.Love_ball
  787. item41 = Instance.new('Part')
  788. item41.Name = [[Part]]
  789. item41.BrickColor = BrickColor.new('Maroon')
  790. item41.Material = Enum.Material.ForceField
  791. item41.Reflectance = 0
  792. item41.Transparency = 0
  793. item41.Size = Vector3.new(1, 1, 57)
  794. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  795. item41.RotVelocity = Vector3.new(0, 0, 0)
  796. item41.Velocity = Vector3.new(0, 0, 0)
  797. item41.Anchored = true
  798. item41.CanCollide = true
  799. item41.Locked = true
  800. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  801. item41.Parent = workspace.Love_ball
  802. item42 = Instance.new('Part')
  803. item42.Name = [[Part]]
  804. item42.BrickColor = BrickColor.new('Maroon')
  805. item42.Material = Enum.Material.ForceField
  806. item42.Reflectance = 0
  807. item42.Transparency = 0
  808. item42.Size = Vector3.new(1, 1, 57)
  809. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  810. item42.RotVelocity = Vector3.new(0, 0, 0)
  811. item42.Velocity = Vector3.new(0, 0, 0)
  812. item42.Anchored = true
  813. item42.CanCollide = true
  814. item42.Locked = true
  815. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  816. item42.Parent = workspace.Love_ball
  817. item43 = Instance.new('Part')
  818. item43.Name = [[Part]]
  819. item43.BrickColor = BrickColor.new('Maroon')
  820. item43.Material = Enum.Material.ForceField
  821. item43.Reflectance = 0
  822. item43.Transparency = 0
  823. item43.Size = Vector3.new(1, 1, 57)
  824. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  825. item43.RotVelocity = Vector3.new(0, 0, 0)
  826. item43.Velocity = Vector3.new(0, 0, 0)
  827. item43.Anchored = true
  828. item43.CanCollide = true
  829. item43.Locked = true
  830. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  831. item43.Parent = workspace.Love_ball
  832. item44 = Instance.new('Part')
  833. item44.Name = [[Part]]
  834. item44.BrickColor = BrickColor.new('Maroon')
  835. item44.Material = Enum.Material.ForceField
  836. item44.Reflectance = 0
  837. item44.Transparency = 0
  838. item44.Size = Vector3.new(1, 1, 57)
  839. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  840. item44.RotVelocity = Vector3.new(0, 0, 0)
  841. item44.Velocity = Vector3.new(0, 0, 0)
  842. item44.Anchored = true
  843. item44.CanCollide = true
  844. item44.Locked = true
  845. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  846. item44.Parent = workspace.Love_ball
  847. item45 = Instance.new('Part')
  848. item45.Name = [[Part]]
  849. item45.BrickColor = BrickColor.new('Maroon')
  850. item45.Material = Enum.Material.ForceField
  851. item45.Reflectance = 0
  852. item45.Transparency = 0
  853. item45.Size = Vector3.new(1, 1, 57)
  854. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  855. item45.RotVelocity = Vector3.new(0, 0, 0)
  856. item45.Velocity = Vector3.new(0, 0, 0)
  857. item45.Anchored = true
  858. item45.CanCollide = true
  859. item45.Locked = true
  860. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  861. item45.Parent = workspace.Love_ball
  862. item46 = Instance.new('Part')
  863. item46.Name = [[Part]]
  864. item46.BrickColor = BrickColor.new('Maroon')
  865. item46.Material = Enum.Material.ForceField
  866. item46.Reflectance = 0
  867. item46.Transparency = 0
  868. item46.Size = Vector3.new(1, 1, 57)
  869. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  870. item46.RotVelocity = Vector3.new(0, 0, 0)
  871. item46.Velocity = Vector3.new(0, 0, 0)
  872. item46.Anchored = true
  873. item46.CanCollide = true
  874. item46.Locked = true
  875. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  876. item46.Parent = workspace.Love_ball
  877. item47 = Instance.new('Part')
  878. item47.Name = [[Part]]
  879. item47.BrickColor = BrickColor.new('Maroon')
  880. item47.Material = Enum.Material.ForceField
  881. item47.Reflectance = 0
  882. item47.Transparency = 0
  883. item47.Size = Vector3.new(1, 1, 57)
  884. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  885. item47.RotVelocity = Vector3.new(0, 0, 0)
  886. item47.Velocity = Vector3.new(0, 0, 0)
  887. item47.Anchored = true
  888. item47.CanCollide = true
  889. item47.Locked = true
  890. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  891. item47.Parent = workspace.Love_ball
  892. item48 = Instance.new('Part')
  893. item48.Name = [[Part]]
  894. item48.BrickColor = BrickColor.new('Maroon')
  895. item48.Material = Enum.Material.ForceField
  896. item48.Reflectance = 0
  897. item48.Transparency = 0
  898. item48.Size = Vector3.new(1, 1, 57)
  899. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  900. item48.RotVelocity = Vector3.new(0, 0, 0)
  901. item48.Velocity = Vector3.new(0, 0, 0)
  902. item48.Anchored = true
  903. item48.CanCollide = true
  904. item48.Locked = true
  905. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  906. item48.Parent = workspace.Love_ball
  907. item49 = Instance.new('Part')
  908. item49.Name = [[Part]]
  909. item49.BrickColor = BrickColor.new('Maroon')
  910. item49.Material = Enum.Material.ForceField
  911. item49.Reflectance = 0
  912. item49.Transparency = 0
  913. item49.Size = Vector3.new(1, 1, 57)
  914. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  915. item49.RotVelocity = Vector3.new(0, 0, 0)
  916. item49.Velocity = Vector3.new(0, 0, 0)
  917. item49.Anchored = true
  918. item49.CanCollide = true
  919. item49.Locked = true
  920. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  921. item49.Parent = workspace.Love_ball
  922. item50 = Instance.new('Part')
  923. item50.Name = [[Part]]
  924. item50.BrickColor = BrickColor.new('Maroon')
  925. item50.Material = Enum.Material.ForceField
  926. item50.Reflectance = 0
  927. item50.Transparency = 0
  928. item50.Size = Vector3.new(1, 1, 57)
  929. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  930. item50.RotVelocity = Vector3.new(0, 0, 0)
  931. item50.Velocity = Vector3.new(0, 0, 0)
  932. item50.Anchored = true
  933. item50.CanCollide = true
  934. item50.Locked = true
  935. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  936. item50.Parent = workspace.Love_ball
  937. item51 = Instance.new('Part')
  938. item51.Name = [[Part]]
  939. item51.BrickColor = BrickColor.new('Maroon')
  940. item51.Material = Enum.Material.ForceField
  941. item51.Reflectance = 0
  942. item51.Transparency = 0
  943. item51.Size = Vector3.new(1, 1, 57)
  944. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  945. item51.RotVelocity = Vector3.new(0, 0, 0)
  946. item51.Velocity = Vector3.new(0, 0, 0)
  947. item51.Anchored = true
  948. item51.CanCollide = true
  949. item51.Locked = true
  950. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  951. item51.Parent = workspace.Love_ball
  952. item52 = Instance.new('Part')
  953. item52.Name = [[Part]]
  954. item52.BrickColor = BrickColor.new('Maroon')
  955. item52.Material = Enum.Material.ForceField
  956. item52.Reflectance = 0
  957. item52.Transparency = 0
  958. item52.Size = Vector3.new(1, 1, 57)
  959. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  960. item52.RotVelocity = Vector3.new(0, 0, 0)
  961. item52.Velocity = Vector3.new(0, 0, 0)
  962. item52.Anchored = true
  963. item52.CanCollide = true
  964. item52.Locked = true
  965. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  966. item52.Parent = workspace.Love_ball
  967. item53 = Instance.new('Part')
  968. item53.Name = [[Part]]
  969. item53.BrickColor = BrickColor.new('Deep orange')
  970. item53.Material = Enum.Material.ForceField
  971. item53.Reflectance = 0
  972. item53.Transparency = 0
  973. item53.Size = Vector3.new(29, 1, 57)
  974. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  975. item53.RotVelocity = Vector3.new(0, 0, 0)
  976. item53.Velocity = Vector3.new(0, 0, 0)
  977. item53.Anchored = true
  978. item53.CanCollide = true
  979. item53.Locked = true
  980. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  981. item53.Parent = workspace.Love_ball
  982. item54 = Instance.new('Part')
  983. item54.Name = [[Spawn]]
  984. item54.BrickColor = BrickColor.new('Black')
  985. item54.Material = Enum.Material.Slate
  986. item54.Reflectance = 0
  987. item54.Transparency = 0.5
  988. item54.Size = Vector3.new(1, 1, 1)
  989. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  990. item54.RotVelocity = Vector3.new(0, 0, 0)
  991. item54.Velocity = Vector3.new(0, 0, 0)
  992. item54.Anchored = true
  993. item54.CanCollide = false
  994. item54.Locked = true
  995. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  996. item54.Parent = workspace.Love_ball
  997. item55 = Instance.new('Model')
  998. item55.Name = [[Master_ball]]
  999. item55.Parent = workspace
  1000. item56 = Instance.new('Part')
  1001. item56.Name = [[Part]]
  1002. item56.BrickColor = BrickColor.new('Magenta')
  1003. item56.Material = Enum.Material.ForceField
  1004. item56.Reflectance = 0
  1005. item56.Transparency = 0
  1006. item56.Size = Vector3.new(55, 47, 1)
  1007. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1008. item56.RotVelocity = Vector3.new(0, 0, 0)
  1009. item56.Velocity = Vector3.new(0, 0, 0)
  1010. item56.Anchored = true
  1011. item56.CanCollide = true
  1012. item56.Locked = true
  1013. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1014. item56.Parent = workspace.Master_ball
  1015. item57 = Instance.new('Part')
  1016. item57.Name = [[Part]]
  1017. item57.BrickColor = BrickColor.new('Magenta')
  1018. item57.Material = Enum.Material.ForceField
  1019. item57.Reflectance = 0
  1020. item57.Transparency = 0
  1021. item57.Size = Vector3.new(60, 1, 57)
  1022. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1023. item57.RotVelocity = Vector3.new(0, 0, 0)
  1024. item57.Velocity = Vector3.new(0, 0, 0)
  1025. item57.Anchored = true
  1026. item57.CanCollide = true
  1027. item57.Locked = true
  1028. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1029. item57.Parent = workspace.Master_ball
  1030. item58 = Instance.new('Part')
  1031. item58.Name = [[Part]]
  1032. item58.BrickColor = BrickColor.new('Magenta')
  1033. item58.Material = Enum.Material.ForceField
  1034. item58.Reflectance = 0
  1035. item58.Transparency = 0
  1036. item58.Size = Vector3.new(60, 47, 1)
  1037. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1038. item58.RotVelocity = Vector3.new(0, 0, 0)
  1039. item58.Velocity = Vector3.new(0, 0, 0)
  1040. item58.Anchored = true
  1041. item58.CanCollide = true
  1042. item58.Locked = true
  1043. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1044. item58.Parent = workspace.Master_ball
  1045. item59 = Instance.new('Part')
  1046. item59.Name = [[Part]]
  1047. item59.BrickColor = BrickColor.new('Magenta')
  1048. item59.Material = Enum.Material.ForceField
  1049. item59.Reflectance = 0
  1050. item59.Transparency = 0
  1051. item59.Size = Vector3.new(55, 47, 1)
  1052. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1053. item59.RotVelocity = Vector3.new(0, 0, 0)
  1054. item59.Velocity = Vector3.new(0, 0, 0)
  1055. item59.Anchored = true
  1056. item59.CanCollide = true
  1057. item59.Locked = true
  1058. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1059. item59.Parent = workspace.Master_ball
  1060. item60 = Instance.new('Part')
  1061. item60.Name = [[Part]]
  1062. item60.BrickColor = BrickColor.new('Magenta')
  1063. item60.Material = Enum.Material.ForceField
  1064. item60.Reflectance = 0
  1065. item60.Transparency = 0
  1066. item60.Size = Vector3.new(60, 47, 1)
  1067. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1068. item60.RotVelocity = Vector3.new(0, 0, 0)
  1069. item60.Velocity = Vector3.new(0, 0, 0)
  1070. item60.Anchored = true
  1071. item60.CanCollide = true
  1072. item60.Locked = true
  1073. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1074. item60.Parent = workspace.Master_ball
  1075. item61 = Instance.new('Part')
  1076. item61.Name = [[Part]]
  1077. item61.BrickColor = BrickColor.new('Magenta')
  1078. item61.Material = Enum.Material.ForceField
  1079. item61.Reflectance = 0
  1080. item61.Transparency = 0
  1081. item61.Size = Vector3.new(60, 1, 57)
  1082. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1083. item61.RotVelocity = Vector3.new(0, 0, 0)
  1084. item61.Velocity = Vector3.new(0, 0, 0)
  1085. item61.Anchored = true
  1086. item61.CanCollide = true
  1087. item61.Locked = true
  1088. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1089. item61.Parent = workspace.Master_ball
  1090. item62 = Instance.new('Part')
  1091. item62.Name = [[Spawn]]
  1092. item62.BrickColor = BrickColor.new('Black')
  1093. item62.Material = Enum.Material.ForceField
  1094. item62.Reflectance = 0
  1095. item62.Transparency = 0.5
  1096. item62.Size = Vector3.new(1, 1, 1)
  1097. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1098. item62.RotVelocity = Vector3.new(0, 0, 0)
  1099. item62.Velocity = Vector3.new(0, 0, 0)
  1100. item62.Anchored = true
  1101. item62.CanCollide = false
  1102. item62.Locked = true
  1103. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1104. item62.Parent = workspace.Master_ball
  1105. item63 = Instance.new('Model')
  1106. item63.Name = [[Timer_ball]]
  1107. item63.Parent = workspace
  1108. item64 = Instance.new('Part')
  1109. item64.Name = [[Part]]
  1110. item64.BrickColor = BrickColor.new('Ghost grey')
  1111. item64.Material = Enum.Material.ForceField
  1112. item64.Reflectance = 0
  1113. item64.Transparency = 0
  1114. item64.Size = Vector3.new(187, 47, 1)
  1115. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1116. item64.RotVelocity = Vector3.new(0, 0, 0)
  1117. item64.Velocity = Vector3.new(0, 0, 0)
  1118. item64.Anchored = true
  1119. item64.CanCollide = true
  1120. item64.Locked = true
  1121. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1122. item64.Parent = workspace.Timer_ball
  1123. item65 = Instance.new('Part')
  1124. item65.Name = [[Part]]
  1125. item65.BrickColor = BrickColor.new('Ghost grey')
  1126. item65.Material = Enum.Material.ForceField
  1127. item65.Reflectance = 0
  1128. item65.Transparency = 0
  1129. item65.Size = Vector3.new(187, 1, 57)
  1130. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1131. item65.RotVelocity = Vector3.new(0, 0, 0)
  1132. item65.Velocity = Vector3.new(0, 0, 0)
  1133. item65.Anchored = true
  1134. item65.CanCollide = true
  1135. item65.Locked = true
  1136. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1137. item65.Parent = workspace.Timer_ball
  1138. item66 = Instance.new('Part')
  1139. item66.Name = [[Part]]
  1140. item66.BrickColor = BrickColor.new('Ghost grey')
  1141. item66.Material = Enum.Material.ForceField
  1142. item66.Reflectance = 0
  1143. item66.Transparency = 0
  1144. item66.Size = Vector3.new(187, 1, 57)
  1145. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1146. item66.RotVelocity = Vector3.new(0, 0, 0)
  1147. item66.Velocity = Vector3.new(0, 0, 0)
  1148. item66.Anchored = true
  1149. item66.CanCollide = true
  1150. item66.Locked = true
  1151. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1152. item66.Parent = workspace.Timer_ball
  1153. item67 = Instance.new('Part')
  1154. item67.Name = [[Part]]
  1155. item67.BrickColor = BrickColor.new('Ghost grey')
  1156. item67.Material = Enum.Material.ForceField
  1157. item67.Reflectance = 0
  1158. item67.Transparency = 0
  1159. item67.Size = Vector3.new(187, 47, 1)
  1160. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1161. item67.RotVelocity = Vector3.new(0, 0, 0)
  1162. item67.Velocity = Vector3.new(0, 0, 0)
  1163. item67.Anchored = true
  1164. item67.CanCollide = true
  1165. item67.Locked = true
  1166. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1167. item67.Parent = workspace.Timer_ball
  1168. item68 = Instance.new('Part')
  1169. item68.Name = [[Part]]
  1170. item68.BrickColor = BrickColor.new('Ghost grey')
  1171. item68.Material = Enum.Material.ForceField
  1172. item68.Reflectance = 0
  1173. item68.Transparency = 0
  1174. item68.Size = Vector3.new(55, 47, 1)
  1175. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1176. item68.RotVelocity = Vector3.new(0, 0, 0)
  1177. item68.Velocity = Vector3.new(0, 0, 0)
  1178. item68.Anchored = true
  1179. item68.CanCollide = true
  1180. item68.Locked = true
  1181. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1182. item68.Parent = workspace.Timer_ball
  1183. item69 = Instance.new('Part')
  1184. item69.Name = [[Part]]
  1185. item69.BrickColor = BrickColor.new('Ghost grey')
  1186. item69.Material = Enum.Material.ForceField
  1187. item69.Reflectance = 0
  1188. item69.Transparency = 0
  1189. item69.Size = Vector3.new(55, 47, 1)
  1190. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1191. item69.RotVelocity = Vector3.new(0, 0, 0)
  1192. item69.Velocity = Vector3.new(0, 0, 0)
  1193. item69.Anchored = true
  1194. item69.CanCollide = true
  1195. item69.Locked = true
  1196. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1197. item69.Parent = workspace.Timer_ball
  1198. item70 = Instance.new('Part')
  1199. item70.Name = [[Part]]
  1200. item70.BrickColor = BrickColor.new('Maroon')
  1201. item70.Material = Enum.Material.ForceField
  1202. item70.Reflectance = 0
  1203. item70.Transparency = 0
  1204. item70.Size = Vector3.new(1, 1, 57)
  1205. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1206. item70.RotVelocity = Vector3.new(0, 0, 0)
  1207. item70.Velocity = Vector3.new(0, 0, 0)
  1208. item70.Anchored = true
  1209. item70.CanCollide = true
  1210. item70.Locked = true
  1211. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1212. item70.Parent = workspace.Timer_ball
  1213. item71 = Instance.new('Part')
  1214. item71.Name = [[Part]]
  1215. item71.BrickColor = BrickColor.new('Maroon')
  1216. item71.Material = Enum.Material.ForceField
  1217. item71.Reflectance = 0
  1218. item71.Transparency = 0
  1219. item71.Size = Vector3.new(1, 1, 57)
  1220. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1221. item71.RotVelocity = Vector3.new(0, 0, 0)
  1222. item71.Velocity = Vector3.new(0, 0, 0)
  1223. item71.Anchored = true
  1224. item71.CanCollide = true
  1225. item71.Locked = true
  1226. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1227. item71.Parent = workspace.Timer_ball
  1228. item72 = Instance.new('Part')
  1229. item72.Name = [[Part]]
  1230. item72.BrickColor = BrickColor.new('Maroon')
  1231. item72.Material = Enum.Material.ForceField
  1232. item72.Reflectance = 0
  1233. item72.Transparency = 0
  1234. item72.Size = Vector3.new(1, 1, 57)
  1235. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1236. item72.RotVelocity = Vector3.new(0, 0, 0)
  1237. item72.Velocity = Vector3.new(0, 0, 0)
  1238. item72.Anchored = true
  1239. item72.CanCollide = true
  1240. item72.Locked = true
  1241. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1242. item72.Parent = workspace.Timer_ball
  1243. item73 = Instance.new('Part')
  1244. item73.Name = [[Part]]
  1245. item73.BrickColor = BrickColor.new('Maroon')
  1246. item73.Material = Enum.Material.ForceField
  1247. item73.Reflectance = 0
  1248. item73.Transparency = 0
  1249. item73.Size = Vector3.new(1, 1, 57)
  1250. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1251. item73.RotVelocity = Vector3.new(0, 0, 0)
  1252. item73.Velocity = Vector3.new(0, 0, 0)
  1253. item73.Anchored = true
  1254. item73.CanCollide = true
  1255. item73.Locked = true
  1256. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1257. item73.Parent = workspace.Timer_ball
  1258. item74 = Instance.new('Part')
  1259. item74.Name = [[Part]]
  1260. item74.BrickColor = BrickColor.new('Maroon')
  1261. item74.Material = Enum.Material.ForceField
  1262. item74.Reflectance = 0
  1263. item74.Transparency = 0
  1264. item74.Size = Vector3.new(1, 1, 57)
  1265. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1266. item74.RotVelocity = Vector3.new(0, 0, 0)
  1267. item74.Velocity = Vector3.new(0, 0, 0)
  1268. item74.Anchored = true
  1269. item74.CanCollide = true
  1270. item74.Locked = true
  1271. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1272. item74.Parent = workspace.Timer_ball
  1273. item75 = Instance.new('Part')
  1274. item75.Name = [[Part]]
  1275. item75.BrickColor = BrickColor.new('Maroon')
  1276. item75.Material = Enum.Material.Plastic
  1277. item75.Reflectance = 0
  1278. item75.Transparency = 0
  1279. item75.Size = Vector3.new(1, 1, 57)
  1280. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1281. item75.RotVelocity = Vector3.new(0, 0, 0)
  1282. item75.Velocity = Vector3.new(0, 0, 0)
  1283. item75.Anchored = true
  1284. item75.CanCollide = true
  1285. item75.Locked = true
  1286. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1287. item75.Parent = workspace.Timer_ball
  1288. item76 = Instance.new('Part')
  1289. item76.Name = [[Part]]
  1290. item76.BrickColor = BrickColor.new('Maroon')
  1291. item76.Material = Enum.Material.Plastic
  1292. item76.Reflectance = 0
  1293. item76.Transparency = 0
  1294. item76.Size = Vector3.new(1, 1, 57)
  1295. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1296. item76.RotVelocity = Vector3.new(0, 0, 0)
  1297. item76.Velocity = Vector3.new(0, 0, 0)
  1298. item76.Anchored = true
  1299. item76.CanCollide = true
  1300. item76.Locked = true
  1301. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1302. item76.Parent = workspace.Timer_ball
  1303. item77 = Instance.new('Part')
  1304. item77.Name = [[Part]]
  1305. item77.BrickColor = BrickColor.new('Deep orange')
  1306. item77.Material = Enum.Material.Plastic
  1307. item77.Reflectance = 0
  1308. item77.Transparency = 0
  1309. item77.Size = Vector3.new(29, 1, 57)
  1310. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1311. item77.RotVelocity = Vector3.new(0, 0, 0)
  1312. item77.Velocity = Vector3.new(0, 0, 0)
  1313. item77.Anchored = true
  1314. item77.CanCollide = true
  1315. item77.Locked = true
  1316. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1317. item77.Parent = workspace.Timer_ball
  1318. item78 = Instance.new('Part')
  1319. item78.Name = [[Part]]
  1320. item78.BrickColor = BrickColor.new('Maroon')
  1321. item78.Material = Enum.Material.Plastic
  1322. item78.Reflectance = 0
  1323. item78.Transparency = 0
  1324. item78.Size = Vector3.new(1, 1, 57)
  1325. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1326. item78.RotVelocity = Vector3.new(0, 0, 0)
  1327. item78.Velocity = Vector3.new(0, 0, 0)
  1328. item78.Anchored = true
  1329. item78.CanCollide = true
  1330. item78.Locked = true
  1331. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1332. item78.Parent = workspace.Timer_ball
  1333. item79 = Instance.new('Part')
  1334. item79.Name = [[Part]]
  1335. item79.BrickColor = BrickColor.new('Maroon')
  1336. item79.Material = Enum.Material.Plastic
  1337. item79.Reflectance = 0
  1338. item79.Transparency = 0
  1339. item79.Size = Vector3.new(1, 1, 57)
  1340. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1341. item79.RotVelocity = Vector3.new(0, 0, 0)
  1342. item79.Velocity = Vector3.new(0, 0, 0)
  1343. item79.Anchored = true
  1344. item79.CanCollide = true
  1345. item79.Locked = true
  1346. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1347. item79.Parent = workspace.Timer_ball
  1348. item80 = Instance.new('Part')
  1349. item80.Name = [[Part]]
  1350. item80.BrickColor = BrickColor.new('Maroon')
  1351. item80.Material = Enum.Material.Plastic
  1352. item80.Reflectance = 0
  1353. item80.Transparency = 0
  1354. item80.Size = Vector3.new(1, 1, 57)
  1355. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1356. item80.RotVelocity = Vector3.new(0, 0, 0)
  1357. item80.Velocity = Vector3.new(0, 0, 0)
  1358. item80.Anchored = true
  1359. item80.CanCollide = true
  1360. item80.Locked = true
  1361. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1362. item80.Parent = workspace.Timer_ball
  1363. item81 = Instance.new('Part')
  1364. item81.Name = [[Part]]
  1365. item81.BrickColor = BrickColor.new('Maroon')
  1366. item81.Material = Enum.Material.Plastic
  1367. item81.Reflectance = 0
  1368. item81.Transparency = 0
  1369. item81.Size = Vector3.new(1, 1, 57)
  1370. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1371. item81.RotVelocity = Vector3.new(0, 0, 0)
  1372. item81.Velocity = Vector3.new(0, 0, 0)
  1373. item81.Anchored = true
  1374. item81.CanCollide = true
  1375. item81.Locked = true
  1376. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1377. item81.Parent = workspace.Timer_ball
  1378. item82 = Instance.new('Part')
  1379. item82.Name = [[Part]]
  1380. item82.BrickColor = BrickColor.new('Maroon')
  1381. item82.Material = Enum.Material.Plastic
  1382. item82.Reflectance = 0
  1383. item82.Transparency = 0
  1384. item82.Size = Vector3.new(1, 1, 57)
  1385. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1386. item82.RotVelocity = Vector3.new(0, 0, 0)
  1387. item82.Velocity = Vector3.new(0, 0, 0)
  1388. item82.Anchored = true
  1389. item82.CanCollide = true
  1390. item82.Locked = true
  1391. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1392. item82.Parent = workspace.Timer_ball
  1393. item83 = Instance.new('Part')
  1394. item83.Name = [[Part]]
  1395. item83.BrickColor = BrickColor.new('Maroon')
  1396. item83.Material = Enum.Material.Plastic
  1397. item83.Reflectance = 0
  1398. item83.Transparency = 0
  1399. item83.Size = Vector3.new(1, 1, 57)
  1400. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1401. item83.RotVelocity = Vector3.new(0, 0, 0)
  1402. item83.Velocity = Vector3.new(0, 0, 0)
  1403. item83.Anchored = true
  1404. item83.CanCollide = true
  1405. item83.Locked = true
  1406. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1407. item83.Parent = workspace.Timer_ball
  1408. item84 = Instance.new('Part')
  1409. item84.Name = [[Part]]
  1410. item84.BrickColor = BrickColor.new('Maroon')
  1411. item84.Material = Enum.Material.Plastic
  1412. item84.Reflectance = 0
  1413. item84.Transparency = 0
  1414. item84.Size = Vector3.new(1, 1, 57)
  1415. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1416. item84.RotVelocity = Vector3.new(0, 0, 0)
  1417. item84.Velocity = Vector3.new(0, 0, 0)
  1418. item84.Anchored = true
  1419. item84.CanCollide = true
  1420. item84.Locked = true
  1421. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1422. item84.Parent = workspace.Timer_ball
  1423. item85 = Instance.new('Part')
  1424. item85.Name = [[Part]]
  1425. item85.BrickColor = BrickColor.new('Maroon')
  1426. item85.Material = Enum.Material.Plastic
  1427. item85.Reflectance = 0
  1428. item85.Transparency = 0
  1429. item85.Size = Vector3.new(1, 1, 57)
  1430. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1431. item85.RotVelocity = Vector3.new(0, 0, 0)
  1432. item85.Velocity = Vector3.new(0, 0, 0)
  1433. item85.Anchored = true
  1434. item85.CanCollide = true
  1435. item85.Locked = true
  1436. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1437. item85.Parent = workspace.Timer_ball
  1438. item86 = Instance.new('Part')
  1439. item86.Name = [[Part]]
  1440. item86.BrickColor = BrickColor.new('Maroon')
  1441. item86.Material = Enum.Material.Plastic
  1442. item86.Reflectance = 0
  1443. item86.Transparency = 0
  1444. item86.Size = Vector3.new(1, 1, 57)
  1445. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1446. item86.RotVelocity = Vector3.new(0, 0, 0)
  1447. item86.Velocity = Vector3.new(0, 0, 0)
  1448. item86.Anchored = true
  1449. item86.CanCollide = true
  1450. item86.Locked = true
  1451. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1452. item86.Parent = workspace.Timer_ball
  1453. item87 = Instance.new('Part')
  1454. item87.Name = [[Part]]
  1455. item87.BrickColor = BrickColor.new('Maroon')
  1456. item87.Material = Enum.Material.Plastic
  1457. item87.Reflectance = 0
  1458. item87.Transparency = 0
  1459. item87.Size = Vector3.new(1, 1, 57)
  1460. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1461. item87.RotVelocity = Vector3.new(0, 0, 0)
  1462. item87.Velocity = Vector3.new(0, 0, 0)
  1463. item87.Anchored = true
  1464. item87.CanCollide = true
  1465. item87.Locked = true
  1466. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1467. item87.Parent = workspace.Timer_ball
  1468. item88 = Instance.new('Part')
  1469. item88.Name = [[Part]]
  1470. item88.BrickColor = BrickColor.new('Maroon')
  1471. item88.Material = Enum.Material.Plastic
  1472. item88.Reflectance = 0
  1473. item88.Transparency = 0
  1474. item88.Size = Vector3.new(1, 1, 57)
  1475. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1476. item88.RotVelocity = Vector3.new(0, 0, 0)
  1477. item88.Velocity = Vector3.new(0, 0, 0)
  1478. item88.Anchored = true
  1479. item88.CanCollide = true
  1480. item88.Locked = true
  1481. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1482. item88.Parent = workspace.Timer_ball
  1483. item89 = Instance.new('Part')
  1484. item89.Name = [[Spawn]]
  1485. item89.BrickColor = BrickColor.new('Black')
  1486. item89.Material = Enum.Material.Slate
  1487. item89.Reflectance = 0
  1488. item89.Transparency = 0.5
  1489. item89.Size = Vector3.new(1, 1, 1)
  1490. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1491. item89.RotVelocity = Vector3.new(0, 0, 0)
  1492. item89.Velocity = Vector3.new(0, 0, 0)
  1493. item89.Anchored = true
  1494. item89.CanCollide = false
  1495. item89.Locked = true
  1496. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1497. item89.Parent = workspace.Timer_ball
  1498. item90 = Instance.new('Model')
  1499. item90.Name = [[Ultra_ball]]
  1500. item90.Parent = workspace
  1501. item91 = Instance.new('Part')
  1502. item91.Name = [[Part]]
  1503. item91.BrickColor = BrickColor.new('Black')
  1504. item91.Material = Enum.Material.Plastic
  1505. item91.Reflectance = 0
  1506. item91.Transparency = 0
  1507. item91.Size = Vector3.new(187, 47, 1)
  1508. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1509. item91.RotVelocity = Vector3.new(0, 0, 0)
  1510. item91.Velocity = Vector3.new(0, 0, 0)
  1511. item91.Anchored = true
  1512. item91.CanCollide = true
  1513. item91.Locked = true
  1514. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1515. item91.Parent = workspace.Ultra_ball
  1516. item92 = Instance.new('Part')
  1517. item92.Name = [[Part]]
  1518. item92.BrickColor = BrickColor.new('Black')
  1519. item92.Material = Enum.Material.Plastic
  1520. item92.Reflectance = 0
  1521. item92.Transparency = 0
  1522. item92.Size = Vector3.new(187, 1, 57)
  1523. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1524. item92.RotVelocity = Vector3.new(0, 0, 0)
  1525. item92.Velocity = Vector3.new(0, 0, 0)
  1526. item92.Anchored = true
  1527. item92.CanCollide = true
  1528. item92.Locked = true
  1529. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1530. item92.Parent = workspace.Ultra_ball
  1531. item93 = Instance.new('Part')
  1532. item93.Name = [[Part]]
  1533. item93.BrickColor = BrickColor.new('Maroon')
  1534. item93.Material = Enum.Material.Plastic
  1535. item93.Reflectance = 0
  1536. item93.Transparency = 0
  1537. item93.Size = Vector3.new(1, 1, 57)
  1538. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1539. item93.RotVelocity = Vector3.new(0, 0, 0)
  1540. item93.Velocity = Vector3.new(0, 0, 0)
  1541. item93.Anchored = true
  1542. item93.CanCollide = true
  1543. item93.Locked = true
  1544. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1545. item93.Parent = workspace.Ultra_ball
  1546. item94 = Instance.new('Part')
  1547. item94.Name = [[Part]]
  1548. item94.BrickColor = BrickColor.new('Maroon')
  1549. item94.Material = Enum.Material.Plastic
  1550. item94.Reflectance = 0
  1551. item94.Transparency = 0
  1552. item94.Size = Vector3.new(1, 1, 57)
  1553. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1554. item94.RotVelocity = Vector3.new(0, 0, 0)
  1555. item94.Velocity = Vector3.new(0, 0, 0)
  1556. item94.Anchored = true
  1557. item94.CanCollide = true
  1558. item94.Locked = true
  1559. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1560. item94.Parent = workspace.Ultra_ball
  1561. item95 = Instance.new('Part')
  1562. item95.Name = [[Part]]
  1563. item95.BrickColor = BrickColor.new('Maroon')
  1564. item95.Material = Enum.Material.Plastic
  1565. item95.Reflectance = 0
  1566. item95.Transparency = 0
  1567. item95.Size = Vector3.new(1, 1, 57)
  1568. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1569. item95.RotVelocity = Vector3.new(0, 0, 0)
  1570. item95.Velocity = Vector3.new(0, 0, 0)
  1571. item95.Anchored = true
  1572. item95.CanCollide = true
  1573. item95.Locked = true
  1574. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1575. item95.Parent = workspace.Ultra_ball
  1576. item96 = Instance.new('Part')
  1577. item96.Name = [[Part]]
  1578. item96.BrickColor = BrickColor.new('Maroon')
  1579. item96.Material = Enum.Material.Plastic
  1580. item96.Reflectance = 0
  1581. item96.Transparency = 0
  1582. item96.Size = Vector3.new(1, 1, 57)
  1583. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1584. item96.RotVelocity = Vector3.new(0, 0, 0)
  1585. item96.Velocity = Vector3.new(0, 0, 0)
  1586. item96.Anchored = true
  1587. item96.CanCollide = true
  1588. item96.Locked = true
  1589. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1590. item96.Parent = workspace.Ultra_ball
  1591. item97 = Instance.new('Part')
  1592. item97.Name = [[Part]]
  1593. item97.BrickColor = BrickColor.new('Maroon')
  1594. item97.Material = Enum.Material.Plastic
  1595. item97.Reflectance = 0
  1596. item97.Transparency = 0
  1597. item97.Size = Vector3.new(1, 1, 57)
  1598. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1599. item97.RotVelocity = Vector3.new(0, 0, 0)
  1600. item97.Velocity = Vector3.new(0, 0, 0)
  1601. item97.Anchored = true
  1602. item97.CanCollide = true
  1603. item97.Locked = true
  1604. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1605. item97.Parent = workspace.Ultra_ball
  1606. item98 = Instance.new('Part')
  1607. item98.Name = [[Part]]
  1608. item98.BrickColor = BrickColor.new('Maroon')
  1609. item98.Material = Enum.Material.Plastic
  1610. item98.Reflectance = 0
  1611. item98.Transparency = 0
  1612. item98.Size = Vector3.new(1, 1, 57)
  1613. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1614. item98.RotVelocity = Vector3.new(0, 0, 0)
  1615. item98.Velocity = Vector3.new(0, 0, 0)
  1616. item98.Anchored = true
  1617. item98.CanCollide = true
  1618. item98.Locked = true
  1619. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1620. item98.Parent = workspace.Ultra_ball
  1621. item99 = Instance.new('Part')
  1622. item99.Name = [[Part]]
  1623. item99.BrickColor = BrickColor.new('Maroon')
  1624. item99.Material = Enum.Material.Plastic
  1625. item99.Reflectance = 0
  1626. item99.Transparency = 0
  1627. item99.Size = Vector3.new(1, 1, 57)
  1628. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1629. item99.RotVelocity = Vector3.new(0, 0, 0)
  1630. item99.Velocity = Vector3.new(0, 0, 0)
  1631. item99.Anchored = true
  1632. item99.CanCollide = true
  1633. item99.Locked = true
  1634. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1635. item99.Parent = workspace.Ultra_ball
  1636. item100 = Instance.new('Part')
  1637. item100.Name = [[Part]]
  1638. item100.BrickColor = BrickColor.new('Deep orange')
  1639. item100.Material = Enum.Material.Plastic
  1640. item100.Reflectance = 0
  1641. item100.Transparency = 0
  1642. item100.Size = Vector3.new(29, 1, 57)
  1643. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1644. item100.RotVelocity = Vector3.new(0, 0, 0)
  1645. item100.Velocity = Vector3.new(0, 0, 0)
  1646. item100.Anchored = true
  1647. item100.CanCollide = true
  1648. item100.Locked = true
  1649. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1650. item100.Parent = workspace.Ultra_ball
  1651. item101 = Instance.new('Part')
  1652. item101.Name = [[Part]]
  1653. item101.BrickColor = BrickColor.new('Maroon')
  1654. item101.Material = Enum.Material.Plastic
  1655. item101.Reflectance = 0
  1656. item101.Transparency = 0
  1657. item101.Size = Vector3.new(1, 1, 57)
  1658. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1659. item101.RotVelocity = Vector3.new(0, 0, 0)
  1660. item101.Velocity = Vector3.new(0, 0, 0)
  1661. item101.Anchored = true
  1662. item101.CanCollide = true
  1663. item101.Locked = true
  1664. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1665. item101.Parent = workspace.Ultra_ball
  1666. item102 = Instance.new('Part')
  1667. item102.Name = [[Part]]
  1668. item102.BrickColor = BrickColor.new('Maroon')
  1669. item102.Material = Enum.Material.Plastic
  1670. item102.Reflectance = 0
  1671. item102.Transparency = 0
  1672. item102.Size = Vector3.new(1, 1, 57)
  1673. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1674. item102.RotVelocity = Vector3.new(0, 0, 0)
  1675. item102.Velocity = Vector3.new(0, 0, 0)
  1676. item102.Anchored = true
  1677. item102.CanCollide = true
  1678. item102.Locked = true
  1679. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1680. item102.Parent = workspace.Ultra_ball
  1681. item103 = Instance.new('Part')
  1682. item103.Name = [[Part]]
  1683. item103.BrickColor = BrickColor.new('Black')
  1684. item103.Material = Enum.Material.Plastic
  1685. item103.Reflectance = 0
  1686. item103.Transparency = 0
  1687. item103.Size = Vector3.new(187, 47, 1)
  1688. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1689. item103.RotVelocity = Vector3.new(0, 0, 0)
  1690. item103.Velocity = Vector3.new(0, 0, 0)
  1691. item103.Anchored = true
  1692. item103.CanCollide = true
  1693. item103.Locked = true
  1694. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1695. item103.Parent = workspace.Ultra_ball
  1696. item104 = Instance.new('Part')
  1697. item104.Name = [[Part]]
  1698. item104.BrickColor = BrickColor.new('Maroon')
  1699. item104.Material = Enum.Material.Plastic
  1700. item104.Reflectance = 0
  1701. item104.Transparency = 0
  1702. item104.Size = Vector3.new(1, 1, 57)
  1703. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1704. item104.RotVelocity = Vector3.new(0, 0, 0)
  1705. item104.Velocity = Vector3.new(0, 0, 0)
  1706. item104.Anchored = true
  1707. item104.CanCollide = true
  1708. item104.Locked = true
  1709. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1710. item104.Parent = workspace.Ultra_ball
  1711. item105 = Instance.new('Part')
  1712. item105.Name = [[Part]]
  1713. item105.BrickColor = BrickColor.new('Maroon')
  1714. item105.Material = Enum.Material.Plastic
  1715. item105.Reflectance = 0
  1716. item105.Transparency = 0
  1717. item105.Size = Vector3.new(1, 1, 57)
  1718. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1719. item105.RotVelocity = Vector3.new(0, 0, 0)
  1720. item105.Velocity = Vector3.new(0, 0, 0)
  1721. item105.Anchored = true
  1722. item105.CanCollide = true
  1723. item105.Locked = true
  1724. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1725. item105.Parent = workspace.Ultra_ball
  1726. item106 = Instance.new('Part')
  1727. item106.Name = [[Part]]
  1728. item106.BrickColor = BrickColor.new('Black')
  1729. item106.Material = Enum.Material.Plastic
  1730. item106.Reflectance = 0
  1731. item106.Transparency = 0
  1732. item106.Size = Vector3.new(55, 47, 1)
  1733. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1734. item106.RotVelocity = Vector3.new(0, 0, 0)
  1735. item106.Velocity = Vector3.new(0, 0, 0)
  1736. item106.Anchored = true
  1737. item106.CanCollide = true
  1738. item106.Locked = true
  1739. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1740. item106.Parent = workspace.Ultra_ball
  1741. item107 = Instance.new('Part')
  1742. item107.Name = [[Part]]
  1743. item107.BrickColor = BrickColor.new('Black')
  1744. item107.Material = Enum.Material.Plastic
  1745. item107.Reflectance = 0
  1746. item107.Transparency = 0
  1747. item107.Size = Vector3.new(55, 47, 1)
  1748. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1749. item107.RotVelocity = Vector3.new(0, 0, 0)
  1750. item107.Velocity = Vector3.new(0, 0, 0)
  1751. item107.Anchored = true
  1752. item107.CanCollide = true
  1753. item107.Locked = true
  1754. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1755. item107.Parent = workspace.Ultra_ball
  1756. item108 = Instance.new('Part')
  1757. item108.Name = [[Part]]
  1758. item108.BrickColor = BrickColor.new('Maroon')
  1759. item108.Material = Enum.Material.Plastic
  1760. item108.Reflectance = 0
  1761. item108.Transparency = 0
  1762. item108.Size = Vector3.new(1, 1, 57)
  1763. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1764. item108.RotVelocity = Vector3.new(0, 0, 0)
  1765. item108.Velocity = Vector3.new(0, 0, 0)
  1766. item108.Anchored = true
  1767. item108.CanCollide = true
  1768. item108.Locked = true
  1769. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1770. item108.Parent = workspace.Ultra_ball
  1771. item109 = Instance.new('Part')
  1772. item109.Name = [[Part]]
  1773. item109.BrickColor = BrickColor.new('Black')
  1774. item109.Material = Enum.Material.Plastic
  1775. item109.Reflectance = 0
  1776. item109.Transparency = 0
  1777. item109.Size = Vector3.new(187, 1, 57)
  1778. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1779. item109.RotVelocity = Vector3.new(0, 0, 0)
  1780. item109.Velocity = Vector3.new(0, 0, 0)
  1781. item109.Anchored = true
  1782. item109.CanCollide = true
  1783. item109.Locked = true
  1784. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1785. item109.Parent = workspace.Ultra_ball
  1786. item110 = Instance.new('Part')
  1787. item110.Name = [[Part]]
  1788. item110.BrickColor = BrickColor.new('Maroon')
  1789. item110.Material = Enum.Material.Plastic
  1790. item110.Reflectance = 0
  1791. item110.Transparency = 0
  1792. item110.Size = Vector3.new(1, 1, 57)
  1793. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1794. item110.RotVelocity = Vector3.new(0, 0, 0)
  1795. item110.Velocity = Vector3.new(0, 0, 0)
  1796. item110.Anchored = true
  1797. item110.CanCollide = true
  1798. item110.Locked = true
  1799. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1800. item110.Parent = workspace.Ultra_ball
  1801. item111 = Instance.new('Part')
  1802. item111.Name = [[Part]]
  1803. item111.BrickColor = BrickColor.new('Maroon')
  1804. item111.Material = Enum.Material.Plastic
  1805. item111.Reflectance = 0
  1806. item111.Transparency = 0
  1807. item111.Size = Vector3.new(1, 1, 57)
  1808. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1809. item111.RotVelocity = Vector3.new(0, 0, 0)
  1810. item111.Velocity = Vector3.new(0, 0, 0)
  1811. item111.Anchored = true
  1812. item111.CanCollide = true
  1813. item111.Locked = true
  1814. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1815. item111.Parent = workspace.Ultra_ball
  1816. item112 = Instance.new('Part')
  1817. item112.Name = [[Part]]
  1818. item112.BrickColor = BrickColor.new('Maroon')
  1819. item112.Material = Enum.Material.Plastic
  1820. item112.Reflectance = 0
  1821. item112.Transparency = 0
  1822. item112.Size = Vector3.new(1, 1, 57)
  1823. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1824. item112.RotVelocity = Vector3.new(0, 0, 0)
  1825. item112.Velocity = Vector3.new(0, 0, 0)
  1826. item112.Anchored = true
  1827. item112.CanCollide = true
  1828. item112.Locked = true
  1829. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1830. item112.Parent = workspace.Ultra_ball
  1831. item113 = Instance.new('Part')
  1832. item113.Name = [[Part]]
  1833. item113.BrickColor = BrickColor.new('Maroon')
  1834. item113.Material = Enum.Material.Plastic
  1835. item113.Reflectance = 0
  1836. item113.Transparency = 0
  1837. item113.Size = Vector3.new(1, 1, 57)
  1838. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1839. item113.RotVelocity = Vector3.new(0, 0, 0)
  1840. item113.Velocity = Vector3.new(0, 0, 0)
  1841. item113.Anchored = true
  1842. item113.CanCollide = true
  1843. item113.Locked = true
  1844. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1845. item113.Parent = workspace.Ultra_ball
  1846. item114 = Instance.new('Part')
  1847. item114.Name = [[Part]]
  1848. item114.BrickColor = BrickColor.new('Maroon')
  1849. item114.Material = Enum.Material.Plastic
  1850. item114.Reflectance = 0
  1851. item114.Transparency = 0
  1852. item114.Size = Vector3.new(1, 1, 57)
  1853. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1854. item114.RotVelocity = Vector3.new(0, 0, 0)
  1855. item114.Velocity = Vector3.new(0, 0, 0)
  1856. item114.Anchored = true
  1857. item114.CanCollide = true
  1858. item114.Locked = true
  1859. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1860. item114.Parent = workspace.Ultra_ball
  1861. item115 = Instance.new('Part')
  1862. item115.Name = [[Part]]
  1863. item115.BrickColor = BrickColor.new('Maroon')
  1864. item115.Material = Enum.Material.Plastic
  1865. item115.Reflectance = 0
  1866. item115.Transparency = 0
  1867. item115.Size = Vector3.new(1, 1, 57)
  1868. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1869. item115.RotVelocity = Vector3.new(0, 0, 0)
  1870. item115.Velocity = Vector3.new(0, 0, 0)
  1871. item115.Anchored = true
  1872. item115.CanCollide = true
  1873. item115.Locked = true
  1874. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  1875. item115.Parent = workspace.Ultra_ball
  1876. item116 = Instance.new('Part')
  1877. item116.Name = [[Part]]
  1878. item116.BrickColor = BrickColor.new('Maroon')
  1879. item116.Material = Enum.Material.Plastic
  1880. item116.Reflectance = 0
  1881. item116.Transparency = 0
  1882. item116.Size = Vector3.new(1, 1, 57)
  1883. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1884. item116.RotVelocity = Vector3.new(0, 0, 0)
  1885. item116.Velocity = Vector3.new(0, 0, 0)
  1886. item116.Anchored = true
  1887. item116.CanCollide = true
  1888. item116.Locked = true
  1889. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  1890. item116.Parent = workspace.Ultra_ball
  1891. item117 = Instance.new('Part')
  1892. item117.Name = [[Part]]
  1893. item117.BrickColor = BrickColor.new('Maroon')
  1894. item117.Material = Enum.Material.Plastic
  1895. item117.Reflectance = 0
  1896. item117.Transparency = 0
  1897. item117.Size = Vector3.new(1, 1, 57)
  1898. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1899. item117.RotVelocity = Vector3.new(0, 0, 0)
  1900. item117.Velocity = Vector3.new(0, 0, 0)
  1901. item117.Anchored = true
  1902. item117.CanCollide = true
  1903. item117.Locked = true
  1904. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  1905. item117.Parent = workspace.Ultra_ball
  1906. item118 = Instance.new('Part')
  1907. item118.Name = [[Part]]
  1908. item118.BrickColor = BrickColor.new('Maroon')
  1909. item118.Material = Enum.Material.Plastic
  1910. item118.Reflectance = 0
  1911. item118.Transparency = 0
  1912. item118.Size = Vector3.new(1, 1, 57)
  1913. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1914. item118.RotVelocity = Vector3.new(0, 0, 0)
  1915. item118.Velocity = Vector3.new(0, 0, 0)
  1916. item118.Anchored = true
  1917. item118.CanCollide = true
  1918. item118.Locked = true
  1919. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  1920. item118.Parent = workspace.Ultra_ball
  1921. item119 = Instance.new('Part')
  1922. item119.Name = [[Part]]
  1923. item119.BrickColor = BrickColor.new('Maroon')
  1924. item119.Material = Enum.Material.Plastic
  1925. item119.Reflectance = 0
  1926. item119.Transparency = 0
  1927. item119.Size = Vector3.new(1, 1, 57)
  1928. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1929. item119.RotVelocity = Vector3.new(0, 0, 0)
  1930. item119.Velocity = Vector3.new(0, 0, 0)
  1931. item119.Anchored = true
  1932. item119.CanCollide = true
  1933. item119.Locked = true
  1934. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  1935. item119.Parent = workspace.Ultra_ball
  1936. item120 = Instance.new('Part')
  1937. item120.Name = [[Part]]
  1938. item120.BrickColor = BrickColor.new('Maroon')
  1939. item120.Material = Enum.Material.Plastic
  1940. item120.Reflectance = 0
  1941. item120.Transparency = 0
  1942. item120.Size = Vector3.new(1, 1, 57)
  1943. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1944. item120.RotVelocity = Vector3.new(0, 0, 0)
  1945. item120.Velocity = Vector3.new(0, 0, 0)
  1946. item120.Anchored = true
  1947. item120.CanCollide = true
  1948. item120.Locked = true
  1949. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  1950. item120.Parent = workspace.Ultra_ball
  1951. item121 = Instance.new('Part')
  1952. item121.Name = [[Part]]
  1953. item121.BrickColor = BrickColor.new('Maroon')
  1954. item121.Material = Enum.Material.Plastic
  1955. item121.Reflectance = 0
  1956. item121.Transparency = 0
  1957. item121.Size = Vector3.new(1, 1, 57)
  1958. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1959. item121.RotVelocity = Vector3.new(0, 0, 0)
  1960. item121.Velocity = Vector3.new(0, 0, 0)
  1961. item121.Anchored = true
  1962. item121.CanCollide = true
  1963. item121.Locked = true
  1964. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  1965. item121.Parent = workspace.Ultra_ball
  1966. item122 = Instance.new('Part')
  1967. item122.Name = [[Part]]
  1968. item122.BrickColor = BrickColor.new('Maroon')
  1969. item122.Material = Enum.Material.Plastic
  1970. item122.Reflectance = 0
  1971. item122.Transparency = 0
  1972. item122.Size = Vector3.new(1, 1, 57)
  1973. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1974. item122.RotVelocity = Vector3.new(0, 0, 0)
  1975. item122.Velocity = Vector3.new(0, 0, 0)
  1976. item122.Anchored = true
  1977. item122.CanCollide = true
  1978. item122.Locked = true
  1979. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  1980. item122.Parent = workspace.Ultra_ball
  1981. item123 = Instance.new('Part')
  1982. item123.Name = [[Part]]
  1983. item123.BrickColor = BrickColor.new('Maroon')
  1984. item123.Material = Enum.Material.Plastic
  1985. item123.Reflectance = 0
  1986. item123.Transparency = 0
  1987. item123.Size = Vector3.new(1, 1, 57)
  1988. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1989. item123.RotVelocity = Vector3.new(0, 0, 0)
  1990. item123.Velocity = Vector3.new(0, 0, 0)
  1991. item123.Anchored = true
  1992. item123.CanCollide = true
  1993. item123.Locked = true
  1994. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  1995. item123.Parent = workspace.Ultra_ball
  1996. item124 = Instance.new('Part')
  1997. item124.Name = [[Part]]
  1998. item124.BrickColor = BrickColor.new('Maroon')
  1999. item124.Material = Enum.Material.Plastic
  2000. item124.Reflectance = 0
  2001. item124.Transparency = 0
  2002. item124.Size = Vector3.new(1, 1, 57)
  2003. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2004. item124.RotVelocity = Vector3.new(0, 0, 0)
  2005. item124.Velocity = Vector3.new(0, 0, 0)
  2006. item124.Anchored = true
  2007. item124.CanCollide = true
  2008. item124.Locked = true
  2009. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2010. item124.Parent = workspace.Ultra_ball
  2011. item125 = Instance.new('Part')
  2012. item125.Name = [[Part]]
  2013. item125.BrickColor = BrickColor.new('Maroon')
  2014. item125.Material = Enum.Material.Plastic
  2015. item125.Reflectance = 0
  2016. item125.Transparency = 0
  2017. item125.Size = Vector3.new(1, 1, 57)
  2018. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2019. item125.RotVelocity = Vector3.new(0, 0, 0)
  2020. item125.Velocity = Vector3.new(0, 0, 0)
  2021. item125.Anchored = true
  2022. item125.CanCollide = true
  2023. item125.Locked = true
  2024. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2025. item125.Parent = workspace.Ultra_ball
  2026. item126 = Instance.new('Part')
  2027. item126.Name = [[Part]]
  2028. item126.BrickColor = BrickColor.new('Maroon')
  2029. item126.Material = Enum.Material.Plastic
  2030. item126.Reflectance = 0
  2031. item126.Transparency = 0
  2032. item126.Size = Vector3.new(1, 1, 57)
  2033. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2034. item126.RotVelocity = Vector3.new(0, 0, 0)
  2035. item126.Velocity = Vector3.new(0, 0, 0)
  2036. item126.Anchored = true
  2037. item126.CanCollide = true
  2038. item126.Locked = true
  2039. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2040. item126.Parent = workspace.Ultra_ball
  2041. item127 = Instance.new('Part')
  2042. item127.Name = [[Part]]
  2043. item127.BrickColor = BrickColor.new('Maroon')
  2044. item127.Material = Enum.Material.Plastic
  2045. item127.Reflectance = 0
  2046. item127.Transparency = 0
  2047. item127.Size = Vector3.new(1, 1, 57)
  2048. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2049. item127.RotVelocity = Vector3.new(0, 0, 0)
  2050. item127.Velocity = Vector3.new(0, 0, 0)
  2051. item127.Anchored = true
  2052. item127.CanCollide = true
  2053. item127.Locked = true
  2054. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2055. item127.Parent = workspace.Ultra_ball
  2056. item128 = Instance.new('Part')
  2057. item128.Name = [[Part]]
  2058. item128.BrickColor = BrickColor.new('Maroon')
  2059. item128.Material = Enum.Material.Plastic
  2060. item128.Reflectance = 0
  2061. item128.Transparency = 0
  2062. item128.Size = Vector3.new(1, 1, 57)
  2063. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2064. item128.RotVelocity = Vector3.new(0, 0, 0)
  2065. item128.Velocity = Vector3.new(0, 0, 0)
  2066. item128.Anchored = true
  2067. item128.CanCollide = true
  2068. item128.Locked = true
  2069. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2070. item128.Parent = workspace.Ultra_ball
  2071. item129 = Instance.new('Part')
  2072. item129.Name = [[Part]]
  2073. item129.BrickColor = BrickColor.new('Maroon')
  2074. item129.Material = Enum.Material.Plastic
  2075. item129.Reflectance = 0
  2076. item129.Transparency = 0
  2077. item129.Size = Vector3.new(1, 1, 57)
  2078. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2079. item129.RotVelocity = Vector3.new(0, 0, 0)
  2080. item129.Velocity = Vector3.new(0, 0, 0)
  2081. item129.Anchored = true
  2082. item129.CanCollide = true
  2083. item129.Locked = true
  2084. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2085. item129.Parent = workspace.Ultra_ball
  2086. item130 = Instance.new('Part')
  2087. item130.Name = [[Part]]
  2088. item130.BrickColor = BrickColor.new('Maroon')
  2089. item130.Material = Enum.Material.Plastic
  2090. item130.Reflectance = 0
  2091. item130.Transparency = 0
  2092. item130.Size = Vector3.new(1, 1, 57)
  2093. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2094. item130.RotVelocity = Vector3.new(0, 0, 0)
  2095. item130.Velocity = Vector3.new(0, 0, 0)
  2096. item130.Anchored = true
  2097. item130.CanCollide = true
  2098. item130.Locked = true
  2099. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2100. item130.Parent = workspace.Ultra_ball
  2101. item131 = Instance.new('Part')
  2102. item131.Name = [[Part]]
  2103. item131.BrickColor = BrickColor.new('Maroon')
  2104. item131.Material = Enum.Material.Plastic
  2105. item131.Reflectance = 0
  2106. item131.Transparency = 0
  2107. item131.Size = Vector3.new(1, 1, 57)
  2108. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2109. item131.RotVelocity = Vector3.new(0, 0, 0)
  2110. item131.Velocity = Vector3.new(0, 0, 0)
  2111. item131.Anchored = true
  2112. item131.CanCollide = true
  2113. item131.Locked = true
  2114. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2115. item131.Parent = workspace.Ultra_ball
  2116. item132 = Instance.new('Part')
  2117. item132.Name = [[Part]]
  2118. item132.BrickColor = BrickColor.new('Maroon')
  2119. item132.Material = Enum.Material.Plastic
  2120. item132.Reflectance = 0
  2121. item132.Transparency = 0
  2122. item132.Size = Vector3.new(1, 1, 57)
  2123. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2124. item132.RotVelocity = Vector3.new(0, 0, 0)
  2125. item132.Velocity = Vector3.new(0, 0, 0)
  2126. item132.Anchored = true
  2127. item132.CanCollide = true
  2128. item132.Locked = true
  2129. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2130. item132.Parent = workspace.Ultra_ball
  2131. item133 = Instance.new('Part')
  2132. item133.Name = [[Part]]
  2133. item133.BrickColor = BrickColor.new('Maroon')
  2134. item133.Material = Enum.Material.Plastic
  2135. item133.Reflectance = 0
  2136. item133.Transparency = 0
  2137. item133.Size = Vector3.new(1, 1, 57)
  2138. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2139. item133.RotVelocity = Vector3.new(0, 0, 0)
  2140. item133.Velocity = Vector3.new(0, 0, 0)
  2141. item133.Anchored = true
  2142. item133.CanCollide = true
  2143. item133.Locked = true
  2144. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2145. item133.Parent = workspace.Ultra_ball
  2146. item134 = Instance.new('Part')
  2147. item134.Name = [[Spawn]]
  2148. item134.BrickColor = BrickColor.new('Black')
  2149. item134.Material = Enum.Material.Slate
  2150. item134.Reflectance = 0
  2151. item134.Transparency = 0.5
  2152. item134.Size = Vector3.new(1, 1, 1)
  2153. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2154. item134.RotVelocity = Vector3.new(0, 0, 0)
  2155. item134.Velocity = Vector3.new(0, 0, 0)
  2156. item134.Anchored = true
  2157. item134.CanCollide = false
  2158. item134.Locked = true
  2159. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2160. item134.Parent = workspace.Ultra_ball
  2161. item135 = Instance.new('Model')
  2162. item135.Name = [[Pokeball]]
  2163. item135.Parent = workspace
  2164. item136 = Instance.new('Part')
  2165. item136.Name = [[Part]]
  2166. item136.BrickColor = BrickColor.new('Black')
  2167. item136.Material = Enum.Material.Plastic
  2168. item136.Reflectance = 0
  2169. item136.Transparency = 0
  2170. item136.Size = Vector3.new(187, 1, 57)
  2171. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2172. item136.RotVelocity = Vector3.new(0, 0, 0)
  2173. item136.Velocity = Vector3.new(0, 0, 0)
  2174. item136.Anchored = true
  2175. item136.CanCollide = true
  2176. item136.Locked = true
  2177. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2178. item136.Parent = workspace.Pokeball
  2179. item137 = Instance.new('Part')
  2180. item137.Name = [[Part]]
  2181. item137.BrickColor = BrickColor.new('Black')
  2182. item137.Material = Enum.Material.Plastic
  2183. item137.Reflectance = 0
  2184. item137.Transparency = 0
  2185. item137.Size = Vector3.new(187, 47, 1)
  2186. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2187. item137.RotVelocity = Vector3.new(0, 0, 0)
  2188. item137.Velocity = Vector3.new(0, 0, 0)
  2189. item137.Anchored = true
  2190. item137.CanCollide = true
  2191. item137.Locked = true
  2192. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2193. item137.Parent = workspace.Pokeball
  2194. item138 = Instance.new('Part')
  2195. item138.Name = [[Part]]
  2196. item138.BrickColor = BrickColor.new('Black')
  2197. item138.Material = Enum.Material.Plastic
  2198. item138.Reflectance = 0
  2199. item138.Transparency = 0
  2200. item138.Size = Vector3.new(187, 47, 1)
  2201. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2202. item138.RotVelocity = Vector3.new(0, 0, 0)
  2203. item138.Velocity = Vector3.new(0, 0, 0)
  2204. item138.Anchored = true
  2205. item138.CanCollide = true
  2206. item138.Locked = true
  2207. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2208. item138.Parent = workspace.Pokeball
  2209. item139 = Instance.new('Part')
  2210. item139.Name = [[Part]]
  2211. item139.BrickColor = BrickColor.new('Black')
  2212. item139.Material = Enum.Material.Plastic
  2213. item139.Reflectance = 0
  2214. item139.Transparency = 0
  2215. item139.Size = Vector3.new(187, 1, 57)
  2216. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2217. item139.RotVelocity = Vector3.new(0, 0, 0)
  2218. item139.Velocity = Vector3.new(0, 0, 0)
  2219. item139.Anchored = true
  2220. item139.CanCollide = true
  2221. item139.Locked = true
  2222. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2223. item139.Parent = workspace.Pokeball
  2224. item140 = Instance.new('Part')
  2225. item140.Name = [[Part]]
  2226. item140.BrickColor = BrickColor.new('Black')
  2227. item140.Material = Enum.Material.Plastic
  2228. item140.Reflectance = 0
  2229. item140.Transparency = 0
  2230. item140.Size = Vector3.new(55, 47, 1)
  2231. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2232. item140.RotVelocity = Vector3.new(0, 0, 0)
  2233. item140.Velocity = Vector3.new(0, 0, 0)
  2234. item140.Anchored = true
  2235. item140.CanCollide = true
  2236. item140.Locked = true
  2237. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2238. item140.Parent = workspace.Pokeball
  2239. item141 = Instance.new('Part')
  2240. item141.Name = [[Part]]
  2241. item141.BrickColor = BrickColor.new('Black')
  2242. item141.Material = Enum.Material.Plastic
  2243. item141.Reflectance = 0
  2244. item141.Transparency = 0
  2245. item141.Size = Vector3.new(55, 47, 1)
  2246. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2247. item141.RotVelocity = Vector3.new(0, 0, 0)
  2248. item141.Velocity = Vector3.new(0, 0, 0)
  2249. item141.Anchored = true
  2250. item141.CanCollide = true
  2251. item141.Locked = true
  2252. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2253. item141.Parent = workspace.Pokeball
  2254. item142 = Instance.new('Part')
  2255. item142.Name = [[Part]]
  2256. item142.BrickColor = BrickColor.new('Maroon')
  2257. item142.Material = Enum.Material.Plastic
  2258. item142.Reflectance = 0
  2259. item142.Transparency = 0
  2260. item142.Size = Vector3.new(1, 1, 57)
  2261. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2262. item142.RotVelocity = Vector3.new(0, 0, 0)
  2263. item142.Velocity = Vector3.new(0, 0, 0)
  2264. item142.Anchored = true
  2265. item142.CanCollide = true
  2266. item142.Locked = true
  2267. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2268. item142.Parent = workspace.Pokeball
  2269. item143 = Instance.new('Part')
  2270. item143.Name = [[Part]]
  2271. item143.BrickColor = BrickColor.new('Maroon')
  2272. item143.Material = Enum.Material.Plastic
  2273. item143.Reflectance = 0
  2274. item143.Transparency = 0
  2275. item143.Size = Vector3.new(1, 1, 57)
  2276. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2277. item143.RotVelocity = Vector3.new(0, 0, 0)
  2278. item143.Velocity = Vector3.new(0, 0, 0)
  2279. item143.Anchored = true
  2280. item143.CanCollide = true
  2281. item143.Locked = true
  2282. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2283. item143.Parent = workspace.Pokeball
  2284. item144 = Instance.new('Part')
  2285. item144.Name = [[Part]]
  2286. item144.BrickColor = BrickColor.new('Maroon')
  2287. item144.Material = Enum.Material.Plastic
  2288. item144.Reflectance = 0
  2289. item144.Transparency = 0
  2290. item144.Size = Vector3.new(1, 1, 57)
  2291. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2292. item144.RotVelocity = Vector3.new(0, 0, 0)
  2293. item144.Velocity = Vector3.new(0, 0, 0)
  2294. item144.Anchored = true
  2295. item144.CanCollide = true
  2296. item144.Locked = true
  2297. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2298. item144.Parent = workspace.Pokeball
  2299. item145 = Instance.new('Part')
  2300. item145.Name = [[Part]]
  2301. item145.BrickColor = BrickColor.new('Maroon')
  2302. item145.Material = Enum.Material.Plastic
  2303. item145.Reflectance = 0
  2304. item145.Transparency = 0
  2305. item145.Size = Vector3.new(1, 1, 57)
  2306. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2307. item145.RotVelocity = Vector3.new(0, 0, 0)
  2308. item145.Velocity = Vector3.new(0, 0, 0)
  2309. item145.Anchored = true
  2310. item145.CanCollide = true
  2311. item145.Locked = true
  2312. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2313. item145.Parent = workspace.Pokeball
  2314. item146 = Instance.new('Part')
  2315. item146.Name = [[Part]]
  2316. item146.BrickColor = BrickColor.new('Maroon')
  2317. item146.Material = Enum.Material.Plastic
  2318. item146.Reflectance = 0
  2319. item146.Transparency = 0
  2320. item146.Size = Vector3.new(1, 1, 57)
  2321. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2322. item146.RotVelocity = Vector3.new(0, 0, 0)
  2323. item146.Velocity = Vector3.new(0, 0, 0)
  2324. item146.Anchored = true
  2325. item146.CanCollide = true
  2326. item146.Locked = true
  2327. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2328. item146.Parent = workspace.Pokeball
  2329. item147 = Instance.new('Part')
  2330. item147.Name = [[Part]]
  2331. item147.BrickColor = BrickColor.new('Maroon')
  2332. item147.Material = Enum.Material.Plastic
  2333. item147.Reflectance = 0
  2334. item147.Transparency = 0
  2335. item147.Size = Vector3.new(1, 1, 57)
  2336. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2337. item147.RotVelocity = Vector3.new(0, 0, 0)
  2338. item147.Velocity = Vector3.new(0, 0, 0)
  2339. item147.Anchored = true
  2340. item147.CanCollide = true
  2341. item147.Locked = true
  2342. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2343. item147.Parent = workspace.Pokeball
  2344. item148 = Instance.new('Part')
  2345. item148.Name = [[Part]]
  2346. item148.BrickColor = BrickColor.new('Deep orange')
  2347. item148.Material = Enum.Material.Plastic
  2348. item148.Reflectance = 0
  2349. item148.Transparency = 0
  2350. item148.Size = Vector3.new(17, 1, 57)
  2351. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2352. item148.RotVelocity = Vector3.new(0, 0, 0)
  2353. item148.Velocity = Vector3.new(0, 0, 0)
  2354. item148.Anchored = true
  2355. item148.CanCollide = true
  2356. item148.Locked = true
  2357. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2358. item148.Parent = workspace.Pokeball
  2359. item149 = Instance.new('Part')
  2360. item149.Name = [[Spawn]]
  2361. item149.BrickColor = BrickColor.new('Black')
  2362. item149.Material = Enum.Material.Slate
  2363. item149.Reflectance = 0
  2364. item149.Transparency = 0.5
  2365. item149.Size = Vector3.new(1, 1, 1)
  2366. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2367. item149.RotVelocity = Vector3.new(0, 0, 0)
  2368. item149.Velocity = Vector3.new(0, 0, 0)
  2369. item149.Anchored = true
  2370. item149.CanCollide = false
  2371. item149.Locked = true
  2372. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2373. item149.Parent = workspace.Pokeball
  2374.  
  2375. mouse.KeyDown:connect(function(key)
  2376. if key == "z" then
  2377. mobs.SoundId = "rbxassetid://143994596"
  2378. mobs:Play()
  2379. end
  2380. if key == "x" then
  2381. mobs.SoundId = "rbxassetid://197819141"
  2382. mobs:Play()
  2383. end
  2384. if key == "c" then
  2385. mobs.SoundId = "rbxassetid://315131669"
  2386. mobs:Play()
  2387. end
  2388. if key == "v" then
  2389. mobs.SoundId = "rbxassetid://161643878"
  2390. mobs:Play()
  2391. end
  2392. if key == "b" then
  2393. mobs.SoundId = "rbxassetid://304111314"
  2394. mobs:Play()
  2395. end
  2396. if key == "l" then
  2397. mobs:Stop()
  2398. end
  2399. if key == "q" and not attacking then
  2400. attacking = true
  2401. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2402. local p = Instance.new("Part")
  2403. p.Anchored = false
  2404. p.CanCollide = false
  2405. p.Name = "Pokeballsack"
  2406. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2407. local m = Instance.new("SpecialMesh")
  2408. m.MeshId = "rbxassetid://430070470"
  2409. m.TextureId = "rbxassetid://430070478"
  2410. m.Scale = Vector3.new(1,1,1)/6
  2411. m.Parent = p
  2412. p.Parent = workspace
  2413. local w = Instance.new("Weld")
  2414. w.Part0 = p
  2415. w.Part1 = char["Right Arm"]
  2416. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2417. w.Parent = p
  2418. local pe = Instance.new("ParticleEmitter")
  2419. pe.Enabled = false
  2420. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2421. pe.Size = NumberSequence.new(0.5)
  2422. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2423. pe.Lifetime = NumberRange.new(1)
  2424. pe.Rate = 500
  2425. pe.Rotation = NumberRange.new(5)
  2426. pe.RotSpeed = NumberRange.new(100)
  2427. pe.Speed = NumberRange.new(5)
  2428. pe.SpreadAngle = Vector2.new(360,360)
  2429. pe.Parent = p
  2430. for i = 0, 2, 0.1 do
  2431. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2432. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2433. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2434. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2435. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2436. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2437. swait()
  2438. end
  2439. swait(15)
  2440. for i = 0, 2, 0.1 do
  2441. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2442. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2443. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2444. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2445. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2446. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2447. if i == 0.5 then
  2448. w:Destroy()
  2449. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2450. local bv = Instance.new("BodyVelocity")
  2451. bv.MaxForce = huge
  2452. bv.Velocity = p.CFrame.lookVector*150
  2453. bv.Parent = p
  2454. p.CanCollide = true
  2455. game.Debris:AddItem(bv, 0.1)
  2456. game.Debris:AddItem(p, 60)
  2457. local con
  2458. con = p.Touched:connect(function(hit)
  2459. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2460. con:disconnect()
  2461. swait(5)
  2462. p.Anchored = true
  2463. local e = Instance.new("Part")
  2464. e.Name = "Effect"
  2465. e.BrickColor = BrickColor.new("Really red")
  2466. e.Material = "Neon"
  2467. smooth(e)
  2468. e.Anchored = true
  2469. e.CanCollide = false
  2470. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2471. hit.Parent.Head.Anchored = true
  2472. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2473. e.Size = Vector3.new(0.2,0.2,mag)
  2474. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2475. e.Parent = workspace
  2476. for i,v in pairs(hit.Parent:children()) do
  2477. if v:IsA("BasePart") then
  2478. local p = Instance.new("Part")
  2479. p.Anchored = true
  2480. p.CanCollide = false
  2481. p.Material = "Neon"
  2482. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2483. p.CFrame = v.CFrame
  2484. p.Name = "notbody"
  2485. p.BrickColor = BrickColor.new("Really red")
  2486. p.Transparency = 0.6
  2487. p.Parent = hit.Parent
  2488. end
  2489. end
  2490. swait(90)
  2491. local poke = workspace.Pokeball
  2492. hit.Parent:MoveTo(poke.Spawn.Position)
  2493. --char:MoveTo(poke.Spawn.Position)
  2494. hit.Parent.Head.Anchored = false
  2495. for i,v in pairs(hit.Parent:children()) do
  2496. if v.Name == "notbody" then
  2497. v:Destroy()
  2498. end
  2499. end
  2500. local done = false
  2501. e:Destroy()
  2502. local hurtz = {}
  2503. local cons = {}
  2504. local finish
  2505. for i,v in pairs(poke:children()) do
  2506. if tostring(v.BrickColor) == "Deep orange" then
  2507. print("found end")
  2508. finish = v
  2509. end
  2510. if tostring(v.BrickColor) == "Maroon" then
  2511. table.insert(hurtz, v)
  2512. end
  2513. end
  2514. for i,v in pairs(hurtz) do
  2515. local con = v.Touched:connect(function(hit)
  2516. if gethum(hit) then
  2517. finish = true
  2518. end
  2519. end)
  2520. table.insert(cons, con)
  2521. end
  2522. for i,v in pairs(hurtz) do
  2523. local con = finish.Touched:connect(function(hit)
  2524. if gethum(hit) then
  2525. gethum(hit).WalkSpeed = 0
  2526. hit.Parent.Head.Anchored = true
  2527. end
  2528. end)
  2529. table.insert(cons, con)
  2530. end
  2531. if finish then
  2532. local con = finish.Touched:connect(function(hit)
  2533. local ok = false
  2534. pcall(function()
  2535. if hit.Parent.Name == plr.Name then
  2536. ok = true
  2537. end
  2538. end)
  2539. if gethum(hit) or ok then
  2540. done = true
  2541. end
  2542. end)
  2543. table.insert(cons, con)
  2544. end
  2545. for i = 1, 3 do
  2546. local before = p.CFrame
  2547. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2548. print("shake "..i)
  2549. for i = 0, 1.5, 0.1 do
  2550. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2551. end
  2552. if done then break end
  2553. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2554. end
  2555. if done then
  2556. print("they escaped!")
  2557. else
  2558. print("they were caught!")
  2559. local sv = Instance.new("StringValue")
  2560. sv.Name = "Caught"
  2561. sv.Parent = hit.Parent
  2562. end
  2563. local ope = pe:Clone()
  2564. pe.Enabled = true
  2565. swait(5)
  2566. pe.Enabled = false
  2567. local t = Instance.new("Tool")
  2568. t.Name = hit.Parent.Name
  2569. t.Parent = plr.Backpack
  2570. local hand = Instance.new("Part")
  2571. hand.Transparency = 0
  2572. hand.CanCollide = false
  2573. hand.Size = Vector3.new(1,1,1)
  2574. hand.Name = "Handle"
  2575. local m = p.Mesh:Clone()
  2576. m.Parent = hand
  2577. hand.Parent = t
  2578. local out = true
  2579. local new = p:Clone()
  2580. t.Activated:connect(function()
  2581. if not deb and not attacking then
  2582. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2583. deb = true
  2584. hand.Transparency = 1
  2585. local p = new:Clone()
  2586. p.Anchored = false
  2587. p.CanCollide = false
  2588. p.Parent = workspace
  2589. local w = Instance.new("Weld")
  2590. w.Part0 = p
  2591. w.Part1 = char["Right Arm"]
  2592. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2593. w.Parent = p
  2594. local pe = ope:Clone()
  2595. pe.Enabled = false
  2596. pe.Parent = p
  2597. --[[local pe = Instance.new("ParticleEmitter")
  2598. pe.Enabled = false
  2599. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2600. pe.Size = NumberSequence.new(0.5)
  2601. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2602. pe.Lifetime = NumberRange.new(1)
  2603. pe.Rate = 500
  2604. pe.Rotation = NumberRange.new(5)
  2605. pe.RotSpeed = NumberRange.new(100)
  2606. pe.Speed = NumberRange.new(5)
  2607. pe.SpreadAngle = Vector2.new(360,360)
  2608. pe.Parent = p]]
  2609. if not out then
  2610. out = true
  2611. for i = 0, 2, 0.1 do
  2612. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2613. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2614. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2615. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2616. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2617. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2618. swait()
  2619. end
  2620. swait(7)
  2621. for i = 0,2, 0.1 do
  2622. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2623. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2624. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2625. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2626. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2627. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2628. if i == 0.5 then
  2629. w:Destroy()
  2630. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2631. local bv = Instance.new("BodyVelocity")
  2632. bv.MaxForce = huge
  2633. bv.Velocity = p.CFrame.lookVector*150
  2634. bv.Parent = p
  2635. p.CanCollide = true
  2636. game.Debris:AddItem(bv, 0.1)
  2637. swait(15)
  2638. p.Anchored = true
  2639. a = function(b, t)
  2640. for i,v in pairs(b:children()) do
  2641. if v:IsA("Decal") then
  2642. v.Transparency = t
  2643. end
  2644. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2645. v.Transparency = t
  2646. end
  2647. a(v, t)
  2648. end
  2649. end
  2650. a(hit.Parent, 0)
  2651. for i,v in pairs(hit.Parent:children()) do
  2652. if v:IsA("BasePart") then
  2653. v.Anchored = false
  2654. if v.Name ~= "HumanoidRootPart" then
  2655. v.Transparency = 0
  2656. end
  2657. end
  2658. end
  2659. hit.Parent:MoveTo(p.Position)
  2660. pe.Enabled = true
  2661. swait(5)
  2662. pe.Enabled = false
  2663. game.Debris:AddItem(p, 1)
  2664. end
  2665. swait()
  2666. end
  2667. else
  2668. out = false
  2669. humanoid.WalkSpeed = 0
  2670. for i,v in pairs(hit.Parent:children()) do
  2671. if v:IsA("BasePart") then
  2672. v.Anchored = true
  2673. v.Transparency = 1
  2674. end
  2675. end
  2676. for i = 0, 2, 0.1 do
  2677. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2678. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2679. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2680. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2681. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2682. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2683. swait()
  2684. end
  2685. local e = Instance.new("Part")
  2686. e.Name = "Effect"
  2687. e.BrickColor = BrickColor.new("Really red")
  2688. e.Material = "Neon"
  2689. smooth(e)
  2690. e.Anchored = true
  2691. e.CanCollide = false
  2692. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2693. hit.Parent.Head.Anchored = true
  2694. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2695. e.Size = Vector3.new(0.2,0.2,mag)
  2696. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2697. e.Parent = workspace
  2698. a = function(b, t)
  2699. for i,v in pairs(b:children()) do
  2700. if v:IsA("Decal") then
  2701. v.Transparency = t
  2702. end
  2703. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2704. v.Transparency = t
  2705. end
  2706. a(v, t)
  2707. end
  2708. end
  2709. a(hit.Parent, 1)
  2710. for i,v in pairs(hit.Parent:children()) do
  2711. if v:IsA("BasePart") then
  2712. local p = Instance.new("Part")
  2713. p.Anchored = true
  2714. p.CanCollide = false
  2715. p.Material = "Neon"
  2716. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2717. p.CFrame = v.CFrame
  2718. p.Name = "notbody"
  2719. p.BrickColor = BrickColor.new("Really red")
  2720. p.Transparency = 0.6
  2721. p.Parent = hit.Parent
  2722. end
  2723. end
  2724. humanoid.WalkSpeed = 16
  2725. swait(20)
  2726. for i,v in pairs(hit.Parent:children()) do
  2727. if v.Name == "notbody" then
  2728. v:Destroy()
  2729. end
  2730. end
  2731. e:Destroy()
  2732. end
  2733. p:Destroy()
  2734. hand.Transparency = 0
  2735. fixalljoints()
  2736. deb = false
  2737. end
  2738. end)
  2739. game.Debris:AddItem(p, 1)
  2740. hit.Parent:MoveTo(p.Position)
  2741. for i,v in pairs(cons) do
  2742. v:disconnect()
  2743. end
  2744. hit.Parent.Head.Anchored = false
  2745. end
  2746. end)
  2747. end
  2748. swait()
  2749. end
  2750. attacking = false
  2751. fixalljoints()
  2752.  
  2753. end
  2754. if key == "e" and not attacking then
  2755. attacking = true
  2756. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2757. local p = Instance.new("Part")
  2758. p.Anchored = false
  2759. p.CanCollide = false
  2760. p.Name = "Pokeballsack"
  2761. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2762. local m = Instance.new("SpecialMesh")
  2763. m.MeshId = "rbxassetid://433356448"
  2764. m.TextureId = "rbxassetid://433356453"
  2765. m.Scale = Vector3.new(1,1,1)/6
  2766. m.Parent = p
  2767. p.Parent = workspace
  2768. local w = Instance.new("Weld")
  2769. w.Part0 = p
  2770. w.Part1 = char["Right Arm"]
  2771. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2772. w.Parent = p
  2773. local pe = Instance.new("ParticleEmitter")
  2774. pe.Enabled = false
  2775. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2776. pe.Size = NumberSequence.new(0.5)
  2777. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2778. pe.Lifetime = NumberRange.new(1)
  2779. pe.Rate = 500
  2780. pe.Rotation = NumberRange.new(5)
  2781. pe.RotSpeed = NumberRange.new(100)
  2782. pe.Speed = NumberRange.new(5)
  2783. pe.SpreadAngle = Vector2.new(360,360)
  2784. pe.Parent = p
  2785. for i = 0, 2, 0.1 do
  2786. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2787. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2788. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2789. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2790. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2791. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2792. swait()
  2793. end
  2794. swait(15)
  2795. for i = 0, 2, 0.1 do
  2796. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2797. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2798. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2799. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2800. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2801. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2802. if i == 0.5 then
  2803. w:Destroy()
  2804. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2805. local bv = Instance.new("BodyVelocity")
  2806. bv.MaxForce = huge
  2807. bv.Velocity = p.CFrame.lookVector*150
  2808. bv.Parent = p
  2809. p.CanCollide = true
  2810. game.Debris:AddItem(bv, 0.1)
  2811. game.Debris:AddItem(p, 60)
  2812. local con
  2813. con = p.Touched:connect(function(hit)
  2814. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2815. con:disconnect()
  2816. swait(5)
  2817. p.Anchored = true
  2818. local e = Instance.new("Part")
  2819. e.Name = "Effect"
  2820. e.BrickColor = BrickColor.new("Really red")
  2821. e.Material = "Neon"
  2822. smooth(e)
  2823. e.Anchored = true
  2824. e.CanCollide = false
  2825. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2826. hit.Parent.Head.Anchored = true
  2827. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2828. e.Size = Vector3.new(0.2,0.2,mag)
  2829. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2830. e.Parent = workspace
  2831. for i,v in pairs(hit.Parent:children()) do
  2832. if v:IsA("BasePart") then
  2833. local p = Instance.new("Part")
  2834. p.Anchored = true
  2835. p.CanCollide = false
  2836. p.Material = "Neon"
  2837. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2838. p.CFrame = v.CFrame
  2839. p.Name = "notbody"
  2840. p.BrickColor = BrickColor.new("Really red")
  2841. p.Transparency = 0.6
  2842. p.Parent = hit.Parent
  2843. end
  2844. end
  2845. swait(90)
  2846. local poke = workspace.Great_ball
  2847. hit.Parent:MoveTo(poke.Spawn.Position)
  2848. --char:MoveTo(poke.Spawn.Position)
  2849. hit.Parent.Head.Anchored = false
  2850. for i,v in pairs(hit.Parent:children()) do
  2851. if v.Name == "notbody" then
  2852. v:Destroy()
  2853. end
  2854. end
  2855. local done = false
  2856. e:Destroy()
  2857. local hurtz = {}
  2858. local cons = {}
  2859. local finish
  2860. for i,v in pairs(poke:children()) do
  2861. if tostring(v.BrickColor) == "Deep orange" then
  2862. print("found end")
  2863. finish = v
  2864. end
  2865. if tostring(v.BrickColor) == "Maroon" then
  2866. table.insert(hurtz, v)
  2867. end
  2868. end
  2869. for i,v in pairs(hurtz) do
  2870. local con = v.Touched:connect(function(hit)
  2871. if gethum(hit) then
  2872. finish = true
  2873. end
  2874. end)
  2875. table.insert(cons, con)
  2876. end
  2877. for i,v in pairs(hurtz) do
  2878. local con = finish.Touched:connect(function(hit)
  2879. if gethum(hit) then
  2880. gethum(hit).WalkSpeed = 0
  2881. hit.Parent.Head.Anchored = true
  2882. end
  2883. end)
  2884. table.insert(cons, con)
  2885. end
  2886. if finish then
  2887. local con = finish.Touched:connect(function(hit)
  2888. local ok = false
  2889. pcall(function()
  2890. if hit.Parent.Name == plr.Name then
  2891. ok = true
  2892. end
  2893. end)
  2894. if gethum(hit) or ok then
  2895. done = true
  2896. end
  2897. end)
  2898. table.insert(cons, con)
  2899. end
  2900. for i = 1, 3 do
  2901. local before = p.CFrame
  2902. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2903. print("shake "..i)
  2904. for i = 0, 1.5, 0.1 do
  2905. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2906. end
  2907. if done then break end
  2908. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2909. end
  2910. if done then
  2911. print("they escaped!")
  2912. else
  2913. print("they were caught!")
  2914. local sv = Instance.new("StringValue")
  2915. sv.Name = "Caught"
  2916. sv.Parent = hit.Parent
  2917. end
  2918. local ope = pe:Clone()
  2919. pe.Enabled = true
  2920. swait(5)
  2921. pe.Enabled = false
  2922. local t = Instance.new("Tool")
  2923. t.Name = hit.Parent.Name
  2924. t.Parent = plr.Backpack
  2925. local hand = Instance.new("Part")
  2926. hand.Transparency = 0
  2927. hand.CanCollide = false
  2928. hand.Size = Vector3.new(1,1,1)
  2929. hand.Name = "Handle"
  2930. local m = p.Mesh:Clone()
  2931. m.Parent = hand
  2932. hand.Parent = t
  2933. local out = true
  2934. local new = p:Clone()
  2935. t.Activated:connect(function()
  2936. if not deb and not attacking then
  2937. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2938. deb = true
  2939. hand.Transparency = 1
  2940. local p = new:Clone()
  2941. p.Anchored = false
  2942. p.CanCollide = false
  2943. p.Parent = workspace
  2944. local w = Instance.new("Weld")
  2945. w.Part0 = p
  2946. w.Part1 = char["Right Arm"]
  2947. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2948. w.Parent = p
  2949. local pe = ope:Clone()
  2950. pe.Enabled = false
  2951. pe.Parent = p
  2952. --[[local pe = Instance.new("ParticleEmitter")
  2953. pe.Enabled = false
  2954. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2955. pe.Size = NumberSequence.new(0.5)
  2956. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2957. pe.Lifetime = NumberRange.new(1)
  2958. pe.Rate = 500
  2959. pe.Rotation = NumberRange.new(5)
  2960. pe.RotSpeed = NumberRange.new(100)
  2961. pe.Speed = NumberRange.new(5)
  2962. pe.SpreadAngle = Vector2.new(360,360)
  2963. pe.Parent = p]]
  2964. if not out then
  2965. out = true
  2966. for i = 0, 2, 0.1 do
  2967. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2968. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2969. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2970. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2971. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2972. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2973. swait()
  2974. end
  2975. swait(7)
  2976. for i = 0,2, 0.1 do
  2977. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2978. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2979. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2980. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2981. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2982. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2983. if i == 0.5 then
  2984. w:Destroy()
  2985. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2986. local bv = Instance.new("BodyVelocity")
  2987. bv.MaxForce = huge
  2988. bv.Velocity = p.CFrame.lookVector*150
  2989. bv.Parent = p
  2990. p.CanCollide = true
  2991. game.Debris:AddItem(bv, 0.1)
  2992. swait(15)
  2993. p.Anchored = true
  2994. a = function(b, t)
  2995. for i,v in pairs(b:children()) do
  2996. if v:IsA("Decal") then
  2997. v.Transparency = t
  2998. end
  2999. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3000. v.Transparency = t
  3001. end
  3002. a(v, t)
  3003. end
  3004. end
  3005. a(hit.Parent, 0)
  3006. for i,v in pairs(hit.Parent:children()) do
  3007. if v:IsA("BasePart") then
  3008. v.Anchored = false
  3009. if v.Name ~= "HumanoidRootPart" then
  3010. v.Transparency = 0
  3011. end
  3012. end
  3013. end
  3014. hit.Parent:MoveTo(p.Position)
  3015. pe.Enabled = true
  3016. swait(5)
  3017. pe.Enabled = false
  3018. game.Debris:AddItem(p, 1)
  3019. end
  3020. swait()
  3021. end
  3022. else
  3023. out = false
  3024. humanoid.WalkSpeed = 0
  3025. for i,v in pairs(hit.Parent:children()) do
  3026. if v:IsA("BasePart") then
  3027. v.Anchored = true
  3028. v.Transparency = 1
  3029. end
  3030. end
  3031. for i = 0, 2, 0.1 do
  3032. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3033. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3034. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3035. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3036. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3037. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3038. swait()
  3039. end
  3040. local e = Instance.new("Part")
  3041. e.Name = "Effect"
  3042. e.BrickColor = BrickColor.new("Really red")
  3043. e.Material = "Neon"
  3044. smooth(e)
  3045. e.Anchored = true
  3046. e.CanCollide = false
  3047. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3048. hit.Parent.Head.Anchored = true
  3049. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3050. e.Size = Vector3.new(0.2,0.2,mag)
  3051. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3052. e.Parent = workspace
  3053. a = function(b, t)
  3054. for i,v in pairs(b:children()) do
  3055. if v:IsA("Decal") then
  3056. v.Transparency = t
  3057. end
  3058. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3059. v.Transparency = t
  3060. end
  3061. a(v, t)
  3062. end
  3063. end
  3064. a(hit.Parent, 1)
  3065. for i,v in pairs(hit.Parent:children()) do
  3066. if v:IsA("BasePart") then
  3067. local p = Instance.new("Part")
  3068. p.Anchored = true
  3069. p.CanCollide = false
  3070. p.Material = "Neon"
  3071. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3072. p.CFrame = v.CFrame
  3073. p.Name = "notbody"
  3074. p.BrickColor = BrickColor.new("Really red")
  3075. p.Transparency = 0.6
  3076. p.Parent = hit.Parent
  3077. end
  3078. end
  3079. humanoid.WalkSpeed = 16
  3080. swait(20)
  3081. for i,v in pairs(hit.Parent:children()) do
  3082. if v.Name == "notbody" then
  3083. v:Destroy()
  3084. end
  3085. end
  3086. e:Destroy()
  3087. end
  3088. p:Destroy()
  3089. hand.Transparency = 0
  3090. fixalljoints()
  3091. deb = false
  3092. end
  3093. end)
  3094. game.Debris:AddItem(p, 1)
  3095. hit.Parent:MoveTo(p.Position)
  3096. for i,v in pairs(cons) do
  3097. v:disconnect()
  3098. end
  3099. hit.Parent.Head.Anchored = false
  3100. end
  3101. end)
  3102. end
  3103. swait()
  3104. end
  3105. attacking = false
  3106. fixalljoints()
  3107.  
  3108. end
  3109. if key == "r" and not attacking then
  3110. attacking = true
  3111. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3112. local p = Instance.new("Part")
  3113. p.Anchored = false
  3114. p.CanCollide = false
  3115. p.Name = "Pokeballsack"
  3116. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3117. local m = Instance.new("SpecialMesh")
  3118. m.MeshId = "rbxassetid://430075463"
  3119. m.TextureId = "rbxassetid://430075468"
  3120. m.Scale = Vector3.new(1,1,1)/6
  3121. m.Parent = p
  3122. p.Parent = workspace
  3123. local w = Instance.new("Weld")
  3124. w.Part0 = p
  3125. w.Part1 = char["Right Arm"]
  3126. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3127. w.Parent = p
  3128. local pe = Instance.new("ParticleEmitter")
  3129. pe.Enabled = false
  3130. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3131. pe.Size = NumberSequence.new(0.5)
  3132. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3133. pe.Lifetime = NumberRange.new(1)
  3134. pe.Rate = 500
  3135. pe.Rotation = NumberRange.new(5)
  3136. pe.RotSpeed = NumberRange.new(100)
  3137. pe.Speed = NumberRange.new(5)
  3138. pe.SpreadAngle = Vector2.new(360,360)
  3139. pe.Parent = p
  3140. for i = 0, 2, 0.1 do
  3141. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3142. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3143. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3144. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3145. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3146. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3147. swait()
  3148. end
  3149. swait(15)
  3150. for i = 0, 2, 0.1 do
  3151. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3152. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3153. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3154. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3155. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3156. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3157. if i == 0.5 then
  3158. w:Destroy()
  3159. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3160. local bv = Instance.new("BodyVelocity")
  3161. bv.MaxForce = huge
  3162. bv.Velocity = p.CFrame.lookVector*150
  3163. bv.Parent = p
  3164. p.CanCollide = true
  3165. game.Debris:AddItem(p, 60)
  3166. game.Debris:AddItem(bv, 0.1)
  3167. local con
  3168. con = p.Touched:connect(function(hit)
  3169. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3170. con:disconnect()
  3171. swait(5)
  3172. p.Anchored = true
  3173. local e = Instance.new("Part")
  3174. e.Name = "Effect"
  3175. e.BrickColor = BrickColor.new("Really red")
  3176. e.Material = "Neon"
  3177. smooth(e)
  3178. e.Anchored = true
  3179. e.CanCollide = false
  3180. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3181. hit.Parent.Head.Anchored = true
  3182. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3183. e.Size = Vector3.new(0.2,0.2,mag)
  3184. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3185. e.Parent = workspace
  3186. for i,v in pairs(hit.Parent:children()) do
  3187. if v:IsA("BasePart") then
  3188. local p = Instance.new("Part")
  3189. p.Anchored = true
  3190. p.CanCollide = false
  3191. p.Material = "Neon"
  3192. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3193. p.CFrame = v.CFrame
  3194. p.Name = "notbody"
  3195. p.BrickColor = BrickColor.new("Really red")
  3196. p.Transparency = 0.6
  3197. p.Parent = hit.Parent
  3198. end
  3199. end
  3200. swait(90)
  3201. local poke = workspace.Ultra_ball
  3202. hit.Parent:MoveTo(poke.Spawn.Position)
  3203. --char:MoveTo(poke.Spawn.Position)
  3204. hit.Parent.Head.Anchored = false
  3205. for i,v in pairs(hit.Parent:children()) do
  3206. if v.Name == "notbody" then
  3207. v:Destroy()
  3208. end
  3209. end
  3210. local done = false
  3211. e:Destroy()
  3212. local hurtz = {}
  3213. local cons = {}
  3214. local finish
  3215. for i,v in pairs(poke:children()) do
  3216. if tostring(v.BrickColor) == "Deep orange" then
  3217. print("found end")
  3218. finish = v
  3219. end
  3220. if tostring(v.BrickColor) == "Maroon" then
  3221. table.insert(hurtz, v)
  3222. end
  3223. end
  3224. for i,v in pairs(hurtz) do
  3225. local con = v.Touched:connect(function(hit)
  3226. if gethum(hit) then
  3227. finish = true
  3228. end
  3229. end)
  3230. table.insert(cons, con)
  3231. end
  3232. for i,v in pairs(hurtz) do
  3233. local con = finish.Touched:connect(function(hit)
  3234. if gethum(hit) then
  3235. gethum(hit).WalkSpeed = 0
  3236. hit.Parent.Head.Anchored = true
  3237. end
  3238. end)
  3239. table.insert(cons, con)
  3240. end
  3241. if finish then
  3242. local con = finish.Touched:connect(function(hit)
  3243. local ok = false
  3244. pcall(function()
  3245. if hit.Parent.Name == plr.Name then
  3246. ok = true
  3247. end
  3248. end)
  3249. if gethum(hit) or ok then
  3250. done = true
  3251. end
  3252. end)
  3253. table.insert(cons, con)
  3254. end
  3255. for i = 1, 3 do
  3256. local before = p.CFrame
  3257. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3258. print("shake "..i)
  3259. for i = 0, 1.5, 0.1 do
  3260. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3261. end
  3262. if done then break end
  3263. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3264. end
  3265. if done then
  3266. print("they escaped!")
  3267. else
  3268. print("they were caught!")
  3269. local sv = Instance.new("StringValue")
  3270. sv.Name = "Caught"
  3271. sv.Parent = hit.Parent
  3272. end
  3273. local ope = pe:Clone()
  3274. pe.Enabled = true
  3275. swait(5)
  3276. pe.Enabled = false
  3277. local t = Instance.new("Tool")
  3278. t.Name = hit.Parent.Name
  3279. t.Parent = plr.Backpack
  3280. local hand = Instance.new("Part")
  3281. hand.Transparency = 0
  3282. hand.CanCollide = false
  3283. hand.Size = Vector3.new(1,1,1)
  3284. hand.Name = "Handle"
  3285. local m = p.Mesh:Clone()
  3286. m.Parent = hand
  3287. hand.Parent = t
  3288. local out = true
  3289. local new = p:Clone()
  3290. t.Activated:connect(function()
  3291. if not deb and not attacking then
  3292. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3293. deb = true
  3294. hand.Transparency = 1
  3295. local p = new:Clone()
  3296. p.Anchored = false
  3297. p.CanCollide = false
  3298. p.Parent = workspace
  3299. local w = Instance.new("Weld")
  3300. w.Part0 = p
  3301. w.Part1 = char["Right Arm"]
  3302. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3303. w.Parent = p
  3304. local pe = ope:Clone()
  3305. pe.Enabled = false
  3306. pe.Parent = p
  3307. --[[local pe = Instance.new("ParticleEmitter")
  3308. pe.Enabled = false
  3309. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3310. pe.Size = NumberSequence.new(0.5)
  3311. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3312. pe.Lifetime = NumberRange.new(1)
  3313. pe.Rate = 500
  3314. pe.Rotation = NumberRange.new(5)
  3315. pe.RotSpeed = NumberRange.new(100)
  3316. pe.Speed = NumberRange.new(5)
  3317. pe.SpreadAngle = Vector2.new(360,360)
  3318. pe.Parent = p]]
  3319. if not out then
  3320. out = true
  3321. for i = 0, 2, 0.1 do
  3322. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3323. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3324. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3325. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3326. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3327. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3328. swait()
  3329. end
  3330. swait(7)
  3331. for i = 0,2, 0.1 do
  3332. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3333. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3334. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3335. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3336. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3337. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3338. if i == 0.5 then
  3339. w:Destroy()
  3340. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3341. local bv = Instance.new("BodyVelocity")
  3342. bv.MaxForce = huge
  3343. bv.Velocity = p.CFrame.lookVector*150
  3344. bv.Parent = p
  3345. p.CanCollide = true
  3346. game.Debris:AddItem(bv, 0.1)
  3347. swait(15)
  3348. p.Anchored = true
  3349. a = function(b, t)
  3350. for i,v in pairs(b:children()) do
  3351. if v:IsA("Decal") then
  3352. v.Transparency = t
  3353. end
  3354. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3355. v.Transparency = t
  3356. end
  3357. a(v, t)
  3358. end
  3359. end
  3360. a(hit.Parent, 0)
  3361. for i,v in pairs(hit.Parent:children()) do
  3362. if v:IsA("BasePart") then
  3363. v.Anchored = false
  3364. if v.Name ~= "HumanoidRootPart" then
  3365. v.Transparency = 0
  3366. end
  3367. end
  3368. end
  3369. hit.Parent:MoveTo(p.Position)
  3370. pe.Enabled = true
  3371. swait(5)
  3372. pe.Enabled = false
  3373. game.Debris:AddItem(p, 1)
  3374. end
  3375. swait()
  3376. end
  3377. else
  3378. out = false
  3379. humanoid.WalkSpeed = 0
  3380. for i,v in pairs(hit.Parent:children()) do
  3381. if v:IsA("BasePart") then
  3382. v.Anchored = true
  3383. v.Transparency = 1
  3384. end
  3385. end
  3386. for i = 0, 2, 0.1 do
  3387. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3388. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3389. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3390. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3391. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3392. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3393. swait()
  3394. end
  3395. local e = Instance.new("Part")
  3396. e.Name = "Effect"
  3397. e.BrickColor = BrickColor.new("Really red")
  3398. e.Material = "Neon"
  3399. smooth(e)
  3400. e.Anchored = true
  3401. e.CanCollide = false
  3402. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3403. hit.Parent.Head.Anchored = true
  3404. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3405. e.Size = Vector3.new(0.2,0.2,mag)
  3406. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3407. e.Parent = workspace
  3408. a = function(b, t)
  3409. for i,v in pairs(b:children()) do
  3410. if v:IsA("Decal") then
  3411. v.Transparency = t
  3412. end
  3413. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3414. v.Transparency = t
  3415. end
  3416. a(v, t)
  3417. end
  3418. end
  3419. a(hit.Parent, 1)
  3420. for i,v in pairs(hit.Parent:children()) do
  3421. if v:IsA("BasePart") then
  3422. local p = Instance.new("Part")
  3423. p.Anchored = true
  3424. p.CanCollide = false
  3425. p.Material = "Neon"
  3426. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3427. p.CFrame = v.CFrame
  3428. p.Name = "notbody"
  3429. p.BrickColor = BrickColor.new("Really red")
  3430. p.Transparency = 0.6
  3431. p.Parent = hit.Parent
  3432. end
  3433. end
  3434. humanoid.WalkSpeed = 16
  3435. swait(20)
  3436. for i,v in pairs(hit.Parent:children()) do
  3437. if v.Name == "notbody" then
  3438. v:Destroy()
  3439. end
  3440. end
  3441. e:Destroy()
  3442. end
  3443. p:Destroy()
  3444. hand.Transparency = 0
  3445. fixalljoints()
  3446. deb = false
  3447. end
  3448. end)
  3449. game.Debris:AddItem(p, 1)
  3450. hit.Parent:MoveTo(p.Position)
  3451. for i,v in pairs(cons) do
  3452. v:disconnect()
  3453. end
  3454. hit.Parent.Head.Anchored = false
  3455. end
  3456. end)
  3457. end
  3458. swait()
  3459. end
  3460. attacking = false
  3461. fixalljoints()
  3462.  
  3463. end
  3464. if key == "t" and not attacking then
  3465. attacking = true
  3466. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3467. local p = Instance.new("Part")
  3468. p.Anchored = false
  3469. p.CanCollide = false
  3470. p.Name = "Pokeballsack"
  3471. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3472. local m = Instance.new("SpecialMesh")
  3473. m.MeshId = "rbxassetid://442019812"
  3474. m.TextureId = "rbxassetid://442019839"
  3475. m.Scale = Vector3.new(1,1,1)/6
  3476. m.Parent = p
  3477. p.Parent = workspace
  3478. local w = Instance.new("Weld")
  3479. w.Part0 = p
  3480. w.Part1 = char["Right Arm"]
  3481. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3482. w.Parent = p
  3483. local pe = Instance.new("ParticleEmitter")
  3484. pe.Enabled = false
  3485. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3486. pe.Size = NumberSequence.new(0.5)
  3487. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3488. pe.Lifetime = NumberRange.new(1)
  3489. pe.Rate = 500
  3490. pe.Rotation = NumberRange.new(5)
  3491. pe.RotSpeed = NumberRange.new(100)
  3492. pe.Speed = NumberRange.new(5)
  3493. pe.SpreadAngle = Vector2.new(360,360)
  3494. pe.Parent = p
  3495. for i = 0, 2, 0.1 do
  3496. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3497. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3498. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3499. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3500. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3501. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3502. swait()
  3503. end
  3504. swait(15)
  3505. for i = 0, 2, 0.1 do
  3506. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3507. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3508. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3509. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3510. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3511. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3512. if i == 0.5 then
  3513. w:Destroy()
  3514. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3515. local bv = Instance.new("BodyVelocity")
  3516. bv.MaxForce = huge
  3517. bv.Velocity = p.CFrame.lookVector*150
  3518. bv.Parent = p
  3519. p.CanCollide = true
  3520. game.Debris:AddItem(bv, 0.1)
  3521. game.Debris:AddItem(p, 60)
  3522. local con
  3523. con = p.Touched:connect(function(hit)
  3524. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3525. con:disconnect()
  3526. swait(5)
  3527. p.Anchored = true
  3528. local e = Instance.new("Part")
  3529. e.Name = "Effect"
  3530. e.BrickColor = BrickColor.new("Really red")
  3531. e.Material = "Neon"
  3532. smooth(e)
  3533. e.Anchored = true
  3534. e.CanCollide = false
  3535. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3536. hit.Parent.Head.Anchored = true
  3537. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3538. e.Size = Vector3.new(0.2,0.2,mag)
  3539. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3540. e.Parent = workspace
  3541. for i,v in pairs(hit.Parent:children()) do
  3542. if v:IsA("BasePart") then
  3543. local p = Instance.new("Part")
  3544. p.Anchored = true
  3545. p.CanCollide = false
  3546. p.Material = "Neon"
  3547. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3548. p.CFrame = v.CFrame
  3549. p.Name = "notbody"
  3550. p.BrickColor = BrickColor.new("Really red")
  3551. p.Transparency = 0.6
  3552. p.Parent = hit.Parent
  3553. end
  3554. end
  3555. swait(90)
  3556. local poke = workspace.Master_ball
  3557. hit.Parent:MoveTo(poke.Spawn.Position)
  3558. --char:MoveTo(poke.Spawn.Position)
  3559. hit.Parent.Head.Anchored = false
  3560. for i,v in pairs(hit.Parent:children()) do
  3561. if v.Name == "notbody" then
  3562. v:Destroy()
  3563. end
  3564. end
  3565. local done = false
  3566. e:Destroy()
  3567. local hurtz = {}
  3568. local cons = {}
  3569. local finish
  3570. for i,v in pairs(poke:children()) do
  3571. if tostring(v.BrickColor) == "Deep orange" then
  3572. print("found end")
  3573. finish = v
  3574. end
  3575. if tostring(v.BrickColor) == "Maroon" then
  3576. table.insert(hurtz, v)
  3577. end
  3578. end
  3579. for i,v in pairs(hurtz) do
  3580. local con = v.Touched:connect(function(hit)
  3581. if gethum(hit) then
  3582. finish = true
  3583. end
  3584. end)
  3585. table.insert(cons, con)
  3586. end
  3587. for i,v in pairs(hurtz) do
  3588. local con = finish.Touched:connect(function(hit)
  3589. if gethum(hit) then
  3590. gethum(hit).WalkSpeed = 0
  3591. hit.Parent.Head.Anchored = true
  3592. end
  3593. end)
  3594. table.insert(cons, con)
  3595. end
  3596. if finish then
  3597. local con = finish.Touched:connect(function(hit)
  3598. local ok = false
  3599. pcall(function()
  3600. if hit.Parent.Name == plr.Name then
  3601. ok = true
  3602. end
  3603. end)
  3604. if gethum(hit) or ok then
  3605. done = true
  3606. end
  3607. end)
  3608. table.insert(cons, con)
  3609. end
  3610. for i = 1, 3 do
  3611. local before = p.CFrame
  3612. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3613. print("shake "..i)
  3614. for i = 0, 1.5, 0.1 do
  3615. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3616. end
  3617. if done then break end
  3618. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3619. end
  3620. if done then
  3621. print("they escaped!")
  3622. else
  3623. print("they were caught!")
  3624. local sv = Instance.new("StringValue")
  3625. sv.Name = "Caught"
  3626. sv.Parent = hit.Parent
  3627. end
  3628. local ope = pe:Clone()
  3629. pe.Enabled = true
  3630. swait(5)
  3631. pe.Enabled = false
  3632. local t = Instance.new("Tool")
  3633. t.Name = hit.Parent.Name
  3634. t.Parent = plr.Backpack
  3635. local hand = Instance.new("Part")
  3636. hand.Transparency = 0
  3637. hand.CanCollide = false
  3638. hand.Size = Vector3.new(1,1,1)
  3639. hand.Name = "Handle"
  3640. local m = p.Mesh:Clone()
  3641. m.Parent = hand
  3642. hand.Parent = t
  3643. local out = true
  3644. local new = p:Clone()
  3645. t.Activated:connect(function()
  3646. if not deb and not attacking then
  3647. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3648. deb = true
  3649. hand.Transparency = 1
  3650. local p = new:Clone()
  3651. p.Anchored = false
  3652. p.CanCollide = false
  3653. p.Parent = workspace
  3654. local w = Instance.new("Weld")
  3655. w.Part0 = p
  3656. w.Part1 = char["Right Arm"]
  3657. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3658. w.Parent = p
  3659. local pe = ope:Clone()
  3660. pe.Enabled = false
  3661. pe.Parent = p
  3662. --[[local pe = Instance.new("ParticleEmitter")
  3663. pe.Enabled = false
  3664. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3665. pe.Size = NumberSequence.new(0.5)
  3666. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3667. pe.Lifetime = NumberRange.new(1)
  3668. pe.Rate = 500
  3669. pe.Rotation = NumberRange.new(5)
  3670. pe.RotSpeed = NumberRange.new(100)
  3671. pe.Speed = NumberRange.new(5)
  3672. pe.SpreadAngle = Vector2.new(360,360)
  3673. pe.Parent = p]]
  3674. if not out then
  3675. out = true
  3676. for i = 0, 2, 0.1 do
  3677. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3678. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3679. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3680. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3681. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3682. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3683. swait()
  3684. end
  3685. swait(7)
  3686. for i = 0,2, 0.1 do
  3687. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3688. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3689. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3690. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3691. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3692. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3693. if i == 0.5 then
  3694. w:Destroy()
  3695. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3696. local bv = Instance.new("BodyVelocity")
  3697. bv.MaxForce = huge
  3698. bv.Velocity = p.CFrame.lookVector*150
  3699. bv.Parent = p
  3700. p.CanCollide = true
  3701. game.Debris:AddItem(bv, 0.1)
  3702. swait(15)
  3703. p.Anchored = true
  3704. a = function(b, t)
  3705. for i,v in pairs(b:children()) do
  3706. if v:IsA("Decal") then
  3707. v.Transparency = t
  3708. end
  3709. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3710. v.Transparency = t
  3711. end
  3712. a(v, t)
  3713. end
  3714. end
  3715. a(hit.Parent, 0)
  3716. for i,v in pairs(hit.Parent:children()) do
  3717. if v:IsA("BasePart") then
  3718. v.Anchored = false
  3719. if v.Name ~= "HumanoidRootPart" then
  3720. v.Transparency = 0
  3721. end
  3722. end
  3723. end
  3724. hit.Parent:MoveTo(p.Position)
  3725. pe.Enabled = true
  3726. swait(5)
  3727. pe.Enabled = false
  3728. game.Debris:AddItem(p, 1)
  3729. end
  3730. swait()
  3731. end
  3732. else
  3733. out = false
  3734. humanoid.WalkSpeed = 0
  3735. for i,v in pairs(hit.Parent:children()) do
  3736. if v:IsA("BasePart") then
  3737. v.Anchored = true
  3738. v.Transparency = 1
  3739. end
  3740. end
  3741. for i = 0, 2, 0.1 do
  3742. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3743. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3744. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3745. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3746. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3747. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3748. swait()
  3749. end
  3750. local e = Instance.new("Part")
  3751. e.Name = "Effect"
  3752. e.BrickColor = BrickColor.new("Really red")
  3753. e.Material = "Neon"
  3754. smooth(e)
  3755. e.Anchored = true
  3756. e.CanCollide = false
  3757. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3758. hit.Parent.Head.Anchored = true
  3759. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3760. e.Size = Vector3.new(0.2,0.2,mag)
  3761. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3762. e.Parent = workspace
  3763. a = function(b, t)
  3764. for i,v in pairs(b:children()) do
  3765. if v:IsA("Decal") then
  3766. v.Transparency = t
  3767. end
  3768. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3769. v.Transparency = t
  3770. end
  3771. a(v, t)
  3772. end
  3773. end
  3774. a(hit.Parent, 1)
  3775. for i,v in pairs(hit.Parent:children()) do
  3776. if v:IsA("BasePart") then
  3777. local p = Instance.new("Part")
  3778. p.Anchored = true
  3779. p.CanCollide = false
  3780. p.Material = "Neon"
  3781. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3782. p.CFrame = v.CFrame
  3783. p.Name = "notbody"
  3784. p.BrickColor = BrickColor.new("Really red")
  3785. p.Transparency = 0.6
  3786. p.Parent = hit.Parent
  3787. end
  3788. end
  3789. humanoid.WalkSpeed = 16
  3790. swait(20)
  3791. for i,v in pairs(hit.Parent:children()) do
  3792. if v.Name == "notbody" then
  3793. v:Destroy()
  3794. end
  3795. end
  3796. e:Destroy()
  3797. end
  3798. p:Destroy()
  3799. hand.Transparency = 0
  3800. fixalljoints()
  3801. deb = false
  3802. end
  3803. end)
  3804. game.Debris:AddItem(p, 1)
  3805. hit.Parent:MoveTo(p.Position)
  3806. for i,v in pairs(cons) do
  3807. v:disconnect()
  3808. end
  3809. hit.Parent.Head.Anchored = false
  3810. end
  3811. end)
  3812. end
  3813. swait()
  3814. end
  3815. attacking = false
  3816. fixalljoints()
  3817.  
  3818. end
  3819. if key == "y" and not attacking then
  3820. attacking = true
  3821. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3822. local p = Instance.new("Part")
  3823. p.Anchored = false
  3824. p.CanCollide = false
  3825. p.Name = "Pokeballsack"
  3826. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3827. local m = Instance.new("SpecialMesh")
  3828. m.MeshId = "rbxassetid://430977397"
  3829. m.TextureId = "rbxassetid://430977402"
  3830. m.Scale = Vector3.new(1,1,1)/6
  3831. m.Parent = p
  3832. p.Parent = workspace
  3833. local w = Instance.new("Weld")
  3834. w.Part0 = p
  3835. w.Part1 = char["Right Arm"]
  3836. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3837. w.Parent = p
  3838. local pe = Instance.new("ParticleEmitter")
  3839. pe.Enabled = false
  3840. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3841. pe.Size = NumberSequence.new(0.5)
  3842. pe.Texture = "rbxassetid://152671819"
  3843. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3844. pe.Lifetime = NumberRange.new(1)
  3845. pe.Rate = 500
  3846. pe.Rotation = NumberRange.new(5)
  3847. pe.RotSpeed = NumberRange.new(100)
  3848. pe.Speed = NumberRange.new(5)
  3849. pe.SpreadAngle = Vector2.new(360,360)
  3850. pe.Parent = p
  3851. for i = 0, 2, 0.1 do
  3852. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3853. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3854. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3855. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3856. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3857. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3858. swait()
  3859. end
  3860. swait(15)
  3861. for i = 0, 2, 0.1 do
  3862. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3863. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3864. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3865. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3866. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3867. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3868. if i == 0.5 then
  3869. w:Destroy()
  3870. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3871. local bv = Instance.new("BodyVelocity")
  3872. bv.MaxForce = huge
  3873. bv.Velocity = p.CFrame.lookVector*150
  3874. bv.Parent = p
  3875. p.CanCollide = true
  3876. game.Debris:AddItem(p, 60)
  3877. game.Debris:AddItem(bv, 0.1)
  3878. local con
  3879. con = p.Touched:connect(function(hit)
  3880. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3881. con:disconnect()
  3882. swait(5)
  3883. p.Anchored = true
  3884. local e = Instance.new("Part")
  3885. e.Name = "Effect"
  3886. e.BrickColor = BrickColor.new("Really red")
  3887. e.Material = "Neon"
  3888. smooth(e)
  3889. e.Anchored = true
  3890. e.CanCollide = false
  3891. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3892. hit.Parent.Head.Anchored = true
  3893. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3894. e.Size = Vector3.new(0.2,0.2,mag)
  3895. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3896. e.Parent = workspace
  3897. for i,v in pairs(hit.Parent:children()) do
  3898. if v:IsA("BasePart") then
  3899. local p = Instance.new("Part")
  3900. p.Anchored = true
  3901. p.CanCollide = false
  3902. p.Material = "Neon"
  3903. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3904. p.CFrame = v.CFrame
  3905. p.Name = "notbody"
  3906. p.BrickColor = BrickColor.new("Really red")
  3907. p.Transparency = 0.6
  3908. p.Parent = hit.Parent
  3909. end
  3910. end
  3911. swait(90)
  3912. local poke = workspace.Timer_ball
  3913. hit.Parent:MoveTo(poke.Spawn.Position)
  3914. --char:MoveTo(poke.Spawn.Position)
  3915. hit.Parent.Head.Anchored = false
  3916. for i,v in pairs(hit.Parent:children()) do
  3917. if v.Name == "notbody" then
  3918. v:Destroy()
  3919. end
  3920. end
  3921. local done = false
  3922. e:Destroy()
  3923. local hurtz = {}
  3924. local cons = {}
  3925. local finish
  3926. for i,v in pairs(poke:children()) do
  3927. if tostring(v.BrickColor) == "Deep orange" then
  3928. print("found end")
  3929. finish = v
  3930. end
  3931. if tostring(v.BrickColor) == "Maroon" then
  3932. table.insert(hurtz, v)
  3933. end
  3934. end
  3935. for i,v in pairs(hurtz) do
  3936. local con = v.Touched:connect(function(hit)
  3937. if gethum(hit) then
  3938. finish = true
  3939. end
  3940. end)
  3941. table.insert(cons, con)
  3942. end
  3943. for i,v in pairs(hurtz) do
  3944. local con = finish.Touched:connect(function(hit)
  3945. if gethum(hit) then
  3946. gethum(hit).WalkSpeed = 0
  3947. hit.Parent.Head.Anchored = true
  3948. end
  3949. end)
  3950. table.insert(cons, con)
  3951. end
  3952. if finish then
  3953. local con = finish.Touched:connect(function(hit)
  3954. local ok = false
  3955. pcall(function()
  3956. if hit.Parent.Name == plr.Name then
  3957. ok = true
  3958. end
  3959. end)
  3960. if gethum(hit) or ok then
  3961. done = true
  3962. end
  3963. end)
  3964. table.insert(cons, con)
  3965. end
  3966. for i = 1, 3 do
  3967. local before = p.CFrame
  3968. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3969. print("shake "..i)
  3970. for i = 0, 1.5, 0.1 do
  3971. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3972. end
  3973. if done then break end
  3974. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3975. end
  3976. if done then
  3977. print("they escaped!")
  3978. else
  3979. print("they were caught!")
  3980. local sv = Instance.new("StringValue")
  3981. sv.Name = "Caught"
  3982. sv.Parent = hit.Parent
  3983. end
  3984. local ope = pe:Clone()
  3985. pe.Enabled = true
  3986. swait(5)
  3987. pe.Enabled = false
  3988. local t = Instance.new("Tool")
  3989. t.Name = hit.Parent.Name
  3990. t.Parent = plr.Backpack
  3991. local hand = Instance.new("Part")
  3992. hand.Transparency = 0
  3993. hand.CanCollide = false
  3994. hand.Size = Vector3.new(1,1,1)
  3995. hand.Name = "Handle"
  3996. local m = p.Mesh:Clone()
  3997. m.Parent = hand
  3998. hand.Parent = t
  3999. local out = true
  4000. local new = p:Clone()
  4001. t.Activated:connect(function()
  4002. if not deb and not attacking then
  4003. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4004. deb = true
  4005. hand.Transparency = 1
  4006. local p = new:Clone()
  4007. p.Anchored = false
  4008. p.CanCollide = false
  4009. p.Parent = workspace
  4010. local w = Instance.new("Weld")
  4011. w.Part0 = p
  4012. w.Part1 = char["Right Arm"]
  4013. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4014. w.Parent = p
  4015. local pe = ope:Clone()
  4016. pe.Enabled = false
  4017. pe.Parent = p
  4018. --[[local pe = Instance.new("ParticleEmitter")
  4019. pe.Enabled = false
  4020. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4021. pe.Size = NumberSequence.new(0.5)
  4022. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4023. pe.Lifetime = NumberRange.new(1)
  4024. pe.Rate = 500
  4025. pe.Rotation = NumberRange.new(5)
  4026. pe.RotSpeed = NumberRange.new(100)
  4027. pe.Speed = NumberRange.new(5)
  4028. pe.SpreadAngle = Vector2.new(360,360)
  4029. pe.Parent = p]]
  4030. if not out then
  4031. out = true
  4032. for i = 0, 2, 0.1 do
  4033. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4034. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4035. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4036. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4037. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4038. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4039. swait()
  4040. end
  4041. swait(7)
  4042. for i = 0,2, 0.1 do
  4043. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4044. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4045. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4046. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4047. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4048. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4049. if i == 0.5 then
  4050. w:Destroy()
  4051. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4052. local bv = Instance.new("BodyVelocity")
  4053. bv.MaxForce = huge
  4054. bv.Velocity = p.CFrame.lookVector*150
  4055. bv.Parent = p
  4056. p.CanCollide = true
  4057. game.Debris:AddItem(bv, 0.1)
  4058. swait(15)
  4059. p.Anchored = true
  4060. a = function(b, t)
  4061. for i,v in pairs(b:children()) do
  4062. if v:IsA("Decal") then
  4063. v.Transparency = t
  4064. end
  4065. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4066. v.Transparency = t
  4067. end
  4068. a(v, t)
  4069. end
  4070. end
  4071. a(hit.Parent, 0)
  4072. for i,v in pairs(hit.Parent:children()) do
  4073. if v:IsA("BasePart") then
  4074. v.Anchored = false
  4075. if v.Name ~= "HumanoidRootPart" then
  4076. v.Transparency = 0
  4077. end
  4078. end
  4079. end
  4080. hit.Parent:MoveTo(p.Position)
  4081. pe.Enabled = true
  4082. swait(5)
  4083. pe.Enabled = false
  4084. game.Debris:AddItem(p, 1)
  4085. end
  4086. swait()
  4087. end
  4088. else
  4089. out = false
  4090. humanoid.WalkSpeed = 0
  4091. for i,v in pairs(hit.Parent:children()) do
  4092. if v:IsA("BasePart") then
  4093. v.Anchored = true
  4094. v.Transparency = 1
  4095. end
  4096. end
  4097. for i = 0, 2, 0.1 do
  4098. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4099. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4100. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4101. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4102. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4103. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4104. swait()
  4105. end
  4106. local e = Instance.new("Part")
  4107. e.Name = "Effect"
  4108. e.BrickColor = BrickColor.new("Really red")
  4109. e.Material = "Neon"
  4110. smooth(e)
  4111. e.Anchored = true
  4112. e.CanCollide = false
  4113. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4114. hit.Parent.Head.Anchored = true
  4115. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4116. e.Size = Vector3.new(0.2,0.2,mag)
  4117. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4118. e.Parent = workspace
  4119. a = function(b, t)
  4120. for i,v in pairs(b:children()) do
  4121. if v:IsA("Decal") then
  4122. v.Transparency = t
  4123. end
  4124. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4125. v.Transparency = t
  4126. end
  4127. a(v, t)
  4128. end
  4129. end
  4130. a(hit.Parent, 1)
  4131. for i,v in pairs(hit.Parent:children()) do
  4132. if v:IsA("BasePart") then
  4133. local p = Instance.new("Part")
  4134. p.Anchored = true
  4135. p.CanCollide = false
  4136. p.Material = "Neon"
  4137. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4138. p.CFrame = v.CFrame
  4139. p.Name = "notbody"
  4140. p.BrickColor = BrickColor.new("Really red")
  4141. p.Transparency = 0.6
  4142. p.Parent = hit.Parent
  4143. end
  4144. end
  4145. humanoid.WalkSpeed = 16
  4146. swait(20)
  4147. for i,v in pairs(hit.Parent:children()) do
  4148. if v.Name == "notbody" then
  4149. v:Destroy()
  4150. end
  4151. end
  4152. e:Destroy()
  4153. end
  4154. p:Destroy()
  4155. hand.Transparency = 0
  4156. fixalljoints()
  4157. deb = false
  4158. end
  4159. end)
  4160. game.Debris:AddItem(p, 1)
  4161. hit.Parent:MoveTo(p.Position)
  4162. for i,v in pairs(cons) do
  4163. v:disconnect()
  4164. end
  4165. hit.Parent.Head.Anchored = false
  4166. end
  4167. end)
  4168. end
  4169. swait()
  4170. end
  4171. attacking = false
  4172. fixalljoints()
  4173.  
  4174. end
  4175. if key == "u" and not attacking then
  4176. attacking = true
  4177. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4178. local p = Instance.new("Part")
  4179. p.Anchored = false
  4180. p.CanCollide = false
  4181. p.Name = "Pokeballsack"
  4182. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4183. local m = Instance.new("SpecialMesh")
  4184. m.MeshId = "rbxassetid://433356792"
  4185. m.TextureId = "rbxassetid://433356797"
  4186. m.Scale = Vector3.new(1,1,1)/6
  4187. m.Parent = p
  4188. p.Parent = workspace
  4189. local w = Instance.new("Weld")
  4190. w.Part0 = p
  4191. w.Part1 = char["Right Arm"]
  4192. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4193. w.Parent = p
  4194. local pe = Instance.new("ParticleEmitter")
  4195. pe.Enabled = false
  4196. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4197. pe.Size = NumberSequence.new(0.5)
  4198. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4199. pe.Lifetime = NumberRange.new(1)
  4200. pe.Rate = 500
  4201. pe.Texture = "rbxassetid://264486777"
  4202. pe.Rotation = NumberRange.new(5)
  4203. pe.RotSpeed = NumberRange.new(100)
  4204. pe.Speed = NumberRange.new(5)
  4205. pe.SpreadAngle = Vector2.new(360,360)
  4206. pe.Parent = p
  4207. for i = 0, 2, 0.1 do
  4208. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4209. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4210. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4211. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4212. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4213. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4214. swait()
  4215. end
  4216. swait(15)
  4217. for i = 0, 2, 0.1 do
  4218. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4219. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4220. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4221. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4222. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4223. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4224. if i == 0.5 then
  4225. w:Destroy()
  4226. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4227. local bv = Instance.new("BodyVelocity")
  4228. bv.MaxForce = huge
  4229. bv.Velocity = p.CFrame.lookVector*150
  4230. bv.Parent = p
  4231. p.CanCollide = true
  4232. game.Debris:AddItem(bv, 0.1)
  4233. game.Debris:AddItem(p, 60)
  4234. local con
  4235. con = p.Touched:connect(function(hit)
  4236. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4237. con:disconnect()
  4238. swait(5)
  4239. p.Anchored = true
  4240. local e = Instance.new("Part")
  4241. e.Name = "Effect"
  4242. e.BrickColor = BrickColor.new("Really red")
  4243. e.Material = "Neon"
  4244. smooth(e)
  4245. e.Anchored = true
  4246. e.CanCollide = false
  4247. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4248. hit.Parent.Head.Anchored = true
  4249. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4250. e.Size = Vector3.new(0.2,0.2,mag)
  4251. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4252. e.Parent = workspace
  4253. for i,v in pairs(hit.Parent:children()) do
  4254. if v:IsA("BasePart") then
  4255. local p = Instance.new("Part")
  4256. p.Anchored = true
  4257. p.CanCollide = false
  4258. p.Material = "Neon"
  4259. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4260. p.CFrame = v.CFrame
  4261. p.Name = "notbody"
  4262. p.BrickColor = BrickColor.new("Really red")
  4263. p.Transparency = 0.6
  4264. p.Parent = hit.Parent
  4265. end
  4266. end
  4267. swait(90)
  4268. local poke = workspace.Love_ball
  4269. hit.Parent:MoveTo(poke.Spawn.Position)
  4270. --char:MoveTo(poke.Spawn.Position)
  4271. hit.Parent.Head.Anchored = false
  4272. for i,v in pairs(hit.Parent:children()) do
  4273. if v.Name == "notbody" then
  4274. v:Destroy()
  4275. end
  4276. end
  4277. local done = false
  4278. e:Destroy()
  4279. local hurtz = {}
  4280. local cons = {}
  4281. local finish
  4282. for i,v in pairs(poke:children()) do
  4283. if tostring(v.BrickColor) == "Deep orange" then
  4284. print("found end")
  4285. finish = v
  4286. end
  4287. if tostring(v.BrickColor) == "Maroon" then
  4288. table.insert(hurtz, v)
  4289. end
  4290. end
  4291. for i,v in pairs(hurtz) do
  4292. local con = v.Touched:connect(function(hit)
  4293. if gethum(hit) then
  4294. finish = true
  4295. end
  4296. end)
  4297. table.insert(cons, con)
  4298. end
  4299. for i,v in pairs(hurtz) do
  4300. local con = finish.Touched:connect(function(hit)
  4301. if gethum(hit) then
  4302. gethum(hit).WalkSpeed = 0
  4303. hit.Parent.Head.Anchored = true
  4304. end
  4305. end)
  4306. table.insert(cons, con)
  4307. end
  4308. if finish then
  4309. local con = finish.Touched:connect(function(hit)
  4310. local ok = false
  4311. pcall(function()
  4312. if hit.Parent.Name == plr.Name then
  4313. ok = true
  4314. end
  4315. end)
  4316. if gethum(hit) or ok then
  4317. done = true
  4318. end
  4319. end)
  4320. table.insert(cons, con)
  4321. end
  4322. for i = 1, 3 do
  4323. local before = p.CFrame
  4324. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4325. print("shake "..i)
  4326. for i = 0, 1.5, 0.1 do
  4327. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4328. end
  4329. if done then break end
  4330. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4331. end
  4332. if done then
  4333. print("they escaped!")
  4334. else
  4335. print("they were caught!")
  4336. local sv = Instance.new("StringValue")
  4337. sv.Name = "Caught"
  4338. sv.Parent = hit.Parent
  4339. end
  4340. local ope = pe:Clone()
  4341. pe.Enabled = true
  4342. swait(5)
  4343. pe.Enabled = false
  4344. local t = Instance.new("Tool")
  4345. t.Name = hit.Parent.Name
  4346. t.Parent = plr.Backpack
  4347. local hand = Instance.new("Part")
  4348. hand.Transparency = 0
  4349. hand.CanCollide = false
  4350. hand.Size = Vector3.new(1,1,1)
  4351. hand.Name = "Handle"
  4352. local m = p.Mesh:Clone()
  4353. m.Parent = hand
  4354. hand.Parent = t
  4355. local out = true
  4356. local new = p:Clone()
  4357. t.Activated:connect(function()
  4358. if not deb and not attacking then
  4359. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4360. deb = true
  4361. hand.Transparency = 1
  4362. local p = new:Clone()
  4363. p.Anchored = false
  4364. p.CanCollide = false
  4365. p.Parent = workspace
  4366. local w = Instance.new("Weld")
  4367. w.Part0 = p
  4368. w.Part1 = char["Right Arm"]
  4369. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4370. w.Parent = p
  4371. local pe = ope:Clone()
  4372. pe.Enabled = false
  4373. pe.Parent = p
  4374. --[[local pe = Instance.new("ParticleEmitter")
  4375. pe.Enabled = false
  4376. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4377. pe.Size = NumberSequence.new(0.5)
  4378. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4379. pe.Lifetime = NumberRange.new(1)
  4380. pe.Rate = 500
  4381. pe.Rotation = NumberRange.new(5)
  4382. pe.RotSpeed = NumberRange.new(100)
  4383. pe.Speed = NumberRange.new(5)
  4384. pe.SpreadAngle = Vector2.new(360,360)
  4385. pe.Parent = p]]
  4386. if not out then
  4387. out = true
  4388. for i = 0, 2, 0.1 do
  4389. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4390. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4391. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4392. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4393. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4394. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4395. swait()
  4396. end
  4397. swait(7)
  4398. for i = 0,2, 0.1 do
  4399. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4400. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4401. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4402. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4403. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4404. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4405. if i == 0.5 then
  4406. w:Destroy()
  4407. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4408. local bv = Instance.new("BodyVelocity")
  4409. bv.MaxForce = huge
  4410. bv.Velocity = p.CFrame.lookVector*150
  4411. bv.Parent = p
  4412. p.CanCollide = true
  4413. game.Debris:AddItem(bv, 0.1)
  4414. swait(15)
  4415. p.Anchored = true
  4416. a = function(b, t)
  4417. for i,v in pairs(b:children()) do
  4418. if v:IsA("Decal") then
  4419. v.Transparency = t
  4420. end
  4421. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4422. v.Transparency = t
  4423. end
  4424. a(v, t)
  4425. end
  4426. end
  4427. a(hit.Parent, 0)
  4428. for i,v in pairs(hit.Parent:children()) do
  4429. if v:IsA("BasePart") then
  4430. v.Anchored = false
  4431. if v.Name ~= "HumanoidRootPart" then
  4432. v.Transparency = 0
  4433. end
  4434. end
  4435. end
  4436. hit.Parent:MoveTo(p.Position)
  4437. pe.Enabled = true
  4438. swait(5)
  4439. pe.Enabled = false
  4440. game.Debris:AddItem(p, 1)
  4441. end
  4442. swait()
  4443. end
  4444. else
  4445. out = false
  4446. humanoid.WalkSpeed = 0
  4447. for i,v in pairs(hit.Parent:children()) do
  4448. if v:IsA("BasePart") then
  4449. v.Anchored = true
  4450. v.Transparency = 1
  4451. end
  4452. end
  4453. for i = 0, 2, 0.1 do
  4454. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4455. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4456. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4457. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4458. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4459. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4460. swait()
  4461. end
  4462. local e = Instance.new("Part")
  4463. e.Name = "Effect"
  4464. e.BrickColor = BrickColor.new("Really red")
  4465. e.Material = "Neon"
  4466. smooth(e)
  4467. e.Anchored = true
  4468. e.CanCollide = false
  4469. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4470. hit.Parent.Head.Anchored = true
  4471. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4472. e.Size = Vector3.new(0.2,0.2,mag)
  4473. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4474. e.Parent = workspace
  4475. a = function(b, t)
  4476. for i,v in pairs(b:children()) do
  4477. if v:IsA("Decal") then
  4478. v.Transparency = t
  4479. end
  4480. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4481. v.Transparency = t
  4482. end
  4483. a(v, t)
  4484. end
  4485. end
  4486. a(hit.Parent, 1)
  4487. for i,v in pairs(hit.Parent:children()) do
  4488. if v:IsA("BasePart") then
  4489. local p = Instance.new("Part")
  4490. p.Anchored = true
  4491. p.CanCollide = false
  4492. p.Material = "Neon"
  4493. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4494. p.CFrame = v.CFrame
  4495. p.Name = "notbody"
  4496. p.BrickColor = BrickColor.new("Really red")
  4497. p.Transparency = 0.6
  4498. p.Parent = hit.Parent
  4499. end
  4500. end
  4501. humanoid.WalkSpeed = 16
  4502. swait(20)
  4503. for i,v in pairs(hit.Parent:children()) do
  4504. if v.Name == "notbody" then
  4505. v:Destroy()
  4506. end
  4507. end
  4508. e:Destroy()
  4509. end
  4510. p:Destroy()
  4511. hand.Transparency = 0
  4512. fixalljoints()
  4513. deb = false
  4514. end
  4515. end)
  4516. game.Debris:AddItem(p, 1)
  4517. hit.Parent:MoveTo(p.Position)
  4518. for i,v in pairs(cons) do
  4519. v:disconnect()
  4520. end
  4521. hit.Parent.Head.Anchored = false
  4522. end
  4523. end)
  4524. end
  4525. swait()
  4526. end
  4527. attacking = false
  4528. fixalljoints()
  4529.  
  4530. end
  4531. end)
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