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- War HERO - Flame Thrower
- Level 3 FIRE Warrior/Effect
- 1200/800
- If you control a "War HERO" monster, you can Special Summon this card (from your hand). You can only Special Summon "War HERO - Flame Thrower" once per turn this way. Once per turn: You can inflict 600 damage to your opponent.
- War HERO - Mariner
- Level 3 WATER Warrior/Effect
- 800/1200
- If you control no monsters, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "War HERO - Mariner" once per turn.
- War HERO - Sniper Girl
- Level 3 EARTH Warrior/Effect
- 1300/600
- If a "War HERO" monster is Normal or Special Summoned to your field, except "War HERO - Sniper Girl": You can Special Summon this card from your hand. You can target 1 "War HERO" Spell/Trap in your GY; Set that target to your Spell & Trap Zone. You can only use each effect of "War HERO - Sniper Girl" once per turn.
- War HERO - Lightshot
- Level 4 LIGHT Warrior/Effect
- 1600/1400
- If this card is Normal or Special Summoned: You can add 1 "War HERO" monster from your Deck to your hand, except "War HERO - Lightshot". You can only use this effect of "War HERO - Lightshot" once per turn. Once per turn: You can target 1 Defense Position monster your opponent controls; destroy it.
- War HERO - Jet Fighter
- Level 4 WIND Warrior/Effect
- 1000/1600
- If this card is Normal or Special Summoned: You can add 1 "War HERO" Spell/Trap from your Deck to your hand. You can only use this effect of "War HERO - Jet Fighter" once per turn. The first time this card would be destroyed by battle each turn, it is not destroyed.
- War HERO - Dusk Spy
- Level 2 DARK Warrior/Effect
- 600/300
- You can Tribute this card; Special Summon 1 "War HERO" monster from your Deck, except "War HERO - Dusk Spy". While this card is in your GY, if a face-up "War HERO" Fusion Monster you control is destroyed by battle, or leaves the field by its own card effect: You can Special Summon this card. You can only use each effect of "War HERO - Dusk Spy" once per turn.
- War HERO - Captain Shield
- Level 4 EARTH Warrior/Effect
- 2100/1000
- You can discard this card; add 1 "War Zone" from your Deck to your hand. You can only use this effect of "War HERO - Captain Shield" once per turn. Cannot attack unless you control a "War HERO" Fusion Monster.
- War HERO - Martial Artist
- Level 3 EARTH Warrior/Effect
- 1200/1500
- If this card is Normal or Special Summoned: You can send 1 "War HERO" monster from your Deck to the GY, except "War HERO - Martial Artist". You can only use this effect of "War HERO - Martial Artist" once per turn. At the start of the Damage Step, if this card attacks an opponent's monster: Destroy that monster.
- War HERO - Tank Buster
- Level 6 EARTH Warrior/Effect
- 2100/1600
- When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. Once per turn: You can Special Summon 1 Level 4 or lower "War HERO" monster from your hand. Once per turn: You can declare 1 "War HERO" monster's card name; until the End Phase, this card's name becomes that name.
- War HERO - Jetfire Commander
- Level 6 FIRE Warrior/Fusion/Effect
- 2100/1200
- "War HERO - Jet Fighter" + "War HERO - Flame Thrower"
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, add 1 "War HERO - Jet Fighter" or 1 "War HERO - Flame Thrower" from your Deck to your hand.
- War HERO - Shining Jetflare Commander
- Level 8 LIGHT Warrior/Fusion/Effect
- 2500/2100
- "War HERO - Jetfire Commander" + "War HERO - Lightshot"
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. If this card battles an opponent's monster, halve that monster's ATK during damage calculation only. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, add 1 "War HERO - Lightshot" from your Deck to your hand.
- War HERO - Martial Patroller
- Level 6 EARTH Warrior/Fusion/Effect
- 2400/1500
- "War HERO - Captain Shield" + "War HERO - Martial Artist"
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can target 1 monster your opponent controls; destroy it. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, add 1 "War HERO - Captain Shield" or 1 "War HERO - Martial Artist" from your Deck to your hand.
- Command of War
- Normal Spell
- (This card is always treated as a "War HERO" card.)
- Destroy Spells/Traps on the field equal to the number of "War HERO" cards you control.
- Discharge
- Normal Spell
- (This card is always treated as a "War HERO" card.)
- Special Summon 1 Level 4 or lower "War HERO" monster from your Deck in Defense Position. You can only activate 1 "Discharge" per turn.
- World War City
- Field Spell
- (This card is always treated as a "War HERO" card.)
- Once per turn, during your opponent's Standby Phase: Place 1 Warfare Counter on this card. While there are 4 or more Warfare Counters on this card, negate the effects of all face-up monsters on the field, except "War HERO" monsters. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon up to 2 "War HERO" monsters from your Deck.
- War Blaster
- Equip Spell
- (This card is always treated as a "War HERO" card.)
- Equip only to "War HERO - Lightshot". It gains 300 ATK/DEF. Once per turn: You can target 1 face-up monster on the field; change its battle position, and if you do, draw 1 card.
- War Zone
- Field Spell
- (This card is always treated as a "War HERO" card.)
- If a "War HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 "War HERO" monster from your Deck to your hand.
- War Signal
- Normal Trap
- (This card is always treated as a "War HERO" card.)
- If a face-up Warrior monster you control leaves the field: Special Summon 1 Level 4 or lower "War Signal" monster from your hand or Deck. If this Set card is sent from the field to the GY: You can add 1 "War HERO" monster from your Deck to your hand. You can only use each effect of "War Signal" once per turn.
- War Reload
- Normal Trap
- (This card is always treated as a "War HERO" card.)
- Gain 1000 LP for each "War HERO" monster you control. If this Set card is sent from the field to the GY: You can add 1 "War HERO" monster from your Deck to your hand. You can only use each effect of "War Reload" once per turn.
- Hero Corps
- Normal Trap
- (This card is always treated as a "War HERO" card.)
- Add 1 "War HERO" monster from your Deck to your hand, then if your opponent controls any monsters with ATK less than or equal to that monster's ATK, destroy 1 of them. If this Set card is sent from the field to the GY: You can add 1 "War HERO" monster from your Deck to your hand. You can only use each effect of "Hero Corps" once per turn.
- Air Strike
- Normal Trap
- (This card is always treated as a "War HERO" card.)
- When an opponent's monster declares an attack while you control a "War HERO" monster: Negate that attack. If this Set card is sent from the field to the GY: You can add 1 "War HERO" monster from your Deck to your hand. You can only use each effect of "Air Strike" once per turn.
- Fallen Hero
- Normal Trap
- (This card is always treated as a "War HERO" card.)
- Target 1 "War HERO" monster that was destroyed by battle or card effect and sent to your GY this turn; Special Summon it. If this Set card is sent from the field to the GY: You can add 1 "War HERO" monster from your Deck to your hand. You can only use each effect of "Fallen Hero" once per turn.
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