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ArcDesLHK

War HERO

Jul 25th, 2022 (edited)
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  1. War HERO - Flame Thrower
  2. Level 3 FIRE Warrior/Effect
  3. 1200/800
  4. If you control a "War HERO" monster, you can Special Summon this card (from your hand). You can only Special Summon "War HERO - Flame Thrower" once per turn this way. Once per turn: You can inflict 600 damage to your opponent.
  5.  
  6. War HERO - Mariner
  7. Level 3 WATER Warrior/Effect
  8. 800/1200
  9. If you control no monsters, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "War HERO - Mariner" once per turn.
  10.  
  11. War HERO - Sniper Girl
  12. Level 3 EARTH Warrior/Effect
  13. 1300/600
  14. If a "War HERO" monster is Normal or Special Summoned to your field, except "War HERO - Sniper Girl": You can Special Summon this card from your hand. You can target 1 "War HERO" Spell/Trap in your GY; Set that target to your Spell & Trap Zone. You can only use each effect of "War HERO - Sniper Girl" once per turn.
  15.  
  16. War HERO - Lightshot
  17. Level 4 LIGHT Warrior/Effect
  18. 1600/1400
  19. If this card is Normal or Special Summoned: You can add 1 "War HERO" monster from your Deck to your hand, except "War HERO - Lightshot". You can only use this effect of "War HERO - Lightshot" once per turn. Once per turn: You can target 1 Defense Position monster your opponent controls; destroy it.
  20.  
  21. War HERO - Jet Fighter
  22. Level 4 WIND Warrior/Effect
  23. 1000/1600
  24. If this card is Normal or Special Summoned: You can add 1 "War HERO" Spell/Trap from your Deck to your hand. You can only use this effect of "War HERO - Jet Fighter" once per turn. The first time this card would be destroyed by battle each turn, it is not destroyed.
  25.  
  26. War HERO - Dusk Spy
  27. Level 2 DARK Warrior/Effect
  28. 600/300
  29. You can Tribute this card; Special Summon 1 "War HERO" monster from your Deck, except "War HERO - Dusk Spy". While this card is in your GY, if a face-up "War HERO" Fusion Monster you control is destroyed by battle, or leaves the field by its own card effect: You can Special Summon this card. You can only use each effect of "War HERO - Dusk Spy" once per turn.
  30.  
  31. War HERO - Captain Shield
  32. Level 4 EARTH Warrior/Effect
  33. 2100/1000
  34. You can discard this card; add 1 "War Zone" from your Deck to your hand. You can only use this effect of "War HERO - Captain Shield" once per turn. Cannot attack unless you control a "War HERO" Fusion Monster.
  35.  
  36. War HERO - Martial Artist
  37. Level 3 EARTH Warrior/Effect
  38. 1200/1500
  39. If this card is Normal or Special Summoned: You can send 1 "War HERO" monster from your Deck to the GY, except "War HERO - Martial Artist". You can only use this effect of "War HERO - Martial Artist" once per turn. At the start of the Damage Step, if this card attacks an opponent's monster: Destroy that monster.
  40.  
  41. War HERO - Tank Buster
  42. Level 6 EARTH Warrior/Effect
  43. 2100/1600
  44. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. Once per turn: You can Special Summon 1 Level 4 or lower "War HERO" monster from your hand. Once per turn: You can declare 1 "War HERO" monster's card name; until the End Phase, this card's name becomes that name.
  45.  
  46. War HERO - Jetfire Commander
  47. Level 6 FIRE Warrior/Fusion/Effect
  48. 2100/1200
  49. "War HERO - Jet Fighter" + "War HERO - Flame Thrower"
  50. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, add 1 "War HERO - Jet Fighter" or 1 "War HERO - Flame Thrower" from your Deck to your hand.
  51.  
  52. War HERO - Shining Jetflare Commander
  53. Level 8 LIGHT Warrior/Fusion/Effect
  54. 2500/2100
  55. "War HERO - Jetfire Commander" + "War HERO - Lightshot"
  56. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. If this card battles an opponent's monster, halve that monster's ATK during damage calculation only. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, add 1 "War HERO - Lightshot" from your Deck to your hand.
  57.  
  58. War HERO - Martial Patroller
  59. Level 6 EARTH Warrior/Fusion/Effect
  60. 2400/1500
  61. "War HERO - Captain Shield" + "War HERO - Martial Artist"
  62. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can target 1 monster your opponent controls; destroy it. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, add 1 "War HERO - Captain Shield" or 1 "War HERO - Martial Artist" from your Deck to your hand.
  63.  
  64. Command of War
  65. Normal Spell
  66. (This card is always treated as a "War HERO" card.)
  67. Destroy Spells/Traps on the field equal to the number of "War HERO" cards you control.
  68.  
  69. Discharge
  70. Normal Spell
  71. (This card is always treated as a "War HERO" card.)
  72. Special Summon 1 Level 4 or lower "War HERO" monster from your Deck in Defense Position. You can only activate 1 "Discharge" per turn.
  73.  
  74. World War City
  75. Field Spell
  76. (This card is always treated as a "War HERO" card.)
  77. Once per turn, during your opponent's Standby Phase: Place 1 Warfare Counter on this card. While there are 4 or more Warfare Counters on this card, negate the effects of all face-up monsters on the field, except "War HERO" monsters. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon up to 2 "War HERO" monsters from your Deck.
  78.  
  79. War Blaster
  80. Equip Spell
  81. (This card is always treated as a "War HERO" card.)
  82. Equip only to "War HERO - Lightshot". It gains 300 ATK/DEF. Once per turn: You can target 1 face-up monster on the field; change its battle position, and if you do, draw 1 card.
  83.  
  84. War Zone
  85. Field Spell
  86. (This card is always treated as a "War HERO" card.)
  87. If a "War HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 "War HERO" monster from your Deck to your hand.
  88.  
  89. War Signal
  90. Normal Trap
  91. (This card is always treated as a "War HERO" card.)
  92. If a face-up Warrior monster you control leaves the field: Special Summon 1 Level 4 or lower "War Signal" monster from your hand or Deck. If this Set card is sent from the field to the GY: You can add 1 "War HERO" monster from your Deck to your hand. You can only use each effect of "War Signal" once per turn.
  93.  
  94. War Reload
  95. Normal Trap
  96. (This card is always treated as a "War HERO" card.)
  97. Gain 1000 LP for each "War HERO" monster you control. If this Set card is sent from the field to the GY: You can add 1 "War HERO" monster from your Deck to your hand. You can only use each effect of "War Reload" once per turn.
  98.  
  99. Hero Corps
  100. Normal Trap
  101. (This card is always treated as a "War HERO" card.)
  102. Add 1 "War HERO" monster from your Deck to your hand, then if your opponent controls any monsters with ATK less than or equal to that monster's ATK, destroy 1 of them. If this Set card is sent from the field to the GY: You can add 1 "War HERO" monster from your Deck to your hand. You can only use each effect of "Hero Corps" once per turn.
  103.  
  104. Air Strike
  105. Normal Trap
  106. (This card is always treated as a "War HERO" card.)
  107. When an opponent's monster declares an attack while you control a "War HERO" monster: Negate that attack. If this Set card is sent from the field to the GY: You can add 1 "War HERO" monster from your Deck to your hand. You can only use each effect of "Air Strike" once per turn.
  108.  
  109. Fallen Hero
  110. Normal Trap
  111. (This card is always treated as a "War HERO" card.)
  112. Target 1 "War HERO" monster that was destroyed by battle or card effect and sent to your GY this turn; Special Summon it. If this Set card is sent from the field to the GY: You can add 1 "War HERO" monster from your Deck to your hand. You can only use each effect of "Fallen Hero" once per turn.
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