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- -- Toggles the infinite jump feature
- _G.infinjump = not _G.infinjump
- if _G.infinJumpStarted == nil then
- _G.infinJumpStarted = true
- -- Notify readiness
- pcall(function()
- game.StarterGui:SetCore("SendNotification", {
- Title = "WeAreDevs Infinite Jump";
- Text = "The infinite jump exploit is ready!";
- Duration = 5;
- })
- end)
- -- Infinite jump logic
- local plr = game:GetService("Players").LocalPlayer
- local m = plr:GetMouse()
- m.InputBegan:Connect(function(input)
- if _G.infinjump and input.KeyCode == Enum.KeyCode.Space then
- local humanoid = plr.Character and plr.Character:FindFirstChildOfClass("Humanoid")
- if humanoid then
- humanoid:ChangeState("Jumping")
- wait()
- humanoid:ChangeState("Seated")
- end
- end
- end)
- end
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