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NoneApplicableGames

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May 9th, 2024
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  1. @export var scarfPoints :=[
  2.     Vector2(0,0),
  3.     Vector2(0,1),
  4.     Vector2(0,2)
  5. ]
  6.  
  7. #the sprite texture for each point
  8. @export var scarfSprite : Texture2D
  9.  
  10. @export var spring : float
  11. @export var dampeningCoeficent : float
  12.  
  13. var externalForce : Vector2
  14.  
  15.  
  16. #on ready create scarf points
  17. func _ready() -> void:
  18.     for point in scarfPoints:
  19.         var newPoint := Sprite2D.new()
  20.         newPoint.texture = scarfSprite
  21.         self.add_child(newPoint)
  22.         newPoint.position = point
  23.  
  24. func _physics_process(delta) -> void:
  25.     pass
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