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- @export var scarfPoints :=[
- Vector2(0,0),
- Vector2(0,1),
- Vector2(0,2)
- ]
- #the sprite texture for each point
- @export var scarfSprite : Texture2D
- @export var spring : float
- @export var dampeningCoeficent : float
- var externalForce : Vector2
- #on ready create scarf points
- func _ready() -> void:
- for point in scarfPoints:
- var newPoint := Sprite2D.new()
- newPoint.texture = scarfSprite
- self.add_child(newPoint)
- newPoint.position = point
- func _physics_process(delta) -> void:
- pass
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