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- --[[
- Made by asnd#2114
- Hats ;
- https://www.roblox.com/catalog/8136940617/Ice-Brain
- https://www.roblox.com/catalog/451220849/Lavender-Updo
- https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair
- https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
- https://www.roblox.com/catalog/376527115/Jade-Necklace-with-Shell-Pendant
- https://www.roblox.com/catalog/6829585000/ZZZ-Headband-Zara-Larsson
- https://www.roblox.com/catalog/4381828509/Junkbot-Hat
- https://www.roblox.com/catalog/63690008/Pal-Hair
- https://www.roblox.com/catalog/62234425/Brown-Hair
- Controls
- q - pickaxe on back
- e - pickaxe in hand
- r - wave
- t - head spin
- y - sit
- f - among us
- v - crusified
- g - hide
- ]]
- local HatChar = game.Players.LocalPlayer.Character
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 25
- HumanDied = false
- local reanim
- function noplsmesh(hat)
- _G.OldCF=workspace.Camera.CFrame
- oldchar=game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
- for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
- if v:IsA('Mesh') or v:IsA('SpecialMesh') then
- v:Remove()
- end
- end
- end
- _G.ClickFling=false -- Set this to true if u want.
- loadstring(game:HttpGet(('https://raw.githubusercontent.com/OofHead-FE/nexo-before-deleted/main/NexoPD'),true))()
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- speed = 1
- sine = 1
- srv = game:GetService('RunService')
- function hatset(yes,part,c1,c0,nm)
- reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
- reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
- reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
- if nm==true then
- noplsmesh(yes)
- end
- end
- --put the hat script converted below
- reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
- RJ = reanim.HumanoidRootPart.RootJoint
- RS = reanim.Torso['Right Shoulder']
- LS = reanim.Torso['Left Shoulder']
- RH = reanim.Torso['Right Hip']
- LH = reanim.Torso['Left Hip']
- Root = reanim.HumanoidRootPart
- NECK = reanim.Torso.Neck
- NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- LS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- Mode='1'
- mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
- if k == 'q' then-- first - pick on back
- Mode='1'
- elseif k == 'e' then-- second -pick in hand
- Mode='2'
- elseif k == 'r' then-- third - wave
- Mode='3'
- elseif k == 't' then-- fourth - head spin
- Mode='4'
- elseif k == 'y' then-- fivth - sit
- Mode='5'
- elseif k == 'c' then-- eighth - amogus
- Mode='6'
- elseif k == 'v' then-- ninth - crusified
- Mode='7'
- elseif k == 'f' then-- tenth - spin pickaxe
- Mode='8'
- elseif k == 'g' then-- eleventh - smile
- Mode='9'
- elseif k == 'e' then-- 2nd mode again
- Mode='1'
- end
- end)
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Pickaxe script";
- Text = "Made By asnd#2114";
- Icon = ""})
- Duration = 200;
- attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
- Mode='Attack0'
- wait(0.07) -- time of attack u can edit this
- Mode='Attack1'
- wait(.1)
- Mode='Attack3'
- wait(.8)
- Mode ='2' -- change this mode to whatever u want the mode to be after attacking
- end)
- coroutine.wrap(function()
- while true do -- anim changer
- if HumanDied then mousechanger:Disconnect() attacklol:Disconnect() break end
- sine = sine + speed
- local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
- local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
- local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
- local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
- local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
- local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
- if lookvector > reanim.Humanoid.WalkSpeed then
- lookvector = reanim.Humanoid.WalkSpeed
- end
- if lookvector < -reanim.Humanoid.WalkSpeed then
- lookvector = -reanim.Humanoid.WalkSpeed
- end
- if rightvector > reanim.Humanoid.WalkSpeed then
- rightvector = reanim.Humanoid.WalkSpeed
- end
- if rightvector < -reanim.Humanoid.WalkSpeed then
- rightvector = -reanim.Humanoid.WalkSpeed
- end
- local lookvel = lookvector / reanim.Humanoid.WalkSpeed
- local rightvel = rightvector / reanim.Humanoid.WalkSpeed
- if Mode == '1' then
- -- pickaxe on back
- if Root.Velocity.y > 1 then -- jump
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.y < -1 then -- fall
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(13+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 200 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- end
- -- pickaxe in hand
- elseif Mode == '2' then
- if Root.Velocity.y > 1 then -- jump
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(170+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(7+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(183+-60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+54*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(152+-6*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(7+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(-5+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 200 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(141+15*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4)),RAD(-8+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4)),RAD(5+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(141+15*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4)),RAD(-8+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4)),RAD(5+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- end
- -- pickaxe on back / wave
- elseif Mode == '3' then
- if Root.Velocity.y > 1 then -- jump
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.y < -1 then -- fall
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-11+2*math.cos(sine/13)),RAD(7+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(5+2*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 200 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- end
- -- pickaxe on back / head spin
- elseif Mode == '4' then
- if Root.Velocity.y > 1 then -- jump
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.y < -1 then -- fall
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(13+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 200 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- end
- -- pickaxe on floor / sit
- elseif Mode == '5' then
- if Root.Velocity.y > 1 then -- jump
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.y < -1 then -- fall
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(25+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(7+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(235+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-50+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(10+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(141+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(141+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 200 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- end
- -- amogus
- elseif Mode == '8' then
- if Root.Velocity.y > 1 then -- jump
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.y < -1 then -- fall
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 200 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- end
- -- Crusified
- elseif Mode == '7' then
- if Root.Velocity.y > 1 then -- jump
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.y < -1 then -- fall
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 200 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- end
- -- spin pickaxe
- elseif Mode == '8' then
- if Root.Velocity.y > 1 then -- jump
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.y < -1 then -- fall
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 200 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- end
- elseif Mode == '11' then
- if Root.Velocity.y > 1 then -- jump
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.y < -1 then -- fall
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 200 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
- end
- -- smile
- elseif Mode == '9' then
- if Root.Velocity.y > 1 then -- jump
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.y < -1 then -- fall
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 200 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
- hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
- reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
- hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
- reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- end
- elseif Mode == 'Attack0' then --attack clerp
- elseif Mode == 'Attack1' then --attack clerp
- elseif Mode == 'Attack3' then --attack clerp
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/6),0.5+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(94+88*math.cos(sine/6)),RAD(0+0*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(-8+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
- end
- srv.RenderStepped:Wait()
- end
- end)()
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