seunghyun0809

pickaxe

Jul 30th, 2022 (edited)
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  1. --[[
  2.  
  3. Made by asnd#2114
  4.  
  5.  
  6. Hats ;
  7. https://www.roblox.com/catalog/8136940617/Ice-Brain
  8. https://www.roblox.com/catalog/451220849/Lavender-Updo
  9. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair
  10. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  11. https://www.roblox.com/catalog/376527115/Jade-Necklace-with-Shell-Pendant
  12. https://www.roblox.com/catalog/6829585000/ZZZ-Headband-Zara-Larsson
  13. https://www.roblox.com/catalog/4381828509/Junkbot-Hat
  14. https://www.roblox.com/catalog/63690008/Pal-Hair
  15. https://www.roblox.com/catalog/62234425/Brown-Hair
  16.  
  17.  
  18. Controls
  19. q - pickaxe on back
  20. e - pickaxe in hand
  21. r - wave
  22. t - head spin
  23. y - sit
  24. f - among us
  25. v - crusified
  26. g - hide
  27.  
  28.  
  29.  
  30.  
  31. ]]
  32. local HatChar = game.Players.LocalPlayer.Character
  33.  
  34. game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 25
  35.  
  36.  
  37.  
  38.  
  39. HumanDied = false
  40. local reanim
  41. function noplsmesh(hat)
  42. _G.OldCF=workspace.Camera.CFrame
  43. oldchar=game.Players.LocalPlayer.Character
  44. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  45. for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
  46. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  47. v:Remove()
  48. end
  49. end
  50.  
  51. end
  52. _G.ClickFling=false -- Set this to true if u want.
  53. loadstring(game:HttpGet(('https://raw.githubusercontent.com/OofHead-FE/nexo-before-deleted/main/NexoPD'),true))()
  54.  
  55. IT = Instance.new
  56. CF = CFrame.new
  57. VT = Vector3.new
  58. RAD = math.rad
  59. C3 = Color3.new
  60. UD2 = UDim2.new
  61. BRICKC = BrickColor.new
  62. ANGLES = CFrame.Angles
  63. EULER = CFrame.fromEulerAnglesXYZ
  64. COS = math.cos
  65. ACOS = math.acos
  66. SIN = math.sin
  67. ASIN = math.asin
  68. ABS = math.abs
  69. MRANDOM = math.random
  70. FLOOR = math.floor
  71.  
  72. speed = 1
  73. sine = 1
  74. srv = game:GetService('RunService')
  75.  
  76. function hatset(yes,part,c1,c0,nm)
  77. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  78. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  79. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
  80. if nm==true then
  81. noplsmesh(yes)
  82. end
  83. end
  84.  
  85. --put the hat script converted below
  86.  
  87. reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
  88. RJ = reanim.HumanoidRootPart.RootJoint
  89. RS = reanim.Torso['Right Shoulder']
  90. LS = reanim.Torso['Left Shoulder']
  91. RH = reanim.Torso['Right Hip']
  92. LH = reanim.Torso['Left Hip']
  93. Root = reanim.HumanoidRootPart
  94. NECK = reanim.Torso.Neck
  95. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  96. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  97. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  98. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  99. RS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  100. LS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  101. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  102. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  103. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  104. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  105. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  106. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  107.  
  108. Mode='1'
  109.  
  110. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  111. if k == 'q' then-- first - pick on back
  112. Mode='1'
  113. elseif k == 'e' then-- second -pick in hand
  114. Mode='2'
  115. elseif k == 'r' then-- third - wave
  116. Mode='3'
  117. elseif k == 't' then-- fourth - head spin
  118. Mode='4'
  119. elseif k == 'y' then-- fivth - sit
  120. Mode='5'
  121. elseif k == 'c' then-- eighth - amogus
  122. Mode='6'
  123. elseif k == 'v' then-- ninth - crusified
  124. Mode='7'
  125. elseif k == 'f' then-- tenth - spin pickaxe
  126. Mode='8'
  127. elseif k == 'g' then-- eleventh - smile
  128. Mode='9'
  129. elseif k == 'e' then-- 2nd mode again
  130. Mode='1'
  131.  
  132. end
  133.  
  134. end)
  135.  
  136.  
  137.  
  138. game:GetService("StarterGui"):SetCore("SendNotification", {
  139. Title = "Pickaxe script";
  140. Text = "Made By asnd#2114";
  141. Icon = ""})
  142. Duration = 200;
  143.  
  144. attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
  145. Mode='Attack0'
  146. wait(0.07) -- time of attack u can edit this
  147. Mode='Attack1'
  148. wait(.1)
  149. Mode='Attack3'
  150. wait(.8)
  151. Mode ='2' -- change this mode to whatever u want the mode to be after attacking
  152. end)
  153.  
  154.  
  155. coroutine.wrap(function()
  156. while true do -- anim changer
  157. if HumanDied then mousechanger:Disconnect() attacklol:Disconnect() break end
  158. sine = sine + speed
  159. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  160. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  161. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  162. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  163. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  164. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  165. if lookvector > reanim.Humanoid.WalkSpeed then
  166. lookvector = reanim.Humanoid.WalkSpeed
  167. end
  168. if lookvector < -reanim.Humanoid.WalkSpeed then
  169. lookvector = -reanim.Humanoid.WalkSpeed
  170. end
  171. if rightvector > reanim.Humanoid.WalkSpeed then
  172. rightvector = reanim.Humanoid.WalkSpeed
  173. end
  174. if rightvector < -reanim.Humanoid.WalkSpeed then
  175. rightvector = -reanim.Humanoid.WalkSpeed
  176. end
  177. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  178. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  179. if Mode == '1' then
  180.  
  181. -- pickaxe on back
  182.  
  183. if Root.Velocity.y > 1 then -- jump
  184. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  185. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  186. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  187. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  188. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  189. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  190. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  191. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  192. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  193. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  194. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  195. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  196. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  197. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  198. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  199. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  200. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  201. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  202. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  203. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  204. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  205. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  206. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  207. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  208.  
  209.  
  210. elseif Root.Velocity.y < -1 then -- fall
  211. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  212. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  213. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  214. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  215. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  216. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  217. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  218. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  219. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  220. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  221. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  222. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  223. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  224. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  225. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  226. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  227. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  228. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  229. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  230. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  231. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  232. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  233. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  234. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  235.  
  236.  
  237. elseif Root.Velocity.Magnitude < 2 then -- idle
  238. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  239. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  240. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  241. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  242. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  243. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(13+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  244. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  245. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  246. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  247. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  248. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  249. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  250. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  251. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  252. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  253. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  254. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  255. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  256. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  257. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  258. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  259. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  260. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  261. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  262.  
  263.  
  264. elseif Root.Velocity.Magnitude < 200 then -- walk
  265. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  266. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  267. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  268. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  269. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  270. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  271. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  272. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  273. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  274. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  275. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  276. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  277. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  278. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  279. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  280. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  281. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  282. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  283. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  284. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  285. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  286. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  287. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  288. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  289. elseif Root.Velocity.Magnitude > 20 then -- run
  290. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  291. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  292. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  293. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  294. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  295. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  296. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  297. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  298. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  299. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  300. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  301. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  302. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  303. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  304. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  305. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  306. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  307. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  308. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  309. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  310. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  311. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  312. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  313. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  314. end
  315.  
  316. -- pickaxe in hand
  317.  
  318. elseif Mode == '2' then
  319. if Root.Velocity.y > 1 then -- jump
  320. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  321. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  322. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(170+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(7+0*math.cos(sine/4))),.3)
  323. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(183+-60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  324. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+54*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  325. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  326. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  327. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  328. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  329. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  330. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  331. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  332. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  333. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  334. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  335. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  336. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  337. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  338. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  339. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  340. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  341. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  342. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  343. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  344. elseif Root.Velocity.Magnitude < 2 then -- idle
  345. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  346. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  347. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(152+-6*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(7+0*math.cos(sine/13))),.3)
  348. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  349. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(-5+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  350. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  351. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  352. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  353. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  354. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  355. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  356. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  357. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  358. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  359. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  360. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  361. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  362. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  363. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  364. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  365. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  366. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  367. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  368. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  369. elseif Root.Velocity.Magnitude < 200 then -- walk
  370.  
  371. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  372. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  373. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(141+15*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  374. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4)),RAD(-8+0*math.cos(sine/4))),.3)
  375. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4)),RAD(5+0*math.cos(sine/4))),.3)
  376. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4))),.3)
  377. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  378. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  379. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  380. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  381. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  382. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  383. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  384. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  385. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  386. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  387. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  388. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  389. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  390. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  391. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  392. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  393. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  394. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  395. elseif Root.Velocity.Magnitude > 20 then -- run
  396. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  397. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  398. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(141+15*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  399. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4)),RAD(-8+0*math.cos(sine/4))),.3)
  400. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4)),RAD(5+0*math.cos(sine/4))),.3)
  401. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4))),.3)
  402. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  403. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  404. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  405. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  406. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  407. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  408. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  409. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  410. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  411. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  412. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  413. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  414. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  415. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  416. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  417. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  418. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  419. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  420. end
  421.  
  422. -- pickaxe on back / wave
  423.  
  424. elseif Mode == '3' then
  425.  
  426. if Root.Velocity.y > 1 then -- jump
  427. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  428. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  429. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  430. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  431. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  432. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  433. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  434. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  435. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  436. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  437. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  438. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  439. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  440. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  441. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  442. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  443. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  444. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  445. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  446. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  447. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  448. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  449. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  450. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  451.  
  452. elseif Root.Velocity.y < -1 then -- fall
  453. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  454. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  455. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  456. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  457. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  458. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  459. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  460. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  461. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  462. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  463. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  464. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  465. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  466. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  467. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  468. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  469. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  470. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  471. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  472. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  473. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  474. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  475. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  476. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  477.  
  478. elseif Root.Velocity.Magnitude < 2 then -- idle
  479. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  480. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  481. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  482. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  483. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-11+2*math.cos(sine/13)),RAD(7+0*math.cos(sine/13))),.3)
  484. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(5+2*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  485. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  486. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  487. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  488. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  489. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  490. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  491. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  492. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  493. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  494. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  495. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  496. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  497. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  498. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  499. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  500. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  501. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  502. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  503. elseif Root.Velocity.Magnitude < 200 then -- walk
  504. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  505. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  506. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  507. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  508. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  509. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  510. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  511. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  512. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  513. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  514. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  515. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  516. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  517. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  518. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  519. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  520. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  521. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  522. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  523. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  524. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  525. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  526. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  527. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  528. elseif Root.Velocity.Magnitude > 20 then -- run
  529. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  530. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  531. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  532. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  533. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  534. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  535. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  536. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  537. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  538. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  539. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  540. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  541. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  542. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  543. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  544. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  545. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  546. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  547. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  548. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  549. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  550. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  551. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  552. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  553. end
  554.  
  555. -- pickaxe on back / head spin
  556.  
  557. elseif Mode == '4' then
  558.  
  559. if Root.Velocity.y > 1 then -- jump
  560. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  561. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  562. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  563. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  564. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  565. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  566. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  567. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  568. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  569. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  570. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  571. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  572. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  573. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  574. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  575. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  576. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  577. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  578. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  579. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  580. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  581. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  582. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  583. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  584.  
  585. elseif Root.Velocity.y < -1 then -- fall
  586. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  587. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  588. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  589. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  590. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  591. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  592. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  593. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  594. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  595. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  596. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  597. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  598. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  599. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  600. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  601. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  602. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  603. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  604. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  605. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  606. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  607. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  608. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  609. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  610.  
  611. elseif Root.Velocity.Magnitude < 2 then -- idle
  612. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  613. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  614. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  615. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  616. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  617. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(13+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  618. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  619. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  620. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  621. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  622. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  623. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  624. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  625. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  626. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  627. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  628. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  629. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  630. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  631. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  632. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  633. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  634. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  635. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  636. elseif Root.Velocity.Magnitude < 200 then -- walk
  637. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  638. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  639. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  640. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  641. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  642. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  643. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  644. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  645. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  646. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  647. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  648. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  649. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  650. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  651. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  652. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  653. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  654. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  655. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  656. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  657. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  658. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  659. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  660. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  661. elseif Root.Velocity.Magnitude > 20 then -- run
  662. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  663. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  664. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  665. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  666. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  667. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  668. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  669. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  670. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  671. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  672. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  673. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  674. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  675. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  676. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  677. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  678. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  679. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  680. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  681. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  682. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  683. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  684. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  685. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  686. end
  687.  
  688. -- pickaxe on floor / sit
  689.  
  690. elseif Mode == '5' then
  691. if Root.Velocity.y > 1 then -- jump
  692. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  693. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  694. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  695. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  696. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  697. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  698. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  699. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  700. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  701. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  702. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  703. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  704. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  705. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  706. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  707. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  708. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  709. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  710. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  711. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  712. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  713. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  714. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  715. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  716. elseif Root.Velocity.y < -1 then -- fall
  717. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  718. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  719. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  720. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  721. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  722. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  723. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  724. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  725. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  726. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  727. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  728. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  729. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  730. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  731. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  732. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  733. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  734. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  735. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  736. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  737. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  738. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  739. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  740. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  741. elseif Root.Velocity.Magnitude < 2 then -- idle
  742. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  743. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(25+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  744. RS.C0 = RS.C0:Lerp(CF(7+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(235+0*math.cos(sine/13))),.3)
  745. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-50+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  746. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(10+0*math.cos(sine/13))),.3)
  747. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  748. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(141+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),1),true)
  749. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(141+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),.3)
  750. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  751. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  752. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  753. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  754. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  755. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  756. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  757. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  758. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  759. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  760. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  761. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  762. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  763. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  764. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  765. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  766.  
  767. elseif Root.Velocity.Magnitude < 200 then -- walk
  768. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  769. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  770. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  771. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  772. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  773. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  774. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  775. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  776. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  777. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  778. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  779. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  780. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  781. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  782. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  783. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  784. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  785. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  786. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  787. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  788. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  789. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  790. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  791. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  792. elseif Root.Velocity.Magnitude > 20 then -- run
  793. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  794. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  795. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  796. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  797. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  798. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  799. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  800. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  801. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  802. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  803. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  804. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  805. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  806. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  807. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  808. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  809. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  810. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  811. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  812. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  813. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  814. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  815. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  816. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  817. end
  818.  
  819.  
  820. -- amogus
  821.  
  822. elseif Mode == '8' then
  823. if Root.Velocity.y > 1 then -- jump
  824. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  825. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  826. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  827. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  828. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  829. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  830. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  831. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  832. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  833. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  834. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  835. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  836. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  837. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  838. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  839. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  840. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  841. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  842. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  843. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  844. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  845. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  846. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  847. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  848. elseif Root.Velocity.y < -1 then -- fall
  849. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  850. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  851. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  852. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  853. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  854. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  855. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  856. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  857. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  858. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  859. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  860. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  861. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  862. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  863. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  864. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  865. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  866. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  867. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  868. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  869. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  870. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  871. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  872. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  873. elseif Root.Velocity.Magnitude < 2 then -- idle
  874. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  875. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  876. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  877. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  878. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  879. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  880. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  881. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  882. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  883. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  884. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  885. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  886. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  887. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  888. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  889. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  890. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  891. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  892. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  893. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  894. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  895. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  896. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  897. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  898. elseif Root.Velocity.Magnitude < 200 then -- walk
  899. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  900. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  901. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  902. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  903. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  904. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  905. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  906. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  907. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  908. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  909. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  910. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  911. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  912. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  913. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  914. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  915. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  916. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  917. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  918. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  919. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  920. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  921. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  922. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  923. elseif Root.Velocity.Magnitude > 20 then -- run
  924. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  925. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  926. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  927. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  928. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  929. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  930. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  931. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  932. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  933. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  934. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  935. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  936. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  937. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  938. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  939. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  940. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  941. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  942. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  943. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  944. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  945. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  946. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  947. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  948. end
  949. -- Crusified
  950.  
  951. elseif Mode == '7' then
  952. if Root.Velocity.y > 1 then -- jump
  953. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  954. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  955. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  956. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  957. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  958. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  959. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  960. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  961. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  962. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  963. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  964. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  965. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  966. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  967. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  968. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  969. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  970. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  971. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  972. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  973. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  974. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  975. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  976. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  977. elseif Root.Velocity.y < -1 then -- fall
  978. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  979. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  980. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  981. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  982. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  983. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  984. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  985. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  986. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  987. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  988. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  989. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  990. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  991. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  992. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  993. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  994. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  995. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  996. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  997. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  998. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  999. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1000. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1001. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1002. elseif Root.Velocity.Magnitude < 2 then -- idle
  1003. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1004. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1005. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1006. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1007. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1008. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1009. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1010. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1011. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1012. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1013. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1014. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1015. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1016. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1017. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1018. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1019. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1020. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1021. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1022. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1023. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1024. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1025. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1026. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1027. elseif Root.Velocity.Magnitude < 200 then -- walk
  1028. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1029. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1030. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1031. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1032. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1033. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1034. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1035. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1036. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1037. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1038. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1039. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1040. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1041. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1042. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1043. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1044. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1045. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1046. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1047. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1048. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1049. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1050. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1051. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1052. elseif Root.Velocity.Magnitude > 20 then -- run
  1053.  
  1054. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1055. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1056. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1057. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1058. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1059. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1060. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1061. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1062. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1063. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1064. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1065. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1066. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1067. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1068. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1069. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1070. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1071. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1072. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1073. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1074. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1075. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1076. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1077. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1078. end
  1079.  
  1080. -- spin pickaxe
  1081.  
  1082. elseif Mode == '8' then
  1083. if Root.Velocity.y > 1 then -- jump
  1084. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1085. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1086. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1087. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1088. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1089. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1090. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1091. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1092. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1093. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1094. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1095. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1096. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1097. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1098. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1099. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1100. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1101. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1102. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1103. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1104. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1105. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1106. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1107. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1108. elseif Root.Velocity.y < -1 then -- fall
  1109. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1110. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1111. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1112. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1113. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1114. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1115. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1116. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1117. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1118. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1119. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1120. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1121. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1122. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1123. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1124. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1125. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1126. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1127. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1128. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1129. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1130. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1131. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1132. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1133. elseif Root.Velocity.Magnitude < 2 then -- idle
  1134. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1135. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1136. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1137. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1138. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1139. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1140. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1141. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1142. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1143. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1144. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1145. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1146. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1147. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1148. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1149. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1150. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1151. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1152. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1153. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1154. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1155. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1156. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1157. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1158. elseif Root.Velocity.Magnitude < 200 then -- walk
  1159. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1160. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1161. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1162. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1163. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1164. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1165. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1166. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1167. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1168. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1169. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1170. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1171. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1172. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1173. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1174. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1175. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1176. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1177. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1178. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1179. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1180. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1181. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1182. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1183. elseif Root.Velocity.Magnitude > 20 then -- run
  1184. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1185. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1186. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1187. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1188. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1189. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1190. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1191. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1192. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1193. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1194. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1195. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1196. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1197. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1198. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1199. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1200. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1201. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1202. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1203. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1204. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1205. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1206. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1207. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1208. end
  1209. elseif Mode == '11' then
  1210. if Root.Velocity.y > 1 then -- jump
  1211. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1212. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1213. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1214. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1215. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1216. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1217. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1218. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1219. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1220. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1221. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1222. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1223. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1224. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1225. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1226. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1227. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1228. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1229. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1230. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1231. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1232. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1233. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1234. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1235. elseif Root.Velocity.y < -1 then -- fall
  1236. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1237. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1238. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1239. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1240. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1241. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1242. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1243. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1244. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1245. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1246. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1247. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1248. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1249. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1250. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1251. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1252. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1253. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1254. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1255. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1256. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1257. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1258. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1259. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1260. elseif Root.Velocity.Magnitude < 2 then -- idle
  1261. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1262. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1263. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1264. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1265. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1266. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1267. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1268. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1269. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1270. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1271. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1272. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1273. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1274. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1275. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1276. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1277. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1278. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1279. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1280. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1281. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1282. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1283. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1284. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1285. elseif Root.Velocity.Magnitude < 200 then -- walk
  1286. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1287. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1288. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1289. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1290. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1291. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1292. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1293. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1294. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1295. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1296. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1297. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1298. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1299. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1300. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1301. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1302. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1303. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1304. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1305. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1306. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1307. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1308. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1309. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1310. elseif Root.Velocity.Magnitude > 20 then -- run
  1311. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1312. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1313. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1314. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1315. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1316. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1317. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1318. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1319. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1320. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1321. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1322. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1323. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1324. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1325. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1326. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1327. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1328. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1329. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1330. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1331. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1332. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1333. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1334. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1335. end
  1336.  
  1337. -- smile
  1338.  
  1339. elseif Mode == '9' then
  1340. if Root.Velocity.y > 1 then -- jump
  1341. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1342. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1343. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1344. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1345. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1346. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1347. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1348. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1349. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1350. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1351. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1352. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1353. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1354. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1355. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1356. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1357. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1358. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1359. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1360. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1361. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1362. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1363. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1364. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1365. elseif Root.Velocity.y < -1 then -- fall
  1366. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1367. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1368. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1369. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1370. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1371. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1372. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1373. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1374. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1375. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1376. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1377. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1378. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1379. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1380. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1381. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1382. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1383. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1384. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1385. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1386. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1387. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1388. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1389. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1390. elseif Root.Velocity.Magnitude < 2 then -- idle
  1391. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1392. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1393. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1394. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1395. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1396. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1397. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1398. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1399. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1400. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1401. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1402. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1403. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1404. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1405. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1406. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1407. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1408. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1409. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1410. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1411. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1412. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1413. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1414. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1415. elseif Root.Velocity.Magnitude < 200 then -- walk
  1416. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1417. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1418. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1419. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1420. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1421. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1422. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1423. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1424. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1425. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1426. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1427. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1428. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1429. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1430. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1431. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1432. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1433. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1434. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1435. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1436. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1437. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1438. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1439. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1440. elseif Root.Velocity.Magnitude > 20 then -- run
  1441. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1442. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1443. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1444. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1445. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1446. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1447. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1448. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1449. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1450. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1451. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1452. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1453. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1454. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1455. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1456. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1457. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1458. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1459. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1460. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1461. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1462. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1463. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1464. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1465. end
  1466.  
  1467.  
  1468.  
  1469. elseif Mode == 'Attack0' then --attack clerp
  1470.  
  1471.  
  1472. elseif Mode == 'Attack1' then --attack clerp
  1473.  
  1474.  
  1475. elseif Mode == 'Attack3' then --attack clerp
  1476. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1477. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1478. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/6),0.5+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(94+88*math.cos(sine/6)),RAD(0+0*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  1479. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(-8+0*math.cos(sine/13))),.3)
  1480. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),.3)
  1481. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  1482.  
  1483. end
  1484.  
  1485.  
  1486.  
  1487.  
  1488. srv.RenderStepped:Wait()
  1489. end
  1490. end)()
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