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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end repeat game:GetService('RunService').Stepped:wait() until game:GetService('Players').LocalPlayer.Character
- ----
- ----
- sit = true
- cn = CFrame.new
- v3 = Vector3.new
- c3 = Color3.new
- bn = BrickColor.new
- ca2 = CFrame.Angles
- ca = function(x,y,z) return ca2(math.rad(x),math.rad(y),math.rad(z)) end
- ud2 = UDim2.new
- ----
- ----
- local Player = game:GetService('Players').LocalPlayer
- local Char = Player.Character
- local Human = Char.Humanoid
- local Mouse = Player:GetMouse()
- ----
- ----
- Human.WalkSpeed = 29
- print ('Loading...')
- wait(.5)
- ----
- ----
- la = Char['Left Arm']
- ra = Char['Right Arm']
- ll = Char['Left Leg']
- rl = Char['Right Leg']
- tr = Char['Torso']
- hd = Char['Head']
- rp = Char['HumanoidRootPart']
- ----
- ----
- ram = tr['Right Shoulder']
- lam = tr['Left Shoulder']
- llm = tr['Left Hip']
- rlm = tr['Right Hip']
- hm = tr['Neck']
- rj = rp['RootJoint']
- ----
- ----
- InputService = game:GetService('UserInputService')
- RunService = game:GetService('RunService')
- ----
- ----
- LastMade = nil
- xNew=function(Table)
- local Obj=Instance.new(Table[1])
- for Ind,Val in pairs(Table) do
- if Ind~=1 and Ind~=2 then
- Obj[Ind] = Val
- end
- end
- Obj.Parent=Table[2]
- LastMade= Obj
- return Obj
- end
- xPart=function(tab)
- local v=Instance.new(tab.type or "Part")
- if tab.type~="CornerWedgePart" then v.formFactor="Custom" end
- v.CanCollide=false
- v.TopSurface=10 v.BottomSurface=10 v.RightSurface=10 v.LeftSurface=10 v.FrontSurface=10 v.BackSurface=10
- v.Size=v3(tab[2],tab[3],tab[4])
- if tab.co then v.BrickColor=bn(tab.co) end
- if tab.tr then v.Transparency=tab.tr end
- if tab.rf then v.Reflectance=tab.rf end
- if tab.cf then v.CFrame=tab.cf end
- if tab.an then v.Anchored=tab.an end
- if tab.mt then v.Material=tab.mt end
- if tab.ca then v.CanCollide=tab.ca end
- v.Parent=tab[1]
- LastMade= v
- return v
- end
- xWeld = function(a,b,between,type)
- local Weld = xNew{type or 'Weld',a,Part0 = a,Part1 = b, C0 = cn()}
- if between then
- Weld.C1 = b.CFrame:inverse() * a.CFrame
- else
- Weld.C1 = cn()
- end
- return Weld
- end
- function xSound(id,parent,pitch)
- local s = xNew{'Sound', PlayOnRemove = true, SoundId = 'http://roblox.com/asset/?id='..id,Pitch = pitch}
- s.Parent = parent
- s:Destroy()
- end
- ----
- ----
- do local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end
- function xlerp(weld,to,tim)
- if weld.C1 ~= to then
- --weld.C1 = clerp(weld.C1,to,tim)
- weld.C1 = weld.C1:lerp(to,tim)
- end
- end
- function lerp(a,b,c)return a+(b-a)*c end
- ----
- ----
- Char.Health:Destroy()
- wait(.25)
- ----
- ra.Size = ra.Size * 3
- la.Size = la.Size * 3
- ll.Size = ll.Size * 3
- rl.Size = rl.Size * 3
- tr.Size = tr.Size * 3
- hd.Size = hd.Size * 3
- rp.Size = rp.Size * 3
- --
- local tw = xWeld(rp,tr)
- tw.C1 = cn(0,0,0)
- local law = xWeld(tr,la)
- law.C0 = cn(-4.5,.5,0)
- law.C1 = cn(0,.5,0)
- local raw = xWeld(tr,ra)
- raw.C0 = cn(4.5,.5,0)
- raw.C1 = cn(0,.5,0)
- local llw = xWeld(tr,ll)
- llw.C0 = cn(-1.5,-5,0)
- llw.C1 = cn(0,1,0)
- local rlw = xWeld(tr,rl)
- rlw.C0 = cn(1.5,-5,0)
- rlw.C1 = cn(0,1,0)
- local hw = xWeld(tr,hd)
- hw.C1 = cn(0,-4.5,0)
- ras = raw.C1
- las = law.C1
- lls = llw.C1
- rls = rlw.C1
- ts = tw.C1
- hs = hw.C1
- -----
- for _,Part in pairs(Char:GetChildren()) do
- if Part:IsA('BasePart') then
- Part.CustomPhysicalProperties = PhysicalProperties.new(0, .3, .5)
- end
- end
- --------------------------------------------------------
- --------------------------------------------------------
- -----------------------CONSTANTS------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- REGEN_SPEED = 0
- WEAPON_NAME = 'Grandark'
- ----------------------------------------------------
- ----------------------------------------------------
- -----------------------MODEL------------------------
- ----------------------------------------------------
- ----------------------------------------------------
- local Handle
- local Blade
- local haw
- Pack = Instance.new('Model', Char)
- Pack.Name = WEAPON_NAME
- do
- Handle = xPart{Pack,0.54285717, 4.96428585, 1.02857149} Handle.BrickColor = BrickColor.new('Black') Handle.Material = Enum.Material.Neon; haw = xWeld(ra,Handle); LastMade.C1 = ca(90,0,180)*cn(0,3,0) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'BlockMesh',Handle,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -3.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.521428645, 0.1, 4.92857265} Part.BrickColor = BrickColor.new('Really black') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -2.59285641, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'BlockMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.864285767, 0.221428677, 5.65714407} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -2.57142735, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'BlockMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.54285717, 1.01428556, 1.02857149} Part.BrickColor = BrickColor.new('Really red') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -1.4428587, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.FileMesh, MeshId = 'http://www.roblox.com/Asset/?id=9756362', TextureId = '', Scale = v3(0.714285731, 1.42857146, 0.714285731), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.54285717, 0.657142878, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'BlockMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.54285717, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 1.02857018, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.54285717, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 1.02857208, -1, 0, 8.74227695e-008, 0, 1, 0, -8.74227695e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.54285717, 1.11428583, 0.371428579} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.23928523, 0.699998856, 1, -8.74227695e-008, 8.74227837e-008, 8.74227766e-008, 1, -8.74227695e-008, -8.74227766e-008, 8.74227766e-008, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.54285717, 1.11428583, 0.371428579} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.23928547, 0.700000763, -1, 8.74227695e-008, 8.74227837e-008, 8.74227766e-008, 1, 8.74227695e-008, -8.74227695e-008, 8.74227766e-008, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.342857182, 0.585714281, 0.514285684} Part.BrickColor = BrickColor.new('Really red') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(2.91071415, 0, 0.257143021, -5.96046377e-008, 1, 1.49781926e-007, -1, -5.96046306e-008, -3.92309403e-008, -3.92309296e-008, -1.49781926e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'CylinderMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.342857182, 0.585714281, 0.514285684} Part.BrickColor = BrickColor.new('Really red') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(2.91071415, 0, -0.257143021, -5.96046377e-008, 1, 1.49781926e-007, -1, -5.96046306e-008, -3.92309403e-008, -3.92309296e-008, -1.49781926e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'CylinderMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.564285755, 0.257142901, 0.514285743} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.35357094, 0.257143021, -1, 8.74227695e-008, 8.74227837e-008, 8.74227766e-008, 1, 8.74227695e-008, -8.74227695e-008, 8.74227766e-008, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.564285755, 0.257142901, 0.514285743} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.35357118, 0.257141113, 1, 3.51124925e-008, -2.6822093e-007, -3.51123965e-008, 1, 3.53819075e-007, 2.6822093e-007, -3.53819075e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.564285755, 1.73571444, 0.200000003} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 1.50000012, 0.0714263916, 1, 3.51124925e-008, -2.6822093e-007, -3.51123965e-008, 1, 3.53819075e-007, 2.6822093e-007, -3.53819075e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 0.714285672), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.564285755, 1.73571444, 0.200000003} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 1.49999988, 0.0714321136, -1, 6.27284535e-008, 3.87430191e-007, 6.27285388e-008, 1, 2.26830267e-007, -3.87430163e-007, 2.26830295e-007, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 0.714285672), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.54285717, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 1.02857208, -1, 0, 8.74227695e-008, 0, 1, 0, -8.74227695e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.864285767, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.48571396, -1.96071529, 1, -4.47536763e-009, -5.65906291e-008, -5.65906291e-008, -1.58996982e-023, -1, 4.47536763e-009, 1, -2.53263884e-016) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.864285767, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.48571205, -1.96071529, -1, -1.90377425e-009, 5.96046377e-008, 5.96046377e-008, 6.53269716e-010, 1, -1.90377425e-009, 1, -6.53269605e-010) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- Blade = xPart{Pack,0.285714328, 12.2071428, 2.38571548} Blade.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Blade) LastMade.C1 = CFrame.new(0, -8.56428432, 0.649999619, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'BlockMesh',Blade,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -4.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -5.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -6.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -7.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -11.221427, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -8.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -9.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -10.221427, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -12.221427, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -13.2214279, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 2.01428699} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 14.1928558, 1.5357151, 1, 1.06776947e-016, 2.85758261e-009, 1.39271539e-016, -1, -1.13713643e-008, 2.85758261e-009, 1.13713643e-008, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- local Part = xPart{Pack,0.285714328, 0.949999154, 1.15714407} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Neon xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 14.1928558, 2.3214283, -1, 2.33221598e-009, 0, -2.33221553e-009, -1, -4.92687668e-010, 0, -4.92687668e-010, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
- end
- has = haw.C1
- for _,v in pairs(Pack:GetChildren()) do
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
- end
- --------------------------------------------------------
- --------------------------------------------------------
- -----------------------VARIABLES------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- State = 'Idle'
- FallTime = 0
- Walk = 0
- WalkReverse = false
- StompDB = false
- JumpDB = false
- --
- function NewHitbox(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Char and v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- return Returning
- end
- --
- function UpdateState()
- if (rp.Velocity*v3(1, 0, 1)).magnitude > 5 then
- if State == 'Idle' then State = 'Walking' end
- else
- if State == 'Walking' then State = 'Idle'; end
- end
- if WalkReverse then
- Walk = Walk - .5
- else
- Walk = Walk + .5
- end
- if Walk >= 10 then
- WalkReverse = true
- elseif Walk <= -10 then
- WalkReverse = false
- end
- end
- --
- function JumpExplode()
- local Hit = NewHitbox(35,Char.Torso.Position)
- for _,v in pairs(Hit) do
- v.Humanoid.Health = v.Humanoid.Health - 15
- if sit then
- v.Humanoid.Sit = true
- end
- end
- xSound('2233908',tr,1)
- coroutine.wrap(function()
- local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('Earth green')}
- local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'}
- Explosion.CFrame = Char.Torso.CFrame * cn(0,-20,0)
- Mesh.Scale = v3(1,7,1)
- repeat
- Mesh.Scale = Mesh.Scale + v3(1,0,1)
- Explosion.Transparency = Explosion.Transparency + .025
- wait()
- until Explosion.Transparency >= 1
- Explosion:Destroy()
- end)()
- end
- --
- function Stomp()
- if State == 'Walking' or State == 'Idle' then
- if StompDB == false then
- StompDB = true
- State = 'Attacking'
- Human.WalkSpeed = 0
- --
- xSound('138186576',Char.Head,1)
- for _=0,1,.05 do
- xlerp(tw,ts,.2)
- xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.2)
- xlerp(rlw,rls*ca(20,0,0),.2)
- xlerp(llw,lls*cn(0,-2,1.25),.2)
- xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.2)
- xlerp(law,las*ca(20,0,0),.2)
- wait()
- end
- coroutine.wrap(function()
- local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('Earth green')}
- local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=3270017'}
- Explosion.CFrame = rp.CFrame * cn(0,-7,0)*ca(90,0,0)
- Mesh.Scale = v3(5,5,10)
- repeat
- Mesh.Scale = Mesh.Scale + v3(2,2,.5)
- Explosion.Transparency = Explosion.Transparency + .01
- wait()
- until Explosion.Transparency >= 1
- Explosion:Destroy()
- end)()
- coroutine.wrap(function()
- local Already = {}
- for i=1,50,2 do
- wait(.1)
- local Hit = NewHitbox(i*2,Char.Torso.Position)
- for _,v in pairs(Hit) do
- if not Already[v] then
- v.Humanoid.Health = v.Humanoid.Health - 30
- if sit then
- v.Humanoid.Sit = true
- end
- Already[v] = true
- end
- end
- end
- end)()
- --attack
- for _=0,1,.05 do
- xlerp(tw,ts,.3)
- xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.3)
- xlerp(rlw,rls*ca(20,0,0),.3)
- xlerp(llw,lls*cn(0,0,1.25),.3)
- xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.3)
- xlerp(law,las*ca(20,0,0),.3)
- wait()
- end
- State = 'Idle'
- Human.WalkSpeed = 7
- coroutine.wrap(function()
- wait(15)
- StompDB = false
- end)()
- end
- end
- end
- --
- function Charge()
- if State == 'Walking' or State == 'Idle' then
- State = 'Charge'
- for _, controller in pairs(game:GetService("ControllerService"):GetChildren()) do
- controller.Parent = workspace
- end
- local function Exp()
- local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('White')}
- local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'}
- Explosion.CFrame = rp.CFrame * cn(0,0,-15)*ca(70,0,0)
- Mesh.Scale = v3(1,6,1)
- repeat
- Mesh.Scale = Mesh.Scale + v3(1,.5,1)
- Explosion.Transparency = Explosion.Transparency + .05
- wait()
- until Explosion.Transparency >= 1
- Explosion:Destroy()
- end
- coroutine.wrap(function()
- wait(.25)
- Human.WalkSpeed = 60
- for _=1, 10 do
- coroutine.wrap(Exp)()
- local Hit = NewHitbox(10,Char.Torso.Position)
- for _,v in pairs(Hit) do
- v.Humanoid.Health = v.Humanoid.Health - 20
- end
- wait(.15)
- xSound('10730819',tr,.8)
- end
- Human.WalkSpeed = 7
- State = 'Idle'
- end)()
- --
- for _=0,1,.05 do
- xlerp(tw,ts*ca(0,-90,0),.4)
- xlerp(hw,hs*ca(0,90,0),.4)
- xlerp(raw,ras*ca(-90,0,-90)*cn(0,-1,0),.4)
- xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
- xlerp(rlw,rls*ca(0,0,10)*cn(1,0,0),.4)
- xlerp(llw,lls*ca(0,0,10)*cn(1,0,0),.4)
- wait()
- end
- --
- end
- end
- function Combo()
- if State == 'Idle' or State == 'Walking' then
- State = 'Attacking'
- Human.WalkSpeed = 3
- for _=0,1,.2 do
- xlerp(tw,ts*ca(0,20,0),.4)
- xlerp(hw,hs*ca(0,30,0),.4)
- xlerp(raw,ras*ca(0,180,-90)*cn(-1,-1,0),.4)
- xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
- xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
- xlerp(llw,lls*cn(0,0,1.25),.4)
- wait()
- end
- local Already = {}
- xSound('231731980',tr,1.3)
- for _=0,1,.1 do
- xlerp(tw,ts*ca(0,-30,0),.4)
- xlerp(hw,hs*ca(0,-50,0),.4)
- xlerp(raw,ras*ca(160,180,-130)*cn(2,-1,1),.4)
- xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
- xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
- xlerp(llw,lls*cn(0,0,1.25),.4)
- xlerp(haw,has*ca(40,0,0),.4)
- wait()
- local Hit = NewHitbox(15,(Blade.CFrame).p)
- for _,v in pairs(Hit) do
- if not Already[v] then
- v.Humanoid.Health = v.Humanoid.Health - 10
- Already[v] = true
- end
- end
- end
- ----Combo2
- for _=0,1,.2 do
- xlerp(tw,ts*ca(0,-35,0),.4)
- xlerp(haw,has,.4)
- xlerp(hw,hs*ca(0,-30,0),.4)
- xlerp(raw,ras*ca(-120,0,-70)*cn(1,-1,0),.4)
- xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
- xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
- xlerp(llw,lls*cn(0,0,1.25),.4)
- wait()
- end
- xSound('231731980',tr,1)
- local Already = {}
- for _=0,1,.1 do
- xlerp(tw,ts*ca(0,20,0),.4)
- xlerp(hw,hs*ca(0,30,0),.4)
- xlerp(raw,ras*ca(30,0,-90)*cn(0,-1,0),.4)
- xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
- xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
- xlerp(llw,lls*cn(0,0,1.25),.4)
- wait()
- local Hit = NewHitbox(15,(Blade.CFrame).p)
- for _,v in pairs(Hit) do
- if not Already[v] then
- v.Humanoid.Health = v.Humanoid.Health - 10
- Already[v] = true
- end
- end
- end
- --Combo 3
- for _=0,1,.1 do
- xlerp(tw,ts,.3)
- xlerp(hw,hs,.3)
- xlerp(haw,has,.3)
- xlerp(raw,ras*ca(-140,0,0)*cn(0,-1.5,0),.3)
- xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.3)
- xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.3)
- xlerp(llw,lls*cn(0,0,1.25),.4)
- wait()
- end
- xSound('231731980',tr,.8)
- local Already = {}
- for _=0,1,.1 do
- xlerp(tw,ts*ca(15,0,0)*cn(0,1.5,0),.4)
- xlerp(hw,hs,.4)
- xlerp(raw,ras*ca(-20,0,0)*cn(0,0,0),.4)
- xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
- xlerp(haw,has*ca(20,0,0),.4)
- wait()
- local Hit = NewHitbox(10,(Blade.CFrame).p)
- for _,v in pairs(Hit) do
- if not Already[v] then
- v.Humanoid.Health = v.Humanoid.Health - 20
- Already[v] = true
- end
- end
- end
- wait(.2)
- State = 'Idle'
- Human.WalkSpeed = 7
- end
- end
- --
- function SwordSlam()
- if State == 'Walking' or State == 'Idle' then
- State = 'Attacking'
- Human.WalkSpeed = 0
- for _=0,1,.05 do
- xlerp(tw,ts,.2)
- xlerp(hw,hs,.2)
- xlerp(raw,ras*ca(-140,0,0)*cn(0,-1.5,0),.2)
- xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.2)
- xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.2)
- xlerp(llw,lls*cn(0,0,1.25),.2)
- wait()
- end
- coroutine.wrap(function()
- wait()
- xSound('10730819',tr,.5)
- local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('dsasda')}
- local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'}
- Explosion.CFrame = rp.CFrame * cn(0,-5,-20)
- Mesh.Scale = v3(1,5,1)
- repeat
- Mesh.Scale = Mesh.Scale + v3(1,1,1)
- Explosion.Transparency = Explosion.Transparency + .025
- wait()
- until Explosion.Transparency >= 1
- Explosion:Destroy()
- end)()
- for _=0,1,.15 do
- xlerp(tw,ts*ca(15,0,0)*cn(0,1.5,0),.4)
- xlerp(hw,hs,.4)
- xlerp(raw,ras*ca(-20,0,0)*cn(0,0,0),.4)
- xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
- xlerp(haw,has*ca(20,0,0),.4)
- wait()
- end
- local Hit = NewHitbox(40,(rp.CFrame * cn(0,-5,-20)).p)
- for _,v in pairs(Hit) do
- v.Humanoid.Health = v.Humanoid.Health - 40
- if sit then
- v.Humanoid.Sit = true
- end
- end
- wait(.5)
- State = 'Idle'
- Human.WalkSpeed = 7
- end
- end
- --
- Mouse.KeyDown:connect(function(key)
- if key == ' ' then
- if State == 'Walking' or State == 'Idle' then
- if JumpDB == false then
- JumpDB = true
- State = 'Jumping'
- Human.Jump = true
- Human.WalkSpeed = 50
- wait(.5)
- State = 'Falling'
- coroutine.wrap(function()
- wait(5)
- JumpDB = false
- end)()
- end
- end
- elseif key == 'z' then
- Combo()
- elseif key == 'x' then
- Charge()
- elseif key == 'c' then
- SwordSlam()
- elseif key == 'v' then
- Stomp()
- end
- end)
- --
- Human.Changed:connect(function()
- if State ~= 'Jumping' then
- Human.Jump = false
- end
- end)
- Human.FreeFalling:connect(function(a)
- if a then
- if State == 'Walking' or State == 'Idle' then
- State = 'Falling'
- end
- elseif State == 'Jumping' or State == 'Falling' then
- State = 'Idle'
- if FallTime > 10 then
- print('Boom!')
- JumpExplode()
- end
- Human.WalkSpeed = 7
- FallTime = 0
- end
- end)
- --
- wait(1)
- game:GetService('RunService').RenderStepped:connect(function()
- UpdateState()
- if State == 'Jumping' or State == 'Falling' then
- FallTime = FallTime + .1
- xlerp(tw,ts,.3)
- xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.2)
- xlerp(raw,ras*ca(0,0,-90)*cn(-1,-1,0),.2)
- xlerp(law,las*ca(0,0,90)*cn(1,-1,0),.2)
- xlerp(rlw,rls*ca(20,0,0),.2)
- xlerp(llw,lls*cn(0,-.5,1.25),.2)
- elseif State == 'Idle' then
- xlerp(tw,ts*ca(0,25,0),.1)
- xlerp(hw,hs*ca(0,-25,0),.1)
- xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.1)
- xlerp(law,las*ca(20,0,0),.1)
- xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.1)
- xlerp(llw,lls*cn(0,0,1.25),.1)
- xlerp(haw,has,.4)
- elseif State == 'Walking' then
- xlerp(tw,ts,.15)
- xlerp(hw,hs,.15)
- --xlerp(law,las*ca(30,0,0),.3)
- --xlerp(raw,ras*ca(20,0,-40)*cn(-1,-.5,0),.15)
- xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.1)
- xlerp(law,las*ca(20,0,0),.1)
- if WalkReverse then
- xlerp(rlw,rls*ca(30,0,0)*cn(0,-1,-1.5),.05)
- xlerp(llw,lls*ca(-30,0,0)*cn(0,-1,1.5),.05)
- else
- xlerp(rlw,rls*ca(-30,0,0)*cn(0,-1,1.5),.05)
- xlerp(llw,lls*ca(30,0,0)*cn(0,-1,-1.5),.05)
- end
- end
- end)
- --
- Human.WalkSpeed = 25
- Human.JumpPower = 250
- Human.MaxHealth = 500
- Human.Health = 500
- print 'salty sieg loaded'
- print 'made by W8X'
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