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DarkSideYT123

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Dec 17th, 2018
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  1. local Character = game.Players.DarkSideYT123.Character
  2. local HandR = Character["Right Arm"]
  3. local HandL = Character["Left Arm"]
  4. local LegL = Character["Left Leg"]
  5. local LegR = Character["Right Leg"]
  6. local Torso = Character["Torso"]
  7. local Head = Character["Head"]
  8. local InputService = game:GetService("UserInputService")
  9.  
  10. Character.Humanoid.WalkSpeed = 0
  11. wait(3)
  12. local Ex1 = Instance.new("Part")
  13. Ex1.Parent = game.Workspace
  14. Ex1.Shape = "Ball"
  15. Ex1.Size = Vector3.new(3, 3, 3)
  16. Ex1.CanCollide = false
  17. Ex1.Anchored = true
  18. Ex1.Position = Torso.Position
  19. Ex1.Material = "Neon"
  20. Ex1.BrickColor = BrickColor.new("Black")
  21. Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=2657073209"
  22. Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=2657073209"
  23. wait(-0.000001)
  24. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  25. wait(-0.000001)
  26. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  27. wait(-0.000001)
  28. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  29. wait(-0.000001)
  30. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  31. wait(-0.000001)
  32. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  33. wait(-0.000001)
  34. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  35. wait(-0.000001)
  36. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  37. wait(-0.000001)
  38. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  39. wait(-0.000001)
  40. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  41. Ex1.Transparency = 0.2
  42. wait(-0.1)
  43. Ex1.Transparency = 0.3
  44. wait(-0.1)
  45. Ex1.Transparency = 0.4
  46. wait(-0.1)
  47. Ex1.Transparency = 0.5
  48. wait(-0.1)
  49. Ex1.Transparency = 0.6
  50. wait(-0.1)
  51. Ex1.Transparency = 0.7
  52. wait(-0.1)
  53. Ex1.Transparency = 0.8
  54. wait(-0.1)
  55. Ex1.Transparency = 1
  56. Ex1:Destroy()
  57. local Ex1 = Instance.new("Part")
  58. Ex1.Parent = game.Workspace
  59. Ex1.Shape = "Ball"
  60. Ex1.Size = Vector3.new(3, 3, 3)
  61. Ex1.CanCollide = false
  62. Ex1.Anchored = true
  63. Ex1.Position = Torso.Position
  64. Ex1.Material = "Neon"
  65. Ex1.BrickColor = BrickColor.new("Black")
  66. wait(-0.000001)
  67. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  68. wait(-0.000001)
  69. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  70. wait(-0.000001)
  71. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  72. wait(-0.000001)
  73. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  74. wait(-0.000001)
  75. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  76. wait(-0.000001)
  77. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  78. wait(-0.000001)
  79. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  80. wait(-0.000001)
  81. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  82. wait(-0.000001)
  83. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  84. wait(-0.000001)
  85. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  86. wait(-0.000001)
  87. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  88. wait(-0.000001)
  89. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  90. wait(-0.000001)
  91. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  92. wait(-0.000001)
  93. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  94. wait(-0.000001)
  95. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  96. Ex1.Transparency = 0.2
  97. wait(-0.1)
  98. Ex1.Transparency = 0.3
  99. wait(-0.1)
  100. Ex1.Transparency = 0.4
  101. wait(-0.1)
  102. Ex1.Transparency = 0.5
  103. wait(-0.1)
  104. Ex1.Transparency = 0.6
  105. wait(-0.1)
  106. Ex1.Transparency = 0.7
  107. wait(-0.1)
  108. Ex1.Transparency = 0.8
  109. wait(-0.1)
  110. Ex1.Transparency = 1
  111. Ex1:Destroy()
  112. local Ex1 = Instance.new("Part")
  113. Ex1.Parent = game.Workspace
  114. Ex1.Shape = "Ball"
  115. Ex1.Size = Vector3.new(3, 3, 3)
  116. Ex1.CanCollide = false
  117. Ex1.Anchored = true
  118. Ex1.Position = Torso.Position
  119. Ex1.Material = "Neon"
  120. Ex1.BrickColor = BrickColor.new("Black")
  121. wait(-0.000001)
  122. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  123. wait(-0.000001)
  124. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  125. wait(-0.000001)
  126. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  127. wait(-0.000001)
  128. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  129. wait(-0.000001)
  130. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  131. wait(-0.000001)
  132. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  133. wait(-0.000001)
  134. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  135. wait(-0.000001)
  136. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  137. wait(-0.000001)
  138. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  139. wait(-0.000001)
  140. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  141. wait(-0.000001)
  142. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  143. wait(-0.000001)
  144. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  145. wait(-0.000001)
  146. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  147. wait(-0.000001)
  148. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  149. wait(-0.000001)
  150. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  151. wait(-0.000001)
  152. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  153. wait(-0.000001)
  154. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  155. wait(-0.000001)
  156. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  157. wait(-0.000001)
  158. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  159. wait(-0.000001)
  160. Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
  161. Ex1.Transparency = 0.2
  162. wait(-0.1)
  163. Ex1.Transparency = 0.3
  164. wait(-0.1)
  165. Ex1.Transparency = 0.4
  166. wait(-0.1)
  167. Ex1.Transparency = 0.5
  168. wait(-0.1)
  169. Ex1.Transparency = 0.6
  170. wait(-0.1)
  171. Ex1.Transparency = 0.7
  172. wait(-0.1)
  173. Ex1.Transparency = 0.8
  174. wait(-0.1)
  175. Ex1.Transparency = 1
  176. Ex1:Destroy()
  177. Torso.Material = "Neon"
  178. HandL.Material = "Neon"
  179. HandR.Material = "Neon"
  180. LegL.Material = "Neon"
  181. LegR.Material = "Neon"
  182. Torso.BrickColor = BrickColor.new("White")
  183. HandL.BrickColor = BrickColor.new("White")
  184. HandR.BrickColor = BrickColor.new("White")
  185. LegR.BrickColor = BrickColor.new("White")
  186. LegL.BrickColor = BrickColor.new("White")
  187. Head.Transparency = 1
  188. Character.Humanoid.WalkSpeed = 16
  189.  
  190. InputService.InputBegan:Connect(function(i)
  191. if i.UserInputType == Enum.UserInputType.Keyboard then
  192. if i.KeyCode == Enum.KeyCode.F then
  193. Character.Humanoid.WalkSpeed = 0
  194. local Crystal = Instance.new("Part")
  195. Crystal.Parent = game.Workspace
  196. Crystal.Material = "Neon"
  197. Crystal.Size = Vector3.new(4, 4, 4)
  198. Crystal.Anchored = true
  199. Crystal.CanCollide = false
  200. Crystal.Position = Torso.Position - Vector3.new(0, -10, 0)
  201. Crystal.BrickColor = BrickColor.new("Black")
  202. wait(0.1)
  203. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 0, 5)
  204. wait(0.1)
  205. Crystal.Orientation = Crystal.Orientation + Vector3.new(1, 0, 5)
  206. wait(0.1)
  207. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 2, 3)
  208. wait(0.1)
  209. Crystal.Orientation = Crystal.Orientation + Vector3.new(2, 0, 5)
  210. wait(0.1)
  211. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 2, 5)
  212. wait(0.1)
  213. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 4, 9)
  214. wait(0.1)
  215. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 3, 5)
  216. wait(0.1)
  217. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 0, 5)
  218. wait(0.1)
  219. Crystal.Orientation = Crystal.Orientation + Vector3.new(7, 2, 8)
  220. wait(0.1)
  221. Crystal.Orientation = Crystal.Orientation + Vector3.new(0, 1, 5)
  222. wait(0.1)
  223. Crystal.Orientation = Crystal.Orientation + Vector3.new(4, 0, 5)
  224. local Beam = Instance.new("Part")
  225. Beam.Shape = "Cylinder"
  226. Beam.Size = Vector3.new(4, 10, 10)
  227. Beam.Parent = game.Workspace
  228. Beam.Anchored = true
  229. Beam.CanCollide = false
  230. Beam.Position = Torso.Position + Vector3.new(0, 100, 0)
  231. Beam.BrickColor = BrickColor.new("Black")
  232. Beam.Material = "Neon"
  233. Beam.Orientation = Vector3.new(0, 0, 90)
  234. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  235. wait(0.1)
  236. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  237. wait(0.1)
  238. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  239. wait(0.1)
  240. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  241. wait(0.1)
  242. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  243. wait(0.1)
  244. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  245. wait(0.1)
  246. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  247. wait(0.1)
  248. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  249. wait(0.1)
  250. Beam.Size = Beam.Size + Vector3.new(10, 0, 0)
  251. wait(0.1)
  252. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  253. wait(0.1)
  254. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  255. wait(0.1)
  256. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  257. wait(0.1)
  258. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  259. wait(0.1)
  260. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  261. wait(0.1)
  262. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  263. wait(0.1)
  264. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  265. wait(0.1)
  266. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  267. wait(0.1)
  268. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  269. wait(0.1)
  270. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  271. wait(0.1)
  272. Beam.Size = Beam.Size + Vector3.new(20, 0, 0)
  273. wait(0.1)
  274. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  275. wait(0.1)
  276. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  277. wait(0.1)
  278. Beam.Size = Beam.Size - Vector3.new(20, 10, 10)
  279. wait(0.1)
  280. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  281. wait(0.1)
  282. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  283. wait(0.1)
  284. Beam.Size = Beam.Size - Vector3.new(20, 10, 10)
  285. wait(0.1)
  286. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  287. wait(0.1)
  288. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  289. wait(0.1)
  290. Beam.Size = Beam.Size - Vector3.new(20, 10, 10)
  291. wait(0.1)
  292. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  293. wait(0.1)
  294. Beam.Size = Beam.Size + Vector3.new(20, 10, 10)
  295. Crystal:Destroy()
  296. wait(0.1)
  297. Beam.Transparency = Beam.Transparency + 0.1
  298. wait(0.1)
  299. Beam.Transparency = Beam.Transparency + 0.1
  300. wait(0.1)
  301. Beam.Transparency = Beam.Transparency + 0.1
  302. wait(0.1)
  303. Beam.Transparency = Beam.Transparency + 0.1
  304. wait(0.1)
  305. Beam.Transparency = Beam.Transparency + 0.1
  306. wait(0.1)
  307. Beam.Transparency = Beam.Transparency + 0.1
  308. wait(0.1)
  309. Beam.Transparency = Beam.Transparency + 0.1
  310. wait(0.1)
  311. Beam.Transparency = Beam.Transparency + 0.1
  312. wait(0.1)
  313. Beam.Transparency = Beam.Transparency + 0.1
  314. wait(0.1)
  315. Beam.Transparency = Beam.Transparency + 0.1
  316. wait(0.1)
  317. Beam.Transparency = Beam.Transparency + 0.1
  318. wait(0.1)
  319. Beam:Destroy()
  320. Torso.BrickColor = BrickColor.new("Really black")
  321. Character.Humanoid.WalkSpeed = 32
  322. end
  323. end
  324. end)
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