rrixh

FE Bewb

Aug 5th, 2023
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  1. --[[
  2. https://www.roblox.com/catalog/11679229/Motocross-62-Fire
  3. https://www.roblox.com/catalog/14463468/Motocross-77-The-Sting
  4. https://www.roblox.com/catalog/5945909830/Pink-Ornament-Earrings
  5. ]]
  6.  
  7. --[[
  8. -gh 11679229,14463468,5945909830
  9. ]]
  10.  
  11. game.Players.LocalPlayer.Character.Stinger77.Handle.Mesh:Remove()
  12. game.Players.LocalPlayer.Character:WaitForChild("Racing Helmet Flames").Handle.Mesh:Remove()
  13.  
  14. local unanchoredparts = {}
  15. local movers = {}
  16. local tog = true
  17. local move = false
  18. local Player = game:GetService("Players").LocalPlayer
  19. local Character = Player.Character
  20. local mov = {};
  21. local mov2 = {};
  22.  
  23. local Hats = {Hat1 = Character:WaitForChild("Stinger77"), -- u can add multiple hats
  24. Hat2 = Character:WaitForChild("Racing Helmet Flames"), -- and do the same it cant have the same name thats common sense
  25. Hat3 = Character:WaitForChild("MeshPartAccessory"),
  26. -- u can make more hats and repeat the same thing
  27. }
  28.  
  29.  
  30. --Dont touch below
  31.  
  32. for i,v in next, Hats do
  33. v.Handle.AccessoryWeld:Remove()
  34. for _,mesh in next, v:GetDescendants() do
  35. if mesh:IsA("Mesh") or mesh:IsA("Mesh") then -- change mesh to Specialmesh if u want to destroy the mesh
  36. mesh:Remove()
  37. end
  38. end
  39. end
  40.  
  41. function ftp(str)
  42. local pt = {};
  43. if str ~= 'me' and str ~= 'random' then
  44. for i, v in pairs(game.Players:GetPlayers()) do
  45. if v.Name:lower():find(str:lower()) then
  46. table.insert(pt, v);
  47. end
  48. end
  49. elseif str == 'me' then
  50. table.insert(pt, plr);
  51. elseif str == 'random' then
  52. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  53. end
  54. return pt;
  55. end
  56.  
  57. local function align(i,v)
  58. local att0 = Instance.new("Attachment", i)
  59. att0.Position = Vector3.new(0,0,0)
  60. local att1 = Instance.new("Attachment", v)
  61. att1.Position = Vector3.new(0,0,0)
  62. local AP = Instance.new("AlignPosition", i)
  63. AP.Attachment0 = att0
  64. AP.Attachment1 = att1
  65. AP.RigidityEnabled = false
  66. AP.ReactionForceEnabled = false
  67. AP.ApplyAtCenterOfMass = false
  68. AP.MaxForce = 9999999
  69. AP.MaxVelocity = math.huge
  70. AP.Responsiveness = 65
  71. local AO = Instance.new("AlignOrientation", i)
  72. AO.Attachment0 = att0
  73. AO.Attachment1 = att1
  74. AO.ReactionTorqueEnabled = false
  75. AO.PrimaryAxisOnly = false
  76. AO.MaxTorque = 9999999
  77. AO.MaxAngularVelocity = math.huge
  78. AO.Responsiveness = 50
  79. end
  80.  
  81.  
  82. --Dont touch above
  83.  
  84. align(Hats.Hat1.Handle, Character["Torso"])-- copy this and make a new Hat2 or what u named it
  85. align(Hats.Hat2.Handle, Character["Torso"])
  86. align(Hats.Hat3.Handle, Character["Torso"])
  87.  
  88.  
  89. Hats.Hat1.Handle.Attachment.Rotation = Vector3.new(250,170,183) -- rotation of the hat if u want to add a hat u need to make a new rotation to
  90. Hats.Hat2.Handle.Attachment.Rotation = Vector3.new(250,170,183) -- Hat2 rotation always change the name to the u added to the Hat2
  91. Hats.Hat3.Handle.Attachment.Rotation = Vector3.new(240,0,0)
  92.  
  93. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  94.  
  95. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" -- make a new attachment to
  96. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  97. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  98. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5, 0.5, -0.5) -- normal value -- position of the hat
  99. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5, 0.5, -0.5)
  100. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0, 0.5, -.9)
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