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Mr-Shadow_Cat

BIgPEEP

Dec 2nd, 2017
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  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3.  
  4. local count = 0
  5. local countspeed = 1
  6. local sine = 0
  7. local sinespeed = 1
  8. local angle = nil
  9. local global_wait = 0
  10. local showtag = false
  11.  
  12.  
  13. --dance booleans--
  14. local jerk = false
  15. local party = false
  16. local canttouch = false
  17. local happy = false
  18. local spin = false
  19. local thriller = false
  20. local barrel = false
  21. local sax = false
  22. local spooky = false
  23. local stride = false
  24. local shuffle = false
  25. local rock = false
  26. local gagnam = false
  27. local snoop = false
  28. local darude = false
  29. local taco = false
  30. ------------------
  31. --dance accessory--
  32. local barrelbrick = nil
  33. local saxtool = nil
  34. -------------------
  35. --custom animate--
  36. local walk = false
  37. local jump = false
  38. local sit = false
  39. local run = false
  40. ------------------
  41. --walk keys--
  42. local W = false
  43. local A = false
  44. local S = false
  45. local D = false
  46. -------------
  47. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  48. local miniweld = nil
  49. local rootpart = nil
  50.  
  51. local Mouse = nil
  52. local Animate = nil
  53. local Music = nil
  54. local Asset = "http://www.roblox.com/asset/?id="
  55. local Animating = nil
  56. local humanoid = nil
  57. local face = nil
  58.  
  59. local head = nil
  60. local torso = nil
  61. local ra = nil
  62. local la = nil
  63. local rl = nil
  64. local ll = nil
  65. local rs = nil
  66. local ls = nil
  67. local rh = nil
  68. local lh = nil
  69. local neck = nil
  70. local rj = nil
  71.  
  72. local char = nil
  73. local Hat1 = nil
  74. local Hat2 = nil
  75. local a,b = nil
  76.  
  77. ----------musics-----------------
  78. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  79. ---------------------------------
  80.  
  81. local mesh,meshids,textureids,w
  82.  
  83. function fm(parent,meshid,x,y,z,meshtexture)
  84. if meshid == "cylinder" then
  85. mesh = Instance.new("CylinderMesh",parent)
  86. mesh.Scale = Vector3.new(x,y,z)
  87. return mesh
  88. else
  89. mesh = Instance.new("SpecialMesh",parent)
  90. if meshid ~= "sphere" then
  91. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  92. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  93. end
  94. else mesh.MeshType = 3 end
  95. mesh.Scale = Vector3.new(x,y,z)
  96. if meshtexture ~= nil then
  97. if type(meshtexture) == "number" then
  98. mesh.TextureId = "rbxassetid://"..meshtexture
  99. else
  100. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  101. end
  102. return mesh
  103. end
  104. end
  105.  
  106. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  107. if typee ~= nil then
  108. c = Instance.new("WedgePart",m)
  109. else
  110. c = Instance.new("Part",m)
  111. end
  112. c.TopSurface,c.BottomSurface = 0,0
  113. c.Locked = true
  114. c.formFactor = "Custom"
  115. c.Size = Vector3.new(x,y,z)
  116. if color ~= "random" then
  117. c.BrickColor = BrickColor.new(color)
  118. else
  119. c.BrickColor = BrickColor:random()
  120. end
  121. c.Transparency = transparency
  122. c.CanCollide = cancollide
  123. if anchored ~= nil then
  124. c.Anchored = anchored
  125. end
  126. if parent ~= nil then
  127. c.Parent = parent
  128. end
  129. return c
  130. end
  131.  
  132. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  133. w = Instance.new("Motor",m)
  134. if parent ~= nil then w.Parent = parent end
  135. w.Part0,w.Part1 = part0,part1
  136. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  137. return w
  138. end
  139.  
  140. function SetAnimation(id,humanoid)
  141. if Animating ~= nil then
  142. Animating:Stop()
  143. end
  144. Animate.AnimationId = Asset .. id
  145. Animating = humanoid:LoadAnimation(Animate)
  146. Animating:Play()
  147. end
  148.  
  149. function AnimationStop()
  150. jerk = false
  151. party = false
  152. canttouch = false
  153. happy = false
  154. spin = false
  155. thriller = false
  156. barrel = false
  157. sax = false
  158. spooky = false
  159. stride = false
  160. shuffle = false
  161. rock = false
  162. gagnam = false
  163. snoop = false
  164. darude = false
  165. taco = false
  166. if barrelbrick ~= nil then
  167. barrelbrick:Remove()
  168. barrelbrick = nil
  169. end
  170. if saxtool ~= nil then
  171. saxtool:Remove()
  172. saxtool = nil
  173. end
  174. if sandstorm ~= nil then
  175. sandstorm:Remove()
  176. sandstorm = nil
  177. end
  178. end
  179.  
  180. local Musical
  181. function SetMusic(id,volume)
  182. Musical = Instance.new("Sound",char.Head)
  183. if volume == nil then
  184. Musical.Volume = 1
  185. else
  186. Musical.Volume = volume
  187. end
  188. Musical.Looped = true
  189. Musical.SoundId = Asset .. id
  190. return Musical
  191. end
  192.  
  193. function GenerateGui()
  194. a=Instance.new("ScreenGui")
  195. a.Name = "Memer"
  196. b=Instance.new("ImageLabel",a)
  197. b.BackgroundTransparency = 1
  198. b.Size = UDim2.new(0,250,0,100)
  199. b.Position = UDim2.new(0,0,1,0)
  200. b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
  201. b.Name = "Logo"
  202. c=Instance.new("Sound",a)
  203. c.Name = "Intro"
  204. c.Volume = 1
  205. c.SoundId = Asset .. "rbxassetid://533871935"
  206. c.Looped = false
  207. return a
  208. end
  209.  
  210. function Generate(player)
  211. char = player.Character
  212. Hat1 = P(1,1,1,'Bright violet ',0,false,false)
  213. Hat2 = P(1,1,1,'Bright violet ',0,false,false)
  214. wait()
  215. a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  216. b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  217. wait()
  218. if char:FindFirstChild("Head") then
  219. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  220. We(Hat2,char.Head,0,0.8,0,0,0,0)
  221. if char.Head:FindFirstChild("face") ~= nil then
  222. face = char.Head:FindFirstChild("face")
  223. face.Texture = "rbxasset://textures/face.png"
  224. end
  225. c=char.Head:clone()
  226. c.Name = "FalseHead"
  227. c.CanCollide = false
  228. c.Parent = char
  229. We(c,char.Head,0,0,0,0,0,0)
  230. char.Head.Transparency = 1
  231. for i,v in pairs(char:GetChildren()) do
  232. end
  233. ----------musics---------------
  234. M1=SetMusic(276873987)
  235. M1.Volume = 50
  236. M2=SetMusic(266530326)
  237. M2.Volume = 50
  238. M3=SetMusic(216824457)
  239. M3.Volume = 50
  240. M4=SetMusic(515347026)
  241. M4.Volume = 50
  242. M5=SetMusic(130766175)
  243. M5.Volume = 50
  244. M6=SetMusic(174607480)
  245. M6.Volume = 50
  246. M7=SetMusic(130791919)
  247. M7.Volume = 50
  248. M8=SetMusic(933059220)
  249. M8.Volume = 50
  250. M9=SetMusic(657533020)
  251. M9.Volume = 50
  252. M10=SetMusic(649191158)
  253. M10.Volume = 50
  254. M11=SetMusic(155499733)
  255. M11.Volume = 50
  256. M12=SetMusic(1143236308)
  257. M12.Volume = 50
  258. M13=SetMusic(142300879)
  259. M13.Volume = 50
  260. M14=SetMusic(176439542)
  261. M14.Volume = 50
  262. M15=SetMusic(822758327)
  263. M15.Volume = 50
  264. M16=SetMusic(597084853)
  265. M16.Volume = 50
  266. boi=SetMusic(597084853)
  267. -------------------------------
  268.  
  269. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  270. rootpart = char:FindFirstChild("HumanoidRootPart")
  271. end
  272. if showtag == true then
  273. local bbg = Instance.new("BillboardGui",c)
  274. bbg.Adornee = c
  275. bbg.Name = "satuttava"
  276. bbg.Size = UDim2.new(6,0,2,0)
  277. bbg.StudsOffset = Vector3.new(0,2,0)
  278. local box = Instance.new("TextLabel",bbg)
  279. box.Size = UDim2.new(1,0,1,0)
  280. box.BackgroundColor = BrickColor.new("White")
  281. box.TextColor3 = Color3.new(255,0,0)
  282. box.TextStrokeTransparency = 0.5
  283. box.Font = "Arcade"
  284. box.Text = Player.Name
  285. box.BackgroundTransparency = 1
  286. box.Position = UDim2.new(0,0,0,0)
  287. box.TextScaled = true
  288. end
  289. if char:FindFirstChild("Humanoid") ~= nil then
  290. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  291. wait()
  292. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  293. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  294. humanoid = char:FindFirstChild("Humanoid")
  295. if humanoid:FindFirstChild("Animator") ~= nil then
  296. humanoid:FindFirstChild("Animator"):Remove()
  297. --Instance.new("Animator",humanoid)
  298. end
  299. if char:FindFirstChild("Animate") ~= nil then
  300. char:FindFirstChild("Animate"):Remove()
  301. end
  302. end
  303. Mouse = player:GetMouse()
  304. Music = Instance.new("Sound",char.Head)
  305. Music.Volume = 1
  306. Music.Looped = true
  307. Music.SoundId = Asset
  308. Animate = Instance.new("Animation",char.Head)
  309. Animate.AnimationId = Asset
  310.  
  311.  
  312.  
  313. head = char:FindFirstChild("Head")
  314. torso = char:FindFirstChild("Torso")
  315. ra = char:findFirstChild("Right Arm")
  316. la = char:findFirstChild("Left Arm")
  317. rl = char:findFirstChild("Right Leg")
  318. ll = char:findFirstChild("Left Leg")
  319. rs = torso:findFirstChild("Right Shoulder")
  320. ls = torso:findFirstChild("Left Shoulder")
  321. rh = torso:findFirstChild("Right Hip")
  322. lh = torso:findFirstChild("Left Hip")
  323. neck = torso:findFirstChild("Neck")
  324. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  325.  
  326. state = humanoid:GetState()
  327. local ca = nil
  328. ca=GenerateGui()
  329. ca.Parent = player.PlayerGui
  330. if ca:FindFirstChild("Logo") ~= nil then
  331. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  332. if ca:FindFirstChild("Intro") ~= nil then
  333. ca:FindFirstChild("Intro"):Play()
  334. coroutine.resume(coroutine.create(function()
  335. for i=0,30 do
  336. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  337. wait(0.5)
  338. if i >= 30 then
  339. break
  340. end
  341. end
  342. end))
  343. end
  344. end
  345.  
  346. if humanoid ~= nil then
  347. humanoid.Changed:connect(function(pro)
  348. if pro == "MoveDirection" or pro == "Jump" then
  349. if Music.IsPlaying == true then
  350. AnimationStop()
  351. end
  352. end
  353. end)
  354. humanoid.Died:connect(function()
  355. AnimationStop()
  356. end)
  357.  
  358. Mouse.KeyUp:connect(function(key)
  359. if key == "w" then
  360. W = false
  361. end
  362. if key == "a" then
  363. A = false
  364. end
  365. if key == "s" then
  366. S = false
  367. end
  368. if key == "d" then
  369. D = false
  370. end
  371. if string.byte(key) == 48 then
  372. run = false
  373. end
  374. end)
  375.  
  376. Mouse.KeyDown:connect(function(key)
  377. if key == "w" then
  378. W = true
  379. AnimationStop()
  380. end
  381. if key == "a" then
  382. A = true
  383. AnimationStop()
  384. end
  385. if key == "s" then
  386. S = true
  387. AnimationStop()
  388. end
  389. if key == "d" then
  390. D = true
  391. AnimationStop()
  392. end
  393. end)
  394.  
  395.  
  396.  
  397. Mouse.KeyDown:connect(function(key)
  398. KeyUsed(key)
  399. end)
  400. end
  401. end
  402. print'fuck you!'
  403. end
  404.  
  405. function KeyUsed(key)
  406. if humanoid ~= nil then
  407. if humanoid.Health > 0 then
  408. if string.byte(key) == 32 then
  409. jump = true
  410. AnimationStop()
  411. --sit = false
  412. end
  413. if string.byte(key) == 50 then
  414. AnimationStop()
  415. if sit == true then
  416. sit = false
  417. else
  418. sit = true
  419. end
  420. end
  421. if string.byte(key) == 48 then
  422. run = true
  423. end
  424. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  425. if key == "Q" or key == "q" then
  426. AnimationStop()
  427. canttouch = true
  428. M1:Play()
  429. end
  430. if key == "E" or key == "e" then
  431. AnimationStop()
  432. party = true
  433. M2:Play()
  434. end
  435. if key == "R" or key == "r" then
  436. AnimationStop()
  437. jerk = true
  438. M3:Play()
  439. end
  440. if key == "T" or key == "t" then
  441. AnimationStop()
  442. happy = true
  443. M4:Play()
  444. end
  445. if key == "Y" or key == "y" then
  446. AnimationStop()
  447. spin = true
  448. M5:Play()
  449. end
  450. if key == "U" or key == "u" then
  451. AnimationStop()
  452. thriller = true
  453. M6:Play()
  454. end
  455. if key == "F" or key == "f" then
  456. AnimationStop()
  457. barrel = true
  458. M7:Play()
  459. if barrelbrick == nil and barrel == true then
  460. barrelbrick = P(2,2,1,'Black',0,false,false)
  461. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  462. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  463. end
  464. end
  465. if key == "P" or key == "p" then
  466. AnimationStop()
  467. sax = true
  468. M15:Play()
  469. if saxtool == nil and sax == true then
  470. saxtool = P(1,2,2,'Black',0,false,false)
  471. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  472. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  473. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  474. end
  475. end
  476. if key == "G" or key == "g" then
  477. AnimationStop()
  478. spooky = true
  479. M8:Play()
  480. end
  481. if key == "H" or key == "h" then
  482. AnimationStop()
  483. stride = true
  484. M9:Play()
  485. end
  486. if key == "J" or key == "j" then
  487. AnimationStop()
  488. shuffle = true
  489. M10:Play()
  490. end
  491. if key == "K" or key == "k" then
  492. AnimationStop()
  493. rock = true
  494. M11:Play()
  495. end
  496. if key == "L" or key == "l" then
  497. AnimationStop()
  498. gagnam = true
  499. M13:Play()
  500. end
  501. if key == "Z" or key == "z" then
  502. AnimationStop()
  503. snoop = true
  504. M12:Play()
  505. end
  506. if key == "X" or key == "x" then
  507. AnimationStop()
  508. darude = true
  509. M14:Play()
  510. if sandstorm == nil and darude == true then
  511. sandstorm = P(1,1,1,'Black',0,false,false)
  512. sandstorm.Transparency = 1
  513. a=Instance.new("Smoke",sandstorm)
  514. a.Color = Color3.new(255/255,255/255,175/255)
  515. a.Size = 0.4
  516. a.RiseVelocity = 3
  517. a.Opacity = 0.75
  518. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  519. b.C1 = CFrame.new(0, -2, 0)
  520. end
  521. end
  522. if key == "C" or key == "c" then
  523. AnimationStop()
  524. taco = true
  525. M16:Play()
  526. boi:Stop()
  527. end
  528. end
  529. end
  530. end
  531. end
  532.  
  533. Generate(Player)
  534.  
  535. game:service'RunService'.Stepped:connect(function()
  536. count = (count % 100) + countspeed
  537. angle = math.pi * math.sin(math.pi*2/100*count)
  538. countspeed = 1
  539.  
  540. state = humanoid:GetState()
  541. if state ~= Enum.HumanoidStateType.Freefall then
  542. jump = false
  543. else
  544. jump = true
  545. sit = false
  546. AnimationStop()
  547. end
  548.  
  549. local mesh1anan = Instance.new("SpecialMesh")
  550. mesh1anan.MeshType = Enum.MeshType.FileMesh
  551. mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
  552. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
  553. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
  554. mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
  555.  
  556. if taco == true then
  557. if char ~= nil then
  558. local locationanan = char:GetModelCFrame()
  559. local tacoa = Instance.new("Part")
  560. tacoa.CanCollide = false
  561. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  562. local meshanananan = mesh1anan:clone()
  563. meshanananan.Parent = tacoa
  564. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  565. tacoa.Parent = workspace
  566. game:GetService("Debris"):AddItem(tacoa,4)
  567. end
  568. end
  569.  
  570.  
  571.  
  572.  
  573. if canttouch == false then
  574. M1:Stop()
  575. end
  576. if party == false then
  577. M2:Stop()
  578. end
  579. if jerk == false then
  580. M3:Stop()
  581. end
  582. if happy == false then
  583. M4:Stop()
  584. end
  585. if spin == false then
  586. M5:Stop()
  587. end
  588. if thriller == false then
  589. M6:Stop()
  590. end
  591. if barrel == false then
  592. M7:Stop()
  593. end
  594. if sax == false then
  595. M15:Stop()
  596. end
  597. if spooky == false then
  598. M8:Stop()
  599. end
  600. if stride == false then
  601. M9:Stop()
  602. end
  603. if shuffle == false then
  604. M10:Stop()
  605. end
  606. if rock == false then
  607. M11:Stop()
  608. end
  609. if gagnam == false then
  610. M13:Stop()
  611. end
  612. if snoop == false then
  613. M12:Stop()
  614. end
  615. if darude == false then
  616. M14:Stop()
  617. end
  618. if taco == false then
  619. M16:Stop()
  620. boi:Stop()
  621. end
  622.  
  623. if run == true and sit == false then
  624. humanoid.WalkSpeed = 25
  625. elseif sit == true then
  626. humanoid.WalkSpeed = 0
  627. else
  628. humanoid.WalkSpeed = 16
  629. end
  630.  
  631. if global_wait == 380 then global_wait = 0 end
  632.  
  633. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  634. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  635. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  636. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  637. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  638. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  639. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  640. end
  641.  
  642.  
  643. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  644. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  645. local hitz,enz = workspace:FindPartOnRay(ray, char)
  646. if hitz then
  647. if rootpart:FindFirstChild("Weld") == nil then
  648. miniweld = Instance.new("Weld", rootpart)
  649. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  650. miniweld.Part0 = hitz
  651. miniweld.Part1 = rootpart
  652. humanoid.PlatformStand = true
  653. end
  654. end
  655. else
  656. if rootpart:FindFirstChild("Weld") ~= nil then
  657. rootpart:FindFirstChild("Weld"):Destroy()
  658. humanoid.PlatformStand = false
  659. end
  660. end
  661.  
  662. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  663. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  664. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  665. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  666. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  667. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  668. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  669. end
  670.  
  671. if jump == true and sit == false then
  672. countspeed = 2
  673. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  674. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  675. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  676. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  677. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  678. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  679. end
  680.  
  681. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  682. if run == true then
  683. countspeed = 4
  684. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  685. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  686. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  687. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  688. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  689. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  690. else
  691. countspeed = 2
  692. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  693. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  694. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  695. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  696. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  697. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  698. end
  699. end
  700.  
  701. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  702. if jerk == true and jump == false and sit == false then
  703. countspeed = 2
  704. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  705. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  706. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  707. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  708. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  709. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  710. elseif party == true and jump == false and sit == false then
  711. countspeed = 4
  712. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  713. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  714. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  715. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  716. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  717. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  718. elseif canttouch == true and jump == false and sit == false then
  719. countspeed = 2
  720. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  721. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  722. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  723. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  724. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  725. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  726. elseif happy == true and jump == false and sit == false then
  727. countspeed = 4
  728. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  729. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  730. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  731. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  732. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  733. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  734. elseif spin == true and jump == false and sit == false then
  735. global_wait = (global_wait % 360) + 4
  736. countspeed = 4
  737. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  738. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  739. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  740. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  741. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  742. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  743. elseif thriller == true and jump == false and sit == false then
  744. countspeed = 2
  745. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  746. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  747. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  748. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  749. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  750. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  751. elseif barrel == true and jump == false and sit == false then
  752. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  753. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  754. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  755. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  756. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  757. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  758. elseif sax == true and jump == false and sit == false then
  759. countspeed = 2
  760. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  761. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  762. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  763. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  764. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  765. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  766. elseif spooky == true and jump == false and sit == false then
  767. countspeed = 3
  768. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  769. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  770. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  771. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  772. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  773. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  774. elseif stride == true and jump == false and sit == false then
  775. countspeed = 2.5
  776. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  777. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  778. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  779. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  780. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  781. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  782. elseif shuffle == true and jump == false and sit == false then
  783. countspeed = 2
  784. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  785. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  786. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  787. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  788. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  789. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  790. elseif rock == true and jump == false and sit == false then
  791. countspeed = 4
  792. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  793. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  794. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  795. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  796. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  797. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  798. elseif gagnam == true and jump == false and sit == false then
  799. countspeed = 5
  800. ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  801. rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  802. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  803. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  804. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  805. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  806. elseif snoop == true and jump == false and sit == false then
  807. countspeed = 2
  808. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  809. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  810. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  811. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  812. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  813. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  814. elseif darude == true and jump == false and sit == false then
  815. countspeed = 3
  816. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  817. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  818. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  819. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  820. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  821. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  822. elseif taco == true and jump == false and sit == false then
  823. countspeed = 20
  824. global_wait = (global_wait % 360) + 4
  825. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  826. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  827. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  828. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  829. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  830. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  831. end
  832. end
  833. end)
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