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emilixs

glicher

Apr 15th, 2018
154
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  1. Me = game.Players.LocalPlayer
  2. char = Me.Character
  3. larm = char["Left Arm"]
  4. rarm = char["Right Arm"]
  5. lleg = char["Left Leg"]
  6. rleg = char["Right Leg"]
  7. torso = char.Torso
  8.  
  9. lleg.Transparency = 1
  10. rleg.Transparency = 1
  11. larm.Transparency = 1
  12. rarm.Transparency = 1
  13. torso.Transparency = 1
  14. ------------------------------------------------------------------ Player -------------------------------------------------------------------
  15.  
  16. ----------------------------------------------------------------- Left Arm -----------------------------------------------------------------
  17. larm1 = Instance.new("Part", char)
  18. larm1.Name = "Middle"
  19. larm1.BrickColor = BrickColor.new("Really red")
  20. larm1.Size = Vector3.new(1, 2, 1)
  21. larm1.CanCollide = false
  22. larm1.BottomSurface = "Smooth"
  23. larm1.TopSurface = "Smooth"
  24. larm1.Material = "Neon"
  25. Weld = Instance.new("Weld",larm)
  26. Weld.Part0 = larm
  27. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  28. Weld.Part1 = larm1
  29. Weld.C1 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  30.  
  31. larm2 = Instance.new("Part", char)
  32. larm2.BrickColor = BrickColor.new("Really black")
  33. larm2.Size = Vector3.new(1, 0.4, 1)
  34. larm2.CanCollide = false
  35. larm2.BottomSurface = "Smooth"
  36. larm2.TopSurface = "Smooth"
  37. Weld = Instance.new("Weld",larm)
  38. Weld.Part0 = larm
  39. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  40. Weld.Part1 = larm2
  41. Weld.C1 = CFrame.new(-0.452633858, -0.349740982, -1.50225353, -0.00506608887, 0.999986708, -0.00096991309, -0.0106740929, 0.000915773562, 0.999942601, 0.999930143, 0.0050761546, 0.0106693096)
  42.  
  43. larm3 = Instance.new("Part", char)
  44. larm3.BrickColor = BrickColor.new("Really black")
  45. larm3.Size = Vector3.new(1, 0.4, 1)
  46. larm3.CanCollide = false
  47. larm3.BottomSurface = "Smooth"
  48. larm3.TopSurface = "Smooth"
  49. Weld = Instance.new("Weld",larm)
  50. Weld.Part0 = larm
  51. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  52. Weld.Part1 = larm3
  53. Weld.C1 = CFrame.new(-0.452513218, -1.90224648, -0.0102577209, -0.00506604509, 0.999986708, -0.000969912624, 0.999930143, 0.00507611083, 0.0106693096, 0.0106740929, -0.000915773562, -0.999942601)
  54.  
  55. larm4 = Instance.new("Part", char)
  56. larm4.BrickColor = BrickColor.new("Really black")
  57. larm4.Size = Vector3.new(1, 0.4, 1)
  58. larm4.CanCollide = false
  59. larm4.BottomSurface = "Smooth"
  60. larm4.TopSurface = "Smooth"
  61. Weld = Instance.new("Weld",larm)
  62. Weld.Part0 = larm
  63. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  64. Weld.Part1 = larm4
  65. Weld.C1 = CFrame.new(-0.452511787, -0.41024971, 1.50225258, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096)
  66.  
  67. larm5 = Instance.new("Part", char)
  68. larm5.BrickColor = BrickColor.new("Really black")
  69. larm5.Size = Vector3.new(1, 0.4, 1)
  70. larm5.CanCollide = false
  71. larm5.BottomSurface = "Smooth"
  72. larm5.TopSurface = "Smooth"
  73. Weld = Instance.new("Weld",larm)
  74. Weld.Part0 = larm
  75. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  76. Weld.Part1 = larm5
  77. Weld.C1 = CFrame.new(-1.50225163, -0.762512684, 0.0102577209, 0.999930143, 0.0050761546, 0.0106693534, -0.00506608794, 0.999986708, -0.000970000518, -0.0106741367, 0.000915860757, 0.999942601)
  78.  
  79. larm6 = Instance.new("Part", char)
  80. larm6.BrickColor = BrickColor.new("Really black")
  81. larm6.Size = Vector3.new(1, 0.4, 1)
  82. larm6.CanCollide = false
  83. larm6.BottomSurface = "Smooth"
  84. larm6.TopSurface = "Smooth"
  85. Mesh = Instance.new("SpecialMesh", larm6)
  86. Mesh.MeshType = "Brick"
  87. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  88. Weld = Instance.new("Weld",larm)
  89. Weld.Part0 = larm
  90. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  91. Weld.Part1 = larm6
  92. Weld.C1 = CFrame.new(0.0102558136, 0.847481251, 1.50225353, -0.0106740929, 0.00091586099, 0.999942601, -0.00506608794, 0.999986708, -0.000970000518, -0.999930143, -0.0050761546, -0.0106693096)
  93.  
  94. larm7 = Instance.new("Part", char)
  95. larm7.BrickColor = BrickColor.new("Really red")
  96. larm7.Size = Vector3.new(0.5, 0.3, 2)
  97. larm7.CanCollide = false
  98. larm7.BottomSurface = "Smooth"
  99. larm7.TopSurface = "Smooth"
  100. larm7.Material = "Neon"
  101. Weld = Instance.new("Weld",larm)
  102. Weld.Part0 = larm
  103. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  104. Weld.Part1 = larm7
  105. Weld.C1 = CFrame.new(-0.339956284, 1.83238316, 1.50933075, 0.11770986, 0.484406531, 0.866887927, -0.967169523, 0.253912479, -0.0105566857, -0.225227386, -0.837184966, 0.498391271)
  106.  
  107. larm8 = Instance.new("Part", char)
  108. larm8.BrickColor = BrickColor.new("Really black")
  109. larm8.Size = Vector3.new(1, 0.4, 1)
  110. larm8.CanCollide = false
  111. larm8.BottomSurface = "Smooth"
  112. larm8.TopSurface = "Smooth"
  113. Weld = Instance.new("Weld",larm)
  114. Weld.Part0 = larm
  115. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  116. Weld.Part1 = larm8
  117. Weld.C1 = CFrame.new(0.247514963, -0.0102424622, 1.58225441, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096)
  118. ----------------------------------------------------------------- Right Arm -----------------------------------------------------------------
  119. rarm1 = Instance.new("Part", char)
  120. rarm1.Name = "Middle"
  121. rarm1.BrickColor = BrickColor.new("Really red")
  122. rarm1.Size = Vector3.new(1, 2, 1)
  123. rarm1.CanCollide = false
  124. rarm1.BottomSurface = "Smooth"
  125. rarm1.TopSurface = "Smooth"
  126. rarm1.Material = "Neon"
  127. Weld = Instance.new("Weld",rarm)
  128. Weld.Part0 = rarm
  129. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  130. Weld.Part1 = rarm1
  131. Weld.C1 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  132.  
  133. rarm2 = Instance.new("Part", char)
  134. rarm2.BrickColor = BrickColor.new("Really black")
  135. rarm2.Size = Vector3.new(1, 0.4, 1)
  136. rarm2.CanCollide = false
  137. rarm2.BottomSurface = "Smooth"
  138. rarm2.TopSurface = "Smooth"
  139. Weld = Instance.new("Weld",rarm)
  140. Weld.Part0 = rarm
  141. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  142. Weld.Part1 = rarm2
  143. Weld.C1 = CFrame.new(-0.458259583, -0.356315613, 1.50168037, 0.00366159994, 0.999978125, -0.00550877256, 0.00621323148, 0.00548594771, 0.999965668, 0.999974012, -0.00369570963, -0.00619300362)
  144.  
  145. rarm3 = Instance.new("Part", char)
  146. rarm3.BrickColor = BrickColor.new("Really black")
  147. rarm3.Size = Vector3.new(1, 0.4, 1)
  148. rarm3.CanCollide = false
  149. rarm3.BottomSurface = "Smooth"
  150. rarm3.TopSurface = "Smooth"
  151. Weld = Instance.new("Weld",rarm)
  152. Weld.Part0 = rarm
  153. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  154. Weld.Part1 = rarm3
  155. Weld.C1 = CFrame.new(-1.50168133, -0.768137932, -0.00367927551, -0.999974012, 0.00369570986, 0.00619304739, 0.00366159948, 0.999978125, -0.00550886011, -0.00621327572, -0.00548603525, -0.999965668)
  156.  
  157. rarm4 = Instance.new("Part", char)
  158. rarm4.BrickColor = BrickColor.new("Really black")
  159. rarm4.Size = Vector3.new(1, 0.4, 1)
  160. rarm4.CanCollide = false
  161. rarm4.BottomSurface = "Smooth"
  162. rarm4.TopSurface = "Smooth"
  163. Weld = Instance.new("Weld",rarm)
  164. Weld.Part0 = rarm
  165. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  166. Weld.Part1 = rarm4
  167. Weld.C1 = CFrame.new(-0.00368309021, 1.8716774, 0.458146095, -0.00621323194, -0.00548603525, -0.999965668, 0.999974012, -0.0036957534, -0.00619300315, -0.00366164325, -0.999978125, 0.00550886057)
  168.  
  169. rarm5 = Instance.new("Part", char)
  170. rarm5.BrickColor = BrickColor.new("Really black")
  171. rarm5.Size = Vector3.new(1, 0.4, 1)
  172. rarm5.CanCollide = false
  173. rarm5.BottomSurface = "Smooth"
  174. rarm5.TopSurface = "Smooth"
  175. Mesh = Instance.new("SpecialMesh", rarm5)
  176. Mesh.MeshType = "Brick"
  177. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  178. Weld = Instance.new("Weld",rarm)
  179. Weld.Part0 = rarm
  180. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  181. Weld.Part1 = rarm5
  182. Weld.C1 = CFrame.new(0.00368118286, 0.841855764, -1.50168228, 0.00621323194, 0.00548603525, 0.999965668, 0.00366159948, 0.999978125, -0.00550886011, -0.999974012, 0.00369570963, 0.00619300362)
  183.  
  184. rarm6 = Instance.new("Part", char)
  185. rarm6.BrickColor = BrickColor.new("Really black")
  186. rarm6.Size = Vector3.new(1, 0.4, 1)
  187. rarm6.CanCollide = false
  188. rarm6.BottomSurface = "Smooth"
  189. rarm6.TopSurface = "Smooth"
  190. Weld = Instance.new("Weld",rarm)
  191. Weld.Part0 = rarm
  192. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  193. Weld.Part1 = rarm6
  194. Weld.C1 = CFrame.new(-1.50168133, -0.403675079, 0.458138466, -0.999974012, 0.00369575364, 0.00619304692, -0.00621327572, -0.00548603525, -0.999965668, -0.00366164325, -0.999978125, 0.00550886057)
  195.  
  196. rarm7 = Instance.new("Part", char)
  197. rarm7.BrickColor = BrickColor.new("Really red")
  198. rarm7.Size = Vector3.new(0.5, 0.3, 2)
  199. rarm7.CanCollide = false
  200. rarm7.BottomSurface = "Smooth"
  201. rarm7.TopSurface = "Smooth"
  202. rarm7.Material = "Neon"
  203. Weld = Instance.new("Weld",rarm)
  204. Weld.Part0 = rarm
  205. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  206. Weld.Part1 = rarm7
  207. Weld.C1 = CFrame.new(0.344418526, -1.80139351, -1.50391006, 0.122256897, -0.48818168, -0.864136577, -0.966848493, -0.25524351, 0.00740774209, -0.224181563, 0.834583461, -0.503202915)
  208.  
  209. rarm8 = Instance.new("Part", char)
  210. rarm8.BrickColor = BrickColor.new("Really red")
  211. rarm8.Size = Vector3.new(1, 0.4, 1)
  212. rarm8.CanCollide = false
  213. rarm8.BottomSurface = "Smooth"
  214. rarm8.TopSurface = "Smooth"
  215. Weld = Instance.new("Weld",rarm)
  216. Weld.Part0 = rarm
  217. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  218. Weld.Part1 = rarm8
  219. Weld.C1 = CFrame.new(0.241888285, -0.00366973877, -1.56167889, 0.00366144883, 0.999978125, -0.00550877163, -0.00621323148, -0.00548594771, -0.999965668, -0.999974012, 0.00369555852, 0.00619300455)
  220. ----------------------------------------------------------------- Left Leg -----------------------------------------------------------------
  221. lleg1 = Instance.new("Part", char)
  222. lleg1.Name = "Middle"
  223. lleg1.BrickColor = BrickColor.new("Really red")
  224. lleg1.Size = Vector3.new(1, 2, 1)
  225. lleg1.CanCollide = false
  226. lleg1.BottomSurface = "Smooth"
  227. lleg1.TopSurface = "Smooth"
  228. lleg1.Material = "Neon"
  229. Weld = Instance.new("Weld",lleg)
  230. Weld.Part0 = lleg
  231. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  232. Weld.Part1 = lleg1
  233. Weld.C1 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  234.  
  235. lleg2 = Instance.new("Part", char)
  236. lleg2.BrickColor = BrickColor.new("Really black")
  237. lleg2.Size = Vector3.new(1, 0.4, 1)
  238. lleg2.CanCollide = false
  239. lleg2.BottomSurface = "Smooth"
  240. lleg2.TopSurface = "Smooth"
  241. Weld = Instance.new("Weld",lleg)
  242. Weld.Part0 = lleg
  243. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  244. Weld.Part1 = lleg2
  245. Weld.C1 = CFrame.new(0.898587704, 4.77446556, 2.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
  246.  
  247. lleg3 = Instance.new("Part", char)
  248. lleg3.BrickColor = BrickColor.new("Really black")
  249. lleg3.Size = Vector3.new(0.5, 0.3, 2)
  250. lleg3.CanCollide = false
  251. lleg3.BottomSurface = "Smooth"
  252. lleg3.TopSurface = "Smooth"
  253. Weld = Instance.new("Weld",lleg)
  254. Weld.Part0 = lleg
  255. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  256. Weld.Part1 = lleg3
  257. Weld.C1 = CFrame.new(4.69929504, -1.49470997, 3.25491428, 0.183012843, 0.683012605, 0.707106829, -0.965925813, 0.258819133, 1.06770166e-007, -0.183012709, -0.683012724, 0.707106769)
  258.  
  259. lleg4 = Instance.new("Part", char)
  260. lleg4.BrickColor = BrickColor.new("Really black")
  261. lleg4.Size = Vector3.new(1, 0.4, 1)
  262. lleg4.CanCollide = false
  263. lleg4.BottomSurface = "Smooth"
  264. lleg4.TopSurface = "Smooth"
  265. Weld = Instance.new("Weld",lleg)
  266. Weld.Part0 = lleg
  267. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  268. Weld.Part1 = lleg4
  269. Weld.C1 = CFrame.new(0.899408102, 1.9581213, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
  270.  
  271. lleg5 = Instance.new("Part", char)
  272. lleg5.BrickColor = BrickColor.new("Really black")
  273. lleg5.Size = Vector3.new(1, 0.4, 1)
  274. lleg5.CanCollide = false
  275. lleg5.BottomSurface = "Smooth"
  276. lleg5.TopSurface = "Smooth"
  277. Weld = Instance.new("Weld",lleg)
  278. Weld.Part0 = lleg
  279. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  280. Weld.Part1 = lleg5
  281. Weld.C1 = CFrame.new(0.899407625, -5.57446861, -2.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
  282.  
  283. lleg6 = Instance.new("Part", char)
  284. lleg6.BrickColor = BrickColor.new("Really black")
  285. lleg6.Size = Vector3.new(1, 0.4, 1)
  286. lleg6.CanCollide = false
  287. lleg6.BottomSurface = "Smooth"
  288. lleg6.TopSurface = "Smooth"
  289. Weld = Instance.new("Weld",lleg)
  290. Weld.Part0 = lleg
  291. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  292. Weld.Part1 = lleg6
  293. Weld.C1 = CFrame.new(1.49948871, -2.31810665, 5.08444977, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  294.  
  295. lleg7 = Instance.new("Part", char)
  296. lleg7.BrickColor = BrickColor.new("Really black")
  297. lleg7.Size = Vector3.new(1, 0.4, 1)
  298. lleg7.CanCollide = false
  299. lleg7.BottomSurface = "Smooth"
  300. lleg7.TopSurface = "Smooth"
  301. Weld = Instance.new("Weld",lleg)
  302. Weld.Part0 = lleg
  303. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  304. Weld.Part1 = lleg7
  305. Weld.C1 = CFrame.new(1.4994036, -2.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  306. ----------------------------------------------------------------- Right Leg -----------------------------------------------------------------
  307. rleg1 = Instance.new("Part", char)
  308. rleg1.Name = "Middle"
  309. rleg1.BrickColor = BrickColor.new("Really red")
  310. rleg1.Size = Vector3.new(1, 2, 1)
  311. rleg1.CanCollide = false
  312. rleg1.BottomSurface = "Smooth"
  313. rleg1.TopSurface = "Smooth"
  314. rleg1.Material = "Neon"
  315. Weld = Instance.new("Weld",rleg)
  316. Weld.Part0 = rleg
  317. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  318. Weld.Part1 = rleg1
  319. Weld.C1 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  320.  
  321. rleg2 = Instance.new("Part", char)
  322. rleg2.BrickColor = BrickColor.new("Really black")
  323. rleg2.Size = Vector3.new(1, 0.4, 1)
  324. rleg2.CanCollide = false
  325. rleg2.BottomSurface = "Smooth"
  326. rleg2.TopSurface = "Smooth"
  327. Weld = Instance.new("Weld",rleg)
  328. Weld.Part0 = rleg
  329. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  330. Weld.Part1 = rleg2
  331. Weld.C1 = CFrame.new(0.905565023, 3.75810814, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
  332.  
  333. rleg3 = Instance.new("Part", char)
  334. rleg3.BrickColor = BrickColor.new("Really black")
  335. rleg3.Size = Vector3.new(1, 0.4, 1)
  336. rleg3.CanCollide = false
  337. rleg3.BottomSurface = "Smooth"
  338. rleg3.TopSurface = "Smooth"
  339. Weld = Instance.new("Weld",rleg)
  340. Weld.Part0 = rleg
  341. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  342. Weld.Part1 = rleg3
  343. Weld.C1 = CFrame.new(1.4545058, -3.34725952, 5.0867691, -0.0153048551, 0.999882877, -5.25215728e-006, -0.999882638, -0.0153048476, 0.000690514687, 0.000690353394, 1.58197654e-005, 0.999999762)
  344.  
  345. rleg4 = Instance.new("Part", char)
  346. rleg4.BrickColor = BrickColor.new("Really black")
  347. rleg4.Size = Vector3.new(1, 0.4, 1)
  348. rleg4.CanCollide = false
  349. rleg4.BottomSurface = "Smooth"
  350. rleg4.TopSurface = "Smooth"
  351. Weld = Instance.new("Weld",rleg)
  352. Weld.Part0 = rleg
  353. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  354. Weld.Part1 = rleg4
  355. Weld.C1 = CFrame.new(1.5055685, -3.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  356.  
  357. rleg5 = Instance.new("Part", char)
  358. rleg5.BrickColor = BrickColor.new("Really black")
  359. rleg5.Size = Vector3.new(1, 0.4, 1)
  360. rleg5.CanCollide = false
  361. rleg5.BottomSurface = "Smooth"
  362. rleg5.TopSurface = "Smooth"
  363. Weld = Instance.new("Weld",rleg)
  364. Weld.Part0 = rleg
  365. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  366. Weld.Part1 = rleg5
  367. Weld.C1 = CFrame.new(0.905564308, -5.57446861, -3.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
  368.  
  369. rleg6 = Instance.new("Part", char)
  370. rleg6.BrickColor = BrickColor.new("Really black")
  371. rleg6.Size = Vector3.new(1, 0.4, 1)
  372. rleg6.CanCollide = false
  373. rleg6.BottomSurface = "Smooth"
  374. rleg6.TopSurface = "Smooth"
  375. Weld = Instance.new("Weld",rleg)
  376. Weld.Part0 = rleg
  377. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  378. Weld.Part1 = rleg6
  379. Weld.C1 = CFrame.new(0.904744625, 4.77446556, 3.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
  380.  
  381. rleg7 = Instance.new("Part", char)
  382. rleg7.BrickColor = BrickColor.new("Really black")
  383. rleg7.Size = Vector3.new(0.5, 0.3, 2)
  384. rleg7.CanCollide = false
  385. rleg7.BottomSurface = "Smooth"
  386. rleg7.TopSurface = "Smooth"
  387. Weld = Instance.new("Weld",rleg)
  388. Weld.Part0 = rleg
  389. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  390. Weld.Part1 = rleg7
  391. Weld.C1 = CFrame.new(-3.66284275, -3.99935341, -4.29136944, 0.183012664, -0.683012724, -0.707106829, -0.965925872, -0.258818954, -3.53088581e-008, -0.183012635, 0.683012784, -0.707106769)
  392. ----------------------------------------------------------------- Torso -----------------------------------------------------------------
  393. Chest1 = Instance.new("Part", char)
  394. Chest1.Name = "Ball"
  395. Chest1.BrickColor = BrickColor.new("Really red")
  396. Chest1.Size = Vector3.new(1, 0.4, 1)
  397. Chest1.CanCollide = false
  398. Chest1.BottomSurface = "Smooth"
  399. Chest1.TopSurface = "Smooth"
  400. Chest1.Material = "Neon"
  401. Mesh = Instance.new("CylinderMesh", Chest1)
  402. Mesh.Scale = Vector3.new(0.9, 0.4, 0.9)
  403. Weld = Instance.new("Weld",torso)
  404. Weld.Part0 = torso
  405. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  406. Weld.Part1 = Chest1
  407. Weld.C1 = CFrame.new(0, 0.700000763, 0.176463604, -1, 0, 0, 0, 0, -1, 0, -1, 0)
  408.  
  409. Chest2 = Instance.new("Part", char)
  410. Chest2.BrickColor = BrickColor.new("Really red")
  411. Chest2.Name = "Middle"
  412. Chest2.Size = Vector3.new(2, 2, 1)
  413. Chest2.CanCollide = false
  414. Chest2.BottomSurface = "Smooth"
  415. Chest2.TopSurface = "Smooth"
  416. Chest2.Material = "Neon"
  417. Weld = Instance.new("Weld",torso)
  418. Weld.Part0 = torso
  419. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  420. Weld.Part1 = Chest2
  421. Weld.C1 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  422.  
  423. Chest3 = Instance.new("Part", char)
  424. Chest3.BrickColor = BrickColor.new("Really black")
  425. Chest3.Size = Vector3.new(1, 0.4, 1)
  426. Chest3.CanCollide = false
  427. Chest3.BottomSurface = "Smooth"
  428. Chest3.TopSurface = "Smooth"
  429. Weld = Instance.new("Weld",torso)
  430. Weld.Part0 = torso
  431. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  432. Weld.Part1 = Chest3
  433. Weld.C1 = CFrame.new(-0.476491928, -0.5, -0.499999046, 5.15558582e-008, 1, -7.54979013e-008, -3.35276091e-008, 7.54979013e-008, 1, 1, -5.15558582e-008, 3.35276091e-008)
  434.  
  435. Chest4 = Instance.new("Part", char)
  436. Chest4.BrickColor = BrickColor.new("Really black")
  437. Chest4.Size = Vector3.new(1, 0.4, 1)
  438. Chest4.CanCollide = false
  439. Chest4.BottomSurface = "Smooth"
  440. Chest4.TopSurface = "Smooth"
  441. Weld = Instance.new("Weld",torso)
  442. Weld.Part0 = torso
  443. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  444. Weld.Part1 = Chest4
  445. Weld.C1 = CFrame.new(-0.476491451, -0.5, 0.5, -1.4355066e-022, 1, 4.37113883e-008, 3.28405643e-015, -4.37113883e-008, 1, 1, -2.8710132e-022, 1.64202821e-015)
  446.  
  447. Chest5 = Instance.new("Part", char)
  448. Chest5.BrickColor = BrickColor.new("Really black")
  449. Chest5.Size = Vector3.new(1, 0.4, 1)
  450. Chest5.CanCollide = false
  451. Chest5.BottomSurface = "Smooth"
  452. Chest5.TopSurface = "Smooth"
  453. Weld = Instance.new("Weld",torso)
  454. Weld.Part0 = torso
  455. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  456. Weld.Part1 = Chest5
  457. Weld.C1 = CFrame.new(-0.499999046, 0.5, 0.476491451, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
  458.  
  459. Chest6 = Instance.new("Part", char)
  460. Chest6.BrickColor = BrickColor.new("Really black")
  461. Chest6.Size = Vector3.new(1, 0.4, 1)
  462. Chest6.CanCollide = false
  463. Chest6.BottomSurface = "Smooth"
  464. Chest6.TopSurface = "Smooth"
  465. Weld = Instance.new("Weld",torso)
  466. Weld.Part0 = torso
  467. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  468. Weld.Part1 = Chest6
  469. Weld.C1 = CFrame.new(0.5236063, -0.449995041, 0, 0, 1, 8.74227766e-008, 3.28405643e-015, -8.74227766e-008, 1, 1, -1.4355066e-022, 0)
  470.  
  471. Chest7 = Instance.new("Part", char)
  472. Chest7.BrickColor = BrickColor.new("Really black")
  473. Chest7.Size = Vector3.new(1, 0.4, 1)
  474. Chest7.CanCollide = false
  475. Chest7.BottomSurface = "Smooth"
  476. Chest7.TopSurface = "Smooth"
  477. Weld = Instance.new("Weld",torso)
  478. Weld.Part0 = torso
  479. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  480. Weld.Part1 = Chest7
  481. Weld.C1 = CFrame.new(0.5, 0.5, 0.476491928, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
  482.  
  483. Chest8 = Instance.new("Part", char)
  484. Chest8.BrickColor = BrickColor.new("Really black")
  485. Chest8.Size = Vector3.new(1, 0.4, 1)
  486. Chest8.CanCollide = false
  487. Chest8.BottomSurface = "Smooth"
  488. Chest8.TopSurface = "Smooth"
  489. Weld = Instance.new("Weld",torso)
  490. Weld.Part0 = torso
  491. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  492. Weld.Part1 = Chest8
  493. Weld.C1 = CFrame.new(0, 0.389970779, -0.473520517, 1, -4.37113954e-008, 4.37113847e-008, -4.37113883e-008, -4.37113883e-008, 1, -4.37113883e-008, -1, -4.37113883e-008)
  494.  
  495. Chest9 = Instance.new("Part", char)
  496. Chest9.BrickColor = BrickColor.new("Really black")
  497. Chest9.Size = Vector3.new(0.5, 0.3, 2)
  498. Chest9.CanCollide = false
  499. Chest9.BottomSurface = "Smooth"
  500. Chest9.TopSurface = "Smooth"
  501. Weld = Instance.new("Weld",torso)
  502. Weld.Part0 = torso
  503. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  504. Weld.Part1 = Chest9
  505. Weld.C1 = CFrame.new(-0.458083153, 0.580001831, 0.306574821, -0.866025448, -0.49999997, 4.37113883e-008, -3.78551732e-008, -2.18556924e-008, -1, 0.49999997, -0.866025448, 0)
  506.  
  507. Chest10 = Instance.new("Part", char)
  508. Chest10.BrickColor = BrickColor.new("Really black")
  509. Chest10.Size = Vector3.new(1, 0.4, 1)
  510. Chest10.CanCollide = false
  511. Chest10.BottomSurface = "Smooth"
  512. Chest10.TopSurface = "Smooth"
  513. Mesh = Instance.new("SpecialMesh", Chest10)
  514. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  515. Weld = Instance.new("Weld",torso)
  516. Weld.Part0 = torso
  517. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  518. Weld.Part1 = Chest10
  519. Weld.C1 = CFrame.new(-1.07653379, 0.899993896, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  520.  
  521. Chest11 = Instance.new("Part", char)
  522. Chest11.BrickColor = BrickColor.new("Really black")
  523. Chest11.Size = Vector3.new(0.5, 0.3, 2)
  524. Chest11.CanCollide = false
  525. Chest11.BottomSurface = "Smooth"
  526. Chest11.TopSurface = "Smooth"
  527. Weld = Instance.new("Weld",torso)
  528. Weld.Part0 = torso
  529. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  530. Weld.Part1 = Chest11
  531. Weld.C1 = CFrame.new(0.973486662, -0.460004807, -9.53674316e-007, 1.50995803e-007, 1, 7.54979013e-008, -1.85052948e-014, -7.54979013e-008, 1, 1, -1.50995803e-007, 7.10542736e-015)
  532.  
  533. Chest12 = Instance.new("Part", char)
  534. Chest12.BrickColor = BrickColor.new("Really black")
  535. Chest12.Size = Vector3.new(0.5, 0.3, 2)
  536. Chest12.CanCollide = false
  537. Chest12.BottomSurface = "Smooth"
  538. Chest12.TopSurface = "Smooth"
  539. Weld = Instance.new("Weld",torso)
  540. Weld.Part0 = torso
  541. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  542. Weld.Part1 = Chest12
  543. Weld.C1 = CFrame.new(-0.973600388, 0.450008392, -7.62939453e-006, -9.32088255e-008, -1, -4.37113883e-008, 5.82035878e-011, -4.37113883e-008, 1, -1, 9.32088255e-008, 5.82076609e-011)
  544.  
  545. Chest13 = Instance.new("Part", char)
  546. Chest13.BrickColor = BrickColor.new("Really black")
  547. Chest13.Size = Vector3.new(0.5, 0.3, 2)
  548. Chest13.CanCollide = false
  549. Chest13.BottomSurface = "Smooth"
  550. Chest13.TopSurface = "Smooth"
  551. Weld = Instance.new("Weld",torso)
  552. Weld.Part0 = torso
  553. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  554. Weld.Part1 = Chest13
  555. Weld.C1 = CFrame.new(-0.729999542, -0.117254257, -1.91926646, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  556.  
  557. Chest14 = Instance.new("Part", char)
  558. Chest14.BrickColor = BrickColor.new("Really black")
  559. Chest14.Size = Vector3.new(0.5, 0.3, 2)
  560. Chest14.CanCollide = false
  561. Chest14.BottomSurface = "Smooth"
  562. Chest14.TopSurface = "Smooth"
  563. Weld = Instance.new("Weld",torso)
  564. Weld.Part0 = torso
  565. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  566. Weld.Part1 = Chest14
  567. Weld.C1 = CFrame.new(0.769999504, -0.150730133, -1.91693306, -1, -3.31366472e-008, -4.24129745e-008, 3.31366472e-008, 0.241921902, -0.970295727, 4.24129745e-008, -0.970295727, -0.241921902)
  568.  
  569. Chest15 = Instance.new("Part", char)
  570. Chest15.BrickColor = BrickColor.new("Really black")
  571. Chest15.Size = Vector3.new(0.5, 0.3, 2)
  572. Chest15.CanCollide = false
  573. Chest15.BottomSurface = "Smooth"
  574. Chest15.TopSurface = "Smooth"
  575. Weld = Instance.new("Weld",torso)
  576. Weld.Part0 = torso
  577. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  578. Weld.Part1 = Chest15
  579. Weld.C1 = CFrame.new(-0.209440231, 1.25000095, 1.42984772, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
  580.  
  581. Chest16 = Instance.new("Part", char)
  582. Chest16.BrickColor = BrickColor.new("Really black")
  583. Chest16.Size = Vector3.new(0.5, 0.3, 2)
  584. Chest16.CanCollide = false
  585. Chest16.BottomSurface = "Smooth"
  586. Chest16.TopSurface = "Smooth"
  587. Weld = Instance.new("Weld",torso)
  588. Weld.Part0 = torso
  589. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  590. Weld.Part1 = Chest16
  591. Weld.C1 = CFrame.new(-0.158526421, 1.25000095, 1.0131588, -7.35374925e-008, 0.927183867, 0.374606639, -1, -7.43167945e-008, -1.23653887e-008, 1.63745764e-008, -0.374606639, 0.927183867)
  592.  
  593. Chest17 = Instance.new("Part", char)
  594. Chest17.BrickColor = BrickColor.new("Really black")
  595. Chest17.Size = Vector3.new(0.5, 0.3, 2)
  596. Chest17.CanCollide = false
  597. Chest17.BottomSurface = "Smooth"
  598. Chest17.TopSurface = "Smooth"
  599. Weld = Instance.new("Weld",torso)
  600. Weld.Part0 = torso
  601. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  602. Weld.Part1 = Chest17
  603. Weld.C1 = CFrame.new(-0.229999542, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  604.  
  605. Chest18 = Instance.new("Part", char)
  606. Chest18.BrickColor = BrickColor.new("Really black")
  607. Chest18.Size = Vector3.new(0.5, 0.3, 2)
  608. Chest18.CanCollide = false
  609. Chest18.BottomSurface = "Smooth"
  610. Chest18.TopSurface = "Smooth"
  611. Weld = Instance.new("Weld",torso)
  612. Weld.Part0 = torso
  613. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  614. Weld.Part1 = Chest18
  615. Weld.C1 = CFrame.new(0.269999504, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  616.  
  617. Chest19 = Instance.new("Part", char)
  618. Chest19.BrickColor = BrickColor.new("Really black")
  619. Chest19.Size = Vector3.new(0.5, 0.3, 2)
  620. Chest19.CanCollide = false
  621. Chest19.BottomSurface = "Smooth"
  622. Chest19.TopSurface = "Smooth"
  623. Weld = Instance.new("Weld",torso)
  624. Weld.Part0 = torso
  625. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  626. Weld.Part1 = Chest19
  627. Weld.C1 = CFrame.new(-0.00685310364, 1.25, 1.45221233, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
  628.  
  629. Chest20 = Instance.new("Part", char)
  630. Chest20.BrickColor = BrickColor.new("Really black")
  631. Chest20.Size = Vector3.new(1, 0.4, 1)
  632. Chest20.CanCollide = false
  633. Chest20.BottomSurface = "Smooth"
  634. Chest20.TopSurface = "Smooth"
  635. Mesh = Instance.new("SpecialMesh",Chest20)
  636. Mesh.Scale = Vector3.new(1.1,1.1,1.1)
  637. Weld = Instance.new("Weld",torso)
  638. Weld.Part0 = torso
  639. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  640. Weld.Part1 = Chest20
  641. Weld.C1 = CFrame.new(-1.07653379, -0.899992943, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  642. Chest21 = Instance.new("Part", char)
  643. Chest21.BrickColor = BrickColor.new("Really black")
  644. Chest21.Size = Vector3.new(0.5, 0.3, 2)
  645. Chest21.CanCollide = false
  646. Chest21.BottomSurface = "Smooth"
  647. Chest21.TopSurface = "Smooth"
  648. Weld = Instance.new("Weld",torso)
  649. Weld.Part0 = torso
  650. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  651. Weld.Part1 = Chest21
  652. Weld.C1 = CFrame.new(-0.209432602, -1.14999962, 1.429842, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
  653.  
  654. Chest22 = Instance.new("Part", char)
  655. Chest22.BrickColor = BrickColor.new("Really black")
  656. Chest22.Size = Vector3.new(0.5, 0.3, 2)
  657. Chest22.CanCollide = false
  658. Chest22.BottomSurface = "Smooth"
  659. Chest22.TopSurface = "Smooth"
  660. Weld = Instance.new("Weld",torso)
  661. Weld.Part0 = torso
  662. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  663. Weld.Part1 = Chest22
  664. Weld.C1 = CFrame.new(-0.00685119629, -1.15000057, 1.45220757, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
  665.  
  666. Chest23 = Instance.new("Part", char)
  667. Chest23.BrickColor = BrickColor.new("Really black")
  668. Chest23.Size = Vector3.new(0.5, 0.3, 2)
  669. Chest23.CanCollide = false
  670. Chest23.BottomSurface = "Smooth"
  671. Chest23.TopSurface = "Smooth"
  672. Weld = Instance.new("Weld",torso)
  673. Weld.Part0 = torso
  674. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  675. Weld.Part1 = Chest23
  676. Weld.C1 = CFrame.new(-0.158511639, -1.15000057, 1.01315498, -7.35374925e-008, 0.927183926, 0.374606401, -1, -7.43168016e-008, -1.23653807e-008, 1.63745657e-008, -0.374606401, 0.927183926)
  677.  
  678. Chest24 = Instance.new("Part", char)
  679. Chest24.BrickColor = BrickColor.new("Really black")
  680. Chest24.Size = Vector3.new(0.5, 0.3, 2)
  681. Chest24.CanCollide = false
  682. Chest24.BottomSurface = "Smooth"
  683. Chest24.TopSurface = "Smooth"
  684. Weld = Instance.new("Weld",torso)
  685. Weld.Part0 = torso
  686. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  687. Weld.Part1 = Chest24
  688. Weld.C1 = CFrame.new(-0.458065987, -0.579999924, 0.306604624, 0.866025388, -0.50000006, 4.37113883e-008, 4.53686155e-008, 1.66003517e-007, 1, -0.50000006, -0.866025388, 1.66447563e-007)
  689.  
  690. Player = game.Players.LocalPlayer
  691. Character = Player.Character
  692. local txt = Instance.new("BillboardGui", Character)
  693. txt.Adornee = Character.Head
  694. txt.Name = "_status"
  695. txt.Size = UDim2.new(2, 0, 1.2, 0)
  696. txt.StudsOffset = Vector3.new(-9, 8, 0)
  697. local text = Instance.new("TextLabel", txt)
  698. text.Size = UDim2.new(10, 0, 7, 0)
  699. text.FontSize = "Size24"
  700. text.TextScaled = true
  701. text.TextTransparency = 0
  702. text.BackgroundTransparency = 1
  703. text.TextTransparency = 0
  704. text.TextStrokeTransparency = 0
  705. text.Font = "Antique"
  706. text.TextStrokeColor3 = Color3.new(170,0,0)
  707. text.Text = "Evil Emilixs"
  708.  
  709.  
  710. --//====================================================\\--
  711. --|| CREATED BY SHACKLUSTER
  712. --\\====================================================//--
  713.  
  714.  
  715.  
  716. wait(0.2)
  717.  
  718.  
  719.  
  720. Player = game:GetService("Players").LocalPlayer
  721. PlayerGui = Player.PlayerGui
  722. Cam = workspace.CurrentCamera
  723. Backpack = Player.Backpack
  724. Character = Player.Character
  725. Humanoid = Character.Humanoid
  726. Mouse = Player:GetMouse()
  727. RootPart = Character["HumanoidRootPart"]
  728. Torso = Character["Torso"]
  729. Head = Character["Head"]
  730. RightArm = Character["Right Arm"]
  731. LeftArm = Character["Left Arm"]
  732. RightLeg = Character["Right Leg"]
  733. LeftLeg = Character["Left Leg"]
  734. RootJoint = RootPart["RootJoint"]
  735. Neck = Torso["Neck"]
  736. RightShoulder = Torso["Right Shoulder"]
  737. LeftShoulder = Torso["Left Shoulder"]
  738. RightHip = Torso["Right Hip"]
  739. LeftHip = Torso["Left Hip"]
  740. local sick = Instance.new("Sound",Character)
  741. sick.SoundId = "rbxassetid://160710186"
  742. sick.Looped = true
  743. sick.Pitch = 1
  744. sick.Volume = 100
  745. sick:Play()
  746. Character.Head.face.Texture = "rbxassetid://398671601"
  747.  
  748. IT = Instance.new
  749. CF = CFrame.new
  750. VT = Vector3.new
  751. RAD = math.rad
  752. C3 = Color3.new
  753. UD2 = UDim2.new
  754. BRICKC = BrickColor.new
  755. ANGLES = CFrame.Angles
  756. EULER = CFrame.fromEulerAnglesXYZ
  757. COS = math.cos
  758. ACOS = math.acos
  759. SIN = math.sin
  760. ASIN = math.asin
  761. ABS = math.abs
  762. MRANDOM = math.random
  763. FLOOR = math.floor
  764.  
  765. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  766. local NEWMESH = IT(MESH)
  767. if MESH == "SpecialMesh" then
  768. NEWMESH.MeshType = MESHTYPE
  769. if MESHID ~= "nil" and MESHID ~= "" then
  770. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  771. end
  772. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  773. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  774. end
  775. end
  776. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  777. NEWMESH.Scale = SCALE
  778. NEWMESH.Parent = PARENT
  779. return NEWMESH
  780. end
  781.  
  782. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  783. local NEWPART = IT("Part")
  784. NEWPART.formFactor = FORMFACTOR
  785. NEWPART.Reflectance = REFLECTANCE
  786. NEWPART.Transparency = TRANSPARENCY
  787. NEWPART.CanCollide = false
  788. NEWPART.Locked = true
  789. NEWPART.Anchored = true
  790. if ANCHOR == false then
  791. NEWPART.Anchored = false
  792. end
  793. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  794. NEWPART.Name = NAME
  795. NEWPART.Size = SIZE
  796. NEWPART.Position = Torso.Position
  797. NEWPART.Material = MATERIAL
  798. NEWPART:BreakJoints()
  799. NEWPART.Parent = PARENT
  800. return NEWPART
  801. end
  802.  
  803. --//=================================\\
  804. --|| CUSTOMIZATION
  805. --\\=================================//
  806.  
  807. Player_Size = 1 --Size of the player.
  808. Animation_Speed = 3
  809. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  810.  
  811. local Speed = 27
  812. local Effects2 = {}
  813.  
  814. ---//=================================\\
  815. --|| END OF CUSTOMIZATION
  816. --\\=================================//
  817.  
  818. local function weldBetween(a, b)
  819. local weldd = Instance.new("ManualWeld")
  820. weldd.Part0 = a
  821. weldd.Part1 = b
  822. weldd.C0 = CFrame.new()
  823. weldd.C1 = b.CFrame:inverse() * a.CFrame
  824. weldd.Parent = a
  825. return weldd
  826. end
  827.  
  828. --//=================================\\
  829. --|| USEFUL VALUES
  830. --\\=================================//
  831.  
  832. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  833. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  834. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  835. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  836. local CHANGEDEFENSE = 0
  837. local CHANGEDAMAGE = 0
  838. local CHANGEMOVEMENT = 0
  839. local ANIM = "Idle"
  840. local ATTACK = false
  841. local EQUIPPED = false
  842. local HOLD = false
  843. local COMBO = 1
  844. local Rooted = false
  845. local SINE = 0
  846. local KEYHOLD = false
  847. local CHANGE = 2 / Animation_Speed
  848. local WALKINGANIM = false
  849. local WALK = 0
  850. local VALUE1 = false
  851. local VALUE2 = false
  852. local ROBLOXIDLEANIMATION = IT("Animation")
  853. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  854. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  855. --ROBLOXIDLEANIMATION.Parent = Humanoid
  856. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  857. WEAPONGUI.Name = "Weapon GUI"
  858. local Weapon = IT("Model")
  859. Weapon.Name = "Adds"
  860. local HITFLOOR = nil
  861. local Effects = IT("Folder", Weapon)
  862. Effects.Name = "Effects"
  863. local ANIMATOR = Humanoid.Animator
  864. local ANIMATE = Character.Animate
  865. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  866. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  867. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  868. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  869. local UNANCHOR = true
  870.  
  871. local SKILLTEXTCOLOR = C3(0,255/255,0)
  872.  
  873. --//=================================\\
  874. --\\=================================//
  875.  
  876.  
  877. --//=================================\\
  878. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  879. --\\=================================//
  880.  
  881. ArtificialHB = Instance.new("BindableEvent", script)
  882. ArtificialHB.Name = "ArtificialHB"
  883.  
  884. script:WaitForChild("ArtificialHB")
  885.  
  886. frame = Frame_Speed
  887. tf = 0
  888. allowframeloss = false
  889. tossremainder = false
  890. lastframe = tick()
  891. script.ArtificialHB:Fire()
  892.  
  893. game:GetService("RunService").Heartbeat:connect(function(s, p)
  894. tf = tf + s
  895. if tf >= frame then
  896. if allowframeloss then
  897. script.ArtificialHB:Fire()
  898. lastframe = tick()
  899. else
  900. for i = 1, math.floor(tf / frame) do
  901. script.ArtificialHB:Fire()
  902. end
  903. lastframe = tick()
  904. end
  905. if tossremainder then
  906. tf = 0
  907. else
  908. tf = tf - frame * math.floor(tf / frame)
  909. end
  910. end
  911. end)
  912.  
  913. --//=================================\\
  914. --\\=================================//
  915.  
  916.  
  917.  
  918.  
  919.  
  920. --//=================================\\
  921. --|| SOME FUNCTIONS
  922. --\\=================================//
  923.  
  924. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  925. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  926. end
  927.  
  928. function PositiveAngle(NUMBER)
  929. if NUMBER >= 0 then
  930. NUMBER = 0
  931. end
  932. return NUMBER
  933. end
  934.  
  935. function NegativeAngle(NUMBER)
  936. if NUMBER <= 0 then
  937. NUMBER = 0
  938. end
  939. return NUMBER
  940. end
  941.  
  942. function Swait(NUMBER)
  943. if NUMBER == 0 or NUMBER == nil then
  944. ArtificialHB.Event:wait()
  945. else
  946. for i = 1, NUMBER do
  947. ArtificialHB.Event:wait()
  948. end
  949. end
  950. end
  951.  
  952. function QuaternionFromCFrame(cf)
  953. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  954. local trace = m00 + m11 + m22
  955. if trace > 0 then
  956. local s = math.sqrt(1 + trace)
  957. local recip = 0.5 / s
  958. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  959. else
  960. local i = 0
  961. if m11 > m00 then
  962. i = 1
  963. end
  964. if m22 > (i == 0 and m00 or m11) then
  965. i = 2
  966. end
  967. if i == 0 then
  968. local s = math.sqrt(m00 - m11 - m22 + 1)
  969. local recip = 0.5 / s
  970. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  971. elseif i == 1 then
  972. local s = math.sqrt(m11 - m22 - m00 + 1)
  973. local recip = 0.5 / s
  974. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  975. elseif i == 2 then
  976. local s = math.sqrt(m22 - m00 - m11 + 1)
  977. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  978. end
  979. end
  980. end
  981.  
  982. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  983. local xs, ys, zs = x + x, y + y, z + z
  984. local wx, wy, wz = w * xs, w * ys, w * zs
  985. local xx = x * xs
  986. local xy = x * ys
  987. local xz = x * zs
  988. local yy = y * ys
  989. local yz = y * zs
  990. local zz = z * zs
  991. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  992. end
  993.  
  994. function QuaternionSlerp(a, b, t)
  995. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  996. local startInterp, finishInterp;
  997. if cosTheta >= 0.0001 then
  998. if (1 - cosTheta) > 0.0001 then
  999. local theta = ACOS(cosTheta)
  1000. local invSinTheta = 1 / SIN(theta)
  1001. startInterp = SIN((1 - t) * theta) * invSinTheta
  1002. finishInterp = SIN(t * theta) * invSinTheta
  1003. else
  1004. startInterp = 1 - t
  1005. finishInterp = t
  1006. end
  1007. else
  1008. if (1 + cosTheta) > 0.0001 then
  1009. local theta = ACOS(-cosTheta)
  1010. local invSinTheta = 1 / SIN(theta)
  1011. startInterp = SIN((t - 1) * theta) * invSinTheta
  1012. finishInterp = SIN(t * theta) * invSinTheta
  1013. else
  1014. startInterp = t - 1
  1015. finishInterp = t
  1016. end
  1017. end
  1018. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1019. end
  1020.  
  1021. function Clerp(a, b, t)
  1022. local qa = {QuaternionFromCFrame(a)}
  1023. local qb = {QuaternionFromCFrame(b)}
  1024. local ax, ay, az = a.x, a.y, a.z
  1025. local bx, by, bz = b.x, b.y, b.z
  1026. local _t = 1 - t
  1027. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1028. end
  1029.  
  1030. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1031. local frame = IT("Frame")
  1032. frame.BackgroundTransparency = TRANSPARENCY
  1033. frame.BorderSizePixel = BORDERSIZEPIXEL
  1034. frame.Position = POSITION
  1035. frame.Size = SIZE
  1036. frame.BackgroundColor3 = COLOR
  1037. frame.BorderColor3 = BORDERCOLOR
  1038. frame.Name = NAME
  1039. frame.Parent = PARENT
  1040. return frame
  1041. end
  1042.  
  1043. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1044. local label = IT("TextLabel")
  1045. label.BackgroundTransparency = 1
  1046. label.Size = UD2(1, 0, 1, 0)
  1047. label.Position = UD2(0, 0, 0, 0)
  1048. label.TextColor3 = TEXTCOLOR
  1049. label.TextStrokeTransparency = STROKETRANSPARENCY
  1050. label.TextTransparency = TRANSPARENCY
  1051. label.FontSize = TEXTFONTSIZE
  1052. label.Font = TEXTFONT
  1053. label.BorderSizePixel = BORDERSIZEPIXEL
  1054. label.TextScaled = false
  1055. label.Text = TEXT
  1056. label.Name = NAME
  1057. label.Parent = PARENT
  1058. return label
  1059. end
  1060.  
  1061. function NoOutlines(PART)
  1062. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1063. end
  1064.  
  1065.  
  1066. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1067. local NEWWELD = IT(TYPE)
  1068. NEWWELD.Part0 = PART0
  1069. NEWWELD.Part1 = PART1
  1070. NEWWELD.C0 = C0
  1071. NEWWELD.C1 = C1
  1072. NEWWELD.Parent = PARENT
  1073. return NEWWELD
  1074. end
  1075.  
  1076. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1077. local NEWSOUND = nil
  1078. coroutine.resume(coroutine.create(function()
  1079. NEWSOUND = IT("Sound", PARENT)
  1080. NEWSOUND.Volume = VOLUME
  1081. NEWSOUND.Pitch = PITCH
  1082. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1083. Swait()
  1084. NEWSOUND:play()
  1085. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1086. end))
  1087. return NEWSOUND
  1088. end
  1089.  
  1090. function CFrameFromTopBack(at, top, back)
  1091. local right = top:Cross(back)
  1092. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1093. end
  1094.  
  1095. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1096. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1097. local mesh = IT("SpecialMesh",wave)
  1098. mesh.MeshType = "FileMesh"
  1099. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1100. mesh.Scale = SIZE
  1101. mesh.Offset = VT(0,0,-SIZE.X/8)
  1102. wave.CFrame = CFRAME
  1103. coroutine.resume(coroutine.create(function(PART)
  1104. for i = 1, WAIT do
  1105. Swait()
  1106. mesh.Scale = mesh.Scale + GROW
  1107. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1108. if DOESROT == true then
  1109. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1110. end
  1111. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1112. if wave.Transparency > 0.99 then
  1113. wave:remove()
  1114. end
  1115. end
  1116. end))
  1117. end
  1118.  
  1119. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1120. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1121. local mesh = IT("SpecialMesh",wave)
  1122. mesh.MeshType = "FileMesh"
  1123. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1124. mesh.Scale = SIZE
  1125. --mesh.Offset = VT(0,0,-SIZE.X/8)
  1126. wave.CFrame = CFRAME
  1127. coroutine.resume(coroutine.create(function(PART)
  1128. for i = 1, WAIT do
  1129. Swait()
  1130. mesh.Scale = mesh.Scale + GROW
  1131. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1132. if DOESROT == true then
  1133. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1134. end
  1135. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1136. if wave.Transparency > 0.99 then
  1137. wave:remove()
  1138. end
  1139. end
  1140. end))
  1141. end
  1142.  
  1143. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1144. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1145. local mesh = IT("SpecialMesh",wave)
  1146. mesh.MeshType = "FileMesh"
  1147. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1148. mesh.Scale = SIZE
  1149. wave.CFrame = CFRAME
  1150. coroutine.resume(coroutine.create(function(PART)
  1151. for i = 1, WAIT do
  1152. Swait()
  1153. mesh.Scale = mesh.Scale + GROW
  1154. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1155. if DOESROT == true then
  1156. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1157. end
  1158. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1159. if wave.Transparency > 0.99 then
  1160. wave:remove()
  1161. end
  1162. end
  1163. end))
  1164. end
  1165.  
  1166.  
  1167. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1168. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1169. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1170. wave.CFrame = CFRAME
  1171. coroutine.resume(coroutine.create(function(PART)
  1172. for i = 1, WAIT do
  1173. Swait()
  1174. mesh.Scale = mesh.Scale * GROW
  1175. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1176. if wave.Transparency > 0.99 then
  1177. wave:remove()
  1178. end
  1179. end
  1180. end))
  1181. end
  1182.  
  1183. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1184. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1185. local mesh = IT("SpecialMesh",wave)
  1186. mesh.MeshType = "Sphere"
  1187. mesh.Scale = SIZE
  1188. mesh.Offset = VT(0,0,0)
  1189. wave.CFrame = CFRAME
  1190. coroutine.resume(coroutine.create(function(PART)
  1191. for i = 1, WAIT do
  1192. Swait()
  1193. mesh.Scale = mesh.Scale + GROW
  1194. wave.Transparency = wave.Transparency + (1/WAIT)
  1195. if wave.Transparency > 0.99 then
  1196. wave:remove()
  1197. end
  1198. end
  1199. end))
  1200. end
  1201.  
  1202. function MakeForm(PART,TYPE)
  1203. if TYPE == "Cyl" then
  1204. local MSH = IT("CylinderMesh",PART)
  1205. elseif TYPE == "Ball" then
  1206. local MSH = IT("SpecialMesh",PART)
  1207. MSH.MeshType = "Sphere"
  1208. elseif TYPE == "Wedge" then
  1209. local MSH = IT("SpecialMesh",PART)
  1210. MSH.MeshType = "Wedge"
  1211. end
  1212. end
  1213.  
  1214. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1215. if FLOOR ~= nil then
  1216. coroutine.resume(coroutine.create(function()
  1217. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1218. PART.CFrame = CF(POSITION)
  1219. for i = 1, 45 do
  1220. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1221. RingPiece.Material = FLOOR.Material
  1222. RingPiece.Color = FLOOR.Color
  1223. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1224. Debris:AddItem(RingPiece,SWAIT/100)
  1225. end
  1226. PART:remove()
  1227. end))
  1228. end
  1229. end
  1230.  
  1231. function CheckTableForString(Table, String)
  1232. for i, v in pairs(Table) do
  1233. if string.find(string.lower(String), string.lower(v)) then
  1234. return true
  1235. end
  1236. end
  1237. return false
  1238. end
  1239.  
  1240. function CheckIntangible(Hit)
  1241. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1242. if Hit and Hit.Parent then
  1243. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1244. return true
  1245. end
  1246. end
  1247. return false
  1248. end
  1249.  
  1250. Debris = game:GetService("Debris")
  1251.  
  1252. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1253. local Direction = CFrame.new(StartPos, Vec).lookVector
  1254. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1255. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1256. if RayHit and CheckIntangible(RayHit) then
  1257. if DelayIfHit then
  1258. wait()
  1259. end
  1260. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1261. end
  1262. return RayHit, RayPos, RayNormal
  1263. end
  1264.  
  1265. function turnto(position)
  1266. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1267. end
  1268.  
  1269. --//=================================\\
  1270. --|| WEAPON CREATION
  1271. --\\=================================//
  1272.  
  1273. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1274. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1275. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1276. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1277.  
  1278. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1279. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1280. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1281. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1282. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1283. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1284. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1285. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1286.  
  1287. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1288. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1289. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1290. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1291. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1292. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1293. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1294. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1295. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1296. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1297.  
  1298.  
  1299. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1300. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1301. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1302. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1303.  
  1304. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1305. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1306. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1307. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1308. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1309. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1310. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1311. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1312.  
  1313. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1314. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1315. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1316. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1317. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1318. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1319. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1320. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1321. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1322. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1323.  
  1324. for _, c in pairs(Weapon:GetChildren()) do
  1325. if c.ClassName == "Part" then
  1326. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1327. end
  1328. end
  1329.  
  1330. Weapon.Parent = Character
  1331.  
  1332. Humanoid.Died:connect(function()
  1333. ATTACK = true
  1334. end)
  1335.  
  1336. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1337. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1338. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1339. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1340.  
  1341. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1342. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1343. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1344. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1345.  
  1346. --//=================================\\
  1347. --|| DAMAGE FUNCTIONS
  1348. --\\=================================//
  1349.  
  1350. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1351. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1352. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1353. local BODYGYRO = IT("BodyGyro", STATPART)
  1354. local BODYPOSITION = IT("BodyPosition", STATPART)
  1355. BODYPOSITION.P = 2000
  1356. BODYPOSITION.D = 100
  1357. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1358. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1359. game:GetService("Debris"):AddItem(STATPART ,5)
  1360. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1361. BILLBOARDGUI.Adornee = STATPART
  1362. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1363. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1364. BILLBOARDGUI.AlwaysOnTop = false
  1365. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1366. TEXTLABEL.BackgroundTransparency = 1
  1367. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1368. TEXTLABEL.Text = TEXT
  1369. TEXTLABEL.Font = "SciFi"
  1370. TEXTLABEL.FontSize="Size42"
  1371. TEXTLABEL.TextColor3 = COLOR
  1372. TEXTLABEL.TextStrokeTransparency = 1
  1373. TEXTLABEL.TextScaled = true
  1374. TEXTLABEL.TextWrapped = true
  1375. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1376. if LABELTYPE == "Normal" then
  1377. for i = 1, 30 do
  1378. Swait()
  1379. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1380. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1381. end
  1382. elseif LABELTYPE == "Debuff" then
  1383. for i = 1, 30 do
  1384. Swait()
  1385. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1386. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1387. end
  1388. elseif LABELTYPE == "Shock" then
  1389. local ORIGIN = STATPART.Position
  1390. for i = 1, 30 do
  1391. Swait()
  1392. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1393. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1394. end
  1395. end
  1396. THEPART.Parent = nil
  1397. end),STATPART, BODYPOSITION, TEXTLABEL)
  1398. end
  1399.  
  1400. --//=================================\\
  1401. --|| DAMAGING
  1402. --\\=================================//
  1403.  
  1404. function killnearest(position,range,maxstrength,direction)
  1405. for i,v in ipairs(workspace:GetChildren()) do
  1406. local body = v:GetChildren()
  1407. for part = 1, #body do
  1408. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1409. if(body[part].Position - position).Magnitude < range then
  1410. if v.ClassName == "Model" then
  1411. --v:BreakJoints()
  1412. end
  1413. local POS = position
  1414. coroutine.resume(coroutine.create(function()
  1415. body[part].Anchored = true
  1416. body[part].Parent = Effects
  1417. body[part].CanCollide = true
  1418. local SIZE = body[part].Size
  1419. body[part].Material = "Neon"
  1420. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1421. for i = 1, 75 do
  1422. Swait()
  1423. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1424. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1425. end
  1426. coroutine.resume(coroutine.create(function()
  1427. while true do
  1428. Swait()
  1429. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1430. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1431. end
  1432. end))
  1433. body[part].Anchored = false
  1434. body[part].Velocity = direction.lookVector*maxstrength
  1435. end))
  1436. end
  1437. end
  1438. end
  1439. if v.ClassName == "Part" then
  1440. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1441. local POS = position
  1442. coroutine.resume(coroutine.create(function()
  1443. v.Anchored = true
  1444. v.Parent = Effects
  1445. local SIZE = v.Size
  1446. v.Material = "Neon"
  1447. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1448. for i = 1, 75 do
  1449. Swait()
  1450. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1451. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1452. end
  1453. coroutine.resume(coroutine.create(function()
  1454. while true do
  1455. Swait()
  1456. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1457. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1458. end
  1459. end))
  1460. v.Anchored = false
  1461. v.Velocity = direction.lookVector*maxstrength
  1462. end))
  1463. end
  1464. end
  1465. end
  1466. end
  1467.  
  1468. --//=================================\\
  1469. --|| ATTACK FUNCTIONS AND STUFF
  1470. --\\=================================//
  1471.  
  1472. function AttackTemplate()
  1473. ATTACK = true
  1474. Rooted = false
  1475. for i=0, 1, 0.1 / Animation_Speed do
  1476. Swait()
  1477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1483. end
  1484. ATTACK = false
  1485. Rooted = false
  1486. end
  1487.  
  1488. function DeathAgreement()
  1489. ATTACK = true
  1490. Rooted = false
  1491. local SPEED = Speed
  1492. Speed = 10
  1493. CreateSound("357202141", RightArm, 10, 1.1)
  1494. for i=0, 0, 0.1 / Animation_Speed do
  1495. Swait()
  1496. turnto(Mouse.Hit.p)
  1497. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1498. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1505. end
  1506. for i=0, 0.15, 0.1 / Animation_Speed do
  1507. Swait()
  1508. turnto(Mouse.Hit.p)
  1509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. end
  1516. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  1517. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1518. PART.Shape = "Ball"
  1519. local bv = Instance.new("BodyVelocity")
  1520. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1521. bv.velocity = RootPart.CFrame.lookVector*600
  1522. bv.Parent = PART
  1523. bv.Name = "PROJECTILEVELOCITY"
  1524. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1525. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1526. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1527. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  1528. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1529. coroutine.resume(coroutine.create(function()
  1530. for i = 1, 10 do
  1531. Swait()
  1532. PART.Transparency = PART.Transparency + 0.2/10
  1533. PART.Size = PART.Size + VT(5,5,5)
  1534. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1535. end
  1536. PART:Destroy()
  1537. end))
  1538. for i=0, 1, 0.1 / Animation_Speed do
  1539. Swait()
  1540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1546. end
  1547. Speed = SPEED
  1548. ATTACK = false
  1549. Rooted = false
  1550. end
  1551.  
  1552. function GrabTime()
  1553. ATTACK = true
  1554. Rooted = false
  1555. local HASGRABBED = false
  1556. local WELD = nil
  1557. local TORS = nil
  1558. local hitting = FIST.Touched:connect(function(hit)
  1559. if hit.Parent:FindFirstChild("Humanoid") then
  1560. if hit.Parent.Humanoid.Health ~= 0 then
  1561. UNANCHOR = false
  1562. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1563. TORS.Anchored = true
  1564. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1565. WELD = weldBetween(RightArm,TORS)
  1566. HASGRABBED = true
  1567. Rooted = true
  1568. end
  1569. end
  1570. end)
  1571. for i=0, 1, 0.1 / Animation_Speed do
  1572. Swait()
  1573. if HASGRABBED == true then
  1574. break
  1575. end
  1576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1580. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1582. end
  1583. hitting:disconnect()
  1584. if HASGRABBED == true then
  1585. TORS.Anchored = false
  1586. RootPart.Anchored = true
  1587. for i=0, 2, 0.1 / Animation_Speed do
  1588. Swait()
  1589. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1595. end
  1596. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1597. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1598. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1599. SOUNDPART.CFrame = RootPart.CFrame
  1600. Debris:AddItem(SOUNDPART,5)
  1601. CreateSound("357202073", SOUNDPART, 2, 1)
  1602. for i = 1, 15 do
  1603. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1604. end
  1605. for i=0, 2, 0.1 / Animation_Speed do
  1606. Swait()
  1607. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1613. end
  1614. for i=0, 0.25, 0.1 / Animation_Speed do
  1615. Swait()
  1616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1622. end
  1623. if HITFLOOR ~= nil then
  1624. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1625. end
  1626. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1627. WELD:remove()
  1628. for i = 1, 25 do
  1629. Swait()
  1630. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1631. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1632. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  1633. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  1634. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1635. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  1636. end
  1637. end
  1638. UNANCHOR = true
  1639. ATTACK = false
  1640. Rooted = false
  1641. end
  1642.  
  1643. function MaxSpeed()
  1644. local ORIGIN = RootPart.Position
  1645. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1646. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1647. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1648. SOUNDPART.CFrame = RootPart.CFrame
  1649. Debris:AddItem(SOUNDPART,5)
  1650. CreateSound("357202032", SOUNDPART, 2, 1)
  1651. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1652. Swait()
  1653. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1654. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1655. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1656. SOUNDPART.CFrame = RootPart.CFrame
  1657. Debris:AddItem(SOUNDPART,5)
  1658. CreateSound("1295446488", SOUNDPART, 2, 1)
  1659. if MRANDOM(1,8) == 1 then
  1660. ATTACK = true
  1661. Rooted = true
  1662. local FRUITSTABLE = {
  1663. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1664. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1665. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1666. }
  1667. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1668. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1669. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1670. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1671. weldBetween(RightArm,FRUITMODEL)
  1672. for i=0, 4, 0.1 / Animation_Speed do
  1673. Swait()
  1674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680. end
  1681. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1682. FRUITMODEL:remove()
  1683. for i = 1, 15 do
  1684. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1685. end
  1686. for i=0, 0.5, 0.1 / Animation_Speed do
  1687. Swait()
  1688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1694. end
  1695. ATTACK = false
  1696. Rooted = false
  1697. end
  1698. end
  1699.  
  1700. function GreenUltimate()
  1701. ATTACK = true
  1702. Rooted = true
  1703. CreateSound("358080470", RightArm, 10, 0.8)
  1704. for i=0, 8, 0.1 / Animation_Speed do
  1705. Swait()
  1706. turnto(Mouse.Hit.p)
  1707. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1708. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1709. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1710. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1711. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1712. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1713. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1717. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1719. end
  1720. for i=0, 0.15, 0.1 / Animation_Speed do
  1721. Swait()
  1722. turnto(Mouse.Hit.p)
  1723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1727. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. end
  1730. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  1731. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1732. coroutine.resume(coroutine.create(function()
  1733. Swait(100)
  1734. for i = 1, 5 do
  1735. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1736. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1737. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1738. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1739. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1740. end
  1741. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1742. for i = 1, 5 do
  1743. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1744. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1745. end
  1746. coroutine.resume(coroutine.create(function()
  1747. for i = 1, 50 do
  1748. Swait()
  1749. for i = 1, 1 do
  1750. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1751. end
  1752. for i = 1, 2 do
  1753. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1754. end
  1755. end
  1756. end))
  1757. end))
  1758. for i=0, 4, 0.1 / Animation_Speed do
  1759. Swait()
  1760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1764. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1766. end
  1767. ATTACK = false
  1768. Rooted = false
  1769. end
  1770.  
  1771. --//=================================\\
  1772. --|| ASSIGN THINGS TO KEYS
  1773. --\\=================================//
  1774.  
  1775. function MouseDown(Mouse)
  1776. if ATTACK == false then
  1777. end
  1778. end
  1779.  
  1780. function MouseUp(Mouse)
  1781. HOLD = false
  1782. end
  1783.  
  1784. function KeyDown(Key)
  1785. KEYHOLD = true
  1786. if Key == "z" and ATTACK == false then
  1787. DeathAgreement()
  1788. end
  1789.  
  1790. if Key == "b" and ATTACK == false then
  1791. GrabTime()
  1792. end
  1793.  
  1794. if Key == "c" and ATTACK == false then
  1795. MaxSpeed()
  1796. end
  1797.  
  1798. if Key == "x" and ATTACK == false then
  1799. GreenUltimate()
  1800. end
  1801.  
  1802. if Key == "p" and ATTACK == false then
  1803. if Speed == 16 then
  1804. Speed = 150
  1805. elseif Speed == 150 then
  1806. Speed = 16
  1807. end
  1808. end
  1809. end
  1810.  
  1811. function KeyUp(Key)
  1812. KEYHOLD = false
  1813. end
  1814.  
  1815. Mouse.Button1Down:connect(function(NEWKEY)
  1816. MouseDown(NEWKEY)
  1817. end)
  1818. Mouse.Button1Up:connect(function(NEWKEY)
  1819. MouseUp(NEWKEY)
  1820. end)
  1821. Mouse.KeyDown:connect(function(NEWKEY)
  1822. KeyDown(NEWKEY)
  1823. end)
  1824. Mouse.KeyUp:connect(function(NEWKEY)
  1825. KeyUp(NEWKEY)
  1826. end)
  1827.  
  1828. --//=================================\\
  1829. --\\=================================//
  1830.  
  1831.  
  1832. function unanchor()
  1833. if UNANCHOR == true then
  1834. g = Character:GetChildren()
  1835. for i = 1, #g do
  1836. if g[i].ClassName == "Part" then
  1837. g[i].Anchored = false
  1838. end
  1839. end
  1840. end
  1841. end
  1842.  
  1843.  
  1844. --//=================================\\
  1845. --|| WRAP THE WHOLE SCRIPT UP
  1846. --\\=================================//
  1847.  
  1848. Humanoid.Changed:connect(function(Jump)
  1849. if Jump == "Jump" and (Disable_Jump == true) then
  1850. Humanoid.Jump = false
  1851. end
  1852. end)
  1853.  
  1854. while true do
  1855. Swait()
  1856. ANIMATE.Parent = nil
  1857. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1858. IDLEANIMATION:Play()
  1859. SINE = SINE + CHANGE
  1860. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1861. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1862. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1863. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1864. local WALKSPEEDVALUE = 0
  1865. if Speed < 35 then
  1866. WALKSPEEDVALUE = 6
  1867. else
  1868. WALKSPEEDVALUE = 3
  1869. end
  1870. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1871. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1872. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1873. if Speed < 35 then
  1874. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1875. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1876. else
  1877. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1878. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1879. end
  1880. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1881. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1882. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1883. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1884. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1885. end
  1886. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1887. ANIM = "Jump"
  1888. if ATTACK == false then
  1889. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1895. end
  1896. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1897. ANIM = "Fall"
  1898. if ATTACK == false then
  1899. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1905. end
  1906. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1907. ANIM = "Idle"
  1908. if ATTACK == false then
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1915. end
  1916. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1917. ANIM = "Walk"
  1918. WALK = WALK + 1 / Animation_Speed
  1919. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1920. WALK = 0
  1921. if WALKINGANIM == true then
  1922. WALKINGANIM = false
  1923. elseif WALKINGANIM == false then
  1924. WALKINGANIM = true
  1925. end
  1926. end
  1927. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1928. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1929. if ATTACK == false then
  1930. if Speed < 35 then
  1931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1935. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1937. else
  1938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1944. end
  1945. end
  1946. end
  1947. unanchor()
  1948. Humanoid.MaxHealth = "inf"
  1949. Humanoid.Health = "inf"
  1950. if Rooted == false then
  1951. Disable_Jump = false
  1952. Humanoid.WalkSpeed = Speed
  1953. elseif Rooted == true then
  1954. Disable_Jump = true
  1955. Humanoid.WalkSpeed = 0
  1956. end
  1957. local MATHS = {"0","1"}
  1958. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1959. Humanoid.PlatformStand = false
  1960. end
  1961.  
  1962. --//=================================\\
  1963. --\\=================================//
  1964.  
  1965.  
  1966.  
  1967.  
  1968.  
  1969. --//====================================================\\--
  1970. --|| END OF SCRIPT
  1971. --\\====================================================//--
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