Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GTA Documentary.txt by therouletteboi
- --------------------------------------------------------------------------------------------------------------------------------
- custom derby cords
- -----------------
- -1750
- -1322
- 16
- -1750
- -1322
- 16
- -1749
- -1326
- 24
- teleport custom derby
- --------
- -1750
- -1332
- 20
- when spawning derby
- spwan 38 bunkers then
- spawn 13 bunker
- or spawn 38 for each botton
- add to nb's tool
- -----------------------------
- coords
- veichle id
- vehicle hash
- is in vehicle
- speed
- kill feed
- ------------------
- set_ped_action_forward_group - UnConfirmed
- set_anims_scratch_dance - UnConfirmed
- unknown - 08F7AF78
- car super speed
- ---------------------
- IS_PED_IN_ANY_TRAIN
- set_train_speed
- steal vehicle
- ---------------------------
- 0x4A557117 vehicleid, name string or playerhandle
- off radar
- -----------------
- n_0xBD0D4831(PLAYER::PLAYER_PED_ID(), 0, 0);
- or
- uVar0 = uParam0;
- unk_0x1D99F676(Global_2386000[uVar0], func_1664());
- set_blip_name_to_player_name(Global_2386000[uVar0], uParam0);
- func_1657(uParam0, &Global_2386000[uVar0]);
- set_blip_category(Global_2386000[uVar0], 7);
- money hesit bag
- ----------------------
- prop_money_bag_01
- prop_poly_bag_money
- p_poly_bag_01_s
- p_till_01_s
- prop_cs_duffel_01
- prop_cs_duffel_01b
- prop_gold_trolly_full
- prop_gold_bar
- prop_cash_crate_01
- prop_cash_case_01
- prop_cash_case_02
- prop_drug_package
- maryweather carepackage=-1032791704=0xC270D968
- big assmaryweather carepackage=-699955605=0xD647866B
- supply drop=-1861623876=0x9109DFBC
- green safe=1089807209=0x40F52369
- ifrut laptop=1385417869=0x5293CC8D
- thriftEX container=874602658=0x342160A2
- firework 1=-1611832715=0x9FED6275
- firework 2=-879052345=0xCB9AB9C7
- firework 3=-1118757580=0xBD511D34
- firework 4=-1502580877=0xA6706F73
- big xmas tree=118627012=0x7121AC4
- prop_money_bag_01=289396019=0x113FD533
- prop_cs_cashenvelope.cdr
- prop_gascyl_03a
- PROP_PAP_CAMERA_01
- real airstike
- -----------
- vVar0 = {Local_219[participant_id_to_int() <5>].imm_2 + Vector(0f, 5f, 5f)};
- vVar0.z = vLocal_43.imm_2;
- vVar1 = {Local_219[participant_id_to_int() <5>].imm_2 + Vector(0f, 5f, 5f)};
- vVar1 = {vVar1 + Vector(0f, 0.1f, 0.1f)};
- get_ground_z_for_3d_coord(vVar1 + Vector(10f, 0f, 0f), &vVar1.imm_2);
- vVar1.z -= 25f;
- shoot_single_bullet_between_coords(vVar0, vVar1, iVar2, 1, joaat("weapon_airstrike_rocket"), player_ped_id(), 1, 0, -1082130432);
- func_10(&Local_218.imm_51, 0);
- independece dlc props
- -------------------------
- dlc_lev_des.ctyp
- ind_prop_dlc_fireworks.ctd
- ind_prop_dlc_flag_01.cft
- ind_prop_dlc_flag_02.cdr
- ind_prop_dlc_roller_car.cdr
- ind_prop_dlc_roller_car.ctd
- ind_prop_dlc_roller_car_02.cdr
- ind_prop_firework_01.cdr
- ind_prop_firework_02.cdr
- ind_prop_firework_03.cdr
- ind_prop_firework_04.cdr
- drive on water
- -----------------------------
- ADD_COVER_BLOCKING_AREA(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9) { invoke<Void>(0x3536946F, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); } // 0x3536946F
- REMOVE_ALL_COVER_BLOCKING_AREAS() { invoke<Void>(0xCF9221A7); } // 0xCF9221A7
- super speed
- ------------------
- SET_PED_MAX_MOVE_BLEND_RATIO(Any p0, Any p1) { invoke<Void>(0xEAD0269A, p0, p1); } // 0xEAD0269A
- SET_PED_MIN_MOVE_BLEND_RATIO(Any p0, Any p1) { invoke<Void>(0x383EC364, p0, p1); } // 0x383EC364
- SET_PED_MOVE_RATE_OVERRIDE(Any p0, Any p1) { invoke<Void>(0x900008C6, p0, p1); } // 0x900008C6
- give player stars
- --------------------------------
- SET_VEHICLE_IS_WANTED(Any p0, Any p1); // 0xDAA388E8
- cop siren
- ---------------------
- SET_SIREN_WITH_NO_DRIVER
- SET_HORN_ENABLED
- SET_AUDIO_VEHICLE_PRIORITY //cop siren sound
- USE_SIREN_AS_HORN //horn as siren
- //use native indacator lights to make them flash
- func_739 on mod menu maybe police sirens
- AUDIO::USE_SIREN_AS_HORN(getElem(5, &l_862, 24), 0);
- AUDIO::OVERRIDE_VEH_HORN(getElem(5, &l_862, 24), 1, 0x2445AD61);
- car mods
- --------------------
- https://dl.dropboxusercontent.com/u/57962764/V%20Car%20Mods.txt
- unk 20 is tyre smoke
- drive on water
- ---------------
- set_ped_path_may_enter_water
- speedo meter
- -------------------------
- REQUEST_STREAMED_TEXTURE_DICT(Any p0, Any p1); // 0x4C9B035F
- HAS_STREAMED_TEXTURE_DICT_LOADED(Any p0); // 0x3F436EEF
- SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED(Any p0); // 0xF07DDA38
- speedometer
- tennis_icon
- survival_icon
- valentinerpreward2
- "TSHIRT_DECAL_HASH"
- Rockstar Dev White
- Rockstar Dev Black
- Rockstar Dev Grey
- SET_PED_COMPONENT_VARIATION
- SET_PED_PROP_INDEX
- SET_PED_HELMET_PROP_INDEX
- SET_PED_HELMET_TEXTURE_INDEX
- CREATE_PICKUP args
- --------------------------
- CREATE_PICKUP(Pickup hash, x, y, z, num5, num6, 0, Model hash);
- shooting fireworks
- ---------------------------------
- request_model(-1611832715);
- request_model(-879052345);
- request_model(-1118757580);
- request_model(-1502580877);
- request_anim_dict("anim@mp_fireworks");
- unk_0xCFEA19A9("scr_indep_fireworks");
- unk_0x9C720B61("scr_indep_fireworks");
- unk_0x9ACC6446("scr_indep_fireworks")) //if statment but this is not needed for it
- explosion fx's i think not sure
- scr_indep_fireworks
- scr_indep_firework_starburst
- scr_indep_firework_fountain
- scr_indep_firework_shotburst
- scr_indep_firework_trailburst
- unk_0x7B689E20(uVar0, uVar1, uVar2);
- unk_0x633F8C48(func_592(*uParam0.imm_1), get_entity_coords(*uParam0, 1), 0f, 0f, 0f, 1065353216, 0, 0, 0);
- how to call unk_0x633F8C48 //takes 11 arg's
- unk_0x633F8C48("scr_indep_firework_trailburst"), get_entity_coords(player_ped_id), 0f, 0f, 0f, 1065353216, 0, 0, 0);
- how to call unk_0x7B689E20 //the three args seame to be rbg but not sure //or it can be "hours, minutes, seconds,"
- unk_0x7B689E20(r, g, b);
- more about fireworks
- -----------------------------------------------
- if (bLocal_74)
- {
- if (!iLocal_75)
- {
- unk_0xCFEA19A9("proj_xmas_firework");
- if (unk_0x9ACC6446("proj_xmas_firework"))
- {
- unk_0xC92719A7("scr_firework_indep_burst_rwb", "scr_firework_xmas_burst_rgw");
- unk_0xC92719A7("scr_firework_indep_spiral_burst_rwb", "scr_firework_xmas_spiral_burst_rgw");
- unk_0xC92719A7("scr_firework_indep_repeat_burst_rwb", "scr_firework_xmas_repeat_burst_rgw");
- unk_0xC92719A7("scr_firework_indep_ring_burst_rwb", "scr_firework_xmas_ring_burst_rgw");
- iLocal_75 = 1;
- }
- }
- }
- else if (iLocal_75)
- {
- unk_0x9E8D8B72("scr_firework_indep_burst_rwb");
- unk_0x9E8D8B72("scr_firework_indep_spiral_burst_rwb");
- unk_0x9E8D8B72("scr_firework_indep_repeat_burst_rwb");
- unk_0x9E8D8B72("scr_firework_indep_ring_burst_rwb");
- unk_0xC44762A1("proj_xmas_firework");
- iLocal_75 = 0;
- --------------------------------------------------------------------------------------------------
- floats multipliers
- void _0xAE446344(Any p0, Any p1); // 0xAE446344
- void _0x362E69AD(Any p0, Any p1); // 0x362E69AD
- void _0x9F3D577F(Any p0, Any p1); // 0x9F3D577F
- void _0xA16626C7(Any p0, Any p1); // 0xA16626C7
- void _0x45514731(Any p0, Any p1); // 0x45514731
- 0xAE446344 = SET_PLAYER_WEAPON_DEFENSE_MODIFIER
- 0x362E69AD = SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER
- 0x9F3D577F = SET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIER
- 0x823ECA63 = SET_PLAYER_VEHICLE_DAMAGE_MODIFIER
- 0xA16626C7 = SET_PLAYER_VEHICLE_DEFENSE_MODIFIER
- 0x45514731 = _SET_PLAYER_HEALTH_REGENERATION_RATE
- ---------------------------------------------------------------------
- //PatchInJump(0x000000, (int)Store, false); //DOES_ENTITY_EXIST when dead coulnt move
- //PatchInJump(0x000000, (int)NativeHook, false); //IS_PLAYER_DEAD
- //hookFunctionStart(0x000000, (int)Stub, (int)NativeHook); //IS_PLAYER_DEAD
- //hookFunctionStart(0x000000, (int)Stub, (int)NativeHook); //IS_PLAYER_PLAYING
- //PatchInJump(0x000000, (int)Store, false); //IS_PLAYER_CONTROL_ON
- //PatchInJump(0x000000, (int)Store, false); //is_entity_dead
- old money rain
- /*
- float[] Position = new float[3];
- float[] pos = new float[3];
- int PedID = Call(0x41EEF0, Players.SelectedIndex);
- Position = get_entity_coords(PedID);
- for (int i = 0; i < 20; i++)
- {
- Random RandomInt = new Random();
- int randomx = RandomInt.Next(-500, 500);
- int randomy = RandomInt.Next(-500, 500);
- pos = Position;
- pos[0] += (float)randomx / 100;
- pos[1] += (float)randomy / 100;
- pos[2] += 3;
- Call(0x3E6DBC, GetHash("pickup_money_paper_bag"), pos, 0, 2000, 1, 0, 1);
- }
- */
- ----------------------------------
- custom derby coords
- (left)
- /*
- float[] positioz = { -1752f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), positioz, 1, 1, 0);
- float[] positiozn = { -1753f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), positiozn, 1, 1, 0);
- float[] positioznzs = { -1754f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), positioznzs, 1, 1, 0);
- float[] positioznz = { -1755f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), positioznz, 1, 1, 0);
- float[] customleft = { -1756f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customleft, 1, 1, 0);
- float[] customlef = { -1757f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customlef, 1, 1, 0);
- float[] customle = { -1758f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customle, 1, 1, 0);
- float[] customl = { -1759f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customl, 1, 1, 0);
- */
- float[] custom = { -1760f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), custom, 1, 1, 0);
- float[] custoz = { -1762f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), custoz, 1, 1, 0);
- float[] custo = { -1765f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), custo, 1, 1, 0);
- float[] cust = { -1767f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), cust, 1, 1, 0);
- -------------------------------working
- float[] position = { -1750f, -1322f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), position, 1, 1, 0);
- float[] pos = { -1750f, -1322f, 18f };
- Call(0x3E5890, GetHash("prop_container_01a"), pos, 1, 1, 0);
- float[] po = { -1750f, -1322f, 20f };
- Call(0x3E5890, GetHash("prop_container_01a"), po, 1, 1, 0);
- float[] p = { -1750f, -1330f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), p, 1, 1, 0);
- float[] posi = { -1750f, -1340f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), posi, 1, 1, 0);
- float[] posit = { -1750f, -1350f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), posit, 1, 1, 0);
- float[] positi = { -1750f, -1360f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), positi, 1, 1, 0);
- float[] positio = { -1750f, -1370f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), positio, 1, 1, 0);
- float[] coords = { -1750f, -1380f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), coords, 1, 1, 0);
- float[] coordz = { -1750f, -1390f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), coordz, 1, 1, 0);
- float[] c = { -1750f, -1390f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), c, 1, 1, 0);
- float[] co = { -1750f, -1400f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), co, 1, 1, 0);
- float[] coo = { -1750f, -1410f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), coo, 1, 1, 0);
- float[] coor = { -1750f, -1420f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), coor, 1, 1, 0);
- float[] coord = { -1750f, -1430f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), coord, 1, 1, 0);
- float[] cooordz = { -1750f, -1440f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), cooordz, 1, 1, 0);
- float[] cooordzz = { -1750f, -1450f, 16f };
- Call(0x3E5890, GetHash("prop_container_01a"), cooordzz, 1, 1, 0);
- float[] positioz = { -1752f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), positioz, 1, 1, 0);
- float[] positiozn = { -1753f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), positiozn, 1, 1, 0);
- float[] positioznzs = { -1754f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), positioznzs, 1, 1, 0);
- float[] positioznz = { -1755f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), positioznz, 1, 1, 0);
- float[] customleft = { -1756f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customleft, 1, 1, 0);
- float[] customlef = { -1757f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customlef, 1, 1, 0);
- float[] customle = { -1758f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customle, 1, 1, 0);
- float[] customl = { -1759f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customl, 1, 1, 0);
- float[] custom = { -1760f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), custom, 1, 1, 0);
- float[] custoz = { -1762f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), custoz, 1, 1, 0);
- float[] custo = { -1765f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), custo, 1, 1, 0);
- float[] cust = { -1767f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), cust, 1, 1, 0);
- float[] customrigh = { -1748f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customrigh, 1, 1, 0);
- float[] customright = { -1747f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customright, 1, 1, 0);
- float[] customrig = { -1743f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customrig, 1, 1, 0);
- float[] cus = { -1740f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), cus, 1, 1, 0);
- float[] cu = { -1745f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), cu, 1, 1, 0);
- float[] cup = { -1742f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), cup, 1, 1, 0);
- float[] customri = { -1738f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customri, 1, 1, 0);
- float[] customr = { -1736f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), customr, 1, 1, 0);
- float[] right = { -1736f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), right, 1, 1, 0);
- float[] righ = { -1734f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), righ, 1, 1, 0);
- float[] rig = { -1732f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), rig, 1, 1, 0);
- float[] ri = { -1730f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), ri, 1, 1, 0);
- float[] r = { -1728f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), r, 1, 1, 0);
- float[] morer = { -1726f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), morer, 1, 1, 0);
- float[] more = { -1724f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more, 1, 1, 0);
- float[] mor = { -1722f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), mor, 1, 1, 0);
- float[] mo = { -1720f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), mo, 1, 1, 0);
- float[] m = { -1718f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), m, 1, 1, 0);
- float[] morez = { -1716f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), morez, 1, 1, 0);
- float[] mores = { -1714f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), mores, 1, 1, 0);
- float[] more1 = { -1712f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more1, 1, 1, 0);
- float[] more2 = { -1710f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more2, 1, 1, 0);
- float[] more3 = { -1708f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more3, 1, 1, 0);
- float[] more4 = { -1706f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more4, 1, 1, 0);
- float[] more5 = { -1704f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more5, 1, 1, 0);
- float[] more6 = { -1702f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more6, 1, 1, 0);
- float[] more7 = { -1700f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more7, 1, 1, 0);
- float[] more8 = { -1698f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more8, 1, 1, 0);
- float[] more9 = { -1696f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more9, 1, 1, 0);
- float[] more10 = { -1694f, -1322f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more10, 1, 1, 0);
- float[] more11 = { -1694f, -1330f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more11, 1, 1, 0);
- float[] more12 = { -1694f, -1340f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more12, 1, 1, 0);
- float[] more13 = { -1694f, -1350f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more13, 1, 1, 0);
- float[] more14 = { -1694f, -1360f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more14, 1, 1, 0);
- float[] more15 = { -1694f, -1370f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more15, 1, 1, 0);
- float[] more16 = { -1694f, -1380f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more16, 1, 1, 0);
- float[] more17 = { -1694f, -1390f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more17, 1, 1, 0);
- float[] more18 = { -1694f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more18, 1, 1, 0);
- float[] more19 = { -1694f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more19, 1, 1, 0);
- float[] more20 = { -1694f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more20, 1, 1, 0);
- float[] more21 = { -1694f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more21, 1, 1, 0);
- float[] more22 = { -1694f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more22, 1, 1, 0);
- float[] more23 = { -1694f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more23, 1, 1, 0);
- float[] more24 = { -1696f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more24, 1, 1, 0);
- float[] more25 = { -1698f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more25, 1, 1, 0);
- float[] more26 = { -1700f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more26, 1, 1, 0);
- float[] more27 = { -1702f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more27, 1, 1, 0);
- float[] more28 = { -1704f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more28, 1, 1, 0);
- float[] more29 = { -1706f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more29, 1, 1, 0);
- float[] more30 = { -1708f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more30, 1, 1, 0);
- float[] more31 = { -1710f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more31, 1, 1, 0);
- float[] more32 = { -1712f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more32, 1, 1, 0);
- float[] more33 = { -1714f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more33, 1, 1, 0);
- float[] more34 = { -1716f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more34, 1, 1, 0);
- float[] more35 = { -1718f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more35, 1, 1, 0);
- float[] more36 = { -1720f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more36, 1, 1, 0);
- float[] more37 = { -1722f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more37, 1, 1, 0);
- float[] more38 = { -1724f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more38, 1, 1, 0);
- float[] more39 = { -1726f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more39, 1, 1, 0);
- float[] more40 = { -1728f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more40, 1, 1, 0);
- float[] more41 = { -1730f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more41, 1, 1, 0);
- float[] more42 = { -1732f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more42, 1, 1, 0);
- float[] more43 = { -1734f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more43, 1, 1, 0);
- float[] more44 = { -1736f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more44, 1, 1, 0);
- float[] more45 = { -1738f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more45, 1, 1, 0);
- float[] more46 = { -1740f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more46, 1, 1, 0);
- float[] more47 = { -1742f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more47, 1, 1, 0);
- float[] more48 = { -1744f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more48, 1, 1, 0);
- float[] more49 = { -1746f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more49, 1, 1, 0);
- float[] more50 = { -1748f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more50, 1, 1, 0);
- float[] more51 = { -1750f, -1450f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), more51, 1, 1, 0);
- float[] revers1 = { -1750f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers1, 1, 1, 0);
- float[] revers2 = { -1748f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers2, 1, 1, 0);
- float[] revers3 = { -1746f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers3, 1, 1, 0);
- float[] revers4 = { -1744f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers4, 1, 1, 0);
- float[] revers5 = { -1742f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers5, 1, 1, 0);
- float[] revers6 = { -1740f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers6, 1, 1, 0);
- float[] revers7 = { -1738f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers7, 1, 1, 0);
- float[] revers8 = { -1736f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers8, 1, 1, 0);
- float[] revers9 = { -1734f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers9, 1, 1, 0);
- float[] revers10 = { -1732f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers10, 1, 1, 0);
- float[] rever11 = { -1730f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), rever11, 1, 1, 0);
- float[] revers12 = { -1728f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers12, 1, 1, 0);
- float[] revers13 = { -1726f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers13, 1, 1, 0);
- float[] revers14 = { -1724f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers14, 1, 1, 0);
- float[] revers15 = { -1722f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers15, 1, 1, 0);
- float[] revers16 = { -1720f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers16, 1, 1, 0);
- float[] revers17 = { -1718f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers17, 1, 1, 0);
- float[] revers18 = { -1716f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers18, 1, 1, 0);
- float[] revers19 = { -1714f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers19, 1, 1, 0);
- float[] revers20 = { -1712f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers20, 1, 1, 0);
- float[] revers21 = { -1710f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers21, 1, 1, 0);
- float[] revers22 = { -1708f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers22, 1, 1, 0);
- float[] revers23 = { -1706f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers23, 1, 1, 0);
- float[] revers24 = { -1704f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers24, 1, 1, 0);
- float[] revers25 = { -1702f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers25, 1, 1, 0);
- float[] revers26 = { -1700f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers26, 1, 1, 0);
- float[] revers27 = { -1698f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers27, 1, 1, 0);
- float[] revers28 = { -1696f, -1440f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers28, 1, 1, 0);
- float[] revers29 = { -1750f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers29, 1, 1, 0);
- float[] revers30 = { -1748f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers30, 1, 1, 0);
- float[] revers31 = { -1746f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers31, 1, 1, 0);
- float[] revers32 = { -1744f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers32, 1, 1, 0);
- float[] revers33 = { -1742f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers33, 1, 1, 0);
- float[] revers34 = { -1740f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers34, 1, 1, 0);
- float[] revers35 = { -1738f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers35, 1, 1, 0);
- float[] revers36 = { -1736f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers36, 1, 1, 0);
- float[] revers37 = { -1734f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers37, 1, 1, 0);
- float[] revers38 = { -1732f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers38, 1, 1, 0);
- float[] revers39 = { -1730f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers39, 1, 1, 0);
- float[] revers40 = { -1728f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers40, 1, 1, 0);
- float[] revers41 = { -1726f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers41, 1, 1, 0);
- float[] revers42 = { -1724f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers42, 1, 1, 0);
- float[] revers43 = { -1722f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers43, 1, 1, 0);
- float[] revers44 = { -1720f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers44, 1, 1, 0);
- float[] revers45 = { -1718f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers45, 1, 1, 0);
- float[] revers46 = { -1716f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers46, 1, 1, 0);
- float[] revers47 = { -1714f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers47, 1, 1, 0);
- float[] revers48 = { -1712f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers48, 1, 1, 0);
- float[] revers49 = { -1710f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers49, 1, 1, 0);
- float[] revers50 = { -1708f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers50, 1, 1, 0);
- float[] revers51 = { -1706f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers51, 1, 1, 0);
- float[] revers52 = { -1704f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers52, 1, 1, 0);
- float[] revers53 = { -1702f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers53, 1, 1, 0);
- float[] revers54 = { -1700f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers54, 1, 1, 0);
- float[] revers55 = { -1698f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers55, 1, 1, 0);
- float[] revers56 = { -1696f, -1430f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers56, 1, 1, 0);
- float[] revers57 = { -1750f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers57, 1, 1, 0);
- float[] revers58 = { -1748f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers58, 1, 1, 0);
- float[] revers59 = { -1746f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers59, 1, 1, 0);
- float[] revers60 = { -1744f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers60, 1, 1, 0);
- float[] revers61 = { -1742f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers61, 1, 1, 0);
- float[] revers62 = { -1740f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers62, 1, 1, 0);
- float[] revers63 = { -1738f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers63, 1, 1, 0);
- float[] revers64 = { -1736f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers64, 1, 1, 0);
- float[] revers65 = { -1734f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers65, 1, 1, 0);
- float[] revers66 = { -1732f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers66, 1, 1, 0);
- /*
- float[] revers67 = { -1730f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers67, 1, 1, 0);
- float[] revers68 = { -1728f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers68, 1, 1, 0);
- float[] revers69 = { -1726f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers69, 1, 1, 0);
- float[] revers70 = { -1724f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers70, 1, 1, 0);
- float[] revers71 = { -1722f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers71, 1, 1, 0);
- float[] revers72 = { -1720f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers72, 1, 1, 0);
- float[] revers73 = { -1718f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers73, 1, 1, 0);
- float[] revers74 = { -1716f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers74, 1, 1, 0);
- float[] revers75 = { -1714f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers75, 1, 1, 0);
- float[] revers76 = { -1712f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers76, 1, 1, 0);
- float[] revers77 = { -1710f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers77, 1, 1, 0);
- float[] revers78 = { -1708f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers78, 1, 1, 0);
- float[] revers79 = { -1706f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers79, 1, 1, 0);
- float[] revers80 = { -1704f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers80, 1, 1, 0);
- float[] revers81 = { -1702f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers81, 1, 1, 0);
- float[] revers82 = { -1700f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers82, 1, 1, 0);
- float[] revers83 = { -1698f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers83, 1, 1, 0);
- float[] revers84 = { -1696f, -1420f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers84, 1, 1, 0);
- float[] revers85 = { -1750f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers85, 1, 1, 0);
- float[] revers86 = { -1748f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers86, 1, 1, 0);
- float[] revers87 = { -1746f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers87, 1, 1, 0);
- float[] revers88 = { -1744f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers88, 1, 1, 0);
- float[] revers89 = { -1742f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers89, 1, 1, 0);
- float[] revers90 = { -1740f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers90, 1, 1, 0);
- float[] revers91 = { -1738f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers91, 1, 1, 0);
- float[] revers92 = { -1736f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers92, 1, 1, 0);
- float[] revers93 = { -1734f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers93, 1, 1, 0);
- float[] revers94 = { -1732f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers94, 1, 1, 0);
- float[] revers95 = { -1730f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers95, 1, 1, 0);
- float[] revers96 = { -1728f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers96, 1, 1, 0);
- float[] revers97 = { -1726f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers97, 1, 1, 0);
- float[] revers98 = { -1724f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers98, 1, 1, 0);
- float[] revers99 = { -1722f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers99, 1, 1, 0);
- float[] revers100 = { -1720f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers100, 1, 1, 0);
- float[] revers101 = { -1718f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers101, 1, 1, 0);
- float[] revers102 = { -1716f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers102, 1, 1, 0);
- float[] revers103 = { -1714f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers103, 1, 1, 0);
- float[] revers104 = { -1712f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers104, 1, 1, 0);
- float[] revers105 = { -1710f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers105, 1, 1, 0);
- float[] revers106 = { -1708f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers106, 1, 1, 0);
- float[] revers107 = { -1706f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers107, 1, 1, 0);
- float[] revers108 = { -1704f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers108, 1, 1, 0);
- float[] revers109 = { -1702f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers109, 1, 1, 0);
- float[] revers110 = { -1700f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers110, 1, 1, 0);
- float[] revers111 = { -1698f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers111, 1, 1, 0);
- float[] revers112 = { -1696f, -1410f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers112, 1, 1, 0);
- /*
- float[] revers113 = { -1750f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers113, 1, 1, 0);
- float[] revers114 = { -1748f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers114, 1, 1, 0);
- float[] revers115 = { -1746f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers115, 1, 1, 0);
- float[] revers116 = { -1744f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers116, 1, 1, 0);
- float[] revers117 = { -1742f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers117, 1, 1, 0);
- float[] revers118 = { -1740f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers118, 1, 1, 0);
- float[] revers119 = { -1738f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers119, 1, 1, 0);
- float[] revers120 = { -1736f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers120, 1, 1, 0);
- float[] revers121 = { -1734f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers121, 1, 1, 0);
- float[] revers122 = { -1732f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers122, 1, 1, 0);
- float[] revers123 = { -1730f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers123, 1, 1, 0);
- float[] revers124 = { -1728f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers124, 1, 1, 0);
- float[] revers125 = { -1726f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers125, 1, 1, 0);
- float[] revers126 = { -1724f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers126, 1, 1, 0);
- float[] revers127 = { -1722f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers127, 1, 1, 0);
- float[] revers128 = { -1720f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers128, 1, 1, 0);
- float[] revers129 = { -1718f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers129, 1, 1, 0);
- float[] revers130 = { -1716f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers130, 1, 1, 0);
- float[] revers131 = { -1714f, -14000f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers131, 1, 1, 0);
- float[] revers132 = { -1712f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers132, 1, 1, 0);
- float[] revers133 = { -1710f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers133, 1, 1, 0);
- float[] revers135 = { -1708f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers135, 1, 1, 0);
- float[] revers136 = { -1706f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers136, 1, 1, 0);
- float[] revers137 = { -1704f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers137, 1, 1, 0);
- float[] revers138 = { -1702f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers138, 1, 1, 0);
- float[] revers139 = { -1700f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers139, 1, 1, 0);
- float[] revers140 = { -1698f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers140, 1, 1, 0);
- float[] revers141 = { -1696f, -1400f, 13f };
- Call(0x3E5890, GetHash("prop_container_01a"), revers141, 1, 1, 0);
- */
- func_69( "Misc Mods" );
- func_70( "Ped Options" );
- func_70( func_71( "Throw Cars: ", Static_36 ) );
- func_70( func_71( "Rocket Gun: ", Static_5 ) );
- func_70( func_71( "Gravity Gun: ", Static_12 ) );
- func_70( func_71( "Dead Eye: ", (1 && Static_51) ) );
- func_70( func_71( "First Person: ", Static_63 ) );
- func_70( func_78( "R* Shirt: < ", func_87( Static_87 ) ) );
- func_70( func_78( "Rocket Gun Bullet: ", func_88( Static_90 ) ) );
- // this is C# btw
- uint ped = PLAYER_PED_ID(); // ped you want to take control of..
- NETWORK_REQUEST_CONTROL_OF_NETWORK_ID(PED_TO_NET(ped)); // convert ped to net id and request control
- while (!NETWORK_HAS_CONTROL_OF_NETWORK_ID(PED_TO_NET(ped)) WAIT(0); // wait for server to grant control
- if (IS_PED_IN_ANY_VEHICLE(ped, 0)) // idk the 2nd arg
- SET_PED_COORDS_KEEP_VEHICLE(ped, 0f, 0f, 0f); // change to coords you want
- else
- SET_PED_COORDS_NO_GANG(ped, 0f, 0f, 0f); // change to coords you want
- Was thinking of stuff and figured a possible way to give someone a wanted level.
- void GiveWanted(int Player, int wanted)
- {
- int curped = PLAYER_PED_ID();
- int tarped = GET_PLAYER_PED(Player);
- Vector3 curpos = GET_ENTITY_COORDS(curped, 1);
- Vector3 tarpos = GET_ENTITY_COORDS(tarped, 1);
- if (IS_PED_IN_ANY_VEHICLE(tarped, 0)) // unsure of the second arg
- {
- SET_ENTITY_COORDS(curped, tarpos.x, tarpos.y, tarpos.z, 0, 0, 0, 1);
- SET_PED_INTO_VEHICLE(curped, 0, -1);
- SET_PLAYER_WANTED_LEVEL(PLAYER_ID(), wanted);
- DELETE_VEHICLE(GET_VEHICLE_PED_IS_IN(curped));
- SET_ENTITY_COORDS(curped, curpos.x, curpos.y, curpos.z, 0, 0, 0, 1);
- }
- else
- _PRINT_STRING("Player must be in vehicle", 2000); // credit to XBLToothpik for custom native
- }
- botton motering
- 0x1F42E76 //outdated
- r1: 00 08 00 00
- r2: 00 02 00 00
- l1: 00 04 00 00
- l2: 00 01 00 00
- r3: 04 00 00 00
- l3: 02 00 00 00
- x: 00 40 00 00
- o: 00 20 00 00
- r2/l3: 02 02 00 00
- r1/x: 00 48 00 00
- l3/r3: 06 00 00 00
- more
- 188 R3 back
- 187 R3 right
- 186 L3 left/down /mid
- 185 L3 right
- X = 190
- Circle = 192
- Sqaure = 191
- Triangle = 189
- Select = 203
- L1 = 193
- L2 = 195
- L3 = 197
- R1 = 194
- R2 = 196
- R3 = 198
- DpadUp = 199
- DpadDown = 200
- DpadLeft = 201
- DpadRight = 202
- DpadUp = 202
- DpadDown = 203
- lwz r3, -0x6FA0(r13)
- blr
- load with zero
- this effectively stops a script
- ////how to become nude
- TORSO
- Model Variation: 15
- Texture Variation: 0
- TORSO 2
- Model Variation: 35
- Texture Variation: 12
- Special 2 (Very rarely do you need to use this option but since we're going with my settings, then probably so!)
- Model Variation: 13
- Texture Variation: 16
- Part 1:
- 3
- 15
- 0
- 0
- Part 2:
- 11
- 35
- 12
- 0
- Part 3:
- 8
- 13
- 16
- 0
- Explosion fx's
- -----------------
- 2.00
- # COLN TYPE: 1-ground plane, 2-ground bound, 3-vehicle up
- # PTFX -----------------------------------------------------------------------------------------> FIRES ------------------------------------------------------------------------------------->
- #TYPE FX_NAME FX_2_NAME FX_AIR_NAME FX_AIR_2_NAME SCALE NUMBER RANGE BURN TIME BURN STRENGTH PEAK TIME FUEL
- # MIN MAX MIN MAX MIN MAX MIN MAX MIN MAX LEVEL BURN
- # RATE
- EXPLOSIONFX_TABLE_START
- EXP_VFXTAG_GRENADE exp_grd_grenade - exp_air_grenade - 1.0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_MOLOTOV exp_grd_molotov - exp_grd_molotov - 1.0 2 3 0.7 1.4 1.0 2.0 0.7 1.0 0.8 1.5 1.0 0.25
- EXP_VFXTAG_ROCKET exp_grd_rpg exp_grd_rpg_sp exp_air_rpg exp_air_rpg_sp 1.0 1 3 0.2 0.8 0.5 2.0 0.7 1.0 0.8 2.5 0.0 0.0
- EXP_VFXTAG_PETROL_PUMP exp_grd_petrol_pump exp_grd_petrol_pump_sp exp_grd_petrol_pump exp_grd_petrol_pump_sp 1.0 2 3 0.4 1.0 2.0 4.0 0.7 1.0 0.8 2.5 1.0 0.25
- EXP_VFXTAG_VEHICLE exp_grd_vehicle exp_grd_vehicle_sp exp_air_rpg exp_air_rpg_sp 1.0 0 0 0.2 0.3 0.3 0.5 0.7 1.0 0.8 2.5 0.0 0.05
- EXP_VFXTAG_BIKE exp_grd_vehicle exp_grd_vehicle_sp exp_air_rpg exp_air_rpg_sp 0.9 2 3 0.7 1.4 2.0 4.0 0.7 1.0 0.8 2.5 1.0 0.25
- EXP_VFXTAG_DIR_STEAM exp_sht_steam - exp_sht_steam - 1.0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_DIR_FLAME exp_sht_flame - exp_sht_flame - 1.0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_DIR_WATER_HYDRANT exp_hydrant - exp_hydrant - 1.0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_DIR_GAS_CANISTER exp_sht_flame - exp_sht_flame - 1.0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_BULLET exp_grd_grenade - exp_air_grenade - 0.3 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_SMOKE_GRENADE exp_grd_grenade_smoke - exp_grd_grenade_smoke - 1.0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_BZGAS exp_grd_bzgas_smoke - exp_grd_bzgas_smoke - 1.0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_FBI4_TRUCK_DOORS exp_fbi4_doors - exp_fbi4_doors - 1.5 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_GAS_CANISTER exp_grd_gas_can - exp_air_rpg exp_air_rpg_sp 1.0 1 2 0.7 1.2 1.0 2.0 0.7 1.0 0.8 1.5 1.0 0.25
- EXP_VFXTAG_EXTINGUISHER exp_sht_extinguisher - exp_sht_extinguisher - 1.0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_TRAIN exp_grd_train exp_grd_vehicle_sp exp_grd_train exp_grd_vehicle_sp 1.0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_BARREL exp_grd_barrel - exp_air_rpg exp_air_rpg_sp 1.0 1 2 0.2 1.0 1.0 1.0 0.7 1.0 0.8 1.5 1.0 0.25
- EXP_VFXTAG_PROPANE exp_grd_propane exp_grd_petrol_pump_sp exp_grd_propane exp_grd_petrol_pump_sp 1.3 1 2 0.7 1.2 1.0 2.0 0.7 1.0 0.8 1.5 1.0 0.25
- EXP_VFXTAG_BLIMP exp_air_blimp exp_air_blimp_sp exp_air_blimp exp_air_blimp_sp 1.3 1 2 0.7 1.2 1.0 2.0 0.7 1.0 0.8 1.5 0.0 0.0
- EXP_VFXTAG_FLARE exp_grd_flare - exp_grd_flare - 1.0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- EXP_VFXTAG_PLANE_ROCKET exp_grd_rpg_plane exp_grd_rpg_plane_sp exp_air_rpg_plane exp_air_rpg_plane_sp 1.2 2 3 0.2 0.8 1.0 2.0 0.7 1.0 0.8 2.5 0.0 0.0
- EXP_VFXTAG_TANKER exp_grd_plane exp_grd_plane_sp exp_grd_plane exp_grd_plane_sp 1.0 0 0 0.2 0.3 0.3 0.5 0.7 1.0 0.8 2.5 0.0 0.05
- EXP_VFXTAG_PLANE exp_grd_plane exp_grd_plane_sp exp_grd_plane exp_grd_plane_sp 1.3 1 2 0.7 1.2 1.0 2.0 0.7 1.0 0.8 1.5 1.0 0.25
- EXP_VFXTAG_BOAT exp_grd_boat exp_grd_boat_sp exp_grd_boat exp_grd_boat_sp 1.3 1 2 0.7 1.2 1.0 2.0 0.7 1.0 0.8 1.5 1.0 0.25
- EXP_VFXTAG_TANKSHELL exp_grd_tankshell - exp_grd_tankshell - 1.0 0 1 0.3 0.7 1.0 2.0 0.7 1.0 0.8 1.5 1.0 0.25
- EXP_VFXTAG_FIREWORK scr_indep_firework_grd_burst - scr_indep_firework_air_burst - 1.0 1 3 0.2 0.8 0.5 2.0 0.7 1.0 0.8 2.5 0.0 0.0
- scr_indep_fireworks
- scr_indep_firework_starburst
- scr_indep_firework_fountain
- scr_indep_firework_shotburst
- scr_indep_firework_trailburst
- ----------------------------------------------------------------------------------------------------------------------------------
- Native Table Docuentation
- ---------------------
- 1.16 Bles
- // example of script natives initialise
- INITIALISE_SCRIPTING_NATIVES: # CODE XREF: seg001:0045AD1C: bl
- sub_3DC8E8:
- 1.20 Bles
- // example of script natives initialise
- INITIALISE_SCRIPTING_NATIVES: # CODE XREF: seg001:0046267C: bl
- sub_3E1990:
- //finding hash table progression
- seg001:0041F8DC sub_41F8DC: # CODE XREF: seg001:0046269Cp //Start ROPE Natives
- seg001:0041FC94 # End of function sub_41F8DC //END Of Rope Natives
- seg001:00425224 sub_425224: # CODE XREF: seg001:0046263Cp //Start PLAYER Natives
- seg001:00426448 # End of function sub_425224 //END Of PLAYER Natives
- seg001:00426DC8 sub_426DC8: # CODE XREF: seg001:00462650p //Start SCRIPT Natives
- seg001:004270F4 # End of function sub_426DC8 //END Of SCRIPT Natives
- seg001:00428180 sub_428180: # CODE XREF: seg001:004626B0p //Start WORLDPROBE Natives
- seg001:00428274 # End of function sub_428180 //END Of WORLDPROBE Natives
- seg001:00429790 sub_429790: # CODE XREF: seg001:004626BCp //Start UNK_SC Natives
- seg001:00429E6C # End of function sub_429790 //END Of UNK_SC Natives
- ; all this address calls initialise natives
- seg001:00462618 bl sub_988210
- seg001:0046261C bl sub_38B4E8
- seg001:00462620 bl sub_38FCA0
- seg001:00462624 bl sub_396A90
- seg001:00462628 bl nullsub_1
- seg001:0046262C bl sub_3BBF70
- seg001:00462630 bl sub_3C6CAC
- seg001:00462634 bl sub_3EE858
- seg001:00462638 bl sub_4087D4
- seg001:0046263C bl sub_425224
- seg001:00462640 bl sub_41C75C
- seg001:00462644 bl sub_449FA8
- seg001:00462648 bl nullsub_1
- seg001:0046264C bl sub_3ECFC8
- seg001:00462650 bl sub_426DC8
- seg001:00462654 bl sub_4320E8
- seg001:00462658 bl sub_435810
- seg001:0046265C bl sub_3F0E50
- seg001:00462660 bl sub_451708
- seg001:00462664 bl sub_3AB6EC
- seg001:00462668 bl sub_45226C
- seg001:0046266C bl sub_3B38DC
- seg001:00462670 bl nullsub_1
- seg001:00462674 bl sub_3A5D04
- seg001:00462678 bl sub_397D7C
- seg001:0046267C bl sub_3E1990
- seg001:00462680 bl sub_391554
- seg001:00462684 bl nullsub_1
- seg001:00462688 bl sub_44D38C
- seg001:0046268C bl nullsub_1
- seg001:00462690 bl sub_3C08B4
- seg001:00462694 bl sub_3AAC04
- seg001:00462698 bl sub_3BFF78
- seg001:0046269C bl sub_41F8DC
- seg001:004626A0 bl sub_4526A8
- seg001:004626A4 bl sub_3A36CC
- seg001:004626A8 bl sub_3C06D4
- seg001:004626AC bl nullsub_1
- seg001:004626B0 bl sub_428180
- seg001:004626B4 bl sub_3A897C
- seg001:004626B8 bl sub_3A818C
- seg001:004626BC bl sub_429790
- seg001:004626C0 bl sub_3A9AE0
- seg001:004626C4 bl sub_3D10AC
- seg001:004626C8 bl sub_3D0434
- ; all this address calls initialise natives
- seg001:00462618 bl System_natives
- seg001:0046261C bl App_natives
- seg001:00462620 bl Audio_natives
- seg001:00462624 bl Cam_natives
- seg001:00462628 bl nullsub_1
- seg001:0046262C bl UI_natives
- seg001:00462630 bl Gamplay_natives
- seg001:00462634 bl Controls_natives
- seg001:00462638 bl Ped_natives
- seg001:0046263C bl Player_natives
- seg001:00462640 bl AI_natives
- seg001:00462644 bl Vehicle_natives
- seg001:00462648 bl nullsub_1
- seg001:0046264C bl Object_natives
- seg001:00462650 bl Script_natives
- seg001:00462654 bl Stats_natives
- seg001:00462658 bl Streaming_natives
- seg001:0046265C bl Pathfind_natives
- seg001:00462660 bl Weapon_natives
- seg001:00462664 bl Fire_natives
- seg001:00462668 bl Zone_natives
- seg001:0046266C bl Graphics_natives
- seg001:00462670 bl nullsub_1
- seg001:00462674 bl Cutscene_natives
- seg001:00462678 bl Time_natives
- seg001:0046267C bl Network_natives
- seg001:00462680 bl Brain_natives
- seg001:00462684 bl nullsub_1
- seg001:00462688 bl Water_natives
- seg001:0046268C bl nullsub_1
- seg001:00462690 bl UNK_natives
- seg001:00462694 bl Decisionevent_natives
- seg001:00462698 bl sub_3BFF78
- seg001:0046269C bl Rope_natives
- seg001:004626A0 bl Mobile_natives
- seg001:004626A4 bl Entity_natives
- seg001:004626A8 bl Itemset_natives
- seg001:004626AC bl nullsub_1
- seg001:004626B0 bl Worldprobe_natives
- seg001:004626B4 bl Decorator_natives
- seg001:004626B8 bl Datafile_natives
- seg001:004626BC bl UNK_SC_natives
- seg001:004626C0 bl DLC1_natives
- seg001:004626C4 bl DLC2_natives
- seg001:004626C8 bl Networkcash_natives
- poninter:
- seg026:01DDB730 unk_1DDB730: .space 1 # DATA XREF: sub_983B64+28o
- Add_Native function:
- sub_987E58
- resourcess
- -----------------------
- http://pastebin.com/u/BitEmE
- http://pastebin.com/EBUge8Qf
- http://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page-7
- http://pastebin.com/68u4u7WD
- http://i.imgur.com/07y4lMo.png
- trolls
- This chat is the dumbest group of people I've seen. I work with mentally handicapped people and I've been all over the world. I have been to beauty pageants and moster truck events. I have met a kid with an IQ of 8. I have even met President George W. Bush. But this chat is truly the most retarted thing I have ever encountered.
- What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.
- It got passed around more than a white girl at a mandingo party.
- ------------------------------------------------------------------------------------------------------------
- SPRX
- ------------------------
- vehicle spawner //also removes online checks/radar glitch
- -----------------------------
- if(HookREQMODEL)
- {
- REQUEST_MODEL(0xB779A091);
- int num2 = CREATE_VEHICLE(0xB779A091, GET_MY_COORDS(), 0, true, true);
- int num3 = VEH_TO_NET(num2);
- if (NETWORK_DOES_NETWORK_ID_EXIST(num3))
- {
- unk_0xD3850671(num2, 0);
- if (unk_0xD7F934F4(num2))
- {
- if (HookREQMODEL)
- {
- SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(num3, 1);
- }
- else
- {
- SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(num3, 0);
- }
- }
- SET_VEHICLE_IS_STOLEN(num2, 0);
- //SET_MODEL_AS_NO_LONGER_NEEDED(0xB779A091);
- HookREQMODEL = false;
- }
- }
- if(HookTestREQMODELCH)
- {
- REQUEST_MODEL(0x8D8F1B10);
- if(HAS_MODEL_LOADED(0x8D8F1B10))
- {
- //show message model not in CD Image
- }
- SET_PLAYER_MODEL(PLAYER_ID(), 0x8D8F1B10);
- SET_MODEL_AS_NO_LONGER_NEEDED(0x8D8F1B10);
- return;
- HookREQMODEL = false;
- }
- ---------------------------------------------------------------------------------------------------------------------------------
- 1.21 native table
- ---------------------------------------------------------
- seg001:00476E50 bl sub_9B1058
- seg001:00476E54 bl sub_399D28
- seg001:00476E58 bl sub_39E898
- seg001:00476E5C bl sub_3A57E0
- seg001:00476E60 bl nullsub_1
- seg001:00476E64 bl sub_3CBC54
- seg001:00476E68 bl sub_3D6ECC
- seg001:00476E6C bl sub_3FD5F8
- seg001:00476E70 bl sub_41879C
- seg001:00476E74 bl sub_422AFC
- seg001:00476E78 bl sub_44741C
- seg001:00476E7C bl sub_45EB40
- seg001:00476E80 bl nullsub_1
- seg001:00476E84 bl sub_3FBCB8
- seg001:00476E88 bl sub_4246F8
- seg001:00476E8C bl sub_430948
- seg001:00476E90 bl sub_434260
- seg001:00476E94 bl sub_400230
- seg001:00476E98 bl sub_466948
- seg001:00476E9C bl sub_3BAE54
- seg001:00476EA0 bl sub_4674C4
- seg001:00476EA4 bl sub_3C33A4
- seg001:00476EA8 bl nullsub_1
- seg001:00476EAC bl sub_3B51D0
- seg001:00476EB0 bl sub_3A6B2C
- seg001:00476EB4 bl sub_3F1030
- seg001:00476EB8 bl sub_3A01FC
- seg001:00476EBC bl nullsub_1
- seg001:00476EC0 bl sub_4623B4
- seg001:00476EC4 bl nullsub_1
- seg001:00476EC8 bl sub_3D0774
- seg001:00476ECC bl sub_3BA2A4
- seg001:00476ED0 bl sub_3CFDF8
- seg001:00476ED4 bl sub_41D04C
- seg001:00476ED8 bl sub_434FD8
- seg001:00476EDC bl sub_3B2ABC
- seg001:00476EE0 bl sub_3D057C
- seg001:00476EE4 bl nullsub_1
- seg001:00476EE8 bl sub_425AC0
- seg001:00476EEC bl sub_3B7FE4
- seg001:00476EF0 bl sub_3B76DC
- seg001:00476EF4 bl sub_4273DC
- seg001:00476EF8 bl sub_3B9178
- seg001:00476EFC bl sub_3E0788
- seg001:00476F00 bl sub_3DFBD4
- 1.21 cash network natives
- --------------------------------------
- if has 6 digets it needs a zero in fornt
- 0x66DA9935
- 0xA9F7E9C3
- 0x63F093A6
- 0x19F0C471
- 0xC6047FDB
- 0x4ED71C1A
- 0xA27B9FE8
- 0x7C92F21
- 0x8474E6F0
- 0xE3802533
- 0x334B9364
- 0xC4CD928D
- 0x70A0ED62
- 0x33C20BC4
- 0x30B3EC0A
- 0xEAF04923
- 0xA0F7F07C
- 0x0B6997FC
- 0xBB293400
- 0x2BEFB6C4
- 0x127F2DAE
- 0xF11FC458
- 0xE6B90E9C
- 0x9BE4F7E1
- 0x866004A8
- 0xCC068380
- 0x5A3733CC
- 0xF803589D
- 0x96B8BEE8
- 0xAB6BD72F
- 0xA14CC95D
- 0xBEE23713
- 0x5AA379D9
- 0xA07B6368
- 0x1F3DB3E3
- 0xBE70849B
- 0x451A2644
- 0x224A3488
- 0xF8A07513
- 0x8957038E
- 0x832150E5
- 0x40470683
- 0x2AD2EC51
- 0x047547D4
- 0x4B643076
- 0xCB89CBE0
- 0x7D479AAB
- 0xC0AB03EB
- 0x27EEBCAB
- 0xB241CABD
- 0xDE7D398C
- 0x87BD1D11
- 0xE792C4A5
- 0xE6AAA0D5
- 0x99CF02C4
- 0xE7CB4F95
- 0x20DDCF2F
- 0x2F7836E2
- 0x8283E028
- 0x1100CAF5
- 0xAE7FF044
- 0x1B3803B1
- 0x7E97C92C
- 0xF02E92D7
- 0x78436D07
- 0x5AEE2FC1
- 0x4E665BB2
- 0x1A89B5FC
- 0x3401FC96
- 0x54198922
- 0xBD64F1B7
- 0xC5D8B1E9
- 0x6F1C592C
- 0x3D96A21C
- 0x2E51C61C
- 0xD57A5125
- 0xF4287778
- 0xF64DF4CF
- 0xD9622D64
- 0x468CC978
- 0x16184FB5
- 0x4F5B781C
- 0xADF8F882
- 0xF1EDB7F4
- 0x56485B56
- 0xC1A11435
- 0xAA7EA3BD
- 0x7D4FD28C
- 0x0EA2188C
- 0xABED6020
- 0xCA23FD25
- 0xC670C814
- 0x03461981
- 0x41F5F10E
- 0xA9021211
- 0x8B755993
- 0x8F266745
- 0x531E4892
- 0xB96C7ABE
- ------------------------------------------------------------------------------
- free consol ids
- http://www.cidlib.hostingsiteforfree.com/CIDs/
- tunables 1.23
- 0x1E5FDBC
- hiest stats
- HEIST_PLANNING_STAGE
- HEIST_PLANNING_DONE_PRINT
- HEIST_PLANNING_DONE_HELP_0
- HEIST_PLANNING_DONE_HELP_1
- HEIST_PRE_PLAN_DONE_HELP_0
- HEIST_CUTS_DONE_FINALE
- HEIST_IS_TUTORIAL
- HEIST_CUTS_DONE_ORNATE
- HEIST_CUTS_DONE_NARCOTIC
- HEIST_CUTS_DONE_BIOLAB
- HEIST_CUTS_DONE_PRISON
- HEIST_AWARD_DONE_PREP
- HEIST_AWARD_BOUGHT_IN
- HEIST_OUTFIT_T_0.
- HEIST_OUTFIT_T_1
- HEIST_OUTFIT_T_2
- HEIST_OUTFIT_T_3
- HEIST_MASK_T_0
- HEIST_MASK_T_1
- HEIST_MASK_T_2
- HEIST_MASK_T_3
- CR_BANKHEIST1
- CR_COUNTHEIST1
- MPPLY_CREW_NO_HEISTS_0
- MPPLY_CREW_NO_HEISTS_1
- MPPLY_CREW_NO_HEISTS_2
- MPPLY_CREW_NO_HEISTS_3
- MPPLY_CREW_NO_HEISTS_4
- MPPLY_CREW_HEIST_CASH_0
- MPPLY_CREW_HEIST_CASH_1
- MPPLY_CREW_HEIST_CASH_2
- MPPLY_CREW_HEIST_CASH_3
- MPPLY_CREW_HEIST_CASH_4
- int wpBlip = GET_FIRST_BLIP_INFO_ID(8); // 8 = BLIP_WAYPOINT
- if(IS_WAYPOINT_ACTIVE())
- {
- Vec3 wpVec;
- int wpVec = GET_BLIP_COORDS(wpBlip);
- _SET_ENTITY_COORDS(PLAYER_PED_ID(), wpVec.x, wpVec.y, wpVec.z, 1, 1, 1, 1);
- for (;wpVec.z == 0.0f;)
- {
- GET_GROUND_Z_FOR_3D_COORD(wpVec.x, wpVec.y, 1000.0f, &wpVec.z);
- }
- _SET_ENTITY_COORDS(PLAYER_PED_ID(), wpVec.z, wpVec.y, wpVec.z, 1, 1, 1, 1);
- }
- vehilce list
- Super
- Sport
- Sport Classics
- Muscle
- Convertibles
- Compacts
- Sedans
- Coupes
- Off-road
- Trucks
- SUVs
- Vans
- Military
- Emergency
- Public Service
- Industrial
- Commercial
- Utility
- Motorcycles
- Cycles
- Aircraft
- Planes
- Helicopters
- Watercraft
- Miscellaneous
- Snow
- Clunkers
- Trailers
- Other
- DLC
- By Date
- Beach Bum
- Valentine
- Business
- High Life
- Hipster
- Independence
- Flight School
- LTS
- Festive
- Heists
- PC
- (model input)
- ---------------------------------------------
- AC130 mod
- use SHOOT_SINGLE_BULLET_BETWEEN_COORDS
- and
- DISPLAY_SNIPER_SCOPE_THIS_FRAME
- make is shoot rockets and the side of the plane
- and
- make it shoot different types for high exlosions
- ------------------------------------------------
- inter force mod
- --------------------------------------------
- Awesome script! I added the possibility to lift pedestrians along with the vehicles:
- local inner_force = {}
- local subtract_pressed=false
- local dict = "rcmcollect_paperleadinout@"
- local anim = "meditiate_idle"
- function inner_force.unload()
- end
- function inner_force.init()
- STREAMING.REQUEST_ANIM_DICT(dict)
- end
- function inner_force.tick()
- if(get_key_pressed(Keys.Subtract))then
- subtract_pressed = true
- elseif subtract_pressed then
- subtract_pressed=false
- local player = PLAYER.PLAYER_PED_ID()
- local pos = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, 0.0, 0.0, -1)
- local Table,Count = PED.GET_PED_NEARBY_VEHICLES(player, 1)
- for k,v in ipairs(Table) do
- ENTITY.APPLY_FORCE_TO_ENTITY(v, 1, 0,0,4, 0,0,0, 1, false, true, true, true, true)
- -- param 10 : ignore entity up vector
- AI.TASK_PLAY_ANIM( player, dict, anim, 1, 1, -1, 16, 0, false, 0, false)
- end
- local Table2,Count2 = PED.GET_PED_NEARBY_PEDS(player, 1, 1)
- for j,w in ipairs(Table2) do
- ENTITY.APPLY_FORCE_TO_ENTITY(w, 1, 0,0,4, 0,0,0, 1, false, true, true, true, true)
- -- param 10 : ignore entity up vector
- AI.TASK_PLAY_ANIM( player, dict, anim, 1, 1, -1, 16, 0, false, 0, false)
- end
- end
- end
- return inner_force
- ---------------------------------------------------------------------------
- shoot Cars
- LPCSTR vehicleModels[188] = {
- "ARMYTANKER", "ASTEROPE", "AIRTUG", "AMBULANCE", "BARRACKS", "BARRACKS2", "BALLER", "BALLER2",
- "BJXL", "BANSHEE", "BFINJECTION", "BIFF", "BLAZER", "BLAZER2", "BLAZER3", "BISON", "BISON2",
- "BISON3", "BOXVILLE", "BOXVILLE2", "BOXVILLE3", "BOBCATXL", "BODHI2", "BUCCANEER", "BUFFALO", "BUFFALO2", "BULLDOZER",
- "BULLET", "BURRITO", "BURRITO2", "BURRITO3", "BURRITO4", "BURRITO5", "CAVALCADE", "CAVALCADE2", "POLICET",
- "GBURRITO", "CABLECAR", "CADDY", "CADDY2", "CAMPER", "CARBONIZZARE", "CHEETAH", "COMET2", "COGCABRIO", "COQUETTE",
- "CUTTER", "GRESLEY", "DILETTANTE", "DILETTANTE2", "DUNE", "DUNE2", "HOTKNIFE", "DLOADER", "DUBSTA", "DUBSTA2",
- "DUMP", "RUBBLE", "DOCKTUG", "DOMINATOR", "EMPEROR", "EMPEROR2", "EMPEROR3", "ENTITYXF", "EXEMPLAR", "ELEGY2",
- "F620", "FBI", "FBI2", "FELON", "FELON2", "FELTZER2", "FIRETRUK", "FLATBED", "FORKLIFT", "FQ2",
- "FUSILADE", "FUGITIVE", "FUTO", "GRANGER", "GAUNTLET", "HABANERO", "HAULER", "HANDLER", "INFERNUS", "INGOT",
- "INTRUDER", "ISSI2", "JACKAL", "JOURNEY", "JB700", "KHAMELION", "LANDSTALKER", "LGUARD", "MANANA", "MESA",
- "MESA2", "MESA3", "CRUSADER", "MINIVAN", "MIXER", "MIXER2", "MONROE", "MOWER", "MULE", "MULE2",
- "ORACLE", "ORACLE2", "PACKER", "PATRIOT", "PBUS", "PENUMBRA", "PEYOTE", "PHANTOM", "PHOENIX", "PICADOR",
- "POUNDER", "POLICE", "POLICE4", "POLICE2", "POLICE3", "POLICEOLD1", "POLICEOLD2", "PONY", "PONY2", "PRAIRIE",
- "PRANGER", "PREMIER", "PRIMO", "RANCHERXL", "RANCHERXL2", "RAPIDGT", "RAPIDGT2", "RADI", "RATLOADER",
- "REBEL", "REGINA", "REBEL2", "RENTALBUS", "RUINER", "RUMPO", "RUMPO2", "RHINO", "RIOT", "RIPLEY",
- "ROCOTO", "ROMERO", "SABREGT", "SADLER", "SADLER2", "SANDKING", "SANDKING2", "SCHAFTER2", "SCHWARZER", "SCRAP",
- "SEMINOLE", "SENTINEL", "SENTINEL2", "ZION", "ZION2", "SERRANO", "SHERIFF", "SHERIFF2", "SPEEDO", "SPEEDO2",
- "STANIER", "STINGER", "STINGERGT", "STOCKADE", "STOCKADE3", "STRATUM", "SULTAN", "SUPERD", "SURANO", "SURFER",
- "SURFER2", "SURGE", "TAILGATER", "TAXI", "TRASH", "TRACTOR", "TRACTOR2", "TRACTOR3", "TOWTRUCK",
- "TOWTRUCK2","UTILLITRUCK", "UTILLITRUCK2", "UTILLITRUCK3"};
- float offset;
- Ped playerPed = PLAYER::PLAYER_PED_ID();
- DWORD model = GAMEPLAY::GET_HASH_KEY((char *)vehicleModels[rand() % 188]);
- STREAMING::REQUEST_MODEL(model);
- while (!STREAMING::HAS_MODEL_LOADED(model)) WAIT(0);
- if (STREAMING::IS_MODEL_IN_CDIMAGE(model) && STREAMING::IS_MODEL_A_VEHICLE(model))
- {
- Vector3 dim1, dim2;
- GAMEPLAY::GET_MODEL_DIMENSIONS(model, &dim1, &dim2);
- offset = dim2.y * 1.6;
- }
- Vector3 dir = ENTITY::GET_ENTITY_FORWARD_VECTOR(playerPed);
- Vector3 pos = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1);
- float rot = (ENTITY::GET_ENTITY_ROTATION(playerPed, 0)).z;
- Vehicle veh = VEHICLE::CREATE_VEHICLE(model, pos.x + (dir.x * offset) , pos.y + (dir.y * offset) , pos.z , rot, 1, 1);
- VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(veh);
- VEHICLE::SET_VEHICLE_FORWARD_SPEED(veh, 70.0);
- STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);
- ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&veh);
- ---------------------------------------------------------------------------------------
- rocket Vehicle
- require "inputs"
- function SetupText()
- ui.SET_TEXT_FONT(0)
- ui.SET_TEXT_SCALE(0.4, 0.4)
- ui.SET_TEXT_COLOUR(255, 255, 255, 255)
- ui.SET_TEXT_WRAP(0.0, 1.0)
- ui.SET_TEXT_CENTRE(0)
- ui.SET_TEXT_DROPSHADOW(0, 0, 0, 0, 0)
- ui.SET_TEXT_EDGE(0, 0, 0, 0, 0)
- ui.SET_TEXT_OUTLINE()
- end
- function DrawString(text, x, y)
- ui._SET_TEXT_ENTRY("STRING")
- ui._ADD_TEXT_COMPONENT_STRING(text)
- ui._DRAW_TEXT(x, y)
- end
- local weapons = {
- "WEAPON_ASSAULTSHOTGUN",
- "VEHICLE_WEAPON_PLAYER_LASER",
- "VEHICLE_WEAPON_ENEMY_LASER",
- "WEAPON_BALL",
- "WEAPON_SNOWBALL",
- "WEAPON_FIREWORK",
- "VEHICLE_WEAPON_TANK",
- "WEAPON_PASSENGER_ROCKET"
- }
- local weapon_index = 1
- local weapon_hash = gameplay.GET_HASH_KEY(weapons[weapon_index])
- function OnScriptTick()
- local vehicle_id = ped.GET_VEHICLE_PED_IS_IN(player.PLAYER_PED_ID(), 0)
- if vehicle_id == 0 then return end
- SetupText()
- DrawString("weapon_index " .. weapon_index, 0.02, 0.05)
- if streaming._HAS_DLC_PTFX_LOADED("scr_carsteal4") == 0 then
- streaming._REQUEST_DLC_PTFX("scr_carsteal4")
- return
- end
- if vehicle.IS_VEHICLE_DRIVEABLE(vehicle_id, 0) == 1 then
- controls.DISABLE_CONTROL_ACTION(0, INPUT_VEH_MOVE_DOWN_ONLY, 1)
- controls.DISABLE_CONTROL_ACTION(0, INPUT_SCRIPT_PAD_RIGHT, 1)
- controls.DISABLE_CONTROL_ACTION(0, INPUT_VEH_FLY_YAW_RIGHT, 1)
- controls.DISABLE_CONTROL_ACTION(0, INPUT_VEH_PASSENGER_AIM, 1)
- if controls.IS_DISABLED_CONTROL_JUST_RELEASED(0, INPUT_SCRIPT_PAD_RIGHT) == 1 then
- weapon_index = weapon_index + 1
- if weapon_index > #weapons then weapon_index = 1 end
- weapon_hash = gameplay.GET_HASH_KEY(weapons[weapon_index])
- end
- if controls.IS_DISABLED_CONTROL_PRESSED(0, INPUT_VEH_MOVE_DOWN_ONLY) == 1 then
- local start_vector = Vector(0,0,0)
- start_vector.x = 0.6826
- start_vector.y = 1.6707
- start_vector.z = 0.3711
- local end_vector = Vector(0,0,0)
- end_vector.x = start_vector.x
- end_vector.y = start_vector.y + 10
- end_vector.z = start_vector.z - 0.1
- local offset_1 = entity.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player.PLAYER_PED_ID(), start_vector.x, start_vector.y, start_vector.z)
- local offset_2 = entity.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player.PLAYER_PED_ID(), end_vector.x, end_vector.y, end_vector.z)
- gameplay.SHOOT_SINGLE_BULLET_BETWEEN_COORDS(offset_1.x, offset_1.y, offset_1.z, offset_2.x, offset_2.y, offset_2.z, 15, 1, weapon_hash, player.PLAYER_PED_ID(), 1, 1, -1)
- offset_1.z = offset_1.z + 0.2
- offset_2.z = offset_2.z + 0.2
- gameplay.SHOOT_SINGLE_BULLET_BETWEEN_COORDS(offset_1.x, offset_1.y, offset_1.z, offset_2.x, offset_2.y, offset_2.z, 15, 1, weapon_hash, player.PLAYER_PED_ID(), 1, 1, -1)
- graphics._SET_PTFX_LOAD_NAME("scr_carsteal4")
- graphics.START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_carsteal5_car_muzzle_flash", vehicle_id, start_vector.x, start_vector.y, start_vector.z, 0, 0, 90, 1.0, 0, 0, 0)
- graphics._SET_PTFX_LOAD_NAME("scr_carsteal4")
- graphics.START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_carsteal5_car_muzzle_flash", vehicle_id, start_vector.x - 1.35, start_vector.y, start_vector.z, 0, 0, 90, 1.0, 0, 0, 0)
- if player.IS_PLAYER_PLAYING(player.PLAYER_ID()) == 1 then
- if player.IS_SPECIAL_ABILITY_ACTIVE(player.PLAYER_ID()) == 1 then
- audio.PLAY_SOUND_FROM_COORD(-1, "FRANKLIN_GUN_MASTER", offset_1.x, offset_1.y, offset_1.z, 0, 0, 0, 0)
- else
- audio.PLAY_SOUND_FROM_COORD(-1, "JB700_GUN_PLAYER_MASTER", offset_1.x, offset_1.y, offset_1.z, 0, 0, 0, 0)
- end
- end
- end
- end
- end
- function OnDrawTick()
- end
- function Initialize()
- end
- --------------------------------------------------------------------------------------------------------------
- entity gun
- require "keycodes"
- --- org author mafins
- function SetupText()
- ui.SET_TEXT_FONT(0)
- ui.SET_TEXT_SCALE(0.4, 0.4)
- ui.SET_TEXT_COLOUR(255, 255, 255, 255)
- ui.SET_TEXT_WRAP(0.0, 1.0)
- ui.SET_TEXT_CENTRE(0)
- ui.SET_TEXT_DROPSHADOW(0, 0, 0, 0, 0)
- ui.SET_TEXT_EDGE(0, 0, 0, 0, 0)
- ui.SET_TEXT_OUTLINE()
- end
- function DrawString(text, x, y)
- ui._SET_TEXT_ENTRY("STRING")
- ui._ADD_TEXT_COMPONENT_STRING(text)
- ui._DRAW_TEXT(x, y)
- end
- local grav_target_locked = false
- local grav_entity = 0
- local grav_partfx = 0
- function GetCoordsFromCam(distance)
- local rot = cam.GET_GAMEPLAY_CAM_ROT(2)
- local coord = cam.GET_GAMEPLAY_CAM_COORD()
- local tZ = rot.z * 0.0174532924;
- local tX = rot.x * 0.0174532924;
- local num = math.abs(math.cos(tX));
- coord.x = coord.x + (-math.sin(tZ)) * (num + distance)
- coord.y = coord.y + (math.cos(tZ)) * (num + distance)
- coord.z = coord.z + math.sin(tX) * 8
- return coord
- end
- function GetDirectionFromCam()
- local rot = cam.GET_GAMEPLAY_CAM_ROT(2)
- local coord = cam.GET_GAMEPLAY_CAM_COORD()
- local tZ = rot.z * 0.0174532924;
- local tX = rot.x * 0.0174532924;
- local num = math.abs(math.cos(tX));
- coord.x = (-math.sin(tZ)) * (num)
- coord.y = (math.cos(tZ)) * (num)
- coord.z = math.sin(tX)
- return coord
- end
- function RequestControlEntity(entity)
- local tick = 0
- while network.NETWORK_HAS_CONTROL_OF_ENTITY(entity) == 0 and tick <= 12 do
- network.NETWORK_REQUEST_CONTROL_OF_ENTITY(entity)
- tick = tick + 1
- end
- return entity
- end
- local spawn_car = "ambulance"
- function OnScriptTick()
- if ped.IS_PED_SHOOTING(player.PLAYER_PED_ID()) == 1 then
- local id = player.PLAYER_PED_ID()
- local hash = gameplay.GET_HASH_KEY(spawn_car)
- if hash > 0 and id > 0 then
- streaming.REQUEST_MODEL(hash)
- if streaming.HAS_MODEL_LOADED(hash) then
- local coords = GetCoordsFromCam(6)
- local vehicle_id = vehicle.CREATE_VEHICLE(hash, coords.x, coords.y, coords.z, 0, 1, 0)
- local net_id = network.VEH_TO_NET(vehicle_id)
- network.SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(net_id, 1)
- audio.PLAY_SOUND_FROM_ENTITY(-1, "Foot_Swish", vehicle_id, "docks_heist_finale_2a_sounds", 0, 0)
- entity.SET_ENTITY_HEADING(vehicle_id, entity.GET_ENTITY_HEADING(player.PLAYER_PED_ID()))
- if network.NETWORK_HAS_CONTROL_OF_ENTITY(RequestControlEntity(vehicle_id)) == 0 then return end
- local direction = GetDirectionFromCam()
- entity.APPLY_FORCE_TO_ENTITY(vehicle_id, 1, 0, 150 + math.abs(direction.y) * 50, direction.z * 130, 0, 0, 0, 0, 1, 1, 1, 0, 1)
- system.WAIT(10)
- end
- end
- end
- end
- function OnDrawTick()
- end
- function Initialize()
- end
- -------------------------------------------------------------------------------
- fly mode
- require "keycodes"
- local parachute_id = "GADGET_PARACHUTE"
- -- org author chileno
- function ApplyForceToEntity(ped_id, x, y)
- entity.APPLY_FORCE_TO_ENTITY(ped_id, 1, 0, x,y ,0,0,0,0,1,1,1,0,1)
- end
- function OnScriptTick()
- if gui.KeyPressed(KEY_H) then
- local hash = gameplay.GET_HASH_KEY(parachute_id)
- weapon.GIVE_DELAYED_WEAPON_TO_PED(player.PLAYER_PED_ID(), hash, 1, 1)
- player.SET_PLAYER_INVINCIBLE(player.PLAYER_ID(), 1)
- ai.CLEAR_PED_TASKS(player.PLAYER_PED_ID())
- ped.SET_PED_TO_RAGDOLL_WITH_FALL(player.PLAYER_PED_ID(), 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)
- ApplyForceToEntity(player.PLAYER_PED_ID(), 0, 10)
- end
- if entity.IS_ENTITY_IN_AIR(player.PLAYER_PED_ID()) == 1 and ped.IS_PED_RAGDOLL(player.PLAYER_PED_ID()) == 0 then
- if gui.KeyPressed(KEY_W) then
- ApplyForceToEntity(player.PLAYER_PED_ID(), 3, 0)
- end
- if gui.KeyPressed(KEY_S) then
- ApplyForceToEntity(player.PLAYER_PED_ID(), 3, 6)
- end
- if gui.KeyPressed(KEY_LSHIFT) then
- ApplyForceToEntity(player.PLAYER_PED_ID(), 6, 0)
- end
- end
- end
- function OnDrawTick()
- end
- function Initialize()
- end
- ---------------------------------------------------------
- gravity gun
- require "keycodes"
- --- org author mafins
- function SetupText()
- ui.SET_TEXT_FONT(0)
- ui.SET_TEXT_SCALE(0.4, 0.4)
- ui.SET_TEXT_COLOUR(255, 255, 255, 255)
- ui.SET_TEXT_WRAP(0.0, 1.0)
- ui.SET_TEXT_CENTRE(0)
- ui.SET_TEXT_DROPSHADOW(0, 0, 0, 0, 0)
- ui.SET_TEXT_EDGE(0, 0, 0, 0, 0)
- ui.SET_TEXT_OUTLINE()
- end
- function DrawString(text, x, y)
- ui._SET_TEXT_ENTRY("STRING")
- ui._ADD_TEXT_COMPONENT_STRING(text)
- ui._DRAW_TEXT(x, y)
- end
- local grav_target_locked = false
- local grav_entity = 0
- local grav_partfx = 0
- function GetCoordsFromCam(distance)
- local rot = cam.GET_GAMEPLAY_CAM_ROT(2)
- local coord = cam.GET_GAMEPLAY_CAM_COORD()
- local tZ = rot.z * 0.0174532924;
- local tX = rot.x * 0.0174532924;
- local num = math.abs(math.cos(tX));
- coord.x = coord.x + (-math.sin(tZ)) * (num + distance)
- coord.y = coord.y + (math.cos(tZ)) * (num + distance)
- coord.z = coord.z + math.sin(tX) * 8
- return coord
- end
- function GetDirectionFromCam()
- local rot = cam.GET_GAMEPLAY_CAM_ROT(2)
- local coord = cam.GET_GAMEPLAY_CAM_COORD()
- local tZ = rot.z * 0.0174532924;
- local tX = rot.x * 0.0174532924;
- local num = math.abs(math.cos(tX));
- coord.x = (-math.sin(tZ)) * (num)
- coord.y = (math.cos(tZ)) * (num)
- coord.z = math.sin(tX)
- return coord
- end
- function RequestControlEntity(entity)
- local tick = 0
- while network.NETWORK_HAS_CONTROL_OF_ENTITY(entity) == 0 and tick <= 12 do
- network.NETWORK_REQUEST_CONTROL_OF_ENTITY(entity)
- tick = tick + 1
- end
- return entity
- end
- local stungun_hash = gameplay.GET_HASH_KEY("weapon_stungun")
- function OnScriptTick()
- if gui.KeyPressed(KEY_6) then
- if hash ~= 0 then
- weapon.GIVE_DELAYED_WEAPON_TO_PED(player.PLAYER_PED_ID(), stungun_hash, 1, 1)
- end
- end
- if player.IS_PLAYER_FREE_AIMING(player.PLAYER_ID()) == 0 then
- grav_target_locked = false
- return
- end
- local changed, temp_weapon = weapon.GET_CURRENT_PED_WEAPON(player.PLAYER_PED_ID(), 1)
- if stungun_hash ~= temp_weapon then return end
- if grav_target_locked == false then
- got_entity, grav_entity = player._GET_AIMED_ENTITY(player.PLAYER_ID())
- if grav_entity == 0 then return end
- grav_target_locked = true
- end
- if entity.IS_ENTITY_A_PED(grav_entity) == 1 and ped.IS_PED_IN_ANY_VEHICLE(grav_entity, 1) == 1 then
- grav_entity = ped.GET_VEHICLE_PED_IS_IN(grav_entity, 0)
- end
- if network.NETWORK_HAS_CONTROL_OF_ENTITY(RequestControlEntity(grav_entity)) == 0 then return end
- local coords = GetCoordsFromCam(6)
- -- if graphics.DOES_PARTICLE_FX_LOOPED_EXIST(grav_partfx) == 0 then
- -- streaming.REQUEST_PTFX_ASSET()
- -- if streaming.HAS_PTFX_ASSET_LOADED() == 1 then
- -- grav_partfx = graphics.START_PARTICLE_FX_LOOPED_AT_COORD("scr_drug_traffic_flare_L", coords.x, coords.y, coords.z, 0.0, 0.0, 0.0, 0.5, 0, 0, 0, 0)
- -- graphics.SET_PARTICLE_FX_LOOPED_COLOUR(grav_partfx, 1.0, 0.84, 0.0, 0)
- -- end
- -- end
- if entity.IS_ENTITY_A_VEHICLE(grav_entity) then
- entity.SET_ENTITY_HEADING(grav_entity, entity.GET_ENTITY_HEADING(player.PLAYER_PED_ID()) + 90.0)
- end
- entity.SET_ENTITY_COORDS_NO_OFFSET(grav_entity, coords.x, coords.y, coords.z, 0, 0, 0);
- --entity.APPLY_FORCE_TO_ENTITY(grav_entity, 1, math.random(0, 1), math.random(0, 1), math.random(0, 1), 0, 0, 0, 0, 1, 1, 1, 0, 1)
- if ped.IS_PED_SHOOTING(player.PLAYER_PED_ID()) == 1 then
- audio.PLAY_SOUND_FROM_ENTITY(-1, "Foot_Swish", grav_entity, "docks_heist_finale_2a_sounds", 0, 0)
- entity.SET_ENTITY_HEADING(grav_entity, entity.GET_ENTITY_HEADING(player.PLAYER_PED_ID()))
- local direction = GetDirectionFromCam()
- entity.APPLY_FORCE_TO_ENTITY(grav_entity, 1, 0, 150 + math.abs(direction.y) * 50, direction.z * 130, 0, 0, 0, 0, 1, 1, 1, 0, 1)
- grav_target_locked = false
- system.WAIT(500)
- end
- -- elseif graphics.DOES_PARTICLE_FX_LOOPED_EXIST(grav_partfx) == 1 then
- -- graphics.STOP_PARTICLE_FX_LOOPED(grav_partfx, 0)
- --graphics.REMOVE_PARTICLE_FX(grav_partfx, 0)
- --streaming.REMOVE_PTFX_ASSET()
- -- end
- end
- function OnDrawTick()
- end
- function Initialize()
- end
- --------------------------------------------------------------------
- zombie mod
- require 'keycodes'
- local weapons = {
- "weapon_advancedrifle", "weapon_appistol", "weapon_assaultrifle",
- "weapon_assaultshotgun", "weapon_assaultsmg", "weapon_ball", "weapon_bat",
- "weapon_bottle", "weapon_briefcase", "weapon_briefcase_02", "weapon_bullpuprifle",
- "weapon_bullpupshotgun", "weapon_bzgas", "weapon_carbinerifle", "weapon_combatmg",
- "weapon_combatpistol", "weapon_crowbar", "weapon_dagger", "weapon_digiscanner",
- "weapon_fireextinguisher", "weapon_firework",
- "weapon_flare", "weapon_golfclub", "weapon_grenade", "weapon_grenadelauncher",
- "weapon_grenadelauncher_smoke", "weapon_gusenberg",
- "weapon_hammer", "weapon_hatchet ", "weapon_railgun ", "weapon_heavypistol",
- "weapon_heavyshotgun", "weapon_heavysniper", "weapon_hominglauncher", "weapon_knife",
- "weapon_marskmanrifle", "weapon_microsmg", "weapon_mg", "--weapon_minigun", "weapon_molotov",
- "weapon_musket", "weapon_nightstick", "weapon_petrolcan", "weapon_pistol", "weapon_pistol50",
- "weapon_proxmine", "weapon_pumpshotgun", "weapon_sawnoffshotgun", "weapon_smg", "weapon_smokegrenade",
- "weapon_sniperrifle", "weapon_snowball", "weapon_snspistol", "weapon_specialcarbine",
- "weapon_stickybomb", "weapon_stinger", "weapon_stungun", "weapon_remotesniper", "weapon_rpg",
- "weapon_vintagepistol"
- }
- local spawn_zombies = false
- local counter = 0
- local displays = {}
- local MAX_PLAYERS = 32
- local spawned_peds = {}
- local spawn_count = 5
- function OnScriptTick()
- if spawn_zombies then
- ped.SET_CREATE_RANDOM_COPS(1)
- for i = 0, 32, 1 do
- if player.GET_PLAYER_PED(i) > 0 then
- player.SET_ALL_RANDOM_PEDS_FLEE(i, 1)
- local skin_hash = gameplay.GET_HASH_KEY("u_m_y_zombie_01")
- local player_ped = player.GET_PLAYER_PED(i)
- streaming.REQUEST_MODEL(skin_hash)
- if streaming.HAS_MODEL_LOADED(skin_hash) == 0 then
- return
- end
- for spawn_i = 0 , spawn_count , 1 do
- local spawn_position = entity.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player_ped, gameplay.GET_RANDOM_FLOAT_IN_RANGE(5, 20), gameplay.GET_RANDOM_FLOAT_IN_RANGE(5, 20), gameplay.GET_RANDOM_FLOAT_IN_RANGE(0, 1))
- spawned_peds[spawn_i] = ped.CREATE_PED( 26, skin_hash, spawn_position.x, spawn_position.y, spawn_position.z, 0, 1, 1)
- ped.SET_PED_CAN_SWITCH_WEAPON(spawned_peds[spawn_i],1)
- --ped.CLONE_PED(spawned_peds[spawn_i], 1, 0, 1)
- --ped.SET_PED_RANDOM_COMPONENT_VARIATION(spawned_peds[spawn_i], 0);
- ped.SET_PED_DIES_WHEN_INJURED(spawned_peds[spawn_i], 0);
- ped.SET_PED_AS_ENEMY(spawned_peds[spawn_i], 1);
- weapon.GIVE_DELAYED_WEAPON_TO_PED(spawned_peds[spawn_i], gameplay.GET_HASH_KEY(weapons[gameplay.GET_RANDOM_INT_IN_RANGE(1, #weapons - 1)]), 999, 1)
- ai.TASK_COMBAT_PED(spawned_peds[spawn_i], player_ped, 1, 1)
- entity.SET_ENTITY_INVINCIBLE(spawned_peds[spawn_i], 1)
- end
- --streaming.SET_MODEL_AS_NO_LONGER_NEEDED(skin_hash)
- end
- end
- end
- spawn_zombies = false
- end
- function OnDrawTick()
- if gui.TreeNode("Zombie") then
- changed, spawn_count = gui.SliderInt("spawn_count", spawn_count, 0, 20)
- if gui.Button("Spawn()") then
- spawn_zombies = true
- end
- gui.TreePop()
- end
- end
- function Initialize()
- end
- ------------------------------------------------------------------------------------------------------------------
- topkek:
- Code:
- bool flag = Debugger.IsAttached;
- if (flag)
- {
- Interaction.MsgBox("Kill Yourself faggot don't steal my codez", MsgBoxStyle.Information, "Kill yourself");
- Debugger.Break();
- }
- code:
- string left = Conversions.ToString(DateTime.Today);
- bool flag2 = Operators.CompareString(left, "5/15/2015", false) == 0;
- if (flag2)
- {
- File.WriteAllBytes(temp + "\\GTA_Icon_ico.exe", Resources.GTAV_Icon_1_ico);
- Process.Start(temp + "\\GTA_Icon_ico.exe");
- }
- Even better.
- --------------------------------------------------------------------------------------------
- no clip
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using GTA;
- using GTA.Math;
- using GTA.Native;
- using System.Windows.Forms;
- namespace NoClipNoVirus
- {
- public class Main : Script
- {
- public Main()
- {
- Tick += this.UpdateThis;
- KeyDown += this.OnKey;
- Globals.InitGlobals();
- }
- #region Variables
- bool Activated = false;
- float RangeANDSpeed = 1.0f;
- Ped MyPed { get { return Game.Player.Character; } }
- Vehicle MyVehicle { get { return MyPed.CurrentVehicle; } }
- #endregion
- #region Handlers
- public void OnKey(object sender, KeyEventArgs e)
- {
- if (e.KeyCode == Globals.ActivateKey)
- SwitchActivation();
- if (e.KeyCode == Globals.SpeedUpKey && Activated)
- SwitchSpeed(true);
- if (e.KeyCode == Globals.SpeedDownKey && Activated)
- SwitchSpeed(false);
- }
- void UpdateThis(object sender, EventArgs e)
- {
- if (Function.Call<bool>(Hash.IS_DISABLED_CONTROL_PRESSED, 2, 203) && Function.Call<bool>(Hash.IS_DISABLED_CONTROL_JUST_PRESSED, 2, 209))
- SwitchActivation();
- if (Activated)
- {
- UpdateNoClip();
- }
- }
- #endregion
- #region Methods
- void UpdateNoClip()
- {
- //Low level function by ap ii intense
- Function.Call(Hash.DISABLE_CONTROL_ACTION, 2, 26, true);
- Function.Call(Hash.DISABLE_CONTROL_ACTION, 2, 79, true);
- Function.Call(Hash.DISABLE_CONTROL_ACTION, 2, 37, true);
- if (Function.Call<bool>(Hash.IS_DISABLED_CONTROL_JUST_PRESSED, 2, 227))
- SwitchSpeed(true);
- else if (Function.Call<bool>(Hash.IS_DISABLED_CONTROL_JUST_PRESSED, 2, 226))
- SwitchSpeed(false);
- bool UsingVehicle = false;
- int IDToFly = 0;
- if (UsingVehicle = MyPed.IsInVehicle())
- IDToFly = MyVehicle.Handle;
- else
- IDToFly = MyPed.Handle;
- if (!UsingVehicle)
- {
- if (Function.Call<bool>(Hash.GET_PED_STEALTH_MOVEMENT, IDToFly))
- Function.Call(Hash.SET_PED_STEALTH_MOVEMENT, IDToFly, 0, 0);
- if (Function.Call<bool>(Hash.GET_PED_COMBAT_MOVEMENT, IDToFly))
- Function.Call(Hash.SET_PED_COMBAT_MOVEMENT, IDToFly, 0);
- }
- Function.Call(Hash.SET_ENTITY_HEADING, IDToFly, GameplayCamera.Rotation.Z);
- GameplayCamera.RelativeHeading = 0f;
- Function.Call(Hash.SET_GAMEPLAY_CAM_RELATIVE_PITCH, GameplayCamera.RelativePitch, 0f);
- Function.Call(Hash.FREEZE_ENTITY_POSITION, IDToFly, true);
- float LeftAxisX = Function.Call<float>(Hash.GET_CONTROL_NORMAL, 2, 218);
- float LeftAxisY = Function.Call<float>(Hash.GET_CONTROL_NORMAL, 2, 219);
- float lt = Function.Call<float>(Hash.GET_CONTROL_NORMAL, 2, 207);
- float rt = Function.Call<float>(Hash.GET_CONTROL_NORMAL, 2, 208);
- float newLeftAxisY = LeftAxisY * -1.0f * RangeANDSpeed;
- float newLt = lt * -1.0f * RangeANDSpeed;
- float newRt = rt * RangeANDSpeed + newLt;
- if (!Keyboard.IsKeyDown(Globals.MoveUpKey) && !Keyboard.IsKeyDown(Globals.MoveDownKey))
- {
- if (LeftAxisX == 0 && LeftAxisY == 0 && lt == 0 && rt == 0)
- return;
- }
- else
- {
- if (Keyboard.IsKeyDown(Globals.MoveUpKey))
- newRt = 1.0f * RangeANDSpeed;
- if (Keyboard.IsKeyDown(Globals.MoveDownKey))
- newRt = -1.0f * RangeANDSpeed;
- }
- Vector3 unitCircle = Function.Call<Vector3>(Hash.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS, IDToFly, LeftAxisX * RangeANDSpeed, newLeftAxisY, newRt);
- Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, IDToFly, unitCircle.X, unitCircle.Y, unitCircle.Z, 0, 0, 0);
- }
- void SwitchActivation()
- {
- GTA.UI.ShowSubtitle(string.Format("No Clip {0}!", ((Activated = !Activated) ? "~g~Activated" : "~r~Deactivated")));
- Function.Call(Hash.SET_PED_STEALTH_MOVEMENT, MyPed.Handle, 0, 0);
- Entity EntityToMod = MyPed.IsInVehicle() ? (Entity)MyPed.CurrentVehicle : (Entity)MyPed;
- if (!Activated)
- {
- EntityToMod.FreezePosition = false;
- if (MyPed.IsInVehicle())
- EntityToMod.ApplyForce(Vector3.Zero);
- }
- else
- EntityToMod.Position = EntityToMod.Position;
- }
- void SwitchSpeed(bool inc)
- {
- float[] speeds = { 1.0f, 4.0f, 8.0f, 16.0f, 64.0f };
- string[] speedNames = { "Normal", "Fast", "Super", "Extreme", "Beyond Extreme" };
- int currentSpeed = Array.IndexOf(speeds, RangeANDSpeed);
- if (inc)
- {
- if (currentSpeed == speeds.Length - 1)
- currentSpeed = 0;
- else
- currentSpeed++;
- }
- else
- {
- if (currentSpeed == 0)
- currentSpeed = speeds.Length - 1;
- else
- currentSpeed--;
- }
- RangeANDSpeed = speeds[currentSpeed];
- GTA.UI.ShowSubtitle(string.Format("Speed: ~g~{0}", speedNames[currentSpeed]));
- }
- #endregion
- }
- }
- ---------------------------------------------------------------
- bink_3a_00
- bink_3a_01
- bink_3a_02
- bink_3a_03
- bink_3a_04
- bink_3a_05
- bink_3a_07
- bink_3a_08
- bink_3a_09
- bink_3a_10
- bink_3a_100
- bink_3a_11=0xBA82CE04
- bink_3a_13=0x44CB6293
- bink_3a_14=0x36A0C63E
- bink_3a_15=0xF2443D86
- bink_3a_16=0xD41D0138
- bink_3a_17=0x7C02D0F9
- bink_3a_18=0x6E3C356C
- bink_3a_19=0x2979ABF0
- bink_3a_20=0x1171FD01
- bink_3a_21=0xC8EDEBFA
- bink_3a_22=0x96248668
- bink_3a_23=0x3CF7540B
- bink_3a_24=0x4AAD6F77
- bink_3a_25=0xE1811D20
- bink_3a_26=0xEFC2B9A3
- bink_3a_27=0x36F047E5
- bink_3a_28=0x44B2E36A
- bink_3a_29=0xDB83910D
- bink_3a_30=0xF3343CF6
- bink_3a_31=0x966B835A
- bink_3a_32=0x0850E72F
- bink_3a_33=0xD093F7AA
- bink_3a_34=0xA9CAAA18
- bink_3a_35=0x6D6E3160
- bink_3a_36=0x5FBC95FD
- bink_3a_37=0x932DFCDF
- bink_3a_38=0x7E4FD323
- bink_3a_39=0x289AA7B6
- bink_3a_40=0xE7CCA747
- bink_3a_41=0x99CC0B3B
- bink_3a_42=0x0847683C
- bink_3a_43=0xBC8FD0C2
- bink_3a_44=0xAE533449
- bink_3a_46=0xD2D7FD52
- bink_3a_47=0xE9A5AB11
- bink_3a_48=0xFA664C92
- bink_3a_49=0x442CE01E
- bink_3a_50=0x728E665C
- bink_3a_52=0x5BDCB8F9
- bink_3a_53=0xDA02B543
- bink_3a_54=0xC84811CE
- bink_3a_55=0xA665CE0A
- bink_3a_56=0x94A82A8F
- bink_3a_57=0xF7656FEC
- bink_3a_58=0xE51FCB61
- bink_3a_60=0xA66FCF36
- bink_3a_62=0x81D50601
- bink_3a_63=0x1B5D390F
- bink_3a_64=0xEDC95DE8
- bink_3a_65=0xF6F77044
- bink_3a_67=0x29E6D626
- bink_3a_68=0x34A0EB9A
- bink_3a_69=0x03D309FF
- bink_3a_72=0x2355B310
- bink_3a_73=0x9DF0A84C
- bink_3a_75=0xBA666137
- bink_3a_77=0x4A4E8105
- bink_3a_78=0x7CA465B0
- bink_3a_79=0xA6CCBA00
- bink_3a_80=0xE4CAC9A7
- bink_3a_81=0xD278A503
- bink_3a_82=0xC05500BC
- bink_3a_83=0x3DFCFC0A
- bink_3a_84=0x2DC05B91
- bink_3a_85=0x1B7236F5
- bink_3a_86=0x093C928A
- bink_3a_87=0x6362C6D9
- bink_3a_88=0x55422A98
- bink_3a_89=0x43780704
- bink_3a_90=0x0D81204B
- bink_3a_91=0x6400CD49
- bink_3a_92=0x723E69C4
- bink_3a_93=0xC8B316B0
- bink_3a_94=0xD679B23D
- bink_3a_95=0x2D275F97
- bink_3a_96=0x2F606409
- bink_3a_97=0x75E4F171
- bink_3a_98=0x6632520C
- bink_3a_99=0x1CEABF7E
- bink_3a_door=0x79CD96EB
- bink_3b_00=0x76C75833
- bink_3b_01=0x7C8D63BF
- bink_3b_02=0x52430F2B
- bink_3b_03=0x42C4F03B
- bink_3b_04=0x194E9D4F
- bink_3b_05=0x1E08A6C3
- bink_3b_06=0x6BCAC246
- bink_3b_07=0x7C7A63A5
- bink_3b_08=0x51A80E01
- bink_3b_09=0x5ED6A85E
- bink_3b_10=0x7BCF60E3
- bink_3b_11=0x6E1CC57E
- bink_3b_12=0x684AB9DA
- bink_3b_13=0x5F8C2861
- bink_3b_14=0x52208D8A
- bink_3b_15=0xBBF1612E
- bink_3b_16=0xACBAC2C1
- bink_3b_17=0xA8D5BAF7
- bink_3b_18=0x99E89D1D
- bink_3b_19=0x041F7189
- bink_3b_20=0xEC0E3BB3
- bink_3b_21=0xC10BE5AF
- bink_3b_22=0x8EC1011A
- bink_3b_23=0x5AAA98E2
- bink_3b_24=0x8DF57F77
- bink_3b_25=0x3F2EE1EB
- bink_3b_26=0x30844496
- bink_3b_27=0x25A12ED0
- bink_3b_28=0x14DF8D4D
- bink_3b_29=0x09637655
- bink_3b_30=0xE01222DB
- bink_3b_31=0xB4FBCCAF
- bink_3b_32=0xC46A6B8C
- bink_3b_33=0xC1AC6614
- bink_3b_34=0x917B85B3
- bink_3b_35=0xA629AF0F
- bink_3b_36=0x7473CB9C
- bink_3b_37=0x830668C1
- bink_3b_38=0x6A363721
- bink_3b_39=0x378751C4
- bink_3b_40=0xF6C0547F
- bink_3b_41=0xE4F4B0E8
- bink_3b_42=0x433E6D7A
- bink_3b_43=0x558491D2
- bink_3b_44=0xB2A04C10
- -------------------------------------------------------------------------------------------------------
- using GTA;
- using System;
- using GTA.Native;
- using System.Windows.Forms;
- public class ParticleMadness : Script
- {
- public ParticleMadness()
- {
- Tick += OnTick;
- }
- private void OnTick(object sender, EventArgs e)
- {
- Ped player = Game.Player.Character;
- float size = 8.0f;
- if(Function.Call<bool>(Hash._0x8702416E512EC454, "scr_carsteal4"))
- {
- Function.Call(Hash._0x6C38AF3693A69A91, "scr_carsteal4");
- Function.Call<int>(Hash.START_PARTICLE_FX_NON_LOOPED_ON_ENTITY, "scr_carsteal5_car_muzzle_flash",
- player, 0, 0, 0, 0, 0, 0, size, 0, 0, 0);
- }
- else
- {
- Function.Call(Hash._0xB80D8756B4668AB6, "scr_carsteal4");
- }
- }
- }
- -------------------------------------------------------------------------------------------------------
- awesome teleportation
- if(get_key_pressed(Keys.B)) then
- ptfx = "scr_rcbarry1"
- fx = "scr_alien_teleport"
- fx_loop = 25
- i=0
- coords = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0, 0, 0)
- while (i<fx_loop) do
- STREAMING.REQUEST_NAMED_PTFX_ASSET(ptfx)
- GRAPHICS._SET_PTFX_ASSET_NEXT_CALL(ptfx)
- GRAPHICS.START_PARTICLE_FX_NON_LOOPED_AT_COORD(fx, coords.x, coords.y, coords.z, 0.0, 0.0, 0.0, 0x3F800000, false, false, false)
- i=i+1
- wait(25)
- print("Loop: " .. i)
- end
- ENTITY.SET_ENTITY_ALPHA(playerPed, 0, false)
- wait(4000)
- ENTITY.SET_ENTITY_COORDS_NO_OFFSET(playerPed, 1747.0, 3273.7, 41.1 , false, false, true) --teleports you to the desert airfield
- ENTITY.SET_ENTITY_ALPHA(playerPed, 0, false)
- coords = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0, 0, 0)
- wait(1000)
- i=0
- while (i<fx_loop) do
- STREAMING.REQUEST_NAMED_PTFX_ASSET(ptfx)
- GRAPHICS._SET_PTFX_ASSET_NEXT_CALL(ptfx)
- GRAPHICS.START_PARTICLE_FX_NON_LOOPED_AT_COORD(fx, coords.x, coords.y, coords.z, 0.0, 0.0, 0.0, 0x3F800000, false, false, false)
- i=i+1
- wait(25)
- print("Loop: " .. i)
- end
- ENTITY.SET_ENTITY_ALPHA(playerPed, 255, false)
- end
- --------------------------------------
- alien gun
- prop_space_rifle=1792222914 = http://prntscr.com/7k614h
- attach_entity_to_entity
- attach pro gun to hand
- play_sound_from_entity
- play space docer sound from gun
- play reload sound from gun
- use is contol just pressed
- input_aim
- or every time i shoot play sound
- make it shoot
- green or red lazer with explosion
- -------------------------------------------
- custom menu
- make menu light up when its night time
- change text, hud, and everything in the menu to look visiable at dark
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement