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- -- Crystal Gauntlet --
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- attack = false
- attacktype = 1
- attackdebounce = false
- ssdebounce=false
- MMouse=nil
- combo=0
- local CrystalNumb=0
- local Crystals={}
- CrystalColor=BrickColor.new("Really black")
- crystal = BrickColor.new("Really black")
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- if Character:findFirstChild("Crystal Gauntlet",true) ~= nil then
- Character:findFirstChild("Crystal Gauntlet",true).Parent = nil
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.Material = "SmoothPlastic"
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="SmoothNoOutlines"
- fp.TopSurface="SmoothNoOutlines"
- fp.LeftSurface="SmoothNoOutlines"
- fp.RightSurface="SmoothNoOutlines"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Crystal Gauntlet"
- local prt1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part1",vt(1,1,1))
- local prt2=part(3,modelzorz,0,0,BrickColor.new("Institutional white"),"Part2",vt(1,1,1))
- local prt3=part(3,modelzorz,0,0,BrickColor.new("Institutional white"),"Part3",vt(1,1,1))
- local prt4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(1,1,1))
- local prt5=part(3,modelzorz,0,0,BrickColor.new("Institutional white"),"Part5",vt(1,1,1))
- local prt6=part(3,modelzorz,0,0,BrickColor.new("Institutional white"),"Part6",vt(1,1,1))
- local prt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part7",vt(1,1,1))
- local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1.1,0.6,1.1))
- local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.1,0.8,0.5))
- local msh3=mesh("CylinderMesh",prt3,"","",vt(0,0,0),vt(0.8,0.2,0.8))
- local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.05,0.2,1.05))
- local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(0.5,0.65,0.2))
- local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.2,0.65,1.01))
- local msh7=mesh("SpecialMesh",prt7,"Sphere","",vt(0,0,0),vt(0.6,0.6,0.6))
- local wld1=weld(prt1,prt1,LeftArm,euler(0,0,0)*cf(0,-0.5,0))
- local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0.7,0))
- local wld3=weld(prt3,prt3,prt2,euler(0,0,1.57)*cf(0.5,0.4,0))
- local wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,0.2,0))
- local wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0.3,0.3,0))
- local wld6=weld(prt6,prt6,prt4,euler(0,0,0)*cf(0,0.3,0))
- local wld7=weld(prt7,prt7,prt3,euler(0,0,0)*cf(0,0,0))
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Crystal Gauntlet"
- script.Parent = Tool
- end
- Bin = script.Parent
- local bg = it("BodyGyro")
- bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- bg.P = 20e+003
- bg.Parent = nil
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- wait(6)
- sou:Remove()
- end))
- end
- function hideanim()
- equipped=false
- wait(0.1)
- bg.Parent=nil
- end
- function equipanim()
- equipped=true
- wait(0.1)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.2,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0.8,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5,0.4)
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- spread=2
- range=500
- rangepower=50
- function shoottrail(mouse,baseprt)
- coroutine.resume(coroutine.create(function()
- local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
- local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
- local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,modelzorz)
- local rangepos = range
- local function drawtrail(From,To)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,0.2,0.2)
- effectsg.Parent = modelzorz
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = CrystalColor
- effectsg.Reflectance = 0.4
- glow = Instance.new("PointLight")
- glow.Parent = prt
- glow.Range = 25
- glow.Brightness = 50
- glow.Color = crystal.Color
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = Vector3.new(2,mg*5,2)
- effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
- end
- effectsg.Parent = nil
- end))
- end
- local newpos = baseprt.Position
- local inc = rangepower
- repeat
- wait() wait()
- rangepos = rangepos - 10
- dir = dir * CFrame.Angles(math.rad(-1),0,0)
- hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir.lookVector * inc)
- if inc >= 20 then
- inc = inc - 10
- end
- if hit ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- if hit ~= nil then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Humanoid
- tTorso=hit.Parent.Torso
- Damagefunc1(hit,999999,999999)
- attackdebounce=false
- --ADmg(hum,hit)
- elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Parent.Humanoid
- tTorso=hit.Parent.Parent.Torso
- Damagefunc1(hit.Parent.Parent.Torso,999999,999999)
- attackdebounce=false
- --ADmg(hum,hit)
- end
- end
- end))
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x2,y2,z2)
- glow = Instance.new("PointLight")
- glow.Parent = prt
- glow.Range = 25
- glow.Brightness = 50
- glow.Color = crystal.Color
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- prt.CFrame=prt.CFrame
- prt.Transparency=i
- msh.Scale=msh.Scale+vt(x3,y3,z3)
- end
- prt.Parent=nil
- end))
- end
- function SpecialEffect()
- local prt=part(3,workspace,1,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
- prt.Anchored=true
- prt.CFrame=Torso.CFrame
- glow = Instance.new("PointLight")
- glow.Parent = prt
- glow.Range = 25
- glow.Brightness = 50
- glow.Color = crystal.Color
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.2 do
- wait(0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(10,10,10)
- end
- prt.Parent=nil
- end),prt,msh)
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=Damage+math.random(999999,999999)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.999999)
- else
- h:TakeDamage(1)
- showDamage(hit.Parent,999999,999999)
- end
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- blocked=false
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- --[[ if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*2
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end]]
- Damage=Damage+math.random(999999,999999)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-3
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,999999)
- else
- h:TakeDamage(1)
- showDamage(hit.Parent,999999,999999)
- end
- --if blocked==false then
- local angle = (hit.Position-(Torso.Position+Vector3.new(0,0,0))).unit
- print(angle)
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- rl.Parent=hit
- coroutine.resume(coroutine.create(function(vel)
- wait(1)
- vel:Remove()
- end),rl)
- --end
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- coroutine.resume(coroutine.create(function(Vel)
- wait(0.7)
- Vel:Remove()
- end),bodyVelocity)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Material = "SmoothPlastic"
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function CrystalEffect(crystal)
- clone=crystal:Clone()
- clone.Parent=workspace
- clone.Anchored=true
- clone.CFrame=crystal.CFrame
- glow = Instance.new("PointLight")
- glow.Parent = clone
- glow.Range = 25
- glow.Brightness = 60
- glow.Color = crystal.Color
- Mesh=clone.Mesh
- coroutine.resume(coroutine.create(function(Part,Meshh)
- for i=0.5,1,0.05 do
- wait()
- Part.Transparency=i
- Meshh.Scale=Meshh.Scale+vt(0.3,0.3,0.3)
- end
- Part.Parent=nil
- end),clone,Mesh)
- end
- function MakeCrystals()
- attack=true
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.2-0.4*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0.8+0.77*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5+2.07*i,0.4-0.4*i)
- end
- while crystalhold==true do
- if CrystalNumb<8 then
- so("http://www.roblox.com/asset/?id=106626284",Torso,1,2)
- CrystalEffect(prt7)
- CrystalNumb=CrystalNumb+1
- print(CrystalNumb)
- local base=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Part1",vt(1,1,1))
- base.Anchored=true
- base.CFrame=prt7.CFrame
- table.insert(Crystals,base)
- local crystall=part(3,base,0.4,0,CrystalColor,"Crystal",vt(2,2,2))
- local msh=mesh("SpecialMesh",crystall,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(2,2,2))
- glow = Instance.new("PointLight")
- glow.Parent = crystall
- glow.Range = 25
- glow.Brightness = 40
- glow.Color = crystal.Color
- crystall.Anchored=false
- crystall.CFrame=base.CFrame
- fd=Instance.new("BodyPosition")
- fd.P=10000
- fd.D=1000
- fd.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- fd.position=base.Position
- fd.Parent=crystall
- coroutine.resume(coroutine.create(function(BodyPos,Part,BasePart)
- while BasePart.Parent~=nil do
- wait()
- BodyPos.position=BasePart.Position
- end
- Part.Parent=nil
- end),fd,crystall,base)
- end
- wait(0.5)
- end
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(-0.2+0.4*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-0.77*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57-2.07*i,0.4-0.4+0.4*i)
- end
- attack=false
- end
- function attackone()
- attack=true
- hitted=false
- CrystalEffect(prt7)
- randomnumb=math.random(1,#Crystals)
- item=Crystals[randomnumb]
- item.CFrame=LeftArm.CFrame*cf(0,-5,0)
- CrystalNumb=CrystalNumb-1
- table.remove(Crystals,randomnumb)
- for i=0,1,0.1 do
- wait()
- item.CFrame=LeftArm.CFrame*cf(0,-5,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.2,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0.8-0.8*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5-1.07*i,0.4+1.17*i)
- end
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
- Cryst=item.Crystal
- con1=Cryst.Touched:connect(function(hit)
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- so("http://www.roblox.com/asset/?id=12222005",Torso,1,1.5)
- Cryst.Parent=nil
- hitted=true
- for i=1,math.random(4,8) do
- local brokecryst=part(3,workspace,0.4,0,Cryst.BrickColor,"Crystal",vt(1,1,1))
- local mshh=mesh("SpecialMesh",brokecryst,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(math.random()-math.random(),math.random()+math.random(0,1),math.random()-math.random()))
- glow = Instance.new("PointLight")
- glow.Parent = brokecryst
- glow.Range = 25
- glow.Brightness = 40
- glow.Color = crystal.Color
- brokecryst.CanCollide=true
- brokecryst.CFrame=Cryst.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- brokecryst.Velocity=vt(math.random(-40,40),math.random(-40,40),math.random(-40,40))
- game:GetService("Debris"):AddItem(brokecryst,4)
- end
- end
- Damagefunc1(hit,999999,999999)
- end)
- for i=0,1,0.2 do
- wait()
- item.CFrame=LeftArm.CFrame*cf(0,-5,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.2,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,-0.2)
- LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(0,-3*i,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-1.57,1.57)
- end
- wait(0.5)
- con1:disconnect()
- if hitted==true then
- item.Parent=nil
- elseif hitted==false then
- CrystalNumb=CrystalNumb+1
- table.insert(Crystals,item)
- end
- attack=false
- end
- function Shatter()
- attack=true
- Damage=999999
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.2-0.4*i,0,0)
- LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(0.8+0.8*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5+0.5*i,0.4-1.6*i)
- end
- CrystalEffect(prt7)
- for e=1,#Crystals do
- Damage=Damage+999999
- so("http://www.roblox.com/asset/?id=12222005",Torso,1,1.5)
- CrystalNumb=CrystalNumb-1
- Crystals[e].Parent=nil
- for i=1,math.random(4,10) do
- local brokecryst=part(3,workspace,0.4,0,CrystalColor,"Crystal",vt(1,1,1))
- local mshh=mesh("SpecialMesh",brokecryst,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(math.random()-math.random(),math.random()+math.random(0,1),math.random()-math.random()))
- glow = Instance.new("PointLight")
- glow.Parent = brokecryst
- glow.Range = 25
- glow.Brightness = 40
- glow.Color = crystal.Color
- brokecryst.CanCollide=true
- brokecryst.CFrame=Crystals[e].CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- brokecryst.Velocity=vt(math.random(-100,100),math.random(-100,100),math.random(-100,100))
- game:GetService("Debris"):AddItem(brokecryst,4)
- end
- --table.remove(Crystals,c)
- end
- local cc = game.Workspace:GetChildren()
- for i = 1, #cc do
- local hum = cc[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = cc[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Torso.Position
- local mag = targ.magnitude
- if mag <= 20 and cc[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc2(head,Damage,999999)
- end
- end
- end
- end
- for i=1,10 do
- print("nou")
- for e=1,#Crystals do
- print(#Crystals)
- table.remove(Crystals,e)
- end
- end
- wait(0.4)
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(-0.2+0.4*i,0,0)
- LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1.6-0.8*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5*i,-1.2+1.6*i)
- end
- CrystalNumb=0
- attack=false
- end
- function ShardJab()
- attack=true
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.2-0.4*i,0,0)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0.8+2.2*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5-1.07*i,0.4-0.4*i)
- end
- for i=1,3 do
- randomnumb=math.random(1,#Crystals)
- item=Crystals[randomnumb]
- item.CFrame=Torso.CFrame*cf(math.random(-6,6),math.random(6,8),math.random(-6,6))
- coroutine.resume(coroutine.create(function(Part)
- CrystalNumb=CrystalNumb-1
- table.remove(Crystals,randomnumb)
- CrystalEffect(prt7)
- wait(0.4)
- so("http://www.roblox.com/asset/?id=12222005",Part,1,1.5)
- Part.Crystal.Parent=nil
- for i=1,math.random(2,6) do
- local brokecryst=part(3,workspace,0.4,0,CrystalColor,"Crystal",vt(1,1,1))
- local mshh=mesh("SpecialMesh",brokecryst,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(math.random()-math.random(),math.random()+math.random(0,1),math.random()-math.random()))
- brokecryst.CanCollide=true
- brokecryst.CFrame=Part.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- brokecryst.Velocity=vt(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(brokecryst,4)
- end
- for i=1,3 do
- local Shard=part(3,workspace,0.4,0,CrystalColor,"Crystal",vt(1,1,1))
- local mshh=mesh("SpecialMesh",Shard,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.5,1.5,0.5))
- glow = Instance.new("PointLight")
- glow.Parent = Shard
- glow.Range = 25
- glow.Brightness = 60
- glow.Color = crystal.Color
- fd=Instance.new("BodyPosition")
- fd.P=10000
- fd.D=1000
- fd.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- fd.position=Part.Position+vt(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- fd.Parent=Shard
- local bg = it("BodyGyro")
- bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- bg.P = 20e+003
- bg.Parent=Shard
- bg.cframe=CFrame.new(Shard.Position,MMouse.Hit.p)*euler(1.57,0,0)
- --bg.cframe=CFrame.new(pos1,targetpos)
- coroutine.resume(coroutine.create(function(Part)
- wait(0.5)
- shoottrail(MMouse,Part)
- Part.Parent=nil
- end),Shard)
- end
- end),item)
- end
- wait(1)
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(-0.2+0.4*i,0,0)
- LW.C0=cf(-1.5, 0.5, 0) * euler(3-2.2*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.07*i,0.4*i)
- end
- item.Parent=nil
- attack=false
- end
- function ShardWave()
- attack=true
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.2-0.4*i,0,0)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0.8+0.77*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5+0.5*i,0.4-0.4*i)
- end
- MainCF=Torso.CFrame*cf(0,0,-5)
- for i=1,10 do
- wait(0.1)
- MainCF=MainCF*cf(0,0,-2)
- CrystalEffect(prt7)
- local CrystDerp=part(3,workspace,0.4,0,CrystalColor,"Crystal",vt(1,1,1))
- glow = Instance.new("PointLight")
- glow.Parent = CrystDerp
- glow.Range = 25
- glow.Brightness = 40
- glow.Color = crystal.Color
- local mshh=mesh("SpecialMesh",CrystDerp,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(1+math.random(),math.random(1,2)+math.random(),1+math.random()))
- CrystDerp.CFrame=MainCF*cf(math.random(-5,5),math.random(-20,-15),math.random(-5,5))
- CrystDerp.Anchored=true
- game:GetService("Debris"):AddItem(CrystDerp,4)
- coroutine.resume(coroutine.create(function(Part)
- for i=1,10 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,2,0)
- end
- wait(1)
- local cc = game.Workspace:GetChildren()
- for i = 1, #cc do
- local hum = cc[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = cc[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= 5 and cc[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc1(head,999999,999999)
- end
- end
- end
- end
- so("http://www.roblox.com/asset/?id=12222005",Part,1,1.5)
- for i=1,math.random(2,6) do
- local brokecryst=part(3,workspace,0.4,0,CrystalColor,"Crystal",vt(1,1,1))
- local mshh=mesh("SpecialMesh",brokecryst,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(math.random()-math.random(),math.random()+math.random(0,1),math.random()-math.random()))
- brokecryst.CanCollide=true
- brokecryst.CFrame=Part.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- brokecryst.Velocity=vt(math.random(-100,100),math.random(-100,100),math.random(-100,100))
- game:GetService("Debris"):AddItem(brokecryst,4)
- end
- Part.Transparency=1
- end),CrystDerp)
- end
- Humanoid.WalkSpeed=16
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(-0.2+0.4*i,0,0)
- LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-0.77*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5*i,0.4*i)
- end
- attack=false
- end
- function ShardBarrage()
- attack=true
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.2-0.4*i,0,0)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0.8+0.77*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5+0.5*i,0.4-0.4*i)
- end
- MainCF=Torso.CFrame*cf(0,0,-5)
- for i=1,35 do
- wait(0.1)
- MainCF=MainCF*cf(0,0,-2)
- CrystalEffect(prt7)
- local CrystDerp=part(3,workspace,0.4,0,CrystalColor,"Crystal",vt(1,1,1))
- local CrystDerp1=part(3,workspace,0.4,0,CrystalColor,"Crystal1",vt(1,1,1))
- local mshh=mesh("SpecialMesh",CrystDerp,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(1+math.random(5,5),math.random(7,9)+math.random(),1+math.random(5,5)))
- local mshh1=mesh("SpecialMesh",CrystDerp1,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(1+math.random(5,5),math.random(7,9)+math.random(),1+math.random(5,5)))
- CrystDerp.CFrame=MainCF*cf(math.random(-15,10),math.random(-25,-20),math.random(-30,15))
- CrystDerp.Anchored=true
- CrystDerp1.CFrame=MainCF*cf(math.random(-5,0),math.random(-20,-15),math.random(-10,10))
- CrystDerp1.Anchored=true
- game:GetService("Debris"):AddItem(CrystDerp,4)
- game:GetService("Debris"):AddItem(CrystDerp1,4)
- coroutine.resume(coroutine.create(function(Part)
- for i=1,10 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,2,0)
- CrystDerp1.CFrame=CrystDerp1.CFrame*cf(0,2,0)
- end
- wait(1)
- local cc = game.Workspace:GetChildren()
- for i = 1, #cc do
- local hum = cc[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = cc[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= 5 and cc[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc1(head,999999,999999)
- end
- end
- end
- end
- local cc1 = game.Workspace:GetChildren()
- for e = 1, #cc1 do
- local hum1 = cc1[e]:findFirstChild("Humanoid")
- if hum1 ~= nil and hum1.Health ~= 0 then
- local head1 = cc1[e]:findFirstChild("Head")
- if head1 ~= nil then
- local targ1 = head1.Position - CrystDerp1.Position
- local mag1 = targ1.magnitude
- if mag1 <= 5 and cc1[e].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc1(head1,999999,999999)
- end
- end
- end
- end
- so("http://www.roblox.com/asset/?id=12222005",Part,1,1.5)
- for i=1,math.random(2,6) do
- local brokecryst=part(3,workspace,0.4,0,CrystalColor,"Crystal",vt(1,1,1))
- local mshh=mesh("SpecialMesh",brokecryst,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(math.random()-math.random(),math.random()+math.random(0,1),math.random()-math.random()))
- glow = Instance.new("PointLight")
- glow.Parent = brokecryst
- glow.Range = 25
- glow.Brightness = 40
- glow.Color = crystal.Color
- brokecryst.CanCollide=true
- brokecryst.CFrame=Part.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- brokecryst.Velocity=vt(math.random(-100,100),math.random(-100,100),math.random(-100,100))
- local brokecryst1=part(3,workspace,0.4,0,CrystalColor,"Crystal",vt(1,1,1))
- local mshh=mesh("SpecialMesh",brokecryst1,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(math.random()-math.random(),math.random()+math.random(0,1),math.random()-math.random()))
- glow = Instance.new("PointLight")
- glow.Parent = brokecryst1
- glow.Range = 25
- glow.Brightness = 40
- glow.Color = crystal.Color
- brokecryst1.CanCollide=true
- brokecryst1.CFrame=CrystDerp1.CFrame*cf(math.random(-3,3),math.random(-3,3),math.random(-3,3))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- brokecryst1.Velocity=vt(math.random(-100,100),math.random(-100,100),math.random(-100,100))
- game:GetService("Debris"):AddItem(brokecryst,4)
- game:GetService("Debris"):AddItem(brokecryst1,4)
- end
- Part.Transparency=1
- CrystDerp1.Transparency=1
- end),CrystDerp)
- end
- Humanoid.WalkSpeed=16
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(-0.2+0.4*i,0,0)
- LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-0.77*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5*i,0.4*i)
- end
- attack=false
- end
- function ob1d(mouse)
- if attack == true or CrystalNumb==0 then return end
- hold=true
- attackone()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.2,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0.8,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5,0.4)
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- function key(key)
- if attack == true then return end
- if key=="z" then
- ShardWave()
- end
- if key=="b" then
- ShardBarrage()
- end
- if key=="x" and CrystalNumb>=0 then
- Shatter()
- end
- if key=="c" and CrystalNumb>=3 then
- ShardJab()
- end
- if key=="v" then
- crystalhold=true
- MakeCrystals()
- end
- RW.C0=cf(1.5, 0.5, 0) * euler(0.2,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0.8,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,-0.5,0.4)
- end
- function key2(key)
- if key=="v" then
- crystalhold=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- wait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Crystal Gauntlet loaded.")
- print(#Crystals)
- numbb=0
- datnumb=0
- while true do
- wait()
- datnumb=0
- BaseNumb=6.28
- BaseNumb=BaseNumb/CrystalNumb
- for d=1,#Crystals do
- datnumb=datnumb+BaseNumb
- local Crystal=Crystals[d]
- if Crystal.className=="Part" then
- coroutine.resume(coroutine.create(function(Part)
- if #Crystals~=0 then
- Part.CFrame=CFrame.new(Torso.Position)*euler(0,1+datnumb,0)*cf(0,0,5+(CrystalNumb/3))
- numbb=numbb+0.05
- --print(BaseNumb)
- end
- end),Crystal)
- end
- end
- end
- -- mediafire
- --[[
- Copyrighted (C) Fenrier 2013
- ]]
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