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ROBLOX Assasin Script

Aug 3rd, 2015
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  1. Player = game:GetService("Players").iiGalaxyJ
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. LeftArm = Character["Left Arm"]
  8. LeftLeg = Character["Left Leg"]
  9. RightArm = Character["Right Arm"]
  10. RightLeg = Character["Right Leg"]
  11. LS = Torso["Left Shoulder"]
  12. LH = Torso["Left Hip"]
  13. RS = Torso["Right Shoulder"]
  14. RH = Torso["Right Hip"]
  15. ModelName = "Weapon"
  16. attack = false
  17. attacktype = 1
  18. Hitdeb = 0
  19. Neck = Torso.Neck
  20. local neckcf0 = Neck.C0
  21. ----------------------------
  22. --Customize
  23. Ammo = 10000
  24. --if (string.match(Player.Unlocks.Value,"RasAlgethi Ammo+") ~= nil) then
  25. MaxAmmo = 10000000
  26. --else
  27. --MaxAmmo = 10000000
  28. --end
  29. mindamage = 12
  30. maxdamage = 30
  31. crtmaxdamage = 39
  32. omindamage = mindamage
  33. omaxdamage = maxdamage
  34. ocrtmaxdamage = crtmaxdamage
  35. crtrate = 100/5
  36. --100%/critpercentage
  37. oblkbrkr = 0
  38. blockbreaker = oblkbrkr
  39. spread = 2
  40. spread = spread*100
  41. Ammoregen = 20
  42. --if (string.match(Player.Unlocks.Value,"RasAlgethi Range+") ~= nil) then
  43. range = 700
  44. --else
  45. --range = 15000
  46. --end
  47. rangepower = 50
  48. CurrentAmmo = "Normal"
  49. handlecolor = BrickColor.new("Dark gray")
  50. bcolor = BrickColor.new("Pastel yellow")
  51. gemcolor = BrickColor.new("Black")
  52. ammotrail = BrickColor.new("Pastel brown")
  53. ToolName = "Ras Algethi"
  54. ---------------------------------------------------------------------------------------------------------------------------------------
  55. if Character:findFirstChild("EquippedVal",true) ~= nil then
  56. Character:findFirstChild("EquippedVal",true).Parent = nil
  57. end
  58. ev = Instance.new("BoolValue",Character)
  59. ev.Name = "EquippedVal"
  60. ev.Value = false
  61. if Character:findFirstChild("Block",true) ~= nil then
  62. Character:findFirstChild("Block",true).Parent = nil
  63. end
  64. --player
  65. player = nil
  66. --welds
  67. RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
  68. --what anim
  69. anim = "none"
  70. --other var
  71. player = Player
  72. ch = Character
  73. --save shoulders
  74. AoETrue = {}
  75. RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
  76. function RWFunc()
  77. RW.Part1 = ch["Right Arm"]
  78. RSH.Part1 = nil
  79. end
  80. function LWFunc()
  81. LW.Part1 = ch["Left Arm"]
  82. LSH.Part1 = nil
  83. end
  84. function RWLFunc()
  85. RWL.Part1 = ch["Right Leg"]
  86. RHL.Part1 = nil
  87. ch["Right Leg"].Name = "RightLeg"
  88. RightLeg.CanCollide = false
  89. end
  90. function LWLFunc()
  91. LWL.Part1 = ch["Left Leg"]
  92. LHL.Part1 = nil
  93. ch["Left Leg"].Name = "LeftLeg"
  94. LeftLeg.CanCollide = true
  95. end
  96. function RWLRem()
  97. RightLeg.Name = "Right Leg"
  98. RWL.Part1 = nil
  99. RHL.Part1 = ch["Right Leg"]
  100. RightLeg.CanCollide = false
  101. end
  102. function LWLRem()
  103. LeftLeg.Name = "Left Leg"
  104. LWL.Part1 = nil
  105. LHL.Part1 = ch["Left Leg"]
  106. LeftLeg.CanCollide = false
  107. end
  108. function RWRem()
  109. RW.Part1 = nil
  110. RSH.Part1 = ch["Right Arm"]
  111. end
  112. function LWRem()
  113. LW.Part1 = nil
  114. LSH.Part1 = ch["Left Arm"]
  115. end
  116. if Character:findFirstChild(ModelName,true) ~= nil then
  117. Character:findFirstChild(ModelName,true).Parent = nil
  118. RHL.Part1 = ch["Right Leg"]
  119. LHL.Part1 = ch["Left Leg"]
  120. RSH.Part1 = ch["Right Arm"]
  121. LSH.Part1 = ch["Left Arm"]
  122. end
  123. local swordholder = Instance.new("Model")
  124. swordholder.Name = ModelName
  125. swordholder.Parent = Character
  126. --derp
  127. RW.Part0 = ch.Torso
  128. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  129. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  130. RW.Parent = swordholder
  131. --
  132. LW.Part0 = ch.Torso
  133. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  134. LW.C1 = CFrame.new(0, 0.5, 0)
  135. LW.Parent = swordholder
  136. --
  137. RWL.Part0 = ch.Torso
  138. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
  139. RWL.C1 = CFrame.new(0.5, 1, 0)
  140. RWL.Parent = swordholder
  141. --
  142. LWL.Part0 = ch.Torso
  143. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
  144. LWL.C1 = CFrame.new(-0.5, 1, 0)
  145. LWL.Parent = swordholder
  146. local msh1 = Instance.new("CylinderMesh")
  147. msh1.Scale = Vector3.new(1,1,1)
  148. local msh2 = Instance.new("BlockMesh")
  149. msh2.Scale = Vector3.new(1,1,1)
  150. local msh3 = Instance.new("CylinderMesh")
  151. msh3.Scale = Vector3.new(1,1,1)
  152. local msh4 = Instance.new("CylinderMesh")
  153. msh4.Scale = Vector3.new(1,1,1)
  154. local msh5 = Instance.new("CylinderMesh")
  155. msh5.Scale = Vector3.new(1,1,1)
  156. local msh6 = Instance.new("BlockMesh")
  157. msh6.Scale = Vector3.new(1,1,1)
  158. local torsc = false
  159. for i,z in pairs(Character:GetChildren()) do
  160. if z.className == "CharacterMesh" then
  161. if z.BodyPart == Enum.BodyPart.Torso then
  162. torsc = true
  163. end
  164. end
  165. end
  166. if torsc then
  167. msh7 = Instance.new("SpecialMesh")
  168. msh7.MeshId = "http://www.roblox.com/asset/?id=3270017"
  169. msh7.Scale = Vector3.new(2.01,1,1.01)
  170. msh7.Scale = Vector3.new(2.01,1,1.01)
  171. else
  172. msh7 = Instance.new("BlockMesh")
  173. msh7.Scale = Vector3.new(2.01,0.1,1.01)
  174. end
  175. local msh8 = Instance.new("SpecialMesh")
  176. msh8.MeshId = "http://www.roblox.com/asset/?id=3270017"
  177. msh8.Scale = Vector3.new(0.5,0.5,7)
  178. msh8.Scale = Vector3.new(0.5,0.5,7)
  179. local msh9 = Instance.new("BlockMesh")
  180. msh9.Scale = Vector3.new(1,1,1)
  181. local prt1 = Instance.new("Part")
  182. prt1.formFactor = 3
  183. prt1.CanCollide = false
  184. prt1.Name = "Handle"
  185. prt1.Locked = true
  186. prt1.Size = Vector3.new(0.3,1,0.3)
  187. prt1.Parent = swordholder
  188. msh1.Parent = prt1
  189. prt1.BrickColor = handlecolor
  190. local prt2 = Instance.new("Part")
  191. prt2.formFactor = 3
  192. prt2.CanCollide = false
  193. prt2.Name = "Handle2"
  194. prt2.Locked = true
  195. prt2.Size = Vector3.new(0.5,0.2,1.5)
  196. prt2.Parent = swordholder
  197. msh2.Parent = prt2
  198. prt2.BrickColor = handlecolor
  199. local prt3 = Instance.new("Part")
  200. prt3.formFactor = 3
  201. prt3.CanCollide = false
  202. prt3.Name = "Handle3"
  203. prt3.Locked = true
  204. prt3.Size = Vector3.new(0.7,1.2,0.7)
  205. prt3.Parent = swordholder
  206. msh3.Parent = prt3
  207. prt3.BrickColor = bcolor
  208. local prt4 = Instance.new("Part")
  209. prt4.formFactor = 3
  210. prt4.CanCollide = false
  211. prt4.Name = "BackBarrel"
  212. prt4.Locked = true
  213. prt4.Size = Vector3.new(0.5,1.2,0.5)
  214. prt4.Parent = swordholder
  215. msh4.Parent = prt4
  216. prt4.BrickColor = handlecolor
  217. local prt5 = Instance.new("Part")
  218. prt5.formFactor = 3
  219. prt5.CanCollide = false
  220. prt5.Name = "Barrel"
  221. prt5.Locked = true
  222. prt5.Size = Vector3.new(0.4,2.5,0.4)
  223. prt5.Parent = swordholder
  224. msh5.Parent = prt5
  225. prt5.BrickColor = handlecolor
  226. local prt6 = Instance.new("Part")
  227. prt6.formFactor = 3
  228. prt6.CanCollide = false
  229. prt6.Name = "BarrelHandle"
  230. prt6.Locked = true
  231. prt6.Size = Vector3.new(0.3,1,0.3)
  232. prt6.Parent = swordholder
  233. msh6.Parent = prt6
  234. prt6.BrickColor = handlecolor
  235. local prt7 = Instance.new("Part")
  236. prt7.formFactor = 3
  237. prt7.CanCollide = false
  238. prt7.Name = "HolsterStrap"
  239. prt7.Locked = true
  240. prt7.Size = Vector3.new(1,1,1)
  241. prt7.Parent = swordholder
  242. msh7.Parent = prt7
  243. prt7.BrickColor = handlecolor
  244. local prt8 = Instance.new("Part")
  245. prt8.formFactor = 3
  246. prt8.CanCollide = false
  247. prt8.Name = "Holster"
  248. prt8.Locked = true
  249. prt8.Size = Vector3.new(1,1,1)
  250. prt8.Parent = swordholder
  251. msh8.Parent = prt8
  252. prt8.BrickColor = handlecolor
  253. local prt9 = Instance.new("Part")
  254. prt9.formFactor = 3
  255. prt9.CanCollide = false
  256. prt9.Name = "AmmoHolster"
  257. prt9.Locked = true
  258. prt9.Size = Vector3.new(0.2,1,0.7)
  259. prt9.Parent = swordholder
  260. msh9.Parent = prt9
  261. prt9.BrickColor = handlecolor
  262. local w1 = Instance.new("Weld")
  263. w1.Parent = prt1
  264. w1.Part0 = prt1
  265. local w2 = Instance.new("Weld")
  266. w2.Parent = prt2
  267. w2.Part0 = prt2
  268. w2.Part1 = prt1
  269. w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  270. w2.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0.6,0.5)
  271. local w3 = Instance.new("Weld")
  272. w3.Parent = prt3
  273. w3.Part0 = prt3
  274. w3.Part1 = prt2
  275. w3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  276. w3.C0 = CFrame.Angles(math.rad(90+45), 0, 0) * CFrame.new(0, 0.25,-0.5)
  277. local w4 = Instance.new("Weld")
  278. w4.Parent = prt4
  279. w4.Part0 = prt4
  280. w4.Part1 = prt2
  281. w4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  282. w4.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,0.5)
  283. local w5 = Instance.new("Weld")
  284. w5.Parent = prt5
  285. w5.Part0 = prt5
  286. w5.Part1 = prt3
  287. w5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  288. w5.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 1.5,0)
  289. local w6 = Instance.new("Weld")
  290. w6.Parent = prt6
  291. w6.Part0 = prt6
  292. w6.Part1 = prt3
  293. w6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  294. w6.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1.5,-0.5)
  295. local w7 = Instance.new("Weld")
  296. w7.Parent = prt7
  297. w7.Part0 = prt7
  298. w7.Part1 = Torso
  299. w7.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  300. if torsc then
  301. w7.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1,0)
  302. else
  303. w7.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 1,0)
  304. end
  305. local w8 = Instance.new("Weld")
  306. w8.Parent = prt8
  307. w8.Part0 = prt8
  308. w8.Part1 = Torso
  309. w8.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  310. w8.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(-1.1, 1-0.25,0)
  311. local w9 = Instance.new("Weld")
  312. w9.Parent = prt9
  313. w9.Part0 = prt9
  314. w9.Part1 = Torso
  315. w9.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  316. w9.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(1, 0.75,-0.5)
  317. local RAP = Instance.new("Part")
  318. RAP.formFactor = 0
  319. RAP.CanCollide = false
  320. RAP.Name = "RAPart"
  321. RAP.Locked = true
  322. RAP.Size = Vector3.new(1,1,1)
  323. RAP.Parent = swordholder
  324. RAP.Transparency = 1
  325. local w = Instance.new("Weld")
  326. w.Parent = RAP
  327. w.Part0 = RAP
  328. w.Part1 = RightArm
  329. w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  330. w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0)
  331. function unequipweld()
  332. w1.Part1 = Torso
  333. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0)
  334. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(-0), math.rad(0)) * CFrame.new(-1.15, 1, -0.6)
  335. end
  336. unequipweld()
  337. function equipweld()
  338. w1.Part0 = prt1
  339. w1.Part1 = RAP
  340. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  341. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  342. end
  343. function ss(parent,p) --Slash
  344. local SlashSound = Instance.new("Sound")
  345. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  346. SlashSound.Parent = parent
  347. SlashSound.Volume = .7
  348. SlashSound.Pitch = p
  349. SlashSound.PlayOnRemove = true
  350. coroutine.resume(coroutine.create(function()
  351. wait()
  352. SlashSound.Parent = nil
  353. end))
  354. end
  355. function uss(parent,p) --unsheath
  356. local SlashSound = Instance.new("Sound")
  357. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  358. SlashSound.Parent = parent
  359. SlashSound.Volume = .7
  360. SlashSound.Pitch = p
  361. SlashSound.PlayOnRemove = true
  362. coroutine.resume(coroutine.create(function()
  363. wait()
  364. SlashSound.Parent = nil
  365. end))
  366. end
  367. function cs(parent,p) --Magic Charge
  368. local SlashSound = Instance.new("Sound")
  369. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  370. SlashSound.Parent = parent
  371. SlashSound.Parent = parent
  372. SlashSound.Volume = .7
  373. SlashSound.Pitch = p
  374. SlashSound.PlayOnRemove = true
  375. coroutine.resume(coroutine.create(function()
  376. wait()
  377. SlashSound.Parent = nil
  378. end))
  379. end
  380. function ls(parent,p) --Lazer Sound
  381. local SlashSound = Instance.new("Sound")
  382. SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158"
  383. SlashSound.Parent = parent
  384. SlashSound.Parent = parent
  385. SlashSound.Volume = .7
  386. SlashSound.Pitch = p
  387. SlashSound.PlayOnRemove = true
  388. coroutine.resume(coroutine.create(function()
  389. wait()
  390. SlashSound.Parent = nil
  391. end))
  392. end
  393. function ts(parent,p)
  394. local SlashSound = Instance.new("Sound")
  395. SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  396. SlashSound.Parent = parent
  397. SlashSound.Parent = parent
  398. SlashSound.Volume = .7
  399. SlashSound.Pitch = p
  400. SlashSound.PlayOnRemove = true
  401. coroutine.resume(coroutine.create(function()
  402. wait()
  403. SlashSound.Parent = nil
  404. end))
  405. end
  406. function fs(parent,p) --Fire Sound
  407. local SlashSound = Instance.new("Sound")
  408. SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982"
  409. SlashSound.Parent = parent
  410. SlashSound.Parent = parent
  411. SlashSound.Volume = .7
  412. SlashSound.Pitch = p
  413. SlashSound.PlayOnRemove = true
  414. coroutine.resume(coroutine.create(function()
  415. wait()
  416. SlashSound.Parent = nil
  417. end))
  418. end
  419. function ms(parent,p) --Metal Cling Sound
  420. local SlashSound = Instance.new("Sound")
  421. SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
  422. SlashSound.Parent = parent
  423. SlashSound.Volume = 5
  424. SlashSound.Pitch = p
  425. SlashSound.PlayOnRemove = true
  426. coroutine.resume(coroutine.create(function()
  427. wait()
  428. SlashSound.Parent = nil
  429. end))
  430. end
  431. function bs(parent,p) --Berserk Sound
  432. local SlashSound = Instance.new("Sound")
  433. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2676305"
  434. SlashSound.Parent = parent
  435. SlashSound.Parent = parent
  436. SlashSound.Volume = 1
  437. SlashSound.Pitch = p
  438. SlashSound.PlayOnRemove = true
  439. coroutine.resume(coroutine.create(function()
  440. wait()
  441. SlashSound.Parent = nil
  442. end))
  443. end
  444. function hs(parent,p) --Ammo Hit Sound
  445. ms(parent,p)
  446. end
  447. function as(parent,p) --Gun Shoot Sound
  448. local SlashSound = Instance.new("Sound")
  449. SlashSound.SoundId = "http://roblox.com/asset/?id=10209257"
  450. SlashSound.Parent = parent
  451. SlashSound.Volume = 0.5
  452. SlashSound.Pitch = p
  453. SlashSound.PlayOnRemove = true
  454. coroutine.resume(coroutine.create(function()
  455. wait()
  456. SlashSound.Parent = nil
  457. end))
  458. end
  459. function ars(parent,p) --Gun Reload Sound
  460. local SlashSound = Instance.new("Sound")
  461. SlashSound.SoundId = "http://roblox.com/asset/?id=10209869"
  462. SlashSound.Parent = parent
  463. SlashSound.Parent = parent
  464. SlashSound.Volume = 1
  465. SlashSound.Pitch = p
  466. SlashSound.PlayOnRemove = true
  467. coroutine.resume(coroutine.create(function()
  468. wait()
  469. SlashSound.Parent = nil
  470. end))
  471. end
  472. --
  473. --
  474. function returndmg()
  475. mindamage = omindamage
  476. maxdamage = omaxdamage
  477. crtmaxdamage = ocrtmaxdamage
  478. end
  479. function subdmg(sub)
  480. mindamage = omindamage - sub
  481. maxdamage = omaxdamage - sub
  482. crtmaxdamage = ocrtmaxdamage - sub
  483. end
  484. function prcntdmg(sub)
  485. mindamage = math.floor(omindamage - (omindamage*(sub/100)))
  486. maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
  487. crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
  488. end
  489. function tagHumanoid(humanoid, player)
  490. local creator_tag = Instance.new("ObjectValue")
  491. creator_tag.Value = player
  492. creator_tag.Name = "creator"
  493. creator_tag.Parent = humanoid
  494. end
  495. function untagHumanoid(humanoid)
  496. if humanoid ~= nil then
  497. local tag = humanoid:findFirstChild("creator")
  498. if tag ~= nil then
  499. tag.Parent = nil
  500. end
  501. end
  502. end
  503. local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  504. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  505. end
  506. function hideanim()
  507. attack = true
  508. ars(Head,0.85)
  509. for i = 0.25 ,1 ,0.25 do
  510. wait()
  511. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  512. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0)
  513. LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25+10*i))
  514. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  515. w3.C0 = CFrame.Angles(math.rad(90+25*i), 0, 0) * CFrame.new(0, 0.25,-0.5)
  516. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5*i),0,math.rad(0))
  517. end
  518. for i = 0.1 ,1 ,0.1 do
  519. wait()
  520. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  521. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0)
  522. LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(35+10*i))
  523. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  524. w3.C0 = CFrame.Angles(math.rad(115+20*i), 0, 0) * CFrame.new(0, 0.25,-0.5)
  525. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5-5*i),0,math.rad(0))
  526. end
  527. for i = 0.1 ,1 ,0.1 do
  528. wait()
  529. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90-130*i),math.rad(0),math.rad(-60+60*i))
  530. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0)
  531. LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40-20*i),math.rad(0),math.rad(45-22.5*i))
  532. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  533. w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5)
  534. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+40*i),0,math.rad(-30*i))
  535. end
  536. unequipweld()
  537. for i = 0.1 ,1 ,0.1 do
  538. wait()
  539. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+20*i),math.rad(0),math.rad(0))
  540. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0)
  541. LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(20-20*i),math.rad(0),math.rad(22.5-22.5*i))
  542. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  543. w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5)
  544. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30-30*i),0,math.rad(-30+30*i))
  545. end
  546. Neck.C0 = neckcf0
  547. RWRem()
  548. LWRem()
  549. attack = false
  550. end
  551. function equipanim()
  552. attack = true
  553. RWFunc()
  554. w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5)
  555. for i = 0.1 ,1 ,0.1 do
  556. wait()
  557. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20*i),math.rad(0),math.rad(0))
  558. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  559. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  560. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  561. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30*i),0,math.rad(-30*i))
  562. end
  563. equipweld()
  564. ars(Head,1)
  565. for i = 0.1 ,1 ,0.1 do
  566. wait()
  567. RW.C0 = CFrame.new(1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(-20+130*i),math.rad(0),math.rad(0))
  568. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  569. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  570. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  571. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30-35*i),0,math.rad(-30))
  572. end
  573. LWFunc()
  574. for i = 0.1 ,1 ,0.1 do
  575. wait()
  576. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110-20*i),math.rad(0),math.rad(-60*i))
  577. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25*i), 0, 0)
  578. LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.Angles(math.rad(40*i),math.rad(0),math.rad(25*i))
  579. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  580. w3.C0 = CFrame.Angles(math.rad(135-45*i), 0, 0) * CFrame.new(0, 0.25,-0.5)
  581. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+5*i),0,math.rad(-30+30*i))
  582. end
  583. Neck.C0 = neckcf0
  584. attack = false
  585. end
  586. function faketors()
  587. local T = Instance.new("Part")
  588. T.formFactor = 0
  589. T.CanCollide = false
  590. T.Name = "FakeTorso"
  591. T.Locked = true
  592. T.Size = Torso.Size
  593. T.Parent = swordholder
  594. T.Transparency = 1
  595. T.BrickColor = Torso.BrickColor
  596. for i,z in pairs(Character:GetChildren()) do
  597. if z.className == "CharacterMesh" then
  598. if z.BodyPart == Enum.BodyPart.Torso then
  599. local SM = Instance.new("SpecialMesh",T)
  600. SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId
  601. if z.BaseTextureId ~= 0 then
  602. SM.TextureId = z.BaseTextureId
  603. elseif z.OverlayTextureId ~= 0 then
  604. SM.TextureId = z.OverlayTextureId
  605. else
  606. SM.TextureId = ""
  607. end
  608. end
  609. end
  610. end
  611. local wt = Instance.new("Weld")
  612. wt.Parent = T
  613. wt.Part0 = T
  614. wt.Part1 = Torso
  615. RW.Part0 = T
  616. LW.Part0 = T
  617. T.Transparency = 0
  618. Torso.Transparency = 1
  619. RHL.Part0 = T
  620. LHL.Part0 = T
  621. return wt,T
  622. end
  623. if (script.Parent.className ~= "HopperBin") then
  624. Tool = Instance.new("HopperBin")
  625. Tool.Parent = Backpack
  626. Tool.Name = ToolName
  627. script.Parent = Tool
  628. end
  629. Bin = script.Parent
  630. function damagesplat(dmg,hit,crit,blocked)
  631. local mo = Instance.new("Model")
  632. mo.Name = dmg
  633. local pa = Instance.new("Part",mo)
  634. pa.formFactor = 3
  635. pa.Size = Vector3.new(0.8,0.3,0.8)
  636. if crit then
  637. pa.BrickColor = BrickColor.new("Bright yellow")
  638. elseif not crit then
  639. pa.BrickColor = BrickColor.new("Bright red")
  640. end
  641. if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
  642. pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
  643. pa.Name = "Head"
  644. local hah = Instance.new("Humanoid")
  645. hah.Parent = mo
  646. hah.MaxHealth = 0
  647. hah.Health = 0
  648. local bp = Instance.new("BodyPosition")
  649. bp.P = 14000
  650. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  651. bp.position = hit.Position + Vector3.new(0, 5, 0)
  652. coroutine.resume(coroutine.create(function()
  653. wait()
  654. mo.Parent = workspace
  655. bp.Parent = pa
  656. wait(1.4)
  657. mo:remove()
  658. end))
  659. return pa
  660. end
  661. function damage(hum,dmg,critornot)
  662. local pa = damagesplat(dmg,hum.Torso,critornot)
  663. hum:TakeDamage(dmg)
  664. coroutine.resume(coroutine.create(function()
  665. tagHumanoid(hum,Player)
  666. wait(1)
  667. untagHumanoid(hum)
  668. end))
  669. return pa
  670. end
  671. function AddAmmo(add)
  672. Ammo = Ammo + add
  673. if Ammo > MaxAmmo then
  674. Ammo = MaxAmmo
  675. end
  676. end
  677. function ADmg(humm,hit,pos)
  678. if CurrentAmmo == "Normal" then
  679. if humm.Parent:findFirstChild("Block") ~= nil then
  680. if humm.Parent.Block.Value then
  681. damagesplat(0,humm.Torso,false,true)
  682. return
  683. end
  684. end
  685. prcntdmg(0)
  686. if critrandomizer ~= 1 then
  687. local rndmdamage = math.random(mindamage,maxdamage)
  688. damage(humm,rndmdamage,false)
  689. elseif critrandomizer == 1 then
  690. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  691. damage(humm,rndmdamage,true)
  692. end
  693. elseif CurrentAmmo == "Poison" then
  694. if humm.Parent:findFirstChild("Block") ~= nil then
  695. if humm.Parent.Block.Value then
  696. damagesplat(0,humm.Torso,false,true)
  697. return
  698. end
  699. end
  700. prcntdmg(25)
  701. if critrandomizer ~= 1 then
  702. local rndmdamage = math.random(mindamage,maxdamage)
  703. damage(humm,rndmdamage,false)
  704. elseif critrandomizer == 1 then
  705. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  706. damage(humm,rndmdamage,true)
  707. end
  708. if math.random(1,5) == 1 then
  709. local poisoncount = math.random(2,10)
  710. coroutine.resume(coroutine.create(function()
  711. repeat
  712. wait(1.5)
  713. poisoncount = poisoncount - 1
  714. local rndmdamage = math.floor(math.random(1,5)/2)
  715. local pa = damage(humm,rndmdamage,false)
  716. pa.BrickColor = BrickColor.new("Alder")
  717. until poisoncount <= 0
  718. end))
  719. end
  720. elseif CurrentAmmo == "Knockback" then
  721. if humm.Parent:findFirstChild("Block") ~= nil then
  722. if humm.Parent.Block.Value then
  723. damagesplat(0,humm.Torso,false,true)
  724. return
  725. end
  726. end
  727. prcntdmg(25)
  728. if critrandomizer ~= 1 then
  729. local rndmdamage = math.random(mindamage,maxdamage)
  730. damage(humm,rndmdamage,false)
  731. elseif critrandomizer == 1 then
  732. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  733. damage(humm,rndmdamage,true)
  734. end
  735. local vel = Instance.new("BodyVelocity",humm.Torso)
  736. vel.maxForce = Vector3.new(1,1,1) * math.huge
  737. vel.P = vel.P * 5
  738. vel.velocity = Vector3.new(0,1,0) + CFrame.new(Torso.Position,humm.Torso.Position).lookVector * 10
  739. coroutine.resume(coroutine.create(function()
  740. wait() wait() wait() wait()
  741. vel.Parent=nil
  742. end))
  743. returndmg()
  744. end
  745. end
  746. function OT(hit) --Normal Damage
  747. if Hitdeb == 1 then return end
  748. if hit.Parent == nil then return end
  749. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  750. if hum.Health <= 0 then return end
  751. if hit.Parent:findFirstChild("Block") ~= nil then
  752. if hit.Parent.Block.Value then
  753. damagesplat(0,hum.Torso,false,true)
  754. Hitdeb = 1
  755. if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
  756. if hit.Parent.Block.BlockPower.Value <= 1 then
  757. hit.Parent.Block.Value = false
  758. elseif hit.Parent.Block.BlockPower.Value > 1 then
  759. local critrandomizer = math.random(crtrate)
  760. if critrandomizer ~= 1 then
  761. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
  762. elseif critrandomizer == 1 then
  763. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
  764. end
  765. end
  766. end
  767. return end end
  768. local critrandomizer = math.random(crtrate)
  769. if critrandomizer ~= 1 then
  770. local rndmdamage = math.random(mindamage,maxdamage)
  771. damage(hum,rndmdamage,false)
  772. elseif critrandomizer == 1 then
  773. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  774. damage(hum,rndmdamage,true)
  775. end
  776. Hitdeb = 1
  777. end
  778. end
  779. function AoE(p,magnitude)
  780. local c = game.Workspace:GetChildren();
  781. for i = 1, #c do
  782. local hum = c[i]:findFirstChild("Humanoid")
  783. if hum ~= nil and hum.Health ~= 0 then
  784. local head = c[i]:findFirstChild("Head");
  785. if head ~= nil then
  786. local mag = (head.Position - p).magnitude;
  787. if mag <= magnitude and c[i].Name ~= Character.Name then
  788. local foundd = false
  789. for ii = 1 , #AoETrue do
  790. if AoETrue[ii] == c[i].Name then
  791. foundd = true
  792. end
  793. end
  794. if foundd then
  795. end
  796. --
  797. if not foundd then
  798. local critrandomizer = math.random(crtrate)
  799. if critrandomizer ~= 1 then
  800. local rndmdamage = math.random(mindamage,maxdamage)
  801. damage(hum,rndmdamage,false)
  802. elseif critrandomizer == 1 then
  803. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  804. damage(hum,rndmdamage,true)
  805. end
  806. table.insert(AoETrue,c[i].Name)
  807. end
  808. end
  809. end
  810. end
  811. end
  812. for ii = 1 , #AoETrue do
  813. table.remove(AoETrue,#AoETrue)
  814. end
  815. end
  816. --
  817. --
  818. function effect(Color,Ref,LP,P1)
  819. local effectsmsh = Instance.new("BlockMesh")
  820. effectsmsh.Scale = Vector3.new(1,1,1)
  821. effectsmsh.Name = "Mesh"
  822. local effectsg = Instance.new("Part")
  823. effectsg.formFactor = 3
  824. effectsg.CanCollide = false
  825. effectsg.Name = "Eff"
  826. effectsg.Locked = true
  827. effectsg.Anchored = true
  828. effectsg.Size = Vector3.new(0.2,1,0.2)
  829. effectsg.Parent = swordholder
  830. effectsmsh.Parent = effectsg
  831. effectsg.BrickColor = BrickColor.new(Color)
  832. effectsg.Reflectance = Ref
  833. local point1 = P1
  834. local mg = (LP.p - point1.p).magnitude
  835. effectsg.Size = Vector3.new(0.2,mg,0.2)
  836. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  837. coroutine.resume(coroutine.create(function()
  838. for i = 0 , 1 , 0.1 do
  839. wait()
  840. effectsg.Transparency = 1*i
  841. effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
  842. end
  843. wait()
  844. effectsg.Parent = nil
  845. end))
  846. end
  847. --
  848. con = nil
  849. function dmgcnnct()
  850. if con ~= nil then
  851. con:disconnect()
  852. Hitdeb = 0
  853. end
  854. con = prt11.Touched:connect(OT)
  855. end
  856. function dmgdc()
  857. if con ~= nil then
  858. con:disconnect()
  859. Hitdeb = 0
  860. end
  861. end
  862. function rptddmg(value,des,inc)
  863. coroutine.resume(coroutine.create(function()
  864. repeat
  865. wait(inc)
  866. Hitdeb = 0
  867. until value == des
  868. end))
  869. end
  870. function atktype(s,e)
  871. coroutine.resume(coroutine.create(function ()
  872. attacktype = e
  873. wait(0.25)
  874. attacktype = s
  875. end))
  876. end
  877. function shoottrail(mouse)
  878. local p1 = (prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p
  879. local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100
  880. local dir = CFrame.new((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector)
  881. local hit,pos = rayCast(p1,dir.lookVector,10,Character)
  882. local rangepos = range
  883. local function drawtrail(From,To)
  884. local effectsmsh = Instance.new("CylinderMesh")
  885. effectsmsh.Scale = Vector3.new(1,1,1)
  886. effectsmsh.Name = "Mesh"
  887. local effectsg = Instance.new("Part")
  888. effectsg.formFactor = 3
  889. effectsg.CanCollide = false
  890. effectsg.Name = "Eff"
  891. effectsg.Locked = true
  892. effectsg.Anchored = true
  893. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  894. effectsg.Parent = swordholder
  895. effectsmsh.Parent = effectsg
  896. effectsg.BrickColor = ammotrail
  897. effectsg.Reflectance = 0.25
  898. local LP = From
  899. local point1 = To
  900. local mg = (LP - point1).magnitude
  901. effectsmsh.Scale = Vector3.new(1,mg*5,1)
  902. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  903. coroutine.resume(coroutine.create(function()
  904. for i = 0 , 1 , 0.1 do
  905. wait()
  906. effectsg.Transparency = 1*i
  907. effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
  908. end
  909. effectsg.Parent = nil
  910. end))
  911. end
  912. local newpos = p1
  913. local inc = rangepower
  914. repeat
  915. wait()
  916. rangepos = rangepos - 10
  917. dir = dir * CFrame.Angles(math.rad(-0.1),0,0)
  918. hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
  919. drawtrail(newpos,pos)
  920. newpos = newpos + (dir.lookVector * inc)
  921. if inc >= 20 then
  922. inc = inc - 10
  923. end
  924. if hit ~= nil then
  925. rangepos = 0
  926. end
  927. until rangepos <= 0
  928. if hit ~= nil then
  929. hs(Head,1)
  930. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  931. hum = hit.Parent.Humanoid
  932. ADmg(hum,hit,pos)
  933. elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  934. hum = hit.Parent.Parent.Humanoid
  935. ADmg(hum,hit,pos)
  936. end
  937. end
  938. end
  939. function Ready(mouse)
  940. if Ammo <= 0 then Reload() return end
  941. attack = true
  942. local wt,t = faketors()
  943. w7.Part1 = t
  944. w8.Part1 = t
  945. w9.Part1 = t
  946. Character.Humanoid.WalkSpeed = 5
  947. for i = 0.2 , 1 , 0.2 do
  948. wait()
  949. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  950. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0)
  951. LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+35*i),math.rad(0),math.rad(25))
  952. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  953. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  954. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  955. wt.C0 = CFrame.Angles(0, math.rad(50*i), 0)
  956. end
  957. for i = 0.2 , 1 , 0.2 do
  958. wait()
  959. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  960. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0)
  961. LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(75+20*i),math.rad(0),math.rad(25))
  962. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  963. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  964. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  965. wt.C0 = CFrame.Angles(0, math.rad(50+10*i), 0)
  966. end
  967. wait() wait()
  968. repeat
  969. wait()
  970. as(Head,1)
  971. coroutine.resume(coroutine.create(function()
  972. for z = 1 ,2 do
  973. coroutine.resume(coroutine.create(function()
  974. local meshb1 = Instance.new("BlockMesh")
  975. meshb1.Scale = Vector3.new(1,1,1)
  976. local shellb1 = Instance.new("Part")
  977. meshb1.Parent = shellb1
  978. shellb1.Anchored = true
  979. shellb1.formFactor = 3
  980. shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100)
  981. shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  982. shellb1.Parent = swordholder
  983. shellb1.Transparency = 0
  984. if math.random(1,2) == 1 then
  985. shellb1.BrickColor = BrickColor.new("Bright red")
  986. else
  987. shellb1.BrickColor = BrickColor.new("Bright orange")
  988. end
  989. shellb1.CanCollide = false
  990. local incre = math.random(0,60)/100
  991. for i = 0 , 1 , 0.1 do
  992. wait()
  993. shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre
  994. shellb1.Transparency = 1*i
  995. meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i)
  996. end
  997. shellb1.Parent=nil
  998. end))
  999. end
  1000. shoottrail(mouse)
  1001. end))
  1002. Ammo = Ammo - 1
  1003. for i = 0.5 , 1 , 0.5 do
  1004. wait()
  1005. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1006. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5*i), 0, 0)
  1007. LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(95+5*i),math.rad(0),math.rad(25))
  1008. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1009. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1010. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  1011. wt.C0 = CFrame.Angles(0, math.rad(60), 0)
  1012. end
  1013. for i = 0.5 , 1 , 0.5 do
  1014. wait()
  1015. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1016. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5+5*i), 0, 0)
  1017. LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(100-5*i),math.rad(0),math.rad(25))
  1018. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1019. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1020. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  1021. wt.C0 = CFrame.Angles(0, math.rad(60), 0)
  1022. end
  1023. until not keyhold or Ammo <= 0
  1024. for i = 0.2 , 1 , 0.2 do
  1025. wait()
  1026. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1027. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15*i), 0, 0)
  1028. LW.C0 = CFrame.new(-1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(95-25*i),math.rad(0),math.rad(25))
  1029. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1030. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1031. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  1032. wt.C0 = CFrame.Angles(0, math.rad(60-60*i), 0)
  1033. end
  1034. w7.Part1 = Torso
  1035. w8.Part1 = Torso
  1036. w9.Part1 = Torso
  1037. RW.Part0 = Torso
  1038. LW.Part0 = Torso
  1039. Torso.Transparency = 0
  1040. RHL.Part0 = Torso
  1041. LHL.Part0 = Torso
  1042. t.Parent = nil
  1043. Character.Humanoid.WalkSpeed = 14
  1044. for i = 0.2 , 1 , 0.2 do
  1045. wait()
  1046. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1047. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0)
  1048. LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(70-30*i),math.rad(0),math.rad(25))
  1049. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1050. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1051. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  1052. end
  1053. wait(0.25)
  1054. attack = false
  1055. end
  1056. function Reload()
  1057. attack = true
  1058. ars(Head,0.75)
  1059. for i = 0.1 , 1 , 0.1 do
  1060. wait()
  1061. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+20*i))
  1062. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-45*i), 0, 0)
  1063. LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40-60*i),math.rad(0),math.rad(25-15*i))
  1064. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1065. w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1066. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10*i),0,math.rad(-20*i))
  1067. end
  1068. for i = 0.2 , 1 , 0.2 do
  1069. wait()
  1070. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40))
  1071. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-20+20*i), 0, 0)
  1072. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+40*i),math.rad(0),math.rad(10-10*i))
  1073. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1074. w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1075. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+20*i),0,math.rad(-20))
  1076. end
  1077. for i = 0.2 , 1 , 0.2 do
  1078. wait()
  1079. RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40-5*i))
  1080. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45*i), 0, 0)
  1081. LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(20+80*i),math.rad(0),math.rad(45*i))
  1082. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1083. w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1084. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(10+10*i),0,math.rad(-20+10*i))
  1085. end
  1086. AddAmmo(Ammoregen)
  1087. for i = 0.2 , 1 , 0.2 do
  1088. wait()
  1089. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45))
  1090. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45+5*i), 0, 0)
  1091. LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(100-10*i),math.rad(0),math.rad(45))
  1092. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1093. w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1094. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(20+5*i),0,math.rad(-10+5*i))
  1095. end
  1096. for i = 0.1 , 1 , 0.1 do
  1097. wait()
  1098. RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45-15*i))
  1099. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(50-25*i), 0, 0)
  1100. LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5) * CFrame.Angles(math.rad(90-60*i),math.rad(0),math.rad(45-20*i))
  1101. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1102. w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1103. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(25-25*i),0,math.rad(-5+5*i))
  1104. end
  1105. Neck.C0 = neckcf0
  1106. attack = false
  1107. end
  1108. function NormalAmmo()
  1109. attack = true
  1110. for i = 0.1 , 1 , 0.1 do
  1111. wait()
  1112. RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1113. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0)
  1114. LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25+20*i))
  1115. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1116. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1117. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,0)
  1118. end
  1119. ars(Head,1)
  1120. for i = 0.2 , 1 , 0.2 do
  1121. wait()
  1122. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1123. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0)
  1124. LW.C0 = CFrame.new(-1.5+0.25*i, 0.5, -0.5) * CFrame.Angles(math.rad(100),math.rad(0),math.rad(45))
  1125. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1126. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1127. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-2.5*i),0,0)
  1128. end
  1129. for i = 0.1 , 1 , 0.2 do
  1130. wait()
  1131. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1132. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0)
  1133. LW.C0 = CFrame.new(-1.25-0.25*i, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(100+20*i),math.rad(0),math.rad(45))
  1134. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1135. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1136. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(2.5+2.5*i),0,0)
  1137. end
  1138. for i = 0.1 , 1 , 0.2 do
  1139. wait()
  1140. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1141. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10*i), 0, 0)
  1142. LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(120-45*i),math.rad(0),math.rad(45))
  1143. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1144. w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1145. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5),0,0)
  1146. end
  1147. for i = 0.1 , 1 , 0.1 do
  1148. wait()
  1149. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1150. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0)
  1151. LW.C0 = CFrame.new(-1.5, 0.5+0.25*i, -0.5) * CFrame.Angles(math.rad(75+60*i),math.rad(0),math.rad(45))
  1152. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1153. w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1154. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10*i),0,0)
  1155. end
  1156. for i = 0.2 , 1 , 0.1 do
  1157. wait()
  1158. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1159. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0)
  1160. LW.C0 = CFrame.new(-1.5, 0.75, -0.5) * CFrame.Angles(math.rad(135-20*i),math.rad(0),math.rad(45))
  1161. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1162. w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1163. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+2.5*i),0,0)
  1164. end
  1165. CurrentAmmo = "Normal"
  1166. ammotrail = BrickColor.new("White")
  1167. ars(Head,2)
  1168. for i = 0.2 , 1 , 0.1 do
  1169. wait()
  1170. RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1171. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15-15*i), 0, 0)
  1172. LW.C0 = CFrame.new(-1.5, 0.75-0.25*i, -0.5) * CFrame.Angles(math.rad(115-75*i),math.rad(0),math.rad(45-20*i))
  1173. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1174. w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1175. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-2.5+2.5*i),0,0)
  1176. end
  1177. for i = 0.2 , 1 , 0.1 do
  1178. wait()
  1179. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1180. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25*i), 0, 0)
  1181. LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25))
  1182. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1183. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1184. end
  1185. attack = false
  1186. end
  1187. function PoisonAmmo()
  1188. attack = true
  1189. for i = 0.1 , 1 , 0.1 do
  1190. wait()
  1191. RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1192. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0)
  1193. LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25+20*i))
  1194. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1195. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1196. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,0)
  1197. end
  1198. ars(Head,1)
  1199. for i = 0.2 , 1 , 0.2 do
  1200. wait()
  1201. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1202. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0)
  1203. LW.C0 = CFrame.new(-1.5+0.25*i, 0.5, -0.5) * CFrame.Angles(math.rad(100),math.rad(0),math.rad(45))
  1204. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1205. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1206. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-2.5*i),0,0)
  1207. end
  1208. for i = 0.1 , 1 , 0.2 do
  1209. wait()
  1210. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1211. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0)
  1212. LW.C0 = CFrame.new(-1.25-0.25*i, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(100+20*i),math.rad(0),math.rad(45))
  1213. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1214. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1215. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(2.5+2.5*i),0,0)
  1216. end
  1217. for i = 0.1 , 1 , 0.2 do
  1218. wait()
  1219. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1220. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10*i), 0, 0)
  1221. LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(120-45*i),math.rad(0),math.rad(45))
  1222. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1223. w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1224. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5),0,0)
  1225. end
  1226. for i = 0.1 , 1 , 0.1 do
  1227. wait()
  1228. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1229. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0)
  1230. LW.C0 = CFrame.new(-1.5, 0.5+0.25*i, -0.5) * CFrame.Angles(math.rad(75+60*i),math.rad(0),math.rad(45))
  1231. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1232. w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1233. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10*i),0,0)
  1234. end
  1235. for i = 0.2 , 1 , 0.1 do
  1236. wait()
  1237. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1238. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0)
  1239. LW.C0 = CFrame.new(-1.5, 0.75, -0.5) * CFrame.Angles(math.rad(135-20*i),math.rad(0),math.rad(45))
  1240. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1241. w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1242. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+2.5*i),0,0)
  1243. end
  1244. CurrentAmmo = "Poison"
  1245. ammotrail = BrickColor.new("Bright violet")
  1246. ars(Head,2)
  1247. for i = 0.2 , 1 , 0.1 do
  1248. wait()
  1249. RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1250. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15-15*i), 0, 0)
  1251. LW.C0 = CFrame.new(-1.5, 0.75-0.25*i, -0.5) * CFrame.Angles(math.rad(115-75*i),math.rad(0),math.rad(45-20*i))
  1252. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1253. w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1254. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-2.5+2.5*i),0,0)
  1255. end
  1256. for i = 0.2 , 1 , 0.1 do
  1257. wait()
  1258. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1259. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25*i), 0, 0)
  1260. LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25))
  1261. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1262. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1263. end
  1264. attack = false
  1265. coroutine.resume(coroutine.create(function()
  1266. repeat
  1267. wait(0.25+0.75*math.random())
  1268. if Ammo ~= 0 then
  1269. local meshb1 = Instance.new("SpecialMesh")
  1270. meshb1.Scale = Vector3.new(1,1,1)
  1271. meshb1.MeshType = "Sphere"
  1272. local shellb1 = Instance.new("Part")
  1273. meshb1.Parent = shellb1
  1274. shellb1.Anchored = true
  1275. shellb1.formFactor = 3
  1276. shellb1.Size = Vector3.new(0.3,0.3,0.3)
  1277. shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p)
  1278. shellb1.Parent = swordholder
  1279. shellb1.Transparency = 0
  1280. shellb1.BrickColor = BrickColor.new("Alder")
  1281. shellb1.CanCollide = false
  1282. for i = 0 , 1 , 0.1 do
  1283. wait()
  1284. shellb1.CFrame = shellb1.CFrame + Vector3.new(0,-0.15,0)
  1285. shellb1.Transparency = 1*i
  1286. meshb1.Scale = Vector3.new(1,1+3*i,1)
  1287. end
  1288. shellb1.Parent=nil
  1289. end
  1290. until CurrentAmmo ~= "Poison"
  1291. end))
  1292. end
  1293. function KBAmmo()
  1294. attack = true
  1295. for i = 0.1 , 1 , 0.1 do
  1296. wait()
  1297. RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1298. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0)
  1299. LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25+20*i))
  1300. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1301. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1302. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,0)
  1303. end
  1304. ars(Head,1)
  1305. for i = 0.2 , 1 , 0.2 do
  1306. wait()
  1307. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1308. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0)
  1309. LW.C0 = CFrame.new(-1.5+0.25*i, 0.5, -0.5) * CFrame.Angles(math.rad(100),math.rad(0),math.rad(45))
  1310. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1311. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1312. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-2.5*i),0,0)
  1313. end
  1314. for i = 0.1 , 1 , 0.2 do
  1315. wait()
  1316. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1317. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0)
  1318. LW.C0 = CFrame.new(-1.25-0.25*i, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(100+20*i),math.rad(0),math.rad(45))
  1319. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1320. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1321. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(2.5+2.5*i),0,0)
  1322. end
  1323. for i = 0.1 , 1 , 0.2 do
  1324. wait()
  1325. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1326. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10*i), 0, 0)
  1327. LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(120-45*i),math.rad(0),math.rad(45))
  1328. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1329. w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1330. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5),0,0)
  1331. end
  1332. for i = 0.1 , 1 , 0.1 do
  1333. wait()
  1334. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1335. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0)
  1336. LW.C0 = CFrame.new(-1.5, 0.5+0.25*i, -0.5) * CFrame.Angles(math.rad(75+60*i),math.rad(0),math.rad(45))
  1337. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1338. w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1339. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10*i),0,0)
  1340. end
  1341. for i = 0.2 , 1 , 0.1 do
  1342. wait()
  1343. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1344. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0)
  1345. LW.C0 = CFrame.new(-1.5, 0.75, -0.5) * CFrame.Angles(math.rad(135-20*i),math.rad(0),math.rad(45))
  1346. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1347. w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1348. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+2.5*i),0,0)
  1349. end
  1350. CurrentAmmo = "Knockback"
  1351. ammotrail = BrickColor.new("Black")
  1352. ars(Head,2)
  1353. for i = 0.2 , 1 , 0.1 do
  1354. wait()
  1355. RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1356. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15-15*i), 0, 0)
  1357. LW.C0 = CFrame.new(-1.5, 0.75-0.25*i, -0.5) * CFrame.Angles(math.rad(115-75*i),math.rad(0),math.rad(45-20*i))
  1358. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1359. w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1360. Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-2.5+2.5*i),0,0)
  1361. end
  1362. for i = 0.2 , 1 , 0.1 do
  1363. wait()
  1364. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1365. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25*i), 0, 0)
  1366. LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25))
  1367. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1368. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1369. end
  1370. attack = false
  1371. end
  1372. function AimedReady(mouse)
  1373. if Ammo <= 0 then Reload() return end
  1374. attack = true
  1375. local wt,t = faketors()
  1376. w7.Part1 = t
  1377. w8.Part1 = t
  1378. w9.Part1 = t
  1379. Character.Humanoid.WalkSpeed = 5
  1380. for i = 0.2 , 1 , 0.2 do
  1381. wait()
  1382. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1383. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0)
  1384. LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+35*i),math.rad(0),math.rad(25))
  1385. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1386. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1387. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  1388. wt.C0 = CFrame.Angles(0, math.rad(50*i), 0)
  1389. Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20*i),0)
  1390. end
  1391. for i = 0.2 , 1 , 0.2 do
  1392. wait()
  1393. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1394. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0)
  1395. LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(75+20*i),math.rad(0),math.rad(25))
  1396. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1397. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1398. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  1399. wt.C0 = CFrame.Angles(0, math.rad(50+10*i), 0)
  1400. end
  1401. wait() wait()
  1402. local orispread = spread
  1403. spread = 0
  1404. repeat
  1405. wait(0.15)
  1406. as(Head,1)
  1407. coroutine.resume(coroutine.create(function()
  1408. for z = 1 ,2 do
  1409. coroutine.resume(coroutine.create(function()
  1410. local meshb1 = Instance.new("BlockMesh")
  1411. meshb1.Scale = Vector3.new(1,1,1)
  1412. local shellb1 = Instance.new("Part")
  1413. meshb1.Parent = shellb1
  1414. shellb1.Anchored = true
  1415. shellb1.formFactor = 3
  1416. shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100)
  1417. shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  1418. shellb1.Parent = swordholder
  1419. shellb1.Transparency = 0
  1420. if math.random(1,2) == 1 then
  1421. shellb1.BrickColor = BrickColor.new("Bright red")
  1422. else
  1423. shellb1.BrickColor = BrickColor.new("Bright orange")
  1424. end
  1425. shellb1.CanCollide = false
  1426. local incre = math.random(0,60)/100
  1427. for i = 0 , 1 , 0.1 do
  1428. wait()
  1429. shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre
  1430. shellb1.Transparency = 1*i
  1431. meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i)
  1432. end
  1433. shellb1.Parent=nil
  1434. end))
  1435. end
  1436. shoottrail(mouse)
  1437. end))
  1438. Ammo = Ammo - 1
  1439. for i = 0.5 , 1 , 0.5 do
  1440. wait()
  1441. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1442. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5*i), 0, 0)
  1443. LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(95+5*i),math.rad(0),math.rad(25))
  1444. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1445. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1446. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  1447. wt.C0 = CFrame.Angles(0, math.rad(60), 0)
  1448. Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20+5*i),0)
  1449. end
  1450. for i = 0.5 , 1 , 0.5 do
  1451. wait()
  1452. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1453. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5+5*i), 0, 0)
  1454. LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(100-5*i),math.rad(0),math.rad(25))
  1455. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1456. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1457. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  1458. wt.C0 = CFrame.Angles(0, math.rad(60), 0)
  1459. Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-15-5*i),0)
  1460. end
  1461. until not buttonhold or Ammo <= 0
  1462. spread = orispread
  1463. for i = 0.2 , 1 , 0.2 do
  1464. wait()
  1465. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1466. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15*i), 0, 0)
  1467. LW.C0 = CFrame.new(-1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(95-25*i),math.rad(0),math.rad(25))
  1468. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1469. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1470. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  1471. wt.C0 = CFrame.Angles(0, math.rad(60-60*i), 0)
  1472. Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20+20*i),0)
  1473. end
  1474. w7.Part1 = Torso
  1475. w8.Part1 = Torso
  1476. w9.Part1 = Torso
  1477. RW.Part0 = Torso
  1478. LW.Part0 = Torso
  1479. Torso.Transparency = 0
  1480. RHL.Part0 = Torso
  1481. LHL.Part0 = Torso
  1482. t.Parent = nil
  1483. Character.Humanoid.WalkSpeed = 14
  1484. for i = 0.2 , 1 , 0.2 do
  1485. wait()
  1486. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1487. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0)
  1488. LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(70-30*i),math.rad(0),math.rad(25))
  1489. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1490. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1491. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  1492. end
  1493. wait(0.25)
  1494. attack = false
  1495. end
  1496. function returnwelds()
  1497. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
  1498. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0)
  1499. LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25))
  1500. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1501. w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5)
  1502. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  1503. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
  1504. RWL.C1 = CFrame.new(0.5, 1, 0)
  1505. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
  1506. LWL.C1 = CFrame.new(-0.5, 1, 0)
  1507. Neck.C0 = neckcf0
  1508. end
  1509. keyhold = false
  1510. function ob1d(mouse)
  1511. hold = true
  1512. if attack then return end
  1513. keyhold = true
  1514. Ready(mouse)
  1515. end
  1516. function ob1u(mouse)
  1517. keyhold = false
  1518. end
  1519. buttonhold = false
  1520. function key(key,mouse)
  1521. if attack then return end
  1522. if key == "f" then
  1523. Reload()
  1524. end
  1525. if key == "q" then
  1526. buttonhold = true
  1527. AimedReady(mouse)
  1528. end
  1529. if key == "e" then
  1530. NormalAmmo()
  1531. end
  1532. if key == "r" then --and (string.match(Player.Unlocks.Value,"Poison Ammo") ~= nil) then
  1533. PoisonAmmo()
  1534. end
  1535. if key == "t" then --and (string.match(Player.Unlocks.Value,"Knockback ammo") ~= nil) then
  1536. KBAmmo()
  1537. end
  1538. end
  1539. function key2(key)
  1540. if key == "f" or key == "q" then
  1541. buttonhold = false
  1542. end
  1543. end
  1544. function s(mouse)
  1545. repeat wait() until not attack
  1546. repeat wait() until not ev.Value
  1547. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1548. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1549. mouse.KeyDown:connect(function(ke) key(ke,mouse) end)
  1550. mouse.KeyUp:connect(key2)
  1551. equipanim()
  1552. ev.Value = true
  1553. end
  1554. function ds(mouse)
  1555. keyhold = false
  1556. repeat wait() until not attack
  1557. repeat wait() until ev.Value
  1558. hideanim()
  1559. wait(0.1)
  1560. ev.Value = false
  1561. end
  1562. Bin.Selected:connect(s)
  1563. Bin.Deselected:connect(ds)
  1564. if PlayerGui:findFirstChild("AmmoMeter") ~= nil then
  1565. PlayerGui:findFirstChild("AmmoMeter").Parent = nil
  1566. end
  1567. coroutine.resume(coroutine.create(function()
  1568. local SG = Instance.new("ScreenGui",PlayerGui)
  1569. SG.Name = "AmmoMeter"
  1570. local frame = Instance.new("Frame",SG)
  1571. frame.Size = UDim2.new(0.2,0,0.1,0)
  1572. frame.Position = UDim2.new(0.5-0.1,0,0.05,0)
  1573. frame.BackgroundColor3 = BrickColor.new("Brown").Color
  1574. local Ammotext = Instance.new("TextLabel",frame)
  1575. Ammotext.Size = UDim2.new(1,0,0.35,0)
  1576. Ammotext.BackgroundTransparency = 1
  1577. Ammotext.Text = "Ammo"
  1578. Ammotext.FontSize = "Size18"
  1579. Ammotext.TextColor3 = BrickColor.new("White").Color
  1580. local backing = Instance.new("ImageLabel",frame)
  1581. backing.Size = UDim2.new(0.8,0,0.45,0)
  1582. backing.Image = "http://www.roblox.com/asset/?id=48965808"
  1583. backing.Position = UDim2.new(0.1,0,0.45,0)
  1584. backing.Position = UDim2.new(0.1,0,0.45,0)
  1585. backing.BackgroundColor3 = BrickColor.new("Black").Color
  1586. local img = Instance.new("ImageLabel",backing)
  1587. img.Size = UDim2.new(1,0,1,0)
  1588. img.Image = "http://www.roblox.com/asset/?id=48965808"
  1589. img.Position = UDim2.new(0,0,0,0)
  1590. img.Position = UDim2.new(0,0,0,0)
  1591. img.BackgroundColor3 = BrickColor.new("Brown").Color
  1592. local percent = Instance.new("TextLabel",backing)
  1593. percent.Size = UDim2.new(1,0,1,0)
  1594. percent.BackgroundTransparency = 1
  1595. percent.TextColor3 = BrickColor.new("White").Color
  1596. percent.Text = Ammo.."/".. MaxAmmo
  1597. percent.FontSize = "Size18"
  1598. local currentam = Instance.new("TextLabel",frame)
  1599. currentam.Size = UDim2.new(0.5,0,0.25,0)
  1600. currentam.Position = UDim2.new(0,0,1,0)
  1601. currentam.BackgroundTransparency = 0
  1602. currentam.BackgroundColor3 = BrickColor.new("Brown").Color
  1603. currentam.TextColor3 = BrickColor.new("White").Color
  1604. currentam.Text = CurrentAmmo
  1605. currentam.FontSize = "Size18"
  1606. repeat
  1607. wait()
  1608. pcall(function()
  1609. img.Size = UDim2.new(1*(Ammo/MaxAmmo),0,1,0)
  1610. percent.Text = Ammo.."/".. MaxAmmo
  1611. currentam.Text = CurrentAmmo
  1612. end)
  1613. until SG.Parent == nil
  1614. end))
  1615. Character.Humanoid.WalkSpeed = 50
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