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Sungmingamerpro13

Lobby Leaderstats Fakeronan2

Feb 10th, 2023
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  1. local TeleportService = game:GetService("TeleportService")
  2. local dVersion = 1
  3. local save = game:GetService("DataStoreService"):GetOrderedDataStore("Wins "..dVersion)
  4. local MPS = game:GetService("MarketplaceService")
  5. local VIPGamepassId = 71061110
  6.  
  7. game.Players.PlayerAdded:Connect(function(player)
  8.     local previousData = save:GetAsync(player.UserId) -- Returns a number value.
  9.  
  10.     local Wins
  11.  
  12.     if previousData ~= nil then
  13.         Wins = previousData
  14.     else
  15.         Wins = 0
  16.         save:SetAsync(player.UserId, 0)
  17.     end
  18.  
  19.     local coinsValue = Instance.new("IntValue", player)
  20.     coinsValue.Name = "Wins"
  21.     coinsValue.Value = Wins
  22. end)
  23.  
  24. game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
  25.     print("STOPPED!")
  26.  
  27.     for i,player in pairs(game.Players:GetPlayers()) do
  28.         local value = player.Wins.Value
  29.         save:SetAsync(player.UserId, value)
  30.         print("Saved data for "..player.Name)
  31.     end
  32. end)
  33.  
  34. game.Players.PlayerRemoving:Connect(function(player)
  35.     local value = player.Wins.Value
  36.  
  37.     if value ~= nil then
  38.         print("Found data to save for "..player.Name.."!")
  39.         save:SetAsync(player.UserId, value)
  40.         print("Saved data for "..player.Name)
  41.     else
  42.         print("Did not manage to find data to save for "..player.Name.."!")
  43.     end
  44. end)
  45.  
  46. local save2 = game:GetService("DataStoreService"):GetOrderedDataStore("Rounds "..dVersion)
  47.  
  48. game.Players.PlayerAdded:Connect(function(player)
  49.     local previousData = save2:GetAsync(player.UserId) -- Returns a number value.
  50.  
  51.     local Rounds
  52.  
  53.     if previousData ~= nil then
  54.         Rounds = previousData
  55.     else
  56.         Rounds = 0
  57.         save2:SetAsync(player.UserId, 0)
  58.     end
  59.  
  60.     local coinsValue = Instance.new("IntValue", player)
  61.     coinsValue.Name = "Rounds"
  62.     coinsValue.Value = Rounds
  63. end)
  64.  
  65. game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
  66.     print("STOPPED!")
  67.  
  68.     for i,player in pairs(game.Players:GetPlayers()) do
  69.         local value = player.Rounds.Value
  70.         save2:SetAsync(player.UserId, value)
  71.         print("Saved data for "..player.Name)
  72.     end
  73. end)
  74.  
  75. game.Players.PlayerRemoving:Connect(function(player)
  76.     local value = player.Rounds.Value
  77.  
  78.     if value ~= nil then
  79.         print("Found data to save for "..player.Name.."!")
  80.         save2:SetAsync(player.UserId, value)
  81.         print("Saved data for "..player.Name)
  82.     else
  83.         print("Did not manage to find data to save for "..player.Name.."!")
  84.     end
  85. end)
  86.  
  87. local save3 = game:GetService("DataStoreService"):GetOrderedDataStore("Level "..dVersion)
  88. local save4 = game:GetService("DataStoreService"):GetOrderedDataStore("Exp "..dVersion)
  89. local save5 = game:GetService("DataStoreService"):GetOrderedDataStore("RequiredExp "..dVersion)
  90. game.Players.PlayerAdded:Connect(function(player)
  91.     local previousData = save2:GetAsync(player.UserId) -- Returns a number value.
  92.     local previousData2 = save4:GetAsync(player.UserId)
  93.     local previousData3 = save5:GetAsync(player.UserId)
  94.  
  95.     local Level
  96.     local Exp
  97.     local RequiredExp
  98.  
  99.     if previousData ~= nil then
  100.         Level = previousData
  101.     else
  102.         Level = 0
  103.         save3:SetAsync(player.UserId, 0)
  104.     end
  105.  
  106.     if previousData2 ~= nil then
  107.         Exp = previousData2
  108.     else
  109.         Exp = 0
  110.         save4:SetAsync(player.UserId, 0)
  111.     end
  112.  
  113.     if previousData3 ~= nil then
  114.         RequiredExp = Level * 100
  115.     else
  116.         RequiredExp = Level * 100
  117.         save5:SetAsync(player.UserId, 0)
  118.     end
  119.  
  120.     local coinsValue = Instance.new("IntValue", player)
  121.     coinsValue.Name = "Level"
  122.     coinsValue.Value = Level
  123.  
  124.     local Exp = Instance.new("IntValue", player)
  125.     Exp.Name = "Exp"
  126.     Exp.Value = Exp
  127.  
  128.     local RequiredExp = Instance.new("IntValue", player)
  129.     RequiredExp.Name = "RequiredExp"
  130.     RequiredExp.Value = Level * 100
  131.  
  132.     -- Level Up and Exp --
  133.  
  134.     Exp.Changed:Connect(function(Changed)
  135.         if Exp.Value >= RequiredExp.Value then
  136.             Exp.Value = 0
  137.  
  138.             Level += 1
  139.             RequiredExp.Value = Level * 100
  140.         end
  141.     end)
  142. end)
  143.  
  144. game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
  145.     print("STOPPED!")
  146.  
  147.     for i,player in pairs(game.Players:GetPlayers()) do
  148.         local value = player.Level.Value
  149.         save3:SetAsync(player.UserId, value)
  150.         print("Saved data for "..player.Name)
  151.     end
  152. end)
  153.  
  154. game.Players.PlayerRemoving:Connect(function(player)
  155.     local value = player.Level.Value
  156.  
  157.     if value ~= nil then
  158.         print("Found data to save for "..player.Name.."!")
  159.         save3:SetAsync(player.UserId, value)
  160.         print("Saved data for "..player.Name)
  161.     else
  162.         print("Did not manage to find data to save for "..player.Name.."!")
  163.     end
  164. end)
  165.  
  166.  
  167. local CoinsSave = game:GetService("DataStoreService"):GetOrderedDataStore("Coins "..dVersion)
  168.  
  169. game.Players.PlayerAdded:Connect(function(player)
  170.     local previousData = CoinsSave:GetAsync(player.UserId) -- Returns a number value.
  171.  
  172.     local Coins
  173.  
  174.     if previousData ~= nil then
  175.         Coins = previousData
  176.     else
  177.         Coins = 0
  178.         CoinsSave:SetAsync(player.UserId, 0)
  179.     end
  180.  
  181.     local coinsValue = Instance.new("IntValue", player)
  182.     coinsValue.Name = "Coins"
  183.     coinsValue.Value = Coins
  184.  
  185.     local val1 = Instance.new("StringValue",player)
  186.     val1.Name = 'GotPet'
  187.     val1.Value = ''
  188.  
  189.     local val2 = Instance.new("StringValue",player)
  190.     val2.Name = 'OpenValue'
  191.     val2.Value = ''
  192.  
  193.     if MPS:UserOwnsGamePassAsync(player.UserId, VIPGamepassId) then
  194.         player.Coins.Values = player.Coins.Value *2
  195.     end
  196. end)
  197.  
  198. game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
  199.     print("STOPPED!")
  200.  
  201.     for i,player in pairs(game.Players:GetPlayers()) do
  202.         local value = player.Coins.Value
  203.         CoinsSave:SetAsync(player.UserId, value)
  204.         print("Saved data for "..player.Name)
  205.     end
  206. end)
  207.  
  208. game.Players.PlayerRemoving:Connect(function(player)
  209.     local value = player.Coins.Value
  210.  
  211.     if value ~= nil then
  212.         print("Found data to save for "..player.Name.."!")
  213.         CoinsSave:SetAsync(player.UserId, value)
  214.         print("Saved data for "..player.Name)
  215.     else
  216.         print("Did not manage to find data to save for "..player.Name.."!")
  217.     end
  218. end)
  219. local teleportData = TeleportService:GetLocalPlayerTeleportData()
  220.  
  221. if teleportData then
  222.     local Player = game.Players:GetPlayerByUserId(teleportData.PlayerName)
  223.     Player:WaitForChild('Wins').Value = Player.Wins.Value + 1
  224. end
  225.  
  226.  
Tags: Roblox
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