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- void glProjection()
- {
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- gluPerspective(70, (GLdouble)windowWidth / (GLdouble)windowHeight, 0.1, zfar);
- glViewport(0, 0, windowWidth, windowHeight);
- }
- void initRender()
- {
- // SECRET
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(0, windowWidth, 0, windowHeight);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_TEXTURE_2D);
- glClear(GL_COLOR_BUFFER_BIT);
- initializeGui();
- renderThread = thread(&renderEvent);
- // SECRET
- }
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