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- #include <iostream>
- using namespace std;
- class Point {
- private:
- int x, y;
- public:
- Point() {}
- Point(int _x, int _y) {
- x = _x;
- y = _y;
- }
- Point(const Point &tmp) {
- x = tmp.x;
- y = tmp.y;
- }
- ~Point() {}
- Point& operator ++ (int p) {
- x++;
- return *this;
- }
- Point& operator -- (int p) {
- y--;
- return *this;
- }
- Point& operator = (const Point &tmp) {
- x = tmp.x;
- y = tmp.y;
- return *this;
- }
- Point& operator += (Point tmp) {
- x += tmp.x;
- y += tmp.y;
- return *this;
- }
- Point& operator -= (Point tmp) {
- x -= tmp.x;
- y -= tmp.y;
- return *this;
- }
- Point& operator *= (Point tmp) {
- x *= tmp.x;
- y *= tmp.y;
- return *this;
- }
- Point& operator /= (Point tmp) {
- x /= tmp.x;
- y /= tmp.y;
- return *this;
- }
- int get_x() {
- return x;
- }
- int get_y() {
- return y;
- }
- };
- int main() {
- Point p(10, 5);
- Point p2(2, 5);
- p -= p2;
- cout << p.get_x() << endl;
- cout << p.get_y() << endl;
- return 0;
- }
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