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red dancer now with more edited musics

Oct 26th, 2016
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  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3.  
  4. local count = 0
  5. local countspeed = 1
  6. local sine = 0
  7. local sinespeed = 1
  8. local angle = nil
  9. local global_wait = 0
  10. local showtag = false
  11.  
  12.  
  13. --dance booleans--
  14. local jerk = false
  15. local party = false
  16. local canttouch = false
  17. local happy = false
  18. local spin = false
  19. local thriller = false
  20. local barrel = false
  21. local sax = false
  22. local spooky = false
  23. local stride = false
  24. local shuffle = false
  25. local rock = false
  26. local gagnam = false
  27. local snoop = false
  28. local darude = false
  29. local taco = false
  30. ------------------
  31. --dance accessory--
  32. local barrelbrick = nil
  33. local saxtool = nil
  34. -------------------
  35. --custom animate--
  36. local walk = false
  37. local jump = false
  38. local sit = false
  39. local run = false
  40. ------------------
  41. --walk keys--
  42. local W = false
  43. local A = false
  44. local S = false
  45. local D = false
  46. -------------
  47. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  48. local miniweld = nil
  49. local rootpart = nil
  50.  
  51. local Mouse = nil
  52. local Animate = nil
  53. local Music = nil
  54. local Asset = "http://www.roblox.com/asset/?id="
  55. local Animating = nil
  56. local humanoid = nil
  57. local face = nil
  58.  
  59. local head = nil
  60. local torso = nil
  61. local ra = nil
  62. local la = nil
  63. local rl = nil
  64. local ll = nil
  65. local rs = nil
  66. local ls = nil
  67. local rh = nil
  68. local lh = nil
  69. local neck = nil
  70. local rj = nil
  71.  
  72. local char = nil
  73. local Hat1 = nil
  74. local Hat2 = nil
  75. local a,b = nil
  76.  
  77. ----------musics-----------------
  78. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  79. ---------------------------------
  80.  
  81. local mesh,meshids,textureids,w
  82.  
  83. function fm(parent,meshid,x,y,z,meshtexture)
  84. if meshid == "cylinder" then
  85. mesh = Instance.new("CylinderMesh",parent)
  86. mesh.Scale = Vector3.new(x,y,z)
  87. return mesh
  88. else
  89. mesh = Instance.new("SpecialMesh",parent)
  90. if meshid ~= "sphere" then
  91. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  92. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  93. end
  94. else mesh.MeshType = 3 end
  95. mesh.Scale = Vector3.new(x,y,z)
  96. if meshtexture ~= nil then
  97. if type(meshtexture) == "number" then
  98. mesh.TextureId = "rbxassetid://"..meshtexture
  99. else
  100. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  101. end
  102. return mesh
  103. end
  104. end
  105.  
  106. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  107. if typee ~= nil then
  108. c = Instance.new("WedgePart",m)
  109. else
  110. c = Instance.new("Part",m)
  111. end
  112. c.TopSurface,c.BottomSurface = 0,0
  113. c.Locked = true
  114. c.formFactor = "Custom"
  115. c.Size = Vector3.new(x,y,z)
  116. if color ~= "random" then
  117. c.BrickColor = BrickColor.new(color)
  118. else
  119. c.BrickColor = BrickColor:random()
  120. end
  121. c.Transparency = transparency
  122. c.CanCollide = cancollide
  123. if anchored ~= nil then
  124. c.Anchored = anchored
  125. end
  126. if parent ~= nil then
  127. c.Parent = parent
  128. end
  129. return c
  130. end
  131.  
  132. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  133. w = Instance.new("Motor",m)
  134. if parent ~= nil then w.Parent = parent end
  135. w.Part0,w.Part1 = part0,part1
  136. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  137. return w
  138. end
  139.  
  140. function SetAnimation(id,humanoid)
  141. if Animating ~= nil then
  142. Animating:Stop()
  143. end
  144. Animate.AnimationId = Asset .. id
  145. Animating = humanoid:LoadAnimation(Animate)
  146. Animating:Play()
  147. end
  148.  
  149. function AnimationStop()
  150. jerk = false
  151. party = false
  152. canttouch = false
  153. happy = false
  154. spin = false
  155. thriller = false
  156. barrel = false
  157. sax = false
  158. spooky = false
  159. stride = false
  160. shuffle = false
  161. rock = false
  162. gagnam = false
  163. snoop = false
  164. darude = false
  165. taco = false
  166. if barrelbrick ~= nil then
  167. barrelbrick:Remove()
  168. barrelbrick = nil
  169. end
  170. if saxtool ~= nil then
  171. saxtool:Remove()
  172. saxtool = nil
  173. end
  174. if sandstorm ~= nil then
  175. sandstorm:Remove()
  176. sandstorm = nil
  177. end
  178. end
  179.  
  180. local Musical
  181. function SetMusic(id,volume)
  182. Musical = Instance.new("Sound",char.Head)
  183. if volume == nil then
  184. Musical.Volume = 1
  185. else
  186. Musical.Volume = volume
  187. end
  188. Musical.Looped = true
  189. Musical.SoundId = Asset .. id
  190. return Musical
  191. end
  192.  
  193. function GenerateGui()
  194. a=Instance.new("ScreenGui")
  195. a.Name = "KrystalDance By KrystalTeam"
  196. b=Instance.new("ImageLabel",a)
  197. b.BackgroundTransparency = 1
  198. b.Size = UDim2.new(0,250,0,100)
  199. b.Position = UDim2.new(0,0,1,0)
  200. b.Image = Asset .. "269467798"
  201. b.Name = "Logo"
  202. c=Instance.new("Sound",a)
  203. c.Name = "Intro"
  204. c.Volume = 1
  205. c.SoundId = Asset .. "236146895"
  206. c.Looped = false
  207. return a
  208. end
  209.  
  210. function Generate(player)
  211. char = player.Character
  212. Hat1 = P(1,1,1,'Really red',0,false,false)
  213. Hat2 = P(1,1,1,'Really red',0,false,false)
  214. wait()
  215. a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  216. b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  217. wait()
  218. if char:FindFirstChild("Head") then
  219. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  220. We(Hat2,char.Head,0,0.8,0,0,0,0)
  221. if char.head:FindFirstChild("face") ~= nil then
  222. face = char.head:FindFirstChild("face")
  223. face.Texture = "rbxasset://textures/face.png"
  224. end
  225. c=char.Head:clone()
  226. c.Name = "FalseHead"
  227. c.CanCollide = false
  228. c.Parent = char
  229. We(c,char.Head,0,0,0,0,0,0)
  230. char.Head.Transparency = 1
  231. for i,v in pairs(char:GetChildren()) do
  232. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  233. v:Remove()
  234. end
  235. if v.ClassName == "BodyColors" then
  236. v.HeadColor = BrickColor.new("Really red")
  237. v.LeftArmColor = BrickColor.new("Really red")
  238. v.LeftLegColor = BrickColor.new("Really red")
  239. v.RightArmColor = BrickColor.new("Really red")
  240. v.RightLegColor = BrickColor.new("Really red")
  241. v.TorsoColor = BrickColor.new("Really red")
  242. end
  243. if v.ClassName == "Part" then
  244. if v.Name == "Head" or v.Name == "FalseHead" then
  245. v.BrickColor = BrickColor.new("Really red")
  246. else
  247. v.BrickColor = BrickColor.new("Really red")
  248. end
  249. end
  250. end
  251. ----------musics---------------
  252. M1=SetMusic(168007346)
  253. M2=SetMusic(144901116)
  254. M3=SetMusic(168570436)
  255. M4=SetMusic(142435409)
  256. M5=SetMusic(131525189)
  257. M6=SetMusic(133196268)
  258. M7=SetMusic(130791919)
  259. M8=SetMusic(130794684)
  260. M9=SetMusic(130776004)
  261. M10=SetMusic(158036870)
  262. M11=SetMusic(145262991)
  263. M12=SetMusic(151430448)
  264. M13=SetMusic(131154740)
  265. M14=SetMusic(172388329)
  266. M15=SetMusic(144018920)
  267. M16=SetMusic(145614608)
  268. -------------------------------
  269.  
  270. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  271. rootpart = char:FindFirstChild("HumanoidRootPart")
  272. end
  273. if showtag == true then
  274. local bbg = Instance.new("BillboardGui",c)
  275. bbg.Adornee = c
  276. bbg.Name = "satuttava"
  277. bbg.Size = UDim2.new(6,0,2,0)
  278. bbg.StudsOffset = Vector3.new(0,2,0)
  279. local box = Instance.new("TextLabel",bbg)
  280. box.Size = UDim2.new(1,0,1,0)
  281. box.BackgroundColor = BrickColor.new("Really red")
  282. box.TextColor3 = Color3.new(255,0,0)
  283. box.TextStrokeTransparency = 0.5
  284. box.Font = 3
  285. box.Text = Player.Name
  286. box.BackgroundTransparency = 1
  287. box.Position = UDim2.new(0,0,0,0)
  288. box.TextScaled = true
  289. end
  290. if char:FindFirstChild("Humanoid") ~= nil then
  291. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  292. wait()
  293. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  294. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  295. humanoid = char:FindFirstChild("Humanoid")
  296. if humanoid:FindFirstChild("Animator") ~= nil then
  297. humanoid:FindFirstChild("Animator"):Remove()
  298. --Instance.new("Animator",humanoid)
  299. end
  300. if char:FindFirstChild("Animate") ~= nil then
  301. char:FindFirstChild("Animate"):Remove()
  302. end
  303. end
  304. Mouse = player:GetMouse()
  305. Music = Instance.new("Sound",char.Head)
  306. Music.Volume = 1
  307. Music.Looped = true
  308. Music.SoundId = Asset
  309. Animate = Instance.new("Animation",char.Head)
  310. Animate.AnimationId = Asset
  311.  
  312.  
  313.  
  314. head = char:FindFirstChild("Head")
  315. torso = char:FindFirstChild("Torso")
  316. ra = char:findFirstChild("Right Arm")
  317. la = char:findFirstChild("Left Arm")
  318. rl = char:findFirstChild("Right Leg")
  319. ll = char:findFirstChild("Left Leg")
  320. rs = torso:findFirstChild("Right Shoulder")
  321. ls = torso:findFirstChild("Left Shoulder")
  322. rh = torso:findFirstChild("Right Hip")
  323. lh = torso:findFirstChild("Left Hip")
  324. neck = torso:findFirstChild("Neck")
  325. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  326.  
  327. state = humanoid:GetState()
  328. local ca = nil
  329. ca=GenerateGui()
  330. ca.Parent = player.PlayerGui
  331. if ca:FindFirstChild("Logo") ~= nil then
  332. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  333. if ca:FindFirstChild("Intro") ~= nil then
  334. ca:FindFirstChild("Intro"):Play()
  335. coroutine.resume(coroutine.create(function()
  336. for i=0,30 do
  337. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  338. wait(0.5)
  339. if i >= 30 then
  340. break
  341. end
  342. end
  343. end))
  344. end
  345. end
  346.  
  347. if humanoid ~= nil then
  348. humanoid.Changed:connect(function(pro)
  349. if pro == "MoveDirection" or pro == "Jump" then
  350. if Music.IsPlaying == true then
  351. AnimationStop()
  352. end
  353. end
  354. end)
  355. humanoid.Died:connect(function()
  356. AnimationStop()
  357. end)
  358.  
  359. Mouse.KeyUp:connect(function(key)
  360. if key == "w" then
  361. W = false
  362. end
  363. if key == "a" then
  364. A = false
  365. end
  366. if key == "s" then
  367. S = false
  368. end
  369. if key == "d" then
  370. D = false
  371. end
  372. if string.byte(key) == 48 then
  373. run = false
  374. end
  375. end)
  376.  
  377. Mouse.KeyDown:connect(function(key)
  378. if key == "w" then
  379. W = true
  380. AnimationStop()
  381. end
  382. if key == "a" then
  383. A = true
  384. AnimationStop()
  385. end
  386. if key == "s" then
  387. S = true
  388. AnimationStop()
  389. end
  390. if key == "d" then
  391. D = true
  392. AnimationStop()
  393. end
  394. end)
  395.  
  396.  
  397.  
  398. Mouse.KeyDown:connect(function(key)
  399. KeyUsed(key)
  400. end)
  401. end
  402. end
  403. print'KrystalDance By: KrystalTeam as fully Loaded!'
  404. end
  405.  
  406. function KeyUsed(key)
  407. if humanoid ~= nil then
  408. if humanoid.Health > 0 then
  409. if string.byte(key) == 32 then
  410. jump = true
  411. AnimationStop()
  412. --sit = false
  413. end
  414. if string.byte(key) == 50 then
  415. AnimationStop()
  416. if sit == true then
  417. sit = false
  418. else
  419. sit = true
  420. end
  421. end
  422. if string.byte(key) == 48 then
  423. run = true
  424. end
  425. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  426. if key == "Q" or key == "q" then
  427. AnimationStop()
  428. canttouch = true
  429. M1:Play()
  430. end
  431. if key == "E" or key == "e" then
  432. AnimationStop()
  433. party = true
  434. M2:Play()
  435. end
  436. if key == "R" or key == "r" then
  437. AnimationStop()
  438. jerk = true
  439. M3:Play()
  440. end
  441. if key == "T" or key == "t" then
  442. AnimationStop()
  443. happy = true
  444. M4:Play()
  445. end
  446. if key == "Y" or key == "y" then
  447. AnimationStop()
  448. spin = true
  449. M5:Play()
  450. end
  451. if key == "U" or key == "u" then
  452. AnimationStop()
  453. thriller = true
  454. M6:Play()
  455. end
  456. if key == "F" or key == "f" then
  457. AnimationStop()
  458. barrel = true
  459. M7:Play()
  460. if barrelbrick == nil and barrel == true then
  461. barrelbrick = P(2,2,1,'Really red',0,false,false)
  462. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  463. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  464. end
  465. end
  466. if key == "P" or key == "p" then
  467. AnimationStop()
  468. sax = true
  469. M8:Play()
  470. if saxtool == nil and sax == true then
  471. saxtool = P(1,2,2,'Really red',0,false,false)
  472. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  473. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  474. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  475. end
  476. end
  477. if key == "G" or key == "g" then
  478. AnimationStop()
  479. spooky = true
  480. M9:Play()
  481. end
  482. if key == "H" or key == "h" then
  483. AnimationStop()
  484. stride = true
  485. M10:Play()
  486. end
  487. if key == "J" or key == "j" then
  488. AnimationStop()
  489. shuffle = true
  490. M11:Play()
  491. end
  492. if key == "K" or key == "k" then
  493. AnimationStop()
  494. rock = true
  495. M12:Play()
  496. end
  497. if key == "L" or key == "l" then
  498. AnimationStop()
  499. gagnam = true
  500. M13:Play()
  501. end
  502. if key == "Z" or key == "z" then
  503. AnimationStop()
  504. snoop = true
  505. M14:Play()
  506. end
  507. if key == "X" or key == "x" then
  508. AnimationStop()
  509. darude = true
  510. M15:Play()
  511. if sandstorm == nil and darude == true then
  512. sandstorm = P(1,1,1,'Really red',0,false,false)
  513. sandstorm.Transparency = 1
  514. a=Instance.new("Fire",sandstorm)
  515. a.Color = Color3.new(255/255,255/255,175/255)
  516. a.Size = 0.4
  517. a.RiseVelocity = 3
  518. a.Opacity = 0.75
  519. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  520. b.C1 = CFrame.new(0, -2, 0)
  521. end
  522. end
  523. if key == "C" or key == "c" then
  524. AnimationStop()
  525. taco = true
  526. M16:Play()
  527. end
  528. end
  529. end
  530. end
  531. end
  532.  
  533. Generate(Player)
  534.  
  535. game:service'RunService'.Stepped:connect(function()
  536. count = (count % 100) + countspeed
  537. angle = math.pi * math.sin(math.pi*2/100*count)
  538. countspeed = 1
  539.  
  540. state = humanoid:GetState()
  541. if state ~= Enum.HumanoidStateType.Freefall then
  542. jump = false
  543. else
  544. jump = true
  545. sit = false
  546. AnimationStop()
  547. end
  548.  
  549. local mesh1anan = Instance.new("SpecialMesh")
  550. mesh1anan.MeshType = Enum.MeshType.FileMesh
  551. mesh1anan.Scale = Vector3.new(3,3,3)
  552. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
  553. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
  554. if taco == true then
  555. if char ~= nil then
  556. local locationanan = char:GetModelCFrame()
  557. local tacoa = Instance.new("Part")
  558. tacoa.CanCollide = false
  559. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  560. local meshanananan = mesh1anan:clone()
  561. meshanananan.Parent = tacoa
  562. meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
  563. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  564. tacoa.Parent = workspace
  565. game:GetService("Debris"):AddItem(tacoa,4)
  566. end
  567. end
  568.  
  569.  
  570.  
  571.  
  572. if canttouch == false then
  573. M1:Stop()
  574. end
  575. if party == false then
  576. M2:Stop()
  577. end
  578. if jerk == false then
  579. M3:Stop()
  580. end
  581. if happy == false then
  582. M4:Stop()
  583. end
  584. if spin == false then
  585. M5:Stop()
  586. end
  587. if thriller == false then
  588. M6:Stop()
  589. end
  590. if barrel == false then
  591. M7:Stop()
  592. end
  593. if sax == false then
  594. M8:Stop()
  595. end
  596. if spooky == false then
  597. M9:Stop()
  598. end
  599. if stride == false then
  600. M10:Stop()
  601. end
  602. if shuffle == false then
  603. M11:Stop()
  604. end
  605. if rock == false then
  606. M12:Stop()
  607. end
  608. if gagnam == false then
  609. M13:Stop()
  610. end
  611. if snoop == false then
  612. M14:Stop()
  613. end
  614. if darude == false then
  615. M15:Stop()
  616. end
  617. if taco == false then
  618. M16:Stop()
  619. end
  620.  
  621. if run == true and sit == false then
  622. humanoid.WalkSpeed = 25
  623. elseif sit == true then
  624. humanoid.WalkSpeed = 0
  625. else
  626. humanoid.WalkSpeed = 16
  627. end
  628.  
  629. if global_wait == 380 then global_wait = 0 end
  630.  
  631. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  632. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  633. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  634. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  635. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  636. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  637. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  638. end
  639.  
  640.  
  641. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  642. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  643. local hitz,enz = workspace:FindPartOnRay(ray, char)
  644. if hitz then
  645. if rootpart:FindFirstChild("Weld") == nil then
  646. miniweld = Instance.new("Weld", rootpart)
  647. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  648. miniweld.Part0 = hitz
  649. miniweld.Part1 = rootpart
  650. humanoid.PlatformStand = true
  651. end
  652. end
  653. else
  654. if rootpart:FindFirstChild("Weld") ~= nil then
  655. rootpart:FindFirstChild("Weld"):Destroy()
  656. humanoid.PlatformStand = false
  657. end
  658. end
  659.  
  660. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  661. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  662. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  663. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  664. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  665. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  666. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  667. end
  668.  
  669. if jump == true and sit == false then
  670. countspeed = 2
  671. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  672. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  673. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  674. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  675. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  676. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  677. end
  678.  
  679. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  680. if run == true then
  681. countspeed = 4
  682. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  683. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  684. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  685. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  686. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  687. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  688. else
  689. countspeed = 2
  690. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  691. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  692. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  693. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  694. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  695. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  696. end
  697. end
  698.  
  699. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  700. if jerk == true and jump == false and sit == false then
  701. countspeed = 2
  702. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  703. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  704. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  705. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  706. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  707. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  708. elseif party == true and jump == false and sit == false then
  709. countspeed = 4
  710. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  711. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  712. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  713. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  714. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  715. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  716. elseif canttouch == true and jump == false and sit == false then
  717. countspeed = 2
  718. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  719. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  720. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  721. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  722. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  723. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  724. elseif happy == true and jump == false and sit == false then
  725. countspeed = 4
  726. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  727. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  728. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  729. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  730. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  731. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  732. elseif spin == true and jump == false and sit == false then
  733. global_wait = (global_wait % 360) + 4
  734. countspeed = 4
  735. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  736. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  737. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  738. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  739. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  740. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  741. elseif thriller == true and jump == false and sit == false then
  742. countspeed = 2
  743. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  744. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  745. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  746. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  747. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  748. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  749. elseif barrel == true and jump == false and sit == false then
  750. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  751. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  752. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  753. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  754. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  755. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  756. elseif sax == true and jump == false and sit == false then
  757. countspeed = 2
  758. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  759. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  760. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  761. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  762. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  763. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  764. elseif spooky == true and jump == false and sit == false then
  765. countspeed = 3
  766. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  767. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  768. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  769. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  770. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  771. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  772. elseif stride == true and jump == false and sit == false then
  773. countspeed = 2.5
  774. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  775. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  776. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  777. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  778. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  779. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  780. elseif shuffle == true and jump == false and sit == false then
  781. countspeed = 2
  782. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  783. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  784. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  785. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  786. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  787. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  788. elseif rock == true and jump == false and sit == false then
  789. countspeed = 4
  790. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  791. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  792. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  793. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  794. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  795. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  796. elseif gagnam == true and jump == false and sit == false then
  797. countspeed = 4
  798. ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  799. rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  800. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  801. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  802. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  803. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  804. elseif snoop == true and jump == false and sit == false then
  805. countspeed = 2
  806. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  807. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  808. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  809. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  810. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  811. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  812. elseif darude == true and jump == false and sit == false then
  813. countspeed = 3
  814. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  815. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  816. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  817. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  818. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  819. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  820. elseif taco == true and jump == false and sit == false then
  821. countspeed = 4
  822. global_wait = (global_wait % 360) + 4
  823. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  824. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  825. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  826. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  827. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  828. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  829. end
  830. end
  831. end)
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