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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Script1 = Instance.new("Script")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- ManualWeld4 = Instance.new("ManualWeld")
- LocalScript5 = Instance.new("LocalScript")
- Script6 = Instance.new("Script")
- Part7 = Instance.new("Part")
- Script8 = Instance.new("Script")
- RotateP9 = Instance.new("RotateP")
- Part10 = Instance.new("Part")
- CylinderMesh11 = Instance.new("CylinderMesh")
- ManualWeld12 = Instance.new("ManualWeld")
- Part13 = Instance.new("Part")
- ManualWeld14 = Instance.new("ManualWeld")
- ManualWeld15 = Instance.new("ManualWeld")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- ManualWeld18 = Instance.new("ManualWeld")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- ManualWeld23 = Instance.new("ManualWeld")
- Part24 = Instance.new("Part")
- CylinderMesh25 = Instance.new("CylinderMesh")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- ManualWeld28 = Instance.new("ManualWeld")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- CylinderMesh32 = Instance.new("CylinderMesh")
- Part33 = Instance.new("Part")
- CylinderMesh34 = Instance.new("CylinderMesh")
- Part35 = Instance.new("Part")
- SpecialMesh36 = Instance.new("SpecialMesh")
- Part37 = Instance.new("Part")
- CylinderMesh38 = Instance.new("CylinderMesh")
- ManualWeld39 = Instance.new("ManualWeld")
- Part40 = Instance.new("Part")
- SpecialMesh41 = Instance.new("SpecialMesh")
- ManualWeld42 = Instance.new("ManualWeld")
- Camera43 = Instance.new("Camera")
- Tool0.Name = "Powerjack"
- Tool0.Parent = mas
- Tool0.Grip = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Tool0.GripForward = Vector3.new(-1, -0, -0)
- Tool0.GripPos = Vector3.new(0, 0, -1.5)
- Tool0.GripRight = Vector3.new(0, 1, 0)
- Tool0.GripUp = Vector3.new(0, 0, 1)
- Script1.Name = "SwordScript"
- Script1.Parent = Tool0
- table.insert(cors,sandbox(Script1,function()
- --rbxsig%SvOCRfs4MS09DiFeZ9ryb0KVTZKM2pYFaz18031HaaiHrZnjsJ+iWsDsSxTs3c1kYMSB0HlSbgzhXXww3xOBUhW0xm1/5mi4O0KnHYGSc4eBTonK6ryFiCwTrBSmrG59TVp2eG6uctncdw9z3Eo/RyJSCFHXct6N9imKE9Qsdco=%
- --rbxassetid%1014475%
- -------- OMG HAX
- r = game:service("RunService")
- local damage = 5
- local slash_damage = 10
- local lunge_damage = 30
- sword = script.Parent.Handle
- Tool = script.Parent
- local Jarate = Tool.Damagevuln
- local JarateClone = Jarate:Clone()
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = sword
- SlashSound.Volume = .7
- local LungeSound = Instance.new("Sound")
- LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
- LungeSound.Parent = sword
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new("Sound")
- UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- UnsheathSound.Parent = sword
- UnsheathSound.Volume = 1
- function blow(hit)
- if (hit.Parent == nil) then return end -- happens when bullet hits sword
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- tagHumanoid(humanoid, vPlayer)
- humanoid:TakeDamage(damage)
- wait(1)
- untagHumanoid(humanoid)
- if (humanoid.Health <= 0) then
- hum:TakeDamage(75)
- end
- end
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- function attack()
- damage = slash_damage
- SlashSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function lunge()
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Lunge"
- anim.Parent = Tool
- force = Instance.new("BodyVelocity")
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- force.Parent = Tool.Parent.Torso
- wait(.25)
- swordOut()
- wait(.25)
- force.Parent = nil
- wait(.5)
- swordUp()
- damage = slash_damage
- end
- function swordUp()
- Tool.GripForward = Vector3.new(-1,0,0)
- Tool.GripRight = Vector3.new(0,1,0)
- Tool.GripUp = Vector3.new(0,0,1)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(0,-1,0)
- Tool.GripUp = Vector3.new(-1,0,0)
- end
- function swordAcross()
- -- parry
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- lunge()
- else
- attack()
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- end
- function onEquipped()
- UnsheathSound:play()
- if Tool.Parent.Head ~= nil then
- JarateClone.Parent = Tool.Parent.Humanoid
- JarateClone.Disabled = false
- end
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- connection = sword.Touched:connect(blow)
- end))
- Part2.Name = "Handle"
- Part2.Parent = Tool0
- Part2.CFrame = CFrame.new(-4.42699814, 2.24855804, -3.26099801, -0.931543052, 0.278013945, -0.234380454, -0.224591956, 0.0670283288, 0.972143292, 0.285979867, 0.95823431, -1.65005218e-07)
- Part2.Orientation = Vector3.new(-76.4399948, -90, -73.3799973)
- Part2.Position = Vector3.new(-4.42699814, 2.24855804, -3.26099801)
- Part2.Rotation = Vector3.new(-90, -13.5599995, -163.37999)
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part2.Transparency = 1
- Part2.Size = Vector3.new(1, 0.800000012, 4)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Dark stone grey")
- Part2.Reflectance = 0.40000000596046
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Dark stone grey")
- Part2.FormFactor = Enum.FormFactor.Plate
- Part2.formFactor = Enum.FormFactor.Plate
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshId = "http://www.roblox.com/asset/?id=12592754"
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh3.TextureId = "http://www.roblox.com/asset/?id=12592745"
- SpecialMesh3.MeshType = Enum.MeshType.FileMesh
- ManualWeld4.Name = "Handle-to-Part Strong Joint"
- ManualWeld4.Parent = Part2
- ManualWeld4.C0 = CFrame.new(-0.5, -0.400000006, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld4.C1 = CFrame.new(-0.39598465, -0.110012054, -0.615955353, 5.74564979e-07, 0.999997497, -3.2175339e-07, -9.24373396e-08, 1.93046276e-07, 0.999996781, 0.999998808, -1.26374459e-06, -8.90991387e-08)
- ManualWeld4.Part0 = Part2
- ManualWeld4.Part1 = Part16
- ManualWeld4.part1 = Part16
- LocalScript5.Name = "Local Gui"
- LocalScript5.Parent = Tool0
- LocalScript5.LinkedSource = "http://www.roblox.com/asset/?id=1014476"
- Script6.Name = "Damagevuln"
- Script6.Parent = Tool0
- table.insert(cors,sandbox(Script6,function()
- --This is the localscript that's dumped into other players' characters
- --when they get hit by jarate
- DamageMag=1.2 --default 1.5, sets how much more damage
- JarateTime=15 --jarate length
- Humanoid=script.Parent
- Connections={}
- Colors={}
- --script.Changed:connect(function()
- -- if script.Parent~=Humanoid then
- -- for _,v in pairs(Connections) do
- -- v:disconnect()
- -- end
- -- end
- --end)
- local isthere = false
- local Dude = script.Parent
- local DudeSpeed = Dude.WalkSpeed
- function check()
- if isthere == true then
- end
- end
- while wait(0.1) do
- local Potion = script.Parent.Parent:FindFirstChild("Powerjack")
- if not Potion then
- isthere = false
- Dude.WalkSpeed = DudeSpeed
- script:remove()
- else
- isthere = true
- Dude.WalkSpeed = DudeSpeed * 1.15
- check()
- end
- end
- lasthealth=Humanoid.Health
- table.insert(Connections,
- Humanoid.HealthChanged:connect(function(health)
- print(health,lasthealth)
- if lasthealth~=math.floor(health) then
- local Damage=lasthealth-health
- if Damage>0 then
- lasthealth=math.floor(lasthealth-Damage*DamageMag)
- Humanoid.Health=lasthealth
- else
- lasthealth=math.floor(Humanoid.Health)
- check()
- end
- end
- end))
- function scan(a)
- if a:IsA("BasePart") then
- Colors[a]=a.Color
- table.insert(Connections,a.Changed:connect(function(prop)
- if prop=="Color" then
- end
- end))
- end
- for _,v in pairs(a:GetChildren()) do
- check()
- end
- end
- scan(Humanoid.Parent)
- end))
- Script6.Disabled = true
- Part7.Parent = Tool0
- Part7.CFrame = CFrame.new(-3.99699807, 0.305559009, -3.23000312, -0.931542099, -0.23437959, -0.278011382, -0.224592015, 0.972138524, -0.0670277104, 0.285976768, 6.1065973e-14, -0.958231091)
- Part7.Orientation = Vector3.new(3.83999991, -163.819992, -13.0099993)
- Part7.Position = Vector3.new(-3.99699807, 0.305559009, -3.23000312)
- Part7.Rotation = Vector3.new(176, -16.1399994, 165.87999)
- Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part7.Size = Vector3.new(1.10000193, 0.340000153, 0.499999791)
- Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.BrickColor = BrickColor.new("Dark stone grey")
- Part7.Material = Enum.Material.SmoothPlastic
- Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.brickColor = BrickColor.new("Dark stone grey")
- Part7.FormFactor = Enum.FormFactor.Custom
- Part7.formFactor = Enum.FormFactor.Custom
- Script8.Name = "Weld"
- Script8.Parent = Tool0
- table.insert(cors,sandbox(Script8,function()
- --Simply put it inside any model with bricks inside
- local prev
- local parts = script.Parent:GetChildren()
- for i = 1,#parts do
- if parts[i]:IsA("BasePart") then
- if (prev ~= nil)then
- local weld = Instance.new("Weld")
- weld.Part0 = prev
- weld.Part1 = parts[i]
- weld.C0 = prev.CFrame:inverse()
- weld.C1 = parts[i].CFrame:inverse()
- weld.Parent = prev
- end
- prev = parts[i]
- end
- end
- --Credits to NyroKoSu and OrientalAura
- end))
- RotateP9.Name = "d��������������ng.........you got owned..."
- RotateP9.Parent = Script8
- RotateP9.BaseAngle = 0.25
- Part10.Parent = Tool0
- Part10.CFrame = CFrame.new(-4.7538538, 4.44400549, -3.69968867, 0.278012097, -0.234381184, -0.931544006, 0.0670278668, 0.972144842, -0.224592462, 0.958236098, 0, 0.285978109)
- Part10.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part10.Position = Vector3.new(-4.7538538, 4.44400549, -3.69968867)
- Part10.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part10.Color = Color3.new(0.470588, 0.564706, 0.509804)
- Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.359999925)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Sand green")
- Part10.Material = Enum.Material.CorrodedMetal
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Sand green")
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.formFactor = Enum.FormFactor.Custom
- CylinderMesh11.Parent = Part10
- ManualWeld12.Name = "Part-to-Part Strong Joint"
- ManualWeld12.Parent = Part10
- ManualWeld12.C0 = CFrame.new(-0.100000001, -0.100000001, 0.179999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld12.C1 = CFrame.new(-0.464996338, 0.409988403, -0.11000061, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld12.Part0 = Part10
- ManualWeld12.Part1 = Part19
- ManualWeld12.part1 = Part19
- Part13.Parent = Tool0
- Part13.CFrame = CFrame.new(-5.01799679, 4.29754019, -3.24200392, 0.278012097, -0.234381184, -0.931544006, 0.0670278668, 0.972144842, -0.224592462, 0.958236098, 0, 0.285978109)
- Part13.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part13.Position = Vector3.new(-5.01799679, 4.29754019, -3.24200392)
- Part13.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part13.Color = Color3.new(0.470588, 0.564706, 0.509804)
- Part13.Size = Vector3.new(0.909999728, 0.200000003, 0.419999808)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.BrickColor = BrickColor.new("Sand green")
- Part13.Material = Enum.Material.CorrodedMetal
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.brickColor = BrickColor.new("Sand green")
- Part13.FormFactor = Enum.FormFactor.Custom
- Part13.formFactor = Enum.FormFactor.Custom
- ManualWeld14.Name = "Part-to-Part Strong Joint"
- ManualWeld14.Parent = Part13
- ManualWeld14.C0 = CFrame.new(-0.454999864, -0.100000001, 0.209999904, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld14.C1 = CFrame.new(-0.769973755, -0.17999649, -0.189968109, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld14.Part0 = Part13
- ManualWeld14.Part1 = Part24
- ManualWeld14.part1 = Part24
- ManualWeld15.Name = "Part-to-Part Strong Joint"
- ManualWeld15.Parent = Part13
- ManualWeld15.C0 = CFrame.new(-0.454999864, -0.100000001, 0.209999904, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld15.C1 = CFrame.new(-0.455005646, -0.0999994278, -0.214996338, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld15.Part0 = Part13
- ManualWeld15.Part1 = Part21
- ManualWeld15.part1 = Part21
- Part16.Parent = Tool0
- Part16.CFrame = CFrame.new(-5.03067732, 4.27347946, -3.23168683, 0.278012812, -0.23437956, -0.931542277, 0.0670277178, 0.972140253, -0.224591866, 0.958232105, -6.45634657e-09, 0.285978317)
- Part16.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part16.Position = Vector3.new(-5.03067732, 4.27347946, -3.23168683)
- Part16.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part16.Color = Color3.new(0.639216, 0.294118, 0.294118)
- Part16.Size = Vector3.new(0.959999979, 0.200000003, 1.27999878)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.BrickColor = BrickColor.new("Dusty Rose")
- Part16.Material = Enum.Material.SmoothPlastic
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.brickColor = BrickColor.new("Dusty Rose")
- Part16.FormFactor = Enum.FormFactor.Custom
- Part16.formFactor = Enum.FormFactor.Custom
- Part17.Parent = Tool0
- Part17.CFrame = CFrame.new(-4.64109564, 4.40946674, -3.35951495, 0.278012097, -0.234381184, -0.931544006, 0.0670278668, 0.972144842, -0.224592462, 0.958236098, 0, 0.285978109)
- Part17.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part17.Position = Vector3.new(-4.64109564, 4.40946674, -3.35951495)
- Part17.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part17.Color = Color3.new(0.470588, 0.564706, 0.509804)
- Part17.Size = Vector3.new(0.909999728, 0.200000003, 0.359999925)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Sand green")
- Part17.Material = Enum.Material.CorrodedMetal
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Sand green")
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.formFactor = Enum.FormFactor.Custom
- ManualWeld18.Name = "Part-to-Part Strong Joint"
- ManualWeld18.Parent = Part17
- ManualWeld18.C0 = CFrame.new(-0.454999864, -0.100000001, 0.179999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld18.C1 = CFrame.new(-0.464996338, 0.349983215, -0.11000061, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld18.Part0 = Part17
- ManualWeld18.Part1 = Part19
- ManualWeld18.part1 = Part19
- Part19.Parent = Tool0
- Part19.CFrame = CFrame.new(-4.80299711, 3.90755606, -3.26700211, 0.278012097, -0.234381184, -0.931544006, 0.0670278668, 0.972144842, -0.224592462, 0.958236098, 0, 0.285978109)
- Part19.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part19.Position = Vector3.new(-4.80299711, 3.90755606, -3.26700211)
- Part19.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part19.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part19.Size = Vector3.new(1.12999916, 1.13999975, 0.200000003)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.BrickColor = BrickColor.new("Br. yellowish orange")
- Part19.Material = Enum.Material.SmoothPlastic
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.brickColor = BrickColor.new("Br. yellowish orange")
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.formFactor = Enum.FormFactor.Custom
- Part20.Parent = Tool0
- Part20.CFrame = CFrame.new(-4.92899895, 3.86655307, -3.23800302, 0.278012097, -0.234381184, -0.931544006, 0.0670278668, 0.972144842, -0.224592462, 0.958236098, 0, 0.285978109)
- Part20.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part20.Position = Vector3.new(-4.92899895, 3.86655307, -3.23800302)
- Part20.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part20.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part20.Size = Vector3.new(1.08999991, 1.01999986, 1.44999921)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Black")
- Part20.Material = Enum.Material.SmoothPlastic
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Black")
- Part20.FormFactor = Enum.FormFactor.Custom
- Part20.formFactor = Enum.FormFactor.Custom
- Part21.Parent = Tool0
- Part21.CFrame = CFrame.new(-5.41389799, 4.20208883, -3.12045884, 0.278012097, -0.234381184, -0.931544006, 0.0670278668, 0.972144842, -0.224592462, 0.958236098, 0, 0.285978109)
- Part21.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part21.Position = Vector3.new(-5.41389799, 4.20208883, -3.12045884)
- Part21.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part21.Color = Color3.new(0.470588, 0.564706, 0.509804)
- Part21.Size = Vector3.new(0.909999728, 0.200000003, 0.389999926)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.BrickColor = BrickColor.new("Sand green")
- Part21.Material = Enum.Material.CorrodedMetal
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.brickColor = BrickColor.new("Sand green")
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.formFactor = Enum.FormFactor.Custom
- Part22.Parent = Tool0
- Part22.CFrame = CFrame.new(-5.29160452, 3.77909422, -3.11545777, 0.278012097, -0.273779929, -0.92073524, 0.0670278668, 0.961715579, -0.265726477, 0.958236098, 0.0121602481, 0.285719454)
- Part22.Orientation = Vector3.new(15.4099998, -72.7600021, 3.99000001)
- Part22.Position = Vector3.new(-5.29160452, 3.77909422, -3.11545777)
- Part22.Rotation = Vector3.new(42.9199982, -67.0299988, 44.5599976)
- Part22.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part22.Size = Vector3.new(1.12999916, 1.13999939, 0.200000003)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Br. yellowish orange")
- Part22.Material = Enum.Material.SmoothPlastic
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Br. yellowish orange")
- Part22.FormFactor = Enum.FormFactor.Custom
- Part22.formFactor = Enum.FormFactor.Custom
- ManualWeld23.Name = "Part-to-Part Strong Joint"
- ManualWeld23.Parent = Part22
- ManualWeld23.C0 = CFrame.new(-0.56499958, -0.569999695, 0.100000001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld23.C1 = CFrame.new(-0.564975739, -0.573699951, -0.0868453979, 1, 0, 0, 0, 0.999095559, -0.0425216034, 0, 0.0425216034, 0.999095559)
- ManualWeld23.Part0 = Part22
- ManualWeld23.Part1 = Part29
- ManualWeld23.part1 = Part29
- Part24.Parent = Tool0
- Part24.CFrame = CFrame.new(-5.32176781, 4.30659056, -2.82580233, 0.278012097, -0.234381184, -0.931544006, 0.0670278668, 0.972144842, -0.224592462, 0.958236098, 0, 0.285978109)
- Part24.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part24.Position = Vector3.new(-5.32176781, 4.30659056, -2.82580233)
- Part24.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part24.Color = Color3.new(0.470588, 0.564706, 0.509804)
- Part24.Size = Vector3.new(0.200000003, 0.200000003, 0.359999925)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.BrickColor = BrickColor.new("Sand green")
- Part24.Material = Enum.Material.CorrodedMetal
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.brickColor = BrickColor.new("Sand green")
- Part24.FormFactor = Enum.FormFactor.Custom
- Part24.formFactor = Enum.FormFactor.Custom
- CylinderMesh25.Parent = Part24
- Part26.Parent = Tool0
- Part26.CFrame = CFrame.new(-4.77399778, 3.47655606, -3.252002, -0.931542099, -0.23437959, -0.278011382, -0.224592015, 0.972138524, -0.0670277104, 0.285976768, 6.1065973e-14, -0.958231091)
- Part26.Orientation = Vector3.new(3.83999991, -163.819992, -13.0099993)
- Part26.Position = Vector3.new(-4.77399778, 3.47655606, -3.252002)
- Part26.Rotation = Vector3.new(176, -16.1399994, 165.87999)
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part26.Size = Vector3.new(1.29000139, 0.270000249, 1.06999934)
- Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.BrickColor = BrickColor.new("Dark stone grey")
- Part26.Material = Enum.Material.SmoothPlastic
- Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.brickColor = BrickColor.new("Dark stone grey")
- Part26.FormFactor = Enum.FormFactor.Custom
- Part26.formFactor = Enum.FormFactor.Custom
- Part27.Parent = Tool0
- Part27.CFrame = CFrame.new(-4.61331463, 3.00147843, -3.27384472, 0.278011888, -0.234381005, -0.93154341, 0.0670278147, 0.972144127, -0.224592328, 0.958235264, 2.98427949e-13, 0.28597796)
- Part27.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part27.Position = Vector3.new(-4.61331463, 3.00147843, -3.27384472)
- Part27.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part27.Size = Vector3.new(0.319999993, 1.19000006, 0.310000271)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.BrickColor = BrickColor.new("Dark stone grey")
- Part27.Material = Enum.Material.SmoothPlastic
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.brickColor = BrickColor.new("Dark stone grey")
- Part27.FormFactor = Enum.FormFactor.Custom
- Part27.formFactor = Enum.FormFactor.Custom
- ManualWeld28.Name = "Part-to-Part Strong Joint"
- ManualWeld28.Parent = Part27
- ManualWeld28.C0 = CFrame.new(-0.159999996, -0.595000029, -0.155000135, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld28.C1 = CFrame.new(-0.226734638, 0.119976044, 0.349365234, -8.30531292e-07, 0.999999642, -7.28046963e-13, -1.08592212e-06, -1.60760294e-12, -0.999999642, -0.999999762, -8.30532088e-07, 1.09151006e-06)
- ManualWeld28.Part0 = Part27
- ManualWeld28.Part1 = Part31
- ManualWeld28.part1 = Part31
- Part29.Parent = Tool0
- Part29.CFrame = CFrame.new(-5.44299507, 3.74255705, -3.06900406, 0.278012097, -0.234381184, -0.931544006, 0.0670278668, 0.972144842, -0.224592462, 0.958236098, 0, 0.285978109)
- Part29.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part29.Position = Vector3.new(-5.44299507, 3.74255705, -3.06900406)
- Part29.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part29.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part29.Size = Vector3.new(1.12999916, 1.19999969, 0.200000003)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Br. yellowish orange")
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Br. yellowish orange")
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.formFactor = Enum.FormFactor.Custom
- Part30.Parent = Tool0
- Part30.CFrame = CFrame.new(-5.25299788, 2.70955706, -3.44400406, 0.278012097, -0.808565378, -0.518585861, 0.0670278668, 0.55488205, -0.829224408, 0.958236098, 0.195774809, 0.208460435)
- Part30.Orientation = Vector3.new(56.0200005, -68.0999985, 6.88999987)
- Part30.Position = Vector3.new(-5.25299788, 2.70955706, -3.44400406)
- Part30.Rotation = Vector3.new(75.8899994, -31.2399998, 71.0299988)
- Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part30.Size = Vector3.new(0.200000003, 1.19000006, 0.200000003)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.BrickColor = BrickColor.new("Dark stone grey")
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.brickColor = BrickColor.new("Dark stone grey")
- Part30.FormFactor = Enum.FormFactor.Custom
- Part30.formFactor = Enum.FormFactor.Custom
- Part31.Parent = Tool0
- Part31.CFrame = CFrame.new(-4.7858963, 2.58105278, -3.48654318, -0.23438032, 0.278012991, 0.931543529, 0.972144663, 0.0670280829, 0.224591509, -2.37513035e-07, 0.958235323, -0.285979062)
- Part31.Orientation = Vector3.new(-12.9799995, 107.07, 86.0599976)
- Part31.Position = Vector3.new(-4.7858963, 2.58105278, -3.48654318)
- Part31.Rotation = Vector3.new(-141.860001, 68.6800003, -130.12999)
- Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part31.Size = Vector3.new(0.7099998, 0.200000003, 0.819999993)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.BrickColor = BrickColor.new("Dark stone grey")
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.brickColor = BrickColor.new("Dark stone grey")
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.formFactor = Enum.FormFactor.Custom
- CylinderMesh32.Parent = Part31
- Part33.Parent = Tool0
- Part33.CFrame = CFrame.new(-4.5019989, 2.44655704, -3.293998, 0.278012097, -0.234381184, -0.931544006, 0.0670278668, 0.972144842, -0.224592462, 0.958236098, 0, 0.285978109)
- Part33.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part33.Position = Vector3.new(-4.5019989, 2.44655704, -3.293998)
- Part33.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part33.Size = Vector3.new(0.7099998, 0.200000003, 0.819999993)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.BrickColor = BrickColor.new("Dark stone grey")
- Part33.Material = Enum.Material.SmoothPlastic
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.brickColor = BrickColor.new("Dark stone grey")
- Part33.FormFactor = Enum.FormFactor.Custom
- Part33.formFactor = Enum.FormFactor.Custom
- CylinderMesh34.Parent = Part33
- Part35.Parent = Tool0
- Part35.CFrame = CFrame.new(-4.33699799, 1.61255896, -3.23600411, 0.278012097, -0.234381184, -0.931544006, 0.0670278668, 0.972144842, -0.224592462, 0.958236098, 0, 0.285978109)
- Part35.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part35.Position = Vector3.new(-4.33699799, 1.61255896, -3.23600411)
- Part35.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part35.Size = Vector3.new(0.200000003, 0.760000348, 0.200000003)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.BrickColor = BrickColor.new("Dark stone grey")
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.brickColor = BrickColor.new("Dark stone grey")
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.formFactor = Enum.FormFactor.Custom
- SpecialMesh36.Parent = Part35
- SpecialMesh36.MeshId = "http://www.roblox.com/Asset/?id=9753878"
- SpecialMesh36.Scale = Vector3.new(1, 2, 1)
- SpecialMesh36.MeshType = Enum.MeshType.FileMesh
- Part37.Parent = Tool0
- Part37.CFrame = CFrame.new(-4.21599817, 1.31255901, -3.27100301, 0.278012097, -0.234381184, -0.931544006, 0.0670278668, 0.972144842, -0.224592462, 0.958236098, 0, 0.285978109)
- Part37.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part37.Position = Vector3.new(-4.21599817, 1.31255901, -3.27100301)
- Part37.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part37.Size = Vector3.new(0.319999993, 2.31999993, 0.470000207)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.BrickColor = BrickColor.new("Dark stone grey")
- Part37.Material = Enum.Material.SmoothPlastic
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.brickColor = BrickColor.new("Dark stone grey")
- Part37.FormFactor = Enum.FormFactor.Custom
- Part37.formFactor = Enum.FormFactor.Custom
- CylinderMesh38.Parent = Part37
- ManualWeld39.Name = "Part-to-Part Strong Joint"
- ManualWeld39.Parent = Part37
- ManualWeld39.C0 = CFrame.new(-0.159999996, -1.15999997, -0.235000104, -0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, -0)
- ManualWeld39.C1 = CFrame.new(-2.5267334, 0.119953156, 0.419353485, -8.30531235e-07, 0.999999642, -7.28046909e-13, -1.08592201e-06, -1.60760294e-12, -0.999999583, -0.999999702, -8.30532088e-07, 1.09150994e-06)
- ManualWeld39.Part0 = Part37
- ManualWeld39.Part1 = Part31
- ManualWeld39.part1 = Part31
- Part40.Parent = Tool0
- Part40.CFrame = CFrame.new(-4.14905596, 0.834652781, -3.23684716, 0.278011382, -0.23437959, -0.931542099, 0.0670277104, 0.972138524, -0.224592015, 0.958231091, 6.1065973e-14, 0.285976768)
- Part40.Orientation = Vector3.new(12.9799995, -72.9300003, 3.93999982)
- Part40.Position = Vector3.new(-4.14905596, 0.834652781, -3.23684716)
- Part40.Rotation = Vector3.new(38.1399994, -68.6800003, 40.1299973)
- Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part40.Size = Vector3.new(0.200000003, 0.760000348, 0.200000003)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.BrickColor = BrickColor.new("Dark stone grey")
- Part40.Material = Enum.Material.SmoothPlastic
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.brickColor = BrickColor.new("Dark stone grey")
- Part40.FormFactor = Enum.FormFactor.Custom
- Part40.formFactor = Enum.FormFactor.Custom
- SpecialMesh41.Parent = Part40
- SpecialMesh41.MeshId = "http://www.roblox.com/Asset/?id=9753878"
- SpecialMesh41.Scale = Vector3.new(1, 2, 1)
- SpecialMesh41.MeshType = Enum.MeshType.FileMesh
- ManualWeld42.Name = "Part-to-Part Strong Joint"
- ManualWeld42.Parent = Part40
- ManualWeld42.C0 = CFrame.new(0.100000001, -0.380000174, 0.100000001, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- ManualWeld42.C1 = CFrame.new(0.120861053, 0.169998646, -0.0866317749, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- ManualWeld42.Part0 = Part40
- ManualWeld42.Part1 = Part7
- ManualWeld42.part1 = Part7
- Camera43.Name = "ThumbnailCamera"
- Camera43.Parent = Tool0
- Camera43.CFrame = CFrame.new(39.8479538, 4.50750256, -54.3884926, 0.999047756, 0.0206688531, -0.0384253263, -0, 0.880678773, 0.473714083, 0.043631494, -0.473262995, 0.879840016)
- Camera43.CoordinateFrame = CFrame.new(39.8479538, 4.50750256, -54.3884926, 0.999047756, 0.0206688531, -0.0384253263, -0, 0.880678773, 0.473714083, 0.043631494, -0.473262995, 0.879840016)
- Camera43.Focus = CFrame.new(39.9248047, 3.56007147, -56.1481781, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Camera43.focus = CFrame.new(39.9248047, 3.56007147, -56.1481781, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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