Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local asin = math.asin
- local atan2 = math.atan2
- local rad = math.rad
- local sin = math.sin
- local abs = math.abs
- local ceil = math.ceil
- local cos = math.cos
- local pi = math.pi
- local rclcount = 0
- local rcl = 0
- local rclcounttime = 50
- local rclcountspeed = 1
- local player = game.Players.basstracker1970
- local pchar = player.Character
- local torso = pchar.Torso
- local mouse = player:GetMouse()
- local attack = false
- local combo = 0
- pchar.Archivable=true
- Cols={"Black","Really black","Royal purple","Alder","Magenta"}
- function stick(x, y)
- weld = Instance.new("Motor")
- weld.Name='mot'
- weld.Part0 = x
- weld.Part1 = y
- local HitPos = x.Position
- local CJ = CFrame.new(HitPos)
- local C0 = x.CFrame:inverse() *CJ
- local C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- end
- do
- local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end
- local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p.Locked=true
- p:BreakJoints()
- return p
- end
- wPart = function(x,y,z,color,tr,cc,an,parent)
- local wp = Instance.new('WedgePart',parent or Weapon)
- wp.formFactor = 'Custom'
- wp.Size = Vector3.new(x,y,z)
- wp.BrickColor = BrickColor.new(color)
- wp.CanCollide = cc
- wp.Transparency = tr
- wp.Anchored = an
- wp.TopSurface,wp.BottomSurface = 0,0
- return wp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- print("unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = wPart(0,0,0,'Really black',0.5,false,true,pchar)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Mesh(w1,2,0,0,0)
- sp.MeshType='Wedge'
- sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Transparency = 0.7
- Spawn(function()
- for i=0,1,0.1 do
- wait()
- w1.Transparency=w1.Transparency+0.03
- end
- end)
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = wPart(0,0,0,'Really black',0.5,false,true,pchar)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Mesh(w2,2,0,0,0)
- sp.MeshType='Wedge'
- sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Transparency = 0.7
- Spawn(function()
- for i=0,1,0.1 do
- wait()
- w2.Transparency=w2.Transparency+0.03
- end
- end)
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function mgblock(pa,cfr,tm,col1,col2,sz,wa)
- local cols={col1,col2}
- Spawn(function()
- for i=1,tm do
- local a= Part(1,1,1,cols[math.random(1,2)],0,false,true,pchar)
- curre=a
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,3,v1,v2,v3)
- a.CFrame=pa.CFrame*cfr*CFrame.Angles(math.random(),math.random(),math.random())
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then a:Destroy() break end
- m.Scale=m.Scale-Vector3.new(.1,0.1,0.1)
- a.CFrame=a.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.1,0)
- a.Transparency=a.Transparency+0.05
- end
- end)
- wait(wa)
- end
- end)
- return curre
- end
- function trail(p,t,h)
- Spawn(function()
- local blcf = p.CFrame
- local scfr = blcf
- for i=1,t do
- local blcf = p.CFrame
- if scfr and (p.Position-scfr.p).magnitude > .1 then
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end
- if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end
- if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- game:service'RunService'.RenderStepped:wait()
- end
- scfr=nil
- end)
- end
- function cloneefx()
- for _,v in pairs(pchar:GetChildren()) do
- if v.ClassName=="Part" then
- local efx=v:Clone()
- efx.CanCollide=true
- efx.Anchored=true
- efx.Parent=workspace
- efx.BrickColor=BrickColor.new("Really black")
- efx:BreakJoints()
- Spawn(function()
- for i=1,10 do wait(.05)
- efx.Transparency=efx.Transparency+.1
- end
- efx:Destroy()
- end)
- end
- end
- end
- so = function(id,par,lo,pi,tm)
- local s = Instance.new("Sound",par)
- s.Looped=lo
- s.Pitch=pi
- s.SoundId = "http://roblox.com/asset/?id="..id
- s:play()
- s.Volume=10
- game.Debris:AddItem(s,tm)
- return s
- end
- function posfix(nom)
- Spawn(function()
- local bg=Instance.new("BodyGyro",pchar.Torso)
- bg.maxTorque=Vector3.new(0,math.huge,0)
- bg.P=5000
- bg.D=100
- bg.cframe=workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(0,nom,0)
- wait(.5)
- bg:Destroy()
- end)
- end
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w
- end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then
- msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshType = 3
- elseif num == 3 then
- msh = Instance.new("BlockMesh",par)
- elseif num == 4 then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshType = "Torso"
- elseif type(num) == 'string' then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshId = num
- end
- msh.Scale = Vector3.new(x,y,z)
- return msh
- end
- anglespeed = 1
- angle = 0
- local function getAngles(cf)
- local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
- return atan2(-m12,m22),asin(m02),atan2(-m01,m00)
- end
- function explosion(col1,col2,cfr,sz,rng,dmg)
- local a= Part(1,1,1,col1,.5,false,true,pchar)
- local a2= Part(1,1,1,col2,.5,false,true,pchar)
- local a3= Part(1,1,1,col2,.5,false,true,pchar)
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
- local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
- local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
- a.CFrame=cfr
- a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then
- v.Humanoid.Health=v.Humanoid.Health-dmg
- v.Torso.Velocity=Vector3.new(math.random(-dmg*2,dmg*2),dmg*3,math.random(-dmg*2,dmg*2))
- end
- end
- end
- end
- Spawn(function()
- while true do
- wait()
- if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
- m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
- m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
- m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
- a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))
- a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2))
- a.Transparency=a.Transparency+0.05
- a2.Transparency=a2.Transparency+0.05
- a3.Transparency=a3.Transparency+0.05
- end
- end)
- end
- function tmdmg(tm,pa,dmg,rng)
- Spawn(function()
- for i=1,tm do wait()
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - pa.Position).magnitude < rng and v.Name ~= pchar.Name then
- v.Humanoid.Health=v.Humanoid.Health-dmg
- end
- end
- end
- end
- end
- end)
- end
- Lerp = {
- Number = function(C1,C2,inc)
- return C1 + (C2 - C1) * inc
- end;
- CFrame = function(a,b,m)
- local c,d={a:components()},{b:components()}
- table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end)
- return CFrame.new(unpack(c))
- end;
- }
- local function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- local Neck = genWeld(pchar.Torso,pchar.Head)
- Neck.C0 = CFrame.new(0,1,0)
- Neck.C1 = CFrame.new(0,-0.5,0)
- local LeftShoulder = genWeld(pchar.Torso,pchar['Left Arm'])
- LeftShoulder.C0 = CFrame.new(-1,0.5,0)
- LeftShoulder.C1 = CFrame.new(0.5,0.5,0)
- local RightShoulder = genWeld(pchar.Torso,pchar['Right Arm'])
- RightShoulder.C0 = CFrame.new(1,0.5,0)
- RightShoulder.C1 = CFrame.new(-0.5,0.5,0)
- local LeftHip = genWeld(pchar.Torso,pchar['Left Leg'])
- LeftHip.C0 = CFrame.new(-1,-1,0)
- LeftHip.C1 = CFrame.new(-0.5,1,0)
- local RightHip = genWeld(pchar.Torso,pchar['Right Leg'])
- RightHip.C0 = CFrame.new(1,-1,0)
- RightHip.C1 = CFrame.new(0.5,1,0)
- local RootJoint = genWeld(pchar.HumanoidRootPart,pchar.Torso)
- RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi)
- RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi)
- local m = Instance.new("Model")
- m.Name = "Model"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Royal purple")
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- p1.CFrame = CFrame.new(-4.38250017, 5.90899992, 11.0679998, -3.24902021e-006, 9.58114477e-010, -0.999992907, -7.26728331e-006, -0.999994278, -8.0171958e-010, -0.999992251, 7.50569825e-006, 3.24877897e-006)
- p1.Anchored = true
- p1.CanCollide = false
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b1.TextureId = ""
- b1.MeshType = Enum.MeshType.FileMesh
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.0900000036, 1.5, 0.200000003)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Really black")
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- p2.CFrame = CFrame.new(-4.78348494, 1.20046949, 11.0674896, 2.03024854e-007, 0.999994814, 2.68895456e-005, -6.45878536e-005, -2.68897929e-005, 0.999998271, 0.999994814, -2.04498548e-007, 6.45876353e-005)
- p2.Anchored = true
- p2.CanCollide = false
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b2.TextureId = ""
- b2.MeshType = Enum.MeshType.FileMesh
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.100000001, 0.25999999, 0.100000001)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Royal purple")
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- p3.CFrame = CFrame.new(-4.78348494, 1.20046949, 11.0674896, 1.35292976e-005, 0.999994814, 2.33750106e-005, 0.499945492, -2.70082237e-005, 0.866054654, 0.866051197, -3.0624193e-008, -0.499943763)
- p3.Anchored = true
- p3.CanCollide = false
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b3.TextureId = ""
- b3.MeshType = Enum.MeshType.FileMesh
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.100000001, 0.25999999, 0.100000001)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Royal purple")
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
- p4.CFrame = CFrame.new(-3.9834733, 1.20044112, 11.0675144, 1.90376704e-005, 0.999994814, 1.91206054e-005, 0.707060516, -2.69822558e-005, 0.707149625, 0.707147956, 5.72263765e-008, -0.707058728)
- p4.Anchored = true
- p4.CanCollide = false
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b4.TextureId = ""
- b4.MeshType = Enum.MeshType.FileMesh
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.100000001, 0.25999999, 0.100000001)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Really black")
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- p5.CFrame = CFrame.new(-3.9834733, 1.20044112, 11.0675144, 2.03024854e-007, 0.999994814, 2.68895456e-005, -6.45878536e-005, -2.68897929e-005, 0.999998271, 0.999994814, -2.04498548e-007, 6.45876353e-005)
- p5.Anchored = true
- p5.CanCollide = false
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b5.TextureId = ""
- b5.MeshType = Enum.MeshType.FileMesh
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.100000001, 0.25999999, 0.100000001)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Royal purple")
- p6.Material = Enum.Material.SmoothPlastic
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.200000003, 0.600000143, 1)
- p6.CFrame = CFrame.new(-4.38349676, 0.700476408, 11.0674639, 2.03024811e-007, 2.68621734e-005, -0.999994993, -6.45878681e-005, 0.999998331, 2.68624135e-005, 0.999994993, 6.45876644e-005, 2.04505866e-007)
- p6.Anchored = true
- p6.CanCollide = false
- b6 = Instance.new("CylinderMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 1.5, 0.100000001)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Royal purple")
- p7.Material = Enum.Material.SmoothPlastic
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p7.CFrame = CFrame.new(-4.38347578, 0.100488186, 11.0674219, 0.999994993, 2.68598014e-005, -2.10421803e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, 2.08939497e-007, 6.46425033e-005, 0.999994993)
- p7.Anchored = true
- p7.CanCollide = false
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b7.TextureId = ""
- b7.MeshType = Enum.MeshType.FileMesh
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.280000001, 0.280000001, 0.5)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = Enum.Material.SmoothPlastic
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.200000003, 0.80000037, 0.200000003)
- p8.CFrame = CFrame.new(-4.44335222, 6.31963682, 11.0678616, -2.03024811e-007, 2.68621734e-005, 0.999994993, 6.45878681e-005, 0.999998331, -2.68624135e-005, -0.999994993, 6.45876644e-005, -2.04505866e-007)
- p8.Anchored = true
- p8.CanCollide = false
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Wedge
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.400000006, 1, 0.600000024)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.SmoothPlastic
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
- p9.CFrame = CFrame.new(-4.38343573, 1.70038664, 11.0675249, 2.03024811e-007, 2.68621734e-005, -0.999994993, -6.45878681e-005, 0.999998331, 2.68624135e-005, 0.999994993, 6.45876644e-005, 2.04505866e-007)
- p9.Anchored = true
- p9.CanCollide = false
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.449999988, 1.10000002, 0.150000006)
- handl = Instance.new("Part", m)
- handl.BrickColor = BrickColor.new("Really black")
- handl.Material = Enum.Material.SmoothPlastic
- handl.Name = "handle"
- handl.FormFactor = Enum.FormFactor.Custom
- handl.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
- handl.CFrame = CFrame.new(-4.38349676, 0.700476408, 11.0674639, 2.03024811e-007, 2.68621734e-005, -0.999994993, -6.45878681e-005, 0.999998331, 2.68624135e-005, 0.999994993, 6.45876644e-005, 2.04505866e-007)
- handl.Anchored = true
- handl.CanCollide = false
- b10 = Instance.new("BlockMesh", handl)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.5, 1.5, 0.150000006)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.SmoothPlastic
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p11.CFrame = CFrame.new(-4.3834815, 1.20045376, 11.0674934, 0.000361636019, 0.000304358749, -0.999994814, -0.999998271, -0.000127056977, -0.000361675629, -0.000127166844, 0.999994755, 0.000304312387)
- p11.Anchored = true
- p11.CanCollide = false
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshId = "http://www.roblox.com/asset/?id=16606212"
- b11.TextureId = ""
- b11.MeshType = Enum.MeshType.FileMesh
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.0500000007, 0.0599999987, 0.219999999)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Royal purple")
- p12.Material = Enum.Material.SmoothPlastic
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.600000024, 0.400000036, 0.400000006)
- p12.CFrame = CFrame.new(-4.38352394, 0.900473356, 11.0674744, 0.999994993, -2.10422286e-007, -2.68598014e-005, -2.68600634e-005, -6.46624612e-005, -0.999998331, 2.08939497e-007, 0.999994993, -6.46621702e-005)
- p12.Anchored = true
- p12.CanCollide = false
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b12.TextureId = ""
- b12.MeshType = Enum.MeshType.FileMesh
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.200000003, 0.200000003, 0.400000006)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = Enum.Material.SmoothPlastic
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.200000003, 1.79999995, 0.200000003)
- p13.CFrame = CFrame.new(-4.38342142, 3.50038433, 11.0676756, 2.03024811e-007, 2.68621734e-005, -0.999994993, -6.45878681e-005, 0.999998331, 2.68624135e-005, 0.999994993, 6.45876644e-005, 2.04505866e-007)
- p13.Anchored = true
- p13.CanCollide = false
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.400000006, 2.70000005, 1.25)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Royal purple")
- p14.Material = Enum.Material.SmoothPlastic
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
- p14.CFrame = CFrame.new(-4.3834815, 1.20045376, 11.0674934, 2.03024854e-007, 0.999994814, 2.68895456e-005, -6.45878536e-005, -2.68897929e-005, 0.999998271, 0.999994814, -2.04498548e-007, 6.45876353e-005)
- p14.Anchored = true
- p14.CanCollide = false
- b14 = Instance.new("CylinderMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(1, 0.860000014, 0.349999994)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Royal purple")
- p15.Material = Enum.Material.SmoothPlastic
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- p15.CFrame = CFrame.new(-4.38351488, 1.00045681, 11.067482, 0.999994993, -2.10422286e-007, -2.68598014e-005, -2.68600634e-005, -6.46624612e-005, -0.999998331, 2.08939497e-007, 0.999994993, -6.46621702e-005)
- p15.Anchored = true
- p15.CanCollide = false
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b15.TextureId = ""
- b15.MeshType = Enum.MeshType.FileMesh
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.200000003, 0.200000003, 0.400000006)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Royal purple")
- p16.Material = Enum.Material.SmoothPlastic
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(1, 0.200000003, 0.400000036)
- p16.CFrame = CFrame.new(-4.3834815, 1.20045376, 11.0674934, 0.999994993, 2.10420296e-007, 2.68598014e-005, -2.68600634e-005, 6.45879554e-005, 0.999998331, 2.08939497e-007, -0.999994993, 6.45876644e-005)
- p16.Anchored = true
- p16.CanCollide = false
- b16 = Instance.new("CylinderMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1, 0.899999976, 0.899999976)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Royal purple")
- p17.Material = Enum.Material.SmoothPlastic
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.200000033, 0.200000003, 0.400000006)
- p17.CFrame = CFrame.new(-4.3834815, 1.20045376, 11.0674934, 0.999994993, 1.22376412e-006, 2.79684682e-005, -2.79687956e-005, 6.45115288e-005, 0.999998331, 1.22221331e-006, -0.999994993, 6.45113687e-005)
- p17.Anchored = true
- p17.CanCollide = false
- b17 = Instance.new("CylinderMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1, 1.10000002, 0.25)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Really black")
- p18.Material = Enum.Material.SmoothPlastic
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.600000024, 0.200000003, 0.400000006)
- p18.CFrame = CFrame.new(-4.3834815, 1.20045376, 11.0674934, 0.999994993, 2.10420296e-007, 2.68598014e-005, -2.68600634e-005, 6.45879554e-005, 0.999998331, 2.08939497e-007, -0.999994993, 6.45876644e-005)
- p18.Anchored = true
- p18.CanCollide = false
- b18 = Instance.new("CylinderMesh", p18)
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(1, 1, 0.5)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Really black")
- p19.Material = Enum.Material.SmoothPlastic
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.200000003, 0.80000037, 0.200000003)
- p19.CFrame = CFrame.new(-4.32335329, 6.31963253, 11.0678616, 1.78813934e-007, 2.67998621e-005, -0.999994993, -6.46066765e-005, 0.999998331, 2.68001022e-005, 0.999994993, 6.46064655e-005, 1.78813934e-007)
- p19.Anchored = true
- p19.CanCollide = false
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Wedge
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.400000006, 1, 0.600000024)
- blade = Instance.new("Part", m)
- blade.BrickColor = BrickColor.new("Royal purple")
- blade.Material = Enum.Material.SmoothPlastic
- blade.Name = "blade"
- blade.FormFactor = Enum.FormFactor.Custom
- blade.Size = Vector3.new(0.200000003, 1.79999995, 0.200000003)
- blade.CFrame = CFrame.new(-4.38342142, 3.50038433, 11.0676756, 2.03024811e-007, 2.68621734e-005, -0.999994993, -6.45878681e-005, 0.999998331, 2.68624135e-005, 0.999994993, 6.45876644e-005, 2.04505866e-007)
- blade.Anchored = true
- blade.CanCollide = false
- b20 = Instance.new("BlockMesh", blade)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.419999987, 2.70000005, 0.5)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Royal purple")
- p21.Material = Enum.Material.SmoothPlastic
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p21.CFrame = CFrame.new(-4.87347412, 1.20048833, 11.067421, 0.999994993, 2.68597978e-005, -1.63912773e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, 1.63912773e-007, 6.46424742e-005, 0.999994993)
- p21.Anchored = true
- p21.CanCollide = false
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b21.TextureId = ""
- b21.MeshType = Enum.MeshType.FileMesh
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.280000001, 0.280000001, 0.5)
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Really black")
- p22.Material = Enum.Material.SmoothPlastic
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p22.CFrame = CFrame.new(-4.6434741, 1.36048794, 11.0674219, 0.999994993, 2.68597978e-005, -1.63912773e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, 1.63912773e-007, 6.46424742e-005, 0.999994993)
- p22.Anchored = true
- p22.CanCollide = false
- b22 = Instance.new("SpecialMesh", p22)
- b22.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b22.TextureId = ""
- b22.MeshType = Enum.MeshType.FileMesh
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(0.280000001, 0.280000001, 0.5)
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Really black")
- p23.Material = Enum.Material.SmoothPlastic
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p23.CFrame = CFrame.new(-4.6434741, 1.05048847, 11.0674219, 0.999994993, 2.68597978e-005, -1.63912773e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, 1.63912773e-007, 6.46424742e-005, 0.999994993)
- p23.Anchored = true
- p23.CanCollide = false
- b23 = Instance.new("SpecialMesh", p23)
- b23.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b23.TextureId = ""
- b23.MeshType = Enum.MeshType.FileMesh
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.280000001, 0.280000001, 0.5)
- p24 = Instance.new("Part", m)
- p24.BrickColor = BrickColor.new("Really black")
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
- p24.CFrame = CFrame.new(-4.38800001, 3.43899989, 11.0679998, -3.24902021e-006, 9.58114477e-010, -0.999992907, -7.26728331e-006, -0.999994278, -8.0171958e-010, -0.999992251, 7.50569825e-006, 3.24877897e-006)
- p24.Anchored = true
- p24.CanCollide = false
- b24 = Instance.new("SpecialMesh", p24)
- b24.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b24.TextureId = ""
- b24.MeshType = Enum.MeshType.FileMesh
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(0.100000001, 1.5, 0.100000001)
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Really black")
- p25.Material = Enum.Material.SmoothPlastic
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p25.CFrame = CFrame.new(-4.12346935, 1.36048794, 11.0674219, -0.999994993, -2.6859796e-005, 1.78813934e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, -1.78813934e-007, -6.46425033e-005, -0.999994993)
- p25.Anchored = true
- p25.CanCollide = false
- b25 = Instance.new("SpecialMesh", p25)
- b25.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b25.TextureId = ""
- b25.MeshType = Enum.MeshType.FileMesh
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.280000001, 0.280000001, 0.5)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Royal purple")
- p26.Material = Enum.Material.SmoothPlastic
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p26.CFrame = CFrame.new(-3.89346814, 1.20048833, 11.0674229, -0.999994993, -2.6859796e-005, 1.78813934e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, -1.78813934e-007, -6.46425033e-005, -0.999994993)
- p26.Anchored = true
- p26.CanCollide = false
- b26 = Instance.new("SpecialMesh", p26)
- b26.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b26.TextureId = ""
- b26.MeshType = Enum.MeshType.FileMesh
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(0.280000001, 0.280000001, 0.5)
- p27 = Instance.new("Part", m)
- p27.BrickColor = BrickColor.new("Really black")
- p27.Material = Enum.Material.SmoothPlastic
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p27.CFrame = CFrame.new(-4.12346935, 1.05048847, 11.0674219, -0.999994993, -2.6859796e-005, 1.78813934e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, -1.78813934e-007, -6.46425033e-005, -0.999994993)
- p27.Anchored = true
- p27.CanCollide = false
- b27 = Instance.new("SpecialMesh", p27)
- b27.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b27.TextureId = ""
- b27.MeshType = Enum.MeshType.FileMesh
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.280000001, 0.280000001, 0.5)
- p28 = Instance.new("Part", m)
- p28.BrickColor = BrickColor.new("Really black")
- p28.Material = Enum.Material.SmoothPlastic
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p28.CFrame = CFrame.new(-4.12346935, 1.36048794, 11.0674219, -0.999994993, -2.6859796e-005, 1.78813934e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, -1.78813934e-007, -6.46425033e-005, -0.999994993)
- p28.Anchored = true
- p28.CanCollide = false
- b28 = Instance.new("SpecialMesh", p28)
- b28.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b28.TextureId = ""
- b28.MeshType = Enum.MeshType.FileMesh
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.280000001, 0.280000001, 0.5)
- c = m:children()
- for n = 1, #c do
- if (c[n].className == "Part") then
- if (c[n].Name ~= "handle") then
- stick(c[n], m.handle)
- wait()
- c[n].Anchored = false
- end
- end
- end
- for _,v in pairs(pchar:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end
- handl.Anchored=false
- mwl= Weld(handl,pchar.Torso,-1,0,-1,rad(120),0,0,m)
- m.Parent = pchar
- hp=Instance.new('HopperBin',player.Backpack)
- hp.Name='Despira'
- local hat=Part(.5,1,1.02,'Really black',0,false,false,pchar)
- Mesh(hat,'http://www.roblox.com/asset/?id=16952952',1.05,1.05,1.05)
- Weld(pchar.Head,hat,0,-.25,0,0,0,0,p)
- -- cape mesh cause lazy :p
- local cpw=Part(.2,.2,.2,'White',1,false,false,pchar)
- Weld(torso,cpw,0,-1,-.5,0,0,0,p)
- local cp=Part(.1,.1,.1,'Really black',0,false,false,pchar)
- Mesh(cp,'http://www.roblox.com/asset/?id=114046169',1.3,1.3,1.3)
- cape = Weld(cpw,cp,0,1.2,0,0,0,0,p)
- local function newLerpTo(weld)
- return {
- Weld = weld;
- To = weld.C0;
- Cache = weld.C0;
- Speed = 0.2;
- }
- end
- Used={Head=false,RightArm=false,LeftArm=false,RightLeg=false,LeftLeg=false,Torso=false}
- function SetAnimData(IF_DATA_IS_USED)
- Used = IF_DATA_IS_USED
- end
- function CheckAnimData(ANIM_TAB,DO_ANIM)
- anglespeed=Anims[ANIM_TAB][DO_ANIM].speed or 1
- if Used.Head == true then
- LerpTo.Neck.To = LerpTo.Neck.Cache * Anims[ANIM_TAB][DO_ANIM].Head
- end
- if Used.RightArm == true then
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * Anims[ANIM_TAB][DO_ANIM].RightArm
- end
- if Used.LeftArm == true then
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * Anims[ANIM_TAB][DO_ANIM].LeftArm
- end
- if Used.RightLeg == true then
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * Anims[ANIM_TAB][DO_ANIM].RightLeg
- end
- if Used.LeftLeg == true then
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * Anims[ANIM_TAB][DO_ANIM].LeftLeg
- end
- if Used.Torso == true then
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * Anims[ANIM_TAB][DO_ANIM].Torso
- end
- LerpTo.cape.To = LerpTo.cape.Cache * Anims[ANIM_TAB][DO_ANIM].Cape
- end
- function UpdateAnims()
- Anims = {
- ["Idle"] = {
- ["Stance"] = {
- speed=.25,
- Head = CFrame.Angles(cos(angle)*0.01,0,0),
- RightArm = CFrame.Angles(cos(angle)*0.1,0,0),
- LeftArm = CFrame.Angles(-cos(angle)*0.1,0,0),
- RightLeg = CFrame.Angles(cos(angle)*0.1,0,0),
- LeftLeg = CFrame.Angles(-cos(angle)*0.1,0,0),
- Torso = CFrame.Angles(0,0,0),
- Cape = CFrame.Angles(0,0,0)
- },
- ["Walk"] = {
- speed=2,
- Head = CFrame.Angles(0,0,cos(angle)*0.05),
- RightArm = CFrame.Angles(-cos(angle)*1,0,0),
- LeftArm = CFrame.Angles(cos(angle)*1,0,0),
- RightLeg = CFrame.Angles(cos(angle)*1,0,0),
- LeftLeg = CFrame.Angles(-cos(angle)*1,0,0),
- Torso = CFrame.Angles(0,0,0),
- Cape =CFrame.Angles(-rad(40)+sin(angle)*.1,0,0)
- },
- ["Jump"] = {
- speed=2,
- Head = CFrame.Angles(0,0,0),
- RightArm = CFrame.Angles(rad(-20),0,0),
- LeftArm = CFrame.Angles(rad(-20),0,0),
- RightLeg = CFrame.new(0,.5,-.5)*CFrame.Angles(rad(-20),0,0),
- LeftLeg = CFrame.Angles(0,0,0),
- Torso = CFrame.Angles(rad(10),0,0),
- Cape = CFrame.Angles(-rad(70)+sin(angle)*.4,0,0)
- }
- },
- ["Holding"] = {
- ["Stance"] = {
- speed=.25,
- Head = CFrame.Angles(cos(angle)*0.01,0,0),
- RightArm = CFrame.Angles(cos(angle)*0.1,0,rad(10)),
- LeftArm = CFrame.Angles(-cos(angle)*0.1,0,-rad(10)),
- RightLeg = CFrame.Angles(cos(angle)*0.1,0,0),
- LeftLeg = CFrame.Angles(-cos(angle)*0.1,0,0),
- Torso = CFrame.Angles(0,0,0),
- Cape = CFrame.Angles(0,0,0)
- },
- ["Walk"] = {
- speed=2,
- Head = CFrame.Angles(0,0,cos(angle)*0.05),
- RightArm = CFrame.Angles(-cos(angle)*.3,0,rad(10)),
- LeftArm = CFrame.Angles(cos(angle)*.3,0,-rad(10)),
- RightLeg = CFrame.Angles(cos(angle)*1,0,0),
- LeftLeg = CFrame.Angles(-cos(angle)*1,0,0),
- Torso = CFrame.Angles(0,0,0),
- Cape =CFrame.Angles(-rad(40)+sin(angle)*.1,0,0)
- },
- ["Jump"] = {
- speed=2,
- Head = CFrame.Angles(0,0,0),
- RightArm = CFrame.Angles(rad(-20),0,0),
- LeftArm = CFrame.Angles(rad(-20),0,0),
- RightLeg = CFrame.new(0,.5,-.5)*CFrame.Angles(rad(-20),0,0),
- LeftLeg = CFrame.Angles(0,0,0),
- Torso = CFrame.Angles(rad(10),0,0),
- Cape = CFrame.Angles(-rad(70)+sin(angle)*.4,0,0)
- }
- }
- }
- end
- LerpTo = {
- Neck = newLerpTo(Neck);
- LeftArm = newLerpTo(LeftShoulder);
- RightArm = newLerpTo(RightShoulder);
- LeftLeg = newLerpTo(LeftHip);
- RightLeg = newLerpTo(RightHip);
- RootJoint = newLerpTo(RootJoint);
- hndl = newLerpTo(mwl);
- cape = newLerpTo(cape);
- }
- LerpTo.hndl.Cache=CFrame.new(0,-0.3,0)*CFrame.Angles(0,0,rad(90))
- hitdeb=false
- hp.Selected:connect(function(mouse)
- local jmptimer = 0
- mouse.Button1Down:connect(function()
- if attack == true then return end
- if combo==0 then
- attack=true
- tmdmg(10,blade,5,3)
- SetAnimData({Head=false,RightArm=false,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=false})
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),rad(40),-rad(50))*CFrame.new(0,-.5,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(30))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(30),0)
- wait(.1)
- trail(blade,10,5)
- so('161006212',torso,false,1)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(50))*CFrame.new(0,-.5,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0)
- wait(.2)
- attack=false
- combo=1
- elseif combo==1 then
- attack=true
- tmdmg(10,blade,5,3)
- SetAnimData({Head=false,RightArm=false,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=false})
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(150),0,rad(120))*CFrame.new(-.5,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0)
- wait(.1)
- trail(blade,10,5)
- so('161006212',torso,false,.8)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),0,-rad(50))*CFrame.new(.5,0,-0.5)*CFrame.Angles(0,-rad(90),0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(70))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(70),0)
- wait(.2)
- attack=false
- combo=2
- elseif combo==2 then
- attack=true
- trail(blade,35,5)
- tmdmg(10,blade,5,3)
- so('160069154',torso,false,1)
- SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false})
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))*CFrame.new(0,-.5,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))*CFrame.new(0,-.5,0)
- LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(rad(90),0,0)
- local spn=0
- for i=1,15 do
- spn=spn+30
- wait(i/1000)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(spn)+rad(70))
- end
- attack=false
- combo=3
- end
- Spawn(function()
- wait(0.6)
- if attack==false then
- attack=true
- SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
- LerpTo.hndl.To = LerpTo.hndl.Cache
- wait(.2)
- attack=false
- combo=0
- end
- end)
- end)
- mouse.KeyDown:connect(function(ke)
- if attack==true then return end
- key=ke:lower()
- if key=="e" then attack=true
- SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false})
- posfix(-rad(90))
- LerpTo.hndl.To = CFrame.new(0,-0.3,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(30))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90))*CFrame.new(0.5,-.5,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0)
- wait(.3)
- mgblock(pchar['Left Arm'],CFrame.new(0,-1,0),7,'Really black','Royal purple',Vector3.new(1.5,1.5,1.5),.1)
- so('28257433',pchar.Torso,false,.8)
- local efx= Part(1,1,1,'Black',0,false,true,pchar)
- local m= Mesh(efx,'http://www.roblox.com/asset/?id=51177741',2,2,2)
- efx.CFrame=pchar['Left Arm'].CFrame*CFrame.Angles(-rad(90),0,rad(90))
- local cb=Part(1,1,1,'Black',0,false,true,pchar)
- Mesh(cb,1,1,1,1)
- for i=1,20 do wait()
- efx.CFrame=clerp(efx.CFrame,efx.CFrame*CFrame.new(0,0,-50),.1)
- local p=Part(1,1,1,Cols[math.random(1,#Cols)],0,false,true,pchar)
- Mesh(p,3,1.5,1.5,1.5)
- p.CFrame=efx.CFrame
- cb.Size = Vector3.new(.5, (pchar['Left Arm'].Position - efx.Position).magnitude, .5)
- cb.CFrame = CFrame.new((pchar['Left Arm'].Position + efx.Position)/2, pchar['Left Arm'].Position) * CFrame.Angles(math.pi/2, 0, 0)
- coroutine.resume(coroutine.create(function(part,spin)
- for i=1, 15 do
- part.Mesh.Scale=part.Mesh.Scale+Vector3.new(.3,.3,.3)
- part.Transparency=i/15
- part.CFrame=part.CFrame*CFrame.new(math.random(-10,10)/3,math.random(-10,10)/3,math.random(-10,10)/3)*spin
- wait()
- end
- part.Parent=nil
- end),p,CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500))
- if hitdeb==false then
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - efx.Position).magnitude < 7 and v.Name ~= pchar.Name then
- damg=math.random(5,10)
- v.Humanoid:TakeDamage(damg)
- v.Humanoid.PlatformStand=true
- local lock=Weld(efx,v.Torso,0,0,0,0,0,0,v)
- local asd=true
- Spawn(function()
- while asd do wait()
- efx.CFrame=clerp(efx.CFrame,pchar.HumanoidRootPart.CFrame*CFrame.new(0,0,-7),.2)
- cb.Size = Vector3.new(.5, (pchar['Left Arm'].Position - efx.Position).magnitude, .5)
- cb.CFrame = CFrame.new((pchar['Left Arm'].Position + efx.Position)/2, pchar['Left Arm'].Position) * CFrame.Angles(math.pi/2, 0, 0)
- end
- end)
- wait(.1)
- for i=1,10 do wait()
- efx.Transparency=efx.Transparency+.1
- end
- trail(blade,35,5)
- tmdmg(10,blade,5,3)
- so('160069154',torso,false,1.1)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(45))
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(90),0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(90))*CFrame.new(-0.5,-.5,0)
- LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(rad(90),0,rad(90))
- wait(.05)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90))*CFrame.new(0.5,-.5,0)
- mgblock(pchar['Left Arm'],CFrame.new(0,-1,0),7,'Really black','Royal purple',Vector3.new(1.5,1.5,1.5),.1)
- local spn=0
- for i=1,12 do
- spn=spn+30
- wait()
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(spn)-rad(90))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(spn)+rad(90),0)
- end
- wait(.3)
- asd=false
- so('28144425',torso,false,.265)
- so('2697431',torso,false,.2)
- local splos= Part(1,1,1,'Really black',.5,false,true,pchar)
- local m= Mesh(splos,'http://www.roblox.com/asset/?id=20329976',3,1,3)
- splos.CFrame=torso.CFrame*CFrame.new(-3,0,0)*CFrame.Angles(0,0,-pi/2)
- Spawn(function()
- for i=1,10 do wait(.01)
- m.Scale=m.Scale+Vector3.new(1,.2,1)
- splos.Transparency=splos.Transparency+.1
- end
- splos:Destroy()
- end)
- for i=1,3 do
- for i=1,3 do
- mgblock(v.Torso,CFrame.new(math.random(-3,3)/2,math.random(-3,3)/2,math.random(-3,3)/2),2,'Really black','Royal purple',Vector3.new(.1,.1,.1),0)
- end
- end
- efx:Destroy()
- cb:Destroy()
- lock:Destroy()
- mgblock(v.Torso,CFrame.new(math.random(-3,3)/2,math.random(-3,3)/2,math.random(-3,3)/2),20,'Really black','Royal purple',Vector3.new(.1,.1,.1),0)
- local vs = Instance.new("BodyVelocity",v.Torso)
- vs.maxForce = Vector3.new(1,1,1)*9e9
- vs.P = 2000
- vs.velocity = pchar.HumanoidRootPart.CFrame.lookVector*60+Vector3.new(0,150,0)
- wait(.05)
- vs:Destroy()
- Spawn(function()
- wait(2)
- v.Humanoid.PlatformStand=false
- end)
- v.Humanoid.Health=v.Humanoid.Health-30
- SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
- LerpTo.hndl.To = LerpTo.hndl.Cache
- attack=false
- return
- end
- end
- end
- end
- end
- end
- for i=1,10 do wait()
- efx.CFrame=clerp(efx.CFrame,pchar['Left Arm'].CFrame*CFrame.Angles(-rad(90),0,rad(90)),.2)
- cb.Size = Vector3.new(.5, (pchar['Left Arm'].Position - efx.Position).magnitude, .5)
- cb.CFrame = CFrame.new((pchar['Left Arm'].Position + efx.Position)/2, pchar['Left Arm'].Position) * CFrame.Angles(math.pi/2, 0, 0)
- end
- efx:Destroy()
- cb:Destroy()
- SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
- LerpTo.hndl.To = LerpTo.hndl.Cache
- attack=false
- elseif key=="z" then
- elseif key=="x" then
- attack=true
- local tapdeb=false
- for i,x in pairs(workspace:children()) do
- if x:IsA("Model") and x:findFirstChild("Humanoid") then
- if x:findFirstChild("Head") and x:findFirstChild("Torso") then
- if (x:findFirstChild("Torso").Position - mouse.Hit.p).magnitude < 4 and x.Name ~= pchar.Name then
- if tapdeb==false then
- SetAnimData({Head=false,RightArm=false,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=false})
- cloneefx()
- pchar.Torso.CFrame=x.Torso.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(0,pi/1,0)
- tmdmg(10,blade,3,3)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),rad(40),-rad(50))*CFrame.new(0,-.5,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(30))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(30),0)
- wait(.1)
- trail(blade,3,5)
- so('161006212',torso,false,1)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(50))*CFrame.new(0,-.5,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0)
- wait(.2)
- cloneefx()
- pchar.Torso.CFrame=x.Torso.CFrame*CFrame.new(-4,0,0)*CFrame.Angles(0,-pi/2,0)
- tmdmg(10,blade,4,3)
- SetAnimData({Head=false,RightArm=false,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=false})
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(150),0,rad(120))*CFrame.new(-.5,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0)
- wait(.1)
- trail(blade,3,5)
- so('161006212',torso,false,.8)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),0,-rad(50))*CFrame.new(.5,0,-0.5)*CFrame.Angles(0,-rad(90),0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(70))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(70),0)
- wait(.2)
- cloneefx()
- pchar.Torso.CFrame=x.Torso.CFrame*CFrame.new(0,0,4)*CFrame.Angles(0,0,0)
- tmdmg(10,blade,4,3)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),rad(40),-rad(50))*CFrame.new(0,-.5,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(30))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(30),0)
- wait(.1)
- trail(blade,3,5)
- so('161006212',torso,false,1)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(50))*CFrame.new(0,-.5,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0)
- wait(.2)
- cloneefx()
- pchar.Torso.CFrame=x.Torso.CFrame*CFrame.new(4,0,0)*CFrame.Angles(0,pi/2,0)
- tmdmg(10,blade,4,3)
- SetAnimData({Head=false,RightArm=false,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=false})
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(150),0,rad(120))*CFrame.new(-.5,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0)
- wait(.1)
- trail(blade,3,5)
- so('161006212',torso,false,.8)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),0,-rad(50))*CFrame.new(.5,0,-0.5)*CFrame.Angles(0,-rad(90),0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(70))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(70),0)
- wait(.2)
- so('161006212',torso,false,.5)
- cloneefx()
- tmdmg(10,blade,5,3)
- trail(blade,3,7)
- pchar.Torso.CFrame=x.Torso.CFrame*CFrame.new(0,0,-6)*CFrame.Angles(0,pi/1,0)
- LerpTo.hndl.To = CFrame.new(0,-0.3,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(30))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90))*CFrame.new(0.5,-.5,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0)
- wait(.1)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0)
- wait(.1)
- LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(rad(90),0,rad(90))
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(90))
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(90))*CFrame.new(-.5,-.5,0)
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(90),0)
- wait(.4)
- SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
- LerpTo.hndl.To = LerpTo.hndl.Cache
- attack=false
- return
- end
- end
- end
- end
- end
- attack=false
- elseif key=="c" then
- attack=true
- SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false})
- posfix(-rad(90))
- LerpTo.hndl.To = CFrame.new(0,-0.3,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(30))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90))*CFrame.new(0.5,-.5,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0)
- wait(.1)
- so('62339698',torso,false,.35)
- Spawn(function()
- for i=1,3 do wait()
- local efx= Part(1,1,1,'Really black',.5,false,true,m)
- local m= Mesh(efx,'http://www.roblox.com/asset/?id=20329976',3,1,3)
- efx.CFrame=torso.CFrame*CFrame.Angles(pi/2,0,-rad(90))
- Spawn(function()
- for i=1,7 do wait()
- m.Scale=m.Scale+Vector3.new(1,.1,1)
- end
- efx:Destroy()
- end)
- end
- end)
- Spawn(function()
- for i=1,4 do wait()
- mgblock(torso,CFrame.new(0,0,0),4,'Really black','Really black',Vector3.new(2,2,2),.1)
- end
- end)
- local v = Instance.new("BodyVelocity",torso)
- v.maxForce = Vector3.new(1,1,1)*9e9
- v.P = 2000
- local cfx=torso.CFrame*CFrame.Angles(0,rad(90),0)
- v.velocity = cfx.lookVector*60
- local tapdeb=false
- for i=1,10 do wait()
- for i,x in pairs(workspace:children()) do
- if x:IsA("Model") and x:findFirstChild("Humanoid") then
- if x:findFirstChild("Head") and x:findFirstChild("Torso") then
- if (x:findFirstChild("Torso").Position - torso.Position).magnitude < 7 and x.Name ~= pchar.Name then
- if tapdeb==false then
- tmdmg(15,blade,3,5)
- v:Destroy()
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(40))*CFrame.new(0.5,-.5,0)
- so('10209645',torso,false,.8)
- for i=1,3 do wait()
- x.Humanoid.PlatformStand=true
- x.Torso.CFrame=pchar['Left Arm'].CFrame*CFrame.new(0,-1,0)*CFrame.Angles(rad(90),0,0)
- end
- so('46153268',torso,false,.5)
- wait(.4)
- SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=false,LeftLeg=false,Torso=false})
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))* CFrame.new(-.2,-.25,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))* CFrame.new(.2,-.25,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,-1)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,1,-1)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(50),0,0) * CFrame.new(0,0.5,0)
- LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(0,0,-rad(90))*CFrame.Angles(-rad(130),0,0)
- so('169310515',torso,false,.6)
- wait(.4)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(150),0,0)
- mgblock(pchar['Left Arm'],CFrame.new(0,-1,0),30,'Really black','Really black',Vector3.new(2,2,2),.1)
- mgblock(x.Torso,CFrame.new(0,0,0),30,'Really black','Really black',Vector3.new(2,2,2),.1)
- local vs = Instance.new("BodyVelocity",x.Torso)
- vs.maxForce = Vector3.new(1,1,1)*9e9
- vs.P = 2000
- vs.velocity = Vector3.new(0,6,0)
- local efx= Part(1,1,1,'Really black',1,false,true,m)
- local m= Mesh(efx,'http://www.roblox.com/asset/?id=1185246',10,10,10)
- Spawn(function()
- for i=1,7 do wait()
- efx.Transparency=efx.Transparency-.1
- end
- end)
- for i=1,100 do
- efx.CFrame=x.Torso.CFrame
- wait()
- end
- vs:Destroy()
- x.Torso.Anchored=true
- local bp=Instance.new("BodyPosition",torso)
- bp.maxForce=Vector3.new(10000,10000,10000)
- bp.position=x.Torso.Position+Vector3.new(5,0,0)
- so('160069154',torso,false,1.1)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(45))
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(90),0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(90))*CFrame.new(-0.5,-.5,0)
- LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(rad(90),0,rad(90))
- trail(blade,35,5)
- local spn=0
- for i=1,12 do
- spn=spn+30
- wait()
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(spn))
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(spn),0)
- end
- bp:Destroy()
- efx:Destroy()
- so('138122923',torso,false,.8)
- x.Humanoid.Health=x.Humanoid.Health-20
- for i=1,14 do
- local efx= Part(1,1,1,'Really black',0,false,false,pchar)
- local m= Mesh(efx,3,math.random(1,10)/10,math.random(1,10)/10,math.random(1,10)/10)
- efx.CFrame=x.Torso.CFrame
- efx.Velocity=Vector3.new(math.random(-20,20),0,math.random(-20,20))
- Spawn(function()
- for i=1,10 do wait(.1)
- efx.Transparency=efx.Transparency+.1
- end
- end)
- end
- x.Torso.Anchored=false
- x.Humanoid.PlatformStand=false
- SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
- LerpTo.hndl.To = LerpTo.hndl.Cache
- attack=false
- return
- end
- end
- end
- end
- end
- end
- SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
- LerpTo.hndl.To = LerpTo.hndl.Cache
- v:Destroy()
- attack=false
- elseif key=="v" then
- elseif key==" " then
- tim = game:service'RunService'.Stepped:wait()
- if (tim - jmptimer < .2) then
- attack=true
- Spawn(function()
- for i=1,3 do wait()
- local efx= Part(1,1,1,'Really black',.5,false,true,m)
- local m= Mesh(efx,'http://www.roblox.com/asset/?id=20329976',3,1,3)
- efx.CFrame=torso.CFrame
- Spawn(function()
- for i=1,7 do wait()
- m.Scale=m.Scale+Vector3.new(1,.2,1)
- efx.Transparency=efx.Transparency+.12
- end
- efx:Destroy()
- end)
- end
- end)
- local vs = Instance.new("BodyVelocity",pchar.Torso)
- vs.maxForce = Vector3.new(1,1,1)*9e9
- vs.P = 2000
- vs.velocity = pchar.Torso.CFrame.lookVector*60+Vector3.new(0,150,0)
- wait(.025)
- vs:Destroy()
- trail(blade,35,5)
- so('160069154',torso,false,.8)
- SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false})
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))*CFrame.new(0,-.5,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))*CFrame.new(0,-.5,0)
- LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(0,rad(90),0)*CFrame.Angles(rad(130),0,0)
- local spn=0
- for i=1,14 do
- spn=spn+30
- wait(i/1000)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(spn),0,0)
- end
- SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=false,LeftLeg=false,Torso=false})
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))* CFrame.new(-.2,-.25,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))* CFrame.new(.2,-.25,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,-1)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,1,-1)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(50),0,0) * CFrame.new(0,0.5,0)
- LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(0,0,-rad(90))*CFrame.Angles(-rad(130),0,0)
- hitted=false
- local hp=blade.Touched:connect(function(hit)
- if hitted == true or hit.Parent.Name==pchar.Name then return end
- so('157878578',torso,false,1)
- hitted=true
- explosion('Really black','Royal purple',torso.CFrame,Vector3.new(40,40,40),30,40)
- for i=1, 30 do
- local p= Part(math.random(2,7),math.random(2,7),math.random(2,7),workspace.Base.BrickColor.Color,0,false,false,m)
- p.Material=workspace.Base.Material
- p.CFrame=CFrame.new(torso.CFrame.x+math.random(-i,i),0,torso.CFrame.z+math.random(-i,i))*CFrame.Angles(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)*CFrame.Angles(pi/2,0,0)
- p.Velocity=Vector3.new(math.random(-100,100),math.random(30,100),math.random(-100,100))
- game.Debris:AddItem(p,2)
- Spawn(function()
- for i=1,10 do wait(.01)
- p.Transparency=p.Transparency+.1
- end
- end)
- end
- end)
- repeat wait() until hitted
- hp:disconnect()
- wait(.5)
- SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
- LerpTo.hndl.To = LerpTo.hndl.Cache
- attack=false
- end
- else
- wait(.2)
- end
- jmptimer = tim
- end)
- SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true})
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),rad(20),-rad(70))*CFrame.new(0,-1,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30))
- wait(.01)
- mwl.Part1=pchar['Right Arm']
- mwl.C1=CFrame.new(0,-1,0)*CFrame.Angles(-rad(90),0,rad(90))
- wait(.2)
- CurrentActiveAnim="Holding"
- LerpTo.hndl.To = LerpTo.hndl.Cache
- SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
- end)
- hp.Deselected:connect(function()
- SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true})
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),rad(20),-rad(70))*CFrame.new(0,-1,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30))
- LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(0,0,0)
- wait(.1)
- mwl.Part1=pchar.Torso
- mwl.C1=CFrame.new(-1,0,-1)*CFrame.Angles(rad(120),0,0)
- wait(.1)
- CurrentActiveAnim="Idle"
- SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
- end)
- UpdateAnims()
- SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
- CurrentActiveAnim="Idle"
- game:GetService("RunService").Heartbeat:connect(function()
- UpdateAnims(angle)
- for _,v in pairs(LerpTo) do
- v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed)
- end
- rclcount = (rclcount%rclcounttime)+rclcountspeed
- rcl = math.pi*math.sin((math.pi*2)/rclcounttime*rclcount)
- angle = (angle % 100) + anglespeed/10
- if Vector3.new(0, torso.Velocity.y, 0).magnitude > 2 then
- CheckAnimData(CurrentActiveAnim,"Jump")
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- CheckAnimData(CurrentActiveAnim,"Stance")
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then
- CheckAnimData(CurrentActiveAnim,"Walk")
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement