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Jan 12th, 2019
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  1. --]]
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. --Converted with ttyyuu12345's model to script plugin v4
  9. function sandbox(var,func)
  10. local env = getfenv(func)
  11. local newenv = setmetatable({},{
  12. __index = function(self,k)
  13. if k=="script" then
  14. return var
  15. else
  16. return env[k]
  17. end
  18. end,
  19. })
  20. setfenv(func,newenv)
  21. return func
  22. end
  23. cors = {}
  24. mas = Instance.new("Model",game:GetService("Lighting"))
  25. LocalScript0 = Instance.new("LocalScript")
  26. Model1 = Instance.new("Model")
  27. UnionOperation2 = Instance.new("UnionOperation")
  28. Weld3 = Instance.new("Weld")
  29. Part4 = Instance.new("Part")
  30. UnionOperation5 = Instance.new("UnionOperation")
  31. Weld6 = Instance.new("Weld")
  32. Model7 = Instance.new("Model")
  33. UnionOperation8 = Instance.new("UnionOperation")
  34. Weld9 = Instance.new("Weld")
  35. UnionOperation10 = Instance.new("UnionOperation")
  36. Weld11 = Instance.new("Weld")
  37. Part12 = Instance.new("Part")
  38. Model13 = Instance.new("Model")
  39. UnionOperation14 = Instance.new("UnionOperation")
  40. Weld15 = Instance.new("Weld")
  41. MeshPart16 = Instance.new("MeshPart")
  42. Weld17 = Instance.new("Weld")
  43. MeshPart18 = Instance.new("MeshPart")
  44. Weld19 = Instance.new("Weld")
  45. Part20 = Instance.new("Part")
  46. MeshPart21 = Instance.new("MeshPart")
  47. Weld22 = Instance.new("Weld")
  48. MeshPart23 = Instance.new("MeshPart")
  49. Weld24 = Instance.new("Weld")
  50. Model25 = Instance.new("Model")
  51. UnionOperation26 = Instance.new("UnionOperation")
  52. Weld27 = Instance.new("Weld")
  53. Part28 = Instance.new("Part")
  54. UnionOperation29 = Instance.new("UnionOperation")
  55. Weld30 = Instance.new("Weld")
  56. UnionOperation31 = Instance.new("UnionOperation")
  57. Model32 = Instance.new("Model")
  58. MeshPart33 = Instance.new("MeshPart")
  59. Weld34 = Instance.new("Weld")
  60. Part35 = Instance.new("Part")
  61. MeshPart36 = Instance.new("MeshPart")
  62. Weld37 = Instance.new("Weld")
  63. MeshPart38 = Instance.new("MeshPart")
  64. Weld39 = Instance.new("Weld")
  65. MeshPart40 = Instance.new("MeshPart")
  66. Weld41 = Instance.new("Weld")
  67. UnionOperation42 = Instance.new("UnionOperation")
  68. Weld43 = Instance.new("Weld")
  69. MeshPart44 = Instance.new("MeshPart")
  70. ParticleEmitter45 = Instance.new("ParticleEmitter")
  71. ParticleEmitter46 = Instance.new("ParticleEmitter")
  72. ParticleEmitter47 = Instance.new("ParticleEmitter")
  73. ParticleEmitter48 = Instance.new("ParticleEmitter")
  74. Script49 = Instance.new("Script")
  75. LocalScript0.Name = "Death"
  76. LocalScript0.Parent = mas
  77. table.insert(cors,sandbox(LocalScript0,function()
  78. --//====================================================\\--
  79. --|| CREATED BY SHACKLUSTER
  80. --\\====================================================//--
  81.  
  82.  
  83. wait(0.2)
  84.  
  85. Player = game:GetService("Players").LocalPlayer
  86. PlayerGui = Player.PlayerGui
  87. Cam = workspace.CurrentCamera
  88. Backpack = Player.Backpack
  89. Character = Player.Character
  90. Humanoid = Character.Humanoid
  91. Mouse = Player:GetMouse()
  92. RootPart = Character["HumanoidRootPart"]
  93. Torso = Character["Torso"]
  94. Head = Character["Head"]
  95. RightArm = Character["Right Arm"]
  96. LeftArm = Character["Left Arm"]
  97. RightLeg = Character["Right Leg"]
  98. LeftLeg = Character["Left Leg"]
  99. RootJoint = RootPart["RootJoint"]
  100. Neck = Torso["Neck"]
  101. RightShoulder = Torso["Right Shoulder"]
  102. LeftShoulder = Torso["Left Shoulder"]
  103. RightHip = Torso["Right Hip"]
  104. LeftHip = Torso["Left Hip"]
  105. local sick = Instance.new("Sound",Character)
  106.  
  107. IT = Instance.new
  108. CF = CFrame.new
  109. VT = Vector3.new
  110. RAD = math.rad
  111. C3 = Color3.new
  112. UD2 = UDim2.new
  113. BRICKC = BrickColor.new
  114. ANGLES = CFrame.Angles
  115. EULER = CFrame.fromEulerAnglesXYZ
  116. COS = math.cos
  117. ACOS = math.acos
  118. SIN = math.sin
  119. ASIN = math.asin
  120. ABS = math.abs
  121. MRANDOM = math.random
  122. FLOOR = math.floor
  123.  
  124. --//=================================\\
  125. --|| USEFUL VALUES
  126. --\\=================================//
  127.  
  128. Animation_Speed = 3
  129. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  130. local Speed = 46
  131. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  133. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  134. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  135. local DAMAGEMULTIPLIER = 1
  136. local ANIM = "Idle"
  137. local ATTACK = false
  138. local EQUIPPED = false
  139. local HOLD = false
  140. local COMBO = 1
  141. local Rooted = false
  142. local SINE = 0
  143. local KEYHOLD = false
  144. local CHANGE = 2 / Animation_Speed
  145. local WALKINGANIM = false
  146. local VALUE1 = false
  147. local VALUE2 = false
  148. local ROBLOXIDLEANIMATION = IT("Animation")
  149. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  150. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  151. --ROBLOXIDLEANIMATION.Parent = Humanoid
  152. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  153. WEAPONGUI.Name = "ReaperGUI"
  154. local Effects = IT("Folder", Character)
  155. Effects.Name = "Effects"
  156. local ANIMATOR = Humanoid.Animator
  157. local ANIMATE = Character.Animate
  158. local UNANCHOR = true
  159.  
  160. --//=================================\\
  161. --\\=================================//
  162.  
  163.  
  164. --//=================================\\
  165. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  166. --\\=================================//
  167.  
  168. ArtificialHB = Instance.new("BindableEvent", script)
  169. ArtificialHB.Name = "ArtificialHB"
  170.  
  171. script:WaitForChild("ArtificialHB")
  172.  
  173. frame = Frame_Speed
  174. tf = 0
  175. allowframeloss = false
  176. tossremainder = false
  177. lastframe = tick()
  178. script.ArtificialHB:Fire()
  179.  
  180. game:GetService("RunService").Heartbeat:connect(function(s, p)
  181. tf = tf + s
  182. if tf >= frame then
  183. if allowframeloss then
  184. script.ArtificialHB:Fire()
  185. lastframe = tick()
  186. else
  187. for i = 1, math.floor(tf / frame) do
  188. script.ArtificialHB:Fire()
  189. end
  190. lastframe = tick()
  191. end
  192. if tossremainder then
  193. tf = 0
  194. else
  195. tf = tf - frame * math.floor(tf / frame)
  196. end
  197. end
  198. end)
  199.  
  200. --//=================================\\
  201. --\\=================================//
  202.  
  203. --//=================================\\
  204. --|| SOME FUNCTIONS
  205. --\\=================================//
  206.  
  207. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  208. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  209. end
  210.  
  211. function PositiveAngle(NUMBER)
  212. if NUMBER >= 0 then
  213. NUMBER = 0
  214. end
  215. return NUMBER
  216. end
  217.  
  218. function NegativeAngle(NUMBER)
  219. if NUMBER <= 0 then
  220. NUMBER = 0
  221. end
  222. return NUMBER
  223. end
  224.  
  225. function Swait(NUMBER)
  226. if NUMBER == 0 or NUMBER == nil then
  227. ArtificialHB.Event:wait()
  228. else
  229. for i = 1, NUMBER do
  230. ArtificialHB.Event:wait()
  231. end
  232. end
  233. end
  234.  
  235. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  236. local NEWMESH = IT(MESH)
  237. if MESH == "SpecialMesh" then
  238. NEWMESH.MeshType = MESHTYPE
  239. if MESHID ~= "nil" and MESHID ~= "" then
  240. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  241. end
  242. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  243. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  244. end
  245. end
  246. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  247. NEWMESH.Scale = SCALE
  248. NEWMESH.Parent = PARENT
  249. return NEWMESH
  250. end
  251.  
  252. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  253. local NEWPART = IT("Part")
  254. NEWPART.formFactor = FORMFACTOR
  255. NEWPART.Reflectance = REFLECTANCE
  256. NEWPART.Transparency = TRANSPARENCY
  257. NEWPART.CanCollide = false
  258. NEWPART.Locked = true
  259. NEWPART.Anchored = true
  260. if ANCHOR == false then
  261. NEWPART.Anchored = false
  262. end
  263. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  264. NEWPART.Name = NAME
  265. NEWPART.Size = SIZE
  266. NEWPART.Position = Torso.Position
  267. NEWPART.Material = MATERIAL
  268. NEWPART:BreakJoints()
  269. NEWPART.Parent = PARENT
  270. return NEWPART
  271. end
  272.  
  273. local function weldBetween(a, b)
  274. local weldd = Instance.new("ManualWeld")
  275. weldd.Part0 = a
  276. weldd.Part1 = b
  277. weldd.C0 = CFrame.new()
  278. weldd.C1 = b.CFrame:inverse() * a.CFrame
  279. weldd.Parent = a
  280. return weldd
  281. end
  282.  
  283.  
  284. function QuaternionFromCFrame(cf)
  285. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  286. local trace = m00 + m11 + m22
  287. if trace > 0 then
  288. local s = math.sqrt(1 + trace)
  289. local recip = 0.5 / s
  290. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  291. else
  292. local i = 0
  293. if m11 > m00 then
  294. i = 1
  295. end
  296. if m22 > (i == 0 and m00 or m11) then
  297. i = 2
  298. end
  299. if i == 0 then
  300. local s = math.sqrt(m00 - m11 - m22 + 1)
  301. local recip = 0.5 / s
  302. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  303. elseif i == 1 then
  304. local s = math.sqrt(m11 - m22 - m00 + 1)
  305. local recip = 0.5 / s
  306. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  307. elseif i == 2 then
  308. local s = math.sqrt(m22 - m00 - m11 + 1)
  309. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  310. end
  311. end
  312. end
  313.  
  314. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  315. local xs, ys, zs = x + x, y + y, z + z
  316. local wx, wy, wz = w * xs, w * ys, w * zs
  317. local xx = x * xs
  318. local xy = x * ys
  319. local xz = x * zs
  320. local yy = y * ys
  321. local yz = y * zs
  322. local zz = z * zs
  323. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  324. end
  325.  
  326. function QuaternionSlerp(a, b, t)
  327. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  328. local startInterp, finishInterp;
  329. if cosTheta >= 0.0001 then
  330. if (1 - cosTheta) > 0.0001 then
  331. local theta = ACOS(cosTheta)
  332. local invSinTheta = 1 / SIN(theta)
  333. startInterp = SIN((1 - t) * theta) * invSinTheta
  334. finishInterp = SIN(t * theta) * invSinTheta
  335. else
  336. startInterp = 1 - t
  337. finishInterp = t
  338. end
  339. else
  340. if (1 + cosTheta) > 0.0001 then
  341. local theta = ACOS(-cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((t - 1) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = t - 1
  347. finishInterp = t
  348. end
  349. end
  350. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  351. end
  352.  
  353. function Clerp(a, b, t)
  354. local qa = {QuaternionFromCFrame(a)}
  355. local qb = {QuaternionFromCFrame(b)}
  356. local ax, ay, az = a.x, a.y, a.z
  357. local bx, by, bz = b.x, b.y, b.z
  358. local _t = 1 - t
  359. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  360. end
  361.  
  362. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  363. local frame = IT("Frame")
  364. frame.BackgroundTransparency = TRANSPARENCY
  365. frame.BorderSizePixel = BORDERSIZEPIXEL
  366. frame.Position = POSITION
  367. frame.Size = SIZE
  368. frame.BackgroundColor3 = COLOR
  369. frame.BorderColor3 = BORDERCOLOR
  370. frame.Name = NAME
  371. frame.Parent = PARENT
  372. return frame
  373. end
  374.  
  375. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  376. local label = IT("TextLabel")
  377. label.BackgroundTransparency = 1
  378. label.Size = UD2(1, 0, 1, 0)
  379. label.Position = UD2(0, 0, 0, 0)
  380. label.TextColor3 = TEXTCOLOR
  381. label.TextStrokeTransparency = STROKETRANSPARENCY
  382. label.TextTransparency = TRANSPARENCY
  383. label.FontSize = TEXTFONTSIZE
  384. label.Font = TEXTFONT
  385. label.BorderSizePixel = BORDERSIZEPIXEL
  386. label.TextScaled = false
  387. label.Text = TEXT
  388. label.Name = NAME
  389. label.Parent = PARENT
  390. return label
  391. end
  392.  
  393. function NoOutlines(PART)
  394. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  395. end
  396.  
  397. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  398. local NEWWELD = IT(TYPE)
  399. NEWWELD.Part0 = PART0
  400. NEWWELD.Part1 = PART1
  401. NEWWELD.C0 = C0
  402. NEWWELD.C1 = C1
  403. NEWWELD.Parent = PARENT
  404. return NEWWELD
  405. end
  406.  
  407. local S = IT("Sound")
  408. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  409. local NEWSOUND = nil
  410. coroutine.resume(coroutine.create(function()
  411. NEWSOUND = S:Clone()
  412. NEWSOUND.Parent = PARENT
  413. NEWSOUND.Volume = VOLUME
  414. NEWSOUND.Pitch = PITCH
  415. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  416. NEWSOUND:play()
  417. if DOESLOOP == true then
  418. NEWSOUND.Looped = true
  419. else
  420. local REPOSITION = NEWSOUND.AncestryChanged:Connect(function()
  421. NEWSOUND.Parent = PARENT
  422. end)
  423. repeat wait(1) until NEWSOUND.Playing == false
  424. REPOSITION:disconnect()
  425. NEWSOUND:remove()
  426. end
  427. end))
  428. return NEWSOUND
  429. end
  430.  
  431. function CFrameFromTopBack(at, top, back)
  432. local right = top:Cross(back)
  433. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  434. end
  435.  
  436. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  437. function WACKYEFFECT(Table)
  438. local TYPE = (Table.EffectType or "Sphere")
  439. local SIZE = (Table.Size or VT(1,1,1))
  440. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  441. local TRANSPARENCY = (Table.Transparency or 0)
  442. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  443. local CFRAME = (Table.CFrame or Torso.CFrame)
  444. local MOVEDIRECTION = (Table.MoveToPos or nil)
  445. local ROTATION1 = (Table.RotationX or 0)
  446. local ROTATION2 = (Table.RotationY or 0)
  447. local ROTATION3 = (Table.RotationZ or 0)
  448. local MATERIAL = (Table.Material or "Neon")
  449. local COLOR = (Table.Color or C3(1,1,1))
  450. local TIME = (Table.Time or 45)
  451. local SOUNDID = (Table.SoundID or nil)
  452. local SOUNDPITCH = (Table.SoundPitch or nil)
  453. local SOUNDVOLUME = (Table.SoundVolume or nil)
  454. coroutine.resume(coroutine.create(function()
  455. local PLAYSSOUND = false
  456. local SOUND = nil
  457. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  458. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  459. PLAYSSOUND = true
  460. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  461. end
  462. EFFECT.Color = COLOR
  463. local MSH = nil
  464. if TYPE == "Sphere" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  466. elseif TYPE == "Block" then
  467. MSH = IT("BlockMesh",EFFECT)
  468. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  469. elseif TYPE == "Wave" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  471. elseif TYPE == "Ring" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  473. elseif TYPE == "Slash" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  475. elseif TYPE == "Round Slash" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  477. elseif TYPE == "Swirl" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  479. elseif TYPE == "Skull" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  481. elseif TYPE == "Crystal" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  483. end
  484. if MSH ~= nil then
  485. local MOVESPEED = nil
  486. if MOVEDIRECTION ~= nil then
  487. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  488. end
  489. local GROWTH = SIZE - ENDSIZE
  490. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  491. if TYPE == "Block" then
  492. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  493. else
  494. EFFECT.CFrame = CFRAME
  495. end
  496. for LOOP = 1, TIME+1 do
  497. Swait()
  498. MSH.Scale = MSH.Scale - GROWTH/TIME
  499. if TYPE == "Wave" then
  500. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  501. end
  502. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  503. if TYPE == "Block" then
  504. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  505. else
  506. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  507. end
  508. if MOVEDIRECTION ~= nil then
  509. local ORI = EFFECT.Orientation
  510. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  511. EFFECT.Orientation = ORI
  512. end
  513. end
  514. EFFECT.Transparency = 1
  515. if PLAYSSOUND == false then
  516. EFFECT:remove()
  517. else
  518. repeat Swait() until SOUND.Playing == false
  519. EFFECT:remove()
  520. end
  521. else
  522. if PLAYSSOUND == false then
  523. EFFECT:remove()
  524. else
  525. repeat Swait() until SOUND.Playing == false
  526. EFFECT:remove()
  527. end
  528. end
  529. end))
  530. end
  531.  
  532. function Shatter(Part)
  533. if Part.Transparency < 1 then
  534. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
  535. Debris:AddItem(SOUNDPART,5)
  536. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  537. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  538. local SIZESET = SIZE/4
  539. local XOffset = Part.Size.X*1.5/SIZESET
  540. local YOffset = Part.Size.Y*1.5/SIZESET
  541. local ZOffset = Part.Size.Z*1.5/SIZESET
  542. for x = 1, math.ceil(XOffset) do
  543. for y = 1, math.ceil(YOffset) do
  544. for z = 1, math.ceil(ZOffset) do
  545. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  546. SHARD.CanCollide = true
  547. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  548. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  549. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  550. for _, c in pairs(Part:GetChildren()) do
  551. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  552. c:Clone().Parent = SHARD
  553. end
  554. end
  555. end
  556. end
  557. end
  558. end
  559. Part:remove()
  560. end
  561.  
  562. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  563. function Lightning(Table)
  564. local Color = Table.Color or C3(1,1,1)
  565. local StartPos = Table.Start or Torso.Position
  566. local EndPos = Table.End or Mouse.Hit.p
  567. local SegmentLength = Table.SegmentL or 2
  568. local Thickness = Table.Thickness or 0.1
  569. local Dissapear = Table.DoesFade or false
  570. local Parent = Table.Ignore or Character
  571. local MaxDist = Table.MaxDist or 400
  572. local Branches = Table.Branches or false
  573. local Thicken = Table.Thicken or false
  574. local FadeTime = Table.FadeTime or 15
  575. local FadeIn = Table.FadeIn or false
  576. local Material = Table.Material or "Neon"
  577. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  578. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  579. local LIGHTNINGMODEL = IT("Model",Effects)
  580. LIGHTNINGMODEL.Name = "Lightning"
  581. local LastBolt = nil
  582. for E = 1, DISTANCE do
  583. local ExtraSize = 0
  584. if Thicken == true then
  585. ExtraSize = (DISTANCE-E)/15
  586. end
  587. local TRANSPARENCY = 0
  588. if FadeIn == true then
  589. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  590. if TRANSPARENCY < 0 then
  591. TRANSPARENCY = 0
  592. end
  593. end
  594. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  595. PART.Color = Color
  596. MakeForm(PART,"Cyl")
  597. if LastBolt == nil then
  598. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  599. else
  600. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  601. end
  602. LastBolt = PART
  603. if Branches == true and E < (DISTANCE-5) then
  604. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  605. if CHOICE == 1 then
  606. local LASTBRANCH = nil
  607. for i = 1, MRANDOM(2,5) do
  608. local ExtraSize2 = 0
  609. if Thicken == true then
  610. ExtraSize = ((DISTANCE-E)/25)/i
  611. end
  612. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  613. PART.Color = Color
  614. MakeForm(PART,"Cyl")
  615. if LASTBRANCH == nil then
  616. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  617. else
  618. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  619. end
  620. LASTBRANCH = PART
  621. end
  622. end
  623. end
  624. end
  625. if Dissapear == true then
  626. coroutine.resume(coroutine.create(function()
  627. for i = 1, FadeTime do
  628. Swait()
  629. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  630. if c.ClassName == "Part" then
  631. c.Transparency = c.Transparency + (i/FadeTime)/10
  632. end
  633. end
  634. end
  635. LIGHTNINGMODEL:remove()
  636. end))
  637. elseif Dissapear == false then
  638. Debris:AddItem(LIGHTNINGMODEL,0.1)
  639. end
  640. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  641. end
  642.  
  643. function MakeForm(PART,TYPE)
  644. if TYPE == "Cyl" then
  645. local MSH = IT("CylinderMesh",PART)
  646. elseif TYPE == "Ball" then
  647. local MSH = IT("SpecialMesh",PART)
  648. MSH.MeshType = "Sphere"
  649. elseif TYPE == "Wedge" then
  650. local MSH = IT("SpecialMesh",PART)
  651. MSH.MeshType = "Wedge"
  652. end
  653. end
  654.  
  655. Debris = game:GetService("Debris")
  656.  
  657. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  658. local DIRECTION = CF(StartPos,EndPos).lookVector
  659. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  660. end
  661.  
  662. function turnto(position)
  663. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  664. end
  665.  
  666. --//=================================\\
  667. --|| WEAPON CREATION
  668. --\\=================================//
  669.  
  670. local BASECOLOR = C3(50/255, 25/255, 25/255)
  671. local BONE = script.SpinePart
  672. BONE.Parent = nil
  673.  
  674. Head:ClearAllChildren()
  675.  
  676. for _, c in pairs(Character:GetChildren()) do
  677. if script:FindFirstChild(c.Name) then
  678. local Part = script[c.Name]
  679. Part.Parent = Character
  680. Part.Base.Anchored = false
  681. Part:SetPrimaryPartCFrame(c.CFrame)
  682. weldBetween(c,Part.Base)
  683. c.Transparency = 1
  684. for _, e in pairs(Part:GetChildren()) do
  685. if e:IsA("BasePart") then
  686. e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  687. end
  688. end
  689. end
  690. end
  691.  
  692. local SCYTHE = script.ThrowScythe
  693. SCYTHE.Parent = nil
  694.  
  695. local GUN = script.Gun
  696. GUN.Parent = Character
  697. GUN.Grip.Anchored = false
  698. GUN:SetPrimaryPartCFrame(RightArm.CFrame*CF(0,-1,0))
  699. local GRIP = weldBetween(RightArm,GUN.Grip)
  700.  
  701. local TAIL = {}
  702. local LASTPART = Torso
  703. local SIZE = BONE.Size
  704. for i = 1, 16 do
  705. local PART = BONE:Clone()
  706. PART.Anchored = false
  707. PART.Parent = Character
  708. PART.Size = SIZE*((19-i)/10)/1.25
  709. if LASTPART == Torso then
  710. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-1.2,0.16), CF(0, 0, 0))
  711. LASTPART = PART
  712. table.insert(TAIL,WELD)
  713. else
  714. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y,0), CF(0, 0, 0))
  715. LASTPART = PART
  716. table.insert(TAIL,WELD)
  717. end
  718. end
  719. RightLeg:remove()
  720. LeftLeg:remove()
  721. Torso.Transparency = 1
  722. Head.Transparency = 1
  723.  
  724. Humanoid.DisplayDistanceType = "None"
  725.  
  726. Humanoid.HipHeight = 2
  727.  
  728. local SKILLFONT = "Antique"
  729. local SKILLTEXTSIZE = 7
  730.  
  731. Humanoid.Died:connect(function()
  732. workspace:ClearAllChildren()
  733. end)
  734.  
  735. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  736. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  737. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  738. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  739. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  740.  
  741. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  742. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  743. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  744. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  745. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  746.  
  747. --//=================================\\
  748. --|| DAMAGING
  749. --\\=================================//
  750.  
  751. function ApplyDamage(Humanoid,Damage)
  752. Damage = Damage * DAMAGEMULTIPLIER
  753. if Humanoid.Health ~= 0 then
  754. Humanoid.Health = Humanoid.Health - Damage
  755. end
  756. end
  757.  
  758. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION)
  759. local CHILDREN = workspace:GetDescendants()
  760. for index, CHILD in pairs(CHILDREN) do
  761. if CHILD.ClassName == "Model" and CHILD ~= Character then
  762. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  763. if HUM then
  764. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  765. if TORSO then
  766. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  767. if INSTAKILL == true then
  768. CHILD:BreakJoints()
  769. if OPTION ~= nil then
  770. Kill(CHILD,OPTION)
  771. end
  772. else
  773. local DMG = MRANDOM(MINDMG,MAXDMG)
  774. ApplyDamage(HUM,DMG)
  775. end
  776. if FLING ~= 0 then
  777. for _, c in pairs(CHILD:GetChildren()) do
  778. if c:IsA("BasePart") then
  779. local bv = Instance.new("BodyVelocity")
  780. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  781. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  782. bv.Parent = c
  783. Debris:AddItem(bv,0.05)
  784. end
  785. end
  786. end
  787. end
  788. end
  789. end
  790. end
  791. end
  792. end
  793.  
  794. function Kill(Victim,Fire)
  795. coroutine.resume(coroutine.create(function()
  796. local NIL = script.TotalNil:Clone()
  797. NIL.Parent = Victim
  798. NIL.Disabled = false
  799. if Fire ~= true then
  800. Victim:BreakJoints()
  801. for _, c in pairs(Victim:GetChildren()) do
  802. if c:IsA("BasePart") then
  803. c.Anchored = true
  804. end
  805. end
  806. for _, c in pairs(Victim:GetChildren()) do
  807. if c:IsA("BasePart") then
  808. Shatter(c)
  809. end
  810. end
  811. else
  812. Victim:BreakJoints()
  813. local FIRES = {}
  814. for _, e in pairs(Victim:GetDescendants()) do
  815. if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
  816. e.Transparency = 1
  817. e:ClearAllChildren()
  818. local FIRE = script.HellFire:Clone()
  819. FIRE.Parent = e
  820. FIRE.Enabled = true
  821. table.insert(FIRES,FIRE)
  822. elseif e.ClassName == "Decal" then
  823. e:remove()
  824. end
  825. end
  826. for i = 1, 50 do
  827. Victim:BreakJoints()
  828. wait()
  829. end
  830. for i = 1, #FIRES do
  831. FIRES[i].Enabled = false
  832. end
  833. wait(1.1)
  834. Victim:remove()
  835. end
  836. end))
  837. end
  838.  
  839. --//=================================\\
  840. --|| ATTACK FUNCTIONS AND STUFF
  841. --\\=================================//
  842.  
  843. function Bullet()
  844. ATTACK = true
  845. Rooted = false
  846. local GYRO = IT("BodyGyro",RootPart)
  847. GYRO.D = 750
  848. GYRO.P = 20000
  849. GYRO.MaxTorque = VT(0,40000000,0)
  850. local LOCKED = true
  851. local SHOT = false
  852. coroutine.resume(coroutine.create(function()
  853. for i=0, 1, 0.1 / Animation_Speed do
  854. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  855. Swait()
  856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  860. end
  861. LOCKED = false
  862. SHOT = true
  863. repeat
  864. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  865. Swait()
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  870. until HOLD == false and SHOT == false
  871. for i=0, 0.3, 0.1 / Animation_Speed do
  872. Swait()
  873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  877. end
  878. for i=0, 0.3, 0.1 / Animation_Speed do
  879. Swait()
  880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  884. end
  885. GYRO:remove()
  886. ATTACK = false
  887. Rooted = false
  888. end))
  889. repeat wait() until LOCKED == false
  890. repeat
  891. SHOT = true
  892. wait(0.2)
  893. SHOT = false
  894. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  895. local HIT = BULLET.Hit
  896. local HITPOS = BULLET.End
  897. if HIT then
  898. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  899. Kill(HIT.Parent)
  900. end
  901. end
  902. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  903. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  904. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  905. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  906. until HOLD == false
  907. end
  908.  
  909. function ScytheThrow()
  910. ATTACK = true
  911. Rooted = false
  912. local GYRO = IT("BodyGyro",RootPart)
  913. GYRO.D = 750
  914. GYRO.P = 20000
  915. GYRO.MaxTorque = VT(0,40000000,0)
  916. local BLADE = SCYTHE:Clone()
  917. CreateSound(402981977, BLADE, 3, MRANDOM(12,15)/10, false)
  918. BLADE.Parent = Effects
  919. BLADE.Anchored = false
  920. BLADE.CFrame = LeftArm.CFrame* CF(0, 3.4, 0.529) * ANGLES(RAD(0), RAD(180),RAD(0))
  921. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BLADE, CF(0, -2.2, 0) * ANGLES(RAD(180), RAD(90),RAD(0)), CF(0, 0, 0))
  922. for i=1, 25 do
  923. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  924. Swait()
  925. BLADE.Transparency = BLADE.Transparency - 1/25
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  930. end
  931. for _, c in pairs(BLADE:GetDescendants()) do
  932. if c.ClassName == "ParticleEmitter" then
  933. c.Enabled = true
  934. end
  935. end
  936. for i=0, 0.5, 0.1 / Animation_Speed do
  937. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  938. Swait()
  939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  943. end
  944. for i=0, 0.1, 0.1 / Animation_Speed do
  945. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  946. Swait()
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  951. end
  952. coroutine.resume(coroutine.create(function()
  953. WELD:remove()
  954. BLADE.Anchored = true
  955. BLADE.Orientation = VT(0,BLADE.Orientation.Y,90)
  956. local DISSAPEAR = false
  957. local TOPOS = nil
  958. local TARGET = nil
  959. coroutine.resume(coroutine.create(function()
  960. local ORI = BLADE.Orientation.Y
  961. repeat
  962. wait()
  963. ORI = BLADE.Orientation.Y
  964. if TOPOS == nil then
  965. BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
  966. else
  967. BLADE.CFrame = CF(CF(BLADE.Position,TOPOS)*CF(0,0,-1).p) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
  968. if TARGET ~= nil then
  969. if (BLADE.Position - TARGET.Position).Magnitude < 5 then
  970. Kill(TARGET.Parent,true)
  971. TARGET = nil
  972. end
  973. end
  974. if (BLADE.Position - TOPOS).Magnitude < 5 then
  975. TOPOS = nil
  976. end
  977. end
  978. ORI = BLADE.Orientation.Y
  979. until DISSAPEAR == true
  980. for i = 1, 35 do
  981. wait()
  982. ORI = BLADE.Orientation.Y
  983. BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
  984. BLADE.Transparency = BLADE.Transparency + 1/35
  985. ORI = BLADE.Orientation.Y
  986. end
  987. for _, c in pairs(BLADE:GetDescendants()) do
  988. if c.ClassName == "ParticleEmitter" then
  989. c.Enabled = false
  990. end
  991. end
  992. Debris:AddItem(BLADE,5)
  993. end))
  994. TOPOS = RootPart.CFrame*CF(0,-3,-15).p
  995. for i = 1, 7 do
  996. wait(1)
  997. local DISTANCE = 100
  998. local HUMAN = nil
  999. for _, c in pairs(workspace:GetChildren()) do
  1000. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  1001. local HUM = c:FindFirstChildOfClass("Humanoid")
  1002. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1003. if TORSO and HUM.Health > 0 then
  1004. if (TORSO.Position - BLADE.Position).Magnitude < DISTANCE then
  1005. DISTANCE = (TORSO.Position - BLADE.Position).Magnitude
  1006. TARGET = TORSO
  1007. HUMAN = HUM
  1008. end
  1009. end
  1010. end
  1011. end
  1012. if TARGET then
  1013. TOPOS = CF(TARGET.Position,BLADE.Position)*CF(0,0,15).p
  1014. local HITFLOOR,HITPOS = Raycast(BLADE.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1015. if HITFLOOR then
  1016. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,1,35), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 233856115, SoundPitch = 1, SoundVolume = 7})
  1017. end
  1018. end
  1019. repeat wait(1) until TOPOS == nil
  1020. end
  1021. DISSAPEAR = true
  1022. end))
  1023. for i=0, 0.4, 0.1 / Animation_Speed do
  1024. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1025. Swait()
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1030. end
  1031. GYRO:remove()
  1032. ATTACK = false
  1033. Rooted = false
  1034. end
  1035.  
  1036. function FingerMagic()
  1037. ATTACK = true
  1038. Rooted = false
  1039. for i=0, 0.1, 0.1 / Animation_Speed do
  1040. Swait()
  1041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1045. end
  1046. for i=0, 1, 0.1 / Animation_Speed do
  1047. Swait()
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1052. end
  1053. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  1054. for i = 1, 5 do
  1055. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
  1056. end
  1057. CreateSound(217767125, LeftArm, 10, 1, false)
  1058. coroutine.resume(coroutine.create(function()
  1059. local EXPLODED = false
  1060. for i = 1, 3 do
  1061. coroutine.resume(coroutine.create(function()
  1062. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1063. if HITFLOOR then
  1064. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0))
  1065. for i = 1, 35 do
  1066. wait()
  1067. for _, c in pairs(workspace:GetChildren()) do
  1068. if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  1069. local HUM = c:FindFirstChildOfClass("Humanoid")
  1070. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1071. if TORSO and HUM.Health > 0 then
  1072. if (TORSO.Position - CFRAME.p).Magnitude < 10 then
  1073. EXPLODED = true
  1074. coroutine.resume(coroutine.create(function()
  1075. for i = 1, 15 do
  1076. ApplyAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false)
  1077. wait(0.2)
  1078. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1079. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  1080. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
  1081. end
  1082. WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  1083. wait(1)
  1084. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
  1085. local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1086. PART.CFrame = CFRAME*CF(0,10,0)
  1087. Debris:AddItem(PART,10)
  1088. local PARTICLES = script.Explode:Clone()
  1089. PARTICLES.Parent = PART
  1090. PARTICLES:Emit(500)
  1091. ApplyAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true)
  1092. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  1093. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1094. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1095. end))
  1096. end
  1097. end
  1098. end
  1099. end
  1100. if EXPLODED == true then
  1101. break
  1102. end
  1103. CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3)
  1104. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1105. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1106. end
  1107. end
  1108. end))
  1109. end
  1110. end))
  1111. for i=0, 1, 0.1 / Animation_Speed do
  1112. Swait()
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117. end
  1118. ATTACK = false
  1119. Rooted = false
  1120. end
  1121.  
  1122. function PainlessRain()
  1123. ATTACK = true
  1124. Rooted = true
  1125. local SPOTS = {}
  1126. local BULLETS = 0
  1127. repeat
  1128. BULLETS = BULLETS + 1
  1129. for i = 1, 15 do
  1130. Swait()
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1135. end
  1136. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = GUN.Body.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1137. until KEYHOLD == false
  1138. for i = 1, BULLETS do
  1139. for i=0, 0.5, 0.1 / Animation_Speed do
  1140. Swait()
  1141. GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1146. end
  1147. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1148. table.insert(SPOTS,HITPOS)
  1149. CreateSound(145080998, GUN.Barrel, 2, 1, false)
  1150. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = GUN.Barrel.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1151. for i=0, 0.35, 0.1 / Animation_Speed do
  1152. Swait()
  1153. GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1158. end
  1159. end
  1160. coroutine.resume(coroutine.create(function()
  1161. for i = 1, #SPOTS do
  1162. wait(0.1)
  1163. coroutine.resume(coroutine.create(function()
  1164. local SPOT = SPOTS[i]
  1165. local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
  1166. local POSITION = BOLT.Pos
  1167. ApplyAoE(POSITION,75/2,0,0,350,true)
  1168. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  1169. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
  1170. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1171. end))
  1172. end
  1173. end))
  1174. ATTACK = false
  1175. Rooted = false
  1176. end
  1177.  
  1178. function ShadowRush()
  1179. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1180. if HITFLOOR then
  1181. ATTACK = true
  1182. Rooted = true
  1183. local A = false
  1184. coroutine.resume(coroutine.create(function()
  1185. for i=0, 0.2, 0.1 / Animation_Speed do
  1186. Swait()
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1191. end
  1192. A = true
  1193. repeat
  1194. Swait()
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1199. until ATTACK == false
  1200. end))
  1201. repeat wait() until A == true
  1202. local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(15,0,15))
  1203. ZONE.Color = C3(0,0,0)
  1204. MakeForm(ZONE,"Cyl")
  1205. ZONE.CFrame = CF(HITPOS)
  1206. local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true)
  1207. for i =1, 45 do
  1208. Swait()
  1209. AURA.Volume = AURA.Volume + 10/45
  1210. ZONE.Transparency = ZONE.Transparency - 1/45
  1211. ZONE.Size = ZONE.Size + VT(0.3,0,0.3)
  1212. end
  1213. local SIZE = ZONE.Size
  1214. local BARRAGE = true
  1215. local ZAPS = {224339201,168586621,168586586}
  1216. coroutine.resume(coroutine.create(function()
  1217. local LOOP = 0
  1218. repeat
  1219. Swait()
  1220. Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
  1221. AURA.Parent = ZONE
  1222. LOOP = LOOP + 1
  1223. if MRANDOM(1,15) == 1 then
  1224. CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false)
  1225. local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15))
  1226. Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
  1227. --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1228. end
  1229. ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12))
  1230. until BARRAGE == false
  1231. for i = 1, 35 do
  1232. Swait()
  1233. --Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
  1234. AURA.Parent = ZONE
  1235. LOOP = LOOP + 1
  1236. if MRANDOM(1,15) == 1 then
  1237. CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false)
  1238. local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15))
  1239. Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
  1240. --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1241. end
  1242. ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12))
  1243. end
  1244. for i =1, 45 do
  1245. Swait()
  1246. AURA.Volume = AURA.Volume - 10/45
  1247. ZONE.Transparency = ZONE.Transparency + 1/45
  1248. ZONE.Size = ZONE.Size - VT(0.3,0,0.3)
  1249. end
  1250. Debris:AddItem(ZONE,10)
  1251. end))
  1252. repeat
  1253. wait(0.25)
  1254. coroutine.resume(coroutine.create(function()
  1255. local BLOD = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Shade Blod", VT(10,0,10))
  1256. BLOD.Color = C3(0,0,0)
  1257. MakeForm(BLOD,"Cyl")
  1258. local DIRECTION = CF(ZONE.Position,ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,1).p)
  1259. BLOD.CFrame = DIRECTION
  1260. for i = 1, 40 do
  1261. Swait()
  1262. BLOD.CFrame = BLOD.CFrame * CF(0,0,-0.6)
  1263. end
  1264. local TOPOS = VT(Mouse.Hit.p.X,BLOD.Position.Y,Mouse.Hit.p.Z)
  1265. BLOD.CFrame = CF(BLOD.Position,TOPOS)
  1266. local DISTANCE = 15
  1267. for i = 1, 500 do
  1268. Swait()
  1269. BLOD.CFrame = BLOD.CFrame * CF(0,0,-1)
  1270. DISTANCE = (BLOD.Position-TOPOS).Magnitude
  1271. if DISTANCE <= 2 then
  1272. break
  1273. end
  1274. end
  1275. ApplyAoE(BLOD.Position,15,0,0,50,true,true)
  1276. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = BLOD.Size/1.5, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BLOD.Position), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(2,4), RotationZ = 0, Material = "Neon", Color = BLOD.Color, SoundID = 304999618, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1277. Lightning({Ignore = workspace, Material = "Neon", FadeIn = false, Color = C3(0.5/2,0,0.15/2), Start = BLOD.Position, End = BLOD.Position+VT(0,15,0), SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 45, Branches = false, FadeTime = 20, Thicken = true})
  1278. for i = 1, 45 do
  1279. Swait()
  1280. BLOD.Size = BLOD.Size + VT(0.25,0,0.25)
  1281. BLOD.Transparency = BLOD.Transparency + 1/45
  1282. end
  1283. BLOD:remove()
  1284. end))
  1285. until KEYHOLD == false
  1286. BARRAGE = false
  1287. ATTACK = false
  1288. Rooted = false
  1289. end
  1290. end
  1291.  
  1292. function AttackTemplate()
  1293. ATTACK = true
  1294. Rooted = false
  1295. for i=0, 1, 0.1 / Animation_Speed do
  1296. Swait()
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1301. end
  1302. ATTACK = false
  1303. Rooted = false
  1304. end
  1305.  
  1306. --//=================================\\
  1307. --|| MISC
  1308. --\\=================================//
  1309.  
  1310. function TAUNT1()
  1311. ATTACK = true
  1312. Rooted = false
  1313. CreateSound(865772398, Torso, 6, 1, false)
  1314. for i=0, 0.1, 0.1 / Animation_Speed do
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320. end
  1321. for i=0, 1, 0.1 / Animation_Speed do
  1322. Swait()
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.4) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(25), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. end
  1328. for i=0, 1, 0.1 / Animation_Speed do
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. end
  1335. ATTACK = false
  1336. Rooted = false
  1337. end
  1338.  
  1339. function TAUNT2()
  1340. ATTACK = true
  1341. Rooted = false
  1342. for i=0, 1, 0.1 / Animation_Speed do
  1343. Swait()
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1348. end
  1349. ATTACK = false
  1350. Rooted = false
  1351. end
  1352.  
  1353. function EMOTE()
  1354. ATTACK = true
  1355. Rooted = false
  1356. local LOOP = 0
  1357. for i=0, 0.1, 0.1 / Animation_Speed do
  1358. Swait()
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1363. end
  1364. for i=0, 3, 0.1 / Animation_Speed do
  1365. Swait()
  1366. LOOP = LOOP + 1
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1371. end
  1372. for i=0, 0.1, 0.1 / Animation_Speed do
  1373. Swait()
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1378. end
  1379. ATTACK = false
  1380. Rooted = false
  1381. end
  1382.  
  1383. --//=================================\\
  1384. --|| ASSIGN THINGS TO KEYS
  1385. --\\=================================//
  1386.  
  1387. function MouseDown(Mouse)
  1388. HOLD = true
  1389. if ATTACK == false then
  1390. Bullet()
  1391. end
  1392. end
  1393.  
  1394. function MouseUp(Mouse)
  1395. HOLD = false
  1396. end
  1397.  
  1398. function KeyDown(Key)
  1399. KEYHOLD = true
  1400. if Key == "z" and ATTACK == false then
  1401. ScytheThrow()
  1402. end
  1403.  
  1404. if Key == "b" and ATTACK == false then
  1405. FingerMagic()
  1406. end
  1407.  
  1408. if Key == "c" and ATTACK == false then
  1409. PainlessRain()
  1410. end
  1411.  
  1412. if Key == "v" and ATTACK == false then
  1413. ShadowRush()
  1414. end
  1415.  
  1416. if Key == "x" and ATTACK == false then
  1417. end
  1418.  
  1419. if Key == "t" and ATTACK == false then
  1420. TAUNT1()
  1421. end
  1422.  
  1423. if Key == "p" and ATTACK == false then
  1424. EMOTE()
  1425. end
  1426. end
  1427.  
  1428. function KeyUp(Key)
  1429. KEYHOLD = false
  1430. end
  1431.  
  1432. Mouse.Button1Down:connect(function(NEWKEY)
  1433. MouseDown(NEWKEY)
  1434. end)
  1435. Mouse.Button1Up:connect(function(NEWKEY)
  1436. MouseUp(NEWKEY)
  1437. end)
  1438. Mouse.KeyDown:connect(function(NEWKEY)
  1439. KeyDown(NEWKEY)
  1440. end)
  1441. Mouse.KeyUp:connect(function(NEWKEY)
  1442. KeyUp(NEWKEY)
  1443. end)
  1444.  
  1445. --//=================================\\
  1446. --\\=================================//
  1447.  
  1448. function unanchor()
  1449. if UNANCHOR == true then
  1450. for _, c in pairs(Character:GetDescendants()) do
  1451. if c:IsA("BasePart") and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1452. c.Anchored = false
  1453. end
  1454. end
  1455. end
  1456. end
  1457.  
  1458. --//=================================\\
  1459. --|| WRAP THE WHOLE SCRIPT UP
  1460. --\\=================================//
  1461.  
  1462. Humanoid.Changed:connect(function(Jump)
  1463. if Jump == "Jump" and (Disable_Jump == true) then
  1464. Humanoid.Jump = false
  1465. end
  1466. end)
  1467.  
  1468. sick.AncestryChanged:Connect(function()
  1469. sick.Parent = Character
  1470. end)
  1471.  
  1472. while true do
  1473. Swait()
  1474. script.Parent = WEAPONGUI
  1475. ANIMATE.Parent = nil
  1476. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1477. v:Stop();
  1478. end
  1479. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1480. Humanoid = IT("Humanoid",Character)
  1481. end
  1482. Humanoid.HipHeight = 5
  1483. SINE = SINE + CHANGE
  1484. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1485. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1486. if ATTACK == false then
  1487. if TORSOVELOCITY < 1 then
  1488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1492. elseif TORSOVELOCITY > 1 then
  1493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1497. end
  1498. end
  1499. for E = 1, #TAIL do
  1500. TAIL[E].Parent.Parent = Character
  1501. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed)
  1502. end
  1503. unanchor()
  1504. Humanoid.MaxHealth = "inf"
  1505. Humanoid.Health = "inf"
  1506. if Rooted == false then
  1507. Disable_Jump = false
  1508. Humanoid.WalkSpeed = Speed
  1509. elseif Rooted == true then
  1510. Disable_Jump = true
  1511. Humanoid.WalkSpeed = 0
  1512. end
  1513. for _, c in pairs(Character:GetChildren()) do
  1514. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1515. c.Material = "Neon"
  1516. if c:FindFirstChildOfClass("ParticleEmitter") then
  1517. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1518. end
  1519. c.Color = C3(0,0,0)
  1520. if c == Head then
  1521. if c:FindFirstChild("face") then
  1522. c.face:remove()
  1523. end
  1524. end
  1525. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1526. c:remove()
  1527. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1528. c:remove()
  1529. end
  1530. end
  1531. sick.SoundId = "rbxassetid://292773785"
  1532. sick.Looped = true
  1533. sick.Pitch = 1
  1534. sick.Volume = 1.5
  1535. sick.Playing = true
  1536. sick.Parent = Character
  1537. --refit()
  1538. Humanoid.Name = "Grim"
  1539. Humanoid.PlatformStand = false
  1540. end
  1541.  
  1542. --//=================================\\
  1543. --\\=================================//
  1544.  
  1545.  
  1546.  
  1547.  
  1548.  
  1549. --//====================================================\\--
  1550. --|| END OF SCRIPT
  1551. --\\====================================================//--
  1552. end))
  1553. Model1.Name = "Right Arm"
  1554. Model1.Parent = LocalScript0
  1555. Model1.PrimaryPart = Part4
  1556. UnionOperation2.Parent = Model1
  1557. UnionOperation2.CFrame = CFrame.new(-5.51000595, 46.6678581, 158.099976, 0, 1, 0, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829)
  1558. UnionOperation2.Orientation = Vector3.new(45, 0, -90)
  1559. UnionOperation2.Position = Vector3.new(-5.51000595, 46.6678581, 158.099976)
  1560. UnionOperation2.Rotation = Vector3.new(45, 0, -90)
  1561. UnionOperation2.Color = Color3.new(0.639216, 0.635294, 0.647059)
  1562. UnionOperation2.Size = Vector3.new(1.88092804, 1.87998581, 1.88093567)
  1563. UnionOperation2.BrickColor = BrickColor.new("Medium stone grey")
  1564. UnionOperation2.CanCollide = false
  1565. UnionOperation2.Locked = true
  1566. UnionOperation2.Material = Enum.Material.DiamondPlate
  1567. UnionOperation2.brickColor = BrickColor.new("Medium stone grey")
  1568. Weld3.Name = "Joint"
  1569. Weld3.Parent = UnionOperation2
  1570. Weld3.C0 = CFrame.new(-0.530349731, -0.389995575, -0.530338287, 0, -0.707106829, -0.707106829, 1, 0, 0, 0, -0.707106829, 0.707106829)
  1571. Weld3.Part0 = UnionOperation2
  1572. Weld3.Part1 = Part4
  1573. Weld3.part1 = Part4
  1574. Part4.Name = "Base"
  1575. Part4.Parent = Model1
  1576. Part4.CFrame = CFrame.new(-5.89999723, 47.4178581, 158.099976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1577. Part4.Position = Vector3.new(-5.89999723, 47.4178581, 158.099976)
  1578. Part4.Color = Color3.new(0.313726, 0.262745, 0.262745)
  1579. Part4.Size = Vector3.new(1, 2, 1)
  1580. Part4.Anchored = true
  1581. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1582. Part4.BrickColor = BrickColor.new("Dirt brown")
  1583. Part4.CanCollide = false
  1584. Part4.Locked = true
  1585. Part4.Material = Enum.Material.Granite
  1586. Part4.TopSurface = Enum.SurfaceType.Smooth
  1587. Part4.brickColor = BrickColor.new("Dirt brown")
  1588. UnionOperation5.Parent = Model1
  1589. UnionOperation5.CFrame = CFrame.new(-5.89999723, 47.6178474, 158.099976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1590. UnionOperation5.Position = Vector3.new(-5.89999723, 47.6178474, 158.099976)
  1591. UnionOperation5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1592. UnionOperation5.Size = Vector3.new(1.14999962, 1.69999695, 1.15000153)
  1593. UnionOperation5.BrickColor = BrickColor.new("Really black")
  1594. UnionOperation5.CanCollide = false
  1595. UnionOperation5.Locked = true
  1596. UnionOperation5.Material = Enum.Material.Fabric
  1597. UnionOperation5.brickColor = BrickColor.new("Really black")
  1598. Weld6.Name = "Joint"
  1599. Weld6.Parent = UnionOperation5
  1600. Weld6.C0 = CFrame.new(-3.81469727e-06, -0.199966431, 3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1601. Weld6.Part0 = UnionOperation5
  1602. Weld6.Part1 = Part4
  1603. Weld6.part1 = Part4
  1604. Model7.Name = "Gun"
  1605. Model7.Parent = LocalScript0
  1606. Model7.PrimaryPart = Part12
  1607. UnionOperation8.Name = "Body"
  1608. UnionOperation8.Parent = Model7
  1609. UnionOperation8.CFrame = CFrame.new(0.361126006, 47.3155899, 159.258621, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1610. UnionOperation8.Position = Vector3.new(0.361126006, 47.3155899, 159.258621)
  1611. UnionOperation8.Color = Color3.new(0.117647, 0.0470588, 0.0470588)
  1612. UnionOperation8.Size = Vector3.new(0.638885498, 1.25006104, 1.61728859)
  1613. UnionOperation8.BrickColor = BrickColor.new("Really black")
  1614. UnionOperation8.CanCollide = false
  1615. UnionOperation8.Locked = true
  1616. UnionOperation8.Material = Enum.Material.Metal
  1617. UnionOperation8.brickColor = BrickColor.new("Really black")
  1618. Weld9.Name = "Joint"
  1619. Weld9.Parent = UnionOperation8
  1620. Weld9.C0 = CFrame.new(-0.00012588501, -0.340080261, 0.350341797, 0.984807849, 0.0301536489, 0.171009868, 0.173647985, -0.171010047, -0.969846368, 0, 0.984807849, -0.173648134)
  1621. Weld9.Part0 = UnionOperation8
  1622. Weld9.Part1 = Part12
  1623. Weld9.part1 = Part12
  1624. UnionOperation10.Name = "Barrel"
  1625. UnionOperation10.Parent = Model7
  1626. UnionOperation10.CFrame = CFrame.new(0.361126006, 47.6906166, 157.747513, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  1627. UnionOperation10.Orientation = Vector3.new(-90, 0, 0)
  1628. UnionOperation10.Position = Vector3.new(0.361126006, 47.6906166, 157.747513)
  1629. UnionOperation10.Rotation = Vector3.new(-90, 0, 0)
  1630. UnionOperation10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1631. UnionOperation10.Size = Vector3.new(0.250007629, 2.00500488, 0.499938965)
  1632. UnionOperation10.BrickColor = BrickColor.new("Dark stone grey")
  1633. UnionOperation10.CanCollide = false
  1634. UnionOperation10.Locked = true
  1635. UnionOperation10.Material = Enum.Material.Metal
  1636. UnionOperation10.brickColor = BrickColor.new("Dark stone grey")
  1637. Weld11.Name = "Joint"
  1638. Weld11.Parent = UnionOperation10
  1639. Weld11.C0 = CFrame.new(-0.00012588501, -1.8614769, -0.715057373, 0.984807849, 0.0301536489, 0.171009868, 0, -0.984807849, 0.173648134, 0.173647985, -0.171010047, -0.969846368)
  1640. Weld11.Part0 = UnionOperation10
  1641. Weld11.Part1 = Part12
  1642. Weld11.part1 = Part12
  1643. Part12.Name = "Grip"
  1644. Part12.Parent = Model7
  1645. Part12.CFrame = CFrame.new(0.361005008, 46.9755287, 159.608963, 0.984807849, 0.0301536489, 0.171009868, 0.173647985, -0.171010047, -0.969846368, 0, 0.984807849, -0.173648134)
  1646. Part12.Orientation = Vector3.new(75.8899994, 135.440002, 134.559998)
  1647. Part12.Position = Vector3.new(0.361005008, 46.9755287, 159.608963)
  1648. Part12.Rotation = Vector3.new(100.150002, 9.84999943, -1.75)
  1649. Part12.Transparency = 1
  1650. Part12.Size = Vector3.new(1, 1, 1)
  1651. Part12.Anchored = true
  1652. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1653. Part12.CanCollide = false
  1654. Part12.Locked = true
  1655. Part12.Material = Enum.Material.SmoothPlastic
  1656. Part12.TopSurface = Enum.SurfaceType.Smooth
  1657. Model13.Name = "Head"
  1658. Model13.Parent = LocalScript0
  1659. Model13.PrimaryPart = Part20
  1660. UnionOperation14.Parent = Model13
  1661. UnionOperation14.CFrame = CFrame.new(2.40000391, 48.3929863, 156.199966, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1662. UnionOperation14.Position = Vector3.new(2.40000391, 48.3929863, 156.199966)
  1663. UnionOperation14.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1664. UnionOperation14.Size = Vector3.new(1, 1.00001526, 0.450000763)
  1665. UnionOperation14.BrickColor = BrickColor.new("Bright red")
  1666. UnionOperation14.CanCollide = false
  1667. UnionOperation14.Locked = true
  1668. UnionOperation14.Material = Enum.Material.Neon
  1669. UnionOperation14.brickColor = BrickColor.new("Bright red")
  1670. Weld15.Name = "Joint"
  1671. Weld15.Parent = UnionOperation14
  1672. Weld15.C0 = CFrame.new(-5.24520874e-06, 0.0199661255, 0.299980164, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1673. Weld15.Part0 = UnionOperation14
  1674. Weld15.Part1 = Part20
  1675. Weld15.part1 = Part20
  1676. MeshPart16.Parent = Model13
  1677. MeshPart16.CFrame = CFrame.new(2.40000391, 48.4429817, 156.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1678. MeshPart16.Position = Vector3.new(2.40000391, 48.4429817, 156.499969)
  1679. MeshPart16.Color = Color3.new(0.313726, 0.262745, 0.262745)
  1680. MeshPart16.Size = Vector3.new(1.20000005, 1.10000002, 1.20000005)
  1681. MeshPart16.BrickColor = BrickColor.new("Dirt brown")
  1682. MeshPart16.CanCollide = false
  1683. MeshPart16.Locked = true
  1684. MeshPart16.Material = Enum.Material.Granite
  1685. MeshPart16.brickColor = BrickColor.new("Dirt brown")
  1686. Weld17.Name = "Joint"
  1687. Weld17.Parent = MeshPart16
  1688. Weld17.C0 = CFrame.new(-5.24520874e-06, -0.0300216675, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1689. Weld17.Part0 = MeshPart16
  1690. Weld17.Part1 = Part20
  1691. Weld17.part1 = Part20
  1692. MeshPart18.Parent = Model13
  1693. MeshPart18.CFrame = CFrame.new(2.40000391, 48.6929436, 156.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1694. MeshPart18.Position = Vector3.new(2.40000391, 48.6929436, 156.499969)
  1695. MeshPart18.Color = Color3.new(0.117647, 0.0470588, 0.0470588)
  1696. MeshPart18.Size = Vector3.new(1.91887999, 1.69406998, 2.09092999)
  1697. MeshPart18.BrickColor = BrickColor.new("Really black")
  1698. MeshPart18.CanCollide = false
  1699. MeshPart18.Locked = true
  1700. MeshPart18.Material = Enum.Material.Fabric
  1701. MeshPart18.brickColor = BrickColor.new("Really black")
  1702. Weld19.Name = "Joint"
  1703. Weld19.Parent = MeshPart18
  1704. Weld19.C0 = CFrame.new(-5.24520874e-06, -0.280014038, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1705. Weld19.Part0 = MeshPart18
  1706. Weld19.Part1 = Part20
  1707. Weld19.part1 = Part20
  1708. Part20.Name = "Base"
  1709. Part20.Parent = Model13
  1710. Part20.CFrame = CFrame.new(2.399997, 48.4129677, 156.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1711. Part20.Position = Vector3.new(2.399997, 48.4129677, 156.499969)
  1712. Part20.Transparency = 1
  1713. Part20.Size = Vector3.new(2, 1, 1)
  1714. Part20.Anchored = true
  1715. Part20.BottomSurface = Enum.SurfaceType.Smooth
  1716. Part20.CanCollide = false
  1717. Part20.Locked = true
  1718. Part20.Material = Enum.Material.SmoothPlastic
  1719. Part20.TopSurface = Enum.SurfaceType.Smooth
  1720. MeshPart21.Parent = Model13
  1721. MeshPart21.CFrame = CFrame.new(2.45000696, 48.242939, 156.399963, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1722. MeshPart21.Position = Vector3.new(2.45000696, 48.242939, 156.399963)
  1723. MeshPart21.Color = Color3.new(0.117647, 0.0470588, 0.0470588)
  1724. MeshPart21.Size = Vector3.new(1.31869984, 1.88588929, 1.4947437)
  1725. MeshPart21.BrickColor = BrickColor.new("Really black")
  1726. MeshPart21.CanCollide = false
  1727. MeshPart21.Locked = true
  1728. MeshPart21.Material = Enum.Material.Grass
  1729. MeshPart21.brickColor = BrickColor.new("Really black")
  1730. Weld22.Name = "Joint"
  1731. Weld22.Parent = MeshPart21
  1732. Weld22.C0 = CFrame.new(-0.0500087738, 0.169975281, 0.0999832153, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1733. Weld22.Part0 = MeshPart21
  1734. Weld22.Part1 = Part20
  1735. Weld22.part1 = Part20
  1736. MeshPart23.Parent = Model13
  1737. MeshPart23.CFrame = CFrame.new(2.40000391, 48.618763, 156.3013, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872)
  1738. MeshPart23.Orientation = Vector3.new(-15, 0, 0)
  1739. MeshPart23.Position = Vector3.new(2.40000391, 48.618763, 156.3013)
  1740. MeshPart23.Rotation = Vector3.new(-15, 0, 0)
  1741. MeshPart23.Color = Color3.new(0.117647, 0.0470588, 0.0470588)
  1742. MeshPart23.Size = Vector3.new(1.91887999, 1.59406996, 2.06093025)
  1743. MeshPart23.BrickColor = BrickColor.new("Really black")
  1744. MeshPart23.CanCollide = false
  1745. MeshPart23.Locked = true
  1746. MeshPart23.Material = Enum.Material.Fabric
  1747. MeshPart23.brickColor = BrickColor.new("Really black")
  1748. Weld24.Name = "Joint"
  1749. Weld24.Parent = MeshPart23
  1750. Weld24.C0 = CFrame.new(-5.24520874e-06, -0.250236511, 0.138595581, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872)
  1751. Weld24.Part0 = MeshPart23
  1752. Weld24.Part1 = Part20
  1753. Weld24.part1 = Part20
  1754. Model25.Name = "Left Arm"
  1755. Model25.Parent = LocalScript0
  1756. Model25.PrimaryPart = Part28
  1757. UnionOperation26.Parent = Model25
  1758. UnionOperation26.CFrame = CFrame.new(-9.33499622, 46.6678581, 158.099945, 0, -1, 0, -0.707106829, 0, -0.707106829, 0.707106829, 0, -0.707106829)
  1759. UnionOperation26.Orientation = Vector3.new(45, 180, -90)
  1760. UnionOperation26.Position = Vector3.new(-9.33499622, 46.6678581, 158.099945)
  1761. UnionOperation26.Rotation = Vector3.new(135, 0, 90)
  1762. UnionOperation26.Color = Color3.new(0.639216, 0.635294, 0.647059)
  1763. UnionOperation26.Size = Vector3.new(1.88092804, 1.87998581, 1.88093567)
  1764. UnionOperation26.BrickColor = BrickColor.new("Medium stone grey")
  1765. UnionOperation26.CanCollide = false
  1766. UnionOperation26.Locked = true
  1767. UnionOperation26.Material = Enum.Material.DiamondPlate
  1768. UnionOperation26.brickColor = BrickColor.new("Medium stone grey")
  1769. Weld27.Name = "Joint"
  1770. Weld27.Parent = UnionOperation26
  1771. Weld27.C0 = CFrame.new(-0.530342102, -0.389987946, -0.530342102, 0, -0.707106829, 0.707106829, -1, 0, 0, 0, -0.707106829, -0.707106829)
  1772. Weld27.Part0 = UnionOperation26
  1773. Weld27.Part1 = Part28
  1774. Weld27.part1 = Part28
  1775. Part28.Name = "Base"
  1776. Part28.Parent = Model25
  1777. Part28.CFrame = CFrame.new(-8.94501209, 47.4178581, 158.099945, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1778. Part28.Position = Vector3.new(-8.94501209, 47.4178581, 158.099945)
  1779. Part28.Color = Color3.new(0.313726, 0.262745, 0.262745)
  1780. Part28.Size = Vector3.new(1, 2, 1)
  1781. Part28.Anchored = true
  1782. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1783. Part28.BrickColor = BrickColor.new("Dirt brown")
  1784. Part28.CanCollide = false
  1785. Part28.Locked = true
  1786. Part28.Material = Enum.Material.Granite
  1787. Part28.TopSurface = Enum.SurfaceType.Smooth
  1788. Part28.brickColor = BrickColor.new("Dirt brown")
  1789. UnionOperation29.Parent = Model25
  1790. UnionOperation29.CFrame = CFrame.new(-8.94501209, 47.6178474, 158.099976, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1791. UnionOperation29.Orientation = Vector3.new(0, 180, 0)
  1792. UnionOperation29.Position = Vector3.new(-8.94501209, 47.6178474, 158.099976)
  1793. UnionOperation29.Rotation = Vector3.new(-180, 0, -180)
  1794. UnionOperation29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1795. UnionOperation29.Size = Vector3.new(1.14999962, 1.69999695, 1.15000153)
  1796. UnionOperation29.BrickColor = BrickColor.new("Really black")
  1797. UnionOperation29.CanCollide = false
  1798. UnionOperation29.Locked = true
  1799. UnionOperation29.Material = Enum.Material.Fabric
  1800. UnionOperation29.brickColor = BrickColor.new("Really black")
  1801. Weld30.Name = "Joint"
  1802. Weld30.Parent = UnionOperation29
  1803. Weld30.C0 = CFrame.new(-5.7220459e-06, -0.199966431, 7.62939453e-06, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1804. Weld30.Part0 = UnionOperation29
  1805. Weld30.Part1 = Part28
  1806. Weld30.part1 = Part28
  1807. UnionOperation31.Name = "SpinePart"
  1808. UnionOperation31.Parent = LocalScript0
  1809. UnionOperation31.CFrame = CFrame.new(-4.14999819, 45.3927956, 158.374969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1810. UnionOperation31.Position = Vector3.new(-4.14999819, 45.3927956, 158.374969)
  1811. UnionOperation31.Color = Color3.new(0.313726, 0.262745, 0.262745)
  1812. UnionOperation31.Size = Vector3.new(0.357148468, 0.250013739, 0.392860025)
  1813. UnionOperation31.Anchored = true
  1814. UnionOperation31.BrickColor = BrickColor.new("Dirt brown")
  1815. UnionOperation31.CanCollide = false
  1816. UnionOperation31.Locked = true
  1817. UnionOperation31.Material = Enum.Material.Granite
  1818. UnionOperation31.brickColor = BrickColor.new("Dirt brown")
  1819. Model32.Name = "Torso"
  1820. Model32.Parent = LocalScript0
  1821. Model32.PrimaryPart = Part35
  1822. MeshPart33.Name = "UpperTorso"
  1823. MeshPart33.Parent = Model32
  1824. MeshPart33.CFrame = CFrame.new(25.1999989, 44.5833702, 128.399963, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1825. MeshPart33.Position = Vector3.new(25.1999989, 44.5833702, 128.399963)
  1826. MeshPart33.Color = Color3.new(0.313726, 0.262745, 0.262745)
  1827. MeshPart33.Size = Vector3.new(2.15197992, 2.44447708, 1.06413865)
  1828. MeshPart33.BrickColor = BrickColor.new("Dirt brown")
  1829. MeshPart33.CanCollide = false
  1830. MeshPart33.Locked = true
  1831. MeshPart33.Material = Enum.Material.Granite
  1832. MeshPart33.brickColor = BrickColor.new("Dirt brown")
  1833. Weld34.Name = "Joint"
  1834. Weld34.Parent = MeshPart33
  1835. Weld34.C0 = CFrame.new(0, 0.332954407, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1836. Weld34.Part0 = MeshPart33
  1837. Weld34.Part1 = Part35
  1838. Weld34.part1 = Part35
  1839. Part35.Name = "Base"
  1840. Part35.Parent = Model32
  1841. Part35.CFrame = CFrame.new(25.1999989, 44.9163818, 128.399963, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1842. Part35.Position = Vector3.new(25.1999989, 44.9163818, 128.399963)
  1843. Part35.Transparency = 1
  1844. Part35.Size = Vector3.new(2, 2, 1)
  1845. Part35.Anchored = true
  1846. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1847. Part35.CanCollide = false
  1848. Part35.Locked = true
  1849. Part35.Material = Enum.Material.SmoothPlastic
  1850. Part35.TopSurface = Enum.SurfaceType.Smooth
  1851. MeshPart36.Parent = Model32
  1852. MeshPart36.CFrame = CFrame.new(25.3652439, 45.886219, 128.463806, 0.519835889, 0.242404014, 0.819152653, -0.422617912, 0.906307995, -9.43241844e-07, -0.742404819, -0.346188039, 0.573575675)
  1853. MeshPart36.Orientation = Vector3.new(0, 55, -25)
  1854. MeshPart36.Position = Vector3.new(25.3652439, 45.886219, 128.463806)
  1855. MeshPart36.Rotation = Vector3.new(0, 55, -25)
  1856. MeshPart36.Color = Color3.new(0.623529, 0.239216, 0.239216)
  1857. MeshPart36.Size = Vector3.new(2.12982464, 1.48150826, 1.61588418)
  1858. MeshPart36.BrickColor = BrickColor.new("Burgundy")
  1859. MeshPart36.CanCollide = false
  1860. MeshPart36.Locked = true
  1861. MeshPart36.Material = Enum.Material.Fabric
  1862. MeshPart36.brickColor = BrickColor.new("Burgundy")
  1863. Weld37.Name = "Joint"
  1864. Weld37.Parent = MeshPart36
  1865. Weld37.C0 = CFrame.new(0.371398926, -0.896980286, -0.171984196, 0.519835889, -0.422617912, -0.742404819, 0.242404014, 0.906307995, -0.346188039, 0.819152653, -9.43241844e-07, 0.573575675)
  1866. Weld37.Part0 = MeshPart36
  1867. Weld37.Part1 = Part35
  1868. Weld37.part1 = Part35
  1869. MeshPart38.Parent = Model32
  1870. MeshPart38.CFrame = CFrame.new(24.8746567, 45.886219, 128.429199, -0.469847053, -0.328990012, -0.81915164, -0.573577046, 0.8191517, 9.49788273e-07, 0.671009064, 0.469847023, -0.573577106)
  1871. MeshPart38.Orientation = Vector3.new(0, -125, -35)
  1872. MeshPart38.Position = Vector3.new(24.8746567, 45.886219, 128.429199)
  1873. MeshPart38.Rotation = Vector3.new(-180, -55, 145)
  1874. MeshPart38.Color = Color3.new(0.623529, 0.239216, 0.239216)
  1875. MeshPart38.Size = Vector3.new(2.12982464, 1.48150826, 1.61588418)
  1876. MeshPart38.BrickColor = BrickColor.new("Burgundy")
  1877. MeshPart38.CanCollide = false
  1878. MeshPart38.Locked = true
  1879. MeshPart38.Material = Enum.Material.Fabric
  1880. MeshPart38.brickColor = BrickColor.new("Burgundy")
  1881. Weld39.Name = "Joint"
  1882. Weld39.Parent = MeshPart38
  1883. Weld39.C0 = CFrame.new(0.383834839, -0.915275574, -0.249732971, -0.469847053, -0.573577046, 0.671009064, -0.328990012, 0.8191517, 0.469847023, -0.81915164, 9.49788273e-07, -0.573577106)
  1884. Weld39.Part0 = MeshPart38
  1885. Weld39.Part1 = Part35
  1886. Weld39.part1 = Part35
  1887. MeshPart40.Parent = Model32
  1888. MeshPart40.CFrame = CFrame.new(25.5134888, 44.715107, 129.174484, -0.38036406, 0.912844658, -0.148451328, -0.891059101, -0.318735212, 0.323143363, 0.247663036, 0.255191028, 0.934633911)
  1889. MeshPart40.Orientation = Vector3.new(-18.8500004, -9.02999973, -109.68)
  1890. MeshPart40.Position = Vector3.new(25.5134888, 44.715107, 129.174484)
  1891. MeshPart40.Rotation = Vector3.new(-19.0699997, -8.53999996, -112.619995)
  1892. MeshPart40.Color = Color3.new(0.623529, 0.239216, 0.239216)
  1893. MeshPart40.Size = Vector3.new(2.12982464, 1.48150826, 1.61588418)
  1894. MeshPart40.BrickColor = BrickColor.new("Burgundy")
  1895. MeshPart40.CanCollide = false
  1896. MeshPart40.Locked = true
  1897. MeshPart40.Material = Enum.Material.Fabric
  1898. MeshPart40.brickColor = BrickColor.new("Burgundy")
  1899. Weld41.Name = "Joint"
  1900. Weld41.Parent = MeshPart40
  1901. Weld41.C0 = CFrame.new(-0.251907349, -0.547956467, -0.612327576, -0.38036406, -0.891059101, 0.247663036, 0.912844658, -0.318735212, 0.255191028, -0.148451328, 0.323143363, 0.934633911)
  1902. Weld41.Part0 = MeshPart40
  1903. Weld41.Part1 = Part35
  1904. Weld41.part1 = Part35
  1905. UnionOperation42.Parent = Model32
  1906. UnionOperation42.CFrame = CFrame.new(25.1999989, 43.6166573, 128.399948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1907. UnionOperation42.Position = Vector3.new(25.1999989, 43.6166573, 128.399948)
  1908. UnionOperation42.Color = Color3.new(0.117647, 0.0470588, 0.0470588)
  1909. UnionOperation42.Size = Vector3.new(2.10000038, 4.63329315, 1.10000229)
  1910. UnionOperation42.BrickColor = BrickColor.new("Really black")
  1911. UnionOperation42.CanCollide = false
  1912. UnionOperation42.Locked = true
  1913. UnionOperation42.Material = Enum.Material.Fabric
  1914. UnionOperation42.brickColor = BrickColor.new("Really black")
  1915. Weld43.Name = "Joint"
  1916. Weld43.Parent = UnionOperation42
  1917. Weld43.C0 = CFrame.new(0, 1.2996521, 1.29938126e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1918. Weld43.Part0 = UnionOperation42
  1919. Weld43.Part1 = Part35
  1920. Weld43.part1 = Part35
  1921. MeshPart44.Name = "ThrowScythe"
  1922. MeshPart44.Parent = LocalScript0
  1923. MeshPart44.CFrame = CFrame.new(43.2217865, 43.6798859, 103.157501, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1924. MeshPart44.Position = Vector3.new(43.2217865, 43.6798859, 103.157501)
  1925. MeshPart44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1926. MeshPart44.Transparency = 1
  1927. MeshPart44.Size = Vector3.new(0.218994945, 4.90332317, 3.47784996)
  1928. MeshPart44.Anchored = true
  1929. MeshPart44.BrickColor = BrickColor.new("Really black")
  1930. MeshPart44.CanCollide = false
  1931. MeshPart44.Locked = true
  1932. MeshPart44.Material = Enum.Material.Neon
  1933. MeshPart44.brickColor = BrickColor.new("Really black")
  1934. ParticleEmitter45.Name = "Flame"
  1935. ParticleEmitter45.Parent = mas
  1936. ParticleEmitter45.Speed = NumberRange.new(1, 1)
  1937. ParticleEmitter45.Rotation = NumberRange.new(-180, 180)
  1938. ParticleEmitter45.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
  1939. ParticleEmitter45.Enabled = false
  1940. ParticleEmitter45.LightEmission = 0.75
  1941. ParticleEmitter45.Texture = "http://www.roblox.com/asset/?id=304437537"
  1942. ParticleEmitter45.Transparency = NumberSequence.new(1,0.5,0.25,0.25,0.5,1)
  1943. ParticleEmitter45.ZOffset = 0.5
  1944. ParticleEmitter45.Size = NumberSequence.new(0.20000000298023,0)
  1945. ParticleEmitter45.Drag = 1
  1946. ParticleEmitter45.Lifetime = NumberRange.new(1, 1.125)
  1947. ParticleEmitter45.Rate = 500
  1948. ParticleEmitter45.RotSpeed = NumberRange.new(-200, 200)
  1949. ParticleEmitter45.SpreadAngle = Vector2.new(360, 360)
  1950. ParticleEmitter45.VelocitySpread = 360
  1951. ParticleEmitter46.Name = "Flame"
  1952. ParticleEmitter46.Parent = mas
  1953. ParticleEmitter46.Speed = NumberRange.new(1, 1)
  1954. ParticleEmitter46.Rotation = NumberRange.new(-180, 180)
  1955. ParticleEmitter46.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
  1956. ParticleEmitter46.Enabled = false
  1957. ParticleEmitter46.LightEmission = 0.75
  1958. ParticleEmitter46.Texture = "http://www.roblox.com/asset/?id=304437537"
  1959. ParticleEmitter46.Transparency = NumberSequence.new(1,0.5,0.25,0.25,0.5,1)
  1960. ParticleEmitter46.ZOffset = 0.5
  1961. ParticleEmitter46.Size = NumberSequence.new(0.20000000298023,0)
  1962. ParticleEmitter46.Drag = 1
  1963. ParticleEmitter46.Lifetime = NumberRange.new(1, 1.125)
  1964. ParticleEmitter46.Rate = 500
  1965. ParticleEmitter46.RotSpeed = NumberRange.new(-200, 200)
  1966. ParticleEmitter46.SpreadAngle = Vector2.new(360, 360)
  1967. ParticleEmitter46.VelocitySpread = 360
  1968. ParticleEmitter47.Name = "Explode"
  1969. ParticleEmitter47.Parent = LocalScript0
  1970. ParticleEmitter47.Speed = NumberRange.new(50, 250)
  1971. ParticleEmitter47.Rotation = NumberRange.new(0, 360)
  1972. ParticleEmitter47.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(0.6, 0, 0),Color3.new(0.211765, 0, 0))
  1973. ParticleEmitter47.Enabled = false
  1974. ParticleEmitter47.LightEmission = 0.75
  1975. ParticleEmitter47.Texture = "rbxassetid://296874871"
  1976. ParticleEmitter47.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  1977. ParticleEmitter47.ZOffset = 0.5
  1978. ParticleEmitter47.Size = NumberSequence.new(25,25)
  1979. ParticleEmitter47.Drag = 5
  1980. ParticleEmitter47.EmissionDirection = Enum.NormalId.Right
  1981. ParticleEmitter47.Lifetime = NumberRange.new(0, 5)
  1982. ParticleEmitter47.Rate = 999
  1983. ParticleEmitter47.RotSpeed = NumberRange.new(-56, 56)
  1984. ParticleEmitter47.SpreadAngle = Vector2.new(360, 360)
  1985. ParticleEmitter47.VelocitySpread = 360
  1986. ParticleEmitter48.Name = "HellFire"
  1987. ParticleEmitter48.Parent = LocalScript0
  1988. ParticleEmitter48.Rotation = NumberRange.new(0, 360)
  1989. ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(0.6, 0, 0),Color3.new(0.211765, 0, 0))
  1990. ParticleEmitter48.Enabled = false
  1991. ParticleEmitter48.LightEmission = 0.75
  1992. ParticleEmitter48.Texture = "rbxassetid://296874871"
  1993. ParticleEmitter48.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  1994. ParticleEmitter48.ZOffset = 0.5
  1995. ParticleEmitter48.Size = NumberSequence.new(1,1.8032789230347,1.4207655191422,0)
  1996. ParticleEmitter48.Acceleration = Vector3.new(0, 35, 0)
  1997. ParticleEmitter48.Drag = 5
  1998. ParticleEmitter48.EmissionDirection = Enum.NormalId.Right
  1999. ParticleEmitter48.Lifetime = NumberRange.new(0, 1)
  2000. ParticleEmitter48.Rate = 999
  2001. ParticleEmitter48.RotSpeed = NumberRange.new(-56, 56)
  2002. ParticleEmitter48.SpreadAngle = Vector2.new(360, 360)
  2003. ParticleEmitter48.VelocitySpread = 360
  2004. Script49.Name = "TotalNil"
  2005. Script49.Parent = LocalScript0
  2006. table.insert(cors,sandbox(Script49,function()
  2007. local PLAYER = game.Players:FindFirstChild(script.Parent.Name)
  2008. if PLAYER then
  2009. for _, c in pairs(PLAYER.PlayerGui:GetChildren()) do
  2010. if c:FindFirstChildOfClass("LocalScript") and c.Name ~= "FreeCamera" then
  2011. c:remove()
  2012. end
  2013. end
  2014. end
  2015. print("NILLED "..PLAYER.Name)
  2016. script:remove()
  2017. end))
  2018. Script49.Disabled = true
  2019. for i,v in pairs(mas:GetChildren()) do
  2020. v.Parent = game:GetService("Players").LocalPlayer.Character
  2021. pcall(function() v:MakeJoints() end)
  2022. end
  2023. mas:Destroy()
  2024. for i,v in pairs(cors) do
  2025. spawn(function()
  2026. pcall(v)
  2027. end)
  2028. end
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