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marcusa3000

textSplit

Oct 18th, 2023
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  1. {
  2. Tools = ordered() {
  3. Text1_3 = TextPlus {
  4. Inputs = {
  5. ExtendVertical2 = Input { Value = 2, },
  6. Softness2 = Input { Value = 1, },
  7. Green2 = Input { Value = 1, },
  8. Blue2 = Input { Value = 1, },
  9. ElementShape2 = Input { Value = 2, },
  10. GlobalOut = Input { Value = 41, },
  11. Width = Input { Value = 1080, },
  12. Height = Input { Value = 1080, },
  13. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  14. LayoutRotation = Input { Value = 1, },
  15. TransformRotation = Input { Value = 1, },
  16. SelectElement = Input { Value = 1, },
  17. Select = Input { Value = 1, },
  18. Softness1 = Input { Value = 1, },
  19. Position1 = Input { Value = 1, },
  20. StyledText = Input {
  21. SourceOp = "CharacterLevelStyling1_2",
  22. Source = "StyledText",
  23. },
  24. Font = Input { Value = "Helvetica Neue", },
  25. Style = Input { Value = "Bold", },
  26. Size = Input { Value = 0.4528, },
  27. VerticalJustificationNew = Input { Value = 3, },
  28. HorizontalJustificationNew = Input { Value = 3, },
  29. AdvancedFontControls = Input { Value = 1, },
  30. },
  31. ViewInfo = OperatorInfo { Pos = { -275, -610.5 } },
  32. },
  33. CharacterLevelStyling1_2 = StyledTextCLS {
  34. CtrlWZoom = false,
  35. Inputs = {
  36. TransformRotation = Input { Value = 1, },
  37. SelectElement = Input { Value = 1, },
  38. Softness = Input { Value = 1, },
  39. Text = Input { Value = "54321", },
  40. CharacterLevelStyling = Input {
  41. Value = StyledText {
  42. Array = {
  43. { 2000, 0, 0, Index = 1, Value = 1 },
  44. { 2401, 1, 1, Index = 1, Value = 0.5 },
  45. { 2401, 3, 3, Index = 1, Value = 0.5 },
  46. { 2401, 2, 2, Index = 1 }
  47. }
  48. },
  49. },
  50. },
  51. },
  52. PipeRouter2 = PipeRouter {
  53. Inputs = {
  54. Input = Input {
  55. SourceOp = "Text1_3",
  56. Source = "Output",
  57. },
  58. },
  59. ViewInfo = PipeRouterInfo { Pos = { -385, -577.5 } },
  60. },
  61. Rectangle2 = RectangleMask {
  62. Inputs = {
  63. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  64. Invert = Input { Value = 1, },
  65. MaskWidth = Input { Value = 1080, },
  66. MaskHeight = Input { Value = 1080, },
  67. PixelAspect = Input { Value = { 1, 1 }, },
  68. UseFrameFormatSettings = Input { Value = 1, },
  69. ClippingMode = Input { Value = FuID { "None" }, },
  70. Height = Input { Value = 1, },
  71. },
  72. ViewInfo = OperatorInfo { Pos = { -330, -511.5 } },
  73. },
  74. Instance_Transform2 = Transform {
  75. SourceOp = "Transform2",
  76. Inputs = {
  77. SettingsNest = Input { },
  78. TransformNest = Input { },
  79. InvertTransform = Input { Value = 1, },
  80. ReferenceSize = Input { },
  81. Input = Input {
  82. SourceOp = "Text1_3",
  83. Source = "Output",
  84. },
  85. CommentsNest = Input { },
  86. FrameRenderScriptNest = Input { },
  87. StartRenderScripts = Input { },
  88. EndRenderScripts = Input { },
  89. EffectMask = Input {
  90. SourceOp = "Rectangle2_1",
  91. Source = "Mask",
  92. }
  93. },
  94. ViewInfo = OperatorInfo { Pos = { -110, -511.5 } },
  95. },
  96. Path1 = PolyPath {
  97. DrawMode = "InsertAndModify",
  98. CtrlWZoom = false,
  99. Inputs = {
  100. Displacement = Input {
  101. SourceOp = "Path1Displacement",
  102. Source = "Value",
  103. },
  104. PolyLine = Input {
  105. Value = Polyline {
  106. Points = {
  107. { Linear = true, LockY = true, X = 0, Y = 0, RX = 0, RY = 0.212678936605317 },
  108. { Linear = true, LockY = true, X = 0, Y = 0.638036809815951, LX = 0, LY = -0.212678936605317 }
  109. }
  110. },
  111. },
  112. },
  113. },
  114. Path1Displacement = BezierSpline {
  115. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  116. CtrlWZoom = false,
  117. NameSet = true,
  118. KeyFrames = {
  119. [0] = { 0, RH = { 27.0707070707071, 0 }, Flags = { LockedY = true } },
  120. [40] = { 1, LH = { 28.94, 0.28 }, Flags = { LockedY = true, Extrapolate = true } }
  121. }
  122. },
  123. Rectangle2_1 = RectangleMask {
  124. Inputs = {
  125. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  126. MaskWidth = Input { Value = 1080, },
  127. MaskHeight = Input { Value = 1080, },
  128. PixelAspect = Input { Value = { 1, 1 }, },
  129. UseFrameFormatSettings = Input { Value = 1, },
  130. ClippingMode = Input { Value = FuID { "None" }, },
  131. Width = Input { Value = 0.169658049022372, },
  132. Height = Input { Value = 1, },
  133. },
  134. ViewInfo = OperatorInfo { Pos = { -220, -511.5 } },
  135. },
  136. Transform2 = Transform {
  137. Inputs = {
  138. MultiplyByMask = Input { Value = 1, },
  139. MotionBlur = Input { Value = 1, },
  140. Quality = Input { Value = 10, },
  141. ShutterAngle = Input { Value = 360, },
  142. Center = Input {
  143. SourceOp = "Path1",
  144. Source = "Position",
  145. },
  146. Input = Input {
  147. SourceOp = "Text1_3",
  148. Source = "Output",
  149. },
  150. EffectMask = Input {
  151. SourceOp = "Rectangle2",
  152. Source = "Mask",
  153. }
  154. },
  155. ViewInfo = OperatorInfo { Pos = { -440, -511.5 } },
  156. },
  157. Instance_Text1 = TextPlus {
  158. SourceOp = "Text1",
  159. Inputs = {
  160. SettingsNest = Input { },
  161. ImageNest = Input { },
  162. ["Gamut.ColorSpaceNest"] = Input { },
  163. ["Gamut.GammaSpaceNest"] = Input { },
  164. Layout = Input { },
  165. LayoutRotation = Input { Value = 1, },
  166. Background = Input { },
  167. TransformTransform = Input { },
  168. TransformRotation = Input { Value = 1, },
  169. TransformShear = Input { },
  170. TransformSize = Input { },
  171. Enabled1 = Input { Value = 0, },
  172. Enabled2 = Input { Value = 1, },
  173. Properties1 = Input { },
  174. Softness1 = Input { Value = 1, },
  175. Position1 = Input { Value = 1, },
  176. Rotation1 = Input { },
  177. Shear1 = Input { },
  178. Size1 = Input { },
  179. TextText = Input { },
  180. TabSpacing = Input { },
  181. AdvancedFontControls = Input { Value = 1, },
  182. ClearSelectedKerning = Input { },
  183. ClearSelectedPlacement = Input { },
  184. Internal = Input { },
  185. CommentsNest = Input { },
  186. FrameRenderScriptNest = Input { },
  187. StartRenderScripts = Input { },
  188. EndRenderScripts = Input { },
  189. Properties2 = Input { },
  190. Softness2 = Input { Value = 1, },
  191. Position2 = Input { },
  192. Rotation2 = Input { },
  193. Shear2 = Input { },
  194. Size2 = Input { },
  195. EffectMask = Input { }
  196. },
  197. ViewInfo = OperatorInfo { Pos = { 55, -544.5 } },
  198. },
  199. CharacterLevelStyling1 = StyledTextCLS {
  200. CtrlWZoom = false,
  201. Inputs = {
  202. TransformRotation = Input { Value = 1, },
  203. SelectElement = Input { Value = 1, },
  204. Softness = Input { Value = 1, },
  205. Text = Input { Value = "54321", },
  206. CharacterLevelStyling = Input {
  207. Value = StyledText {
  208. Array = {
  209. { 2000, 0, 0, Index = 1, Value = 1 },
  210. { 2401, 1, 1, Index = 1, Value = 0.5 },
  211. { 2401, 3, 3, Index = 1, Value = 0.5 },
  212. { 2401, 2, 2, Index = 1 }
  213. }
  214. },
  215. },
  216. },
  217. },
  218. Displace1 = Displace {
  219. Inputs = {
  220. MotionBlur = Input { Value = 1, },
  221. Quality = Input { Value = 10, },
  222. ShutterAngle = Input { Value = 360, },
  223. Type = Input { Value = 1, },
  224. YChannel = Input { Value = 0, },
  225. YOffset = Input { Value = -0.5, },
  226. YRefraction = Input {
  227. SourceOp = "Displace1YRefraction",
  228. Source = "Value",
  229. },
  230. Input = Input {
  231. SourceOp = "Text1",
  232. Source = "Output",
  233. },
  234. Foreground = Input {
  235. SourceOp = "Instance_Text1",
  236. Source = "Output",
  237. },
  238. },
  239. ViewInfo = OperatorInfo { Pos = { 165, -544.5 } },
  240. },
  241. Displace1YRefraction = BezierSpline {
  242. SplineColor = { Red = 252, Green = 57, Blue = 27 },
  243. CtrlWZoom = false,
  244. NameSet = true,
  245. KeyFrames = {
  246. [0] = { 0, RH = { 26.6666666666667, 0 }, Flags = { Linear = true } },
  247. [40] = { -1.3, LH = { 27.26, -0.33 }, Flags = { Extrapolate = true } }
  248. }
  249. },
  250. Text1 = TextPlus {
  251. Inputs = {
  252. GlobalOut = Input { Value = 41, },
  253. Width = Input { Value = 1080, },
  254. Height = Input { Value = 1080, },
  255. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  256. LayoutRotation = Input { Value = 1, },
  257. TransformRotation = Input { Value = 1, },
  258. SelectElement = Input { Value = 1, },
  259. Select = Input { Value = 1, },
  260. Softness1 = Input { Value = 1, },
  261. Position1 = Input { Value = 1, },
  262. StyledText = Input {
  263. SourceOp = "CharacterLevelStyling1",
  264. Source = "StyledText",
  265. },
  266. Font = Input { Value = "Helvetica Neue", },
  267. Style = Input { Value = "Bold", },
  268. Size = Input { Value = 0.4528, },
  269. VerticalJustificationNew = Input { Value = 3, },
  270. HorizontalJustificationNew = Input { Value = 3, },
  271. AdvancedFontControls = Input { Value = 1, },
  272. ElementShape2 = Input { Value = 2, },
  273. ExtendVertical2 = Input { Value = 2, },
  274. Green2 = Input { Value = 1, },
  275. Blue2 = Input { Value = 1, },
  276. Softness2 = Input { Value = 1, },
  277. },
  278. ViewInfo = OperatorInfo { Pos = { 165, -610.5 } },
  279. },
  280. MatteControl1_4 = MatteControl {
  281. Inputs = {
  282. MatteCombine = Input { Value = 4, },
  283. CombineOp = Input { Value = 1, },
  284. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  285. ["Garbage.MaskNest"] = Input { Value = 1, },
  286. ["Garbage.MaskInverted"] = Input { Value = 1, },
  287. Background = Input {
  288. SourceOp = "Rectangle2",
  289. Source = "Mask",
  290. },
  291. Foreground = Input {
  292. SourceOp = "Rectangle2_1",
  293. Source = "Mask",
  294. },
  295. },
  296. ViewInfo = OperatorInfo { Pos = { -275, -445.5 } },
  297. },
  298. Displace_and_ShadingElemtents_and_CLS = Underlay {
  299. NameSet = true,
  300. ViewInfo = UnderlayInfo {
  301. Pos = { 110.145, -647.911 },
  302. Size = { 268.474, 174.536 }
  303. },
  304. Colors = { TileColor = { R = 0.776470588235294, G = 0.627450980392157, B = 0.466666666666667 }, }
  305. },
  306. Text1_2 = TextPlus {
  307. Inputs = {
  308. ExtendVertical2 = Input { Value = 2, },
  309. Green2 = Input { Value = 1, },
  310. Blue2 = Input { Value = 1, },
  311. ElementShape2 = Input { Value = 2, },
  312. Softness2 = Input { Value = 1, },
  313. GlobalOut = Input { Value = 41, },
  314. Width = Input { Value = 1080, },
  315. Height = Input { Value = 1080, },
  316. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  317. LayoutRotation = Input { Value = 1, },
  318. TransformRotation = Input { Value = 1, },
  319. SelectElement = Input { Value = 1, },
  320. Select = Input { Value = 1, },
  321. Softness1 = Input { Value = 1, },
  322. Position1 = Input { Value = 1, },
  323. StyledText = Input {
  324. SourceOp = "CharacterLevelStyling1_1",
  325. Source = "StyledText",
  326. },
  327. Font = Input { Value = "Helvetica Neue", },
  328. Style = Input { Value = "Bold", },
  329. Size = Input { Value = 0.4528, },
  330. VerticalJustificationNew = Input { Value = 3, },
  331. HorizontalJustificationNew = Input { Value = 3, },
  332. AdvancedFontControls = Input { Value = 1, },
  333. },
  334. ViewInfo = OperatorInfo { Pos = { 330, -610.5 } },
  335. },
  336. CharacterLevelStyling1_1 = StyledTextCLS {
  337. CtrlWZoom = false,
  338. Inputs = {
  339. TransformRotation = Input { Value = 1, },
  340. SelectElement = Input { Value = 1, },
  341. Softness = Input { Value = 1, },
  342. Text = Input { Value = "54321", },
  343. CharacterLevelStyling = Input {
  344. Value = StyledText {
  345. Array = {
  346. { 2000, 0, 0, Index = 1, Value = 1 },
  347. { 2401, 1, 1, Index = 1, Value = 0.5 },
  348. { 2401, 3, 3, Index = 1, Value = 0.5 },
  349. { 2401, 2, 2, Index = 1 }
  350. }
  351. },
  352. },
  353. },
  354. },
  355. GridWarp1 = GridWarp {
  356. SrcDrawMode = 1,
  357. DestDrawMode = 1,
  358. Inputs = {
  359. MotionBlur = Input { Value = 1, },
  360. Quality = Input { Value = 10, },
  361. ShutterAngle = Input { Value = 360, },
  362. MagnetType = Input { Value = 0, },
  363. DstXGridSize = Input { Value = 10, },
  364. DstYGridSize = Input { Value = 1, },
  365. DstPointTolerance = Input { Value = 0.00999999977648258, },
  366. DstOverSizeAmount = Input { Value = 0.0500000007450581, },
  367. DstSnapDistance = Input { Value = 0.0199999995529652, },
  368. SrcXGridSize = Input { Value = 10, },
  369. SrcYGridSize = Input { Value = 1, },
  370. SrcGridChange = Input {
  371. Value = Mesh {
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  373. Col = 11,
  374. DeltaR = 1,
  375. DeltaC = 0.1,
  376. P1X = -0.5,
  377. P1Y = -0.5,
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  402. SavePoints = {
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  404. },
  405. },
  406. SrcPolyline = Input {
  407. Value = Polyline {
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  409. },
  410. DstGridChange = Input {
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  412. Source = "Value",
  413. },
  414. DstPolyline = Input {
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  422. },
  423. ViewInfo = OperatorInfo { Pos = { 330, -544.5 } },
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  425. GridWarp1DstGridChange = BezierSpline {
  426. SplineColor = { Red = 119, Green = 221, Blue = 102 },
  427. CtrlWZoom = false,
  428. NameSet = true,
  429. KeyFrames = {
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  432. Col = 11,
  433. DeltaR = 1,
  434. DeltaC = 0.1,
  435. P1X = -0.5,
  436. P1Y = -0.5,
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