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- plr = game:GetService("Players").LocalPlayer
- char = plr.Character
- hum = char:FindFirstChildOfClass'Humanoid'
- hum.BodyDepthScale.Value = 1
- hum.BodyHeightScale.Value = 1
- hum.BodyWidthScale.Value = 1
- hum.HeadScale.Value = 1
- lclick = false
- mouse = plr:GetMouse()
- size = 1
- rlick = false
- human = char.Humanoid
- root = char.HumanoidRootPart
- head = char.Head
- lshold = char["LeftUpperArm"].LeftShoulder
- rshold = char["RightUpperArm"].RightShoulder
- lelbow = char["LeftLowerArm"].LeftElbow
- relbow = char["RightLowerArm"].RightElbow
- lelbo = lelbow.C0
- relbo = relbow.C0
- rsho = rshold.C0
- lsho = lshold.C0
- jumping = false
- chipmesh = ""
- rad = math.rad
- firec = 'Deep orange'
- shield = false
- disguise = ""
- slam = false
- ff=Instance.new('ForceField', char)
- ff.Visible = false
- numb = Instance.new('NumberValue')
- numb.Name = 'IceVal'
- dis = false
- neck = char.Head.Neck
- local ang = -5
- local ang2 = -5
- local sine = 0
- local change = 0.5
- arm = 0
- if char:FindFirstChild'Animate' then
- char:FindFirstChild'Animate':Destroy()
- end
- hum.Animator.Parent = nil
- nec = neck.C0
- punch = false
- spikek = false
- cooldown = true
- random = math.random
- mainc = char.Head.BrickColor
- chip = false
- colr = char.Head.BrickColor
- mainf = char.Head.face.Texture
- wings = false
- face = mainf
- lleg = char["LeftUpperLeg"].LeftHip
- rleg = char["RightUpperLeg"].RightHip
- rle = rleg.C0
- lle = lleg.C0
- lkk = char['LeftLowerLeg'].LeftKnee
- rkk = char['RightLowerLeg'].RightKnee
- rootp = char.HumanoidRootPart.CFrame
- lk = lkk.C0
- rk = rkk.C0
- ice = ""
- torso = char:FindFirstChild('UpperTorso')
- butf = false
- previ = ""
- jir = false
- legslamm = false
- waist = torso.Waist
- wais = waist.C0
- rtorso = char.LowerTorso.Root
- rtors = rtorso.C0
- float = false
- signs = false
- fold = Instance.new('Folder', char)
- sat = false
- asdasd = false
- rootpart = root
- fly = false
- fire = false
- canfly = false
- pcd = true
- stop = false
- mode = "None"
- firemode = false
- icemode = false
- bothmode = false
- nonemode = true
- speed = 50
- bend = 35
- idle = false
- color = 'Baby blue'
- tfreeze = {}
- slidecolors = {
- 'Baby blue',
- 'Bright red'
- }
- freezed = {}
- freez = {}
- burnt = {}
- ices = {}
- spike = {}
- local Head = char.Head
- local plr = game.Players.LocalPlayer
- local chr = plr.Character
- local RightUpperArm = chr["RightUpperArm"]
- local LeftUpperArm = chr["LeftUpperArm"]
- local LeftUpperLeg = chr["LeftUpperLeg"]
- local RightUpperLeg = chr["RightUpperLeg"]
- local UpperTorso = chr["UpperTorso"]
- local LowerTorso = chr["LowerTorso"]
- local HRP = chr["HumanoidRootPart"]
- local RightLowerArm = chr["RightLowerArm"]
- local RightLowerLeg = chr["RightLowerLeg"]
- local LeftLowerLeg = chr["LeftLowerLeg"]
- local LeftLowerArm = chr["LeftLowerArm"]
- local LeftHand = chr["LeftHand"]
- local RightHand = chr["RightHand"]
- LN = LeftLowerLeg:FindFirstChild("LeftKnee")
- RN = RightLowerLeg:FindFirstChild("RightKnee")
- RH = RightUpperLeg:FindFirstChild("RightHip")
- LH = LeftUpperLeg:FindFirstChild("LeftHip")
- LE = LeftLowerArm:FindFirstChild("LeftElbow")
- LS = LeftUpperArm:FindFirstChild("LeftShoulder")
- RS = RightUpperArm:FindFirstChild("RightShoulder")
- RE = RightLowerArm:FindFirstChild("RightElbow")
- Waist = UpperTorso:FindFirstChild("Waist")
- local lfoot = char['LeftFoot'].LeftAnkle
- local rfoot = char['RightFoot'].RightAnkle
- local lf = lfoot.C0
- local rf = rfoot.C0
- local LeftFoot = chr["LeftFoot"]
- RAA = LeftFoot:FindFirstChild("LeftAnkle")
- local RightFoot = chr["RightFoot"]
- RAA = RightFoot:FindFirstChild("RightAnkle")
- local Root = char.LowerTorso.Root
- LHc0 = LH.C0
- RHc0 = RH.C0
- LSc0 = LS.C0
- RSc0 = RS.C0
- neck0 = neck.C0
- Rootc0 = Root.C0
- Waistc0 = Waist.C0
- --// Sound effects
- local s5 = Instance.new('Sound', char.LeftFoot) -- walk (grass)
- s5.Volume = 6
- s5.SoundId = "rbxassetid://429617891"
- s5.Looped = true
- local s6 = Instance.new('Sound', char.LeftFoot) -- walk (metals)
- s6.Volume = 6
- s6.SoundId = "rbxassetid://174216216"
- s6.Looped = true
- local s7 = Instance.new('Sound', char.LeftFoot) -- walk (sand)
- s7.Volume = 6
- s7.SoundId = "rbxassetid://336575096"
- s7.Looped = true
- local s8 = Instance.new('Sound', char.LeftFoot) -- walk (ice)
- s8.Volume = 6
- s8.SoundId = "rbxassetid://138214900"
- s8.Looped = true
- local s12 = Instance.new('Sound', char.LeftFoot) -- walk (metal)
- s12.Volume = 6
- s12.SoundId = "rbxassetid://549006073"
- s12.Looped = true
- local s13 = Instance.new('Sound', char.LeftFoot) -- walk (bricks and stuff)
- s13.Volume = 6
- s13.SoundId = "rbxassetid://156659098"
- s13.Looped = true
- local s14 = Instance.new('Sound', char.LeftFoot) -- walk (carpet)
- s14.Volume = 9
- s14.SoundId = "rbxassetid://133705377"
- s14.Looped = true
- --// fly
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector * 100
- local bg = Instance.new("BodyGyro")
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.P = 10000
- bg.D = 100
- --// Outfit
- hum.WalkSpeed = 12
- for _, a in pairs(char:children()) do
- if a:IsA('Pants') or a:IsA('Shirt') or a:IsA('CharacterMesh') or a:IsA('Accessory') then
- a:Destroy()
- end
- end
- bc = char:FindFirstChild('Body Colors')
- bc.HeadColor = BrickColor.new('Light orange')
- bc.LeftArmColor = BrickColor.new('Light orange')
- bc.RightArmColor = BrickColor.new('Light orange')
- bc.LeftLegColor = BrickColor.new('Light orange')
- bc.RightLegColor = BrickColor.new('Light orange')
- bc.TorsoColor = BrickColor.new('Light orange')
- local p1 = Instance.new('Part', char)
- p1.Anchored = false
- p1.CanCollide = false
- p1.BrickColor = BrickColor.new('Rust')
- local w = Instance.new('Weld', p1)
- w.Part0 = p1
- w.Part1 = char:FindFirstChild'Head'
- w.C0 = CFrame.new(.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
- local m1 = Instance.new('SpecialMesh', p1)
- m1.MeshId = "rbxassetid://62246019"
- m1.TextureId = "rbxassetid://56350922"
- m1.Scale = Vector3.new(.62,0.7,.85)
- local p1 = Instance.new('Part', char)
- p1.Anchored = false
- p1.CanCollide = false
- p1.BrickColor = BrickColor.new('Rust')
- local w = Instance.new('Weld', p1)
- w.Part0 = p1
- w.Part1 = char:FindFirstChild'Head'
- w.C0 = CFrame.new(-.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
- local m1 = Instance.new('SpecialMesh', p1)
- m1.MeshId = "rbxassetid://62246019"
- m1.TextureId = "rbxassetid://267233089"
- m1.Scale = Vector3.new(.62,0.7,0.85)
- char.Head:FindFirstChild('face').Texture = "rbxassetid://882767153"
- local s = Instance.new('Shirt', char)
- s.ShirtTemplate = "rbxassetid://941881045"
- local p2 = Instance.new('Pants', char)
- p2.PantsTemplate = "rbxassetid://982585123"
- local HBill = Instance.new("BillboardGui", char.Head)
- local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
- local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
- HBill.Size = UDim2.new(15,0,2.2,0)
- HBill.Name = "Display"
- HBill.StudsOffset = Vector3.new(0,3.5,0)
- HBill.AlwaysOnTop = false
- HBill.MaxDistance = 50
- HBill.Enabled = true
- HMain.BackgroundColor3 = BrickColor.new("Really black").Color
- HMain.BackgroundTransparency = 0.8
- HMain.Size = UDim2.new(1,0,1,0)
- HBarBack.Parent = HMain
- HBarBack.BackgroundColor3 = Color3.new(0,255,0)
- HBarBack.BorderColor3 = Color3.new(0,0,0)
- HBarBack.BorderSizePixel = .25
- HBarBack.BackgroundTransparency = .5
- HBarBack.Position = UDim2.new(.025, 0, .55, 0)
- HBarBack.Size = UDim2.new(.95, 0, .3, 0)
- HHealth.BackgroundTransparency = .7
- HHealth.Size = UDim2.new(1,0,1,0)
- HHealth.Font = "SourceSansBold"
- HHealth.Text = ""
- HHealth.TextScaled = true
- HHealth.TextColor3 = BrickColor.new("Really black").Color
- HHealth.TextStrokeTransparency = 1
- HName.Parent = HMain
- HName.BackgroundTransparency = 1
- HName.Size = UDim2.new(1,0,.7,0)
- HName.Font = "SourceSansBold"
- HName.Text = "Shouto Todoroki"
- HName.TextScaled = true
- HName.TextColor3 = BrickColor.new("Cyan").Color
- HName.TextStrokeTransparency = 1
- HName.TextYAlignment = "Top"
- hum.MaxHealth = "inf"
- hum.Health = hum.MaxHealth
- --// Sfx
- local s1 = Instance.new('Sound', lleg.Parent)
- s1.SoundId = "rbxassetid://138210320"
- s1.Volume = 1
- local s2 = Instance.new('Sound', char.Head)
- s2.SoundId = "rbxassetid://959349317"
- s2.Volume = 0
- s2.Looped = true
- local s3 = Instance.new('Sound', char.RightHand)
- s3.SoundId = "rbxassetid://260433522"
- s3.Volume = 1
- s3.Looped = false
- local s4 = Instance.new('Sound', char.RightHand)
- s4.SoundId = "rbxassetid://304448425"
- s4.Volume = 1
- s4.Looped = false
- --// Music
- local s = Instance.new("Sound",char)
- s.Name = "BGMusic"
- s.SoundId = "rbxassetid://774401867"
- s.Pitch = 1
- s.Volume = 5
- s.Looped = true
- s.archivable = false
- s.Parent = char.Head
- wait(0.1)
- s:play()
- --// Functions
- s2:Stop()
- coroutine.resume(coroutine.create(function()
- for i = 1,35 do
- wait()
- s2.Volume = s2.Volume + 0.1
- end
- end))
- local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
- fire1.Texture = "rbxassetid://160041569"
- fire1.Rotation = NumberRange.new(4, 9)
- fire1.RotSpeed = NumberRange.new(5, 9)
- fire1.Speed = NumberRange.new(5, 7)
- fire1.Lifetime = NumberRange.new(0.25, .28)
- fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
- fire1.Rate = 200,300
- fire1.Acceleration = Vector3.new( 8, 6, 6 )
- fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
- fire1.LightEmission = 1
- fire1.Size = NumberSequence.new(1.5)
- fire1.LightInfluence = 0
- fire1.SpreadAngle = Vector2.new(28, 28)
- fire2 = fire1:Clone()
- fire2.Parent = char.LeftUpperArm
- fire3 = fire1:Clone()
- fire3.Parent = char.LeftLowerArm
- fire4 = fire1:Clone()
- fire4.Parent = char.LeftHand
- fire5 = fire1:Clone()
- fire5.Parent = char.LeftUpperLeg
- fire6 = fire1:Clone()
- fire6.Parent = char.LeftLowerLeg
- fire1.Enabled = false
- fire2.Enabled = false
- fire3.Enabled = false
- fire4.Enabled = false
- fire5.Enabled = false
- fire5.Enabled = false
- fire6.Enabled = false
- local fx = Instance.new("ParticleEmitter", root)
- fx.Texture = "http://www.roblox.com/asset/?id=258126401"
- fx.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
- fx.Rotation = NumberRange.new(-180, 180)
- fx.RotSpeed = NumberRange.new(-50, 50)
- fx.Speed = NumberRange.new(0)
- fx.Lifetime = NumberRange.new(0.625, 0.75)
- fx.Rate = 62.500
- fx.Transparency = NumberSequence.new(.5)
- fx.LightEmission = .5
- fx.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
- fx.LightInfluence = 0
- fx.Enabled = false
- fx.SpreadAngle = Vector2.new(150)
- local ice1 = Instance.new("ParticleEmitter", char.RightHand)
- ice1.Texture = "rbxassetid://258128463"
- ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
- ice1.Rotation = NumberRange.new(-180, 180)
- ice1.RotSpeed = NumberRange.new(-90, 90)
- ice1.Speed = NumberRange.new(0)
- ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
- ice1.Rate = 50
- ice1.Transparency = NumberSequence.new(.5)
- ice1.LightEmission = 0.125
- ice1.Size = NumberSequence.new(.7, 1, .7)
- ice1.LightInfluence = 0
- ice1.SpreadAngle = Vector2.new(150)
- ice2 = ice1:Clone()
- ice2.Parent = char.RightUpperArm
- ice3 = ice1:Clone()
- ice3.Parent = char.RightLowerArm
- ice4 = ice1:clone()
- ice4.Parent = char.RightHand
- ice5 = ice1:Clone()
- ice5.Parent = char.RightUpperLeg
- ice6 = ice1:Clone()
- ice6.Parent = char.RightLowerLeg
- ice1.Enabled = false
- ice2.Enabled = false
- ice3.Enabled = false
- ice4.Enabled = false
- ice5.Enabled = false
- ice6.Enabled = false
- function ice(a)
- local ice1 = Instance.new("ParticleEmitter", a)
- ice1.Texture = "rbxassetid://258128463"
- ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
- ice1.Rotation = NumberRange.new(-180, 180)
- ice1.RotSpeed = NumberRange.new(-90, 90)
- ice1.Speed = NumberRange.new(0)
- ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
- ice1.Rate = 50
- ice1.Transparency = NumberSequence.new(.5)
- ice1.LightEmission = 0.125
- ice1.Size = NumberSequence.new(.6, 0.9, .6)
- ice1.LightInfluence = 0
- ice1.SpreadAngle = Vector2.new(150)
- end
- function debris(a, c)
- for j = 1, c do
- wait()
- local pr = Instance.new("Part")
- pr.Name = ""
- pr.Anchored = true
- pr.BrickColor = BrickColor.new('Light bluish green')
- pr.CanCollide = true
- pr.Material = 'Ice'
- pr.Transparency = 0.25
- pr.Size = Vector3.new(math.random(10, 14), math.random(40,60), math.random(10, 14))
- pr.CFrame = a * CFrame.Angles(0, math.rad(c * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
- pr.Parent = workspace
- game.Debris:AddItem(pr, 15)
- end
- end
- function firer(a)
- local fire1 = Instance.new("ParticleEmitter", a)
- fire1.Texture = "rbxassetid://160041569"
- fire1.Rotation = NumberRange.new(4, 9)
- fire1.RotSpeed = NumberRange.new(5, 9)
- fire1.Speed = NumberRange.new(5, 7)
- fire1.Lifetime = NumberRange.new(0.2,0.6)
- fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
- fire1.Rate = 10000
- fire1.Acceleration = Vector3.new( 8, 6, 6 )
- fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
- fire1.LightEmission = 0.860
- fire1.Size = NumberSequence.new(1.5)
- fire1.LightInfluence = 0
- fire1.SpreadAngle = Vector2.new(28, 28)
- end
- function fireit(a)
- local fire1 = Instance.new("ParticleEmitter", a)
- fire1.Texture = "rbxassetid://160041569"
- fire1.Rotation = NumberRange.new(5, 10)
- fire1.RotSpeed = NumberRange.new(3, 12)
- fire1.Speed = NumberRange.new(6, 12)
- fire1.Lifetime = NumberRange.new(0.2,0.6)
- fire1.Color = ColorSequence.new(BrickColor.new('Deep orange').Color)
- fire1.Rate = 100000
- fire1.Acceleration = Vector3.new( 0, 0, 10 )
- fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
- fire1.LightEmission = 1
- fire1.Size = NumberSequence.new(1.5)
- fire1.LightInfluence = 0
- fire1.SpreadAngle = Vector2.new(1,1)
- return fireit
- end
- function ic(a)
- local fire1 = Instance.new("ParticleEmitter", a)
- fire1.Texture = "http://www.roblox.com/asset/?id=258126401"
- fire1.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
- fire1.Rotation = NumberRange.new(-180, 180)
- fire1.RotSpeed = NumberRange.new(-50, 50)
- fire1.Speed = NumberRange.new(0)
- fire1.Lifetime = NumberRange.new(0.625, 0.75)
- fire1.Rate = 62.500
- fire1.Transparency = NumberSequence.new(.5)
- fire1.LightEmission = .5
- fire1.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
- fire1.LightInfluence = 0
- fire1.SpreadAngle = Vector2.new(150)
- end
- local sous = {}
- function scan(p)
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(p:GetChildren()) do
- if v:IsA("BodyVelocity") or v:IsA('BodyPosition') or v:IsA('BodyGyro') then
- v:Destroy()
- end
- scan(v)
- end
- end))
- end
- function tw(string)
- coroutine.resume(coroutine.create(function()
- if mode == "Fire" then
- HHealth.TextColor3 = BrickColor.new("Crimson").Color
- elseif mode == "Ice" then
- HHealth.TextColor3 = BrickColor.new("Baby blue").Color
- else
- HHealth.TextColor3 = BrickColor.new("Institutional white").Color
- end
- local String = string
- local Length = string.len(String)
- for i=1,Length do
- wait(.05)
- HHealth.Text = string.sub(String,1,i)
- end
- wait(.3)
- HHealth.Text = ""
- end))
- end
- function firestream()
- for i = 1,40 do
- for i = 1,30 do
- neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(6.646),rad(0)),.03)
- LS.C0 = LS.C0:lerp(CFrame.new(-0.9,0.5,.05)*CFrame.Angles(rad(90.126),rad(0),rad(0)),.03)
- LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.03)
- RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-2.693),rad(-27.617),rad(85.313)),.03)
- RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(90.699),rad(1.49),rad(0)),.03)
- Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-4.526),rad(0)),.03)
- LH.C0 = LH.C0:lerp(CFrame.new(0, -0.275, 0.046)*CFrame.Angles(rad(80.501),rad(0),rad(0)),0.1)
- RH.C0 = RH.C0:lerp(CFrame.new(0.082, -0.038, 0.23)*CFrame.Angles(rad(-20.798),rad(9.339),rad(22.231)),0.1)
- LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-82.506),rad(0),rad(0)),0.1)
- RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-27.617),rad(0),rad(0)),0.1)
- LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(0, -0.094, 0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
- end
- end
- wait(1)
- local s = .05
- for i=1, 30 do
- local flame = Instance.new("Part", char)
- flame.Name = "StreamOfFlames"
- flame.Touched:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Name ~= plr.Name then
- hit.Parent:BreakJoints()
- firer(hit)
- end
- end)
- flame.Transparency = 1
- flame.Size = Vector3.new(25, 25, 25)
- flame.CanCollide = true
- flame.CFrame = char["LeftHand"].CFrame + Vector3.new(0,1,0)
- flame.Anchored = false
- fireit(flame)
- flame.ParticleEmitter.Size = NumberSequence.new(10, 14, 10, 16, 18)
- local bv = Instance.new("BodyVelocity", flame)
- bv.Velocity = plr:GetMouse().Hit.lookVector * 50
- bv.MaxForce = Vector3.new(1e8, 7.5, 1e8)
- wait(.2)
- end
- wait(1)
- for i,v in pairs(char:GetChildren())do
- if v.Name == "" or v.Name == "" or v.Name == "" then
- for i,a in pairs(v:GetChildren())do
- if a:IsA("ParticleEmitter") then
- if a.LightEmission == 1 then
- a:Destroy()
- end
- end
- end
- end
- if v.Name == "StreamOfFlames" then
- v:Destroy()
- end
- end
- end
- function firemove()
- fire1.Enabled = true
- fire2.Enabled = true
- fire3.Enabled = true
- fire3.Enabled = true
- fire4.Enabled = true
- fire5.Enabled = true
- fire6.Enabled = true
- wait(.6)
- for i = 0,1,0.1 do
- wait()
- lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0.036, -0.178, -0.051) * CFrame.Angles(math.rad(78), 0, math.rad(25)),i)
- rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(-0.143, -0.209, -0.185) * CFrame.Angles(math.rad(78), math.rad(-3), math.rad(-25)),i)
- lelbow.C0 = lelbow.C0:lerp(lelbo*CFrame.Angles(0, 0, math.rad(26)),i)
- relbow.C0 = relbow.C0:lerp(relbo*CFrame.Angles(0, 0, math.rad(-26)),i)
- end
- local fball = Instance.new('Part', char)
- firer(fball)
- fball.Touched:connect(function(hit)
- if hit.Parent and hit and hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass'Humanoid' then
- local targ = hit.Parent
- local humtarg = targ:FindFirstChildOfClass'Humanoid'
- targ:BreakJoints()
- local _t = 0
- repeat
- wait(.3)
- local _p = fball:Clone()
- if _p:FindFirstChild("BodyVelocity") then
- _p.BodyVelocity.Velocity = Vector3.new(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360))
- end
- if _p:FindFirstChildOfClass("ParticleEmitter") then
- _p:FindFirstChildOfClass("ParticleEmitter").Size = NumberSequence.new(.1)
- end
- _p.Size = (_p.Size/3)
- _p.Transparency = .5
- until _t == 20
- end
- end)
- fball.Name = 'fireball'
- fball.Size = Vector3.new(0.1,0.1,0.1)
- fball.Shape = 'Ball'
- fball.BrickColor = BrickColor.new'Crimson'
- fball.TopSurface = 0
- fball.BottomSurface = 0
- fball.Anchored = false
- fball.CanCollide = false
- fball.Material = 'Slate'
- local w = Instance.new('Weld', char)
- w.Name = 'itsjustaweldbro'
- w.Part0 = fball
- w.Part1 = char.LeftHand
- w.C0 = CFrame.new(0,-0.5,0)
- for i = 1,25 do
- fball.Size = fball.Size + Vector3.new(.0225,.0225,.0225)
- local w = Instance.new('Weld', char)
- w.Name = 'itsjustaweldbro'
- w.Part0 = fball
- w.Part1 = char.LeftHand
- w.C0 = CFrame.new(0,1.25,0)
- wait()
- end
- wait(.8)
- s4:Play()
- for _, a in pairs(char:children()) do
- if a:IsA('Weld') then
- a:Destroy()
- end
- end
- local siz = 1
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector * 50
- bv.Parent = fball
- wait(1)
- for i = 1,25 do
- wait()
- fball:FindFirstChildOfClass'ParticleEmitter'.Size = NumberSequence.new(siz)
- fball.Size = fball.Size + Vector3.new(2,2,2)
- bv.velocity = mouse.Hit.lookVector * 50
- siz = siz + 1
- end
- fire1.Enabled = false
- fire2.Enabled = false
- fire3.Enabled = false
- fire4.Enabled = false
- fire5.Enabled = false
- fire6.Enabled = false
- end
- function fmove()
- local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
- fire1.Texture = "rbxassetid://160041569"
- fire1.Rotation = NumberRange.new(4, 9)
- fire1.RotSpeed = NumberRange.new(5, 9)
- fire1.Speed = NumberRange.new(5, 7)
- fire1.Lifetime = NumberRange.new(0.2,2)
- fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
- fire1.Rate = 10000
- fire1.Acceleration = Vector3.new( 8, 6, 6 )
- fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
- fire1.LightEmission = 0.860
- fire1.Size = NumberSequence.new(5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100)
- fire1.LightInfluence = 0
- fire1.SpreadAngle = Vector2.new(0)
- end
- function hit(b)
- for _,v in pairs(workspace:children()) do
- if v:IsA('Model') and v.Name ~= plr.Name and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChildOfClass("Humanoid") then
- if (v.HumanoidRootPart.Position-ice.Position).magnitude <=b then
- if not hit.Parent:FindFirstChild'IceVal' then
- local targ = v
- table.insert(freezed,v)
- local b = numb:Clone()
- b.Parent = targ
- local humtarg = targ:FindFirstChildOfClass'Humanoid'
- humtarg.WalkSpeed = 0
- humtarg.JumpPower = 0
- local a = p:Clone()
- game:service'Debris':AddItem(a,7)
- a.Parent = char
- a.Shape = 'Block'
- a.Size = Vector3.new(2.56, 1, 2)
- if targ:FindFirstChild'Torso' then
- a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
- elseif targ:FindFirstChild'UpperTorso' then
- a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
- end
- end
- end
- end
- end
- end
- function freeze()
- ice1.Enabled = true
- ice2.Enabled = true
- ice3.Enabled = true
- ice4.Enabled = true
- ice5.Enabled = true
- ice6.Enabled = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- local p = Instance.new('Part', char)
- ice(p)
- p.Touched:connect(function(hit)
- if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then
- if not hit.Parent:FindFirstChild'IceVal' then
- local targ = hit.Parent
- table.insert(freezed,targ)
- local b = numb:Clone()
- b.Parent = targ
- local humtarg = targ:FindFirstChildOfClass'Humanoid'
- humtarg.WalkSpeed = 0
- humtarg.JumpPower = 0
- local a = p:Clone()
- game:service'Debris':AddItem(a,7)
- a.Parent = char
- a.Shape = 'Block'
- a.Size = Vector3.new(2.56, 1, 2)
- if targ:FindFirstChild'Torso' then
- a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
- elseif targ:FindFirstChild'UpperTorso' then
- a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
- end
- end
- end
- end)
- game:service'Debris':AddItem(p,9)
- p.Anchored = true
- p.CanCollide = false
- p.Shape = 'Cylinder'
- p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
- p.Size = Vector3.new(0.2,0,0.2)
- p.BrickColor = BrickColor.new('Light bluish green')
- p.Material = 'Ice'
- for i = 0,1,0.1 do
- wait()
- rtorso.C0 = rtorso.C0:lerp(rtors*CFrame.new(0, -0.887, 0.2) * CFrame.Angles(math.rad(-9.74), 0, 0),i)
- waist.C0 = waist.C0:lerp(wais*CFrame.new(0, -0.118, -0.201) * CFrame.Angles(math.rad(-55.634), 0, 0),i)
- lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0, -0.11, -0.375) * CFrame.Angles(math.rad(73.625), 0, 0),i)
- rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(0, -0.308, -0.164) * CFrame.Angles(math.rad(69.5), 0, 0),i)
- neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(57.124), 0, 0),i)
- lleg.C0 = lleg.C0:lerp(lle*CFrame.Angles(math.rad(17.991), 0, 0),i)
- rleg.C0 = rleg.C0:lerp(rle*CFrame.Angles(math.rad(3.094), 0, 0),i)
- lkk.C0 = lkk.C0:lerp(lk*CFrame.Angles(math.rad(-108.977), 0, 0),i)
- rkk.C0 = rkk.C0:lerp(rk*CFrame.new(0, -0.02, -0.057) * CFrame.Angles(math.rad(-104.622), 0, 0),i)
- end
- for i = 1,150 do
- wait()
- p.Size = p.Size + Vector3.new(0,3,3)
- p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
- end
- for i = 0,1,0.08 do
- wait()
- rtorso.C0 = rtorso.C0:lerp(rtors,i)
- waist.C0 = waist.C0:lerp(wais,i)
- lshold.C0 = lshold.C0:lerp(lsho,i)
- rshold.C0 = rshold.C0:lerp(rsho,i)
- neck.C0 = neck.C0:lerp(nec,i)
- lleg.C0 = lleg.C0:lerp(lle,i)
- rleg.C0 = rleg.C0:lerp(rle,i)
- lkk.C0 = lkk.C0:lerp(lk,i)
- rkk.C0 = rkk.C0:lerp(rk,i)
- end
- for _, a in pairs(freezed) do
- wait(.05)
- if a:FindFirstChildOfClass'NumberValue' then
- a:FindFirstChildOfClass'NumberValue':Destroy()
- end
- a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
- a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
- end
- hum.WalkSpeed = 12
- hum.JumpPower = 50
- wait(4)
- for _, a in pairs(freezed) do
- wait(.05)
- if a:FindFirstChildOfClass'NumberValue' then
- a:FindFirstChildOfClass'NumberValue':Destroy()
- end
- a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
- a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
- end
- end
- function legslam()
- legslamm = true
- for i = 0,1,0.1 do
- wait()
- neck.C0 = neck.C0:lerp(nec*CFrame.Angles(rad(12), 0, 0),i)
- rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.57, -0.725) * CFrame.Angles(math.rad(11.23), 0, 0),i)
- end
- for i = 0,1,0.1 do
- wait()
- neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(-20), 0, 0),i)
- rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.134, -0.71),i)
- end
- s1:Play()
- wait(.5)
- for i = 0,1,0.1 do
- wait()
- neck.C0 = neck.C0:lerp(nec,i)
- rleg.C0 = rleg.C0:lerp(rle,i)
- end
- legslamm=false
- end
- function icemove()
- debris(char:FindFirstChild('HumanoidRootPart').CFrame,15)
- end
- function spikes()
- local a = 10
- local face = ""
- local b = .2
- local c = 8
- legslam()
- wait(0.2)
- for i = 1,12 do
- local p = Instance.new('Part', char)
- ice(p)
- p.Name = 'Spike'
- table.insert(spike,p)
- local m = Instance.new('SpecialMesh', p)
- m.MeshId = 'rbxassetid://1033714'
- m.Scale = Vector3.new(5, 54, 5)
- p.BrickColor = BrickColor.new('Light bluish green')
- p.Material = 'Ice'
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(5,20,5)
- p.Position = char.HumanoidRootPart.Position + char.HumanoidRootPart.CFrame.lookVector * a
- p.Position = p.Position + Vector3.new(0,-27,0)
- p.Touched:connect(function(hit)
- if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
- hit.Parent:Destroy()
- end
- end)
- a = a + 10
- for i = 1,8 do
- wait()
- p.Position = p.Position + Vector3.new(0,b,0)
- b = b + .03
- end
- end
- b = .2
- wait(4)
- for _, a in pairs(spike) do
- for i = 1,20 do
- wait(.05)
- a.CFrame = a.CFrame * CFrame.new(0,-b,0)
- b = b + .08
- end
- end
- spike = {}
- b = .2
- for _, a in pairs(char:children()) do
- if a.Name == 'Spike' and a:IsA'Part' then
- a:Destroy()
- end
- end
- end
- function slide()
- for i = 0,1,0.1 do
- wait()
- neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(11.287),rad(0)),i)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(76.375),rad(4.412),rad(-19.939)),i)
- LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(12.605),rad(0),rad(0)),i)
- RS.C0 = RS.C0:lerp(CFrame.new(1.2,0.5,.05)*CFrame.Angles(rad(-43.602),rad(-26.814),rad(46.696)),i)
- RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(84.454),rad(0),rad(0)),i)
- Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-8.881),rad(0)),i)
- LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(14.553),rad(35.294),rad(-6.016)),i)
- RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-8.193),rad(13.178)),i)
- LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-11.86),rad(0),rad(0)),i)
- RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-20.111),rad(0),rad(0)),i)
- LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0,0)*CFrame.Angles(rad(0),rad(-19.824),rad(0)),i)
- end
- hum.WalkSpeed = 0
- for i = 1,65 do
- wait(.05)
- local ap = Instance.new('Part', char)
- ap.Anchored = true
- ap.CanCollide = false
- ap.Size = Vector3.new(0.2,0.2,0.2)
- ap.Transparency = 1
- ap.Position = rootpart.Position + rootpart.CFrame.lookVector * 2
- rootpart.CFrame = ap.CFrame
- local spart = Instance.new('Part', char)
- table.insert(ices,spart)
- spart.Touched:connect(function(hit)
- if hit and mode == "Ice" and hit.Parent.Name ~= plr.Name and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
- local targ = hit.Parent
- table.insert(tfreeze,targ)
- local humtarg = targ:FindFirstChildOfClass'Humanoid'
- humtarg.WalkSpeed = humtarg.WalkSpeed/2
- end
- end)
- spart.Name = 'IceSlide'
- spart.CanCollide = false
- spart.Material = 'Neon'
- spart.Anchored = true
- spart.Size = Vector3.new(5, 0.05, 5)
- spart.BrickColor = BrickColor.new(color)
- spart.CFrame = rootpart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,math.random(1,500),0)
- if mode == "Both" then
- local s = Instance.new("Smoke", spart)
- s.Opacity = .8
- s.Size = 2.5
- end
- end
- hum.WalkSpeed = 12
- for i = 1,25 do
- wait()
- for _, a in pairs(ices) do
- a.Transparency = a.Transparency + 0.1
- end
- end
- for _, a in pairs(ices) do
- a:Destroy()
- end
- for _, a in pairs(tfreeze) do
- a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
- end
- tfreeze = {}
- bg.Parent = script
- end
- function flyy()
- fire1.Enabled = true
- fire2.Enabled = false
- fire3.Enabled = false
- ice1.Enabled = true
- ice2.Enabled = true
- ice3.Enabled = true
- bg.Parent = root
- bv.Parent = root
- hum.Sit = true
- end
- function unfly()
- fire1.Enabled = false
- fire2.Enabled = false
- fire3.Enabled = false
- ice1.Enabled = true
- ice2.Enabled = true
- ice3.Enabled = true
- fly = false
- for i = 0,1,0.1 do
- wait()
- rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
- end
- bg.Parent = script
- bv.Parent = script
- hum.Sit = false
- end
- --// Keys
- mouse.Button2Down:connect(function()
- rclick = true
- end)
- mouse.Button2Down:connect(function()
- rclick = false
- end)
- mouse.Button1Down:connect(function()
- if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
- if mode == 'Ice' or mode == 'Both' then
- if not mouse.Target:FindFirstChild'Id' then
- local targ = mouse.Target
- table.insert(freez,targ.Parent)
- local a = Instance.new('NumberValue', targ.Parent)
- a.Name = 'Id'
- tw('Do not resist..')
- fire = true
- cooldown = false
- for i = 0,1,0.1 do
- wait()
- rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(100), math.rad(0.63), math.rad(2.063)), 0.1)
- end
- wait(0.3)
- local p = Instance.new('Part', char)
- s3:Play()
- ice(p)
- p.Anchored = false
- p.CanCollide = false
- p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
- p.Transparency = 0.5
- p.BrickColor = BrickColor.new'Light bluish green'
- p.Material = 'Ice'
- local w = Instance.new('Weld', p)
- w.Part0 = p
- w.Part1 = targ
- if targ.Parent:FindFirstChildOfClass'Humanoid' then
- targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
- targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 0
- end
- HHealth.Text = ""
- for i = 0,1,0.1 do
- wait()
- rshold.C0 = rshold.C0:lerp(rsho, 0.1)
- end
- cooldown = true
- fire = false
- end
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
- if mode == 'Fire' then
- if not mouse.Target:FindFirstChild'Id' then
- local targ = mouse.Target
- table.insert(burnt,targ.Parent)
- if targ.Parent:FindFirstChildOfClass'NumberValue' then
- targ.Parent:FindFirstChildOfClass'NumberValue':Destroy()
- end
- targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
- targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 50
- tw('DISAPPEAR!')
- fire = true
- cooldown = false
- local p = Instance.new('Part', char)
- p.Anchored = false
- p.CanCollide = false
- p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
- p.Transparency = 1
- p.BrickColor = BrickColor.new'Light bluish green'
- p.Material = 'Ice'
- local w = Instance.new('Weld', p)
- w.Part0 = p
- w.Part1 = targ
- for i = 0,1,0.1 do
- wait()
- lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(100), math.rad(-0.63), math.rad(-2.063)), 0.1)
- end
- wait(0.3)
- firer(p)
- wait(.3)
- p:FindFirstChildOfClass'ParticleEmitter'.Enabled = false
- targ:Destroy()
- HHealth.Text = ""
- for i = 0,1,0.1 do
- wait()
- lshold.C0 =lshold.C0:lerp(lsho, 0.1)
- end
- cooldown = true
- fire = false
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(h)
- if h == 'c' and cooldown and canfly == false then
- cooldown = false
- if mode == "None" then
- mode = "Fire"
- tw('FIRE MODE!')
- fx.Enabled = false
- ice1.Enabled = false
- ice2.Enabled = false
- ice3.Enabled = false
- ice4.Enabled = false
- ice5.Enabled = false
- ice6.Enabled = false
- HHealth.Text = ''
- elseif mode == "Ice" then
- mode = "Both"
- tw('FIRE AND ICE MODE!')
- fx.Enabled = true
- ice1.Enabled = true
- ice2.Enabled = true
- ice3.Enabled = true
- HHealth.Text = ''
- elseif mode == "Fire" then
- mode = "Ice"
- tw('ICE MODE!')
- HName.TextColor3 = BrickColor.new("Cyan").Color
- fx.Enabled = true
- ice1.Enabled = true
- ice2.Enabled = true
- ice3.Enabled = true
- ice4.Enabled = true
- ice5.Enabled = true
- ice6.Enabled = true
- HHealth.Text = ''
- elseif mode == "Both" then
- mode = "None"
- tw("I shouldn't waste my energy..")
- fx.Enabled = false
- ice1.Enabled = false
- ice2.Enabled = false
- ice3.Enabled = false
- ice4.Enabled = false
- ice5.Enabled = false
- ice6.Enabled = false
- HHealth.Text = ''
- end
- wait(.2)
- cooldown = true
- end
- if h == 'm' and cooldown and canfly == false then
- if mode == "Ice" or mode == "Fire" or mode == "Both" then
- fire = true
- cooldown = false
- slide()
- fire = false
- cooldown = true
- end
- end
- if h == 'q' and cooldown then
- if mode == "Ice" or mode == "Both" then
- cooldown = false
- fire = true
- tw('HM!')
- freeze()
- HHealth.Text = ""
- fire = false
- cooldown = true
- end
- end
- if h == 'f' and cooldown then
- if mode == "Fire" or mode == "Both" then
- cooldown = false
- fire = true
- tw('Die.')
- firemove()
- HHealth.Text = ""
- fire = false
- cooldown = true
- end
- end
- if h == 't' and cooldown then
- if mode == "Ice" or mode == "Both" then
- cooldown = false
- fire = true
- tw('Hm..')
- spikes()
- HHealth.Text = ""
- fire = false
- cooldown = true
- end
- end
- if h == 'e' and cooldown then
- if mode == "Ice" or mode == "Both" then
- cooldown = false
- fire = true
- tw('Hm.')
- icemove()
- HHealth.Text = ""
- fire = false
- cooldown = true
- elseif mode == "Fire" then
- cooldown = false
- fire = true
- tw('AAAAARGH!!!')
- firestream()
- wait()
- HHealth.Text = ""
- fire = false
- cooldown = true
- end
- end
- if h == 'r' and cooldown then
- if canfly == false and mode == "Both" then
- canfly = true
- cooldown = false
- flyy()
- cooldown = true
- elseif canfly and cooldown then
- canfly = false
- cooldown = false
- unfly()
- for i = 0,1,0.1 do
- wait()
- rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
- end
- cooldown = true
- end
- end
- end)
- --// Nothing
- fire = false
- legslamm = false
- fly = false
- --// Walk fx
- game:GetService('RunService').RenderStepped:connect(function()
- if mode == "None" then
- fire1.Enabled = false
- fire2.Enabled = false
- fire3.Enabled = false
- fire4.Enabled = false
- fire5.Enabled = false
- fire6.Enabled = false
- fx.Enabled = false
- nonemode = true
- icemode = false
- bothmode = false
- firemode = false
- elseif mode == "Fire" then
- fire1.Enabled = true
- fire2.Enabled = true
- fire3.Enabled = true
- fire4.Enabled = true
- fire5.Enabled = true
- fire6.Enabled = true
- firemode = true
- icemode = false
- bothmode = false
- nonemode = false
- elseif mode == "Ice" then
- fire1.Enabled = false
- fire2.Enabled = false
- fire3.Enabled = false
- fire4.Enabled = false
- fire5.Enabled = false
- fire6.Enabled = false
- icemode = true
- bothmode = false
- firemode = false
- nonemode = false
- elseif mode == "Both" then
- fire1.Enabled = true
- fire2.Enabled = true
- fire3.Enabled = true
- fire4.Enabled = true
- fire5.Enabled = true
- fire6.Enabled = true
- bothmode = true
- icemode = false
- firemode = false
- nonemode = false
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- if canfly == true then
- fly = true
- elseif canfly == false then
- fly = false
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- if fly and idle == false and stop == false then
- hum.Sit = true
- bv.velocity = mouse.Hit.lookVector * 76
- bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
- rtorso.C0 = rtorso.C0:lerp(rtors * CFrame.Angles(math.rad(-75), 0, 0), 0.1)
- waist.C0 = waist.C0:lerp(wais * CFrame.new(0, -0.102, 0.033) * CFrame.Angles(math.rad(13.866), 0, 0), 0.1)
- lshold.C0 = lshold.C0:lerp(lsho * CFrame.Angles(math.rad(-27.044), math.rad(12.319), math.rad(-23.319)), 0.1)
- rshold.C0 = rshold.C0:lerp(rsho * CFrame.Angles(math.rad(-27.044), math.rad(-12.319), math.rad(23.319)), 0.1)
- lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(math.rad(-13.808), 0, math.rad(-4.698)), 0.1)
- neck.C0 = neck.C0:lerp(nec * CFrame.Angles(math.rad(11.574), 0, 0), 0.1)
- rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(math.rad(-15.241), 0, math.rad(3.38)), 0.1)
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- for _, a in pairs(freez) do
- if a:FindFirstChildOfClass'NumberValue' then
- a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
- end
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- for _, a in pairs(freezed) do
- if a:FindFirstChildOfClass'NumberValue' then
- a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
- end
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- sine = change+sine
- ang = ang+0.08
- ang2 = ang2+0.01
- rad = math.rad
- sin = math.sin
- arm = arm + 0.06
- if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
- lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-1, 0, 0), 0.1)
- rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(-1, 0, 0), 0.1)
- lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
- rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
- end
- if fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.53,-0.15+0.1*-math.cos(tick()*4),0.2*math.sin(tick()*4))*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
- rleg.C0 = rleg.C0:lerp(CFrame.new(0.53,-0.15+0.1*math.cos(tick()*4),0.2*-math.sin(tick()*4))*CFrame.Angles(math.rad(25*math.sin(tick()*8)), rad(10), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
- lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-0.4, 0, 0), 0.1)
- rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(0.4, 0, 0), 0.1)
- elseif fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
- lleg.C0 = lleg.C0:lerp(lle,0.1)
- rleg.C0 = rleg.C0:lerp(rle,0.1)
- end
- if fly == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
- lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(-25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
- rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
- lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
- rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
- end
- if idle == false and fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
- lshold.C0 = lshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lsho * CFrame.Angles(-0.1, 0, 0), 0.1)
- rshold.C0 = rshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rsho * CFrame.Angles(-0.1, 0, 0), 0.1)
- neck.C0 = neck.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * nec * CFrame.Angles(-0.1, 0, 0), 0.1)
- end
- if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
- rkk.C0 = rkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rk * CFrame.Angles(-0.1, 0, 0), 0.1)
- lkk.C0 = lkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lk * CFrame.Angles(-0.1, 0, 0), 0.1)
- lfoot.C0 = lfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lf * CFrame.Angles(-0.1, 0, 0), 0.1)
- rfoot.C0 = rfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rf * CFrame.Angles(-0.1, 0, 0), 0.1)
- end
- if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
- idle = true
- head.Neck.C0 = head.Neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(-2.922),rad(0),rad(0)),.03)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(-25.096),rad(-15.871),rad(-50.702)),.03)
- LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.35,0)*CFrame.Angles(rad(14.954),rad(0),rad(0)),.03)
- RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-6.704),rad(-19.022),rad(50.036)),.03)
- RE.C0 = RE.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(31.341),rad(0),rad(0)),.03)
- Waist.C0 = Waist.C0:lerp(CFrame.new(0,-0.0001+0.03*math.sin(tick()*5),0) * Waistc0 * CFrame.Angles(0, math.rad(0), 0), 0.1)
- LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(0),rad(40),rad(0)),0.1)
- RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-40),rad(0)),0.1)
- LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-57.85),rad(0),rad(0)),0.1)
- RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)
- LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0.069,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(0, -0.6, -0.343)*CFrame.Angles(rad(14.095),rad(0),rad(0)),.2)
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(-0,-0.8,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)
- else
- idle = false
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
- end)
- local waiting = false
- game:GetService('RunService').RenderStepped:connect(function()
- if waiting == false then
- waiting = true
- if mode == "Ice" then
- HName.TextColor3 = BrickColor.new("Cyan").Color
- elseif mode == "Fire" then
- HName.TextColor3 = BrickColor.new("Deep orange").Color
- elseif mode == "Both" then
- HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
- elseif mode == "None" then
- HName.TextColor3 = BrickColor.new('Institutional white').Color
- end
- wait(.5)
- waiting = false
- end
- end)
- while wait() do
- if mode == "Ice" then
- color = slidecolors[1]
- HName.TextColor3 = BrickColor.new("Cyan").Color
- elseif mode == "Fire" then
- color = slidecolors[2]
- HName.TextColor3 = BrickColor.new("Deep orange").Color
- elseif mode == "Both" then
- color = slidecolors[math.random(1,#slidecolors)]
- HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
- end
- end
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