frakswe

rogue legacy freebsd

Jan 8th, 2020
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  1. $ ./RogueLegacy
  2. IGLDevice: OpenGLDevice
  3. OpenGL Device: GeForce GTX 970/PCIe/SSE2
  4. OpenGL Driver: 4.5.0 NVIDIA 440.44
  5. OpenGL Vendor: NVIDIA Corporation
  6. MojoShader Profile: glsl120
  7. Using EXT_swap_control_tear VSync!
  8. Loading Config file
  9. Using EXT_swap_control_tear VSync!
  10. Disposing Loading Screen
  11. Disposing Loading Screen
  12. Disposing Impact Effect Pool
  13. ///// ENEMY LIST DATA - BEGIN LOADING /////
  14. ///// ENEMY LIST DATA - LOAD COMPLETE /////
  15. ///// DLC DATA FOUND - BEGIN LOADING /////
  16. ///// DLC DATA - LOADING COMPLETE /////
  17.  
  18. Data of type PlayerData Loaded.
  19. Disposing CDG Splash Screen
  20. ///// ENEMY LIST DATA - BEGIN LOADING /////
  21. ///// ENEMY LIST DATA - LOAD COMPLETE /////
  22. ///// DLC DATA FOUND - BEGIN LOADING /////
  23. ///// DLC DATA - LOADING COMPLETE /////
  24.  
  25. Data of type PlayerData Loaded.
  26. ///// PLAYER LINEAGE DATA - BEGIN LOADING /////
  27. ///// PLAYER LINEAGE DATA - LOAD COMPLETE /////
  28.  
  29. Data of type Lineage Loaded.
  30.  
  31. Data of type UpgradeData Loaded.
  32. Disposing Loading Screen
  33. Disposing Impact Effect Pool
  34. Saving Config file
  35. Disposing Title Screen
  36. Disposing Loading Screen
  37. Disposing Impact Effect Pool
  38. ///// ENEMY LIST DATA - BEGIN SAVING /////
  39. ///// ENEMY LIST DATA - SAVE COMPLETE /////
  40. ///// DLC DATA - BEGIN SAVING /////
  41. ///// DLC DATA - SAVE COMPLETE /////
  42.  
  43. Data type PlayerData saved!
  44.  
  45. Data type MapData saved!
  46. ///// ENEMY LIST DATA - BEGIN SAVING /////
  47. ///// ENEMY LIST DATA - SAVE COMPLETE /////
  48. ///// DLC DATA - BEGIN SAVING /////
  49. ///// DLC DATA - SAVE COMPLETE /////
  50.  
  51. ///// DLC DATA - SAVE COMPLETE /////
  52.  
  53. Data type PlayerData saved!
  54.  
  55. Data type MapData saved!
  56. Disposing Map Screen
  57. Disposing Procedural Level Screen
  58. Disposing Text Manager
  59. Disposing Projectile Manager
  60. Disposing Item Drop Manager
  61. Disposing Impact Effect Pool
  62. Disposing Projectile Icon Pool
  63. Stacktrace:
  64.  
  65. at <unknown> <0xffffffff>
  66. at (wrapper managed-to-native) FAudio.FACTCue_Play (intptr) [0x00002] in <14ec8fcf49554db28ee440b2f86cf399>:0
  67. at Microsoft.Xna.Framework.Audio.Cue.Play () [0x00000] in <14ec8fcf49554db28ee440b2f86cf399>:0
  68. at DS2DEngine.SoundManager.PlayMusic (string,bool,single) [0x00170] in <0ceb34f5c4dd43d7a5927148284553f0>:0
  69. at RogueCastle.TitleScreen.OnEnter () [0x00044] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
  70. at DS2DEngine.ScreenManager.AddScreenAt (DS2DEngine.Screen,System.Nullable`1<Microsoft.Xna.Framework.PlayerIndex>,int) [0x00037] in <0ceb34f5c4dd43d7a5927148284553f0>:0
  71. at DS2DEngine.ScreenManager.AddScreen (DS2DEngine.Screen,System.Nullable`1<Microsoft.Xna.Framework.PlayerIndex>) [0x0000e] in <0ceb34f5c4dd43d7a5927148284553f0>:0
  72. at RogueCastle.LoadingScreen.EndLoading () [0x00109] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
  73. at RogueCastle.LoadingScreen.Update (Microsoft.Xna.Framework.GameTime) [0x00046] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
  74. at RogueCastle.RCScreenManager.Update (Microsoft.Xna.Framework.GameTime) [0x0003f] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
  75. at RogueCastle.Game.Update (Microsoft.Xna.Framework.GameTime) [0x00178] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
  76. at Microsoft.Xna.Framework.Game.Tick () [0x00234] in <14ec8fcf49554db28ee440b2f86cf399>:0
  77. at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop (Microsoft.Xna.Framework.Game) [0x0073b] in <14ec8fcf49554db28ee440b2f86cf399>:0
  78. at Microsoft.Xna.Framework.Game.Run () [0x0002f] in <14ec8fcf49554db28ee440b2f86cf399>:0
  79. at RogueCastle.Program.Main (string[]) [0x00155] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
  80. at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) [0x0004e] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
  81.  
  82. =================================================================
  83. Got a SIGSEGV while executing native code. This usually indicates
  84. a fatal error in the mono runtime or one of the native libraries
  85. used by your application.
  86. =================================================================
  87.  
  88. Abort trap (core dumped)
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