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- $ ./RogueLegacy
- IGLDevice: OpenGLDevice
- OpenGL Device: GeForce GTX 970/PCIe/SSE2
- OpenGL Driver: 4.5.0 NVIDIA 440.44
- OpenGL Vendor: NVIDIA Corporation
- MojoShader Profile: glsl120
- Using EXT_swap_control_tear VSync!
- Loading Config file
- Using EXT_swap_control_tear VSync!
- Disposing Loading Screen
- Disposing Loading Screen
- Disposing Impact Effect Pool
- ///// ENEMY LIST DATA - BEGIN LOADING /////
- ///// ENEMY LIST DATA - LOAD COMPLETE /////
- ///// DLC DATA FOUND - BEGIN LOADING /////
- ///// DLC DATA - LOADING COMPLETE /////
- Data of type PlayerData Loaded.
- Disposing CDG Splash Screen
- ///// ENEMY LIST DATA - BEGIN LOADING /////
- ///// ENEMY LIST DATA - LOAD COMPLETE /////
- ///// DLC DATA FOUND - BEGIN LOADING /////
- ///// DLC DATA - LOADING COMPLETE /////
- Data of type PlayerData Loaded.
- ///// PLAYER LINEAGE DATA - BEGIN LOADING /////
- ///// PLAYER LINEAGE DATA - LOAD COMPLETE /////
- Data of type Lineage Loaded.
- Data of type UpgradeData Loaded.
- Disposing Loading Screen
- Disposing Impact Effect Pool
- Saving Config file
- Disposing Title Screen
- Disposing Loading Screen
- Disposing Impact Effect Pool
- ///// ENEMY LIST DATA - BEGIN SAVING /////
- ///// ENEMY LIST DATA - SAVE COMPLETE /////
- ///// DLC DATA - BEGIN SAVING /////
- ///// DLC DATA - SAVE COMPLETE /////
- Data type PlayerData saved!
- Data type MapData saved!
- ///// ENEMY LIST DATA - BEGIN SAVING /////
- ///// ENEMY LIST DATA - SAVE COMPLETE /////
- ///// DLC DATA - BEGIN SAVING /////
- ///// DLC DATA - SAVE COMPLETE /////
- ///// DLC DATA - SAVE COMPLETE /////
- Data type PlayerData saved!
- Data type MapData saved!
- Disposing Map Screen
- Disposing Procedural Level Screen
- Disposing Text Manager
- Disposing Projectile Manager
- Disposing Item Drop Manager
- Disposing Impact Effect Pool
- Disposing Projectile Icon Pool
- Stacktrace:
- at <unknown> <0xffffffff>
- at (wrapper managed-to-native) FAudio.FACTCue_Play (intptr) [0x00002] in <14ec8fcf49554db28ee440b2f86cf399>:0
- at Microsoft.Xna.Framework.Audio.Cue.Play () [0x00000] in <14ec8fcf49554db28ee440b2f86cf399>:0
- at DS2DEngine.SoundManager.PlayMusic (string,bool,single) [0x00170] in <0ceb34f5c4dd43d7a5927148284553f0>:0
- at RogueCastle.TitleScreen.OnEnter () [0x00044] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
- at DS2DEngine.ScreenManager.AddScreenAt (DS2DEngine.Screen,System.Nullable`1<Microsoft.Xna.Framework.PlayerIndex>,int) [0x00037] in <0ceb34f5c4dd43d7a5927148284553f0>:0
- at DS2DEngine.ScreenManager.AddScreen (DS2DEngine.Screen,System.Nullable`1<Microsoft.Xna.Framework.PlayerIndex>) [0x0000e] in <0ceb34f5c4dd43d7a5927148284553f0>:0
- at RogueCastle.LoadingScreen.EndLoading () [0x00109] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
- at RogueCastle.LoadingScreen.Update (Microsoft.Xna.Framework.GameTime) [0x00046] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
- at RogueCastle.RCScreenManager.Update (Microsoft.Xna.Framework.GameTime) [0x0003f] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
- at RogueCastle.Game.Update (Microsoft.Xna.Framework.GameTime) [0x00178] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
- at Microsoft.Xna.Framework.Game.Tick () [0x00234] in <14ec8fcf49554db28ee440b2f86cf399>:0
- at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop (Microsoft.Xna.Framework.Game) [0x0073b] in <14ec8fcf49554db28ee440b2f86cf399>:0
- at Microsoft.Xna.Framework.Game.Run () [0x0002f] in <14ec8fcf49554db28ee440b2f86cf399>:0
- at RogueCastle.Program.Main (string[]) [0x00155] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
- at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) [0x0004e] in <cf330d7a6f244afdacb3f54fa82a4d9e>:0
- =================================================================
- Got a SIGSEGV while executing native code. This usually indicates
- a fatal error in the mono runtime or one of the native libraries
- used by your application.
- =================================================================
- Abort trap (core dumped)
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