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BlastingStone

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Jan 11th, 2020
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  1. local Action = game.Players:GetPlayers()
  2. for i = 1,#Action do
  3. Action[i].Chatted:connect(function(Message)
  4. game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("".."["..Action[i].Name.."]".." "..Message, "All")
  5. end)
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