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ArcDesLHK

Islander HERO

Mar 8th, 2023 (edited)
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  1. Islander HERO Bougainville
  2. Level 1 WATER Aqua/Normal
  3. 50/2050
  4.  
  5. Islander HERO Santa Cruz
  6. Level 1 WATER Aqua/Effect
  7. 800/1300
  8. You can target 1 "Islander HERO" monster you control; equip this monster from your hand or field to that target. It gains 400 ATK/DEF, also its Level becomes 8. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage. If a monster equipped with this card would be destroyed, destroy this card instead.
  9.  
  10. Islander HERO Vanuatu
  11. Level 8 WATER Aqua/Ritual/Effect
  12. 2500/2500
  13. You can Ritual Summon this card with "Islander HERO Ceremony". You can target 1 Level 1 "Islander HERO" card in your GY; add it to your hand. During damage calculation, if this card, that is equipped with an "Islander HERO" card, battles an opponent's monster (Quick Effect): You can send 1 Level 1 "Islander HERO" monster from your Deck to the GY; change that opponent's monster ATK to 0, until the end of this turn. You can only use each effect of "Islander HERO Vanuatu" once per turn.
  14.  
  15. Islander HERO Fiji
  16. Level 1 WATER Aqua/Effect
  17. 900/100
  18. You can target 1 "Islander HERO" monster you control; equip this monster from your hand or field to that target. It gains 400 ATK/DEF, also its Level becomes 8. You can send this Equip Card to the GY; Special Summon 1 "Islander HERO" Normal Monster from your Deck, and if you do, its Level becomes 8. You can only use this effect of "Islander HERO Fiji" once per turn.
  19.  
  20. Islander HERO Tuvalu
  21. Level 8 WATER Aqua/Ritual/Effect
  22. 2400/2400
  23. You can Ritual Summon this card with "Islander HERO Ceremony". You can target 1 Level 1 "Islander HERO" card in your GY; add it to your hand. You can discard 1 "Islander HERO" card; destroy 1 face-up card your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card. You can only use each effect of "Islander HERO Tuvalu" once per turn.
  24.  
  25. Islander HERO Tokelau
  26. Level 1 WATER Aqua/Normal
  27. 700/1500
  28.  
  29. Islander HERO Tonga
  30. Level 1 WATER Aqua/Normal
  31. 500/900
  32.  
  33. Islander HERO Samoa
  34. Level 8 WATER Aqua/Ritual/Effect
  35. 2800/2000
  36. You can Ritual Summon this card with "Islander HERO Ceremony". You can target 1 Level 1 "Islander HERO" card in your GY; add it to your hand. You can only use this effect of "Islander HERO Samoa" once per turn. Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn.
  37.  
  38. Islander HERO Niue
  39. Level 1 WATER Aqua/Effect
  40. 700/100
  41. You can target 1 "Islander HERO" monster you control; equip this monster from your hand or field to that target. It gains 400 ATK/DEF, also its Level becomes 8. You can only use each of the following effects of "Islander HERO Niue" once per turn. While this card is equipped to a monster: You can Special Summon this card, and if you do, its Level becomes 8. You can send this Equip Card to the GY; add 1 "Islander HERO" card from your Deck to your hand, except "Islander HERO Niue".
  42.  
  43. Islander HERO Hawai'i
  44. Level 10 WATER Aqua/Enhance/Effect
  45. 3300/2500
  46. 1 Level 8 Ritual Monster equipped with an Equip Card
  47. This card can attack a number of times each Battle Phase, up to the number of "Islander HERO" Normal Monsters with different names in your GY. You can only use each of the following effects of "Islander HERO Hawai'i" once per turn. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Islander HERO" Effect Monsters with different names in your GY. (Quick Effect): You can target 1 face-up card your opponent controls; this turn, banish it when it leaves the field.
  48.  
  49. Islander HERO Ceremony
  50. Ritual Spell
  51. Special Summon 1 "Islander HERO" Normal Monster from your hand, Deck, or GY in face-up Defense Position, as a Level 8 monster, then apply the following effect.
  52. ● Ritual Summon any 1 "Islander HERO" Ritual Monster from your hand or GY by Tributing monsters you control, including the monster Special Summoned by this card, whose total Levels equal or exceed the Level of the Ritual Monster.
  53. You can only activate 1 "Islander HERO Ceremony" per turn.
  54.  
  55. Islander HERO Treasure Chest
  56. Equip Spell
  57. Special Summon 1 "Islander HERO" monster from your hand, and if you do, equip it with this card, then you can make that monster Level 8. The equipped monster's ATK becomes 1000, also it can attack directly. You can only activate 1 "Islander HERO Treasure Chest" per turn.
  58.  
  59. Islander HERO Wand
  60. Equip Spell
  61. Special Summon 1 "Islander HERO" monster from your hand, and if you do, equip it with this card, then you can make that monster Level 8. The equipped monster cannot be destroyed by battle. At the end of the Damage Step, when the equipped monster attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster, and if you do, add 1 "Islander HERO" card from your Deck to your hand, except "Islander HERO Wand". You can only activate 1 "Islander HERO Wand" per turn.
  62.  
  63. Islander HERO Temple
  64. Field Spell
  65. When a monster declares an attack: You can Tribute 1 "Islander HERO" monster; negate that attack. During the End Phase: You can target 1 "Islander HERO" Normal Monster in your GY; Special Summon it. You can only use each effect of "Islander HERO Temple" once per turn.
  66.  
  67. Islander HERO Rift
  68. Continuous Trap
  69. If an "Islander HERO" Ritual or Enhance Monster is on the field: You can target 1 face-up monster on the field; destroy it. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Islander HERO" card from your Deck to your hand, except "Islander HERO Rift". You can only use each effect of "Islander HERO Rift" once per turn.
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