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- Major changes:
- [list]
- [*]Massive gameplay rebalancing.
- [*]New custom AI and monster movement code.
- [*]Rebalanced monsters' and weapons' damages - damage is now much less random.
- [*]Did a lot of work on the Empress - Maps with cyberdemons should be fully playable now.
- [*]Overhauled the berserk item.
- [*]Added a custom class menu.
- [*]Added a minimap upgrade for the radar.
- [*]Added the flashlight and flashlight battery to the shop.
- [*]Added sounds for picking up weapons, armour and backpacks.
- [*]Added stealth mechanics for players.
- [*]Added a "infrared nightvision" mode for the flashlight.
- [*]Made the nerve gas 50mm grenades more unique and useful.
- [*]The Shadowsphere now makes players harder to see.
- [*]Weapon projectiles and effects now spawn relative to the screen.
- [*]Tons of bugfixes.
- [/list]
- Changelog:
- [spoiler]
- [code]
- * Shadow Corps Troopers now drop their loaded mag.
- * Fixed medikits and stimpacks breaking if you tried to quick melee with the applicator selected.
- * Increased the maximum 7.62x39mm and .44 Magnum ammo you can carry.
- * Fixed some minor bugs.
- * Added new sprites for the backpack and made empty backpacks look different.
- * Grenades now bounce on actors.
- * Added sounds for picking up armour, backpacks and weapons.
- * Fixed the Ion Cannon's and the Plasma MG's reload animations.
- * Fixed some VM aborts.
- * Overhauled the berserk item.
- * New custom AI and monster movement code.
- * Updated the UaS monster searching code to a newer version.
- * Fixed a bug in the shop where attempting to go over the maximum amount when selling would glitch it out.
- * Fixed the amount of Firebrand Systems cells bought and sold in the shop.
- * The flashlight now lights things up further away.
- * Attempted to make the Shadow Corps enemies play their sight sound less.
- * Some changes to the Shadowsphere's effects.
- * Gave the medic classes and the Enforcer a new quick melee attack.
- * Added bouncing sounds for the grenade.
- * Changed the Lucifer SG's pumping animation.
- * Fixed missing key icons.
- * Added a custom class menu.
- * Added the flashlight and flashlight battery to the shop.
- * Slightly tweaked the behaviour of armour bonuses so they're less likely to completely negate damage.
- * Tweaked zoom levels.
- * Made some tweaks to make casings neater.
- * Added a minimap upgrade for the radar.
- * Rebalanced monsters' stats.
- * Tweaked the amount of money gained from killing enemies.
- * Added stealth mechanics for players.
- * Added a "infrared nightvision" mode for the flashlight.
- * Made canteen refills, Medikits and Stimpacks a bit more rare.
- * Added sounds to the mod's menus and replaced the menu sounds.
- * Made it possible to still select the health item injectors if you only have stuff in the injector but no spares.
- * Got rid of the weapon keys hijacking code.
- * Shadow Corps enemies don't raise their weapons without a clear LOF anymore.
- * Rebalanced monsters' and weapons' damages - damage is now much less random.
- * Did a lot of work on the Empress.
- * Made the nerve gas 50mm grenades more unique and useful.
- * Added sprites for the Rifleman class and its sub-loadouts.
- * The Shadowsphere now makes players harder to see.
- * Minor fix to the dodging so it doesn't mess with colormaps and palette flashes.
- * Weapon projectiles and effects now spawn relative to the screen.
- * Added a "delayed spawn" feature for things like Blanket Doom, where you stay on a single map for a long time.
- * Grenades can now be quick-bought.
- * Fixed Empresses becoming invincible sometimes.
- [/code]
- [/spoiler]
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