Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- part = nil
- bp = nil
- particles = nil
- function clerp(a,b,c,d)
- for i = 0,d,.01 do
- a.CFrame = CFrame.new(b:lerp(c,i))
- wait()
- end
- end
- function slerp(a2,b2,c2,d2)
- for i2 = 0,d2,.01 do
- a2.CFrame = CFrame.new(b2:lerp(c2,i2))
- wait()
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" and plr.Character.Parent == workspace then
- plr.Character.Parent = workspace.Camera
- plr.Character.Archivable = true
- Instance.new("ForceField",plr.Character).Visible = false
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") and t.Name ~= "HumanoidRootPart" then
- t.Transparency = 1
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face.Transparency = 0.5
- end
- elseif t:IsA("Accessory") and t:FindFirstChild("Handle") then
- t.Handle.Transparency = 0.5
- end
- end
- elseif key == "z" and plr.Character.Parent == workspace.Camera and part == nil then
- plr.Character.Torso.CFrame = CFrame.new(Vector3.new(mouse.hit.p.X,mouse.hit.p.Y+1.5,mouse.hit.p.Z),plr.Character.Torso.CFrame.p)
- elseif key == "x" and plr.Character.Parent == workspace.Camera and part == nil then
- if plr.Character.Torso.Anchored == true then
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") then
- t.Anchored = false
- end
- end
- else
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") then
- t.Anchored = true
- end
- end
- end
- elseif key == "c" and plr.Character.Parent == workspace.Camera and part ~= nil then
- local clone = part:Clone()
- clone.Parent = workspace
- clone.Anchored = false
- clone:ClearAllChildren()
- clone.CanCollide = true
- bp.Parent = clone
- particles.Parent = clone
- if part.Parent:FindFirstChildOfClass("Humanoid") then
- part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false
- end
- part:Destroy()
- part = clone
- elseif key == "t" and plr.Character.Parent == workspace.Camera and part == nil then
- plr.Character.Parent = workspace
- plr.Character.Archivable = false
- plr.Character:FindFirstChildOfClass("ForceField"):Remove()
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") and t.Name ~= "HumanoidRootPart" then
- t.Transparency = 0
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face.Transparency = 0
- end
- elseif t:IsA("Accessory") and t:FindFirstChild("Handle") then
- t.Handle.Transparency = 0
- end
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if plr.Character.Parent == workspace.Camera then
- if mouse ~= nil then
- if mouse.Target ~= nil then
- part = mouse.Target
- bp = Instance.new("BodyPosition",part)
- bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.Position = part.Position
- particles = Instance.new("ParticleEmitter",part)
- particles.Color = ColorSequence.new(Color3.new(0,0,0))
- particles.Size = NumberSequence.new(20)
- particles.Texture = "rbxassetid://1038410267"
- particles.VelocitySpread = 360
- particles.Speed = NumberRange.new(15)
- particles.RotSpeed = NumberRange.new(0)
- particles.Rotation = NumberRange.new(0)
- particles.Rate = 250
- particles.Lifetime = NumberRange.new(.2,.4)
- particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.12,.688,0),NumberSequenceKeypoint.new(.891,.887,0),NumberSequenceKeypoint.new(1,1,0)})
- dwn = true
- end
- end
- while dwn == true do
- wait()
- bp.Position = mouse.hit.p
- if part then
- if part.Parent:FindFirstChildOfClass("Humanoid") then
- part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
- end
- end
- end
- end
- end)
- mouse.Button1Up:connect(function()
- dwn = false
- if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
- if bp then bp:Destroy() end
- if particles then particles:Destroy() end
- end)
- base = Instance.new("ScreenGui",plr.PlayerGui)
- bbg = Instance.new("BillboardGui",plr.Character.Head)
- bbg.Size = UDim2.new(0,200,0,50)
- bbg.StudsOffset = Vector3.new(0,3,0)
- bbgTl = Instance.new("TextLabel",bbg)
- bbgTl.BackgroundTransparency = 0.3
- bbgTl.Size = UDim2.new(10,0,1,0)
- bbgTl.Position = UDim2.new(-4.5,0,0,0)
- bbgTl.Font = "Fantasy"
- bbgTl.Text = " "
- bbgTl.TextSize = 50
- bbgTl.TextStrokeColor3 = Color3.new(1,1,1)
- bbgTl.TextColor3 = Color3.new(0,0,0)
- bbgTl.TextStrokeTransparency = 0
- bbgTl.TextWrapped = true
- plr.Chatted:connect(function(msg)
- bbgTl.Text = msg
- wait(5)
- if bbgTl.Text == msg then
- bbgTl.Text = " "
- end
- end)
- touchCounter = 0
- while wait() do
- if plr.Character.Parent == workspace.Camera then
- local c = plr.Character:Clone()
- c:MakeJoints()
- for y,t in pairs(c:GetChildren()) do
- if t:IsA("Part") then
- t.CanCollide = false
- t.Anchored = true
- t.Transparency = .7
- t.TopSurface = "Neon"
- t.BottomSurface = "Neon"
- t.RightSurface = "Neon"
- t.LeftSurface = "Neon"
- t.FrontSurface = "Neon"
- t.BackSurface = "Neon"
- t.BrickColor = BrickColor.new("Crimson")
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face:Remove()
- elseif t.Name == "Torso" and t:FindFirstChild("roblox") then
- t.roblox:Remove()
- elseif t.Name == "HumanoidRootPart" then
- t:Remove()
- end
- else
- t:Remove()
- end
- end
- c.Parent = workspace
- game.Debris:AddItem(c,.05)
- end
- end
- -- x10Shield --
- local me = game:GetService("Players").LocalPlayer
- local ShieldSize = 5
- local canCollide = false
- local isLocked = false
- local defaultTransparency = 1
- local whitelist = {"", "", "", ""}
- local scriptBreak = false
- local followPart = me.Character.HumanoidRootPart
- local actualList = {}
- local playerList = {}
- table.insert(playerList, me)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- for _,wplay in pairs(whitelist) do
- if v.Name:lower() == wplay:lower() then
- table.insert(playerList, v)
- end
- end
- end
- local MainLocation = me.Character.Torso
- function createShield()
- pcall(function()
- pcall(function()
- for i,v in pairs(MainLocation:GetChildren()) do
- if v.Name == "weinershield" then
- v:Destroy()
- end
- end
- end)
- local mod = Instance.new("Model", MainLocation)
- mod.Name = "weinershield"
- local p1 = Instance.new("Part", mod)
- p1.Name = "front"
- p1.Size = Vector3.new(ShieldSize,ShieldSize,1)
- p1.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y, followPart.Position.Z+(ShieldSize/2))
- local b = Instance.new("BlockMesh", p1)
- b.Scale = Vector3.new(1, 1, 0)
- local p2 = Instance.new("Part", mod)
- p2.Name = "back"
- p2.Size = Vector3.new(ShieldSize,ShieldSize,1)
- p2.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y, followPart.Position.Z-(ShieldSize/2))
- local b = Instance.new("BlockMesh", p2)
- b.Scale = Vector3.new(1, 1, 0)
- local p3 = Instance.new("Part", mod)
- p3.Name = "left"
- p3.Size = Vector3.new(1,ShieldSize,ShieldSize)
- p3.CFrame = CFrame.new(followPart.Position.X+(ShieldSize/2), followPart.Position.Y, followPart.Position.Z)
- local b = Instance.new("BlockMesh", p3)
- b.Scale = Vector3.new(0, 1, 1)
- local p4 = Instance.new("Part", mod)
- p4.Name = "right"
- p4.Size = Vector3.new(1,ShieldSize,ShieldSize)
- p4.CFrame = CFrame.new(followPart.Position.X-(ShieldSize/2), followPart.Position.Y, followPart.Position.Z)
- local b = Instance.new("BlockMesh", p4)
- b.Scale = Vector3.new(0, 1, 1)
- local p5 = Instance.new("Part", mod)
- p5.Name = "top"
- p5.Size = Vector3.new(ShieldSize,1,ShieldSize)
- p5.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y+(ShieldSize/2), followPart.Position.Z)
- local b = Instance.new("BlockMesh", p5)
- b.Scale = Vector3.new(1, 0, 1)
- local p6 = Instance.new("Part", mod)
- p6.Name = "bottom"
- p6.Size = Vector3.new(ShieldSize,1,ShieldSize)
- p6.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y-(ShieldSize/2), followPart.Position.Z)
- local b = Instance.new("BlockMesh", p6)
- b.Scale = Vector3.new(1, 0, 1)
- for i,v in pairs(mod:GetChildren()) do
- v.Anchored = true
- v.Transparency = defaultTransparency
- v.Material = "Neon"
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.CanCollide = canCollide
- end
- mod.ChildRemoved:connect(function(a)
- game:GetService("RunService").Stepped:wait()
- if a.ClassName == "Part" then
- createShield()
- end
- end)
- end)
- end
- wait(5)
- function updateShield()
- pcall(function()
- char = me.Character
- for i,v in pairs(MainLocation:findFirstChild("weinershield"):GetChildren()) do
- v.Anchored = true
- v.Transparency = defaultTransparency
- v.Material = "Neon"
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.CanCollide = canCollide
- end
- MainLocation:findFirstChild("weinershield").front.Size = Vector3.new(ShieldSize,ShieldSize,1)
- MainLocation:findFirstChild("weinershield").front.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y, followPart.Position.Z+(ShieldSize/2))
- MainLocation:findFirstChild("weinershield").back.Size = Vector3.new(ShieldSize,ShieldSize,1)
- MainLocation:findFirstChild("weinershield").back.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y, followPart.Position.Z-(ShieldSize/2))
- MainLocation:findFirstChild("weinershield").left.Size = Vector3.new(1,ShieldSize,ShieldSize)
- MainLocation:findFirstChild("weinershield").left.CFrame = CFrame.new(followPart.Position.X+(ShieldSize/2), followPart.Position.Y, followPart.Position.Z)
- MainLocation:findFirstChild("weinershield").right.Size = Vector3.new(1,ShieldSize,ShieldSize)
- MainLocation:findFirstChild("weinershield").right.CFrame = CFrame.new(followPart.Position.X-(ShieldSize/2), followPart.Position.Y, followPart.Position.Z)
- MainLocation:findFirstChild("weinershield").top.Size = Vector3.new(ShieldSize,1,ShieldSize)
- MainLocation:findFirstChild("weinershield").top.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y+(ShieldSize/2), followPart.Position.Z)
- MainLocation:findFirstChild("weinershield").bottom.Size = Vector3.new(ShieldSize,1,ShieldSize)
- MainLocation:findFirstChild("weinershield").bottom.CFrame = CFrame.new(followPart.Position.X, followPart.Position.Y-(ShieldSize/2), followPart.Position.Z)
- end)
- end
- local function CreateRegion3FromLocAndSize(Position, Size)
- local SizeOffset = Size/2
- local Point1 = Position - SizeOffset
- local Point2 = Position + SizeOffset
- return Region3.new(Point1, Point2)
- end
- createShield()
- game:GetService("RunService").Heartbeat:connect(function()
- if not scriptBreak then
- local me = game:GetService("Players").LocalPlayer
- local char = workspace:findFirstChild(me.Name)
- actualList = {}
- for i,v in pairs(playerList) do
- pcall(function()
- table.insert(actualList, workspace:findFirstChild(v.Name))
- end)
- end
- if MainLocation:findFirstChild("weinershield") ~= nil then
- updateShield()
- else
- createShield()
- end
- pcall(function()
- local Region = CreateRegion3FromLocAndSize(followPart.Position, Vector3.new(ShieldSize+1,ShieldSize+1,ShieldSize+1))
- for _,Part in pairs(workspace:FindPartsInRegion3WithIgnoreList(Region,actualList,math.huge)) do
- if Part.Name ~= "Base" and not Part:isDescendantOf(MainLocation:findFirstChild("weinershield")) then
- Part:Destroy()
- end
- end
- end)
- pcall(function()
- for i,v in pairs(actualList) do
- if v:findFirstChild("Humanoid") ~= nil then
- v.Humanoid.MaxHealth = math.huge
- v.Humanoid.Health = math.huge
- else
- Instance.new("Humanoid", v)
- end
- end
- end)
- end
- end)
- wait(10)
- local p = game.Players.LocalPlayer
- local char = p.Character
- local hed = char.Head
- local LocalPlayer = p
- local Player = game.Players.localPlayer
- local Character = p.Character
- local LeftArm2 = Character["Left Arm"]
- local RightArm2 = Character["Right Arm"]
- local LeftLeg2 = Character["Left Leg"]
- local RightLeg2 = Character["Right Leg"]
- local Head2 = Character.Head
- local Torso2 = Character.Torso
- --created by SoldierJoao
- --Credits to metabee for the knives edit
- mse = Player:GetMouse()
- sound = Instance.new("Sound", Character)
- sound.SoundId = "rbxassetid://242076158"
- sound.Volume = 2.5
- sound2 = Instance.new("Sound", Character)
- sound2.SoundId = "rbxassetid://242076158"
- sound2.Volume = 2.5
- sound3 = Instance.new("Sound", Character)
- sound3.SoundId = "rbxassetid://242076158"
- sound3.Volume = 1.8
- sound4 = Instance.new("Sound", Character)
- sound4.SoundId = "rbxassetid://242076158"
- sound4.Volume = 2
- TSTheme = Instance.new("Sound", Character)
- TSTheme.SoundId = "rbxassetid://242076158"
- TSTheme.Volume = 2
- canworld = true
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "t" then
- if canworld == false then return end
- if canworld then
- canworld = false
- sound3:Play()
- wait(2)
- sound:Play()
- sound4:Play()
- TSTheme:Play()
- local function spawnpart()
- sphere = Instance.new("Part")
- --game.Debris:AddItem(sphere,3)
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 0.5
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "Neon"
- sphere.BrickColor = BrickColor.new("Black")
- end
- local function weld(lol)
- local weld = Instance.new("Weld", Player.Character.Torso)
- weld.Part0 = Player.Character.Torso
- weld.Part1 = lol
- weld.C0 = Player.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait()
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = true
- Player.Character:FindFirstChild("Torso").Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = true
- Player.Character:FindFirstChild("Right Arm").Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = true
- Player.Character:FindFirstChild("Left Arm").Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = true
- Player.Character:FindFirstChild("Right Leg").Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = true
- Player.Character:FindFirstChild("Left Leg").Anchored = false
- end
- end
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -5
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = Character.Torso
- for i = 1,3 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- wait()
- end
- wait()
- sphere:Destroy()
- BeeSpeed = 0
- cce.Saturation = -0.1
- wait(0.3)
- cce.Saturation = -0.2
- wait(0.3)
- cce.Saturation = -0.3
- wait(0.2)
- cce.Saturation = -1.5
- wait()
- end
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "y" then
- canworld = true
- sound2:Play()
- wait()
- BeeSpeed = 1
- cce.Saturation = -1.3
- wait(0.5)
- BeeSpeed = 1.2
- cce.Saturation = -0.5
- wait(0.5)
- BeeSpeed = 1.4
- cce.Saturation = -0.4
- wait(0.3)
- BeeSpeed = 1.5
- cce.Saturation = -0.2
- wait(0.2)
- cce.Saturation = 0
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- BeeSpeed = 100
- TSTheme:Stop()
- end
- end)
Add Comment
Please, Sign In to add comment