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- color1 = "Dark grey"
- color2 ="Really black"
- me = "the770zone"
- lord1 = game.Players[me]
- lord2 = lord1.Character
- mod = Instance.new("Model")
- mod.Parent = lord2
- mod.Name = ""..me.."'s Elevator"
- hum = Instance.new("Humanoid")
- hum.MaxHealth = 0
- hum.Parent = mod
- eng = Instance.new("SpawnLocation")
- eng.Parent = mod
- eng.Name = "Head"
- eng.Size = Vector3.new(12,1,12)
- eng.BrickColor = BrickColor.new(color1)
- eng.TopSurface = "Smooth"
- eng.BottomSurface = "Smooth"
- eng.Position = lord1.Character.Torso.Position + Vector3.new(0,100,0)
- control = Instance.new("VehicleSeat")
- control.Parent = mod
- control.Size = Vector3.new(2,1,2)
- control.BrickColor = BrickColor.new("Lime green")
- control.TopSurface = "Smooth"
- control.BottomSurface = "Smooth"
- control:BreakJoints()
- weld = Instance.new("Weld")
- weld.Parent = eng
- weld.Part0 = eng
- weld.Part1 = control
- weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi,0)
- s1 = Instance.new("Seat")
- s1.Parent = mod
- s1.Size = Vector3.new(2,1,2)
- s1.BrickColor = BrickColor.new(color2)
- s1.BottomSurface = "Smooth"
- s1:BreakJoints()
- weld = Instance.new("Weld")
- weld.Parent = eng
- weld.Part0 = eng
- weld.Part1 = s1
- weld.C0 = CFrame.new(5,1,5) * CFrame.Angles(0,math.pi,0)
- s2 = Instance.new("Seat")
- s2.Parent = mod
- s2.Size = Vector3.new(2,1,2)
- s2.BrickColor = BrickColor.new(color2)
- s2.BottomSurface = "Smooth"
- s2:BreakJoints()
- weld = Instance.new("Weld")
- weld.Parent = eng
- weld.Part0 = eng
- weld.Part1 = s2
- weld.C0 = CFrame.new(5,1,-5) * CFrame.Angles(0,math.pi,0)
- s3 = Instance.new("Seat")
- s3.Parent = mod
- s3.Size = Vector3.new(2,1,2)
- s3.BrickColor = BrickColor.new(color2)
- s3.BottomSurface = "Smooth"
- s3:BreakJoints()
- weld = Instance.new("Weld")
- weld.Parent = eng
- weld.Part0 = eng
- weld.Part1 = s3
- weld.C0 = CFrame.new(-5,1,-5) * CFrame.Angles(0,math.pi,0)
- s4 = Instance.new("Seat")
- s4.Parent = mod
- s4.Size = Vector3.new(2,1,2)
- s4.BrickColor = BrickColor.new(color2)
- s4.BottomSurface = "Smooth"
- s4:BreakJoints()
- weld = Instance.new("Weld")
- weld.Parent = eng
- weld.Part0 = eng
- weld.Part1 = s4
- weld.C0 = CFrame.new(-5,1,5) * CFrame.Angles(0,math.pi,0)
- -------Gui--------by lord1sheen
- local starter = Instance.new("ScreenGui")
- starter.Parent = lord1.PlayerGui
- script.Parent = starter
- local fu1 = Instance.new("Frame")
- fu1.Parent = starter
- fu1.Position = UDim2.new(0,1000,0,540)
- local u1 = Instance.new("TextButton")
- u1.Text = "+30"
- u1.Size = UDim2.new(0,40,0,20)
- u1.Parent = fu1
- u1.FontSize = "Size12"
- u1.BorderSizePixel = 3
- u1.Transparency = 0.2
- u1.Name = "u"
- u1.TextColor = BrickColor.new("Really red")
- u1.BackgroundColor = BrickColor.new("Really black")
- u1.Position = UDim2.new(0,0,0,-200)
- function click()
- for i = 1, 10 do
- wait()
- lord2[mod.Name].Head.Hover.position = Vector3.new(lord2[mod.Name].Head.Hover.position.X, lord2[mod.Name].Head.Hover.position.Y+3, lord2[mod.Name].Head.Hover.position.Z)
- wait(0.1)
- end
- end
- u1.MouseButton1Down:connect(click)
- local fu2 = Instance.new("Frame")
- fu2.Parent = starter
- fu2.Position = UDim2.new(0,1000,0,560)
- local u2 = Instance.new("TextButton")
- u2.Text = "+22.5"
- u2.Size = UDim2.new(0,40,0,20)
- u2.Parent = fu2
- u2.FontSize = "Size12"
- u2.BorderSizePixel = 3
- u2.Transparency = 0.2
- u2.Name = "u"
- u2.TextColor = BrickColor.new("Really red")
- u2.BackgroundColor = BrickColor.new("Really black")
- u2.Position = UDim2.new(0,0,0,-200)
- function click()
- for i = 1, 10 do
- wait()
- lord2[mod.Name].Head.Hover.position = Vector3.new(lord2[mod.Name].Head.Hover.position.X, lord2[mod.Name].Head.Hover.position.Y+2.25, lord2[mod.Name].Head.Hover.position.Z)
- wait(0.1)
- end
- end
- u2.MouseButton1Down:connect(click)
- local fu3 = Instance.new("Frame")
- fu3.Parent = starter
- fu3.Position = UDim2.new(0,1000,0,580)
- local u3 = Instance.new("TextButton")
- u3.Text = "+15"
- u3.Size = UDim2.new(0,40,0,20)
- u3.Parent = fu3
- u3.FontSize = "Size12"
- u3.BorderSizePixel = 3
- u3.Transparency = 0.2
- u3.Name = "u"
- u3.TextColor = BrickColor.new("Really red")
- u3.BackgroundColor = BrickColor.new("Really black")
- u3.Position = UDim2.new(0,0,0,-200)
- function click()
- for i = 1, 10 do
- wait()
- lord2[mod.Name].Head.Hover.position = Vector3.new(lord2[mod.Name].Head.Hover.position.X, lord2[mod.Name].Head.Hover.position.Y+1.5, lord2[mod.Name].Head.Hover.position.Z)
- wait(0.1)
- end
- end
- u3.MouseButton1Down:connect(click)
- local fu4 = Instance.new("Frame")
- fu4.Parent = starter
- fu4.Position = UDim2.new(0,1000,0,600)
- local u4 = Instance.new("TextButton")
- u4.Text = "+7.5"
- u4.Size = UDim2.new(0,40,0,20)
- u4.Parent = fu4
- u4.FontSize = "Size12"
- u4.BorderSizePixel = 3
- u4.Transparency = 0.2
- u4.Name = "u"
- u4.TextColor = BrickColor.new("Really red")
- u4.BackgroundColor = BrickColor.new("Really black")
- u4.Position = UDim2.new(0,0,0,-200)
- function click()
- for i = 1, 10 do
- wait()
- lord2[mod.Name].Head.Hover.position = Vector3.new(lord2[mod.Name].Head.Hover.position.X, lord2[mod.Name].Head.Hover.position.Y+0.75, lord2[mod.Name].Head.Hover.position.Z)
- wait(0.1)
- end
- end
- u4.MouseButton1Down:connect(click)
- local fd4 = Instance.new("Frame")
- fd4.Parent = starter
- fd4.Position = UDim2.new(0,1000,0,620)
- local d4 = Instance.new("TextButton")
- d4.Text = "-7.5"
- d4.Size = UDim2.new(0,40,0,20)
- d4.Parent = fd4
- d4.FontSize = "Size12"
- d4.BorderSizePixel = 3
- d4.Transparency = 0.2
- d4.Name = "d"
- d4.TextColor = BrickColor.new("Really red")
- d4.BackgroundColor = BrickColor.new("Really black")
- d4.Position = UDim2.new(0,0,0,-200)
- function click()
- for i = 1, 10 do
- wait()
- lord2[mod.Name].Head.Hover.position = Vector3.new(lord2[mod.Name].Head.Hover.position.X, lord2[mod.Name].Head.Hover.position.Y-0.75, lord2[mod.Name].Head.Hover.position.Z)
- wait(0.1)
- end
- end
- d4.MouseButton1Down:connect(click)
- local fd3 = Instance.new("Frame")
- fd3.Parent = starter
- fd3.Position = UDim2.new(0,1000,0,640)
- local d3 = Instance.new("TextButton")
- d3.Text = "-15"
- d3.Size = UDim2.new(0,40,0,20)
- d3.Parent = fd3
- d3.FontSize = "Size12"
- d3.BorderSizePixel = 3
- d3.Transparency = 0.2
- d3.Name = "d"
- d3.TextColor = BrickColor.new("Really red")
- d3.BackgroundColor = BrickColor.new("Really black")
- d3.Position = UDim2.new(0,0,0,-200)
- function click()
- for i = 1, 10 do
- wait()
- lord2[mod.Name].Head.Hover.position = Vector3.new(lord2[mod.Name].Head.Hover.position.X, lord2[mod.Name].Head.Hover.position.Y-1.5, lord2[mod.Name].Head.Hover.position.Z)
- wait(0.1)
- end
- end
- d3.MouseButton1Down:connect(click)
- local fd2 = Instance.new("Frame")
- fd2.Parent = starter
- fd2.Position = UDim2.new(0,1000,0,660)
- local d2 = Instance.new("TextButton")
- d2.Text = "-22.5"
- d2.Size = UDim2.new(0,40,0,20)
- d2.Parent = fd2
- d2.FontSize = "Size12"
- d2.BorderSizePixel = 3
- d2.Transparency = 0.2
- d2.Name = "d"
- d2.TextColor = BrickColor.new("Really red")
- d2.BackgroundColor = BrickColor.new("Really black")
- d2.Position = UDim2.new(0,0,0,-200)
- function click()
- for i = 1, 10 do
- wait()
- lord2[mod.Name].Head.Hover.position = Vector3.new(lord2[mod.Name].Head.Hover.position.X, lord2[mod.Name].Head.Hover.position.Y-2.25, lord2[mod.Name].Head.Hover.position.Z)
- wait(0.1)
- end
- end
- d2.MouseButton1Down:connect(click)
- local fd1 = Instance.new("Frame")
- fd1.Parent = starter
- fd1.Position = UDim2.new(0,1000,0,680)
- local d1 = Instance.new("TextButton")
- d1.Text = "-30"
- d1.Size = UDim2.new(0,40,0,20)
- d1.Parent = fd1
- d1.FontSize = "Size12"
- d1.BorderSizePixel = 3
- d1.Transparency = 0.2
- d1.Name = "d"
- d1.TextColor = BrickColor.new("Really red")
- d1.BackgroundColor = BrickColor.new("Really black")
- d1.Position = UDim2.new(0,0,0,-200)
- function click()
- for i = 1, 10 do
- wait()
- lord2[mod.Name].Head.Hover.position = Vector3.new(lord2[mod.Name].Head.Hover.position.X, lord2[mod.Name].Head.Hover.position.Y-3, lord2[mod.Name].Head.Hover.position.Z)
- wait(0.1)
- end
- end
- d1.MouseButton1Down:connect(click)
- -------AI program--------by zethal
- ---Driving Systems---
- bv = Instance.new("BodyVelocity")
- bv.Parent = eng
- bv.maxForce = Vector3.new(math.huge,0,math.huge)
- bv.velocity = Vector3.new(0,-5,0)
- bav = Instance.new("BodyAngularVelocity")
- bav.Parent = eng
- bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bav.angularvelocity = Vector3.new(0,0,0)
- hov = Instance.new("BodyPosition")
- hov.Name = "Hover"
- hov.Parent = eng
- hov.maxForce = Vector3.new(0,math.huge,0)
- hov.position = Vector3.new(0,9,0)
- bg = Instance.new("BodyGyro")
- bg.Parent = eng
- bg.maxTorque = Vector3.new(math.huge,0,math.huge)
- bg.P = 3e+003
- bg.D = 500
- parts = mod:GetChildren()
- for i = 1, #parts do
- if parts[i].className == "Part" or parts[i].className == "WedgePart" then
- parts[i].Locked = true
- end
- end
- while true do
- wait(0)
- if control.Throttle == 1 then
- bv.velocity = eng.CFrame.lookVector*-31
- end
- if control.Throttle == -1 then
- bv.velocity = eng.CFrame.lookVector*31
- end
- if control.Throttle == 0 then
- bv.velocity = Vector3.new(0,0,0)
- end
- if control.Steer == 1 then
- bav.angularvelocity = Vector3.new(0,-1.5,0)
- end
- if control.Steer == -1 then
- bav.angularvelocity = Vector3.new(0,1.5,0)
- end
- if control.Steer == 0 then
- bav.angularvelocity = Vector3.new(0,0,0)
- end
- end
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