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ericdesouza

The light lord script

Feb 4th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. --//====================================================\\--
  85. --|| CREATED BY SHACKLUSTER, HARD EDIT BY Ericdesouza
  86. --\\====================================================//--
  87.  
  88.  
  89.  
  90. wait(0.2)
  91.  
  92.  
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. KEYHOLD = false
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130. local Torsos = {}
  131. Taunts = {907328147,907330619,907332856,907329044,907329893}
  132.  
  133.  
  134. q = Character:GetChildren()
  135. for u = 1, #q do
  136. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  137. q[u]:remove()
  138. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  139. q[u].Color = Color3.new(0/0, 0/0, 0/0)
  140. end
  141. end
  142.  
  143. for i,v in pairs(Character:GetChildren()) do
  144. if v.ClassName == "Shirt" then
  145. v:Remove()
  146. end
  147. if v.ClassName == "Pants" then
  148. v:Remove()
  149. end
  150. end
  151.  
  152.  
  153.  
  154.  
  155. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  156. local NEWMESH = IT(MESH)
  157. if MESH == "SpecialMesh" then
  158. NEWMESH.MeshType = MESHTYPE
  159. if MESHID ~= "nil" and MESHID ~= "" then
  160. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  161. end
  162. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  163. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  164. end
  165. end
  166. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  167. NEWMESH.Scale = SCALE
  168. NEWMESH.Parent = PARENT
  169. return NEWMESH
  170. end
  171.  
  172. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  173. local NEWPART = IT("Part")
  174. NEWPART.formFactor = FORMFACTOR
  175. NEWPART.Reflectance = REFLECTANCE
  176. NEWPART.Transparency = TRANSPARENCY
  177. NEWPART.CanCollide = false
  178. NEWPART.Locked = true
  179. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  180. NEWPART.Name = NAME
  181. NEWPART.Size = SIZE
  182. NEWPART.Position = Torso.Position
  183. NEWPART.Material = MATERIAL
  184. NEWPART:BreakJoints()
  185. NEWPART.Parent = PARENT
  186. return NEWPART
  187. end
  188.  
  189. function particles(art,enabled)
  190. local EyeSizes={
  191. NumberSequenceKeypoint.new(0,.8,0),
  192. NumberSequenceKeypoint.new(1,0,0)
  193. }
  194. local EyeTrans={
  195. NumberSequenceKeypoint.new(0,0,0),
  196. NumberSequenceKeypoint.new(1,1,0)
  197. }
  198. local PE=Instance.new("ParticleEmitter",art)
  199. PE.LightEmission=.4
  200. PE.Size=NumberSequence.new(EyeSizes)
  201. PE.Transparency=NumberSequence.new(EyeTrans)
  202. PE.Lifetime=NumberRange.new(.05)
  203. PE.Rate=360
  204. PE.Speed = NumberRange.new(0,0,0)
  205. PE.Texture="rbxassetid://0"
  206. PE.ZOffset = 0
  207. PE.Name = "PE"
  208. PE.Enabled = enabled
  209. end
  210.  
  211. particles(RightArm,true)
  212. particles(LeftArm,true)
  213. particles(RightLeg,true)
  214. particles(LeftLeg,true)
  215. particles(Torso,true)
  216. particles(Head,true)
  217.  
  218.  
  219.  
  220.  
  221. --//=================================\\
  222. --|| CUSTOMIZATION
  223. --\\=================================//
  224.  
  225. Class_Name = "Rannoch"
  226. Weapon_Name = "Add-ons"
  227.  
  228.  
  229. Custom_Color_1 = BRICKC("White"); --1st color for the weapon.
  230. Custom_Color_2 = BRICKC("Yellow"); --2nd color for the weapon.
  231.  
  232. Custom_Color_3 = BRICKC("White"); --Color for the abilities.
  233. Custom_Color_4 = BRICKC("Yellow"); --Color for the secondary bar.
  234. Custom_Color_5 = BRICKC("Yellow"); --Color for the mana bar.
  235. Custom_Color_6 = BRICKC("Yellow"); --Color for the health bar.
  236. Custom_Color_7 = BRICKC("Yellow"); --Color for the stun bar.
  237.  
  238. Custom_Color_8 = BRICKC("Yellow"); --Background for the mana bar.
  239. Custom_Color_9 = BRICKC("Yellow"); --Background for the secondary mana bar.
  240. Custom_Color_10 = BRICKC("Yellow"); --Background for the stun bar.
  241. Custom_Color_11 = BRICKC("Yellow"); --Background for the health bar.
  242. Custom_Color_12 = BRICKC("Yellow"); --Background for the abilities.
  243.  
  244.  
  245. Player_Size = 1 --Size of the player.
  246. Animation_Speed = 3
  247. Frame_Speed = 1 / 70 -- (1 / 40) OR (1 / 70)
  248.  
  249. local Speed = 16
  250. local Effects2 = {}
  251.  
  252. --//=================================\\
  253. --|| END OF CUSTOMIZATION
  254. --\\=================================//
  255.  
  256. local function weldBetween(a, b)
  257. local weldd = Instance.new("ManualWeld")
  258. weldd.Part0 = a
  259. weldd.Part1 = b
  260. weldd.C0 = CFrame.new()
  261. weldd.C1 = b.CFrame:inverse() * a.CFrame
  262. weldd.Parent = a
  263. return weldd
  264. end
  265.  
  266. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  267. local acs = Instance.new("Part")
  268. acs.CanCollide = false
  269. acs.Anchored = false
  270. acs.Size = Vector3.new(0,0,0)
  271. acs.CFrame = attachmentpart.CFrame
  272. acs.Parent = Character
  273. acs.BrickColor = color
  274. local meshs = Instance.new("SpecialMesh")
  275. meshs.MeshId = mesh
  276. meshs.TextureId = texture
  277. meshs.Parent = acs
  278. meshs.Scale = scale
  279. meshs.Offset = offset
  280. weldBetween(attachmentpart,acs)
  281. end
  282.  
  283. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  284. if TYPE == "Gem" then
  285. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  286. acs.Anchored = false
  287. acs.CanCollide = false
  288. acs.CFrame = PART.CFrame
  289. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "1117370544", "", SIZE, OFFSET)
  290. weldBetween(PART,acs)
  291. elseif TYPE == "Skull" then
  292. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  293. acs.Anchored = false
  294. acs.CanCollide = false
  295. acs.CFrame = PART.CFrame
  296. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  297. weldBetween(PART,acs)
  298. elseif TYPE == "Eye" then
  299. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  300. acs.Anchored = false
  301. acs.CanCollide = false
  302. acs.CFrame = PART.CFrame
  303. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  304. weldBetween(PART,acs)
  305. end
  306. end
  307.  
  308. --//=================================\\
  309. --|| USEFUL VALUES
  310. --\\=================================//
  311.  
  312. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  313. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  314. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  315. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  316. local CO1 = 0
  317. local CO2 = 0
  318. local CO3 = 0
  319. local CO4 = 0
  320. local CHANGEDEFENSE = 0
  321. local CHANGEDAMAGE = 0
  322. local CHANGEMOVEMENT = 0
  323. local ANIM = "Idle"
  324. local ATTACK = false
  325. local EQUIPPED = false
  326. local HOLD = false
  327. local COMBO = 1
  328. local LASTPOINT = nil
  329. local BLCF = nil
  330. local SCFR = nil
  331. local STAGGERHITANIM = false
  332. local STAGGERANIM = false
  333. local STUNANIM = false
  334. local CRITCHANCENUMBER = 0
  335. local IDLENUMBER = 0
  336. local DONUMBER = 0
  337. local HANDIDLE = false
  338. local SINE = 0
  339. local CHANGE = 2 / Animation_Speed
  340. local WALKINGANIM = false
  341. local WALK = 0
  342. local DISABLEJUMPING = false
  343. local HASBEENBLOCKED = false
  344. local STUNDELAYNUMBER = 0
  345. local MANADELAYNUMBER = 0
  346. local SECONDARYMANADELAYNUMBER = 0
  347. local ROBLOXIDLEANIMATION = IT("Animation")
  348. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  349. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  350. --ROBLOXIDLEANIMATION.Parent = Humanoid
  351. local WEAPONGUI = IT("ScreenGui", nil)
  352. WEAPONGUI.Name = "Weapon GUI"
  353. local WEAPONTOOL = IT("HopperBin", nil)
  354. WEAPONTOOL.Name = Weapon_Name
  355. local Weapon = IT("Model")
  356. Weapon.Name = Weapon_Name
  357. local Effects = IT("Folder", Weapon)
  358. Effects.Name = "Effects"
  359. local ANIMATOR = Humanoid.Animator
  360. local ANIMATE = Character.Animate
  361. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  362. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  363. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  364. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  365. local UNANCHOR = true
  366.  
  367. --//=================================\\
  368. --\\=================================//
  369.  
  370. --//=================================\\
  371. --|| STATS
  372. --\\=================================//
  373.  
  374. if Character:FindFirstChild("Stats") ~= nil then
  375. Character:FindFirstChild("Stats").Parent = nil
  376. end
  377.  
  378. local Stats = IT("Folder", nil)
  379. Stats.Name = "Stats"
  380. local ChangeStat = IT("Folder", Stats)
  381. ChangeStat.Name = "ChangeStat"
  382. local Defense = IT("NumberValue", Stats)
  383. Defense.Name = "Defense"
  384. Defense.Value = 1
  385. local Movement = IT("NumberValue", Stats)
  386. Movement.Name = "Movement"
  387. Movement.Value = 1
  388. local Damage = IT("NumberValue", Stats)
  389. Damage.Name = "Damage"
  390. Damage.Value = 1
  391. local Mana = IT("NumberValue", Stats)
  392. Mana.Name = "Mana"
  393. Mana.Value = 0
  394. local SecondaryMana = IT("NumberValue", Stats)
  395. SecondaryMana.Name = "SecondaryMana"
  396. SecondaryMana.Value = 0
  397. local CanCrit = IT("BoolValue", Stats)
  398. CanCrit.Name = "CanCrit"
  399. CanCrit.Value = false
  400. local CritChance = IT("NumberValue", Stats)
  401. CritChance.Name = "CritChance"
  402. CritChance.Value = 20
  403. local CanPenetrateArmor = IT("BoolValue", Stats)
  404. CanPenetrateArmor.Name = "CanPenetrateArmor"
  405. CanPenetrateArmor.Value = false
  406. local AntiTeamKill = IT("BoolValue", Stats)
  407. AntiTeamKill.Name = "AntiTeamKill"
  408. AntiTeamKill.Value = false
  409. local Rooted = IT("BoolValue", Stats)
  410. Rooted.Name = "Rooted"
  411. Rooted.Value = false
  412. local Block = IT("BoolValue", Stats)
  413. Block.Name = "Block"
  414. Block.Value = false
  415. local RecentEnemy = IT("ObjectValue", Stats)
  416. RecentEnemy.Name = "RecentEnemy"
  417. RecentEnemy.Value = nil
  418. local StaggerHit = IT("BoolValue", Stats)
  419. StaggerHit.Name = "StaggerHit"
  420. StaggerHit.Value = false
  421. local Stagger = IT("BoolValue", Stats)
  422. Stagger.Name = "Stagger"
  423. Stagger.Value = false
  424. local Stun = IT("BoolValue", Stats)
  425. Stun.Name = "Stun"
  426. Stun.Value = false
  427. local StunValue = IT("NumberValue", Stats)
  428. StunValue.Name = "StunValue"
  429. StunValue.Value = 0
  430.  
  431.  
  432. --//=================================\\
  433. --\\=================================//
  434.  
  435.  
  436.  
  437.  
  438.  
  439. --//=================================\\
  440. --|| DEBUFFS / BUFFS
  441. --\\=================================//
  442.  
  443. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  444. DEFENSECHANGE1.Name = "ChangeDefense"
  445. DEFENSECHANGE1.Value = 0
  446.  
  447. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  448. MOVEMENTCHANGE1.Name = "ChangeMovement"
  449. MOVEMENTCHANGE1.Value = 0
  450.  
  451. --//=================================\\
  452. --\\=================================//
  453.  
  454.  
  455.  
  456.  
  457.  
  458. --//=================================\\
  459. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  460. --\\=================================//
  461.  
  462. ArtificialHB = Instance.new("BindableEvent", script)
  463. ArtificialHB.Name = "ArtificialHB"
  464.  
  465. script:WaitForChild("ArtificialHB")
  466.  
  467. frame = Frame_Speed
  468. tf = 0
  469. allowframeloss = false
  470. tossremainder = false
  471. lastframe = tick()
  472. script.ArtificialHB:Fire()
  473.  
  474. game:GetService("RunService").Heartbeat:connect(function(s, p)
  475. tf = tf + s
  476. if tf >= frame then
  477. if allowframeloss then
  478. script.ArtificialHB:Fire()
  479. lastframe = tick()
  480. else
  481. for i = 1, math.floor(tf / frame) do
  482. script.ArtificialHB:Fire()
  483. end
  484. lastframe = tick()
  485. end
  486. if tossremainder then
  487. tf = 0
  488. else
  489. tf = tf - frame * math.floor(tf / frame)
  490. end
  491. end
  492. end)
  493.  
  494. --//=================================\\
  495. --\\=================================//
  496.  
  497.  
  498.  
  499.  
  500.  
  501. --//=================================\\
  502. --|| SOME FUNCTIONS
  503. --\\=================================//
  504.  
  505. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  506. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  507. end
  508.  
  509. function PositiveAngle(NUMBER)
  510. if NUMBER >= 0 then
  511. NUMBER = 0
  512. end
  513. return NUMBER
  514. end
  515.  
  516. function NegativeAngle(NUMBER)
  517. if NUMBER <= 0 then
  518. NUMBER = 0
  519. end
  520. return NUMBER
  521. end
  522.  
  523. function Swait(NUMBER)
  524. if NUMBER == 0 or NUMBER == nil then
  525. ArtificialHB.Event:wait()
  526. else
  527. for i = 1, NUMBER do
  528. ArtificialHB.Event:wait()
  529. end
  530. end
  531. end
  532.  
  533. function QuaternionFromCFrame(cf)
  534. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  535. local trace = m00 + m11 + m22
  536. if trace > 0 then
  537. local s = math.sqrt(1 + trace)
  538. local recip = 0.5 / s
  539. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  540. else
  541. local i = 0
  542. if m11 > m00 then
  543. i = 1
  544. end
  545. if m22 > (i == 0 and m00 or m11) then
  546. i = 2
  547. end
  548. if i == 0 then
  549. local s = math.sqrt(m00 - m11 - m22 + 1)
  550. local recip = 0.5 / s
  551. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  552. elseif i == 1 then
  553. local s = math.sqrt(m11 - m22 - m00 + 1)
  554. local recip = 0.5 / s
  555. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  556. elseif i == 2 then
  557. local s = math.sqrt(m22 - m00 - m11 + 1)
  558. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  559. end
  560. end
  561. end
  562.  
  563. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  564. local xs, ys, zs = x + x, y + y, z + z
  565. local wx, wy, wz = w * xs, w * ys, w * zs
  566. local xx = x * xs
  567. local xy = x * ys
  568. local xz = x * zs
  569. local yy = y * ys
  570. local yz = y * zs
  571. local zz = z * zs
  572. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  573. end
  574.  
  575. function QuaternionSlerp(a, b, t)
  576. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  577. local startInterp, finishInterp;
  578. if cosTheta >= 0.0001 then
  579. if (1 - cosTheta) > 0.0001 then
  580. local theta = ACOS(cosTheta)
  581. local invSinTheta = 1 / SIN(theta)
  582. startInterp = SIN((1 - t) * theta) * invSinTheta
  583. finishInterp = SIN(t * theta) * invSinTheta
  584. else
  585. startInterp = 1 - t
  586. finishInterp = t
  587. end
  588. else
  589. if (1 + cosTheta) > 0.0001 then
  590. local theta = ACOS(-cosTheta)
  591. local invSinTheta = 1 / SIN(theta)
  592. startInterp = SIN((t - 1) * theta) * invSinTheta
  593. finishInterp = SIN(t * theta) * invSinTheta
  594. else
  595. startInterp = t - 1
  596. finishInterp = t
  597. end
  598. end
  599. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  600. end
  601.  
  602. function Clerp(a, b, t)
  603. local qa = {QuaternionFromCFrame(a)}
  604. local qb = {QuaternionFromCFrame(b)}
  605. local ax, ay, az = a.x, a.y, a.z
  606. local bx, by, bz = b.x, b.y, b.z
  607. local _t = 1 - t
  608. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  609. end
  610.  
  611. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  612. local frame = IT("Frame")
  613. frame.BackgroundTransparency = TRANSPARENCY
  614. frame.BorderSizePixel = BORDERSIZEPIXEL
  615. frame.Position = POSITION
  616. frame.Size = SIZE
  617. frame.BackgroundColor3 = COLOR
  618. frame.BorderColor3 = BORDERCOLOR
  619. frame.Name = NAME
  620. frame.Parent = PARENT
  621. return frame
  622. end
  623.  
  624. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  625. local label = IT("TextLabel")
  626. label.BackgroundTransparency = 1
  627. label.Size = UD2(1, 0, 1, 0)
  628. label.Position = UD2(0, 0, 0, 0)
  629. label.TextColor3 = C3(255, 255, 255)
  630. label.TextStrokeTransparency = STROKETRANSPARENCY
  631. label.TextTransparency = TRANSPARENCY
  632. label.FontSize = TEXTFONTSIZE
  633. label.Font = TEXTFONT
  634. label.BorderSizePixel = BORDERSIZEPIXEL
  635. label.TextScaled = true
  636. label.Text = TEXT
  637. label.Name = NAME
  638. label.Parent = PARENT
  639. return label
  640. end
  641.  
  642. function NoOutlines(PART)
  643. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  644. end
  645.  
  646.  
  647. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  648. local NEWWELD = IT(TYPE)
  649. NEWWELD.Part0 = PART0
  650. NEWWELD.Part1 = PART1
  651. NEWWELD.C0 = C0
  652. NEWWELD.C1 = C1
  653. NEWWELD.Parent = PARENT
  654. return NEWWELD
  655. end
  656.  
  657. function CreateSound(ID, PARENT, VOLUME, PITCH)
  658. coroutine.resume(coroutine.create(function()
  659. local NEWSOUND = IT("Sound", PARENT)
  660. NEWSOUND.Volume = VOLUME
  661. NEWSOUND.Pitch = PITCH
  662. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  663. Swait()
  664. NEWSOUND:play()
  665. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  666. end))
  667. end
  668.  
  669. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  670. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  671. EFFECTPART.Anchored = true
  672. EFFECTPART.CFrame = CFRAME
  673. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  674. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  675. coroutine.resume(coroutine.create(function(PART, MESH)
  676. for i = 0, 1, delay do
  677. Swait()
  678. PART.CFrame = PART.CFrame * ROTATION
  679. PART.Transparency = i
  680. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  681. end
  682. PART.Parent = nil
  683. end), EFFECTPART, EFFECTMESH)
  684. end
  685.  
  686. function killnearest(position,range,maxstrength)
  687. for i,v in ipairs(workspace:GetChildren()) do
  688. local body = v:GetChildren()
  689. for part = 1, #body do
  690. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  691. if(body[part].Position - position).Magnitude < range then
  692. if v.ClassName == "Model" then
  693. v:BreakJoints()
  694. end
  695. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  696. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  697. end
  698. end
  699. end
  700. if v.ClassName == "Part" then
  701. if v.Anchored == false and (v.Position - position).Magnitude < range then
  702. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  703. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  704. end
  705. end
  706. end
  707. end
  708.  
  709.  
  710. function FuriousExplosion(PART,POS,SCALE)
  711. if PART ~= nil then
  712. PART:remove()
  713. end
  714. local FIREBALLCOLORS = {Custom_Color_1,Custom_Color_2,Custom_Color_3}
  715. POZ = POS.Position
  716. POS = CFrame.new(POS.Position)
  717. MagicSphere(Custom_Color_2, "Neon", POS, ANGLES(0, 0, 0), VT(0, 0, 0), SCALE*40,SCALE*40,SCALE*40, -0.2,00.2,00.2, 0.01)
  718. MagicSphere(Custom_Color_3, "Neon", POS, ANGLES(0, 0, 0), VT(0, 0, 0), SCALE*40,SCALE*40,SCALE*40, -0.5,-0.5,-0.5, 0.01)
  719. local POS2 = Instance.new("Part")
  720. POS2.Size = Vector3.new(SCALE,SCALE,SCALE)
  721. POS2.CFrame = CFrame.new(POS.X,POS.Y,POS.Z)
  722. POS2.Anchored = true
  723. POS2.CanCollide = false
  724. POS2.Parent = Effects
  725. POS2.Transparency = 1
  726. killnearest(POZ,SCALE,50)
  727. local PITCH = 2-SCALE/15
  728. if PITCH < 0.5 then
  729. PITCH = 0.5
  730. end
  731. game:GetService("Debris"):AddItem(POS2, 5)
  732. for i = 1, 8 do
  733. MagicSphere(FIREBALLCOLORS[MRANDOM(1, 3)], "Neon", POS * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SCALE*50,115,115,SCALE*0.85,0,0, 0.02)
  734. end
  735. for i = 1, 12 do
  736. MagicSphere(FIREBALLCOLORS[MRANDOM(1, 3)], "Neon", CF(POZ.X + math.random(-SCALE,SCALE),POZ.Y + math.random(-SCALE,SCALE),POZ.Z + math.random(-SCALE,SCALE)) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0,0,0,SCALE/5,SCALE/5,SCALE/5, 0.04)
  737. end
  738. CreateSound("636458264", Effects, SCALE/15, PITCH)
  739. local FIREBALLHITSOUNDS = {"331888892", "331666100", "304448425"}
  740. CreateSound("186772924", Effects, SCALE/15, PITCH)
  741. Swait()
  742. for i = 1, 5 do
  743. Swait()
  744. --MagnitudeDamage("", "", "", "", 1, 1, 1, 1, POS2, SCALE*1.3, false, 25, 35, 0, "Normal", RootPart, 0, 0.3, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false, "Damage")
  745. SIZE = MRANDOM(SCALE*32,SCALE*48)
  746. MagicSphere(FIREBALLCOLORS[MRANDOM(1, 3)], "Neon", POS, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE,2,SIZE, 5,0,5, 0.02)
  747. end
  748. end
  749.  
  750. --//=================================\\
  751. --\\=================================//
  752.  
  753.  
  754.  
  755.  
  756. --//=================================\\
  757. --|| RESIZE PLAYER
  758. --\\=================================//
  759.  
  760. if Player_Size ~= 2 then
  761. RootPart.Size = RootPart.Size * Player_Size
  762. Torso.Size = Torso.Size * Player_Size
  763. Head.Size = Head.Size * Player_Size
  764. RightArm.Size = RightArm.Size * Player_Size
  765. LeftArm.Size = LeftArm.Size * Player_Size
  766. RightLeg.Size = RightLeg.Size * Player_Size
  767. LeftLeg.Size = LeftLeg.Size * Player_Size
  768. RootJoint.Parent = RootPart
  769. Neck.Parent = Torso
  770. RightShoulder.Parent = Torso
  771. LeftShoulder.Parent = Torso
  772. RightHip.Parent = Torso
  773. LeftHip.Parent = Torso
  774.  
  775.  
  776. --------------------
  777. end
  778.  
  779.  
  780. --//=================================\\
  781. --|| NEEDED ACCESSORIES
  782. --\\=================================//
  783.  
  784.  
  785. createaccessory(Head,"http://www.roblox.com/asset/?id=940789938","rbxassetid://99174105",VT(1.05, 1.05, 1.05),VT(0, 1, 0),BrickColor.new"White")
  786. local eye1 = createbodypart("Eye","Yellow",Head,VT(0.2, 0.23, -0.55),VT(5,3,3))
  787. local eye2 = createbodypart("Eye","Yellow",Head,VT(-0.2, 0.23, -0.55),VT(5,3,3))
  788.  
  789.  
  790.  
  791.  
  792. --//=================================\\
  793. --|| WEAPON CREATION
  794. --\\=================================//
  795.  
  796. if Player_Size ~= 1 then
  797. for _, v in pairs (Weapon:GetChildren()) do
  798. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  799. local p1 = v.Part1
  800. v.Part1 = nil
  801. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  802. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  803. v.Part1 = p1
  804. elseif v.ClassName == "Part" then
  805. for _, b in pairs (v:GetChildren()) do
  806. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  807. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  808. end
  809. end
  810. end
  811. end
  812. end
  813.  
  814. for _, c in pairs(Weapon:GetChildren()) do
  815. if c.ClassName == "Part" then
  816. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  817. end
  818. end
  819.  
  820. Weapon.Parent = Character
  821.  
  822. print(Class_Name.." loaded.")
  823.  
  824. --//=================================\\
  825. --\\=================================//
  826.  
  827.  
  828.  
  829. --//=================================\\
  830. --|| ATTACK FUNCTIONS AND STUFF
  831. --\\=================================//
  832.  
  833. local raysound = Instance.new("Sound",Character)
  834. raysound.SoundId = "rbxassetid://0"
  835. raysound.Pitch = 1
  836. raysound.Looped = true
  837. raysound.Volume = 1
  838.  
  839. function Taunt()
  840. CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 1.4, 1)
  841. end
  842.  
  843.  
  844. function pew()
  845. Rooted = true
  846. CreateSound("331888685", Character, 2, 1)
  847. local sphere = Instance.new("Part",Effects)
  848. sphere.Size = Vector3.new(1,1,1)
  849. sphere.Material = "Neon"
  850. sphere.Shape = "Ball"
  851. sphere.Name = "AntimatterBullet"
  852. sphere.Anchored = true
  853. sphere.Color = Color3.new(0/0, 0/0, 0/0)
  854. sphere.CFrame = RightArm.CFrame * CF(0,-1,0)
  855. sphere.CanCollide = false
  856. particles(sphere,true)
  857. ATTACK = true
  858. local hit = sphere.Touched:connect(function(hit)
  859. if hit.CanCollide == true and hit.Parent ~= Character then
  860. if sphere:FindFirstChild("Inferno") then
  861. FuriousExplosion(sphere,sphere,sphere.Size.Y*20)
  862. else
  863. FuriousExplosion(sphere,sphere,sphere.Size.Y*20)
  864. end
  865. end
  866. end)
  867. repeat
  868. Swait()
  869. if sphere.Size.Y < 9.03 then
  870. sphere.Size = sphere.Size + Vector3.new(0.04,0.04,0.04)
  871. elseif sphere.Size.Y > 25 then
  872. sphere.Size = VT(25,25,25)
  873. end
  874. sphere.CFrame = RightArm.CFrame * CF(0,-1-sphere.Size.Y/2,0)
  875. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*3)
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed)
  877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(25), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3)
  878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  879. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  881. until KEYHOLD == false
  882. CreateSound("1127797047", sphere, 4, MRANDOM(6, 10) / 10)
  883. local taunt = CreateSound("215395388", Character, 1.2, 2.5)
  884. local effect = IT("PitchShiftSoundEffect",taunt)
  885. effect.Octave = 1
  886. local bv = Instance.new("BodyVelocity")
  887. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  888. bv.velocity = RootPart.CFrame.lookVector*50
  889. bv.Parent = sphere
  890. bv.Name = "DASH"
  891. sphere.Anchored = false
  892. for i=0, 1, 0.1 / Animation_Speed*3 do
  893. Swait()
  894. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*3)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*3)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  900. end
  901. Rooted = false
  902. ATTACK = false
  903. end
  904.  
  905. function HoldRay()
  906. ATTACK = true
  907. UNANCHOR = false
  908. for i=0, 1.5, 0.1 / Animation_Speed do
  909. Swait()
  910. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  916. end
  917. CreateSound("165487479", Torso, 15, 3.5)
  918. local sphere = Instance.new("Part",Effects)
  919. sphere.Size = Vector3.new(0,0,0)
  920. sphere.Material = "Neon"
  921. sphere.Shape = "Ball"
  922. sphere.Name = "AntimatterRay"
  923. sphere.Anchored = true
  924. sphere.Color = Color3.new(0,0,0)
  925. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
  926. sphere.CanCollide = false
  927. for i=0, 1, 0.1 / Animation_Speed do
  928. Swait()
  929. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  930. sphere.Size = sphere.Size + Vector3.new(0.7,0.7,0.7)
  931. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
  932. end
  933. local sound = Instance.new("Sound",Effects)
  934. sound.SoundId = "rbxassetid://907328147"
  935. sound.Volume = 0
  936. sound.Pitch = 3
  937. sound:Play()
  938. repeat
  939. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
  940. Swait()
  941. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  942. until sound.Playing == false
  943. sound:Remove()
  944. raysound:Play()
  945. local timer = 1
  946. local Lazor = Instance.new("Part",Effects)
  947. Lazor.Size = Vector3.new(12,12,1000)
  948. Lazor.Name = "AntimatterRay"
  949. Lazor.Material = "Neon"
  950. Lazor.Anchored = true
  951. Lazor.CanCollide = false
  952. Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515
  953. Lazor.Color = Color3.new(0,0,0)
  954. Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180))
  955. local hit = Lazor.Touched:connect(function(hit)
  956. if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then
  957. if hit.Parent:FindFirstChild("Humanoid") then
  958. hit.Parent:BreakJoints()
  959. if hit.Parent:FindFirstChild("Vanishing") == nil then
  960. local vanish = Instance.new("BoolValue",hit.Parent)
  961. vanish.Name = "Vanishing"
  962. local sound = Instance.new("Sound",hit)
  963. sound.SoundId = "rbxassetid://907328147"
  964. sound.Volume = 0
  965. sound:Play()
  966. end
  967. else
  968. local vanish = Instance.new("BoolValue",hit)
  969. vanish.Name = "Vanishing"
  970. hit.Color = Color3.new(0,0,0)
  971. table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1})
  972. if hit:FindFirstChildOfClass("SpecialMesh") then
  973. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  974. mesh.TextureId = ""
  975. end
  976. end
  977. end
  978. end)
  979. local hit2 = sphere.Touched:connect(function(hit)
  980. if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then
  981. if hit.Parent:FindFirstChild("Humanoid") then
  982. hit.Parent:BreakJoints()
  983. if hit.Parent:FindFirstChild("Vanishing") == nil then
  984. local vanish = Instance.new("BoolValue",hit.Parent)
  985. vanish.Name = "Vanishing"
  986. local sound = Instance.new("Sound",hit)
  987. sound.SoundId = "rbxassetid://907328147"
  988. sound.Volume = 0
  989. sound:Play()
  990. end
  991. else
  992. local vanish = Instance.new("BoolValue",hit)
  993. vanish.Name = "Vanishing"
  994. hit.Color = Color3.new(0,0,0)
  995. table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1})
  996. if hit:FindFirstChildOfClass("SpecialMesh") then
  997. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  998. mesh.TextureId = ""
  999. end
  1000. end
  1001. end
  1002. end)
  1003. repeat
  1004. if HOLD == true then
  1005. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  1006. Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515
  1007. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
  1008. Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180))
  1009. if timer ==1 then
  1010. Lazor.Color = Color3.new(1,1,1)
  1011. sphere.Color = Color3.new(0,0,0)
  1012. timer = 2
  1013. elseif timer ==2 then
  1014. Lazor.Color = Color3.new(0,0,0)
  1015. sphere.Color = Color3.new(1,1,1)
  1016. timer = 1
  1017. end
  1018. end
  1019. Swait()
  1020. until HOLD == false
  1021. for i=0, 1, 0.1 / Animation_Speed/2 do
  1022. Swait()
  1023. Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180))
  1024. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  1025. Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515
  1026. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
  1027. sphere.Anchored = true
  1028. Lazor.Anchored = true
  1029. sphere.Size = sphere.Size - Vector3.new(0.2,0.2,0.2)
  1030. Lazor.Size = Lazor.Size - Vector3.new(0.5,0.5,0)
  1031. Lazor.Transparency = Lazor.Transparency + 0.03
  1032. sphere.Transparency = sphere.Transparency + 0.03
  1033. raysound.Volume = raysound.Volume - 0.1
  1034. if timer ==1 then
  1035. Lazor.Color = Color3.new(1,1,1)
  1036. sphere.Color = Color3.new(0,0,0)
  1037. timer = 2
  1038. elseif timer ==2 then
  1039. Lazor.Color = Color3.new(0,0,0)
  1040. sphere.Color = Color3.new(1,1,1)
  1041. timer = 1
  1042. end
  1043. end
  1044. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1045. hit2:disconnect()
  1046. hit:disconnect()
  1047. raysound:Stop()
  1048. raysound.Volume = 5
  1049. sphere:remove()
  1050. Lazor:remove()
  1051. BLCF = nil
  1052. SCFR = nil
  1053. coroutine.resume(coroutine.create(function()
  1054. for i=0, 1, 0.1 / Animation_Speed do
  1055. Swait()
  1056. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1062. end
  1063. end))
  1064. ATTACK = false
  1065. UNANCHOR = true
  1066. end
  1067.  
  1068. local sick = Instance.new("Sound",Character)
  1069. sick.SoundId = "rbxassetid://284722821"
  1070. sick.Looped = true
  1071. sick.Pitch = 1
  1072. sick.Volume = 1
  1073. sick:Play()
  1074. sick.Name = "RannochIsHere"
  1075. cloneofmusic = sick:Clone()
  1076.  
  1077. local Spook = false
  1078.  
  1079.  
  1080.  
  1081. --//=================================\\
  1082. --|| ASSIGN THINGS TO KEYS
  1083. --\\=================================//
  1084.  
  1085. Humanoid.Changed:connect(function(Jump)
  1086. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1087. Humanoid.Jump = false
  1088. end
  1089. end)
  1090.  
  1091.  
  1092.  
  1093.  
  1094. function MouseDown(Mouse)
  1095. if HOLD == false and ATTACK == false then
  1096. HOLD = true
  1097. HoldRay()
  1098. elseif HOLD == true then
  1099. HOLD = false
  1100. end
  1101. end
  1102.  
  1103.  
  1104. function MouseUp(Mouse)
  1105. end
  1106.  
  1107. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1108. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1109. end
  1110.  
  1111. function KeyDown(Key)
  1112. if Key == "t" then
  1113. Taunt()
  1114. end
  1115. KEYHOLD = true
  1116. if Key == "w" and HOLD == false and ATTACK == false then
  1117. repeat
  1118. local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*150, 1.8, {workspace})
  1119. RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  1120. Swait()
  1121. until KEYHOLD == false
  1122. end
  1123. if Key == "s" and HOLD == false and ATTACK == false then
  1124. repeat
  1125. local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*-150, 1.8, {workspace})
  1126. RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  1127. Swait()
  1128. until KEYHOLD == false
  1129. end
  1130. if Key == "z" and ATTACK == false then
  1131. pew()
  1132. end
  1133. end
  1134.  
  1135. function KeyUp(Key)
  1136. KEYHOLD = false
  1137. end
  1138.  
  1139. Mouse.Button1Down:connect(function(NEWKEY)
  1140. MouseDown(NEWKEY)
  1141. end)
  1142. Mouse.Button1Up:connect(function(NEWKEY)
  1143. MouseUp(NEWKEY)
  1144. end)
  1145. Mouse.KeyDown:connect(function(NEWKEY)
  1146. KeyDown(NEWKEY)
  1147. end)
  1148. Mouse.KeyUp:connect(function(NEWKEY)
  1149. KeyUp(NEWKEY)
  1150. end)
  1151.  
  1152. --//=================================\\
  1153. --\\=================================//
  1154.  
  1155.  
  1156. function unanchor()
  1157. if UNANCHOR == true then
  1158. g = Character:GetChildren()
  1159. for i = 1, #g do
  1160. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1161. g[i].Anchored = false
  1162. end
  1163. end
  1164. end
  1165. RootPart.Anchored = true
  1166. end
  1167.  
  1168.  
  1169. --//=================================\\
  1170. --|| WRAP THE WHOLE SCRIPT UP
  1171. --\\=================================//
  1172.  
  1173. Humanoid.Changed:connect(function(Jump)
  1174. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1175. Humanoid.Jump = false
  1176. end
  1177. end)
  1178.  
  1179.  
  1180.  
  1181.  
  1182.  
  1183.  
  1184.  
  1185. ANIMATE.Parent = nil
  1186. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1187. IDLEANIMATION:Play()
  1188.  
  1189. while true do
  1190. Swait()
  1191. SINE = SINE + CHANGE
  1192. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1193. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1194. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1195. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1196. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1197. if ANIM == "Idle" and TORSOVELOCITY > 1 then
  1198. ANIM = "Idle"
  1199. if ATTACK == false then
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1204. end
  1205. if #Effects2>0 then
  1206. for e=1,#Effects2 do
  1207. if Effects2[e]~=nil then
  1208. local Thing=Effects2[e]
  1209. if Thing~=nil then
  1210. local Part=Thing[1]
  1211. local Mode=Thing[2]
  1212. local Delay=Thing[3]
  1213. local IncX=Thing[4]
  1214. local IncY=Thing[5]
  1215. local IncZ=Thing[6]
  1216. local Part2=Thing[8]
  1217. if Thing[1].Transparency<=1 then
  1218. if Thing[2]=="Block1" then
  1219. Thing[1].CFrame=Part2.CFrame
  1220. Mesh=Thing[1].Mesh
  1221. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1222. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1223. elseif Thing[2]=="Cylinder" then
  1224. Mesh=Thing[1].Mesh
  1225. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1226. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1227. elseif Thing[2]=="Blood" then
  1228. Mesh=Thing[7]
  1229. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1230. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1231. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1232. elseif Thing[2]=="Elec" then
  1233. Mesh=Thing[1].Mesh
  1234. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1235. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1236. elseif Thing[2]=="Disappear" then
  1237. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1238. elseif Thing[2]=="TorsoSpin" and Spook == true then
  1239. Thing[1].CFrame = CFrame.new(Thing[1].Position,Vector3.new(math.random(-180,180),math.random(-180,180),math.random(-180,180)))
  1240. end
  1241. else
  1242. Part.Parent=nil
  1243. table.remove(Effects2,e)
  1244. end
  1245. end
  1246. end
  1247. end
  1248. end
  1249. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  1250. q = Character:GetChildren()
  1251. for u = 1, #q do
  1252. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1253. q[u]:remove()
  1254. elseif q[u].ClassName == "RightArm" and q[u].Name ~= "HumanoidRootPart" then
  1255. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1256. elseif q[u].ClassName == "LeftArm" and q[u].Name ~= "HumanoidRootPart" then
  1257. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1258. elseif q[u].ClassName == "RightLeg" and q[u].Name ~= "HumanoidRootPart" then
  1259. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1260. elseif q[u].ClassName == "LeftLeg" and q[u].Name ~= "HumanoidRootPart" then
  1261. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1262. elseif q[u].ClassName == "Torso" and q[u].Name ~= "HumanoidRootPart" then
  1263. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1264. elseif q[u].ClassName == "Head" and q[u].Name ~= "HumanoidRootPart" then
  1265. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1266. end
  1267. end
  1268. Head.Color = Color3.new(0/255, 0/255, 0/255)
  1269. Torso.Color = Color3.new(0/255, 0/255, 0/255)
  1270. RightLeg.Color = Color3.new(0/255, 0/255, 0/255)
  1271. LeftLeg.Color = Color3.new(0/255, 0/255, 0/255)
  1272. RightArm.Color = Color3.new(0/255, 0/255, 0/255)
  1273. LeftArm.Color = Color3.new(0/255, 0/255, 0/255)
  1274. if sick.Parent == nil then
  1275. sick.Parent = game.Players.LocalPlayer.Character
  1276. end
  1277. unanchor()
  1278. Humanoid.MaxHealth = "inf"
  1279. Humanoid.Health = "inf"
  1280. if Rooted == false then
  1281. Disable_Jump = false
  1282. Humanoid.WalkSpeed = Speed
  1283. elseif Rooted == true then
  1284. Disable_Jump = true
  1285. Humanoid.WalkSpeed = 0
  1286. end
  1287. if Head:FindFirstChild("face") then
  1288. Head.face:remove()
  1289. end
  1290. end
  1291. end
  1292.  
  1293. --//=================================\\
  1294. --\\=================================//
  1295.  
  1296.  
  1297.  
  1298.  
  1299.  
  1300. --//====================================================\\--
  1301. --|| END OF SCRIPT
  1302. --\\====================================================//--
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