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- local Player = game.Players.LocalPlayer
- local mouse = Player:GetMouse()
- local char = Player.Character
- local hum = char:WaitForChild("Humanoid")
- local head = char:WaitForChild("Head")
- local torso = char:WaitForChild("Torso")
- local root = char:WaitForChild("HumanoidRootPart")
- local rarm = char["Right Arm"]
- local larm = char["Left Arm"]
- local rleg = char["Right Leg"]
- char.Archivable = true
- local lleg = char["Left Leg"]
- enabled = false
- --person = workspace.Suflet
- rage = true
- deb = false
- local o_torso = root["RootJoint"].C1
- local o_head = torso["Neck"].C1
- local o_rarm = torso["Right Shoulder"].C1
- local o_larm = torso["Left Shoulder"].C1
- local o_rleg = torso["Right Hip"].C1
- local o_lleg = torso["Left Hip"].C1
- brickval = BrickColor.new("New Yeller")
- sizeval = 0.1
- math.randomseed(tick())
- --head.Mesh.Scale = Vector3.new(3,3,3)
- local _torso = root["RootJoint"]
- local _head = torso["Neck"]
- local _rarm = torso["Right Shoulder"]
- local _larm = torso["Left Shoulder"]
- local _rleg = torso["Right Hip"]
- local _lleg = torso["Left Hip"]
- horns = Instance.new("Part", char)
- horns.CanCollide = false
- horns.Material = "Neon"
- horns.Name = "ramhorns"
- mesh = Instance.new("SpecialMesh", horns)
- mesh.MeshId = "rbxassetid://991156013"
- mesh.TextureId = "http://www.roblox.com/asset/?id=379541232"
- mesh.Scale = Vector3.new(1,1,1.1)
- weld = Instance.new("Weld", char)
- weld.Part0 = horns
- weld.Part1 = head
- weld.C1 = CFrame.new(0,.5,.8)
- weld.C0 = CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
- --_torso.C0 = CFrame.Angles(math.rad(180),0,math.rad(180))
- --_lleg.C0 = CFrame.new(1,-1,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
- --_rleg.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(90))
- hum.AutoRotate = false
- v = 1
- hold = false
- function babies()
- pooped = char:Clone()
- pooped.Parent = workspace
- pooped.Torso.CFrame = torso.CFrame * CFrame.new(0,-1,2)
- pooped.Torso.Velocity = -torso.CFrame.lookVector * math.random(10,30)
- pooped.ramhorns:Destroy()
- --pooped
- --v = Instance.new("BodyVelocity", pooped.Torso)
- --[[ spawn(function()
- if laid == true then
- while wait() do
- pooped.Humanoid:MoveTo(torso.Position)
- end
- end)--]]
- pooped.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
- pooped.Humanoid:SetStateEnabled(1, false)
- function find(tab, arg, pos)
- for i,v in pairs(tab) do
- if v == arg and i == pos then
- return true
- end
- end
- return false
- end
- function makeGiant(Character, S)
- local welds, hats = {}, {}
- local torso = Character:findFirstChild("Torso")
- head = Character:FindFirstChild("Head")
- local pos = torso.Position
- local ssss = torso.Size.Y
- for _,v in pairs(torso:children()) do
- if v:IsA("Motor6D") or v:IsA("Weld") or v:IsA("Motor") then
- table.insert(welds, {v, v.Part0, v.Part1})
- end
- end
- for _, v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v.AttachmentPos = v.AttachmentPos*S
- v.Handle.Mesh.Scale = v.Handle.Mesh.Scale*S
- v:Destroy()
- table.insert(hats, v)
- elseif v:IsA("BasePart") then
- v.formFactor = "Custom"
- v.Size = v.Size*S
- elseif v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphic") then
- end
- end
- local anim = Character.Animate
- local animc = anim:clone()
- anim:remove()
- for _,v in pairs(welds) do
- local c1 = v[1].C1
- local c0 = v[1].C0
- local a1, a2, a3 = c1:toEulerAnglesXYZ()
- local b1, b2, b3 = c0:toEulerAnglesXYZ()
- c1 = CFrame.new(c1.p * S) * CFrame.Angles(a1, a2, a3)
- c0 = CFrame.new(c0.p * S) * CFrame.Angles(b1, b2, b3)
- local clon = v[1]:clone()
- v[1]:remove()
- clon.C1 = c1
- clon.C0 = c0
- clon.Part1 = v[3]
- clon.Part0 = v[2]
- clon.Parent = Character.Torso
- finalweld = Instance.new("Weld", Character)
- finalweld.Part0 = Character.Torso
- finalweld.Part1 = Character.HumanoidRootPart
- end
- animc.Parent = Character
- Character.Humanoid.WalkSpeed = 6+10*S
- Character:MoveTo(pos+Vector3.new(0,S*(ssss/2),0))
- wait(0.1)
- Character.Humanoid.HipHeight = 0
- for i,v in pairs(hats) do
- end
- end
- makeGiant(pooped, 0.4)
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- asd = math.random(1,10)
- asd2 = math.random(1,4)
- for i = 1,asd2 do
- p = Instance.new("Part", workspace)
- if asd ~= 5 then
- p.CFrame = torso.CFrame * CFrame.new(math.random(-20,20)/10,-1,2)
- p.Size = Vector3.new(0.4,0.4,0.4 )
- p.BrickColor = BrickColor.new("Rust")
- p.Velocity = -torso.CFrame.lookVector * math.random(10,30)
- elseif asd == 5 then
- asd2 = 1
- --[[p.Size = Vector3.new(2,2,2)
- p.BrickColor = BrickColor.new("New Yeller")
- p.Material = "Neon"
- p.CFrame = torso.CFrame--]]
- --babies()
- end
- end
- elseif key == "r" then
- babies()
- end
- end)
- mouse.Button1Down:connect(function()
- hitbox = Instance.new("Part", char)
- hitbox.Size = Vector3.new(4,1,4)
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- w = Instance.new("Weld", char )
- w.Part0 = hitbox
- w.Part1 = head
- w.C1 = CFrame.new(0,1,0)
- deb = false
- function onDamage(Part)
- if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= game.Players.LocalPlayer.Name and deb == false then
- deb = true
- Part.Parent.Humanoid.PlatformStand = true
- Part.Parent.Humanoid:TakeDamage(v/5 * Part.Parent.Humanoid.MaxHealth/600)
- Part.Parent.Torso.Velocity = root.CFrame.lookVector *Vector3.new(v,v,v)
- end
- wait(3)
- deb = false
- end
- hitbox.Touched:connect(onDamage)
- hold = true
- _torso.C0 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(180),0,math.rad(180))
- _lleg.C0 = CFrame.new(1,-1,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
- _rleg.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(90))
- vel = Instance.new("BodyVelocity", root)
- vel.maxForce = Vector3.new(math.huge,0,math.huge)
- spawn(function()
- game:getService("RunService").RenderStepped:connect(function()
- local mp = mouse.Hit.p+ Vector3.new(-2,0,0)
- torso.CFrame = CFrame.new(torso.Position, Vector3.new(mp.x, torso.Position.Y, mp.z))
- end)
- end)
- v = 20
- val = 0
- spawn(function()
- while hold == true do
- local p = Instance.new("Part", workspace)
- p.Anchored = true
- p.CFrame = head.CFrame * CFrame.Angles(math.rad(180),0,0)
- p.CanCollide = false
- if rage == false then
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.BrickColor = brickval
- elseif rage == true then
- p.BrickColor = BrickColor.new("Really red")
- end
- local mesh = Instance.new("SpecialMesh", p)
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- game.Debris:AddItem(p, 3)
- spawn(function()
- if rage == false then
- for i = 1,100 do
- p.Transparency = i/10
- mesh.Scale = mesh.Scale + Vector3.new(sizeval*10,sizeval,sizeval*10)
- wait()
- end
- elseif rage == true then
- for i = 1,100 do
- p.Transparency = i/10
- mesh.Scale = mesh.Scale + Vector3.new(sizeval*80,sizeval*10,sizeval*80)
- wait()
- end
- end
- end)
- wait(2)
- end
- end)
- while hold == true do
- v=v+0.7
- vel.maxForce = Vector3.new(math.huge,0,math.huge)
- vel.velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * v
- wait()
- end
- end)
- mouse.Button1Up:connect(function()
- hitbox:Destroy()
- _torso.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(180))
- _lleg.C0 = CFrame.new(1,-1,0)*CFrame.Angles(math.rad(180),math.rad(90),math.rad(180))
- _rleg.C0 = CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(180),math.rad(-90),math.rad(180))
- hold = false
- v = 0
- vel:Destroy()
- end)
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