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Untitled

Nov 23rd, 2018
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  1. -------------------||
  2. --------------------\\
  3. --||||||||||]]]]]]]]]\\
  4. ---------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  5. --EDIT BY INFINITEONEWITHDANK NAME OF SCRIPT: TERRA WARRIOR PROTECTOR OF THE PLANET EARTH|]]>>
  6. ---------------------////////////////////////////////////////////////////////////////////////
  7. --||||||||||]]]]]]]]]//
  8. --------------------//
  9. -------------------||
  10. local Player = game:GetService("Players").TameDoNotClick
  11. local Mouse,mouse,UserInputService,ContextActionService
  12. do
  13. script.Parent = Player.Character
  14. local CAS = {Actions={}}
  15. local Event = Instance.new("RemoteEvent")
  16. Event.Name = "UserInput_Event"
  17. Event.Parent = Player.Character
  18. local fakeEvent = function()
  19. local t = {_fakeEvent=true}
  20. t.Connect = function(self,f)self.Function=f end
  21. t.connect = t.Connect
  22. return t
  23. end
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. function CAS:BindAction(name,fun,touch,...)
  27. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  28. end
  29. function CAS:UnbindAction(name)
  30. CAS.Actions[name] = nil
  31. end
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. if io.UserInputState == Enum.UserInputState.Begin then
  47. m:TrigEvent("Button1Down")
  48. else
  49. m:TrigEvent("Button1Up")
  50. end
  51. else
  52. for n,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. if io.UserInputState == Enum.UserInputState.Begin then
  60. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  61. UIS:TrigEvent("InputBegan",io,false)
  62. else
  63. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent("InputEnded",io,false)
  65. end
  66. end
  67. end)
  68. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  69. end
  70.  
  71. wait(0.2)
  72.  
  73. print("Edited By InfiniteOneWithdank")
  74. print("Maybe Updates In The Future")
  75. warn("I will not let no one destroy my only home for i must protect it")
  76.  
  77. Player = game:GetService("Players").InfiniteOneWithdank
  78. PlayerGui = Player.PlayerGui
  79. Cam = workspace.CurrentCamera
  80. Backpack = Player.Backpack
  81. Character = Player.Character
  82. Humanoid = Character.Humanoid
  83. RootPart = Character.HumanoidRootPart
  84. Torso = Character.Torso
  85. Head = Character.Head
  86. RightArm = Character["Right Arm"]
  87. LeftArm = Character["Left Arm"]
  88. RightLeg = Character["Right Leg"]
  89. LeftLeg = Character["Left Leg"]
  90. RootJoint = RootPart.RootJoint
  91. Neck = Torso.Neck
  92. RightShoulder = Torso["Right Shoulder"]
  93. LeftShoulder = Torso["Left Shoulder"]
  94. RightHip = Torso["Right Hip"]
  95. LeftHip = Torso["Left Hip"]
  96. local p = game:GetService("Players").InfiniteOneWithdank
  97. local plr = game:GetService("Players").InfiniteOneWithdank
  98. local player = game:GetService("Players").InfiniteOneWithdank
  99. local char = p.Character
  100. local larm = char:WaitForChild("Left Arm")
  101. local rarm = char:WaitForChild("Right Arm")
  102. local lleg = char:WaitForChild("Left Leg")
  103. local rleg = char:WaitForChild("Right Leg")
  104. local hed = char:WaitForChild("Head")
  105. local torso = char:WaitForChild("Torso")
  106. local root = char:WaitForChild("HumanoidRootPart")
  107. local hum = char:FindFirstChildOfClass("Humanoid")
  108. local debris = game:GetService("Debris")
  109. local run = game:GetService("RunService")
  110. local rs = run.RenderStepped
  111. local cam = workspace.CurrentCamera
  112. local DAMAGEMULTIPLIER = 1
  113. local sick = Instance.new("Sound",Character)
  114. sick.SoundId = "rbxassetid://1255569288"
  115. sick.Looped = true
  116. sick.Pitch = 1
  117. sick.Volume = 5
  118. sick:Play()
  119.  
  120. IT = Instance.new
  121. CF = CFrame.new
  122. VT = Vector3.new
  123. RAD = math.rad
  124. C3 = Color3.new
  125. UD2 = UDim2.new
  126. BRICKC = BrickColor.new
  127. ANGLES = CFrame.Angles
  128. EULER = CFrame.fromEulerAnglesXYZ
  129. COS = math.cos
  130. ACOS = math.acos
  131. SIN = math.sin
  132. ASIN = math.asin
  133. ABS = math.abs
  134. MRANDOM = math.random
  135. FLOOR = math.floor
  136. local PLAYMAINANIM = true
  137.  
  138. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  139. local NEWMESH = IT(MESH)
  140. if MESH == "SpecialMesh" then
  141. NEWMESH.MeshType = MESHTYPE
  142. if MESHID ~= "nil" and MESHID ~= "" then
  143. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  144. end
  145. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  146. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  147. end
  148. end
  149. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  150. NEWMESH.Scale = SCALE
  151. NEWMESH.Parent = PARENT
  152. return NEWMESH
  153. end
  154.  
  155. local AT1 = IT("Attachment",RightArm)
  156. AT1.Position = VT(0,-1.15,0)
  157. local AT2 = IT("Attachment",LeftArm)
  158. AT2.Position = VT(0,-1.15,0)
  159.  
  160. Humanoid.HealthChanged:connect(function()
  161. if Humanoid.Health ~= "inf" then
  162. Humanoid.Health = "inf"
  163. end
  164. if Humanoid.MaxHealth ~= "inf" then
  165. Humanoid.MaxHealth = "inf"
  166. end
  167. end)
  168.  
  169. local EyeSizes={
  170. NumberSequenceKeypoint.new(0,1.2,0),
  171. NumberSequenceKeypoint.new(1,0,0)
  172. }
  173. local EyeTrans={
  174. NumberSequenceKeypoint.new(0,0.8,0),
  175. NumberSequenceKeypoint.new(1,1,0)
  176. }
  177.  
  178. local PE=Instance.new("ParticleEmitter")
  179. PE.Speed = NumberRange.new(2, 3)
  180. PE.Rotation = NumberRange.new(-180, 180)
  181. PE.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353))
  182. PE.LightEmission = 0.5
  183. PE.Texture = "http://www.roblox.com/asset/?id=301261210"
  184. PE.Transparency = NumberSequence.new(1,0,0,1)
  185. PE.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529)
  186. PE.Acceleration = Vector3.new(0, 2.5, 0)
  187. PE.Lifetime = NumberRange.new(1, 3)
  188. PE.Rate = 50
  189. PE.SpreadAngle = Vector2.new(22.5, 22.5)
  190. PE.VelocitySpread = 22.5
  191.  
  192. local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
  193. local ENERGYDISPERSE = {"2013169887","2013169887"}
  194. local PRESSURERELEASE = {"401056199"}
  195. local TERRAWRATH = {"824687369"}
  196.  
  197. function particles(art)
  198. local o = PE:Clone()
  199. o.Parent = art
  200. o.Enabled = true
  201. return o
  202. end
  203.  
  204. particles(AT1)
  205. particles(AT2)
  206.  
  207.  
  208. local AT3 = IT("Attachment",RightArm)
  209. AT1.Position = VT(0,-1.15,0)
  210. local AT4 = IT("Attachment",LeftArm)
  211. AT2.Position = VT(0,-1.15,0)
  212.  
  213. local PE2=Instance.new("ParticleEmitter")
  214. PE2.Speed = NumberRange.new(5, 7)
  215. PE2.Rotation = NumberRange.new(4, 9)
  216. PE2.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
  217. PE2.LightEmission = 0.86000001430511
  218. PE2.Texture = "http://www.roblox.com/asset/?id=248625108"
  219. PE2.Transparency = NumberSequence.new(0,0.54374998807907,0.73749995231628,0,0.72500002384186,0.45625001192093,0.63749998807907,0,0.52499997615814,0)
  220. PE2.Size = NumberSequence.new(3.3125,2.8125,2.6875,2.5624995231628,2.3125,2.1875,1.7500001192093,0.43749988079071,0.12499988079071)
  221. PE2.Acceleration = Vector3.new(1, 6, 0)
  222. PE2.Lifetime = NumberRange.new(0, 1)
  223. PE2.Rate = 70
  224. PE2.RotSpeed = NumberRange.new(5, 9)
  225. PE2.SpreadAngle = Vector2.new(28, 28)
  226. PE2.VelocitySpread = 28
  227.  
  228.  
  229. function particles(art)
  230. local o = PE2:Clone()
  231. o.Parent = art
  232. o.Enabled = true
  233. return o
  234. end
  235.  
  236.  
  237. particles(AT3)
  238. particles(AT4)
  239. -----------------------------------
  240.  
  241. Player = game.Players.InfiniteOneWithdank
  242. Character = Player.Character
  243. local txt = Instance.new("BillboardGui", Character)
  244. txt.Adornee = Character.Head
  245. txt.Name = "_status"
  246. txt.Size = UDim2.new(2, 0, 1.2, 0)
  247. txt.StudsOffset = Vector3.new(-9, 8, 0)
  248. local text = Instance.new("TextLabel", txt)
  249. text.Size = UDim2.new(10, 0, 7, 0)
  250. text.FontSize = "Size24"
  251. text.TextScaled = true
  252. text.TextTransparency = 0
  253. text.BackgroundTransparency = 1
  254. text.TextTransparency = 0
  255. text.TextStrokeTransparency = 0
  256. text.Font = "Bodoni"
  257. text.TextStrokeColor3 = Color3.new(0,.7,0)
  258. text.Text = "Terra Warrior"
  259.  
  260. function ApplyDamage(Humanoid, Damage, TorsoPart)
  261. local defence = Instance.new("BoolValue", Humanoid.Parent)
  262. defence.Name = "HitBy" .. Player.Name
  263. game:GetService("Debris"):AddItem(defence, 0.001)
  264. Damage = Damage * DAMAGEMULTIPLIER
  265. if Humanoid.Health ~= 0 then
  266. local CritChance = MRANDOM(1, 100)
  267. if Damage > Humanoid.Health then
  268. Damage = math.ceil(Humanoid.Health)
  269. if Damage == 0 then
  270. Damage = 0.1
  271. end
  272. end
  273. Humanoid.Health = Humanoid.Health - Damage
  274. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  275. end
  276. end
  277.  
  278. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  279. local CHILDREN = workspace:GetDescendants()
  280. for index, CHILD in pairs(CHILDREN) do
  281. if CHILD.ClassName == "Model" and CHILD ~= Character then
  282. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  283. if HUM then
  284. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  285. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  286. if INSTAKILL == true then
  287. CHILD:BreakJoints()
  288. else
  289. local DMG = MRANDOM(MINDMG, MAXDMG)
  290. ApplyDamage(HUM, DMG, TORSO)
  291. end
  292. if FLING > 0 then
  293. for _, c in pairs(CHILD:GetChildren()) do
  294. if c:IsA("BasePart") then
  295. local bv = Instance.new("BodyVelocity")
  296. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  297. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  298. bv.Parent = c
  299. Debris:AddItem(bv, 0.05)
  300. end
  301. end
  302. end
  303. end
  304. end
  305. end
  306. end
  307. end
  308.  
  309. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  310. local NEWPART = IT("Part")
  311. NEWPART.formFactor = FORMFACTOR
  312. NEWPART.Reflectance = REFLECTANCE
  313. NEWPART.Transparency = TRANSPARENCY
  314. NEWPART.CanCollide = false
  315. NEWPART.Locked = true
  316. NEWPART.Anchored = true
  317. if ANCHOR == false then
  318. NEWPART.Anchored = false
  319. end
  320. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  321. NEWPART.Name = NAME
  322. NEWPART.Size = SIZE
  323. NEWPART.Position = Torso.Position
  324. NEWPART.Material = MATERIAL
  325. NEWPART:BreakJoints()
  326. NEWPART.Parent = PARENT
  327. return NEWPART
  328. end
  329. Player_Size = 1
  330. Animation_Speed = 3
  331. Frame_Speed = 0.016666666666666666
  332. local Speed = 16
  333. local Effects2 = {}
  334. local weldBetween = function(a, b)
  335. local weldd = Instance.new("ManualWeld")
  336. weldd.Part0 = a
  337. weldd.Part1 = b
  338. weldd.C0 = CFrame.new()
  339. weldd.C1 = b.CFrame:inverse() * a.CFrame
  340. weldd.Parent = a
  341. return weldd
  342. end
  343. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  344. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  345. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  346. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  347. local CHANGEDEFENSE = 0
  348. local CHANGEDAMAGE = 0
  349. local CHANGEMOVEMENT = 0
  350. local ANIM = "Idle"
  351. local ATTACK = false
  352. local EQUIPPED = false
  353. local HOLD = false
  354. local COMBO = 1
  355. local Rooted = false
  356. local SINE = 0
  357. local KEYHOLD = false
  358. local CHANGE = 2 / Animation_Speed
  359. local WALKINGANIM = false
  360. local WALK = 0
  361. local VALUE1 = false
  362. local VALUE2 = false
  363. local ROBLOXIDLEANIMATION = IT("Animation")
  364. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  365. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  366. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  367. WEAPONGUI.Name = "Weapon GUI"
  368. local Effects = IT("Folder", Character)
  369. Effects.Name = "Effects"
  370. local ANIMATOR = Humanoid.Animator
  371. local ANIMATE = Character.Animate
  372. local ATTACKEDTAUNTS = {
  373. "907332040",
  374. "907332525",
  375. "907330011"
  376. }
  377. local ATTACKTAUNTS = {
  378. "907329893",
  379. "907329532",
  380. "907333294",
  381. "907332856"
  382. }
  383. local ULTTAUNTS = {
  384. "907332997",
  385. "907332670",
  386. "907330103"
  387. }
  388. local UNANCHOR = true
  389. local SKILLTEXTCOLOR = C3(0, .6, 0)
  390. ArtificialHB = Instance.new("BindableEvent", script)
  391. ArtificialHB.Name = "ArtificialHB"
  392. script:WaitForChild("ArtificialHB")
  393. frame = Frame_Speed
  394. tf = 0
  395. allowframeloss = false
  396. tossremainder = false
  397. lastframe = tick()
  398. script.ArtificialHB:Fire()
  399. game:GetService("RunService").Heartbeat:connect(function(s, p)
  400. tf = tf + s
  401. if tf >= frame then
  402. if allowframeloss then
  403. script.ArtificialHB:Fire()
  404. lastframe = tick()
  405. else
  406. for i = 1, math.floor(tf / frame) do
  407. script.ArtificialHB:Fire()
  408. end
  409. lastframe = tick()
  410. end
  411. if tossremainder then
  412. tf = 0
  413. else
  414. tf = tf - frame * math.floor(tf / frame)
  415. end
  416. end
  417. end)
  418.  
  419. --><Some Functions
  420.  
  421. function WACKYEFFECT(Table)
  422. local TYPE = Table.EffectType or "Sphere"
  423. local SIZE = Table.Size or VT(1, 1, 1)
  424. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  425. local TRANSPARENCY = Table.Transparency or 0
  426. local ENDTRANSPARENCY = Table.Transparency2 or 1
  427. local CFRAME = Table.CFrame or Torso.CFrame
  428. local MOVEDIRECTION = Table.MoveToPos or nil
  429. local ROTATION1 = Table.RotationX or 0
  430. local ROTATION2 = Table.RotationY or 0
  431. local ROTATION3 = Table.RotationZ or 0
  432. local MATERIAL = Table.Material or "Neon"
  433. local COLOR = Table.Color or C3(1, 1, 1)
  434. local TIME = Table.Time or 45
  435. local SOUNDID = Table.SoundID or nil
  436. local SOUNDPITCH = Table.SoundPitch or nil
  437. local SOUNDVOLUME = Table.SoundVolume or nil
  438. coroutine.resume(coroutine.create(function()
  439. local PLAYSSOUND = false
  440. local SOUND
  441. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  442. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  443. PLAYSSOUND = true
  444. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  445. end
  446. EFFECT.Color = COLOR
  447. local MSH
  448. if TYPE == "Sphere" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  450. elseif TYPE == "Block" then
  451. MSH = IT("BlockMesh", EFFECT)
  452. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  453. elseif TYPE == "Wave" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  455. elseif TYPE == "Ring" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  457. elseif TYPE == "Slash" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  459. elseif TYPE == "Round Slash" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  461. elseif TYPE == "Swirl" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  463. elseif TYPE == "Skull" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  465. elseif TYPE == "Crystal" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  467. end
  468. if MSH ~= nil then
  469. local MOVESPEED
  470. if MOVEDIRECTION ~= nil then
  471. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  472. end
  473. local GROWTH = SIZE - ENDSIZE
  474. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  475. if TYPE == "Block" then
  476. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  477. else
  478. EFFECT.CFrame = CFRAME
  479. end
  480. for LOOP = 1, TIME do
  481. Swait()
  482. MSH.Scale = MSH.Scale - GROWTH / TIME
  483. if TYPE == "Wave" then
  484. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  485. end
  486. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  487. if TYPE == "Block" then
  488. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  489. else
  490. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  491. end
  492. if MOVEDIRECTION ~= nil then
  493. local ORI = EFFECT.Orientation
  494. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  495. EFFECT.Orientation = ORI
  496. end
  497. end
  498. if PLAYSSOUND == false then
  499. EFFECT:remove()
  500. else
  501. repeat
  502. Swait()
  503. until SOUND.Playing == false
  504. EFFECT:remove()
  505. end
  506. elseif PLAYSSOUND == false then
  507. EFFECT:remove()
  508. else
  509. repeat
  510. Swait()
  511. until SOUND.Playing == false
  512. EFFECT:remove()
  513. end
  514. end))
  515. end
  516.  
  517. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  518. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  519. end
  520. function PositiveAngle(NUMBER)
  521. if NUMBER >= 0 then
  522. NUMBER = 0
  523. end
  524. return NUMBER
  525. end
  526. function NegativeAngle(NUMBER)
  527. if NUMBER <= 0 then
  528. NUMBER = 0
  529. end
  530. return NUMBER
  531. end
  532. function Swait(NUMBER)
  533. if NUMBER == 0 or NUMBER == nil then
  534. ArtificialHB.Event:wait()
  535. else
  536. for i = 1, NUMBER do
  537. ArtificialHB.Event:wait()
  538. end
  539. end
  540. end
  541. function chatfunc(text)
  542. local chat = coroutine.wrap(function()
  543. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  544. Character:FindFirstChild("TalkingBillBoard"):destroy()
  545. end
  546. local Bill = Instance.new("BillboardGui",Character)
  547. Bill.Size = UDim2.new(0,100,0,40)
  548. Bill.StudsOffset = Vector3.new(0,2,0)
  549. Bill.Adornee = Character.Head
  550. Bill.Name = "TalkingBillBoard"
  551. local Hehe = Instance.new("TextLabel",Bill)
  552. Hehe.BackgroundTransparency = 1
  553. Hehe.BorderSizePixel = 0
  554. Hehe.Text = ""
  555. Hehe.Font = "Antique"
  556. Hehe.TextSize = 40
  557. Hehe.TextStrokeTransparency = 0
  558. Hehe.Size = UDim2.new(1,0,0.5,0)
  559. coroutine.resume(coroutine.create(function()
  560. while Hehe ~= nil do
  561. Swait()
  562. Hehe.Position = UDim2.new(math.random(-.2,.2),math.random(-1,1),.05,math.random(-1,1))
  563. Hehe.Rotation = math.random(-5,5)
  564. Hehe.TextColor3 = Color3.new(0,.7,0)
  565. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  566. end
  567. end))
  568. for i = 1,string.len(text),1 do
  569. Swait()
  570. Hehe.Text = string.sub(text,1,i)
  571. end
  572. Swait(90)--Re[math.random(1, 93)]
  573. for i = 0, 1, .025 do
  574. Swait()
  575. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  576. Hehe.TextStrokeTransparency = i
  577. Hehe.TextTransparency = i
  578. end
  579. Bill:Destroy()
  580. end)
  581. chat()
  582. end
  583.  
  584. function onChatted(msg)
  585. chatfunc(msg)
  586. end
  587.  
  588. Player.Chatted:connect(onChatted)
  589.  
  590. function QuaternionFromCFrame(cf)
  591. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  592. local trace = m00 + m11 + m22
  593. if trace > 0 then
  594. local s = math.sqrt(1 + trace)
  595. local recip = 0.5 / s
  596. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  597. else
  598. local i = 0
  599. if m00 < m11 then
  600. i = 1
  601. end
  602. if m22 > (i == 0 and m00 or m11) then
  603. i = 2
  604. end
  605. if i == 0 then
  606. local s = math.sqrt(m00 - m11 - m22 + 1)
  607. local recip = 0.5 / s
  608. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  609. elseif i == 1 then
  610. local s = math.sqrt(m11 - m22 - m00 + 1)
  611. local recip = 0.5 / s
  612. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  613. elseif i == 2 then
  614. local s = math.sqrt(m22 - m00 - m11 + 1)
  615. local recip = 0.5 / s
  616. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  617. end
  618. end
  619. end
  620. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  621. local xs, ys, zs = x + x, y + y, z + z
  622. local wx, wy, wz = w * xs, w * ys, w * zs
  623. local xx = x * xs
  624. local xy = x * ys
  625. local xz = x * zs
  626. local yy = y * ys
  627. local yz = y * zs
  628. local zz = z * zs
  629. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  630. end
  631. function QuaternionSlerp(a, b, t)
  632. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  633. local startInterp, finishInterp
  634. if cosTheta >= 1.0E-4 then
  635. if 1 - cosTheta > 1.0E-4 then
  636. local theta = ACOS(cosTheta)
  637. local invSinTheta = 1 / SIN(theta)
  638. startInterp = SIN((1 - t) * theta) * invSinTheta
  639. finishInterp = SIN(t * theta) * invSinTheta
  640. else
  641. startInterp = 1 - t
  642. finishInterp = t
  643. end
  644. elseif 1 + cosTheta > 1.0E-4 then
  645. local theta = ACOS(-cosTheta)
  646. local invSinTheta = 1 / SIN(theta)
  647. startInterp = SIN((t - 1) * theta) * invSinTheta
  648. finishInterp = SIN(t * theta) * invSinTheta
  649. else
  650. startInterp = t - 1
  651. finishInterp = t
  652. end
  653. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  654. end
  655. function Clerp(a, b, t)
  656. local qa = {
  657. QuaternionFromCFrame(a)
  658. }
  659. local qb = {
  660. QuaternionFromCFrame(b)
  661. }
  662. local ax, ay, az = a.x, a.y, a.z
  663. local bx, by, bz = b.x, b.y, b.z
  664. local _t = 1 - t
  665. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  666. end
  667.  
  668. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  669. local frame = IT("Frame")
  670. frame.BackgroundTransparency = TRANSPARENCY
  671. frame.BorderSizePixel = BORDERSIZEPIXEL
  672. frame.Position = POSITION
  673. frame.Size = SIZE
  674. frame.BackgroundColor3 = COLOR
  675. frame.BorderColor3 = BORDERCOLOR
  676. frame.Name = NAME
  677. frame.Parent = PARENT
  678. return frame
  679. end
  680. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  681. local label = IT("TextLabel")
  682. label.BackgroundTransparency = 1
  683. label.Size = UD2(1, 0, 1, 0)
  684. label.Position = UD2(0, 0, 0, 0)
  685. label.TextColor3 = TEXTCOLOR
  686. label.TextStrokeTransparency = STROKETRANSPARENCY
  687. label.TextTransparency = TRANSPARENCY
  688. label.FontSize = TEXTFONTSIZE
  689. label.Font = TEXTFONT
  690. label.BorderSizePixel = BORDERSIZEPIXEL
  691. label.TextScaled = false
  692. label.Text = TEXT
  693. label.Name = NAME
  694. label.Parent = PARENT
  695. return label
  696. end
  697. function NoOutlines(PART)
  698. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  699. end
  700. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  701. local NEWWELD = IT(TYPE)
  702. NEWWELD.Part0 = PART0
  703. NEWWELD.Part1 = PART1
  704. NEWWELD.C0 = C0
  705. NEWWELD.C1 = C1
  706. NEWWELD.Parent = PARENT
  707. return NEWWELD
  708. end
  709. local S = IT("Sound")
  710. function CreateSound(ID, PARENT, VOLUME, PITCH)
  711. local NEWSOUND
  712. coroutine.resume(coroutine.create(function()
  713. NEWSOUND = S:Clone()
  714. NEWSOUND.Parent = PARENT
  715. NEWSOUND.Volume = VOLUME
  716. NEWSOUND.Pitch = PITCH
  717. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  718. Swait()
  719. NEWSOUND:play()
  720. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  721. end))
  722. return NEWSOUND
  723. end
  724. function CFrameFromTopBack(at, top, back)
  725. local right = top:Cross(back)
  726. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  727. end
  728.  
  729. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  730. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Color3.fromRGB(CR,CG,CB), "Effect", VT(0,0,0))
  731. local mesh = IT("SpecialMesh",wave)
  732. mesh.MeshType = "FileMesh"
  733. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  734. mesh.Scale = SIZE
  735. mesh.Offset = VT(0,0,-SIZE.X/8)
  736. wave.CFrame = CFRAME
  737. coroutine.resume(coroutine.create(function(PART)
  738. for i = 1, WAIT do
  739. Swait()
  740. mesh.Scale = mesh.Scale + GROW
  741. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  742. if DOESROT == true then
  743. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  744. end
  745. wave.Transparency = wave.Transparency + (0.5/WAIT)
  746. if wave.Transparency > 0.99 then
  747. wave:remove()
  748. end
  749. end
  750. end))
  751. end
  752. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  753. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  754. local mesh = IT("SpecialMesh",wave)
  755. mesh.MeshType = "FileMesh"
  756. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  757. mesh.Scale = SIZE
  758. mesh.Offset = VT(0,0,0)
  759. wave.CFrame = CFRAME
  760. coroutine.resume(coroutine.create(function(PART)
  761. for i = 1, WAIT do
  762. Swait()
  763. mesh.Scale = mesh.Scale + GROW
  764. if DOESROT == true then
  765. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  766. end
  767. wave.Transparency = wave.Transparency + (0.5/WAIT)
  768. if wave.Transparency > 0.99 then
  769. wave:remove()
  770. end
  771. end
  772. end))
  773. end
  774. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  775. local wave = CreatePart(3, Effects, "Neon", 0, 0, Color3.fromRGB(CR,CG,CB), "Effect", VT(1,1,1), true)
  776. local mesh = IT("SpecialMesh",wave)
  777. mesh.MeshType = "Sphere"
  778. mesh.Scale = SIZE
  779. mesh.Offset = VT(0,0,0)
  780. wave.CFrame = CFRAME
  781. coroutine.resume(coroutine.create(function(PART)
  782. for i = 1, WAIT do
  783. Swait()
  784. mesh.Scale = mesh.Scale + GROW
  785. wave.Transparency = wave.Transparency + (1/WAIT)
  786. if wave.Transparency > 0.99 then
  787. wave:remove()
  788. end
  789. end
  790. end))
  791. end
  792. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  793. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  794. local mesh
  795. if KIND == "Base" then
  796. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  797. elseif KIND == "Thin" then
  798. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  799. elseif KIND == "Round" then
  800. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  801. end
  802. wave.CFrame = CFRAME
  803. coroutine.resume(coroutine.create(function(PART)
  804. for i = 1, WAIT do
  805. Swait()
  806. mesh.Scale = mesh.Scale + GROW / 10
  807. wave.Transparency = wave.Transparency + 0.5 / WAIT
  808. if wave.Transparency > 0.99 then
  809. wave:remove()
  810. end
  811. end
  812. end))
  813. end
  814. function Crystsal(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  815. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  816. local mesh
  817. if KIND == "Base" then
  818. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  819. elseif KIND == "Thin" then
  820. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "9756362", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  821. elseif KIND == "Round" then
  822. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "9756362", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  823. end
  824. wave.CFrame = CFRAME
  825. coroutine.resume(coroutine.create(function(PART)
  826. for i = 1, WAIT do
  827. Swait()
  828. mesh.Scale = mesh.Scale + GROW / 10
  829. wave.Transparency = wave.Transparency + 0.5 / WAIT
  830. if wave.Transparency > 0.99 then
  831. wave:remove()
  832. end
  833. end
  834. end))
  835. end
  836. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  837. for _, c in pairs(PARENT:GetChildren()) do
  838. if c.ClassName == "Model" then
  839. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  840. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  841. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  842. if DIST > (TORSO.Position - FROM).Magnitude then
  843. table.insert(TABLE, c)
  844. end
  845. AddChildrenToTable(FROM, c, DIST, TABLE)
  846. elseif c.ClassName == "Folder" then
  847. AddChildrenToTable(FROM, c, DIST, TABLE)
  848. end
  849. end
  850. end
  851. end
  852. function MakeForm(PART, TYPE)
  853. if TYPE == "Cyl" then
  854. local MSH = IT("CylinderMesh", PART)
  855. elseif TYPE == "Ball" then
  856. local MSH = IT("SpecialMesh", PART)
  857. MSH.MeshType = "Sphere"
  858. elseif TYPE == "Wedge" then
  859. local MSH = IT("SpecialMesh", PART)
  860. MSH.MeshType = "Wedge"
  861. end
  862. end
  863. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  864. if DoesCourontine == false then
  865. local Direction = CF(Part.Position, ToLocation)
  866. local Distance = (Part.Position - ToLocation).magnitude
  867. for i = 1, AmountOfTime do
  868. Swait()
  869. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  870. Direction = Part.CFrame
  871. end
  872. Part:remove()
  873. elseif DoesCourontine == true then
  874. coroutine.resume(coroutine.create(function()
  875. local Direction = CF(Part.Position, ToLocation)
  876. local Distance = (Part.Position - ToLocation).magnitude
  877. for i = 1, AmountOfTime do
  878. Swait()
  879. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  880. Direction = Part.CFrame
  881. end
  882. Part:remove()
  883. end))
  884. end
  885. end
  886. function CheckTableForString(Table, String)
  887. for i, v in pairs(Table) do
  888. if string.find(string.lower(String), string.lower(v)) then
  889. return true
  890. end
  891. end
  892. return false
  893. end
  894. function CheckIntangible(Hit)
  895. local ProjectileNames = {
  896. "Water",
  897. "Arrow",
  898. "Projectile",
  899. "Effect",
  900. "Rail",
  901. "Lightning",
  902. "Bullet"
  903. }
  904. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  905. return true
  906. end
  907. return false
  908. end
  909. Debris = game:GetService("Debris")
  910. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  911. local Direction = CFrame.new(StartPos, Vec).lookVector
  912. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  913. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  914. if RayHit and CheckIntangible(RayHit) then
  915. if DelayIfHit then
  916. wait()
  917. end
  918. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  919. end
  920. return RayHit, RayPos, RayNormal
  921. end
  922.  
  923. --><Misc And Some Stuff
  924.  
  925. --gay rainbow stuff by davodio
  926.  
  927. local cR=255
  928. local cG=0
  929. local cB=0
  930. local flg5=1 local omgidk=1
  931. local add=10.5
  932. game:GetService('RunService').Heartbeat:connect(function()
  933. if omgidk>10000 then omgidk=0 end
  934. omgidk=omgidk+1
  935. if cR>=255 then flg5=1 end
  936. if cG>=255 then flg5=2 end
  937. if cB>=255 then flg5=3 end
  938. if flg5==1 then cR=cR-add cG=cG+add end
  939. if flg5==2 then cG=cG-add cB=cB+add end
  940. if flg5==3 then cB=cB-add cR=cR+add end
  941. end)
  942.  
  943. function turnto(position)
  944. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  945. end
  946.  
  947. local Particle = IT("ParticleEmitter",nil)
  948. Particle.Enabled = false
  949. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  950. Particle.LightEmission = 0.5
  951. Particle.Rate = 150
  952. Particle.ZOffset = 0.2
  953. Particle.Rotation = NumberRange.new(-180, 180)
  954. Particle.RotSpeed = NumberRange.new(-180, 180)
  955. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  956. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  957.  
  958. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  959. function ParticleEmitter(Table)
  960. local PRTCL = Particle:Clone()
  961. local Speed = Table.Speed or 5
  962. local Drag = Table.Drag or 0
  963. local Size1 = Table.Size1 or 1
  964. local Size2 = Table.Size2 or 5
  965. local Lifetime1 = Table.Lifetime1 or 1
  966. local Lifetime2 = Table.Lifetime2 or 1.5
  967. local Parent = Table.Parent or Torso
  968. local Emit = Table.Emit or 100
  969. local Offset = Table.Offset or 360
  970. local Acel = Table.Acel or VT(0,0,0)
  971. local Enabled = Table.Enabled or false
  972. PRTCL.Parent = Parent
  973. PRTCL.Size = NumberSequence.new(Size1,Size2)
  974. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  975. PRTCL.Speed = NumberRange.new(Speed)
  976. PRTCL.VelocitySpread = Offset
  977. PRTCL.Drag = Drag
  978. PRTCL.Acceleration = Acel
  979. if Enabled == false then
  980. PRTCL:Emit(Emit)
  981. Debris:AddItem(PRTCL,Lifetime2)
  982. else
  983. PRTCL.Enabled = true
  984. end
  985. return PRTCL
  986. end
  987.  
  988. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)})
  989. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)})
  990.  
  991. local SKILLTEXTCOLOR = C3(0,.6,0)
  992. local SKILLFONT = "Bodoni"
  993. local SKILLTEXTSIZE = 7
  994. Humanoid.Died:connect(function()
  995. Humanoid.Parent = nil
  996. Humanoid.MaxHealth = "inf"
  997. Humanoid.Health = "inf"
  998. refit()
  999. Humanoid.Parent = Character
  1000. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  1001. for i = 1, 5 do
  1002. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "New Yeller", VT(0.1, 0, 0.1))
  1003. end
  1004. killnearesta(Torso.Position, 25, 180)
  1005. end)
  1006. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1007. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1008. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1009. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1010. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1011. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1012. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1013. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.62, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1014. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.58, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1015. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.54, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1016. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1017.  
  1018. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 1")
  1019. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 2")
  1020. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 3")
  1021. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 4")
  1022. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 5")
  1023. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 6")
  1024. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 7")
  1025. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 8")
  1026. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[R]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 9")
  1027. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[F]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 10")
  1028. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "Terra Warrior By InfiniteOneWithdank", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 11")
  1029. function StatLabel(CFRAME, TEXT, COLOR)
  1030. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1031. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  1032. local BODYGYRO = IT("BodyGyro", STATPART)
  1033. game:GetService("Debris"):AddItem(STATPART, 5)
  1034. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1035. BILLBOARDGUI.Adornee = STATPART
  1036. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  1037. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1038. BILLBOARDGUI.AlwaysOnTop = false
  1039. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1040. TEXTLABEL.BackgroundTransparency = 1
  1041. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1042. TEXTLABEL.Text = TEXT
  1043. TEXTLABEL.Font = SKILLFONT
  1044. TEXTLABEL.FontSize = "Size42"
  1045. TEXTLABEL.TextColor3 = COLOR
  1046. TEXTLABEL.TextStrokeTransparency = 0
  1047. TEXTLABEL.TextScaled = true
  1048. TEXTLABEL.TextWrapped = true
  1049. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1050. for i = 1, 50 do
  1051. Swait()
  1052. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  1053. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  1054. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1055. end
  1056. THEPART.Parent = nil
  1057. end), STATPART, TEXTLABEL)
  1058. end
  1059.  
  1060. --><Attack Stuffs B
  1061.  
  1062. function killnearesta(position, range, maxstrength)
  1063. for i, v in ipairs(workspace:GetChildren()) do
  1064. local body = v:GetChildren()
  1065. for part = 1, #body do
  1066. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  1067. if v.ClassName == "Model" then
  1068. v:BreakJoints()
  1069. end
  1070. local bv = Instance.new("BodyVelocity")
  1071. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1072. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  1073. bv.Parent = body[part]
  1074. Debris:AddItem(bv, 0.2)
  1075. end
  1076. end
  1077. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  1078. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  1079. end
  1080. end
  1081. end
  1082.  
  1083. function Petrify(Foe)
  1084. local STONEMODEL = IT("Model", Effects)
  1085. local CHILDREN = Foe:GetDescendants()
  1086. for index, CHILD in pairs(CHILDREN) do
  1087. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1088. CHILD.Parent = STONEMODEL
  1089. CHILD.Material = "Neon"
  1090. coroutine.resume(coroutine.create(function()
  1091. while true do
  1092. Swait()
  1093. CHILD.Color = Color3.fromRGB(cR,cG,cB)
  1094. end
  1095. end))
  1096. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1097. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1098. mesh.TextureId = ""
  1099. end
  1100. if CHILD:FindFirstChildOfClass("Decal") then
  1101. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1102. mesh:remove()
  1103. end
  1104. if CHILD.ClassName == "MeshPart" then
  1105. CHILD.TextureID = ""
  1106. end
  1107. if CHILD.ClassName == "UnionOperation" then
  1108. CHILD.UsePartColor = true
  1109. end
  1110. CHILD.CanCollide = true
  1111. end
  1112. end
  1113. Debris:AddItem(STONEMODEL, 5)
  1114. end
  1115.  
  1116. function Rainbowify(model,collide)
  1117. local RAINBOWMODEL = IT("Model", Effects)
  1118. local PARTS = model:GetChildren()
  1119. for index, part in pairs(PARTS) do
  1120. if part:IsA("Part") and part.Parent.ClassName ~= "Folder" then
  1121. part.Parent = RAINBOWMODEL
  1122. coroutine.resume(coroutine.create(function()
  1123. while true do
  1124. Swait()
  1125. part.Color = Color3.fromRGB(cR,cG,cB)
  1126. end
  1127. end))
  1128. if collide == true then
  1129. part.CanCollide = true
  1130. else
  1131. part.CanCollide = false
  1132. end
  1133. end
  1134. end
  1135. Debris:AddItem(RAINBOWMODEL, 1e9999)
  1136. end
  1137.  
  1138. function Charge(TIME,GYRO)
  1139. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1140. local G = nil
  1141. if GYRO == true then
  1142. G = IT("BodyGyro",RootPart)
  1143. G.D = 250
  1144. G.P = 200000
  1145. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1146. end
  1147. for i=0, TIME, 0.1 / Animation_Speed do
  1148. Swait()
  1149. if G then
  1150. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1151. end
  1152. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1159. end
  1160. SND:remove()
  1161. if G then
  1162. return G
  1163. end
  1164. end
  1165.  
  1166. function ApplyAoE2(POSITION,RANGE,ow)
  1167. local CHILDREN = workspace:GetDescendants()
  1168. for index, CHILD in pairs(CHILDREN) do
  1169. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1170. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1171. if HUM then
  1172. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1173. if TORSO then
  1174. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1175. if ow == true then
  1176. Petrify(CHILD)
  1177. else
  1178. CHILD:BreakJoints()
  1179. end
  1180. end
  1181. end
  1182. end
  1183. end
  1184. end
  1185. end
  1186.  
  1187. function yeetus()
  1188. print("this aint done boi")
  1189. end
  1190.  
  1191. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1192. local DIRECTION = CF(StartPos,EndPos).lookVector
  1193. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1194. end
  1195.  
  1196. function SpawnTrail(FROM,TO,BIG)
  1197. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  1198. MakeForm(TRAIL,"Sphere")
  1199. local DIST = (FROM - TO).Magnitude
  1200. if BIG == true then
  1201. TRAIL.Size = VT(0.35,DIST,0.35)
  1202. else
  1203. TRAIL.Size = VT(0.55,DIST,0.55)
  1204. end
  1205. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1206. coroutine.resume(coroutine.create(function()
  1207. for i = 1, 5 do
  1208. Swait()
  1209. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1210. end
  1211. TRAIL:remove()
  1212. end))
  1213. end
  1214.  
  1215. local PE3=Instance.new("ParticleEmitter",nil)
  1216. PE3.LightEmission=.8
  1217. PE3.Color = ColorSequence.new(BRICKC("Bright Green").Color)
  1218. coroutine.resume(coroutine.create(function()
  1219. while true do
  1220. Swait()
  1221. PE.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  1222. end
  1223. end))
  1224. PE3.Size=NumberSequence.new(EyeSizes)
  1225. PE3.Transparency=NumberSequence.new(EyeTrans)
  1226. PE3.Lifetime=NumberRange.new(0.35,1.5)
  1227. PE3.Rotation=NumberRange.new(0,360)
  1228. PE3.Rate=999
  1229. PE3.VelocitySpread = 10000
  1230. PE3.Acceleration = Vector3.new(0,0,0)
  1231. PE3.Drag = 5
  1232. PE3.Speed = NumberRange.new(0,0,0)
  1233. PE3.Texture="http://www.roblox.com/asset/?id=1509406387"
  1234. PE3.ZOffset = -0
  1235. PE3.Name = "PE"
  1236. PE3.Enabled = false
  1237.  
  1238. function particles2(art)
  1239. local PARTICLES = PE3:Clone()
  1240. PARTICLES.Parent = art
  1241. end
  1242.  
  1243. function Dustify(v)
  1244. v:BreakJoints()
  1245. for _, c in pairs(v:GetChildren()) do
  1246. if c:IsA("BasePart") then
  1247. if c.Transparency < 1 then
  1248. if c:FindFirstChildOfClass("Decal") then
  1249. c:FindFirstChildOfClass("Decal"):remove()
  1250. end
  1251. particles2(c)
  1252. c.PE.Enabled = true
  1253. c.Parent = Effects
  1254. c.CanCollide = false
  1255. c.Material = "Neon"
  1256. c.Color = C3(0,1,0)
  1257. c.Transparency = 1
  1258. local grav = Instance.new("BodyPosition",c)
  1259. grav.P = 20000
  1260. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1261. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1262. grav.Name = "GravityForce"
  1263. coroutine.resume(coroutine.create(function()
  1264. for i = 1, 20 do
  1265. Swait()
  1266. c.Transparency = c.Transparency + 1/20
  1267. end
  1268. c.PE.Enabled = false
  1269. Debris:AddItem(c,3)
  1270. end))
  1271. end
  1272. end
  1273. end
  1274. end
  1275.  
  1276. function killnearest(position,range,maxstrength,direction)
  1277. for i,v in ipairs(workspace:GetChildren()) do
  1278. local body = v:GetChildren()
  1279. for part = 1, #body do
  1280. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1281. if(body[part].Position - position).Magnitude < range then
  1282. if v.ClassName == "Model" then
  1283. --v:BreakJoints()
  1284. end
  1285. local POS = position
  1286. coroutine.resume(coroutine.create(function()
  1287. body[part].Anchored = true
  1288. body[part].Parent = Effects
  1289. body[part].CanCollide = true
  1290. local SIZE = body[part].Size
  1291. body[part].Material = "Neon"
  1292. CreateSound("2013169887", body[part], 2, MRANDOM(7, 12) / 10)
  1293. for i = 1, 75 do
  1294. Swait()
  1295. body[part].Color = Color3.fromRGB(cR,cG,cB)
  1296. end
  1297. coroutine.resume(coroutine.create(function()
  1298. while true do
  1299. Swait()
  1300. body[part].Color = Color3.fromRGB(cR,cG,cB)
  1301. body[part]:BreakJoints()
  1302. end
  1303. end))
  1304. body[part].Anchored = false
  1305. body[part]:BreakJoints()
  1306. body[part].Velocity = direction.lookVector*maxstrength
  1307. wait(3.7)
  1308. body[part]:Destroy()
  1309. end))
  1310. end
  1311. end
  1312. end
  1313. if v.ClassName == "Part" then
  1314. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1315. local POS = position
  1316. coroutine.resume(coroutine.create(function()
  1317. v.Anchored = true
  1318. v.Parent = Effects
  1319. local SIZE = v.Size
  1320. v.Material = "Neon"
  1321. CreateSound("2013169887", v, 2, MRANDOM(7, 12) / 10)
  1322. for i = 1, 75 do
  1323. Swait()
  1324. v.Color = Color3.fromRGB(cR,cG,cB)
  1325. end
  1326. coroutine.resume(coroutine.create(function()
  1327. while true do
  1328. Swait()
  1329. v.Color = Color3.fromRGB(cR,cG,cB)
  1330. end
  1331. end))
  1332. v.Anchored = false
  1333. v.Velocity = direction.lookVector*maxstrength
  1334. wait(3.7)
  1335. v:Destroy()
  1336. end))
  1337. end
  1338. end
  1339. end
  1340. end
  1341.  
  1342. local SIZE = 1
  1343.  
  1344. local Weapon = IT("Model")
  1345. Weapon.Name = "Adds"
  1346.  
  1347. local TT = Instance.new("Part")
  1348. TT.Parent = Weapon
  1349. TT.Transparency = 1
  1350. TT.Size = Vector3.new(1, 1, 1)
  1351. TT.CFrame = char.Torso.CFrame
  1352. TT.CanCollide = false
  1353. TT.Color = Color3.new(255,255,255)
  1354. TT.TopSurface = "Smooth"
  1355. TT.BottomSurface = "Smooth"
  1356.  
  1357. function Duster()
  1358. ATTACK = true
  1359. Rooted = true
  1360. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1361. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1362. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1363. if TORSO then
  1364. local GYRO = IT("BodyGyro", RootPart)
  1365. GYRO.D = 750
  1366. GYRO.P = 2000
  1367. GYRO.MaxTorque = VT(0, 40000, 0)
  1368. for i = 0, 0.3, 0.1 / Animation_Speed do
  1369. Swait()
  1370. WACKYEFFECT({
  1371. Time = 5,
  1372. EffectType = "Round Slash",
  1373. Size = VT(0, 0, 0),
  1374. Size2 = VT(0.01, 0, 0.01),
  1375. Transparency = 0.5,
  1376. Transparency2 = 1,
  1377. CFrame = CF(TT.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1378. MoveToPos = nil,
  1379. RotationX = MRANDOM(-50, 50) / 10,
  1380. RotationY = MRANDOM(-50, 50) / 10,
  1381. RotationZ = MRANDOM(-50, 50) / 10,
  1382. Material = "Neon",
  1383. Color = C3(1, 0, 0),
  1384. SoundID = nil,
  1385. SoundPitch = nil,
  1386. SoundVolume = nil
  1387. })
  1388. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1395. if ANIM == "Idle" then
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1398. elseif ANIM == "Walk" then
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. elseif ANIM == "Jump" or ANIM == "Fall" then
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1404. end
  1405. end
  1406. GYRO:remove()
  1407. for i = 0.4, 15 do
  1408. WACKYEFFECT({
  1409. Time = MRANDOM(15, 85),
  1410. EffectType = "Round Slash",
  1411. Size = VT(0, 0, 0),
  1412. Size2 = VT(0.3, 0, 0.3),
  1413. Transparency = 0.5,
  1414. Transparency2 = 1,
  1415. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1416. MoveToPos = nil,
  1417. RotationX = MRANDOM(-50, 50) / 10,
  1418. RotationY = MRANDOM(-50, 50) / 10,
  1419. RotationZ = MRANDOM(-50, 50) / 10,
  1420. Material = "Neon",
  1421. Color = C3(255, 255, 255),
  1422. SoundID = nil,
  1423. SoundPitch = nil,
  1424. SoundVolume = nil
  1425. })
  1426. end
  1427. local bv = Instance.new("BodyVelocity")
  1428. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1429. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1430. bv.Parent = TORSO
  1431. Debris:AddItem(bv, 0.05)
  1432. CreateSound("539792706", TORSO, 10, 1)
  1433. Dustify(HUM.Parent)
  1434. CreateSound("2231214507", Torso, 10, 1)
  1435. for i = 0, 0.25, 0.1 / Animation_Speed do
  1436. Swait()
  1437. WACKYEFFECT({
  1438. Time = 5,
  1439. EffectType = "Round Slash",
  1440. Size = VT(0, 0, 0),
  1441. Size2 = VT(0.01, 0, 0.01),
  1442. Transparency = 0.5,
  1443. Transparency2 = 1,
  1444. CFrame = CF(TT.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1445. MoveToPos = nil,
  1446. RotationX = MRANDOM(-50, 50) / 10,
  1447. RotationY = MRANDOM(-50, 50) / 10,
  1448. RotationZ = MRANDOM(-50, 50) / 10,
  1449. Material = "Neon",
  1450. Color = C3(255, 255, 255),
  1451. SoundID = nil,
  1452. SoundPitch = nil,
  1453. SoundVolume = nil
  1454. })
  1455. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1462. if ANIM == "Idle" then
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465. elseif ANIM == "Walk" then
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. elseif ANIM == "Jump" or ANIM == "Fall" then
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1471. end
  1472. end
  1473. end
  1474. end
  1475. ATTACK = false
  1476. Rooted = false
  1477. end
  1478.  
  1479. function ApplyDamage2(Humanoid,Damage,CritRate,CritMultiplier)
  1480. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1481. defence.Name = ("HitBy"..Player.Name)
  1482. game:GetService("Debris"):AddItem(defence, 0.5)
  1483. Humanoid.Health = Humanoid.Health - Damage
  1484. if Humanoid.Parent:FindFirstChild("Head") then
  1485. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1486. end
  1487. end
  1488.  
  1489.  
  1490. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1491. local dmg = math.random(min,max)
  1492. for i,v in ipairs(workspace:GetChildren()) do
  1493. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1494. local body = v:GetChildren()
  1495. for part = 1, #body do
  1496. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1497. if(body[part].Position - position).Magnitude < radius then
  1498. if v.ClassName == "Model" then
  1499. if v:FindFirstChildOfClass("Humanoid") then
  1500. if CanBeDodgedByJumping == true then
  1501. if body[part].Position.Y < position.Y+5 then
  1502. ApplyDamage2(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1503. end
  1504. else
  1505. ApplyDamage2(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1506. end
  1507. local bv = Instance.new("BodyVelocity")
  1508. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1509. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1510. bv.Parent = body[part]
  1511. Debris:AddItem(bv,0.2)
  1512. end
  1513. end
  1514. end
  1515. end
  1516. end
  1517. end
  1518. if v:FindFirstChild("HitBy"..Player.Name) then
  1519. v:FindFirstChild("HitBy"..Player.Name):remove()
  1520. end
  1521. end
  1522. end
  1523.  
  1524. function Oblivion()
  1525. ATTACK = true
  1526. Rooted = true
  1527. for i=0, 2, 0.1 / Animation_Speed do
  1528. Swait()
  1529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. end
  1536. for i=0, 0.5, 0.1 / Animation_Speed do
  1537. Swait()
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1544. end
  1545. for i = 1, 75 do
  1546. Swait()
  1547. MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really red",VT(-0.005,-0.005,0.03),0)
  1548. end
  1549. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  1550. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  1551. ApplyAoE4(Torso.Position, 100, 0, 0, 0, true)
  1552. CreateSound(ENERGYDISPERSE[MRANDOM(1,#ENERGYDISPERSE)], Torso, 10, 0.5)
  1553. CreateSound(ENERGYDISPERSE[MRANDOM(1,#ENERGYDISPERSE)], Torso, 10, 0.5)
  1554. MagicSphere(VT(0,0,0),25,Torso.CFrame,"Really red",VT(5,5,5))
  1555. MagicSphere(VT(0,0,0),50,Torso.CFrame,"Lime green",VT(2.5,2.5,2.5))
  1556. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Really black",VT(6,0,6))
  1557. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  1558. ATTACK = false
  1559. Rooted = false
  1560. end
  1561.  
  1562. local Terra = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "TerA", VT(1.2,1.2,1.2), true)
  1563. Terra.Color = C3(0,.6,0)
  1564.  
  1565. function brougay()
  1566. CreateSound(137463716, RightArm, 8, MRANDOM(7,13)/10, false)
  1567. for i=0, 1, 0.1 / Animation_Speed do
  1568. Swait()
  1569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1572. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1575. end
  1576. local HIT,POS = CastProperRay(RightArm.Position,Mouse.Hit.p,1000,Character)
  1577. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright green"), "Beam", VT(0,0,0), true)
  1578. BEAM.Color = Terra.Color
  1579. MakeForm(BEAM,"Cyl")
  1580. local DIST = (RightArm.Position - POS).Magnitude
  1581. BEAM.Size = VT(0,DIST,0)
  1582. BEAM.CFrame = CF(RightArm.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1583. if HIT ~= nil then
  1584. if HIT.Parent.ClassName == "Model" then
  1585. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1586. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1587. local HED = HIT.Parent:FindFirstChild("Head")
  1588. if HED and MRANDOM(1,15) == 1 then
  1589. CreateSound(2231214507, HED, 4, MRANDOM(9,11)/10, false)
  1590. end
  1591. Dustify(HIT.Parent)
  1592. end
  1593. end
  1594. end
  1595. end
  1596. for i = 1, 15 do
  1597. Swait()
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1601. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1604. BEAM.Size = BEAM.Size + VT(0.25,0,0.25)
  1605. BEAM.Transparency = BEAM.Transparency + 1/15
  1606. end
  1607. BEAM:remove()
  1608. end
  1609.  
  1610. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1611. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Color3.fromRGB(CR,CG,CB), "Effect", VT(0,0,0))
  1612. local mesh = IT("SpecialMesh",wave)
  1613. mesh.MeshType = "FileMesh"
  1614. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1615. mesh.Scale = SIZE
  1616. wave.CFrame = CFRAME
  1617. coroutine.resume(coroutine.create(function(PART)
  1618. for i = 1, WAIT do
  1619. Swait()
  1620. mesh.Scale = mesh.Scale + GROW
  1621. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1622. if DOESROT == true then
  1623. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1624. end
  1625. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1626. if wave.Transparency > 0.99 then
  1627. wave:remove()
  1628. end
  1629. end
  1630. end))
  1631. end
  1632.  
  1633. function stoopid()
  1634. ATTACK = true
  1635. Rooted = true
  1636. for i=0, 1, 0.1 / Animation_Speed do
  1637. Swait()
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1644. end
  1645. for i=0, 0.4, 0.1 / Animation_Speed do
  1646. Swait()
  1647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  1648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  1649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. end
  1654. CreateSound(TERRAWRATH[MRANDOM(1,#TERRAWRATH)], Torso, 10, 1)
  1655. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Bright green", "Beam", VT(0,0,0))
  1656. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Beam", VT(0,0,0))
  1657. MakeForm(BEAM,"Ball")
  1658. MakeForm(BEAM2,"Ball")
  1659. BEAM.CFrame = CF(RootPart.Position)
  1660. BEAM2.CFrame = CF(RootPart.Position)
  1661. for i=1, 100 do
  1662. Swait()
  1663. BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
  1664. BEAM2.Size = BEAM2.Size + VT(2,2,2)
  1665. ApplyAoE2(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true)
  1666. BEAM.CFrame = CF(RootPart.Position)
  1667. BEAM2.CFrame = CF(RootPart.Position)
  1668. WACKYEFFECT({TIME = 5+i, EffectType = "Ring", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1669. end
  1670. WACKYEFFECT({TIME = 75, EffectType = "Crystal", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1671. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1672. WACKYEFFECT({TIME = 75, EffectType = "Ring", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1673. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1674. BEAM2:remove()
  1675. BEAM:remove()
  1676. ATTACK = false
  1677. Rooted = false
  1678. end
  1679.  
  1680. local SIZE = 1
  1681.  
  1682. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1683. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1684. local mesh = IT("SpecialMesh",wave)
  1685. mesh.MeshType = "FileMesh"
  1686. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1687. mesh.Scale = SIZE
  1688. mesh.Offset = VT(0,0,0)
  1689. wave.CFrame = CFRAME
  1690. coroutine.resume(coroutine.create(function(PART)
  1691. for i = 1, WAIT do
  1692. Swait()
  1693. mesh.Scale = mesh.Scale + GROW
  1694. if DOESROT == true then
  1695. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1696. end
  1697. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1698. if wave.Transparency > 0.99 then
  1699. wave:remove()
  1700. end
  1701. end
  1702. end))
  1703. end
  1704.  
  1705.  
  1706. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow)
  1707. local CHILDREN = workspace:GetDescendants()
  1708. for index, CHILD in pairs(CHILDREN) do
  1709. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1710. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1711. if HUM then
  1712. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1713. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1714. if ow == true then
  1715. Petrify(CHILD)
  1716. else
  1717. local DMG = MRANDOM(MINDMG, MAXDMG)
  1718. ApplyDamage(HUM, DMG, TORSO)
  1719. end
  1720. if FLING > 0 then
  1721. for _, c in pairs(CHILD:GetChildren()) do
  1722. if c:IsA("BasePart") then
  1723. local bv = Instance.new("BodyVelocity")
  1724. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1725. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1726. bv.Parent = c
  1727. Debris:AddItem(bv, 0.05)
  1728. end
  1729. end
  1730. end
  1731. end
  1732. end
  1733. end
  1734. end
  1735. end
  1736.  
  1737. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  1738. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1739. local mesh = IT("SpecialMesh",wave)
  1740. mesh.MeshType = "Sphere"
  1741. mesh.Scale = SIZE
  1742. mesh.Offset = VT(0,0,0)
  1743. wave.CFrame = CFRAME
  1744. coroutine.resume(coroutine.create(function(PART)
  1745. for i = 1, WAIT do
  1746. Swait()
  1747. mesh.Scale = mesh.Scale + GROW
  1748. wave.Transparency = wave.Transparency + (1/WAIT)
  1749. if wave.Transparency > 0.99 then
  1750. wave:remove()
  1751. end
  1752. end
  1753. end))
  1754. end
  1755.  
  1756. local Weapon = IT("Model")
  1757. Weapon.Name = "Adds"
  1758.  
  1759. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.1,0.1),false)
  1760. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1761.  
  1762. function ApplyAoE3(POSITION,RANGE,BRUTAL,ICE)
  1763. local CHILDREN = workspace:GetDescendants()
  1764. for index, CHILD in pairs(CHILDREN) do
  1765. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1766. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1767. if HUM then
  1768. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1769. if TORSO then
  1770. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1771. if BRUTAL == true then
  1772. Petrify(CHILD)
  1773. end
  1774. end
  1775. end
  1776. end
  1777. end
  1778. end
  1779. end
  1780.  
  1781. function NothingPersonal()
  1782. ATTACK = true
  1783. Rooted = true
  1784. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1785. coroutine.resume(coroutine.create(function()
  1786. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1787. Swait(10)
  1788. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(0.8,0.88,0.8), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
  1789. WACKYEFFECT({Time = 60, EffectType = "Skull", Size = VT(0.88,0.8,0.8), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  1790. Swait(57)
  1791. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6})
  1792. Swait(6.5)
  1793. for i=0, 1, 0.1 / Animation_Speed do
  1794. WACKYEFFECT({Time = 85, EffectType = "Crystal", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1795. end
  1796. end))
  1797. for i=0, 1.5, 0.1 / Animation_Speed do
  1798. Swait()
  1799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. end
  1806. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1807. CreateSound("1137548130", Effects, 10, 1)
  1808. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1809. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1810. for i=0, 0.4, 0.1 / Animation_Speed do
  1811. Swait()
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. end
  1819. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1820. CreateSound("1137548130", Effects, 10, 1)
  1821. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1822. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1823. for i=0, 1, 0.1 / Animation_Speed do
  1824. Swait()
  1825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1829. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. end
  1832. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1833. CreateSound("1137548130", Effects, 10, 1)
  1834. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1835. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1836. for i=0, 5, 0.1 / Animation_Speed do
  1837. Swait()
  1838. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1844. CreateSound(155202884, Torso, 6, 1, false)
  1845. WACKYEFFECT({
  1846. Time = 85,
  1847. EffectType = "Sphere",
  1848. Size = VT(0.2,0.2,0.2),
  1849. Size2 = VT(0, 1000, 0),
  1850. Transparency = 0.5,
  1851. Transparency2 = 1,
  1852. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1853. MoveToPos = nil,
  1854. RotationX = MRANDOM(-50, 50) / 10,
  1855. RotationY = MRANDOM(-50, 50) / 10,
  1856. RotationZ = MRANDOM(-50, 50) / 10,
  1857. Material = "Neon",
  1858. Color = C3(0,.7,0),
  1859. SoundID = nil,
  1860. SoundPitch = nil,
  1861. SoundVolume = nil
  1862. })
  1863. end
  1864. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character)
  1865. CreateSound("1368598393", Effects, 10, 1)
  1866. for i=0, 2, 0.1 / Animation_Speed do
  1867. Swait()
  1868. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1874. WACKYEFFECT({
  1875. Time = 15,
  1876. EffectType = "Sphere",
  1877. Size = VT(4, 4, 4),
  1878. Size2 = VT(0, 0, 0),
  1879. Transparency = 1,
  1880. Transparency2 = 0,
  1881. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1882. MoveToPos = Eon.Position,
  1883. RotationX = 0,
  1884. RotationY = 0,
  1885. RotationZ = 0,
  1886. Material = "Neon",
  1887. Color = C3(1, 0, 0),
  1888. SoundID = nil,
  1889. SoundPitch = nil,
  1890. SoundVolume = nil
  1891. })
  1892. end
  1893. WACKYEFFECT({
  1894. Time = 15,
  1895. EffectType = "Sphere",
  1896. Size = VT(4, 4, 4),
  1897. Size2 = VT(0, 0, 0),
  1898. Transparency = 1,
  1899. Transparency2 = 0,
  1900. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1901. MoveToPos = Eon.Position,
  1902. RotationX = 0,
  1903. RotationY = 0,
  1904. RotationZ = 0,
  1905. Material = "Neon",
  1906. Color = C3(1, 0, 0),
  1907. SoundID = nil,
  1908. SoundPitch = nil,
  1909. SoundVolume = nil
  1910. })
  1911. local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Lime Green"), "CORE", VT(10,10,10))
  1912. MakeForm(CORE, "Ball")
  1913. CORE.CFrame = Eon.CFrame
  1914. local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Earth Green"), "AURA", VT(10.1,10.1,10.1))
  1915. MakeForm(AURA, "Ball")
  1916. AURA.CFrame = Eon.CFrame
  1917. local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Bright green"), "AURA1", VT(12,12,12))
  1918. MakeForm(AURA1, "Ball")
  1919. AURA1.CFrame = Eon.CFrame
  1920. CreateSound("1368583274", Effects, 10, 1)
  1921. for i=0, 6, 0.1 / Animation_Speed do
  1922. Swait()
  1923. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1924. MagicSphere(VT(0,0,0),15,CFRAME,C3(0,.7,0),VT(0.1,0.1,55))
  1925. MagicSphere(VT(0,0,0),15,CFRAME,C3(0,.7,0),VT(2,2,2))
  1926. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(0,.7,0),VT(0.1,0.1,55))
  1927. WACKYEFFECT({
  1928. Time = 15,
  1929. EffectType = "Sphere",
  1930. Size = VT(4, 4, 4),
  1931. Size2 = VT(0, 0, 0),
  1932. Transparency = 1,
  1933. Transparency2 = 0,
  1934. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1935. MoveToPos = Eon.Position,
  1936. RotationX = 0,
  1937. RotationY = 0,
  1938. RotationZ = 0,
  1939. Material = "Neon",
  1940. Color = C3(1, 0, 0),
  1941. SoundID = nil,
  1942. SoundPitch = nil,
  1943. SoundVolume = nil
  1944. })
  1945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1951. end
  1952. Swait(175)
  1953. CreateSound("1368605755", Effects, 10, 1)
  1954. CreateSound("1368637781", Effects, 10, 1)
  1955. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(0,.6,0),VT(5,5,5))
  1956. for i=0, 1, 0.1 / Animation_Speed do
  1957. Swait()
  1958. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1964. end
  1965. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  1966. AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4))
  1967. AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4))
  1968. ApplyAoE3(CORE.Position, 15,true,false)
  1969. ATTACK = false
  1970. Rooted = false
  1971. end
  1972.  
  1973. function PressureControl()
  1974. ATTACK = true
  1975. Rooted = false
  1976. CreateSound(PRESSURERELEASE[MRANDOM(1,#PRESSURERELEASE)], Torso, 10, 1)
  1977. for i=0, 0.05, 0.1 / Animation_Speed do
  1978. Swait()
  1979. turnto(Mouse.Hit.p)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(140), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1981. repeat
  1982. for i=0, 0.05, 0.1 / Animation_Speed do
  1983. Swait()
  1984. turnto(Mouse.Hit.p)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1986. local HIT,POS = CastProperRay(LeftArm.Position, Mouse.Hit.p, 1000, Character)
  1987. if HIT ~= nil then
  1988. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1989. Dustify(HIT.Parent)
  1990. end
  1991. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(100,0,100), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,.4,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1992. WACKYEFFECT({Time = 25, EffectType = "Crystal", Size = VT(100,0,100), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,.4,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1993. for i=0, 0.05, 0.1 / Animation_Speed do
  1994. Swait()
  1995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1996. end
  1997. end
  1998. end
  1999. until KEYHOLD == false
  2000. ATTACK = false
  2001. Rooted = false
  2002. end
  2003. end
  2004.  
  2005. function RainbowBeam()
  2006. ATTACK = true
  2007. Rooted = false
  2008. VALUE2 = true
  2009. local GYRO = IT("BodyGyro", RootPart)
  2010. GYRO.D = 20
  2011. GYRO.P = 4000
  2012. GYRO.MaxTorque = VT(0, 40000, 0)
  2013. local POS = RootPart.Position + VT(0, 25, 0)
  2014. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2018. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2021. coroutine.resume(coroutine.create(function()
  2022. local E = 0
  2023. repeat
  2024. E = E + 5
  2025. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2026. Swait()
  2027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2030. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2033. until ATTACK == false
  2034. GYRO:remove()
  2035. end))
  2036. for i = 1, 50 do
  2037. Swait()
  2038. end
  2039. for i = 1, 25 do
  2040. Swait()
  2041. WACKYEFFECT({
  2042. Time = 15,
  2043. EffectType = "Skull",
  2044. Size = VT(4, 4, 4),
  2045. Size2 = VT(0, 0, 0),
  2046. Transparency = 1,
  2047. Transparency2 = 0,
  2048. CFrame = CF(RightArm.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2049. MoveToPos = RightArm.Position,
  2050. RotationX = 0,
  2051. RotationY = 0,
  2052. RotationZ = 0,
  2053. Material = "Neon",
  2054. Color = C3(1, 0, 0),
  2055. SoundID = nil,
  2056. SoundPitch = nil,
  2057. SoundVolume = nil
  2058. })
  2059. end
  2060. local LOOP = 0
  2061. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2062. MakeForm(BEAMO, "Ball")
  2063. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2064. MakeForm(BEAM, "Cyl")
  2065. repeat
  2066. local DISTANCE = (RightArm.Position - Mouse.Hit.p).Magnitude
  2067. if DISTANCE < 2000 then
  2068. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2069. BEAMO.CFrame = CF(RightArm.Position)
  2070. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2071. BEAM.CFrame = CF(RightArm.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2072. killnearest(Mouse.Hit.p,14,156,RootPart.CFrame)
  2073. WACKYEFFECT({
  2074. Time = 35,
  2075. EffectType = "Sphere",
  2076. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2077. Size2 = VT(5, 75, 5),
  2078. Transparency = 0,
  2079. Transparency2 = 1,
  2080. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2081. MoveToPos = nil,
  2082. RotationX = 0,
  2083. RotationY = 0,
  2084. RotationZ = 0,
  2085. Material = "Neon",
  2086. Color = C3(1, 0, 0),
  2087. SoundID = nil,
  2088. SoundPitch = MRANDOM(9, 12) / 10,
  2089. SoundVolume = 10
  2090. })
  2091. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2092. Swait()
  2093. LOOP = LOOP + 1
  2094. end
  2095. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2096. coroutine.resume(coroutine.create(function()
  2097. for i = 1, 15 do
  2098. Swait()
  2099. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2100. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2101. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2102. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2103. end
  2104. BEAM:remove()
  2105. BEAMO:remove()
  2106. end))
  2107. ATTACK = false
  2108. Rooted = false
  2109. VALUE2 = false
  2110. end
  2111.  
  2112. local BODY = {}
  2113. for _, c in pairs(Character:GetDescendants()) do
  2114. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2115. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2116. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2117. end
  2118. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  2119. elseif c:IsA("JointInstance") then
  2120. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  2121. end
  2122. end
  2123.  
  2124. function Teleport()
  2125. ATTACK = true
  2126. Rooted = false
  2127. for i=0, 0.5, 0.1 / Animation_Speed do
  2128. Swait()
  2129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2131. end
  2132. for e = 1, #BODY do
  2133. if BODY[e] ~= nil then
  2134. local STUFF = BODY[e]
  2135. local PART = STUFF[1]
  2136. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2137. local PRT = PART:Clone()
  2138. PRT.Anchored = true
  2139. PRT.CanCollide = false
  2140. PRT.Material = "Neon"
  2141. PRT.Color = C3(0,0,0)
  2142. PRT.Name = "WarpEffect"
  2143. PRT.Parent = Effects
  2144. PRT.CFrame = PART.CFrame
  2145. PRT:BreakJoints()
  2146. if PRT:FindFirstChildOfClass("Sound") then
  2147. PRT:FindFirstChildOfClass("Sound"):remove()
  2148. end
  2149. if PRT:FindFirstChildOfClass("Decal") then
  2150. PRT:FindFirstChildOfClass("Decal"):remove()
  2151. end
  2152. coroutine.resume(coroutine.create(function()
  2153. for i = 1, 100 do
  2154. Swait()
  2155. PRT.Transparency = PRT.Transparency + 1/100
  2156. end
  2157. PRT:remove()
  2158. end))
  2159. end
  2160. end
  2161. end
  2162. CreateSound(289556450, Torso, 10, 1)
  2163. local POS = RootPart.Orientation
  2164. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2165. RootPart.Orientation = POS
  2166. RootJoint.Parent = RootPart
  2167. for i=0, 0.5, 0.1 / Animation_Speed do
  2168. Swait()
  2169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2171. end
  2172. for i=0, 0.1, 0.1 / Animation_Speed do
  2173. Swait()
  2174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2175. end
  2176. ATTACK = false
  2177. Rooted = false
  2178. end
  2179.  
  2180. local DECAL = IT("Decal")
  2181. function MakeRing()
  2182. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  2183. local MSH = IT("BlockMesh", RING)
  2184. local TOP = DECAL:Clone()
  2185. local BOTTOM = DECAL:Clone()
  2186. TOP.Parent = RING
  2187. BOTTOM.Parent = RING
  2188. TOP.Face = "Top"
  2189. BOTTOM.Face = "Bottom"
  2190. TOP.Texture = "http://www.roblox.com/asset/?id=647661410"
  2191. BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410"
  2192. local function REMOVE()
  2193. coroutine.resume(coroutine.create(function()
  2194. local SIZE = MSH.Scale.X
  2195. for i = 1, 35 do
  2196. Swait()
  2197. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  2198. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  2199. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  2200. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  2201. end
  2202. RING:remove()
  2203. end))
  2204. end
  2205. return RING, MSH, REMOVE
  2206. end
  2207.  
  2208. function ThanosShoe(POSITION,RANGE,ISGAY)
  2209. local CHILDREN = workspace:GetDescendants()
  2210. for index, CHILD in pairs(CHILDREN) do
  2211. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2212. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2213. if HUM then
  2214. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2215. if TORSO then
  2216. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2217. if ISGAY == true then
  2218. Petrify(CHILD)
  2219. else
  2220. if ISGAY == "Gravity" then
  2221. HUM.PlatformStand = true
  2222. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2223. local grav = Instance.new("BodyPosition",TORSO)
  2224. grav.D = 15
  2225. grav.P = 20000
  2226. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2227. grav.position = TORSO.Position
  2228. grav.Name = "V3BanishForce"..Player.Name
  2229. else
  2230. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2231. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2232. end
  2233. else
  2234. HUM.PlatformStand = false
  2235. end
  2236. end
  2237. elseif ISGAY == "Gravity" then
  2238. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2239. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2240. HUM.PlatformStand = false
  2241. end
  2242. end
  2243. end
  2244. end
  2245. end
  2246. end
  2247. end
  2248.  
  2249. function PlanetaryDevastation()
  2250. ATTACK = true
  2251. Rooted = true
  2252. chatfunc("This Is The Power Of My Core.")
  2253. local SIZE = 1
  2254. local GYRO = IT("BodyGyro", RootPart)
  2255. GYRO.D = 20
  2256. GYRO.P = 4000
  2257. GYRO.MaxTorque = VT(0, 40000, 0)
  2258. local RING, MESH, DELET = MakeRing()
  2259. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2260. RING.CFrame = CF(HITPOS)
  2261. for i = 0, 0.6, 0.1 / Animation_Speed do
  2262. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2263. Swait()
  2264. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  2265. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2266. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2269. end
  2270. local BLASTS = {675172759}
  2271. coroutine.resume(coroutine.create(function()
  2272. local CFRAME = RootPart.CFrame
  2273. for i = 1, 100 do
  2274. CFRAME = CFRAME * CF(0, 0, -35)
  2275. do
  2276. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2277. if HITFLOOR then
  2278. Swait()
  2279. do
  2280. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  2281. coroutine.resume(coroutine.create(function()
  2282. local RING, MESH, DELET = MakeRing()
  2283. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  2284. for i = 1, 25 do
  2285. Swait()
  2286. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  2287. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2288. end
  2289. ThanosShoe(RING.Position, 65, true)
  2290. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2291. WACKYEFFECT({
  2292. Time = 25,
  2293. EffectType = "Sphere",
  2294. Size = VT(22, 22, 22),
  2295. Size2 = VT(85, 85, 85),
  2296. Transparency = 0,
  2297. Transparency2 = 1,
  2298. CFrame = CF(RING.Position),
  2299. MoveToPos = nil,
  2300. RotationX = 0,
  2301. RotationY = 0,
  2302. RotationZ = 0,
  2303. Material = "Neon",
  2304. Color = C3(0, 0, 0),
  2305. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2306. SoundPitch = MRANDOM(9, 12) / 10,
  2307. SoundVolume = 10
  2308. })
  2309. for e = 1, 3 do
  2310. WACKYEFFECT({
  2311. EffectType = "Wave",
  2312. Size = VT(25, 0, 25),
  2313. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2314. Transparency = 0,
  2315. Transparency2 = 1,
  2316. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2317. MoveToPos = nil,
  2318. RotationX = 0,
  2319. RotationY = 3,
  2320. RotationZ = 0,
  2321. Material = "Neon",
  2322. Color = C3(0, 0, 0),
  2323. SoundID = nil,
  2324. SoundPitch = nil,
  2325. SoundVolume = nil
  2326. })
  2327. WACKYEFFECT({
  2328. Time = 35,
  2329. EffectType = "Sphere",
  2330. Size = VT(22, 45, 22),
  2331. Size2 = VT(25, 45 + e * 75, 25),
  2332. Transparency = 0,
  2333. Transparency2 = 1,
  2334. CFrame = CF(RING.Position) * TURN,
  2335. MoveToPos = nil,
  2336. RotationX = 0,
  2337. RotationY = 0,
  2338. RotationZ = 0,
  2339. Material = "Neon",
  2340. Color = C3(0, 0, 0),
  2341. SoundID = nil,
  2342. SoundPitch = MRANDOM(9, 12) / 10,
  2343. SoundVolume = 10
  2344. })
  2345. end
  2346. wait(0.3)
  2347. DELET()
  2348. end))
  2349. end
  2350. end
  2351. end
  2352. end
  2353. end))
  2354. Rooted = false
  2355. DELET()
  2356. GYRO:remove()
  2357. ATTACK = false
  2358. Rooted = false
  2359. end
  2360.  
  2361. function Taunt()
  2362. ATTACK = true
  2363. Rooted = false
  2364. CreateSound(907331575, Torso, 6, 1, false)
  2365. chatfunc("You Have No One Left.")
  2366. ATTACK = false
  2367. Rooted = false
  2368. end
  2369.  
  2370. --><Assign Things To Keys
  2371.  
  2372. function MouseDown(Mouse)
  2373. if ATTACK == false then
  2374. end
  2375. end
  2376. function MouseUp(Mouse)
  2377. HOLD = false
  2378. end
  2379. function KeyDown(Key)
  2380. KEYHOLD = true
  2381. if Key == "z" and ATTACK == false then
  2382. stoopid()
  2383. end
  2384. if Key == "b" and ATTACK == false then
  2385. NothingPersonal()
  2386. end
  2387. if Key == "c" and ATTACK == false then
  2388. Duster()
  2389. end
  2390. if Key == "v" and ATTACK == false then
  2391. Oblivion()
  2392. end
  2393. if Key == "x" and ATTACK == false then
  2394. PressureControl()
  2395. end
  2396. if Key == "q" and ATTACK == false then
  2397. RainbowBeam()
  2398. end
  2399. if Key == "t" and ATTACK == false then
  2400. Taunt()
  2401. end
  2402. if Key == "e" and ATTACK == false then
  2403. brougay()
  2404. end
  2405. if Key == "r" and ATTACK == false then
  2406. PlanetaryDevastation()
  2407. end
  2408. if Key == "f" and ATTACK == false then
  2409. Teleport()
  2410. end
  2411. end
  2412. function KeyUp(Key)
  2413. KEYHOLD = false
  2414. end
  2415. Mouse.Button1Down:connect(function(NEWKEY)
  2416. MouseDown(NEWKEY)
  2417. end)
  2418. Mouse.Button1Up:connect(function(NEWKEY)
  2419. MouseUp(NEWKEY)
  2420. end)
  2421. Mouse.KeyDown:connect(function(NEWKEY)
  2422. KeyDown(NEWKEY)
  2423. end)
  2424. Mouse.KeyUp:connect(function(NEWKEY)
  2425. KeyUp(NEWKEY)
  2426. end)
  2427.  
  2428. --><:Thinking:
  2429. function unanchor()
  2430. if UNANCHOR == true then
  2431. g = Character:GetChildren()
  2432. for i = 1, #g do
  2433. if g[i].ClassName == "Part" then
  2434. g[i].Anchored = false
  2435. end
  2436. end
  2437. end
  2438. end
  2439.  
  2440. --><Wrap The Script
  2441. function refit()
  2442. RootJoint.Parent = RootPart
  2443. Neck.Parent = Torso
  2444. RightShoulder.Parent = Torso
  2445. LeftShoulder.Parent = Torso
  2446. RightHip.Parent = Torso
  2447. LeftHip.Parent = Torso
  2448. RootPart.Parent = Character
  2449. LeftArm.Parent = Character
  2450. RightArm.Parent = Character
  2451. RightLeg.Parent = Character
  2452. LeftLeg.Parent = Character
  2453. Torso.Parent = Character
  2454. Head.Parent = Character
  2455. end
  2456. Humanoid.Changed:connect(function(Jump)
  2457. if Jump == "Jump" and Disable_Jump == true then
  2458. Humanoid.Jump = false
  2459. end
  2460. end)
  2461. Humanoid.HipHeight = 2
  2462. local FF = IT("ForceField", Character)
  2463. FF.Visible = false
  2464. Speed = 45
  2465. CreateSound("907332997", Head, 10, 0.9)
  2466. while true do
  2467. Swait()
  2468. ANIMATE.Parent = nil
  2469. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2470. IDLEANIMATION:Play()
  2471. SINE = SINE + CHANGE
  2472. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2473. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2474. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2475. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2476. if ATTACK == false then
  2477. if TORSOVELOCITY < 1 then
  2478. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. elseif TORSOVELOCITY > 1 then
  2485. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. end
  2492. end
  2493. if VALUE2 == false then
  2494. Slice("Thin", 0.1, 5, Torso.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.15, 0, -0.15))
  2495. Slice("Thin", 0.1, 5, Torso.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.15, 0, -0.15))
  2496. Crystsal("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.445, 0, -0.445))
  2497. Crystsal("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.445, 0, -0.445))
  2498. end
  2499. unanchor()
  2500. Humanoid.MaxHealth = "inf"
  2501. Humanoid.Health = "inf"
  2502. if Rooted == false then
  2503. Disable_Jump = false
  2504. Humanoid.WalkSpeed = Speed
  2505. elseif Rooted == true then
  2506. Disable_Jump = true
  2507. Humanoid.WalkSpeed = 0
  2508. end
  2509. for _, c in pairs(Character:GetChildren()) do
  2510. if c.ClassName == "Part" then
  2511. c.Material = "Neon"
  2512. if c:FindFirstChildOfClass("ParticleEmitter") then
  2513. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2514. end
  2515. end
  2516. end
  2517. FF.Parent = Character
  2518. sick.Parent = Character
  2519. refit()
  2520. script.Parent = WEAPONGUI
  2521. Character.Parent = workspace
  2522. Humanoid.PlatformStand = false
  2523. Humanoid.Name = "protector of the earth"
  2524. for _, c in pairs(game.Players:GetChildren()) do
  2525. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  2526. c.Character:BreakJoints()
  2527. end
  2528. end
  2529. Humanoid.DisplayDistanceType = "None"
  2530. end
  2531.  
  2532. -------------------||
  2533. --------------------\\
  2534. --||||||||||]]]]]]]]]\\
  2535. ---------------------\\\\\\\\\\\\\\\\\\\\
  2536. --END OF EDIT BY INFINITEONEWITHDANK|]]>>
  2537. ---------------------////////////////////
  2538. --||||||||||]]]]]]]]]//
  2539. --------------------//
  2540. -------------------||
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