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Dec 6th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. game:GetService("StarterGui"):SetCore("SendNotification", {
  8. Title = "Chaotic Glitcher";
  9. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  10. })
  11.  
  12. wait(0.2)
  13.  
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Mouse = Player:GetMouse()
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local sick = Instance.new("Sound",Torso)
  35. local SONG = 561833161
  36. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  37. sick:Play()
  38.  
  39. IT = Instance.new
  40. CF = CFrame.new
  41. VT = Vector3.new
  42. RAD = math.rad
  43. C3 = Color3.new
  44. UD2 = UDim2.new
  45. BRICKC = BrickColor.new
  46. ANGLES = CFrame.Angles
  47. EULER = CFrame.fromEulerAnglesXYZ
  48. COS = math.cos
  49. ACOS = math.acos
  50. SIN = math.sin
  51. ASIN = math.asin
  52. ABS = math.abs
  53. MRANDOM = math.random
  54. FLOOR = math.floor
  55. local RCHOICE = MRANDOM(1,7)
  56.  
  57. --//=================================\\
  58. --|| USEFUL VALUES
  59. --\\=================================//
  60.  
  61. Animation_Speed = 3
  62. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  63. local Speed = 13
  64. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  65. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  66. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  67. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  68. local DAMAGEMULTIPLIER = 1
  69. local ANIM = "Idle"
  70. local ATTACK = false
  71. local EQUIPPED = false
  72. local HOLD = false
  73. local COMBO = 1
  74. local Rooted = false
  75. local SINE = 0
  76. local KEYHOLD = false
  77. local CHANGE = 2 / Animation_Speed
  78. local WALKINGANIM = false
  79. local VALUE1 = false
  80. local VALUE2 = false
  81. local ROBLOXIDLEANIMATION = IT("Animation")
  82. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  83. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  84. --ROBLOXIDLEANIMATION.Parent = Humanoid
  85. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  86. WEAPONGUI.Name = "Weapon GUI"
  87. local Effects = IT("Folder", Character)
  88. Effects.Name = "Effects"
  89. local BALL = IT("Folder", Character)
  90. BALL.Name = "BALL-EYE"
  91. local XEYE = IT("Folder", Character)
  92. XEYE.Name = "X - EYE"
  93. local ANIMATOR = Humanoid.Animator
  94. local ANIMATE = Character.Animate
  95. local UNANCHOR = true
  96. local WHITELIST = {}
  97. local TAUNT = false
  98. local OFFSET = 0
  99. local FULL = false
  100. local MODE = "Lunar"
  101. local PITCH = 1
  102. local VOLUME = 3
  103. local FACE = 176217464
  104. local SIZE = 1
  105.  
  106. --//=================================\\
  107. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  108. --\\=================================//
  109.  
  110. ArtificialHB = Instance.new("BindableEvent", script)
  111. ArtificialHB.Name = "ArtificialHB"
  112.  
  113. script:WaitForChild("ArtificialHB")
  114. Frame_Speed = 1 / 60
  115. frame = Frame_Speed
  116. tf = 0
  117. allowframeloss = false
  118. tossremainder = false
  119. lastframe = tick()
  120. script.ArtificialHB:Fire()
  121.  
  122. game:GetService("RunService").Heartbeat:connect(function(s, p)
  123. tf = tf + s
  124. if tf >= frame then
  125. if allowframeloss then
  126. script.ArtificialHB:Fire()
  127. lastframe = tick()
  128. else
  129. for i = 1, math.floor(tf / frame) do
  130. script.ArtificialHB:Fire()
  131. end
  132. lastframe = tick()
  133. end
  134. if tossremainder then
  135. tf = 0
  136. else
  137. tf = tf - frame * math.floor(tf / frame)
  138. end
  139. end
  140. end)
  141.  
  142. --//=================================\\
  143. --// NOOBYGAME12'S CODE
  144. --\\=================================//
  145.  
  146. plr = game:GetService("Players").LocalPlayer
  147. char = plr.Character
  148. hum = char.Humanoid
  149. local cam = game.Workspace.CurrentCamera
  150. Camera = cam
  151. local CamInterrupt = false
  152. local TwoD = false
  153. local TargetInfo = {nil, nil}
  154. cam.CameraType = "Custom"
  155. t = char.Torso
  156. h = char.Head
  157. ra = char["Right Arm"]
  158. la = char["Left Arm"]
  159. rl = char["Right Leg"]
  160. ll = char["Left Leg"]
  161. tors = char.Torso
  162. lleg = char["Left Leg"]
  163. root = char.HumanoidRootPart
  164. hed = char.Head
  165. rleg = char["Right Leg"]
  166. rarm = char["Right Arm"]
  167. larm = char["Left Arm"]
  168. Player = plr
  169. Character=Player.Character
  170. PlayerGui=Player.PlayerGui
  171. Backpack=Player.Backpack
  172. Torso=Character.Torso
  173. Head=Character.Head
  174. Humanoid=Character.Humanoid
  175. m=Instance.new('Model',Character)
  176. LeftArm=Character["Left Arm"]
  177. LeftLeg=Character["Left Leg"]
  178. RightArm=Character["Right Arm"]
  179. RightLeg=Character["Right Leg"]
  180. LS=Torso["Left Shoulder"]
  181. LH=Torso["Left Hip"]
  182. RS=Torso["Right Shoulder"]
  183. RH=Torso["Right Hip"]
  184. Face = Head.face
  185. Neck=Torso.Neck
  186. it=Instance.new
  187. attacktype=1
  188. vt=Vector3.new
  189. cf=CFrame.new
  190. euler=CFrame.fromEulerAnglesXYZ
  191. angles=CFrame.Angles
  192. cloaked=false
  193. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  194. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  195. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  196. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  197. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  198. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  199. RootPart=Character.HumanoidRootPart
  200. RootJoint=RootPart.RootJoint
  201. RootCF=euler(-1.57,0,3.14)
  202. radian = math.rad
  203. random = math.random
  204. Vec3 = Vector3.new
  205. Inst = Instance.new
  206. cFrame = CFrame.new
  207. Euler = CFrame.fromEulerAnglesXYZ
  208. vt = Vector3.new
  209. bc = BrickColor.new
  210. br = BrickColor.random
  211. it = Instance.new
  212. cf = CFrame.new
  213. local Player_Size = 0
  214. cam = game.Workspace.CurrentCamera
  215. CF = CFrame.new
  216. angles = CFrame.Angles
  217. attack = false
  218. Euler = CFrame.fromEulerAnglesXYZ
  219. Rad = math.rad
  220. IT = Instance.new
  221. BrickC = BrickColor.new
  222. Cos = math.cos
  223. Acos = math.acos
  224. Sin = math.sin
  225. Asin = math.asin
  226. Abs = math.abs
  227. Mrandom = math.random
  228. Floor = math.floor
  229. IT = Instance.new
  230. CF = CFrame.new
  231. VT = Vector3.new
  232. RAD = math.rad
  233. C3 = Color3.new
  234. UD2 = UDim2.new
  235. BRICKC = BrickColor.new
  236. ANGLES = CFrame.Angles
  237. EULER = CFrame.fromEulerAnglesXYZ
  238. COS = math.cos
  239. ACOS = math.acos
  240. SIN = math.sin
  241. ASIN = math.asin
  242. ABS = math.abs
  243. MRANDOM = math.random
  244. FLOOR = math.floor
  245.  
  246.  
  247. local Booleans = {
  248. CamFollow = true,
  249. GyroUse = true
  250. }
  251.  
  252. function lerp(object, newCFrame, alpha)
  253. return object:lerp(newCFrame, alpha)
  254. end
  255.  
  256. local Directer = Inst("BodyGyro", root)
  257. Directer.MaxTorque = Vec3(0, 0, 0)
  258. Directer.P = 600000
  259. local CPart = Inst("Part")
  260. CPart.Anchored = true
  261. CPart.CanCollide = false
  262. CPart.Locked = true
  263. CPart.Transparency = 1
  264.  
  265. local rainbowmode = false
  266. local chaosmode = false
  267.  
  268. local mutedtog = false
  269.  
  270. function CameraEnshaking(Length,Intensity)
  271. coroutine.resume(coroutine.create(function()
  272. local intensity = 1*Intensity
  273. local rotM = 0.01*Intensity
  274. for i = 0, Length, 0.1 do
  275. Swait()
  276. intensity = intensity - 0.05*Intensity/Length
  277. rotM = rotM - 0.0005*Intensity/Length
  278. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  279. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  280. end
  281. Humanoid.CameraOffset = Vec3(0, 0, 0)
  282. end))
  283. end
  284. CamShake=function(Part,Distan,Power,Times)
  285. local de=Part.Position
  286. for i,v in pairs(workspace:children()) do
  287. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  288. for _,c in pairs(v:children()) do
  289. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  290. local Noob=v.Humanoid
  291. if Noob~=nil then
  292. coroutine.resume(coroutine.create(function()
  293. FV = Instance.new("BoolValue", Noob)
  294. FV.Name = "CameraShake"
  295. for ShakeNum=1,Times do
  296. Swait()
  297. local ef=Power
  298. if ef>=1 then
  299. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  300. else
  301. ef=Power*10
  302. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  303. end
  304. end
  305. Humanoid.CameraOffset = Vector3.new(0,0,0)
  306. FV:Destroy()
  307. end))
  308. end
  309. end
  310. end
  311. end
  312. end
  313. end
  314.  
  315. local toggleTag = true
  316. local bilguit = Instance.new("BillboardGui", hed)
  317. bilguit.Adornee = nil
  318. bilguit.Name = "ModeName"
  319. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  320. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  321.  
  322.  
  323. function chatfunc(text,color,typet,font,timeex)
  324. local chat = coroutine.wrap(function()
  325. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  326. Character:FindFirstChild("TalkingBillBoard"):destroy()
  327. end
  328. local naeeym2 = Instance.new("BillboardGui",Character)
  329. naeeym2.Size = UDim2.new(0,100,0,40)
  330. naeeym2.StudsOffset = Vector3.new(0,3,0)
  331. naeeym2.Adornee = Character.Head
  332. naeeym2.Name = "TalkingBillBoard"
  333. local tecks2 = Instance.new("TextLabel",naeeym2)
  334. tecks2.BackgroundTransparency = 1
  335. tecks2.BorderSizePixel = 0
  336. tecks2.Text = ""
  337. tecks2.Font = font
  338. tecks2.TextSize = 30
  339. tecks2.TextStrokeTransparency = 0
  340. tecks2.TextColor3 = color
  341. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  342. tecks2.Size = UDim2.new(1,0,0.5,0)
  343. local tecks3 = Instance.new("TextLabel",naeeym2)
  344. tecks3.BackgroundTransparency = 1
  345. tecks3.BorderSizePixel = 0
  346. tecks3.Text = ""
  347. tecks3.Font = font
  348. tecks3.TextSize = 30
  349. tecks3.TextStrokeTransparency = 0
  350. if typet == "Inverted" then
  351. tecks3.TextColor3 = Color3.new(0,0,0)
  352. tecks3.TextStrokeColor3 = color
  353. elseif typet == "Normal" then
  354. tecks3.TextColor3 = color
  355. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  356. end
  357. tecks3.Size = UDim2.new(1,0,0.5,0)
  358. coroutine.resume(coroutine.create(function()
  359. while true do
  360. Swait(1)
  361. if chaosmode == true then
  362. tecks2.TextColor3 = BrickColor.random().Color
  363. tecks3.TextStrokeColor3 = BrickColor.random().Color
  364. end
  365. end
  366. end))
  367. text.TextTransparency = text.TextTransparency + 1
  368. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  369. for i = 0, 74*timeex do
  370. Swait()
  371. text.TextTransparency = 1
  372. text.TextStrokeTransparency = 1
  373. tecks2.Text = text
  374. tecks3.Text = text
  375. end
  376. local randomrot = math.random(1,2)
  377. if randomrot == 1 then
  378. for i = 1, 50 do
  379. Swait()
  380. tecks2.Text = text
  381. tecks3.Text = text
  382. text.TextTransparency = text.TextTransparency - .02
  383. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  384. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  385. tecks2.TextTransparency = tecks2.TextTransparency + .04
  386. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  387. tecks3.TextTransparency = tecks2.TextTransparency + .04
  388. end
  389. elseif randomrot == 2 then
  390. for i = 1, 50 do
  391. Swait()
  392. tecks2.Text = text
  393. tecks3.Text = text
  394. text.TextTransparency = text.TextTransparency - .02
  395. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  396. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  397. tecks2.TextTransparency = tecks2.TextTransparency + .04
  398. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  399. tecks3.TextTransparency = tecks2.TextTransparency + .04
  400. end
  401. end
  402. text.TextTransparency = 0
  403. text.TextStrokeTransparency = 0
  404. if toggleTag == false then
  405. text.TextTransparency = 1
  406. text.TextStrokeTransparency = 1
  407. end
  408. naeeym2:Destroy()
  409. end)
  410. chat()
  411. end
  412.  
  413.  
  414.  
  415. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  416. local gui = it(GuiType)
  417. gui.Parent = parent
  418. gui.Text = text
  419. gui.BackgroundTransparency = backtrans
  420. gui.BackgroundColor3 = backcol
  421. gui.SizeConstraint = "RelativeXY"
  422. gui.TextXAlignment = "Center"
  423. gui.TextYAlignment = "Center"
  424. gui.Position = pos
  425. gui.Size = size
  426. gui.Font = "SourceSans"
  427. gui.FontSize = "Size14"
  428. gui.TextWrapped = false
  429. gui.TextStrokeTransparency = 0
  430. gui.TextColor = BrickColor.new("White")
  431. return gui
  432. end
  433. --------------------------- GUI STUFF
  434. local basgui = it("GuiMain")
  435. basgui.Parent = plr.PlayerGui
  436. basgui.Name = "VISgui"
  437. local fullscreenz = it("Frame")
  438. fullscreenz.Parent = basgui
  439. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  440. fullscreenz.BackgroundTransparency = 1
  441. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  442. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  443. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  444. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  445. imgl2.BackgroundTransparency = 1
  446. imgl2.BorderSizePixel = 0
  447. imgl2.ImageTransparency = 0.5
  448. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  449. imgl2.Size = UDim2.new(0,1000,0,1000)
  450. imgl2.Image = "rbxassetid://2344830904"
  451. local techc = imgl2:Clone()
  452. techc.Parent = fullscreenz
  453. techc.ImageTransparency = 0
  454. techc.Size = UDim2.new(0,900,0,900)
  455. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  456. techc.Image = "rbxassetid://2092248396"
  457. local circl = imgl2:Clone()
  458. circl.Parent = fullscreenz
  459. circl.ImageTransparency = 0
  460. circl.Size = UDim2.new(0,550,0,550)
  461. circl.Position = UDim2.new(0.70,25,0.50,25)
  462. circl.Image = "rbxassetid://2312119891"
  463. local circl2 = imgl2:Clone()
  464. circl2.Parent = fullscreenz
  465. circl2.ImageTransparency = 0
  466. circl2.Size = UDim2.new(0,700,0,700)
  467. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  468. circl2.Image = "rbxassetid://2312119891"
  469. local imgl2b = imgl2:Clone()
  470. imgl2b.Parent = fullscreenz
  471. imgl2b.ImageTransparency = 0
  472. imgl2b.Size = UDim2.new(0,800,0,800)
  473. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  474. imgl2b.ImageColor3 = Color3.new(0,0,0)
  475. local ned = Instance.new("TextLabel",fullscreenz)
  476. ned.ZIndex = 2
  477. ned.Font = "Bodoni"
  478. ned.BackgroundTransparency = 1
  479. ned.BorderSizePixel = 0.65
  480. ned.Size = UDim2.new(0.6,0,0.6,0)
  481. ned.Position = UDim2.new(0,0,0,0)
  482. ned.TextScaled = true
  483. ned.TextStrokeTransparency = 0
  484. ned.Text = "Lunar"
  485. ned.TextSize = 48
  486. ned.Rotation = 1
  487. ned.TextXAlignment = "Left"
  488. ned.TextYAlignment = "Top"
  489.  
  490. --//=================================\\
  491. --// WINGY STUFF
  492. --\\=================================//
  493.  
  494. local extrawingmod1 = Instance.new("Model",Character)
  495. local extrawingmod2 = Instance.new("Model",Character)
  496.  
  497. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  498. local p = Instance.new("Part")
  499. p.TopSurface = 0
  500. p.BottomSurface = 0
  501. p.Parent = parent
  502. p.Size = Vector3.new(0.1,0.1,0.1)
  503. p.Transparency = transparency
  504. p.Reflectance = reflectance
  505. p.CanCollide = false
  506. p.Locked = true
  507. p.BrickColor = brickcolor
  508. p.Material = material
  509. return p
  510. end
  511.  
  512. function CreateMesh(parent,meshtype,x1,y1,z1)
  513. local mesh = Instance.new("SpecialMesh",parent)
  514. mesh.MeshType = meshtype
  515. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  516. return mesh
  517. end
  518.  
  519. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  520. local mesh = Instance.new("SpecialMesh",parent)
  521. mesh.MeshType = "FileMesh"
  522. mesh.MeshId = meshid
  523. mesh.Scale = Vector3.new(x1,y1,z1)
  524. return mesh
  525. end
  526.  
  527.  
  528. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  529. local mesh = Instance.new("SpecialMesh",parent)
  530. mesh.MeshType = "FileMesh"
  531. mesh.MeshId = meshid
  532. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  533. mesh.Scale = Vector3.new(x1,y1,z1)
  534. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  535. return mesh
  536. end
  537.  
  538. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  539. local weld = Instance.new("Weld")
  540. weld.Parent = parent
  541. weld.Part0 = part0
  542. weld.Part1 = part1
  543. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  544. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  545. return weld
  546. end
  547.  
  548. function RemoveOutlines(part)
  549. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  550. end
  551.  
  552. local Create = LoadLibrary("RbxUtility").Create
  553.  
  554. CFuncs = {
  555. ["Part"] = {
  556. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  557. local Part = Create("Part"){
  558. Parent = Parent,
  559. Reflectance = Reflectance,
  560. Transparency = Transparency,
  561. CanCollide = false,
  562. Locked = true,
  563. BrickColor = BrickColor.new(tostring(BColor)),
  564. Name = Name,
  565. Size = Size,
  566. Material = Material,
  567. }
  568. RemoveOutlines(Part)
  569. return Part
  570. end;
  571. };
  572.  
  573. ["Mesh"] = {
  574. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  575. local Msh = Create(Mesh){
  576. Parent = Part,
  577. Offset = OffSet,
  578. Scale = Scale,
  579. }
  580. if Mesh == "SpecialMesh" then
  581. Msh.MeshType = MeshType
  582. Msh.MeshId = MeshId
  583. end
  584. return Msh
  585. end;
  586. };
  587.  
  588. ["Mesh"] = {
  589. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  590. local Msh = Create(Mesh){
  591. Parent = Part,
  592. Offset = OffSet,
  593. Scale = Scale,
  594. }
  595. if Mesh == "SpecialMesh" then
  596. Msh.MeshType = MeshType
  597. Msh.MeshId = MeshId
  598. end
  599. return Msh
  600. end;
  601. };
  602.  
  603. ["Weld"] = {
  604. Create = function(Parent, Part0, Part1, C0, C1)
  605. local Weld = Create("Weld"){
  606. Parent = Parent,
  607. Part0 = Part0,
  608. Part1 = Part1,
  609. C0 = C0,
  610. C1 = C1,
  611. }
  612. return Weld
  613. end;
  614. };
  615.  
  616. ["Sound"] = {
  617. Create = function(id, par, vol, pit)
  618. coroutine.resume(coroutine.create(function()
  619. local S = Create("Sound"){
  620. Volume = vol,
  621. Name = "EffectSoundo",
  622. Pitch = pit or 1,
  623. SoundId = id,
  624. Parent = par or workspace,
  625. }
  626. wait()
  627. S:play()
  628. game:GetService("Debris"):AddItem(S, 10)
  629. end))
  630. end;
  631. };
  632.  
  633. ["LongSound"] = {
  634. Create = function(id, par, vol, pit)
  635. coroutine.resume(coroutine.create(function()
  636. local S = Create("Sound"){
  637. Volume = vol,
  638. Pitch = pit or 1,
  639. SoundId = id,
  640. Parent = par or workspace,
  641. }
  642. wait()
  643. S:play()
  644. game:GetService("Debris"):AddItem(S, 60)
  645. end))
  646. end;
  647. };
  648.  
  649. ["ParticleEmitter"] = {
  650. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  651. local fp = Create("ParticleEmitter"){
  652. Parent = Parent,
  653. Color = ColorSequence.new(Color1, Color2),
  654. LightEmission = LightEmission,
  655. Size = Size,
  656. Texture = Texture,
  657. Transparency = Transparency,
  658. ZOffset = ZOffset,
  659. Acceleration = Accel,
  660. Drag = Drag,
  661. LockedToPart = LockedToPart,
  662. VelocityInheritance = VelocityInheritance,
  663. EmissionDirection = EmissionDirection,
  664. Enabled = Enabled,
  665. Lifetime = LifeTime,
  666. Rate = Rate,
  667. Rotation = Rotation,
  668. RotSpeed = RotSpeed,
  669. Speed = Speed,
  670. VelocitySpread = VelocitySpread,
  671. }
  672. return fp
  673. end;
  674. };
  675.  
  676. CreateTemplate = {
  677.  
  678. };
  679. }
  680.  
  681.  
  682.  
  683. New = function(Object, Parent, Name, Data)
  684. local Object = Instance.new(Object)
  685. for Index, Value in pairs(Data or {}) do
  686. Object[Index] = Value
  687. end
  688. Object.Parent = Parent
  689. Object.Name = Name
  690. return Object
  691. end
  692.  
  693. local halocolor = BrickColor.new("Mid gray")
  694. local halocolor2 = BrickColor.new("Mid gray")
  695. local halocolor3 = BrickColor.new("Really black")
  696. local starcolor = BrickColor.new("Bright yellow")
  697. local lunacolor = BrickColor.new("Navy blue")
  698. local lunacolor2 = BrickColor.new("Bright blue")
  699. local wepcolor = BrickColor.new("Deep blue")
  700. local maincolor = BrickColor.new("Lapis")
  701. local secondcolor = BrickColor.new("Lapis")
  702. local m = Instance.new("Model",Character)
  703. local m2 = Instance.new("Model",Character)
  704. local m3 = Instance.new("Model",Character)
  705. local mw1 = Instance.new("Model",Character)
  706. local mw2 = Instance.new("Model",Character)
  707. local mw3 = Instance.new("Model",Character)
  708. local mw4 = Instance.new("Model",Character)
  709.  
  710. --------------
  711. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  712. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  713. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  714. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  715.  
  716. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  717. CreateMesh(handle,"Brick",0,0,0)
  718. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  719. local valuaring = 10
  720.  
  721. local refec = Instance.new("ParticleEmitter",handlex)
  722. refec.Texture = "rbxassetid://284205403"
  723. refec.LightEmission = 0.95
  724. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  725. refec.Rate = 50
  726. refec.Lifetime = NumberRange.new(0.5)
  727. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  728. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  729. refec.Speed = NumberRange.new(0,2)
  730. refec.Drag = 5
  731. refec.LockedToPart = true
  732. refec.Rotation = NumberRange.new(-500,500)
  733. refec.VelocitySpread = 9000
  734. refec.RotSpeed = NumberRange.new(-500,500)
  735. local refec2 = refec:Clone()
  736. refec2.LightEmission = 0.75
  737. refec2.Texture = "rbxassetid://254287058"
  738. refec2.Parent = handlex
  739. refec2.Rate = 25
  740. refec2.Lifetime = NumberRange.new(0.75)
  741. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  742. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  743. refec2.Speed = NumberRange.new(0)
  744. local refec3 = refec:Clone()
  745. refec3.LightEmission = 0.75
  746. refec3.Texture = "rbxassetid://363275192"
  747. refec3.Parent = handlex
  748. refec3.Rate = 25
  749. refec3.Lifetime = NumberRange.new(1)
  750. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  751. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  752. refec3.Speed = NumberRange.new(0)
  753. refec3.RotSpeed = NumberRange.new(-50,50)
  754.  
  755. for i = 0, 35 do
  756. valuaring = valuaring + 10
  757. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  758. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  759. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  760. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  761. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  762. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  763. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  764. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  765. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  766. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  767. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  768. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  769. end
  770.  
  771.  
  772. local handle = CreateParta(m,1,1,"Neon",maincolor)
  773. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  774. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  775.  
  776.  
  777.  
  778. --- Left wing.
  779.  
  780. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  781. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  782. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  783.  
  784. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  785. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  786. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  787. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  788. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  789. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  790. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  791. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  792. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  793. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  794. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  795. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  796. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  797. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  798. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  799. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  800. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  801. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  802. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  803. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  804. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  805. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  806. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  807. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  808. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  809. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  810. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  811. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  812. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  813. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  814.  
  815.  
  816. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  817. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  818. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  819.  
  820. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  821. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  822. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  823. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  824. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  825. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  826. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  827. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  828. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  829. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  830. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  831. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  832. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  833. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  834. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  836. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  837. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  838. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  839. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  840. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  841. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  842. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  843. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  844. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  845. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  846. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  848. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  849. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850.  
  851. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  852. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  853. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854.  
  855. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  856. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  857. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  858. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  859. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  860. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  861. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  862. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  863. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  864. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  865. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  866. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  868. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  869. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  871. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  872. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  874. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  875. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  876. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  877. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  878. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  879. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  880. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  881. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  882. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  883. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  884. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885.  
  886.  
  887. -- Right wing --
  888.  
  889. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  890. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  891. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892.  
  893. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  894. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  895. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  896. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  897. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  898. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  900. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  901. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  903. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  904. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  906. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  907. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  909. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  910. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  912. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  913. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  915. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  916. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  918. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  919. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  921. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  922. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923.  
  924. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  925. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  926. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  927.  
  928. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  929. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  930. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  932. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  933. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  934. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  935. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  936. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  938. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  939. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  941. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  942. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  944. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  945. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  947. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  948. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  950. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  951. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  953. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  954. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  956. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  957. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958.  
  959. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  960. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  961. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  962.  
  963.  
  964. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  965. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  966. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  968. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  969. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  971. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  972. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  974. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  975. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  976. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  977. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  978. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  980. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  981. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  983. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  984. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  986. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  987. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  989. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  990. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  992. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  993. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994.  
  995. ------------- Trails
  996. local A0 = Instance.new("Attachment",lwing1)
  997. A0.Position = Vector3.new(0,-0.7,0)
  998. local A1 = Instance.new("Attachment",lwing1)
  999. A1.Position = Vector3.new(0,-3.5,0)
  1000. tl1 = Instance.new('Trail',lwing1)
  1001. tl1.Attachment0 = A0
  1002. tl1.Attachment1 = A1
  1003. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1004. tl1.LightEmission = 1
  1005. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1006. tl1.Color = ColorSequence.new(halocolor.Color)
  1007. tl1.Lifetime = 0.5
  1008.  
  1009. local A0 = Instance.new("Attachment",lwing2)
  1010. A0.Position = Vector3.new(0,-0.7,0)
  1011. local A1 = Instance.new("Attachment",lwing2)
  1012. A1.Position = Vector3.new(0,-3.5,0)
  1013. tl2 = Instance.new('Trail',lwing2)
  1014. tl2.Attachment0 = A0
  1015. tl2.Attachment1 = A1
  1016. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1017. tl2.LightEmission = 1
  1018. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1019. tl2.Color = ColorSequence.new(halocolor.Color)
  1020. tl2.Lifetime = 0.5
  1021.  
  1022. local A0 = Instance.new("Attachment",lwing3)
  1023. A0.Position = Vector3.new(0,-0.7,0)
  1024. local A1 = Instance.new("Attachment",lwing3)
  1025. A1.Position = Vector3.new(0,-3.5,0)
  1026. tl3 = Instance.new('Trail',lwing3)
  1027. tl3.Attachment0 = A0
  1028. tl3.Attachment1 = A1
  1029. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1030. tl3.LightEmission = 1
  1031. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1032. tl3.Color = ColorSequence.new(halocolor.Color)
  1033. tl3.Lifetime = 0.5
  1034.  
  1035. local A0 = Instance.new("Attachment",rwing1)
  1036. A0.Position = Vector3.new(0,-0.7,0)
  1037. local A1 = Instance.new("Attachment",rwing1)
  1038. A1.Position = Vector3.new(0,-3.5,0)
  1039. tr1 = Instance.new('Trail',rwing1)
  1040. tr1.Attachment0 = A0
  1041. tr1.Attachment1 = A1
  1042. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1043. tr1.LightEmission = 1
  1044. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1045. tr1.Color = ColorSequence.new(halocolor2.Color)
  1046. tr1.Lifetime = 0.5
  1047.  
  1048. local A0 = Instance.new("Attachment",rwing2)
  1049. A0.Position = Vector3.new(0,-0.7,0)
  1050. local A1 = Instance.new("Attachment",rwing2)
  1051. A1.Position = Vector3.new(0,-3.5,0)
  1052. tr2 = Instance.new('Trail',rwing2)
  1053. tr2.Attachment0 = A0
  1054. tr2.Attachment1 = A1
  1055. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1056. tr2.LightEmission = 1
  1057. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1058. tr2.Color = ColorSequence.new(halocolor2.Color)
  1059. tr2.Lifetime = 0.5
  1060.  
  1061. local A0 = Instance.new("Attachment",rwing3)
  1062. A0.Position = Vector3.new(0,-0.7,0)
  1063. local A1 = Instance.new("Attachment",rwing3)
  1064. A1.Position = Vector3.new(0,-3.5,0)
  1065. tr3 = Instance.new('Trail',rwing3)
  1066. tr3.Attachment0 = A0
  1067. tr3.Attachment1 = A1
  1068. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1069. tr3.LightEmission = 1
  1070. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1071. tr3.Color = ColorSequence.new(halocolor2.Color)
  1072. tr3.Lifetime = 0.5
  1073.  
  1074. --------------
  1075.  
  1076.  
  1077.  
  1078. for i, v in pairs(mw2:GetChildren()) do
  1079. if v:IsA("Part") then
  1080. v.BrickColor = BrickColor.new("White")
  1081. v.Material = "Neon"
  1082. end
  1083. end
  1084. for i, v in pairs(mw1:GetChildren()) do
  1085. if v:IsA("Part") then
  1086. v.Transparency = 0
  1087. v.BrickColor = BrickColor.new("White")
  1088. v.Material = "Neon"
  1089. end
  1090. end
  1091. for i, v in pairs(extrawingmod1:GetChildren()) do
  1092. if v:IsA("Part") then
  1093. v.Transparency = 1
  1094. v.BrickColor = BrickColor.new("White")
  1095. v.Material = "Neon"
  1096. end
  1097. end
  1098. for i, v in pairs(extrawingmod2:GetChildren()) do
  1099. if v:IsA("Part") then
  1100. v.Transparency = 1
  1101. v.BrickColor = BrickColor.new("White")
  1102. v.Material = "Neon"
  1103. end
  1104. end
  1105. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1106. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1107. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1108.  
  1109. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1110. for i, v in pairs(mw2:GetChildren()) do
  1111. if v:IsA("Part") then
  1112. v.BrickColor = one
  1113. v.Material = "Neon"
  1114. end
  1115. end
  1116. refec.Color = ColorSequence.new(one.Color)
  1117. refec2.Color = ColorSequence.new(one.Color)
  1118. refec3.Color = ColorSequence.new(one.Color)
  1119. tr1.Color = ColorSequence.new(one.Color)
  1120. tr2.Color = ColorSequence.new(one.Color)
  1121. tr3.Color = ColorSequence.new(one.Color)
  1122. imgl2.ImageColor3 = one.Color
  1123. circl.ImageColor3 = two.Color
  1124. techc.ImageColor3 = one.Color
  1125. circl2.ImageColor3 = one.Color
  1126. ned.TextColor3 = two.Color
  1127. ned.TextStrokeColor3 = one.Color
  1128. for i, v in pairs(mw1:GetChildren()) do
  1129. if v:IsA("Part") then
  1130. v.Transparency = 0
  1131. v.BrickColor = two
  1132. v.Material = "Neon"
  1133. end
  1134. end
  1135. tl1.Color = ColorSequence.new(two.Color)
  1136. tl2.Color = ColorSequence.new(two.Color)
  1137. tl3.Color = ColorSequence.new(two.Color)
  1138. for i, v in pairs(m:GetChildren()) do
  1139. if v:IsA("Part") then
  1140. v.BrickColor = three
  1141. v.Material = "Ice"
  1142. end
  1143. end
  1144. for i, v in pairs(m2:GetChildren()) do
  1145. if v:IsA("Part") then
  1146. v.BrickColor = four
  1147. v.Material = "Ice"
  1148. end
  1149. end
  1150. for i, v in pairs(m3:GetChildren()) do
  1151. if v:IsA("Part") then
  1152. v.BrickColor = five
  1153. v.Material = "Neon"
  1154. end
  1155. end
  1156. for i, v in pairs(extrawingmod1:GetChildren()) do
  1157. if v:IsA("Part") then
  1158. v.Transparency = exonetran
  1159. v.BrickColor = exone
  1160. v.Material = "Neon"
  1161. end
  1162. end
  1163. for i, v in pairs(extrawingmod2:GetChildren()) do
  1164. if v:IsA("Part") then
  1165. v.Transparency = extwotran
  1166. v.BrickColor = extwo
  1167. v.Material = "Neon"
  1168. end
  1169. end
  1170. end
  1171.  
  1172. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1173. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1174. techc.ImageColor3 = MAINRUINCOLOR.Color
  1175. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1176. ned.TextColor3 = MAINRUINCOLOR.Color
  1177. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1178.  
  1179.  
  1180. function bosschatfunc(text,color,watval)
  1181. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1182. coroutine.resume(coroutine.create(function()
  1183. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1184. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1185. end
  1186. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1187. scrg.Name = "Dialog"
  1188. local txtlb = Instance.new("TextLabel",scrg)
  1189. txtlb.Text = ""
  1190. txtlb.Font = "Bodoni"
  1191. txtlb.TextColor3 = Color3.new(0,0,0)
  1192. txtlb.TextStrokeTransparency = 0
  1193. txtlb.BackgroundTransparency = 0.75
  1194. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1195. txtlb.TextStrokeColor3 = color
  1196. txtlb.TextScaled = true
  1197. txtlb.Size = UDim2.new(1,0,0.25,0)
  1198. txtlb.TextXAlignment = "Left"
  1199. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1200. local txtlb2 = Instance.new("TextLabel",scrg)
  1201. txtlb2.Text = "Chaotic:"
  1202. txtlb2.Font = "Arcade"
  1203. txtlb2.TextColor3 = Color3.new(0,0,0)
  1204. txtlb2.TextStrokeTransparency = 0
  1205. txtlb2.BackgroundTransparency = 1
  1206. txtlb2.TextStrokeColor3 = color
  1207. txtlb2.TextSize = 40
  1208. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1209. txtlb2.TextXAlignment = "Left"
  1210. txtlb2.Position = UDim2.new(0,0,1,0)
  1211. local fvalen = 0.55
  1212. local fval = -0.49
  1213. coroutine.resume(coroutine.create(function()
  1214. while true do
  1215. Swait()
  1216. if MODE == "Sanity" then
  1217. txtlb.Rotation = math.random(-1,1)
  1218. txtlb2.Rotation = math.random(-1,1)
  1219. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1220. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1221. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1222. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1223. end
  1224. end
  1225. end))
  1226. coroutine.resume(coroutine.create(function()
  1227. while true do
  1228. Swait()
  1229. if scrg.Parent ~= nil then
  1230. fvalen = fvalen - 0.0001
  1231. elseif scrg.Parent == nil then
  1232. break
  1233. end
  1234. end
  1235. end))
  1236. local flol = 1.75
  1237. local flil = 1.6
  1238. coroutine.resume(coroutine.create(function()
  1239. for i = 0, 9 do
  1240. Swait()
  1241. fval = fval + 0.05
  1242. flol = flol - 0.1
  1243. flil = flil - 0.1
  1244. txtlb.Text = ""
  1245. txtlb.Position = UDim2.new(0,0,flol,0)
  1246. txtlb2.Position = UDim2.new(0,0,flil,0)
  1247. end
  1248. txtlb.Text = text
  1249. wait(watval)
  1250. local valinc = 0
  1251. for i = 0, 99 do
  1252. Swait()
  1253. valinc = valinc + 0.0001
  1254. flol = flol + valinc
  1255. flil = flil + valinc
  1256. txtlb.Rotation = txtlb.Rotation + valinc*20
  1257. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1258. txtlb.Position = UDim2.new(0,0,flol,0)
  1259. txtlb2.Position = UDim2.new(0,0,flil,0)
  1260. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1261. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1262. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1263. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1264. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1265. end
  1266. scrg:Destroy()
  1267. end))
  1268. end))
  1269. end
  1270. end
  1271.  
  1272. function BigBlack(text,color,watval)
  1273. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1274. coroutine.resume(coroutine.create(function()
  1275. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1276. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1277. end
  1278. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1279. scrg.Name = "Dialog"
  1280. local txtlb = Instance.new("TextLabel",scrg)
  1281. txtlb.Text = ""
  1282. txtlb.Font = "Bodoni"
  1283. txtlb.TextColor3 = Color3.new(0,0,0)
  1284. txtlb.TextStrokeTransparency = 1
  1285. txtlb.BackgroundTransparency = 1
  1286. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1287. txtlb.TextStrokeColor3 = color
  1288. txtlb.TextScaled = true
  1289. txtlb.Size = UDim2.new(1,0,1,0)
  1290. txtlb.TextXAlignment = "Center"
  1291. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1292. local txtlb2 = Instance.new("TextLabel",scrg)
  1293. txtlb2.Text = "Chaotic:"
  1294. txtlb2.Font = "Arcade"
  1295. txtlb2.TextColor3 = Color3.new(0,0,0)
  1296. txtlb2.TextStrokeTransparency = 0
  1297. txtlb2.BackgroundTransparency = 1
  1298. txtlb2.TextStrokeColor3 = color
  1299. txtlb2.TextSize = 40
  1300. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1301. txtlb2.TextXAlignment = "Left"
  1302. txtlb2.Position = UDim2.new(0,0,1,0)
  1303. local fvalen = 0.55
  1304. local fval = -0.49
  1305. coroutine.resume(coroutine.create(function()
  1306. while true do
  1307. Swait()
  1308. if MODE == "Sanity" then
  1309. txtlb.Rotation = math.random(-1,1)
  1310. txtlb2.Rotation = math.random(-1,1)
  1311. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1312. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1313. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1314. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1315. end
  1316. end
  1317. end))
  1318. coroutine.resume(coroutine.create(function()
  1319. while true do
  1320. Swait()
  1321. if scrg.Parent ~= nil then
  1322. fvalen = fvalen - 0.0001
  1323. elseif scrg.Parent == nil then
  1324. break
  1325. end
  1326. end
  1327. end))
  1328. local flol = 1.05
  1329. local flil = 0.75
  1330. local flil2 = -0.2
  1331. coroutine.resume(coroutine.create(function()
  1332. for i = 1,string.len(text),1 do
  1333. wait()
  1334. text.Text = string.sub(text,1,i)
  1335. end
  1336. end))
  1337. coroutine.resume(coroutine.create(function()
  1338. for i = 0, 1 do
  1339. fval = fval + 0.05
  1340. flol = flol - 0.1
  1341. flil2 = flil2 + 0.1
  1342. txtlb.Text = ""
  1343. txtlb.Position = UDim2.new(flil2,0,0,0)
  1344. txtlb.BackgroundTransparency = 1 - 0.1
  1345. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1346. end
  1347.  
  1348. for i = 0, 99 do
  1349. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1350. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1351. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1352. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1353. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1354. end
  1355.  
  1356. txtlb.Text = text
  1357. wait(watval)
  1358. local valinc = 0
  1359. for i = 0, 99 do
  1360. Swait()
  1361. valinc = valinc + 0.0002
  1362. flol = flol + valinc
  1363. flil2 = flil2 + valinc
  1364. txtlb.Rotation = txtlb.Rotation + valinc*15
  1365. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1366. txtlb.Position = UDim2.new(flil2,0,0,0)
  1367. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1368. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1369. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1370. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1371. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1372. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1373. end
  1374. scrg:Destroy()
  1375. end))
  1376. end))
  1377. end
  1378. end
  1379.  
  1380. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1381.  
  1382. --//=================================\\
  1383. --|| SOME TAG EDIT
  1384. --\\=================================//
  1385. local TEXTCOLOR = C3(0, 0, 1)
  1386.  
  1387. m = game.Players.LocalPlayer
  1388. char = m.Character
  1389. local txt = Instance.new("BillboardGui", char)
  1390. txt.Adornee = char.Head
  1391. txt.Name = "_status"
  1392. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1393. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1394. local text = Instance.new("TextLabel", txt)
  1395. text.Size = UDim2.new(20, 0, 7, 0)
  1396. text.FontSize = "Size24"
  1397. text.TextScaled = true
  1398. text.TextTransparency = 0
  1399. text.BackgroundTransparency = 1
  1400. text.TextTransparency = 0
  1401. text.TextStrokeTransparency = 0
  1402. text.Font = "Bodoni"
  1403. v = Instance.new("Part")
  1404. v.Name = "ColorBrick"
  1405. v.Parent = m.Character
  1406. v.FormFactor = "Symmetric"
  1407. v.Anchored = true
  1408. v.CanCollide = false
  1409. v.BottomSurface = "Smooth"
  1410. v.TopSurface = "Smooth"
  1411. v.Size = Vector3.new(10, 5, 3)
  1412. v.Transparency = 1
  1413. v.CFrame = char.Torso.CFrame
  1414. v.BrickColor = BrickColor.new("Really black")
  1415. v.Transparency = 1
  1416. v.Shape = "Block"
  1417. text.Text = "Lunar"
  1418.  
  1419. function RecolorTextAndRename(name,col1,col2,font)
  1420. text.TextStrokeColor3 = col2
  1421. text.TextColor3 = col1
  1422. text.Font = font
  1423. text.Text = name
  1424. techc.ImageColor3 = col2
  1425. circl.ImageColor3 = col2
  1426. circl2.ImageColor3 = col1
  1427. imgl2.ImageColor3 = col1
  1428. imgl2b.ImageColor3 = col2
  1429. ned.Text = name
  1430. ned.TextColor3 = col1
  1431. ned.TextStrokeColor3 = col2
  1432. end
  1433. --//=================================\\
  1434. --|| SOME FUNCTIONS
  1435. --\\=================================//
  1436.  
  1437.  
  1438.  
  1439. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1440. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1441. end
  1442.  
  1443. function PositiveAngle(NUMBER)
  1444. if NUMBER >= 0 then
  1445. NUMBER = 0
  1446. end
  1447. return NUMBER
  1448. end
  1449.  
  1450. function NegativeAngle(NUMBER)
  1451. if NUMBER <= 0 then
  1452. NUMBER = 0
  1453. end
  1454. return NUMBER
  1455. end
  1456.  
  1457. function Swait(NUMBER)
  1458. if NUMBER == 0 or NUMBER == nil then
  1459. ArtificialHB.Event:wait()
  1460. else
  1461. for i = 1, NUMBER do
  1462. ArtificialHB.Event:wait()
  1463. end
  1464. end
  1465. end
  1466.  
  1467. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1468. local NEWMESH = IT(MESH)
  1469. if MESH == "SpecialMesh" then
  1470. NEWMESH.MeshType = MESHTYPE
  1471. if MESHID ~= "nil" and MESHID ~= "" then
  1472. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1473. end
  1474. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1475. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1476. end
  1477. end
  1478. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1479. NEWMESH.Scale = SCALE
  1480. NEWMESH.Parent = PARENT
  1481. return NEWMESH
  1482. end
  1483.  
  1484. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1485. local NEWPART = IT("Part")
  1486. NEWPART.formFactor = FORMFACTOR
  1487. NEWPART.Reflectance = REFLECTANCE
  1488. NEWPART.Transparency = TRANSPARENCY
  1489. NEWPART.CanCollide = false
  1490. NEWPART.Locked = true
  1491. NEWPART.Anchored = true
  1492. if ANCHOR == false then
  1493. NEWPART.Anchored = false
  1494. end
  1495. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1496. NEWPART.Name = NAME
  1497. NEWPART.Size = SIZE
  1498. NEWPART.Position = Torso.Position
  1499. NEWPART.Material = MATERIAL
  1500. NEWPART:BreakJoints()
  1501. NEWPART.Parent = PARENT
  1502. return NEWPART
  1503. end
  1504.  
  1505. local function weldBetween(a, b)
  1506. local weldd = Instance.new("ManualWeld")
  1507. weldd.Part0 = a
  1508. weldd.Part1 = b
  1509. weldd.C0 = CFrame.new()
  1510. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1511. weldd.Parent = a
  1512. return weldd
  1513. end
  1514.  
  1515.  
  1516. function QuaternionFromCFrame(cf)
  1517. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1518. local trace = m00 + m11 + m22
  1519. if trace > 0 then
  1520. local s = math.sqrt(1 + trace)
  1521. local recip = 0.5 / s
  1522. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1523. else
  1524. local i = 0
  1525. if m11 > m00 then
  1526. i = 1
  1527. end
  1528. if m22 > (i == 0 and m00 or m11) then
  1529. i = 2
  1530. end
  1531. if i == 0 then
  1532. local s = math.sqrt(m00 - m11 - m22 + 1)
  1533. local recip = 0.5 / s
  1534. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1535. elseif i == 1 then
  1536. local s = math.sqrt(m11 - m22 - m00 + 1)
  1537. local recip = 0.5 / s
  1538. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1539. elseif i == 2 then
  1540. local s = math.sqrt(m22 - m00 - m11 + 1)
  1541. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1542. end
  1543. end
  1544. end
  1545.  
  1546. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1547. local xs, ys, zs = x + x, y + y, z + z
  1548. local wx, wy, wz = w * xs, w * ys, w * zs
  1549. local xx = x * xs
  1550. local xy = x * ys
  1551. local xz = x * zs
  1552. local yy = y * ys
  1553. local yz = y * zs
  1554. local zz = z * zs
  1555. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1556. end
  1557.  
  1558. function QuaternionSlerp(a, b, t)
  1559. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1560. local startInterp, finishInterp;
  1561. if cosTheta >= 0.0001 then
  1562. if (1 - cosTheta) > 0.0001 then
  1563. local theta = ACOS(cosTheta)
  1564. local invSinTheta = 1 / SIN(theta)
  1565. startInterp = SIN((1 - t) * theta) * invSinTheta
  1566. finishInterp = SIN(t * theta) * invSinTheta
  1567. else
  1568. startInterp = 1 - t
  1569. finishInterp = t
  1570. end
  1571. else
  1572. if (1 + cosTheta) > 0.0001 then
  1573. local theta = ACOS(-cosTheta)
  1574. local invSinTheta = 1 / SIN(theta)
  1575. startInterp = SIN((t - 1) * theta) * invSinTheta
  1576. finishInterp = SIN(t * theta) * invSinTheta
  1577. else
  1578. startInterp = t - 1
  1579. finishInterp = t
  1580. end
  1581. end
  1582. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1583. end
  1584.  
  1585. function Clerp(a, b, t)
  1586. local qa = {QuaternionFromCFrame(a)}
  1587. local qb = {QuaternionFromCFrame(b)}
  1588. local ax, ay, az = a.x, a.y, a.z
  1589. local bx, by, bz = b.x, b.y, b.z
  1590. local _t = 1 - t
  1591. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1592. end
  1593.  
  1594. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1595. local frame = IT("Frame")
  1596. frame.BackgroundTransparency = TRANSPARENCY
  1597. frame.BorderSizePixel = BORDERSIZEPIXEL
  1598. frame.Position = POSITION
  1599. frame.Size = SIZE
  1600. frame.BackgroundColor3 = COLOR
  1601. frame.BorderColor3 = BORDERCOLOR
  1602. frame.Name = NAME
  1603. frame.Parent = PARENT
  1604. return frame
  1605. end
  1606.  
  1607. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1608. local label = IT("TextLabel")
  1609. label.BackgroundTransparency = 1
  1610. label.Size = UD2(1, 0, 1, 0)
  1611. label.Position = UD2(0, 0, 0, 0)
  1612. label.TextColor3 = TEXTCOLOR
  1613. label.TextStrokeTransparency = STROKETRANSPARENCY
  1614. label.TextTransparency = TRANSPARENCY
  1615. label.FontSize = TEXTFONTSIZE
  1616. label.Font = TEXTFONT
  1617. label.BorderSizePixel = BORDERSIZEPIXEL
  1618. label.TextScaled = false
  1619. label.Text = TEXT
  1620. label.Name = NAME
  1621. label.Parent = PARENT
  1622. return label
  1623. end
  1624.  
  1625. function NoOutlines(PART)
  1626. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1627. end
  1628.  
  1629. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1630. local NEWWELD = IT(TYPE)
  1631. NEWWELD.Part0 = PART0
  1632. NEWWELD.Part1 = PART1
  1633. NEWWELD.C0 = C0
  1634. NEWWELD.C1 = C1
  1635. NEWWELD.Parent = PARENT
  1636. return NEWWELD
  1637. end
  1638.  
  1639. local S = IT("Sound")
  1640. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1641. local NEWSOUND = nil
  1642. coroutine.resume(coroutine.create(function()
  1643. NEWSOUND = S:Clone()
  1644. NEWSOUND.Parent = PARENT
  1645. NEWSOUND.Volume = VOLUME
  1646. NEWSOUND.Pitch = PITCH
  1647. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1648. NEWSOUND:play()
  1649. if DOESLOOP == true then
  1650. NEWSOUND.Looped = true
  1651. else
  1652. repeat wait(1) until NEWSOUND.Playing == false
  1653. NEWSOUND:remove()
  1654. end
  1655. end))
  1656. return NEWSOUND
  1657. end
  1658.  
  1659. function CFrameFromTopBack(at, top, back)
  1660. local right = top:Cross(back)
  1661. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1662. end
  1663.  
  1664. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1665. function WACKYEFFECT(Table)
  1666. local TYPE = (Table.EffectType or "Sphere")
  1667. local SIZE = (Table.Size or VT(1,1,1))
  1668. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1669. local TRANSPARENCY = (Table.Transparency or 0)
  1670. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1671. local CFRAME = (Table.CFrame or Torso.CFrame)
  1672. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1673. local ROTATION1 = (Table.RotationX or 0)
  1674. local ROTATION2 = (Table.RotationY or 0)
  1675. local ROTATION3 = (Table.RotationZ or 0)
  1676. local MATERIAL = (Table.Material or "Neon")
  1677. local COLOR = (Table.Color or C3(1,1,1))
  1678. local TIME = (Table.Time or 45)
  1679. local SOUNDID = (Table.SoundID or nil)
  1680. local SOUNDPITCH = (Table.SoundPitch or nil)
  1681. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1682. coroutine.resume(coroutine.create(function()
  1683. local PLAYSSOUND = false
  1684. local SOUND = nil
  1685. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1686. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1687. PLAYSSOUND = true
  1688. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1689. end
  1690. EFFECT.Color = COLOR
  1691. local MSH = nil
  1692. if TYPE == "Sphere" then
  1693. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1694. elseif TYPE == "Block" or TYPE == "Box" then
  1695. MSH = IT("BlockMesh",EFFECT)
  1696. MSH.Scale = SIZE
  1697. elseif TYPE == "Wave" then
  1698. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1699. elseif TYPE == "Ring" then
  1700. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1701. elseif TYPE == "Slash" then
  1702. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1703. elseif TYPE == "Round Slash" then
  1704. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1705. elseif TYPE == "Swirl" then
  1706. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1707. elseif TYPE == "Skull" then
  1708. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1709. elseif TYPE == "Crystal" then
  1710. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1711. end
  1712. if MSH ~= nil then
  1713. local MOVESPEED = nil
  1714. if MOVEDIRECTION ~= nil then
  1715. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1716. end
  1717. local GROWTH = SIZE - ENDSIZE
  1718. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1719. if TYPE == "Block" then
  1720. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1721. else
  1722. EFFECT.CFrame = CFRAME
  1723. end
  1724. for LOOP = 1, TIME+1 do
  1725. Swait()
  1726. MSH.Scale = MSH.Scale - GROWTH/TIME
  1727. if TYPE == "Wave" then
  1728. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1729. end
  1730. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1731. if TYPE == "Block" then
  1732. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1733. else
  1734. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1735. end
  1736. if MOVEDIRECTION ~= nil then
  1737. local ORI = EFFECT.Orientation
  1738. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1739. EFFECT.Orientation = ORI
  1740. end
  1741. end
  1742. if PLAYSSOUND == false then
  1743. EFFECT:remove()
  1744. else
  1745. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1746. EFFECT:remove()
  1747. end
  1748. else
  1749. if PLAYSSOUND == false then
  1750. EFFECT:remove()
  1751. else
  1752. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1753. EFFECT:remove()
  1754. end
  1755. end
  1756. end))
  1757. end
  1758.  
  1759. function MakeForm(PART,TYPE)
  1760. if TYPE == "Cyl" then
  1761. local MSH = IT("CylinderMesh",PART)
  1762. elseif TYPE == "Ball" then
  1763. local MSH = IT("SpecialMesh",PART)
  1764. MSH.MeshType = "Sphere"
  1765. elseif TYPE == "Wedge" then
  1766. local MSH = IT("SpecialMesh",PART)
  1767. MSH.MeshType = "Wedge"
  1768. end
  1769. end
  1770.  
  1771. Debris = game:GetService("Debris")
  1772.  
  1773. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1774. local DIRECTION = CF(StartPos,EndPos).lookVector
  1775. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1776. end
  1777.  
  1778. local EyeSizes={
  1779. NumberSequenceKeypoint.new(0,1,0),
  1780. NumberSequenceKeypoint.new(1,0,0)
  1781. }
  1782. local EyeTrans={
  1783. NumberSequenceKeypoint.new(0,0.8,0),
  1784. NumberSequenceKeypoint.new(1,1,0)
  1785. }
  1786. local PE=Instance.new("ParticleEmitter",nil)
  1787. PE.LightEmission=.8
  1788. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1789. PE.Size=NumberSequence.new(EyeSizes)
  1790. PE.Transparency=NumberSequence.new(EyeTrans)
  1791. PE.Lifetime=NumberRange.new(0.35,1.5)
  1792. PE.Rotation=NumberRange.new(0,360)
  1793. PE.Rate=999
  1794. PE.VelocitySpread = 10000
  1795. PE.Acceleration = Vector3.new(0,0,0)
  1796. PE.Drag = 5
  1797. PE.Speed = NumberRange.new(0,0,0)
  1798. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1799. PE.ZOffset = -0
  1800. PE.Name = "PE"
  1801. PE.Enabled = false
  1802.  
  1803. function particles(art)
  1804. local PARTICLES = PE:Clone()
  1805. PARTICLES.Parent = art
  1806. end
  1807.  
  1808. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1809. if FLOOR ~= nil then
  1810. coroutine.resume(coroutine.create(function()
  1811. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1812. PART.CFrame = CF(POSITION)
  1813. for i = 1, 45 do
  1814. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1815. RingPiece.Material = FLOOR.Material
  1816. RingPiece.Color = FLOOR.Color
  1817. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1818. Debris:AddItem(RingPiece,SWAIT)
  1819. end
  1820. PART:remove()
  1821. end))
  1822. end
  1823. end
  1824.  
  1825. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1826. if FLOOR ~= nil then
  1827. for i = 1, AMOUNT do
  1828. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1829. DEBREE.Material = FLOOR.Material
  1830. DEBREE.Color = FLOOR.Color
  1831. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1832. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1833. coroutine.resume(coroutine.create(function()
  1834. Swait(15)
  1835. DEBREE.Parent = workspace
  1836. DEBREE.CanCollide = true
  1837. Debris:AddItem(DEBREE,SWAIT)
  1838. end))
  1839. end
  1840. end
  1841. end
  1842.  
  1843. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1844. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1845. local mesh = IT("SpecialMesh",wave)
  1846. mesh.MeshType = "Sphere"
  1847. mesh.Scale = SIZE
  1848. mesh.Offset = VT(0,0,0)
  1849. wave.CFrame = CFRAME
  1850. coroutine.resume(coroutine.create(function(PART)
  1851. for i = 1, WAIT do
  1852. Swait()
  1853. mesh.Scale = mesh.Scale + GROW
  1854. wave.Transparency = wave.Transparency + (1/WAIT)
  1855. if wave.Transparency > 0.99 then
  1856. wave:remove()
  1857. end
  1858. end
  1859. end))
  1860. end
  1861.  
  1862.  
  1863. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1864.  
  1865. --//=================================\\
  1866. --|| WEAPON CREATION
  1867. --\\=================================//
  1868.  
  1869. function chatfunc(text)
  1870. local chat = coroutine.wrap(function()
  1871. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1872. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1873. end
  1874. local Bill = Instance.new("BillboardGui",Character)
  1875. Bill.Size = UDim2.new(0,100,0,40)
  1876. Bill.StudsOffset = Vector3.new(0,3,0)
  1877. Bill.Adornee = Character.Head
  1878. Bill.Name = "TalkingBillBoard"
  1879. local Hehe = Instance.new("TextLabel",Bill)
  1880. Hehe.BackgroundTransparency = 1
  1881. Hehe.BorderSizePixel = 0
  1882. Hehe.Text = ""
  1883. Hehe.Font = "Fantasy"
  1884. Hehe.TextSize = 40
  1885. Hehe.TextStrokeTransparency = 0
  1886. Hehe.Size = UDim2.new(1,0,0.5,0)
  1887. coroutine.resume(coroutine.create(function()
  1888. while Hehe ~= nil do
  1889. wait()
  1890. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1891. Hehe.Rotation = math.random(-5,5)
  1892. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1893. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1894. end
  1895. end))
  1896. for i = 1,string.len(text),1 do
  1897. wait()
  1898. Hehe.Text = string.sub(text,1,i)
  1899. end
  1900. wait(1)--Re[math.random(1, 93)]
  1901. for i = 0, 1, .025 do
  1902. wait()
  1903. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1904. Hehe.TextStrokeTransparency = i
  1905. Hehe.TextTransparency = i
  1906. end
  1907. Bill:Destroy()
  1908. end)
  1909. chat()
  1910. end
  1911.  
  1912. function onChatted(msg)
  1913. chatfunc(msg)
  1914. end
  1915.  
  1916. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1917. PRT.Color = C3(0,0,0)
  1918. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1919. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1920. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1921. PRT.Color = C3(0/255,0/255,255/255)
  1922. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1923. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1924. for i = 1, 16 do
  1925. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1926. FACE.Color = C3(0,0,0)
  1927. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1928. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1929. end
  1930. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1931. MakeForm(EYE,"Ball")
  1932. EYE.Color = C3(0/255,0/255,255/255)
  1933. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1934. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1935. MakeForm(EYE2,"Ball")
  1936. EYE2.Color = C3(0/255,0/255,255/255)
  1937.  
  1938. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1939.  
  1940. local LASTPART = Head
  1941. for i = 1, 20 do
  1942. local MATH = (1-(i/25))
  1943. if LASTPART == Head then
  1944. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1945. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1946. LASTPART = Horn
  1947. Horn.Color = C3((i*3-3)/0,0,0)
  1948. else
  1949. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1950. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1951. LASTPART = Horn
  1952. Horn.Color = C3((i*3-3)/0,0,0)
  1953. end
  1954. end
  1955. local LASTPART = Head
  1956. for i = 1, 20 do
  1957. local MATH = (1-(i/25))
  1958. if LASTPART == Head then
  1959. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1960. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1961. LASTPART = Horn
  1962. Horn.Color = C3((i*3-3)/0,0,0)
  1963. else
  1964. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1965. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1966. LASTPART = Horn
  1967. Horn.Color = C3((i*3-3)/0,0,0)
  1968. end
  1969. end
  1970.  
  1971. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1972. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1973. Hair.Color = C3(0/255,0/255,255/255)
  1974. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1975. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1976. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1977. Hair2.Color = C3(0/255,0/255,255/255)
  1978. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1979.  
  1980. local BODY = {}
  1981.  
  1982. for _, c in pairs(Character:GetDescendants()) do
  1983. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1984. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1985. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1986. end
  1987. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1988. elseif c:IsA("JointInstance") then
  1989. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1990. end
  1991. end
  1992.  
  1993. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1994. MakeForm(Eye,"Ball")
  1995. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1996. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1997. MakeForm(Eye,"Ball")
  1998. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1999. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2000. MakeForm(Eye2,"Ball")
  2001. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2002.  
  2003.  
  2004. XEYE.Parent = nil
  2005. BALL.Parent = Character
  2006.  
  2007. for e = 1, #BODY do
  2008. if BODY[e] ~= nil then
  2009. local STUFF = BODY[e]
  2010. local PART = STUFF[1]
  2011. local PARENT = STUFF[2]
  2012. local MATERIAL = STUFF[3]
  2013. local COLOR = STUFF[4]
  2014. local TRANSPARENCY = STUFF[5]
  2015. if PART.ClassName == "Part" and PART ~= RootPart then
  2016. PART.Material = MATERIAL
  2017. PART.Color = COLOR
  2018. PART.Transparency = TRANSPARENCY
  2019. end
  2020. PART.AncestryChanged:Connect(function()
  2021. PART.Parent = PARENT
  2022. end)
  2023. end
  2024. end
  2025.  
  2026. local SKILLTEXTCOLOR = C3(0,0,0)
  2027. local SKILLFONT = "Antique"
  2028. local SKILLTEXTSIZE = 7
  2029.  
  2030. function Blink()
  2031. coroutine.resume(coroutine.create(function()
  2032. if EYE ~= nil then
  2033. for i = 1, 5 do
  2034. Swait()
  2035. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2036. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2037. end
  2038. for i = 1, 7 do
  2039. Swait()
  2040. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2041. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2042. end
  2043. EYE.Mesh.Scale = VT(1,1,1)
  2044. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2045. end
  2046. end))
  2047. end
  2048.  
  2049. function Blink2()
  2050. coroutine.resume(coroutine.create(function()
  2051. if Eye ~= nil then
  2052. for i = 1, 5 do
  2053. Swait()
  2054. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2055. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2056. end
  2057. for i = 1, 7 do
  2058. Swait()
  2059. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2060. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2061. end
  2062. Eye.Mesh.Scale = VT(1,1,1)
  2063. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2064. end
  2065. end))
  2066. end
  2067.  
  2068. function refit()
  2069. Character.Parent = workspace
  2070. for e = 1, #BODY do
  2071. if BODY[e] ~= nil then
  2072. local STUFF = BODY[e]
  2073. local PART = STUFF[1]
  2074. local PARENT = STUFF[2]
  2075. local MATERIAL = STUFF[3]
  2076. local COLOR = STUFF[4]
  2077. local TRANSPARENCY = STUFF[5]
  2078. if PART.ClassName == "Part" and PART ~= RootPart then
  2079. PART.Material = MATERIAL
  2080. PART.Color = COLOR
  2081. PART.Transparency = TRANSPARENCY
  2082. end
  2083. if PART.Parent ~= PARENT then
  2084. Humanoid:remove()
  2085. PART.Parent = PARENT
  2086. Humanoid = IT("Humanoid",Character)
  2087. end
  2088. end
  2089. end
  2090. end
  2091.  
  2092. Humanoid.Died:connect(function()
  2093. refit()
  2094. end)
  2095.  
  2096. --//=================================\\
  2097. --|| DAMAGE FUNCTIONS
  2098. --\\=================================//
  2099.  
  2100. function StatLabel(CFRAME, TEXT, COLOR)
  2101. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2102. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2103. local BODYGYRO = IT("BodyGyro", STATPART)
  2104. game:GetService("Debris"):AddItem(STATPART ,5)
  2105. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2106. BILLBOARDGUI.Adornee = STATPART
  2107. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2108. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2109. BILLBOARDGUI.AlwaysOnTop = false
  2110. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2111. TEXTLABEL.BackgroundTransparency = 1
  2112. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2113. TEXTLABEL.Text = TEXT
  2114. TEXTLABEL.Font = SKILLFONT
  2115. TEXTLABEL.FontSize="Size42"
  2116. TEXTLABEL.TextColor3 = COLOR
  2117. TEXTLABEL.TextStrokeTransparency = 0
  2118. TEXTLABEL.TextScaled = true
  2119. TEXTLABEL.TextWrapped = true
  2120. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2121. for i = 1, 50 do
  2122. Swait()
  2123. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2124. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2125. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2126. end
  2127. THEPART.Parent = nil
  2128. end),STATPART, TEXTLABEL)
  2129. end
  2130.  
  2131. --//=================================\\
  2132. --|| DAMAGING
  2133. --\\=================================//
  2134.  
  2135. function KillChildren(v)
  2136. v:BreakJoints()
  2137. for _, c in pairs(v:GetChildren()) do
  2138. if c:IsA("BasePart") then
  2139. if c.Transparency < 1 then
  2140. if c:FindFirstChildOfClass("Decal") then
  2141. c:FindFirstChildOfClass("Decal"):remove()
  2142. end
  2143. particles(c)
  2144. c.PE.Enabled = true
  2145. c.Parent = Effects
  2146. c.CanCollide = false
  2147. c.Material = "Neon"
  2148. c.Color = C3(1,0,0)
  2149. c.Transparency = 1
  2150. local grav = Instance.new("BodyPosition",c)
  2151. grav.P = 20000
  2152. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2153. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2154. grav.Name = "GravityForce"
  2155. coroutine.resume(coroutine.create(function()
  2156. for i = 1, 20 do
  2157. Swait()
  2158. c.Transparency = c.Transparency + 1/20
  2159. end
  2160. c.PE.Enabled = false
  2161. Debris:AddItem(c,2)
  2162. end))
  2163. end
  2164. end
  2165. end
  2166. end
  2167.  
  2168. function ApplyAoE(POSITION,RANGE)
  2169. local CHILDREN = workspace:GetDescendants()
  2170. for index, CHILD in pairs(CHILDREN) do
  2171. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2172. local LISTED = false
  2173. for LIST = 1, #WHITELIST do
  2174. if WHITELIST[LIST] ~= nil then
  2175. if CHILD.Name == WHITELIST[LIST] then
  2176. LISTED = true
  2177. end
  2178. end
  2179. end
  2180. if LISTED == false then
  2181. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2182. if HUM then
  2183. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2184. if TORSO then
  2185. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2186. KillChildren(CHILD)
  2187. end
  2188. end
  2189. end
  2190. end
  2191. end
  2192. end
  2193. end
  2194.  
  2195. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2196. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2197. defence.Name = ("HitBy"..Player.Name)
  2198. game:GetService("Debris"):AddItem(defence, 0.001)
  2199. Damage = Damage * DAMAGEMULTIPLIER
  2200. if Humanoid.Health ~= 0 then
  2201. local CritChance = MRANDOM(1,100)
  2202. if Damage > Humanoid.Health then
  2203. Damage = math.ceil(Humanoid.Health)
  2204. if Damage == 0 then
  2205. Damage = 0.1
  2206. end
  2207. end
  2208. Humanoid.Health = Humanoid.Health - Damage
  2209. end
  2210. end
  2211.  
  2212. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2213. local CHILDREN = workspace:GetDescendants()
  2214. for index, CHILD in pairs(CHILDREN) do
  2215. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2216. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2217. if HUM then
  2218. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2219. if TORSO then
  2220. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2221. if INSTAKILL == true then
  2222. CHILD:BreakJoints()
  2223. else
  2224. local DMG = MRANDOM(MINDMG,MAXDMG)
  2225. ApplyDamage(HUM,DMG,TORSO)
  2226. end
  2227. if FLING > 0 then
  2228. for _, c in pairs(CHILD:GetChildren()) do
  2229. if c:IsA("BasePart") then
  2230. local bv = Instance.new("BodyVelocity")
  2231. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2232. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2233. bv.Parent = c
  2234. Debris:AddItem(bv,0.05)
  2235. end
  2236. end
  2237. end
  2238. end
  2239. end
  2240. end
  2241. end
  2242. end
  2243. end
  2244.  
  2245. --//=================================\\
  2246. --|| MODE SWITCHING
  2247. --\\=================================//
  2248.  
  2249. function ResetMode()
  2250. ATTACK = true
  2251. Rooted = true
  2252. BALL.Parent = Character
  2253. XEYE.Parent = nil
  2254. SONG = 561833161
  2255. PITCH = 1
  2256. VOLUME = 3
  2257. sick.TimePosition = 7
  2258. FACE = 176217464
  2259. Speed = 13
  2260. text.Text = "Lunar"
  2261. TEXTCOLOR = C3(0, 0, 1)
  2262. EYE.Color = C3(0/255,0/255,255/255)
  2263. EYE2.Color = C3(0/255,0/255,255/255)
  2264. Hair.Color = C3(0/255,0/255,255/255)
  2265. Hair2.Color = C3(0/255,0/255,255/255)
  2266. PRT.Color = C3(0/255,0/255,255/255)
  2267. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2268. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2269. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2270. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2271. MODE = "Lunar"
  2272. ned.Text = "Lunar"
  2273. ATTACK = false
  2274. Rooted = false
  2275. end
  2276.  
  2277. function SolarForm()
  2278. ATTACK = true
  2279. Rooted = true
  2280. BALL.Parent = Character
  2281. XEYE.Parent = nil
  2282. SONG = 1259692095
  2283. PITCH = 1
  2284. VOLUME = 4
  2285. sick.TimePosition = 0
  2286. FACE = 404306534
  2287. Speed = 16
  2288. text.Text = "Solar"
  2289. TEXTCOLOR = C3(215/255,147/255,0/255)
  2290. PRT.Color = C3(215/255,147/255,0/255)
  2291. EYE.Color = C3(215/255,147/255,0/255)
  2292. EYE2.Color = C3(143/255,98/255,0/255)
  2293. Hair.Color = C3(215/255,147/255,0/255)
  2294. Hair2.Color = C3(171/255,117/255,0/255)
  2295. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2296. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2297. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2298. MODE = "Solar"
  2299. ned.Text = "Solar"
  2300. ATTACK = false
  2301. Rooted = false
  2302. end
  2303.  
  2304. function SuperiorForm()
  2305. ATTACK = true
  2306. Rooted = true
  2307. BALL.Parent = Character
  2308. XEYE.Parent = nil
  2309. SONG = 1873219898
  2310. PITCH = 1
  2311. VOLUME = 4
  2312. sick.TimePosition = 0.01
  2313. FACE = 404306534
  2314. Speed = 25
  2315. text.Text = "Superior"
  2316. TEXTCOLOR = C3(107/255,0/255,0/255)
  2317. PRT.Color = C3(117/255,0/255,0/255)
  2318. EYE.Color = C3(255/255,0/255,0/255)
  2319. EYE2.Color = C3(255/255,0/255,0/255)
  2320. Hair.Color = C3(151/255,0/255,0/255)
  2321. Hair2.Color = C3(151/255,0/255,0/255)
  2322. MAINRUINCOLOR = BrickColor.new("Really black")
  2323. SECONDRUINCOLOR = BrickColor.new("Really red")
  2324. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2325. MODE = "Superior"
  2326. ned.Text = "Superior"
  2327. ATTACK = false
  2328. Rooted = false
  2329. end
  2330.  
  2331. function BlackWhiteForm()
  2332. ATTACK = true
  2333. Rooted = true
  2334. XEYE.Parent = nil
  2335. BALL.Parent = Character
  2336. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2337. text.Text = " "
  2338. for i = 0, 1, 0.1 / Animation_Speed do
  2339. Swait()
  2340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2346. end
  2347. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2348. UNANCHOR = false
  2349. RootPart.Anchored = true
  2350. for i = 0, 2, 0.1 / Animation_Speed do
  2351. Swait()
  2352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2358. end
  2359. for i = 0, 0.1, 0.1 / Animation_Speed do
  2360. Swait()
  2361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367. end
  2368. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2369. UNANCHOR = true
  2370. RootPart.Anchored = false
  2371. MODE = "90s"
  2372. SONG = 1166995642
  2373. PITCH = 1
  2374. VOLUME = 3.5
  2375. sick.TimePosition = 17.5
  2376. FACE = 2365263255
  2377. Speed = 16
  2378. text.Text = "90's"
  2379. ned.Text = "90's"
  2380. TEXTCOLOR = C3(255/255,255/255,255/255)
  2381. PRT.Color = C3(255/255,255/255,255/255)
  2382. EYE.Color = C3(95/255,95/255,95/255)
  2383. EYE2.Color = C3(95/255,95/255,95/255)
  2384. Hair.Color = C3(255/255,255/255,255/255)
  2385. Hair2.Color = C3(27/255,42/255,53/255)
  2386. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2387. SECONDRUINCOLOR = BrickColor.new("Black")
  2388. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2389. ATTACK = false
  2390. Rooted = false
  2391. end
  2392.  
  2393. function EightyForm()
  2394. ATTACK = true
  2395. Rooted = true
  2396. XEYE.Parent = nil
  2397. BALL.Parent = Character
  2398. text.Text = " "
  2399. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2400. for i = 0, 1, 0.1 / Animation_Speed do
  2401. Swait()
  2402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. end
  2409. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2410. UNANCHOR = false
  2411. RootPart.Anchored = true
  2412. for i = 0, 2, 0.1 / Animation_Speed do
  2413. Swait()
  2414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. end
  2421. for i = 0, 0.1, 0.1 / Animation_Speed do
  2422. Swait()
  2423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. end
  2430. UNANCHOR = true
  2431. RootPart.Anchored = false
  2432. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2433. MODE = "80s"
  2434. text.Text = "80's"
  2435. ned.Text = "80's"
  2436. TEXTCOLOR = C3(27/255,42/255,53/255)
  2437. PRT.Color = C3(27/255,42/255,53/255)
  2438. EYE.Color = C3(95/255,95/255,95/255)
  2439. EYE2.Color = C3(95/255,95/255,95/255)
  2440. Hair.Color = C3(27/255,42/255,53/255)
  2441. Hair2.Color = C3(255/255,255/255,255/255)
  2442. MAINRUINCOLOR = BrickColor.new("Black")
  2443. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2444. FACE = 2365263255
  2445. SONG = 1141556798
  2446. PITCH = 1
  2447. VOLUME = 3.5
  2448. sick.TimePosition = 0.1
  2449. Speed = 16
  2450. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2451. UNANCHOR = true
  2452. RootPart.Anchored = false
  2453. ATTACK = false
  2454. Rooted = false
  2455. end
  2456.  
  2457. function BlackForm()
  2458. ATTACK = true
  2459. Rooted = true
  2460. BALL.Parent = Character
  2461. XEYE.Parent = nil
  2462. SONG = 1420353940
  2463. PITCH = 1
  2464. VOLUME = 2.5
  2465. sick.TimePosition = 0.5
  2466. text.Text = ""
  2467. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2468. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2469. chatfunc("Riddle me this..")
  2470. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2471. for i=0, 4, 0.1 / Animation_Speed do
  2472. Swait()
  2473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479. end
  2480. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2481. chatfunc("Riddle me that..")
  2482. for i=0, 4, 0.1 / Animation_Speed do
  2483. Swait()
  2484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. end
  2491. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2492. chatfunc("Who's afraid of The Big Black?")
  2493. for i=0, 5, 0.1 / Animation_Speed do
  2494. Swait()
  2495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2501. end
  2502. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2503. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2504. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2505. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2506. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2508. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544. CreateSound(206082327,Torso,3,1,false)
  2545. for i=0, 0.7, 0.1 / Animation_Speed do
  2546. Swait()
  2547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. end
  2554. MODE = "Black"
  2555. FACE = 148988280
  2556. Speed = 45
  2557. text.Text = "THE BIG BLACK"
  2558. ned.Text = "TBB"
  2559. TEXTCOLOR = C3(27/255,42/255,53/255)
  2560. PRT.Color = C3(27/255,42/255,53/255)
  2561. EYE.Color = C3(27/255,42/255,53/255)
  2562. EYE2.Color = C3(27/255,42/255,53/255)
  2563. Hair.Color = C3(27/255,42/255,53/255)
  2564. Hair2.Color = C3(27/255,42/255,53/255)
  2565. MAINRUINCOLOR = BrickColor.new("Black")
  2566. SECONDRUINCOLOR = BrickColor.new("Black")
  2567. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2568. ATTACK = false
  2569. Rooted = false
  2570. end
  2571.  
  2572. function LostForm()
  2573. ATTACK = true
  2574. Rooted = true
  2575. BALL.Parent = Character
  2576. XEYE.Parent = nil
  2577. SONG = 723652641
  2578. PITCH = 1
  2579. VOLUME = 3
  2580. sick.TimePosition = 0.5
  2581. FACE = 0
  2582. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2583. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2584. CreateSound(136007472,Torso,5,1.2,false)
  2585. for i=0, 2.5, 0.1 / Animation_Speed do
  2586. Swait()
  2587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2593. end
  2594. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2636. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2637. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2638. CreateSound(847061203,Torso,3,1,false)
  2639. CreateSound(239000203,Torso,3,1,false)
  2640. CreateSound(579687077,Torso,3,0.75,false)
  2641. MODE = "LostHope"
  2642. Speed = 12
  2643. text.Text = "The Lost"
  2644. ned.Text = "Lost"
  2645. TEXTCOLOR = C3(0/255,0/255,0/255)
  2646. PRT.Color = C3(0/255,0/255,0/255)
  2647. EYE.Color = C3(0/255,0/255,0/255)
  2648. EYE2.Color = C3(0/255,0/255,0/255)
  2649. Hair.Color = C3(0/255,0/255,0/255)
  2650. Hair2.Color = C3(0/255,0/255,0/255)
  2651. MAINRUINCOLOR = BrickColor.new("Really black")
  2652. SECONDRUINCOLOR = BrickColor.new("Really black")
  2653. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2654. for i=0, 1.5, 0.1 / Animation_Speed do
  2655. Swait()
  2656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2662. end
  2663. ATTACK = false
  2664. Rooted = false
  2665. end
  2666.  
  2667. function TerraForm()
  2668. ATTACK = true
  2669. Rooted = true
  2670. BALL.Parent = Character
  2671. XEYE.Parent = nil
  2672. SONG = 157460916
  2673. PITCH = 1
  2674. VOLUME = 3
  2675. sick.TimePosition = 0
  2676. FACE = 155195214
  2677. Speed = 27
  2678. MODE = "Hexa"
  2679. text.Text = "Terra"
  2680. ned.Text = "Terra"
  2681. TEXTCOLOR = C3(170/255,85/255,0/255)
  2682. PRT.Color = C3(86/255,66/255,54/255)
  2683. EYE.Color = C3(39/255,70/255,45/255)
  2684. EYE2.Color = C3(39/255,70/255,45/255)
  2685. Hair.Color = C3(39/255,70/255,45/255)
  2686. Hair2.Color = C3(39/255,70/255,45/255)
  2687. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2688. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2689. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2690. ATTACK = false
  2691. Rooted = false
  2692. end
  2693.  
  2694. function RandomForm()
  2695. ATTACK = true
  2696. Rooted = true
  2697. XEYE.Parent = nil
  2698. BALL.Parent = Character
  2699. UNANCHOR = true
  2700. RootPart.Anchored = false
  2701. MODE = "Random"
  2702. SONG = 0
  2703. PITCH = 1
  2704. VOLUME = 3.5
  2705. sick.TimePosition = 0
  2706. FACE = 2365263255
  2707. Speed = 20
  2708. text.Text = "Randomizer"
  2709. ned.Text = "Randomizer"
  2710. TEXTCOLOR = BrickColor.Random().Color
  2711. PRT.Color = BrickColor.Random().Color
  2712. EYE.Color = BrickColor.Random().Color
  2713. EYE2.Color = BrickColor.Random().Color
  2714. Hair.Color = BrickColor.Random().Color
  2715. Hair2.Color = BrickColor.Random().Color
  2716. MAINRUINCOLOR = BrickColor.Random()
  2717. SECONDRUINCOLOR = BrickColor.Random()
  2718. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2719. ATTACK = false
  2720. Rooted = false
  2721. end
  2722.  
  2723. function VantaForm()
  2724. ATTACK = true
  2725. Rooted = true
  2726. BALL.Parent = Character
  2727. XEYE.Parent = nil
  2728. SONG = 190845741
  2729. PITCH = 1
  2730. VOLUME = 6
  2731. sick.TimePosition = 12.5
  2732. wait(1)
  2733. for i=0, 2.5, 0.1 / Animation_Speed do
  2734. Swait()
  2735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2741. end
  2742. MODE = "Vanta"
  2743. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2744. FACE = 404306534
  2745. Speed = 12
  2746. text.Text = "Vanta-X"
  2747. ned.Text = "Vanta-X"
  2748. TEXTCOLOR = C3(107/255,50/255,124/255)
  2749. PRT.Color = C3(107/255,50/255,124/255)
  2750. EYE.Color = C3(155/255,0/255,255/255)
  2751. EYE2.Color = C3(155/255,0/255,255/255)
  2752. Hair.Color = C3(80/255,0/255,180/255)
  2753. Hair2.Color = C3(50/255,0/255,150/255)
  2754. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2755. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2756. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2757. ATTACK = false
  2758. Rooted = false
  2759. end
  2760.  
  2761. function ChronoForm()
  2762. ATTACK = true
  2763. Rooted = true
  2764. BALL.Parent = Character
  2765. XEYE.Parent = nil
  2766. SONG = 432493949
  2767. PITCH = 1
  2768. VOLUME = 3
  2769. sick.TimePosition = 0
  2770. FACE = 2371494469
  2771. Speed = 16
  2772. MODE = "Time"
  2773. text.Text = "Chronos"
  2774. ned.Text = "Chronos"
  2775. TEXTCOLOR = C3(0/255,255/255,0/255)
  2776. PRT.Color = C3(0/255,155/255,0/255)
  2777. EYE.Color = C3(0/255,255/255,0/255)
  2778. EYE2.Color = C3(0/255,255/255,0/255)
  2779. Hair.Color = C3(239/255,184/255,56/255)
  2780. Hair2.Color = C3(245/255,205/255,48/255)
  2781. MODE = "Time"
  2782. MAINRUINCOLOR = BrickColor.new("Lime green")
  2783. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2784. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2785. ATTACK = false
  2786. Rooted = false
  2787. end
  2788.  
  2789. function SenseForm()
  2790. ATTACK = true
  2791. Rooted = true
  2792. BALL.Parent = Character
  2793. XEYE.Parent = nil
  2794. SONG = 1497785701
  2795. PITCH = 1
  2796. VOLUME = 3
  2797. sick.TimePosition = 13.75
  2798. FACE = 2375008868
  2799. Speed = 13
  2800. MODE = "Sense"
  2801. text.TextColor3 = C3(255/255,255/255,255/255)
  2802. text.Text = "None-Sense"
  2803. ned.Text = "Non-Sense"
  2804. TEXTCOLOR = C3(255/255,255/255,255/255)
  2805. coroutine.resume(coroutine.create(function()
  2806. repeat
  2807. text.TextColor3 = C3(13/255,105/255,172/255)
  2808. Swait(5)
  2809. text.TextColor3 = C3(196/255,40/255,28/255)
  2810. Swait(5)
  2811. until MODE ~= "Sense"
  2812. text.TextColor3 = C3(27/255,42/255,53/255)
  2813. end))
  2814. PRT.Color = C3(13/255,105/255,172/255)
  2815. EYE.Color = C3(255/255,255/255,255/255)
  2816. EYE2.Color = C3(255/255,255/255,255/255)
  2817. Hair.Color = C3(196/255,40/255,28/255)
  2818. Hair2.Color = C3(196/255,40/255,28/255)
  2819. MAINRUINCOLOR = BrickColor.new("Bright red")
  2820. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2821. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2822. ATTACK = false
  2823. Rooted = false
  2824. end
  2825.  
  2826. function SanityForm()
  2827. ATTACK = true
  2828. Rooted = true
  2829. BALL.Parent = Character
  2830. XEYE.Parent = nil
  2831. SONG = 2347469019
  2832. PITCH = 1
  2833. VOLUME = 3
  2834. sick.TimePosition = 0
  2835. FACE = 2375030229
  2836. Speed = 30
  2837. TEXTCOLOR = C3(0/255,0/255,0/255)
  2838. text.Text = "Sanity-Less"
  2839. coroutine.resume(coroutine.create(function()
  2840. repeat
  2841. ned.Text = "Sanity-Less"
  2842. PRT.Color = BrickColor.Random().Color
  2843. EYE.Color = BrickColor.Random().Color
  2844. EYE2.Color = BrickColor.Random().Color
  2845. Hair.Color = BrickColor.Random().Color
  2846. Hair2.Color = BrickColor.Random().Color
  2847. MAINRUINCOLOR = BrickColor.Random()
  2848. SECONDRUINCOLOR = BrickColor.Random()
  2849. text.TextColor3 = BrickColor.Random().Color
  2850. text.TextStrokeColor3 = BrickColor.Random().Color
  2851. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2852. Swait(5)
  2853. until MODE ~= "Sanity"
  2854. text.TextColor3 = C3(27/255,42/255,53/255)
  2855. end))
  2856. TEXTCOLOR = C3(0/255,0/255,0/255)
  2857. PRT.Color = C3(99/255,95/255,98/255)
  2858. EYE.Color = C3(99/255,95/255,98/255)
  2859. EYE2.Color = C3(99/255,95/255,98/255)
  2860. Hair.Color = C3(99/255,95/255,98/255)
  2861. Hair2.Color = C3(99/255,95/255,98/255)
  2862. MODE = "Sanity"
  2863. ATTACK = false
  2864. Rooted = false
  2865. end
  2866.  
  2867. function FairyForm()
  2868. ATTACK = true
  2869. Rooted = true
  2870. BALL.Parent = Character
  2871. XEYE.Parent = nil
  2872. for i=0, 2, 0.1 / Animation_Speed do
  2873. Swait()
  2874. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2875. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2882. end
  2883. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2884. MODE = "Fairy"
  2885. ned.Text = "Fairy"
  2886. TEXTCOLOR = C3(255/255,102/255,204/255)
  2887. PRT.Color = C3(98/255,37/255,209/255)
  2888. EYE.Color = C3(255/255,152/255,220/255)
  2889. EYE2.Color = C3(255/255,152/255,220/255)
  2890. Hair.Color = C3(170/255,0/255,170/255)
  2891. Hair2.Color = C3(170/255,0/255,170/255)
  2892. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2893. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2894. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2895. SONG = 228428389
  2896. PITCH = 1
  2897. VOLUME = 3
  2898. sick.TimePosition = 0.5
  2899. FACE = 21635489
  2900. Speed = 20
  2901. text.Text = "Fairy"
  2902. ATTACK = false
  2903. Rooted = false
  2904. end
  2905.  
  2906. function DevilForm()
  2907. ATTACK = true
  2908. Rooted = true
  2909. BALL.Parent = Character
  2910. XEYE.Parent = nil
  2911. for i=0, 1, 0.1 / Animation_Speed do
  2912. Swait()
  2913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2919. end
  2920. CreateSound(363808674, Torso, 6, 1, false)
  2921. for i=0, 0.5, 0.1 / Animation_Speed do
  2922. Swait()
  2923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2929. end
  2930. for i=0, 0.5, 0.1 / Animation_Speed do
  2931. Swait()
  2932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2938. end
  2939. CreateSound(363808674, Torso, 6, 1, false)
  2940. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2941. for i=0, 0.5, 0.1 / Animation_Speed do
  2942. Swait()
  2943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2949. end
  2950. MODE = "Devil"
  2951. ned.Text = "Devil"
  2952. SONG = 919231299
  2953. PITCH = 1
  2954. VOLUME = 3
  2955. sick.TimePosition = 15.2
  2956. FACE = 405705854
  2957. Speed = 20
  2958. text.Text = "Devil"
  2959. TEXTCOLOR = C3(127/255,0/255,0/255)
  2960. PRT.Color = C3(98/255,0/255,0/255)
  2961. EYE.Color = C3(255/255,0/255,0/255)
  2962. EYE2.Color = C3(255/255,0/255,0/255)
  2963. Hair.Color = C3(21/255,0/255,0/255)
  2964. Hair2.Color = C3(53/255,0/255,0/255)
  2965. MAINRUINCOLOR = BrickColor.new("Maroon")
  2966. SECONDRUINCOLOR = BrickColor.new("Bright red")
  2967. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2968. ATTACK = false
  2969. Rooted = false
  2970. end
  2971.  
  2972. function PurgeForm()
  2973. ATTACK = true
  2974. Rooted = true
  2975. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2976. MODE = "Purged"
  2977. XEYE.Parent = Character
  2978. BALL.Parent = nil
  2979. TEXTCOLOR = C3(39/255,70/255,45/255)
  2980. PRT.Color = C3(0/255,0/255,0/255)
  2981. EYE.Color = C3(0/255,0/255,0/255)
  2982. EYE2.Color = C3(0/255,0/255,0/255)
  2983. Hair.Color = C3(0/255,0/255,0/255)
  2984. Hair2.Color = C3(0/255,0/255,0/255)
  2985. MAINRUINCOLOR = BrickColor.new("Earth green")
  2986. SECONDRUINCOLOR = BrickColor.new("Earth green")
  2987. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2988. SONG = 1103329236
  2989. PITCH = 1
  2990. VOLUME = 3
  2991. sick.TimePosition = 0
  2992. FACE = 2378683942
  2993. Speed = 20
  2994. text.Text = "The Purge"
  2995. ned.Text = "Purge"
  2996. for i=0, 1, 0.1 / Animation_Speed do
  2997. Swait()
  2998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3004. end
  3005. CreateSound(363808674, Head, 9999, 1, false)
  3006. for i=0, 0.2, 0.1 / Animation_Speed do
  3007. Swait()
  3008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3014. end
  3015. ATTACK = false
  3016. Rooted = false
  3017. end
  3018.  
  3019. function OriginsForm()
  3020. ATTACK = true
  3021. Rooted = true
  3022. MODE = "Origins"
  3023. SONG = 265913095
  3024. PITCH = 1
  3025. VOLUME = 3
  3026. sick.TimePosition = 17.5
  3027. FACE = 404306534
  3028. Speed = 19
  3029. text.Text = "The Origins"
  3030. ned.Text = "Origins"
  3031. TEXTCOLOR = C3(0/255,0/255,0/255)
  3032. PRT.Color = C3(215/255,147/255,0/255)
  3033. EYE.Color = C3(255/255,0/255,0/255)
  3034. EYE2.Color = C3(255/255,0/255,0/255)
  3035. Hair.Color = C3(0/255,0/255,255/255)
  3036. Hair2.Color = C3(0/255,0/255,255/255)
  3037. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3038. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3039. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3040. ATTACK = false
  3041. Rooted = false
  3042. end
  3043.  
  3044. --//=================================\\
  3045. --|| ATTACK FUNCTIONS AND STUFF
  3046. --\\=================================//
  3047. function CameraEnshaking(Length, Intensity)
  3048. coroutine.resume(coroutine.create(function()
  3049. local intensity = 1 * Intensity
  3050. local rotM = 0.01 * Intensity
  3051. for i = 0, Length, 0.1 do
  3052. Swait()
  3053. intensity = intensity - 0.05 * Intensity / Length
  3054. rotM = rotM - 5.0E-4 * Intensity / Length
  3055. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3056. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3057. end
  3058. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3059. end))
  3060. end
  3061.  
  3062. function ManualDamage(Humanoid,Damage,TorsoPart)
  3063. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3064. defence.Name = ("HitBy"..Player.Name)
  3065. game:GetService("Debris"):AddItem(defence, 0.001)
  3066. Damage = Damage * DAMAGEMULTIPLIER
  3067. if Humanoid.Health ~= 0 then
  3068. local CritChance = MRANDOM(1,100)
  3069. if Damage > Humanoid.Health then
  3070. Damage = math.ceil(Humanoid.Health)
  3071. if Damage == 0 then
  3072. Damage = 0.1
  3073. end
  3074. end
  3075. Humanoid.Health = Humanoid.Health - Damage
  3076. end
  3077. end
  3078.  
  3079. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3080. local CHILDREN = workspace:GetDescendants()
  3081. for index, CHILD in pairs(CHILDREN) do
  3082. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3083. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3084. if HUM then
  3085. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3086. if TORSO then
  3087. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3088. if INSTAKILL == true then
  3089. CHILD:BreakJoints()
  3090. else
  3091. local DMG = MRANDOM(MINDMG,MAXDMG)
  3092. ManualDamage(HUM,DMG,TORSO)
  3093. end
  3094. if FLING > 0 then
  3095. for _, c in pairs(CHILD:GetChildren()) do
  3096. if c:IsA("BasePart") then
  3097. local bv = Instance.new("BodyVelocity")
  3098. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3099. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3100. bv.Parent = c
  3101. Debris:AddItem(bv,0.05)
  3102. end
  3103. end
  3104. end
  3105. end
  3106. end
  3107. end
  3108. end
  3109. end
  3110. end
  3111.  
  3112. function MeleeDMG(Humanoid,Damage)
  3113. Damage = Damage * DAMAGEMULTIPLIER
  3114. if Humanoid.Health < 2000 then
  3115. if Humanoid.Health - Damage > 0 then
  3116. Humanoid.Health = Humanoid.Health - Damage
  3117. else
  3118. Humanoid.Parent:BreakJoints()
  3119. end
  3120. else
  3121. Humanoid.Parent:BreakJoints()
  3122. end
  3123. end
  3124.  
  3125.  
  3126. function BasicCombo()
  3127. ATTACK = true
  3128. Rooted = false
  3129. EQUIPPED = true
  3130. local HIT2 = function()
  3131. local HITS2 = {}
  3132. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3133. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3134. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3135. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3136. if TORSO and HUM.Health > 0 then
  3137. local PASS = true
  3138. for i = 1, #HITS2 do
  3139. if HITS2[i] == hit.Parent then
  3140. PASS = false
  3141. end
  3142. end
  3143. table.insert(HITS2,hit.Parent)
  3144. if PASS == true then
  3145. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3146. end
  3147. end
  3148. end
  3149. end)
  3150. return TOUCH2
  3151. end
  3152. local HIT = function()
  3153. local HITS = {}
  3154. local TOUCH = RightArm.Touched:Connect(function(hit)
  3155. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3156. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3157. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3158. if TORSO and HUM.Health > 0 then
  3159. local PASS = true
  3160. for i = 1, #HITS do
  3161. if HITS[i] == hit.Parent then
  3162. PASS = false
  3163. end
  3164. end
  3165. table.insert(HITS,hit.Parent)
  3166. if PASS == true then
  3167. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3168. end
  3169. end
  3170. end
  3171. end)
  3172. return TOUCH
  3173. end
  3174. if COMBO == 1 then
  3175. for i=0, 0.35, 0.1 / Animation_Speed do
  3176. Swait()
  3177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3182. end
  3183. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3184. local TOUCHED = HIT()
  3185. for i=0, 0.5, 0.1 / Animation_Speed do
  3186. Swait()
  3187. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3193. end
  3194. TOUCHED:Disconnect()
  3195. COMBO = 2
  3196. elseif COMBO == 2 then
  3197. for i=0, 0.35, 0.1 / Animation_Speed do
  3198. Swait()
  3199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3204. end
  3205. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3206. local TOUCHED = HIT2()
  3207. for i=0, 0.5, 0.1 / Animation_Speed do
  3208. Swait()
  3209. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3215. end
  3216. TOUCHED:Disconnect()
  3217. COMBO = 3
  3218. elseif COMBO == 3 then
  3219. for i=0, 0.35, 0.1 / Animation_Speed do
  3220. Swait()
  3221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3226. end
  3227. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3228. local TOUCHED = HIT2()
  3229. local TOUCHED2 = HIT()
  3230. for i=0, 0.5, 0.1 / Animation_Speed do
  3231. Swait()
  3232. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3233. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3239. end
  3240. TOUCHED:Disconnect()
  3241. TOUCHED2:Disconnect()
  3242. COMBO = 4
  3243. elseif COMBO == 4 then
  3244. for i=0, 0.5, 0.1 / Animation_Speed do
  3245. Swait()
  3246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3251. end
  3252. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3253. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3254. CameraEnshaking(3,10)
  3255. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3256. for i=0, 0.5, 0.1 / Animation_Speed do
  3257. Swait()
  3258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3263. end
  3264. COMBO = 1
  3265. end
  3266. coroutine.resume(coroutine.create(function()
  3267. for i = 1, 50 do
  3268. Swait()
  3269. if ATTACK == true then
  3270. break
  3271. end
  3272. end
  3273. if ATTACK == false then
  3274. COMBO = 1
  3275. end
  3276. end))
  3277. ATTACK = false
  3278. Rooted = false
  3279. EQUIPPED = false
  3280. end
  3281.  
  3282. function ColorfulCombo()
  3283. ATTACK = true
  3284. Rooted = false
  3285. EQUIPPED = true
  3286. local HIT2 = function()
  3287. local HITS2 = {}
  3288. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3289. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3290. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3291. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3292. if TORSO and HUM.Health > 0 then
  3293. local PASS = true
  3294. for i = 1, #HITS2 do
  3295. if HITS2[i] == hit.Parent then
  3296. PASS = false
  3297. end
  3298. end
  3299. table.insert(HITS2,hit.Parent)
  3300. if PASS == true then
  3301. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3302. end
  3303. end
  3304. end
  3305. end)
  3306. return TOUCH2
  3307. end
  3308. local HIT = function()
  3309. local HITS = {}
  3310. local TOUCH = RightArm.Touched:Connect(function(hit)
  3311. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3312. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3313. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3314. if TORSO and HUM.Health > 0 then
  3315. local PASS = true
  3316. for i = 1, #HITS do
  3317. if HITS[i] == hit.Parent then
  3318. PASS = false
  3319. end
  3320. end
  3321. table.insert(HITS,hit.Parent)
  3322. if PASS == true then
  3323. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3324. end
  3325. end
  3326. end
  3327. end)
  3328. return TOUCH
  3329. end
  3330. if COMBO == 1 then
  3331. for i=0, 0.35, 0.1 / Animation_Speed do
  3332. Swait()
  3333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3338. end
  3339. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3340. local TOUCHED = HIT()
  3341. for i=0, 0.5, 0.1 / Animation_Speed do
  3342. Swait()
  3343. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3349. end
  3350. TOUCHED:Disconnect()
  3351. COMBO = 2
  3352. elseif COMBO == 2 then
  3353. for i=0, 0.35, 0.1 / Animation_Speed do
  3354. Swait()
  3355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3360. end
  3361. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3362. local TOUCHED = HIT2()
  3363. for i=0, 0.5, 0.1 / Animation_Speed do
  3364. Swait()
  3365. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3371. end
  3372. TOUCHED:Disconnect()
  3373. COMBO = 3
  3374. elseif COMBO == 3 then
  3375. for i=0, 0.35, 0.1 / Animation_Speed do
  3376. Swait()
  3377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3382. end
  3383. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3384. local TOUCHED = HIT2()
  3385. local TOUCHED2 = HIT()
  3386. for i=0, 0.5, 0.1 / Animation_Speed do
  3387. Swait()
  3388. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3389. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3395. end
  3396. TOUCHED:Disconnect()
  3397. TOUCHED2:Disconnect()
  3398. COMBO = 4
  3399. elseif COMBO == 4 then
  3400. for i=0, 0.5, 0.1 / Animation_Speed do
  3401. Swait()
  3402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3407. end
  3408. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3409. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3410. CameraEnshaking(3,10)
  3411. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3412. for i=0, 0.5, 0.1 / Animation_Speed do
  3413. Swait()
  3414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3419. end
  3420. COMBO = 1
  3421. end
  3422. coroutine.resume(coroutine.create(function()
  3423. for i = 1, 50 do
  3424. Swait()
  3425. if ATTACK == true then
  3426. break
  3427. end
  3428. end
  3429. if ATTACK == false then
  3430. COMBO = 1
  3431. end
  3432. end))
  3433. ATTACK = false
  3434. Rooted = false
  3435. EQUIPPED = false
  3436. end
  3437.  
  3438. function PurgeCombo()
  3439. ATTACK = true
  3440. Rooted = false
  3441. EQUIPPED = true
  3442. local HIT2 = function()
  3443. local HITS2 = {}
  3444. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3445. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3446. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3447. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3448. if TORSO and HUM.Health > 0 then
  3449. local PASS = true
  3450. for i = 1, #HITS2 do
  3451. if HITS2[i] == hit.Parent then
  3452. PASS = false
  3453. end
  3454. end
  3455. table.insert(HITS2,hit.Parent)
  3456. if PASS == true then
  3457. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3458. end
  3459. end
  3460. end
  3461. end)
  3462. return TOUCH2
  3463. end
  3464. local HIT = function()
  3465. local HITS = {}
  3466. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3467. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3468. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3469. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3470. if TORSO and HUM.Health > 0 then
  3471. local PASS = true
  3472. for i = 1, #HITS do
  3473. if HITS[i] == hit.Parent then
  3474. PASS = false
  3475. end
  3476. end
  3477. table.insert(HITS,hit.Parent)
  3478. if PASS == true then
  3479. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3480. end
  3481. end
  3482. end
  3483. end)
  3484. return TOUCH
  3485. end
  3486. local HIT3 = function()
  3487. local HITS3 = {}
  3488. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3489. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3490. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3491. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3492. if TORSO and HUM.Health > 0 then
  3493. local PASS = true
  3494. for i = 1, #HITS3 do
  3495. if HITS3[i] == hit.Parent then
  3496. PASS = false
  3497. end
  3498. end
  3499. table.insert(HITS3,hit.Parent)
  3500. if PASS == true then
  3501. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3502. end
  3503. end
  3504. end
  3505. end)
  3506. return TOUCH3
  3507. end
  3508. if COMBO == 1 then
  3509. for i=0, 0.35, 0.1 / Animation_Speed do
  3510. Swait()
  3511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3515. end
  3516. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3517. local TOUCHED = HIT()
  3518. for i=0, 0.5, 0.1 / Animation_Speed do
  3519. Swait()
  3520. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525. end
  3526. TOUCHED:Disconnect()
  3527. COMBO = 2
  3528. elseif COMBO == 2 then
  3529. for i=0, 0.35, 0.1 / Animation_Speed do
  3530. Swait()
  3531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3535. end
  3536. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3537. local TOUCHED = HIT2()
  3538. for i=0, 0.5, 0.1 / Animation_Speed do
  3539. Swait()
  3540. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3545. end
  3546. TOUCHED:Disconnect()
  3547. COMBO = 3
  3548. elseif COMBO == 3 then
  3549. for i=0, 0.2, 0.1 / Animation_Speed do
  3550. Swait()
  3551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3555. end
  3556. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3557. local TOUCHED = HIT3()
  3558. for i=0, 0.5, 0.1 / Animation_Speed do
  3559. Swait()
  3560. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3565. end
  3566. TOUCHED:Disconnect()
  3567. COMBO = 4
  3568. elseif COMBO == 4 then
  3569. Rooted = true
  3570. for i=0, 0.5, 0.1 / Animation_Speed do
  3571. Swait()
  3572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3576. end
  3577. for i=0, 0.1, 0.1 / Animation_Speed do
  3578. Swait()
  3579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3583. end
  3584. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3585. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3586. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3587. CameraEnshaking(3,10)
  3588. ManualAoE(HITPOS,15,20,45,75,false)
  3589. for i=0, 0.5, 0.1 / Animation_Speed do
  3590. Swait()
  3591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3595. end
  3596. Rooted = false
  3597. COMBO = 1
  3598. end
  3599. coroutine.resume(coroutine.create(function()
  3600. for i = 1, 50 do
  3601. Swait()
  3602. if ATTACK == true then
  3603. break
  3604. end
  3605. end
  3606. if ATTACK == false then
  3607. COMBO = 1
  3608. end
  3609. end))
  3610. ATTACK = false
  3611. Rooted = false
  3612. EQUIPPED = false
  3613. end
  3614.  
  3615. function FlyingCombo()
  3616. ATTACK = true
  3617. Rooted = false
  3618. EQUIPPED = true
  3619. local HIT2 = function()
  3620. local HITS2 = {}
  3621. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3622. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3623. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3624. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3625. if TORSO and HUM.Health > 0 then
  3626. local PASS = true
  3627. for i = 1, #HITS2 do
  3628. if HITS2[i] == hit.Parent then
  3629. PASS = false
  3630. end
  3631. end
  3632. table.insert(HITS2,hit.Parent)
  3633. if PASS == true then
  3634. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3635. end
  3636. end
  3637. end
  3638. end)
  3639. return TOUCH2
  3640. end
  3641. local HIT = function()
  3642. local HITS = {}
  3643. local TOUCH = RightArm.Touched:Connect(function(hit)
  3644. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3645. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3646. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3647. if TORSO and HUM.Health > 0 then
  3648. local PASS = true
  3649. for i = 1, #HITS do
  3650. if HITS[i] == hit.Parent then
  3651. PASS = false
  3652. end
  3653. end
  3654. table.insert(HITS,hit.Parent)
  3655. if PASS == true then
  3656. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3657. end
  3658. end
  3659. end
  3660. end)
  3661. return TOUCH
  3662. end
  3663. local HIT3 = function()
  3664. local HITS3 = {}
  3665. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3666. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3667. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3668. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3669. if TORSO and HUM.Health > 0 then
  3670. local PASS = true
  3671. for i = 1, #HITS3 do
  3672. if HITS3[i] == hit.Parent then
  3673. PASS = false
  3674. end
  3675. end
  3676. table.insert(HITS3,hit.Parent)
  3677. if PASS == true then
  3678. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3679. end
  3680. end
  3681. end
  3682. end)
  3683. return TOUCH3
  3684. end
  3685. local HIT4 = function()
  3686. local HITS4 = {}
  3687. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3688. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3689. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3690. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3691. if TORSO and HUM.Health > 0 then
  3692. local PASS = true
  3693. for i = 1, #HITS4 do
  3694. if HITS4[i] == hit.Parent then
  3695. PASS = false
  3696. end
  3697. end
  3698. table.insert(HITS4,hit.Parent)
  3699. if PASS == true then
  3700. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3701. end
  3702. end
  3703. end
  3704. end)
  3705. return TOUCH4
  3706. end
  3707. if COMBO == 1 then
  3708. for i=0, 0.3, 0.1 / Animation_Speed do
  3709. Swait()
  3710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3716. end
  3717. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3718. local TOUCHED2 = HIT4()
  3719. local TOUCHED = HIT3()
  3720. for i=0, 0.075, 0.1 / Animation_Speed do
  3721. Swait()
  3722. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3723. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3730. end
  3731. for i=0, 0.075, 0.1 / Animation_Speed do
  3732. Swait()
  3733. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3734. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3741. end
  3742. for i=0, 0.075, 0.1 / Animation_Speed do
  3743. Swait()
  3744. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3745. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3752. end
  3753. for i=0, 0.075, 0.1 / Animation_Speed do
  3754. Swait()
  3755. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3756. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3763. end
  3764. for i=0, 0.075, 0.1 / Animation_Speed do
  3765. Swait()
  3766. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3767. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3774. end
  3775. for i=0, 0.075, 0.1 / Animation_Speed do
  3776. Swait()
  3777. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3778. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3785. end
  3786. for i=0, 0.075, 0.1 / Animation_Speed do
  3787. Swait()
  3788. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3789. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3796. end
  3797. for i=0, 0.075, 0.1 / Animation_Speed do
  3798. Swait()
  3799. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3800. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807. end
  3808. TOUCHED:Disconnect()
  3809. TOUCHED2:Disconnect()
  3810. COMBO = 2
  3811. elseif COMBO == 2 then
  3812. for i=0, 0.3, 0.1 / Animation_Speed do
  3813. Swait()
  3814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3820. end
  3821. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3822. local TOUCHED2 = HIT4()
  3823. local TOUCHED = HIT3()
  3824. for i=0, 0.075, 0.1 / Animation_Speed do
  3825. Swait()
  3826. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3827. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3834. end
  3835. for i=0, 0.075, 0.1 / Animation_Speed do
  3836. Swait()
  3837. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3838. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3845. end
  3846. for i=0, 0.075, 0.1 / Animation_Speed do
  3847. Swait()
  3848. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3849. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3856. end
  3857. for i=0, 0.075, 0.1 / Animation_Speed do
  3858. Swait()
  3859. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3860. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3867. end
  3868. for i=0, 0.075, 0.1 / Animation_Speed do
  3869. Swait()
  3870. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3871. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3878. end
  3879. for i=0, 0.075, 0.1 / Animation_Speed do
  3880. Swait()
  3881. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3882. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889. end
  3890. for i=0, 0.075, 0.1 / Animation_Speed do
  3891. Swait()
  3892. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3893. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3900. end
  3901. for i=0, 0.075, 0.1 / Animation_Speed do
  3902. Swait()
  3903. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3904. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911. end
  3912. for i=0, 0.075, 0.1 / Animation_Speed do
  3913. Swait()
  3914. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922. end
  3923. TOUCHED:Disconnect()
  3924. TOUCHED2:Disconnect()
  3925. COMBO = 3
  3926. elseif COMBO == 3 then
  3927. for i=0, 0.35, 0.1 / Animation_Speed do
  3928. Swait()
  3929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3934. end
  3935. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3936. local TOUCHED = HIT2()
  3937. local TOUCHED2 = HIT()
  3938. for i=0, 0.5, 0.1 / Animation_Speed do
  3939. Swait()
  3940. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3941. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3947. end
  3948. TOUCHED:Disconnect()
  3949. TOUCHED2:Disconnect()
  3950. COMBO = 4
  3951. elseif COMBO == 4 then
  3952. for i=0, 0.5, 0.1 / Animation_Speed do
  3953. Swait()
  3954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3959. end
  3960. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3961. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3962. CameraEnshaking(3,10)
  3963. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3964. for i=0, 0.5, 0.1 / Animation_Speed do
  3965. Swait()
  3966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3971. end
  3972. COMBO = 1
  3973. end
  3974. coroutine.resume(coroutine.create(function()
  3975. for i = 1, 50 do
  3976. Swait()
  3977. if ATTACK == true then
  3978. break
  3979. end
  3980. end
  3981. if ATTACK == false then
  3982. COMBO = 1
  3983. end
  3984. end))
  3985. ATTACK = false
  3986. Rooted = false
  3987. EQUIPPED = false
  3988. end
  3989.  
  3990. function SuperStomm()
  3991. ATTACK = true
  3992. Rooted = true
  3993. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3994. coroutine.resume(coroutine.create(function()
  3995. Swait(65)
  3996. CameraEnshaking(3,25)
  3997. CreateSound(262562442,RightLeg,60,1,false)
  3998. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  3999. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4000. ApplyAoE2(HITPOS,80,50,100,75,false)
  4001. end))
  4002. CreateSound(163619849,RightLeg,10,1,false)
  4003. for i=0, 2, 0.1 / Animation_Speed do
  4004. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4005. Swait()
  4006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4010. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4012. end
  4013. for i=0, 1, 0.1 / Animation_Speed do
  4014. Swait()
  4015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4019. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4021. end
  4022. ATTACK = false
  4023. Rooted = false
  4024. end
  4025.  
  4026.  
  4027.  
  4028. --//=================================\\
  4029. --|| ASSIGN THINGS TO KEYS
  4030. --\\=================================//
  4031.  
  4032. function MouseDown(Mouse)
  4033. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4034. BasicCombo()
  4035. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4036. ColorfulCombo()
  4037. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4038. FlyingCombo()
  4039. elseif ATTACK == false and MODE == "Purged" then
  4040. PurgeCombo()
  4041. end
  4042. end
  4043.  
  4044. function MouseUp(Mouse)
  4045. HOLD = false
  4046. end
  4047.  
  4048. function KeyDown(Key)
  4049. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4050. KEYHOLD = true
  4051. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4052. SolarForm()
  4053.  
  4054. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4055. ResetMode()
  4056. end
  4057.  
  4058. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4059. OriginsForm()
  4060.  
  4061. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4062. ResetMode()
  4063. end
  4064.  
  4065. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4066. ChronoForm()
  4067.  
  4068. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4069. SuperiorForm()
  4070.  
  4071. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4072. ResetMode()
  4073. end
  4074.  
  4075. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4076. TerraForm()
  4077.  
  4078. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4079. ResetMode()
  4080. end
  4081.  
  4082. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4083. RandomForm()
  4084. sick.TimePosition = 0.01
  4085. RCHOICE = MRANDOM(1,6)
  4086.  
  4087. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4088. RCHOICE = MRANDOM(1,6)
  4089. sick.TimePosition = 0.01
  4090.  
  4091. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4092. ResetMode()
  4093. end
  4094.  
  4095. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4096. VantaForm()
  4097. end
  4098.  
  4099. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4100. TerraForm()
  4101. end
  4102.  
  4103. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4104. SenseForm()
  4105.  
  4106. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4107. ResetMode()
  4108. end
  4109.  
  4110. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4111. SanityForm()
  4112.  
  4113. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4114. SenseForm()
  4115. end
  4116.  
  4117. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4118. FairyForm()
  4119.  
  4120. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4121. ResetMode()
  4122. end
  4123.  
  4124. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4125. DevilForm()
  4126.  
  4127. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4128. FairyForm()
  4129. end
  4130.  
  4131. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4132. BlackWhiteForm()
  4133.  
  4134. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4135. ResetMode()
  4136. end
  4137.  
  4138. if Key == "m" and ATTACK == false and MODE == "90s" then
  4139. EightyForm()
  4140.  
  4141. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4142. BlackWhiteForm()
  4143. end
  4144.  
  4145. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4146. LostForm()
  4147.  
  4148. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4149. ResetMode()
  4150. end
  4151.  
  4152. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4153. PurgeForm()
  4154. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4155. LostForm()
  4156.  
  4157. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4158. BlackForm()
  4159.  
  4160. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4161. LostForm()
  4162. end
  4163.  
  4164. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4165. SuperStomm()
  4166. end
  4167. end
  4168.  
  4169. function KeyUp(Key)
  4170. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4171. KEYHOLD = false
  4172. end
  4173. end
  4174.  
  4175. Mouse.Button1Down:connect(function(NEWKEY)
  4176. MouseDown(NEWKEY)
  4177. end)
  4178. Mouse.Button1Up:connect(function(NEWKEY)
  4179. MouseUp(NEWKEY)
  4180. end)
  4181. Mouse.KeyDown:connect(function(NEWKEY)
  4182. KeyDown(NEWKEY)
  4183. end)
  4184. Mouse.KeyUp:connect(function(NEWKEY)
  4185. KeyUp(NEWKEY)
  4186. end)
  4187.  
  4188. --//=================================\\
  4189. --\\=================================//
  4190.  
  4191.  
  4192. function unanchor()
  4193. if UNANCHOR == true then
  4194. g = Character:GetChildren()
  4195. for i = 1, #g do
  4196. if g[i].ClassName == "Part" then
  4197. g[i].Anchored = false
  4198. end
  4199. end
  4200. end
  4201. end
  4202.  
  4203.  
  4204. --//=================================\\
  4205. --|| WRAP THE WHOLE SCRIPT UP
  4206. --\\=================================//
  4207.  
  4208. Humanoid.Changed:connect(function(Jump)
  4209. if Jump == "Jump" and (Disable_Jump == true) then
  4210. Humanoid.Jump = false
  4211. end
  4212. end)
  4213.  
  4214. local BLINKLOOP = 0
  4215. script.Parent = WEAPONGUI
  4216. ANIMATE.Parent = nil
  4217.  
  4218. local bguis = Instance.new("BillboardGui",tors)
  4219. bguis.Size = UDim2.new(25, 0, 25, 0)
  4220. local imgca = Instance.new("ImageLabel",bguis)
  4221. imgca.BackgroundTransparency = 1
  4222. imgca.ImageTransparency = 1
  4223. imgca.Size = UDim2.new(3,0,3,0)
  4224. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4225. imgca.ImageColor3 = Color3.new(0,0,0)
  4226.  
  4227. coroutine.resume(coroutine.create(function()
  4228. repeat
  4229. Swait()
  4230. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4231. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4232. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4233. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4234. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4235. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4236. techc.Rotation = techc.Rotation + 1
  4237. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4238. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4239. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4240. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4241. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4242. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4243. until Humanoid.Health == 0
  4244. end))
  4245.  
  4246. while true do
  4247. Swait()
  4248. if Humanoid then
  4249. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4250. IDLEANIMATION:Play()
  4251. end
  4252. SINE = SINE + CHANGE*2
  4253. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4254. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4255. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4256. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4257. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4258. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4259. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4260. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4261. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4262. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4263. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4264. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4265. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4266. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4267. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4268. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4269. end
  4270. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4271. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4272. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4273. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4274. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4275. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4276. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4277. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4278. end
  4279. if MODE == "Black" then
  4280. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4281. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4282. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4283. lwing1weld.C1 = rwing2weld.C1
  4284. lwing2weld.C1 = rwing2weld.C1
  4285. lwing3weld.C1 = rwing2weld.C1
  4286. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4287. end
  4288. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4289. if MODE == "Lunar" then
  4290. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4291. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4292. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4293. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4294. elseif MODE == "Solar" then
  4295. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4296. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4297. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4298. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4299. elseif MODE == "Fairy" then
  4300. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4301. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4302. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4303. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4304. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4305. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4306. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4307. elseif MODE == "Hexa" then
  4308. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4309. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4310. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4311. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4312. elseif MODE == "Time" then
  4313. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4314. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4315. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4316. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4317. elseif MODE == "Vanta" then
  4318. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4319. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4320. elseif MODE == "Black" then
  4321. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4322. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4323. elseif MODE == "Devil" then
  4324. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4325. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4326. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4327. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4328. end
  4329. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4330. if MODE == "Lunar" then
  4331. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4332. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4333. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4334. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4335. elseif MODE == "Solar" then
  4336. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4337. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4338. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4339. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4340. elseif MODE == "Fairy" then
  4341. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4342. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4343. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4344. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4345. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4346. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4347. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4348. elseif MODE == "Hexa" then
  4349. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4350. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4351. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4352. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4353. elseif MODE == "Time" then
  4354. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4355. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4356. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4357. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4358. elseif MODE == "Vanta" then
  4359. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4360. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4361. elseif MODE == "Black" then
  4362. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4363. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4364. elseif MODE == "Devil" then
  4365. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4366. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4367. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4368. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4369. end
  4370. end
  4371. if FULL == false then
  4372. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4373. ANIM = "Jump"
  4374. if ATTACK == false then
  4375. if MODE ~= "Purged" then
  4376. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4382. elseif MODE == "Purged" then
  4383. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4389.  
  4390. end
  4391. end
  4392. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4393. ANIM = "Fall"
  4394. if ATTACK == false then
  4395. if MODE ~= "Purged" then
  4396. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4402. elseif MODE == "Purged" then
  4403. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4409.  
  4410. end
  4411. end
  4412. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4413. ANIM = "Idle"
  4414. if ATTACK == false then
  4415. if MODE == "Lunar" then
  4416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4422. elseif MODE == "Hexa" then
  4423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4429. elseif MODE == "Fairy" then
  4430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4436. elseif MODE == "Origins" then
  4437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4443. elseif MODE == "Solar" then
  4444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4450. elseif MODE == "Purged" then
  4451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4457. elseif MODE == "Sanity" then
  4458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4464. elseif MODE == "Time" then
  4465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4471. elseif MODE == "80s" then
  4472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4478. elseif MODE == "90s" then
  4479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4483. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4485. elseif MODE == "Random" then
  4486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4492. elseif MODE == "Superior" then
  4493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4497. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4499. elseif ATTACK == false and MODE == "Vanta" then
  4500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4506. elseif MODE == "Sense" then
  4507. if MRANDOM(1,20) == 1 then
  4508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4509. end
  4510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4514. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4516. elseif MODE == "Devil" then
  4517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4519. if MRANDOM(1,7) == 1 then
  4520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4521. end
  4522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4526. elseif MODE == "LostHope" then
  4527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533. elseif ATTACK == false and MODE == "Black" then
  4534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4535. if MRANDOM(1,3) == 1 then
  4536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4537. end
  4538. if MRANDOM(1,2) == 1 then
  4539. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4540. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4541. end
  4542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4545. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4547. end
  4548. end
  4549. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4550. ANIM = "Walk"
  4551. if ATTACK == false then
  4552. if MODE == "Lunar" then
  4553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4557. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4559. elseif MODE == "Superior" then
  4560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4564. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4566. elseif MODE == "80s" then
  4567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4571. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4573. elseif MODE == "Solar" then
  4574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4578. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4580. elseif MODE == "Origins" then
  4581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4585. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4587. elseif MODE == "Purged" then
  4588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4592. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4594. elseif MODE == "Sanity" then
  4595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4599. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4601. elseif MODE == "Fairy" then
  4602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4608. elseif MODE == "Devil" then
  4609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4613. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4615. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4620. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4622. elseif MODE == "Hexa" or MODE == "Time" then
  4623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4627. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4629. elseif MODE == "LostHope" then
  4630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4634. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4636. elseif MODE == "Vanta" then
  4637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4643. elseif MODE == "Black" then
  4644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4646. if MRANDOM(1,3) == 1 then
  4647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4648. end
  4649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4653. end
  4654. end
  4655. end
  4656. end
  4657. text.TextStrokeColor3 = TEXTCOLOR
  4658. unanchor()
  4659. Humanoid.MaxHealth = "inf"
  4660. Humanoid.Health = "inf"
  4661. if Rooted == false then
  4662. Disable_Jump = false
  4663. Humanoid.WalkSpeed = Speed
  4664. elseif Rooted == true then
  4665. Disable_Jump = true
  4666. Humanoid.WalkSpeed = 0
  4667. end
  4668. if Head:FindFirstChild("face") then
  4669. Head.face.Texture = "rbxassetid://"..FACE
  4670. end
  4671. if MODE ~= "Random" then
  4672. sick.SoundId = "rbxassetid://"..SONG
  4673. elseif MODE == "Random" then
  4674. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4675. end
  4676. sick.Looped = true
  4677. sick.Pitch = PITCH
  4678. sick.Volume = VOLUME
  4679. Humanoid.Name = MRANDOM(100000000,999999999)
  4680. Humanoid.PlatformStand = false
  4681. for _, c in pairs(Cam:GetChildren()) do
  4682. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4683. c:remove()
  4684. end
  4685. end
  4686. for LIST = 1, #WHITELIST do
  4687. if WHITELIST[LIST] ~= nil then
  4688. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4689. if CHARACTER then
  4690. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4691. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4692. if TORSO then
  4693. CreateSound(201858045, Cam, 3, 1)
  4694. local GUI = Instance.new("BillboardGui",Cam)
  4695. GUI.Name = WHITELIST[LIST]
  4696. GUI.Size = UDim2.new(5,0,5,0)
  4697. GUI.Adornee = TORSO
  4698. local GUI2 = IT("ImageLabel",GUI)
  4699. GUI2.BackgroundTransparency = 1
  4700. GUI2.BorderSizePixel = 0
  4701. GUI2.ImageTransparency = 1
  4702. GUI2.Size = UDim2.new(1,0,1,0)
  4703. GUI2.SizeConstraint = "RelativeYY"
  4704. GUI.AlwaysOnTop = true
  4705. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4706. end
  4707. else
  4708. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4709. if GUI.ImageLabel.ImageTransparency <= 1 then
  4710. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4711. end
  4712. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4713. if TORSO then
  4714. GUI.Adornee = TORSO
  4715. end
  4716. end
  4717. else
  4718. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4719. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4720. end
  4721. end
  4722. else
  4723. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4724. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4725. end
  4726. table.remove(WHITELIST,LIST)
  4727. end
  4728. end
  4729. if Character:FindFirstChildOfClass("Accessory") then
  4730. Character:FindFirstChildOfClass("Accessory"):remove()
  4731. elseif Character:FindFirstChildOfClass("Hat") then
  4732. Character:FindFirstChildOfClass("Hat"):remove()
  4733. end
  4734. BLINKLOOP = BLINKLOOP + 1
  4735. if BLINKLOOP >=325 then
  4736. BLINKLOOP = 0
  4737. Blink()
  4738. BLINKLOOP = BLINKLOOP + 1
  4739. if BLINKLOOP >=250 then
  4740. BLINKLOOP = 0
  4741. Blink2()
  4742. end
  4743. end
  4744. if MODE == "90s" or MODE == "80s" then
  4745. if HITFLOOR ~= nil then
  4746. if MRANDOM(1,12) == 1 then
  4747. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4748.  
  4749. end
  4750. end
  4751. end
  4752. if MODE == "Devil" then
  4753. if HITFLOOR ~= nil then
  4754. if MRANDOM(1,4) == 1 then
  4755. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4756. end
  4757. end
  4758. end
  4759. if MODE == "Black" or MODE == "Fairy" then
  4760. if HITFLOOR ~= nil then
  4761. if MRANDOM(1,9) == 1 then
  4762. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4763. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4764. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4765. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4766. if MRANDOM(1,7) == 1 then
  4767. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4768. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4769. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4770. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4771. end
  4772. end
  4773. end
  4774. end
  4775. Humanoid.DisplayDistanceType = "None"
  4776. Humanoid.PlatformStand = false
  4777. for _, c in pairs(Torso:GetChildren()) do
  4778. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4779. else
  4780. c:remove()
  4781. end
  4782. end
  4783. end
  4784. --//=================================\\
  4785. --\\=================================//
  4786.  
  4787.  
  4788.  
  4789.  
  4790.  
  4791. --//====================================================\\--
  4792. --|| END OF SCRIPT
  4793. --\\====================================================//--
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