DiscoDude: ---BEGIN SESSION---
DiscoDude: Session logging commenced
GM: The [Slaughterhouse] is dark compared to the outside, as this sprawling room is lit only by a few harsh overhead lamps. Cool mist is vented in from above, lending the whole place a certain mystique. Perhaps you might call it cozy, despite the wide-open floorplan. (Everything Smells Like Blood and Vivians, of course, so maybe that’s just your stomach talking.)
GM: Sure enough, there are lowered pens. Some are for keeping the intelligent Vivians, and it’s viscerally clear which others are for killing. (The lack of fake foliage peeking over the railing and the stains are both pretty telling.) Behind one shoulder-height partition, a haggard chef cleans and dresses a corpse at an offshoot butcher station. A guard passes by and peers in, licking his reptilian lips. Behind another, you’re told that there are Camera Servers Out In the Open; disabling them would render the surveillance system useless… if you cared about that sort of thing.
GM: According to Intel, there are Only Chefs and Guards Down Here, which matches what you see. There are far more guards than chefs, of course; your target is said to attend to a lot of the business here personally. In any case, it’s needless to say that you’ll be treated a bit harsher if you’re spotted here than if you were caught out in the VIP lounge. Of course, it would be a different story if you were wearing one of their outfits, according to SELENE. (She gushed about how another agent used this method during her trial, but you zoned out for much of it.)
GM: Finally, beyond one lowered pit, you spy an Otterotta wearing a chef’s uniform from behind stepping into an elevator lift with a bodyguard. He turns around and surveys the room impassively as the doors slide shut.
GM: "That was Chef Jeanshaq Russo," SELENE whispers. "He mostly confines himself to here and the [Kitchen] upstairs, when there isn't a patron that requires his personal attention."
GM: (What do you do?)
;}"÷™+╎®^★█¬ˇ¾: ((Sorry; I feel a little lost; I may need to look out the previous session log, first.))
GM: (It's fine. Take your time.)
GM: (Gonna grab my chicken and waffles, now.)
;}"÷™+╎®^★█¬ˇ¾: Not recognizing the computers-servers as the brain controlling the "fake eyes", Hajin pays them no mind as they move further into the room; keeping themself low to the ground and Visually Displaced. Hajin is interested in following Russo and approaches the lift with caution, careful as to not let their image be seen.
GM: (Okay, I'm back.)
GM: (Hmm... I assume NPCs would only actively try to disrupt or see through the illusion if they actually noticed you, displaced or no?)
GM: (If that's the case, then we'll first start by seeing if the guards notice you at all. Give me a STEALTH roll.)
GM: (;}"÷™+╎®^★█¬ˇ¾?)
;}"÷™+╎®^★█¬ˇ¾: !r 3 (overcome with Stealth)
DiscoDude: ;}"÷™+╎®^★█¬ˇ¾ rolled 3 for 3 [] (overcome with Stealth)
;}"÷™+╎®^★█¬ˇ¾: ((Woops! What was the difficulty or opposition?))
GM: (It's active opposition (with a skill at Average (+1), though I wonder if I should add an assist bonus or two from the plurality of the guards), but it looks like you need to try again with formatting that roll.)
;}"÷™+╎®^★█¬ˇ¾: !f 3
DiscoDude: ;}"÷™+╎®^★█¬ˇ¾ rolled 4dF+3 for 1 [4dF = [ ][ ][-][-]]
;}"÷™+╎®^★█¬ˇ¾: ((Wrong letter.))
GM: (Ah- I was looking at the wrong skill. I guess I'll decide against having a plurality, then.)
GM: !f 2 (GUARDING)
DiscoDude: GM rolled 4dF+2 for 4 [4dF = [-][+][+][+]]
GM: (You wanna boost that?)
;}"÷™+╎®^★█¬ˇ¾: ((Free invoke on Visually Displaced to reroll.))
;}"÷™+╎®^★█¬ˇ¾: !f 3
DiscoDude: ;}"÷™+╎®^★█¬ˇ¾ rolled 4dF+3 for 3 [4dF = [ ][ ][+][-]]
GM: (Still loses, but not catastrophically.)
GM: (Do you want to boost again?)
;}"÷™+╎®^★█¬ˇ¾: ((Yeah; just looking at which aspect. I'll go with their High Concept as a "Cleaner".))
GM: (Also, I really ought to remind myself to put down Visual Displacement in the situation aspects for every scene Hajin is in.)
;}"÷™+╎®^★█¬ˇ¾: ((This time for +2.))
;}"÷™+╎®^★█¬ˇ¾: ((Actually; less of a stretch to spend the fate point on Visual Displacement instead. I forgot fate points and free invokes can stack on the same aspect multiple times for one roll.))
GM: Alright, it's clear that your powers are good enough that your physical body can walk right by the guards without them noticing... but that image has to go somewhere.
(Just how fine is Hajin's control over their power?)
GM: (I'm wondering whether I can make a hostile invoke on the same Visual Displacement aspect; an L here means your image is thrown into a... very strange and conspicuous place.)
GM: (Or would this be a separate Compel after the roll is resolved?)
;}"÷™+╎®^★█¬ˇ¾: ((The image is always in the same orientation as their body and is limited to within a roughly three-foot radius. While Hajin has full control of exactly where it is in an open space, it can't clip more than a few inches into a solid block of any opaque material. I'm still debating whether they can displace their image to the opposite side of an opaque wall or into a closed, opaque container.))
GM: (Ah, in that case, I do think invoking that against you for its limitations applies here. It's either that or invoking No One But Guards and Chefs Down Here for the fact that seeing your image at all should suddenly put people on alert.)
;}"÷™+╎®^★█¬ˇ¾: ((I think that works. I won't invoke any further.))
GM: (Ah, so that's a loss? (Sorry for the pause; I poked my head over to the FATE server to ask hostile invoke ruling questions (like "is it a hostile invoke if it's a stunt-made aspect that's attached to your character in all but name?")))
GM: (Speaking of; I assume that Visual Displacement is considered to be attached to your character?)
;}"÷™+╎®^★█¬ˇ¾: ((Yes; the aspect is described as being "placed on" Hajin.))
GM: (Alright, then I guess that means you get a fate point at the end of the scene.)
GM: (On to the results!)
GM: "Ah- Who are you!"
It can be assumed that you instinctively flinch at the proclamation, but it doesn't seem to be directed at you. One of the guards is leaning into a lowered pen where several Vivians seem to be spooked from the sound of it.
"You're really not supposed to be down there, buster! Hands where I can see 'em!"
"Oh, crap, is there another intruder today?" Another guard is walking over to the first one's side.
GM: (I assume you can intuitively sense where your image is at a given moment?)
;}"÷™+╎®^★█¬ˇ¾: ((Yes; it's akin to proprioception.))
GM: It takes approximately 0.9 seconds for it to register that he's yelling at your Displaced Image.
;}"÷™+╎®^★█¬ˇ¾: ((Must not be lowered by that much, unless the "nonlowered" ones are hanging above floor.))
;}"÷™+╎®^★█¬ˇ¾: ((I had gotten the image of a pit, like a crocodile pen at a zoo.))
GM: (They're basically pits, yeah.)
;}"÷™+╎®^★█¬ˇ¾: ((Clearly not the deep then, given the three-foot limit on the displacement.))
GM: (I guess not.)
;}"÷™+╎®^★█¬ˇ¾: Hajin's first instinct is to turn and pounce on the guard, but reasons having an appetizer would make acquiring the main course too much of a hassle, and instead bolts for the elevator, middle limbs tucked in and face obscured so as not be as easily I.D.'d later, and maintaining the displacement until the doors close to postpone any potential man-handling; though, watching someone slide through a gap much too small for them won't throw the guards off of where Hajin is headed.
GM: (Hmm... This might be a race between you reaching the elevator and them seeing through the ruse.)
GM: (Though I wonder if it should be a full contest or... nah, let's make this a single roll.)
;}"÷™+╎®^★█¬ˇ¾: ((I assume Survival is applicable here.))
GM: (Well, they're mechanically trying to Overcome the displacement and figure out what's really going on.)
GM: !f 2 (SEARCHING + Assist:1)
DiscoDude: GM rolled 4dF+2 for 0 [4dF = [-][ ][ ][-]]
;}"÷™+╎®^★█¬ˇ¾: ((Ah; then Stealth.))
GM: (Alternatively, ATHLETICS, if you want to just get out too fast to even give them a chance. Your choice, though; either works.)
;}"÷™+╎®^★█¬ˇ¾: !f 3 (defend with Stealth)
DiscoDude: ;}"÷™+╎®^★█¬ˇ¾ rolled 4dF+3 for 4 [4dF = [ ][ ][ ][+]]
GM: (SWS! I believe SWS with the Defend action just means you get a boost?)
;}"÷™+╎®^★█¬ˇ¾: ((Yeah; just a boost for Hajin.))
;}"÷™+╎®^★█¬ˇ¾: As the guards reach for Hajin, they pantomime dodges and jumps while moving their displaced image to give the illusion greater athleticism, before ducking behind one of the walls. Hajin retracts their displacement just before all of the guards round the corner, making it look like a disappearing act, while Hajin is on the other side from them.
GM: (Note that the boost won't last past this scene, so consider that when you decide on it.)
;}"÷™+╎®^★█¬ˇ¾: ((The more I write for Hajin, the more they feel like someone who identifies as female or feminine-nonbinary. I don't think you'll mind if I switch to "she/her(s)" for Hajin.))
GM: (I won't, no.)
;}"÷™+╎®^★█¬ˇ¾: Now that All the Guards are Distracted, Hajin should have a clear shot for the elavator.
GM: (Ooh, playing into their Terrible (-2) skill, eh? XD)
;}"÷™+╎®^★█¬ˇ¾: ((I haven't seen there sheet, so it was unintentional.))
;}"÷™+╎®^★█¬ˇ¾: ((Do I need to roll for Hajin making it past the chefs?))
GM: (*looks it up Apparently, you can't compel or spend a fate point on a boost, nor do you need to even name it... Huh.)
GM: (Oh, no, there's only like one, and he's busy.)
;}"÷™+╎®^★█¬ˇ¾: ((Odd; I always thought naming it was manditory. I'll need to look over the Condensed rules-changes again.))
;}"÷™+╎®^★█¬ˇ¾: ((Not spending a fate point on a boost makes sense, since it's effectively a free invoke without an aspect, but I never thought about compelling it. (Again, makes sense, given that it's meant to be strictly positive.)))
GM: (Ah- Apparently the first google result was an excerpt from a reddit discussion, so take that with a grain of salt.)
GM: (Well, I was mostly wondering about compelling it against myself, but... Whatever, you reach the elevator.)
;}"÷™+╎®^★█¬ˇ¾: As the elevator doors close, Hajin turns to the controls to find them completely different from the ones at Cross-Hare headquaters. This will definitely take some experimenting to figure out.
((Compelling Hajin's trouble to make for a "try every button" gag/montage.))
GM: (Er... I planned on there being only two destinations for this lift. XD)
;}"÷™+╎®^★█¬ˇ¾: ((Well, now there's at least a third. Or maybe she presses the big red emergency button. We could also just have the ride take longer than usual, but that doesn't seem as .... compelling*. 😉))
GM: (That was including the floor you're on.)
;}"÷™+╎®^★█¬ˇ¾: ((I'm hesitant to take back the compel, since players filling in blanks in worldbuilding like this is an intended feature of Fate.))
;}"÷™+╎®^★█¬ˇ¾: ((You planned for the elevator to only go between the "slaugherhouse" and the kitchen, correct?))
GM: (Yes.)
;}"÷™+╎®^★█¬ˇ¾: ((I'm thinking about what would happen as Hajin steps into the kitchen from an elevator that just had its emergency button pressed.))
GM: (Though I'm realizing that the instinct to craft a sandbox for you to hunt targets in will conflict a little with FATE's freeform worldbuilding.)
GM: (That would make for a fun compel. XD)
;}"÷™+╎®^★█¬ˇ¾: ((Would it? I guess I'll just have to find out.))
GM: (This is a new scene, technically, so remember that you've already just received a fate point.)
;}"÷™+╎®^★█¬ˇ¾: ((So at 4?))
GM: (I guess you are now! Describe it!)
GM: (And to be clear; the GM refreshes every scene, rather than every session?)
;}"÷™+╎®^★█¬ˇ¾: ((Correct, but gets fewer fate points at each such refresh.))
GM: (Really? So I can only go two scenes before I stop getting new fate points, in the case of a solo adventure?)
;}"÷™+╎®^★█¬ˇ¾: ((I'm not sure what you mean. I may have chosen my words poorly. My understanding is that, each scene, the G.M. refreshes to one fate point per player if they have fewer than that. This means they get fewer fate points at each of their refreshes than the players do, collectively, at each of theirs, this offsetting the increased frequency and vice-versa.))
GM: (Or do you mean the GM just has less on average?)
GM: (Ah.)
GM: (Your wording implied that the GM gets one less refresh for every scene they play in a session.)
GM: (I already understood the "one per player" part.)
;}"÷™+╎®^★█¬ˇ¾: ((I think I can see how that interpretation would come about.))
GM: (Anyway, describe it~)
;}"÷™+╎®^★█¬ˇ¾: Hajin, Ignorant of How the Surface World Works is at a loss for what to do with the controls. Knowing time is limited, she slams a digit into the big, red, eye-catching button without reading the label. At the blast of the sirens that follow, Hajin starts mashing the next button up before realizing it's the only one of the three unlit. With a fed up expression, the correct button stops the sirens and starts the elevator.
GM: There were definitely people on both ends of the lift that heard the *Briefly Blaring Help-Alarm*. Things... might be about to get a bit awkward when you reach the top.
GM: (Got a last line? (It's getting late on my end.))
;}"÷™+╎®^★█¬ˇ¾: Hajin thinks about how to handle this situation; displacing into the middle while hiding in the corner can give the air of harmlessness, allowing safe passage, but displacing into the corner while hiding in the middle would allow for a surprise assault. Thought gives way to instinct as the upward motion stops....
((Done.))
GM: (Then let us...)
GM: !end