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- commit a87cd014256ca8991819a81df227de5ee76c46a2
- Author: Luca Rood <dev@lucarood.com>
- Date: Sat Mar 4 01:38:44 2017 -0300
- Remove a few warnings and some cleanup
- commit 77df327fa80a722a96db8ae29133d51c6451c07f
- Author: Luca Rood <dev@lucarood.com>
- Date: Sat Mar 4 01:12:11 2017 -0300
- Implement normal override for the new collision function
- commit 0607cd2e15cc54692c7eed01500f6098dbaf1722
- Author: Luca Rood <dev@lucarood.com>
- Date: Sat Mar 4 00:24:35 2017 -0300
- Replace plNearestPoints with a deticated solution
- Implement a dedicated collision detection function (was previously
- relying on Bullet's generic `plNearestPoints`).
- This function computes all the collision data to be used for response:
- coordinates, distance, direction vector.
- This new function has three advantages:
- * Remove a dependency from cloth simulation (Bullet).
- * Give more pleasing collision results (this function is tailored
- specifically for our collision response method).
- * Much faster computation (not benchmarked extensively, but observed
- overal simulation time was cut roughly in half with "collision-heavy"
- simulations).
- commit 9f0176d795ca61c26e854f023cf41f41ab646b1c
- Author: Luca Rood <dev@lucarood.com>
- Date: Fri Mar 3 20:41:34 2017 -0300
- Simplify impulse clustering pointer stuff
- commit 215df08c0f01e6e5e20a9c5eb05f08c03808ac7c
- Author: Luca Rood <dev@lucarood.com>
- Date: Fri Mar 3 20:36:50 2017 -0300
- Expose slice intersection function (math_geom)
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