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Sim_Piko

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Mar 4th, 2017
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  1. commit a87cd014256ca8991819a81df227de5ee76c46a2
  2. Author: Luca Rood <dev@lucarood.com>
  3. Date: Sat Mar 4 01:38:44 2017 -0300
  4.  
  5. Remove a few warnings and some cleanup
  6.  
  7. commit 77df327fa80a722a96db8ae29133d51c6451c07f
  8. Author: Luca Rood <dev@lucarood.com>
  9. Date: Sat Mar 4 01:12:11 2017 -0300
  10.  
  11. Implement normal override for the new collision function
  12.  
  13. commit 0607cd2e15cc54692c7eed01500f6098dbaf1722
  14. Author: Luca Rood <dev@lucarood.com>
  15. Date: Sat Mar 4 00:24:35 2017 -0300
  16.  
  17. Replace plNearestPoints with a deticated solution
  18.  
  19. Implement a dedicated collision detection function (was previously
  20. relying on Bullet's generic `plNearestPoints`).
  21. This function computes all the collision data to be used for response:
  22. coordinates, distance, direction vector.
  23.  
  24. This new function has three advantages:
  25.  
  26. * Remove a dependency from cloth simulation (Bullet).
  27. * Give more pleasing collision results (this function is tailored
  28. specifically for our collision response method).
  29. * Much faster computation (not benchmarked extensively, but observed
  30. overal simulation time was cut roughly in half with "collision-heavy"
  31. simulations).
  32.  
  33. commit 9f0176d795ca61c26e854f023cf41f41ab646b1c
  34. Author: Luca Rood <dev@lucarood.com>
  35. Date: Fri Mar 3 20:41:34 2017 -0300
  36.  
  37. Simplify impulse clustering pointer stuff
  38.  
  39. commit 215df08c0f01e6e5e20a9c5eb05f08c03808ac7c
  40. Author: Luca Rood <dev@lucarood.com>
  41. Date: Fri Mar 3 20:36:50 2017 -0300
  42.  
  43. Expose slice intersection function (math_geom)
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