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  1. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ObjectPool.cs is skipped as no actual change.
  2. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_PackageResourceImporter.cs is skipped as no actual change.
  3. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_RichTextTagStack.cs is skipped as no actual change.
  4. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_RichTextTagsCommon.cs is skipped as no actual change.
  5. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ScrollbarEventHandler.cs is skipped as no actual change.
  6. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SelectionCaret.cs is skipped as no actual change.
  7. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Settings.cs is skipped as no actual change.
  8. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ShaderUtilities.cs is skipped as no actual change.
  9. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Sprite.cs is skipped as no actual change.
  10. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteAnimator.cs is skipped as no actual change.
  11. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteAsset.cs is skipped as no actual change.
  12. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteAssetImportFormats.cs is skipped as no actual change.
  13. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteCharacter.cs is skipped as no actual change.
  14. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteGlyph.cs is skipped as no actual change.
  15. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Style.cs is skipped as no actual change.
  16. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_StyleSheet.cs is skipped as no actual change.
  17. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SubMesh.cs is skipped as no actual change.
  18. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SubMeshUI.cs is skipped as no actual change.
  19. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Text.cs is skipped as no actual change.
  20. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextElement.cs is skipped as no actual change.
  21. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextElement_Legacy.cs is skipped as no actual change.
  22. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextInfo.cs is skipped as no actual change.
  23. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextParsingUtilities.cs is skipped as no actual change.
  24. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextUtilities.cs is skipped as no actual change.
  25. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_UpdateManager.cs is skipped as no actual change.
  26. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_UpdateRegistery.cs is skipped as no actual change.
  27. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_EventManager.cs is skipped as no actual change.
  28. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_ExtensionMethods.cs is skipped as no actual change.
  29. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_MeshUtilities.cs is skipped as no actual change.
  30. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_Private.cs is skipped as no actual change.
  31. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_UGUI_Private.cs is skipped as no actual change.
  32. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TextContainer.cs is skipped as no actual change.
  33. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TextMeshPro.cs is skipped as no actual change.
  34. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TextMeshProUGUI.cs is skipped as no actual change.
  35. ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/Unity.TextMeshPro.asmdef is skipped as no actual change.
  36. ----- Asset named Packages/com.unity.textmeshpro/Tests/Editor/TMP_EditorTests.cs is skipped as no actual change.
  37. ----- Asset named Packages/com.unity.textmeshpro/Tests/Editor/Unity.TextMeshPro.Editor.Tests.asmdef is skipped as no actual change.
  38. ----- Asset named Packages/com.unity.textmeshpro/Tests/Runtime/TMP_RuntimeTests.cs is skipped as no actual change.
  39. ----- Asset named Packages/com.unity.textmeshpro/Tests/Runtime/Unity.TextMeshPro.Tests.asmdef is skipped as no actual change.
  40. ----- Asset named Packages/com.unity.textmeshpro/package.json is skipped as no actual change.
  41.  
  42.  
  43. Hashing assets (5 files)... 0.000 seconds
  44. file read: 0.000 seconds (0.279 MB)
  45. wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  46. wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  47. hash: 0.000 seconds
  48. Updating Packages/com.unity.collab-proxy/Tests - GUID: 1369382d2c5e64dc5b2ec0b6b0a94531...
  49. done. [Time: 45.063502 ms]
  50. Unloading 2859 Unused Serialized files (Serialized files now loaded: 0)
  51. System memory in use before: 445.6 MB.
  52. System memory in use after: 445.7 MB.
  53.  
  54. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 2884.
  55. Total: 3.616131 ms (FindLiveObjects: 0.785165 ms CreateObjectMapping: 0.180129 ms MarkObjects: 2.097662 ms DeleteObjects: 0.552214 ms)
  56.  
  57. Updating Packages/com.unity.textmeshpro/Tests - GUID: 2ce4bbcc4722440890a03312706037fe...
  58. done. [Time: 6.368358 ms]
  59. Updating Packages/com.unity.ide.vscode/Editor - GUID: 58628227479c34542ac8c5193ccced84...
  60. done. [Time: 2.435163 ms]
  61. Updating Packages/com.unity.textmeshpro/Package Resources - GUID: 5ec95f4d5b2d1f14e9ff8682562553f9...
  62. done. [Time: 1.674286 ms]
  63. Updating Packages/com.unity.purchasing/Tests - GUID: 74ec20bed7de47b89058cdca2f952d81...
  64. done. [Time: 1.622716 ms]
  65. Updating Packages/com.unity.ide.rider/Rider - GUID: 9129183a42052cd43b9c284d6dbd541e...
  66. done. [Time: 2.068965 ms]
  67. Updating Packages/com.unity.ext.nunit/net35 - GUID: a36d8b72880a8004f96ac54ce4598ff9...
  68. done. [Time: 2.347559 ms]
  69. Updating Packages/com.unity.textmeshpro/Editor Resources - GUID: d1a0a27327b54c3bac52a08929c33f81...
  70. done. [Time: 2.065737 ms]
  71. Updating Packages/com.unity.collab-proxy/Editor - GUID: d31e5d760880a4e52a3a75322481d0d2...
  72. done. [Time: 1.898029 ms]
  73. Updating Packages/com.unity.purchasing/Editor - GUID: d929147d9f78c487397abb40f2c257b0...
  74. done. [Time: 1.672945 ms]
  75. Updating Packages/com.unity.textmeshpro/Scripts - GUID: e6a1d1e3d2384453a7371b4a07a41ca4...
  76. done. [Time: 2.144469 ms]
  77. Updating Packages/com.unity.ide.rider/Rider/Editor - GUID: 1b393f6b29a9ee84c803af1ab4944b71...
  78. done. [Time: 1.925290 ms]
  79. Updating Packages/com.unity.ext.nunit/net35/unity-custom - GUID: 2347243c7aa3e224f9282dc94e6fc3b2...
  80. done. [Time: 1.544791 ms]
  81. Updating Packages/com.unity.textmeshpro/Tests/Editor - GUID: 28542eca5f1b4c64813acfbd512524b6...
  82. done. [Time: 1.595045 ms]
  83. Updating Packages/com.unity.textmeshpro/Editor Resources/Shaders - GUID: 2da27f5fe80a3a549ac7331d9f52f5f0...
  84. done. [Time: 1.494355 ms]
  85. Updating Packages/com.unity.collab-proxy/Tests/Editor - GUID: 4506ac79f5b274cb1b249ed7f4abfb9a...
  86. done. [Time: 1.487488 ms]
  87. Updating Packages/com.unity.textmeshpro/Scripts/Runtime - GUID: 5fc988a1d5b04aee9a5222502b201a45...
  88. done. [Time: 1.602023 ms]
  89. Updating Packages/com.unity.purchasing/Tests/Editor - GUID: 79bcacdc12404b979ddd7bd92e278008...
  90. done. [Time: 1.645454 ms]
  91. Updating Packages/com.unity.purchasing/Tests/Runtime - GUID: 8198773f354b4ca692ad23ed3074c95e...
  92. done. [Time: 1.659660 ms]
  93. Updating Packages/com.unity.collab-proxy/Editor/Resources - GUID: a6ab6fd2b91214e8a9c8ec2224a528de...
  94. done. [Time: 1.596051 ms]
  95. Updating Packages/com.unity.textmeshpro/Scripts/Editor - GUID: b5d6c28ed7b94775be9e2560f300247c...
  96. done. [Time: 1.854196 ms]
  97. Updating Packages/com.unity.collab-proxy/Editor/Collab - GUID: c18cb9388313e4287ad5895ee735c47d...
  98. done. [Time: 1.432443 ms]
  99. Updating Packages/com.unity.textmeshpro/Editor Resources/Gizmos - GUID: e93ec7eb6de342aabd156833e253f838...
  100. done. [Time: 1.573371 ms]
  101. Updating Packages/com.unity.textmeshpro/Tests/Runtime - GUID: f5600e6ae5a1464da659eca36bef9d64...
  102. done. [Time: 2.076561 ms]
  103. Updating Packages/com.unity.textmeshpro/Editor Resources/Textures - GUID: f8e6a2d47aba4c6c9b3c5a72d9f48da5...
  104. done. [Time: 1.556749 ms]
  105. Updating Packages/com.unity.ide.rider/Rider/Editor/Util - GUID: 5e726086cd652f82087d59d67d2c24cd...
  106. done. [Time: 1.791020 ms]
  107. Updating Packages/com.unity.collab-proxy/Editor/Resources/Styles - GUID: 6b1ae1e78552c459d9ce27048ff51c7f...
  108. done. [Time: 1.569471 ms]
  109. Updating Packages/com.unity.collab-proxy/Editor/Collab/Presenters - GUID: d437fe60bb34f45728664a5d930c1635...
  110. done. [Time: 2.015943 ms]
  111. Updating Packages/com.unity.collab-proxy/Editor/Collab/Views - GUID: fd0a39b4d296d4d509b4f1dbd08d0630...
  112. done. [Time: 1.782899 ms]
  113. Updating Assets/Scripts/Gameplay/Slot/SlotView.cs - GUID: 7723f0ee7dc246288c970260907bd867...
  114. done. [Time: 19.424649 ms]
  115. Updating Assets/Scripts/Gameplay/Boss/FloorBoss.cs - GUID: d6fcfd93fcbf4d9496c0e1327ea56214...
  116. done. [Time: 6.307759 ms]
  117. Updating Assets/Scripts/Gameplay/Slot/SlotController.cs - GUID: f399b421a1e14c7c82c98302f97a7df0...
  118. done. [Time: 9.210658 ms]
  119. AssetDatabase: script compilation time: 0.042092s
  120. - Starting compile Library/ScriptAssemblies/OfficeRiot.dll
  121. - Finished compile Library/ScriptAssemblies/OfficeRiot.dll
  122. - Starting compile Library/ScriptAssemblies/OfficeRiot.Editor.dll
  123. - Starting compile Library/ScriptAssemblies/Tests.dll
  124. - Finished compile Library/ScriptAssemblies/Tests.dll
  125. - Finished compile Library/ScriptAssemblies/OfficeRiot.Editor.dll
  126. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
  127. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
  128. Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
  129. Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
  130. Assets/Scripts/Gameplay/Slot/SlotController.cs(55,38): warning CS0108: 'SlotController._playerDataController' hides inherited member 'ActorController<SlotModel, SlotData, SlotData, SlotView>._playerDataController'. Use the new keyword if hiding was intended.
  131. Assets/Scripts/Gameplay/Blogger/SkinsController/BloggerSkinController.cs(31,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
  132. Assets/Scripts/Gameplay/Boss/BossController.cs(146,13): warning CS0162: Unreachable code detected
  133. Assets/Scripts/Gameplay/Boss/BossController.cs(227,13): warning CS0162: Unreachable code detected
  134. Assets/Scripts/Gameplay/Boss/BossController.cs(236,25): warning CS0162: Unreachable code detected
  135. Assets/Scripts/Gameplay/Boss/BossController.cs(238,25): warning CS0162: Unreachable code detected
  136. Assets/Scripts/Gameplay/Boss/BossController.cs(245,25): warning CS0162: Unreachable code detected
  137. Assets/Scripts/Management/ObjectPoolManagement/AbstractPool.cs(55,17): warning CS0219: The variable 'counter' is assigned but its value is never used
  138. Assets/Scripts/Gameplay/Slot/SkinsController/SlotSkinController.cs(33,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
  139. Assets/Scripts/Management/WindowsManagement/WindowsController.cs(126,17): warning CS0184: The given expression is never of the provided ('BaseWindow') type
  140. Assets/Scripts/Configs/TimersMultipliersConfig.cs(14,55): warning CS0649: Field 'TimersMultipliersConfig._options' is never assigned to, and will always have its default value null
  141. Assets/Scripts/UITools/VFXNewElement.cs(43,39): warning CS0649: Field 'VFXNewElement.Pool._windowsController' is never assigned to, and will always have its default value null
  142. Assets/Scripts/UITools/VFXNewElement.cs(45,31): warning CS0649: Field 'VFXNewElement.Pool._signalBus' is never assigned to, and will always have its default value null
  143. Assets/Scripts/Management/TutorialManagement/TutorialPanelButton.cs(31,27): warning CS0649: Field 'TutorialPanelButton._vfxRoutine' is never assigned to, and will always have its default value null
  144. Assets/Scripts/Helpers/SwipeManager.cs(41,22): warning CS0414: The field 'SwipeManager._checkSwipes' is assigned but its value is never used
  145. Assets/Scripts/Management/GuiManagment/NavigationLayout.cs(168,22): warning CS0414: The field 'NavigationLayout._onTutorialCompleteCheckDone' is assigned but its value is never used
  146. Assets/Scripts/Editor/UITools/ZoomableScrollEditor.cs(51,17): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.'
  147. Reloading assemblies after forced synchronous recompile.
  148. Begin MonoManager ReloadAssembly
  149. Symbol file LoadedFromMemory doesn't match image /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
  150. Native extension for iOS target not found
  151. Refreshing native plugins compatible for Editor in 41.71 ms, found 3 plugins.
  152. Native extension for Android target not found
  153. Native extension for OSXStandalone target not found
  154. Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
  155. Preloading 0 native plugins for Editor in 0.00 ms.
  156. Generated Firebase Android Resources file Assets/Plugins/Android/Firebase/res/values/google-services.xml from /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/google-services.json
  157.  
  158. Executed "python" "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Firebase/Editor/generate_xml_from_google_services_json.py" -i "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/google-services.json" -o "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/Plugins/Android/Firebase/res/values/google-services.xml" -p "com.rmg.idle.office.riot"
  159. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  160. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  161. UnityEngine.Logger:Log(LogType, Object)
  162. UnityEngine.Debug:Log(Object)
  163. Firebase.Editor.GenerateXmlFromGoogleServicesJson:RunResourceGenerator(IEnumerable`1, String, Boolean)
  164. Firebase.Editor.GenerateXmlFromGoogleServicesJson:GenerateXmlResources(String, Boolean)
  165. Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateJson(Boolean, LogMessage, LogMessage)
  166. Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateJsonWithBundleIdChooserDialog(String, Boolean)
  167. Firebase.Editor.GenerateXmlFromGoogleServicesJson:CheckConfiguration()
  168. Firebase.Editor.GenerateXmlFromGoogleServicesJson:<GenerateXmlFromGoogleServicesJson>m__0()
  169. Google.RunOnMainThread:ExecuteNext()
  170. Google.RunOnMainThread:<ExecuteAll>m__A()
  171. Google.RunOnMainThread:RunAction(Action)
  172. Google.RunOnMainThread:ExecuteAll()
  173. Google.RunOnMainThread:Run(Action, Boolean)
  174. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  175. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  176. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  177. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  178.  
  179. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  180.  
  181. Loaded VersionHandlerImpl
  182. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  183. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  184. UnityEngine.Logger:Log(LogType, Object)
  185. UnityEngine.Debug:Log(Object)
  186. Google.Logger:Log(String, LogLevel)
  187. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  188. Google.VersionHandlerImpl:.cctor()
  189. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  190. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  191. System.Reflection.MethodBase:Invoke(Object, Object[])
  192. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  193. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  194. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  195. Google.VersionHandler:GetUnityVersionMajorMinor()
  196. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  197. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  198. GooglePlayServices.PlayServicesResolver:.cctor()
  199. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  200. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  201. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  202. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  203.  
  204. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  205.  
  206. Assets/Firebase/Editor/Firebase.Editor.dll metadata will be checked
  207. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  208. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  209. UnityEngine.Logger:Log(LogType, Object)
  210. UnityEngine.Debug:Log(Object)
  211. Google.Logger:Log(String, LogLevel)
  212. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  213. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  214. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  215. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  216. Google.VersionHandlerImpl:UpdateVersionedAssets()
  217. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  218. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  219. Google.RunOnMainThread:ExecuteNext()
  220. Google.RunOnMainThread:<ExecuteAll>m__A()
  221. Google.RunOnMainThread:RunAction(Action)
  222. Google.RunOnMainThread:ExecuteAll()
  223. Google.RunOnMainThread:Run(Action, Boolean)
  224. Google.VersionHandlerImpl:.cctor()
  225. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  226. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  227. System.Reflection.MethodBase:Invoke(Object, Object[])
  228. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  229. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  230. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  231. Google.VersionHandler:GetUnityVersionMajorMinor()
  232. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  233. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  234. GooglePlayServices.PlayServicesResolver:.cctor()
  235. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  236. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  237. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  238. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  239.  
  240. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  241.  
  242. Assets/Firebase/Editor/FirebaseAnalytics.txt metadata will be checked
  243. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  244. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  245. UnityEngine.Logger:Log(LogType, Object)
  246. UnityEngine.Debug:Log(Object)
  247. Google.Logger:Log(String, LogLevel)
  248. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  249. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  250. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  251. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  252. Google.VersionHandlerImpl:UpdateVersionedAssets()
  253. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  254. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  255. Google.RunOnMainThread:ExecuteNext()
  256. Google.RunOnMainThread:<ExecuteAll>m__A()
  257. Google.RunOnMainThread:RunAction(Action)
  258. Google.RunOnMainThread:ExecuteAll()
  259. Google.RunOnMainThread:Run(Action, Boolean)
  260. Google.VersionHandlerImpl:.cctor()
  261. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  262. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  263. System.Reflection.MethodBase:Invoke(Object, Object[])
  264. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  265. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  266. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  267. Google.VersionHandler:GetUnityVersionMajorMinor()
  268. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  269. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  270. GooglePlayServices.PlayServicesResolver:.cctor()
  271. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  272. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  273. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  274. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  275.  
  276. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  277.  
  278. Assets/PlayServicesResolver/Editor/Google.IOSResolver.dll metadata will be checked
  279. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  280. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  281. UnityEngine.Logger:Log(LogType, Object)
  282. UnityEngine.Debug:Log(Object)
  283. Google.Logger:Log(String, LogLevel)
  284. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  285. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  286. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  287. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  288. Google.VersionHandlerImpl:UpdateVersionedAssets()
  289. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  290. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  291. Google.RunOnMainThread:ExecuteNext()
  292. Google.RunOnMainThread:<ExecuteAll>m__A()
  293. Google.RunOnMainThread:RunAction(Action)
  294. Google.RunOnMainThread:ExecuteAll()
  295. Google.RunOnMainThread:Run(Action, Boolean)
  296. Google.VersionHandlerImpl:.cctor()
  297. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  298. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  299. System.Reflection.MethodBase:Invoke(Object, Object[])
  300. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  301. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  302. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  303. Google.VersionHandler:GetUnityVersionMajorMinor()
  304. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  305. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  306. GooglePlayServices.PlayServicesResolver:.cctor()
  307. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  308. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  309. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  310. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  311.  
  312. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  313.  
  314. Assets/PlayServicesResolver/Editor/Google.JarResolver.dll metadata will be checked
  315. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  316. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  317. UnityEngine.Logger:Log(LogType, Object)
  318. UnityEngine.Debug:Log(Object)
  319. Google.Logger:Log(String, LogLevel)
  320. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  321. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  322. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  323. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  324. Google.VersionHandlerImpl:UpdateVersionedAssets()
  325. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  326. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  327. Google.RunOnMainThread:ExecuteNext()
  328. Google.RunOnMainThread:<ExecuteAll>m__A()
  329. Google.RunOnMainThread:RunAction(Action)
  330. Google.RunOnMainThread:ExecuteAll()
  331. Google.RunOnMainThread:Run(Action, Boolean)
  332. Google.VersionHandlerImpl:.cctor()
  333. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  334. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  335. System.Reflection.MethodBase:Invoke(Object, Object[])
  336. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  337. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  338. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  339. Google.VersionHandler:GetUnityVersionMajorMinor()
  340. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  341. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  342. GooglePlayServices.PlayServicesResolver:.cctor()
  343. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  344. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  345. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  346. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  347.  
  348. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  349.  
  350. Assets/PlayServicesResolver/Editor/Google.VersionHandler.dll metadata will be checked
  351. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  352. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  353. UnityEngine.Logger:Log(LogType, Object)
  354. UnityEngine.Debug:Log(Object)
  355. Google.Logger:Log(String, LogLevel)
  356. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  357. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  358. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  359. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  360. Google.VersionHandlerImpl:UpdateVersionedAssets()
  361. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  362. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  363. Google.RunOnMainThread:ExecuteNext()
  364. Google.RunOnMainThread:<ExecuteAll>m__A()
  365. Google.RunOnMainThread:RunAction(Action)
  366. Google.RunOnMainThread:ExecuteAll()
  367. Google.RunOnMainThread:Run(Action, Boolean)
  368. Google.VersionHandlerImpl:.cctor()
  369. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  370. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  371. System.Reflection.MethodBase:Invoke(Object, Object[])
  372. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  373. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  374. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  375. Google.VersionHandler:GetUnityVersionMajorMinor()
  376. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  377. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  378. GooglePlayServices.PlayServicesResolver:.cctor()
  379. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  380. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  381. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  382. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  383.  
  384. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  385.  
  386. Assets/PlayServicesResolver/Editor/Google.VersionHandlerImpl.dll metadata will be checked
  387. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  388. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  389. UnityEngine.Logger:Log(LogType, Object)
  390. UnityEngine.Debug:Log(Object)
  391. Google.Logger:Log(String, LogLevel)
  392. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  393. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  394. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  395. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  396. Google.VersionHandlerImpl:UpdateVersionedAssets()
  397. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  398. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  399. Google.RunOnMainThread:ExecuteNext()
  400. Google.RunOnMainThread:<ExecuteAll>m__A()
  401. Google.RunOnMainThread:RunAction(Action)
  402. Google.RunOnMainThread:ExecuteAll()
  403. Google.RunOnMainThread:Run(Action, Boolean)
  404. Google.VersionHandlerImpl:.cctor()
  405. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  406. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  407. System.Reflection.MethodBase:Invoke(Object, Object[])
  408. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  409. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  410. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  411. Google.VersionHandler:GetUnityVersionMajorMinor()
  412. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  413. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  414. GooglePlayServices.PlayServicesResolver:.cctor()
  415. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  416. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  417. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  418. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  419.  
  420. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  421.  
  422. Assets/PlayServicesResolver/Editor/play-services-resolver.txt metadata will be checked
  423. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  424. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  425. UnityEngine.Logger:Log(LogType, Object)
  426. UnityEngine.Debug:Log(Object)
  427. Google.Logger:Log(String, LogLevel)
  428. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  429. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  430. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  431. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  432. Google.VersionHandlerImpl:UpdateVersionedAssets()
  433. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  434. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  435. Google.RunOnMainThread:ExecuteNext()
  436. Google.RunOnMainThread:<ExecuteAll>m__A()
  437. Google.RunOnMainThread:RunAction(Action)
  438. Google.RunOnMainThread:ExecuteAll()
  439. Google.RunOnMainThread:Run(Action, Boolean)
  440. Google.VersionHandlerImpl:.cctor()
  441. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  442. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  443. System.Reflection.MethodBase:Invoke(Object, Object[])
  444. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  445. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  446. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  447. Google.VersionHandler:GetUnityVersionMajorMinor()
  448. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  449. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  450. GooglePlayServices.PlayServicesResolver:.cctor()
  451. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  452. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  453. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  454. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  455.  
  456. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  457.  
  458. Patch Android Manifest with new bundle ID -> com.rmg.idle.office.riot
  459. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  460. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  461. UnityEngine.Logger:Log(LogType, Object)
  462. UnityEngine.Debug:Log(Object)
  463. Google.Logger:Log(String, LogLevel)
  464. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  465. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  466. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  467. GooglePlayServices.PlayServicesResolver:.cctor()
  468. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  469. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  470. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  471. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  472.  
  473. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  474.  
  475. Reading AndroidManifest Assets/Plugins/Android/AndroidManifest.xml
  476. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  477. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  478. UnityEngine.Logger:Log(LogType, Object)
  479. UnityEngine.Debug:Log(Object)
  480. Google.Logger:Log(String, LogLevel)
  481. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  482. GooglePlayServices.PlayServicesResolver:ReplaceVariablesInAndroidManifest(String, String, Dictionary`2)
  483. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  484. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  485. GooglePlayServices.PlayServicesResolver:.cctor()
  486. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  487. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  488. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  489. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  490.  
  491. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  492.  
  493. Will apply attribute value replacements:
  494. ${applicationId} --> com.rmg.idle.office.riot
  495. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  496. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  497. UnityEngine.Logger:Log(LogType, Object)
  498. UnityEngine.Debug:Log(Object)
  499. Google.Logger:Log(String, LogLevel)
  500. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  501. GooglePlayServices.PlayServicesResolver:ReplaceVariablesInAndroidManifest(String, String, Dictionary`2)
  502. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  503. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  504. GooglePlayServices.PlayServicesResolver:.cctor()
  505. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  506. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  507. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  508. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  509.  
  510. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  511.  
  512. Reading iOS dependency XML file Assets/AudienceNetwork/Editor/AudienceNetworkDependencies.xml
  513. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  514. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  515. UnityEngine.Logger:Log(LogType, Object)
  516. UnityEngine.Debug:Log(Object)
  517. Google.Logger:Log(String, LogLevel)
  518. Google.IOSResolver:Log(String, Boolean, LogLevel)
  519. Google.IOSXmlDependencies:Read(String, Logger)
  520. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  521. Google.IOSResolver:RefreshXmlDependencies()
  522. Google.RunOnMainThread:ExecuteNext()
  523. Google.RunOnMainThread:<ExecuteAll>m__A()
  524. Google.RunOnMainThread:RunAction(Action)
  525. Google.RunOnMainThread:ExecuteAll()
  526. Google.RunOnMainThread:Run(Action, Boolean)
  527. Google.IOSResolver:.cctor()
  528. Firebase.Editor.XcodeProjectPatcher:.cctor()
  529. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  530. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  531. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  532.  
  533. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  534.  
  535. AddPod - name: FBAudienceNetwork version: ~>5.6.0 bitcode: True sdk: null sources: , properties:
  536. createdBy: Assets/AudienceNetwork/Editor/AudienceNetworkDependencies.xml:8
  537.  
  538.  
  539. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  540. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  541. UnityEngine.Logger:Log(LogType, Object)
  542. UnityEngine.Debug:Log(Object)
  543. Google.Logger:Log(String, LogLevel)
  544. Google.IOSResolver:Log(String, Boolean, LogLevel)
  545. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  546. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  547. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  548. Google.IOSXmlDependencies:Read(String, Logger)
  549. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  550. Google.IOSResolver:RefreshXmlDependencies()
  551. Google.RunOnMainThread:ExecuteNext()
  552. Google.RunOnMainThread:<ExecuteAll>m__A()
  553. Google.RunOnMainThread:RunAction(Action)
  554. Google.RunOnMainThread:ExecuteAll()
  555. Google.RunOnMainThread:Run(Action, Boolean)
  556. Google.IOSResolver:.cctor()
  557. Firebase.Editor.XcodeProjectPatcher:.cctor()
  558. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  559. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  560. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  561.  
  562. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  563.  
  564. Reading iOS dependency XML file Assets/FacebookSDK/Plugins/Editor/Dependencies.xml
  565. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  566. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  567. UnityEngine.Logger:Log(LogType, Object)
  568. UnityEngine.Debug:Log(Object)
  569. Google.Logger:Log(String, LogLevel)
  570. Google.IOSResolver:Log(String, Boolean, LogLevel)
  571. Google.IOSXmlDependencies:Read(String, Logger)
  572. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  573. Google.IOSResolver:RefreshXmlDependencies()
  574. Google.RunOnMainThread:ExecuteNext()
  575. Google.RunOnMainThread:<ExecuteAll>m__A()
  576. Google.RunOnMainThread:RunAction(Action)
  577. Google.RunOnMainThread:ExecuteAll()
  578. Google.RunOnMainThread:Run(Action, Boolean)
  579. Google.IOSResolver:.cctor()
  580. Firebase.Editor.XcodeProjectPatcher:.cctor()
  581. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  582. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  583. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  584.  
  585. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  586.  
  587. AddPod - name: FBSDKCoreKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
  588. createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:11
  589.  
  590.  
  591. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  592. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  593. UnityEngine.Logger:Log(LogType, Object)
  594. UnityEngine.Debug:Log(Object)
  595. Google.Logger:Log(String, LogLevel)
  596. Google.IOSResolver:Log(String, Boolean, LogLevel)
  597. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  598. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  599. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  600. Google.IOSXmlDependencies:Read(String, Logger)
  601. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  602. Google.IOSResolver:RefreshXmlDependencies()
  603. Google.RunOnMainThread:ExecuteNext()
  604. Google.RunOnMainThread:<ExecuteAll>m__A()
  605. Google.RunOnMainThread:RunAction(Action)
  606. Google.RunOnMainThread:ExecuteAll()
  607. Google.RunOnMainThread:Run(Action, Boolean)
  608. Google.IOSResolver:.cctor()
  609. Firebase.Editor.XcodeProjectPatcher:.cctor()
  610. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  611. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  612. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  613.  
  614. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  615.  
  616. AddPod - name: FBSDKLoginKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
  617. createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:12
  618.  
  619.  
  620. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  621. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  622. UnityEngine.Logger:Log(LogType, Object)
  623. UnityEngine.Debug:Log(Object)
  624. Google.Logger:Log(String, LogLevel)
  625. Google.IOSResolver:Log(String, Boolean, LogLevel)
  626. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  627. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  628. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  629. Google.IOSXmlDependencies:Read(String, Logger)
  630. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  631. Google.IOSResolver:RefreshXmlDependencies()
  632. Google.RunOnMainThread:ExecuteNext()
  633. Google.RunOnMainThread:<ExecuteAll>m__A()
  634. Google.RunOnMainThread:RunAction(Action)
  635. Google.RunOnMainThread:ExecuteAll()
  636. Google.RunOnMainThread:Run(Action, Boolean)
  637. Google.IOSResolver:.cctor()
  638. Firebase.Editor.XcodeProjectPatcher:.cctor()
  639. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  640. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  641. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  642.  
  643. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  644.  
  645. AddPod - name: FBSDKShareKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
  646. createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:13
  647.  
  648.  
  649. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  650. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  651. UnityEngine.Logger:Log(LogType, Object)
  652. UnityEngine.Debug:Log(Object)
  653. Google.Logger:Log(String, LogLevel)
  654. Google.IOSResolver:Log(String, Boolean, LogLevel)
  655. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  656. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  657. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  658. Google.IOSXmlDependencies:Read(String, Logger)
  659. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  660. Google.IOSResolver:RefreshXmlDependencies()
  661. Google.RunOnMainThread:ExecuteNext()
  662. Google.RunOnMainThread:<ExecuteAll>m__A()
  663. Google.RunOnMainThread:RunAction(Action)
  664. Google.RunOnMainThread:ExecuteAll()
  665. Google.RunOnMainThread:Run(Action, Boolean)
  666. Google.IOSResolver:.cctor()
  667. Firebase.Editor.XcodeProjectPatcher:.cctor()
  668. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  669. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  670. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  671.  
  672. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  673.  
  674. Reading iOS dependency XML file Assets/Firebase/Editor/AnalyticsDependencies.xml
  675. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  676. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  677. UnityEngine.Logger:Log(LogType, Object)
  678. UnityEngine.Debug:Log(Object)
  679. Google.Logger:Log(String, LogLevel)
  680. Google.IOSResolver:Log(String, Boolean, LogLevel)
  681. Google.IOSXmlDependencies:Read(String, Logger)
  682. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  683. Google.IOSResolver:RefreshXmlDependencies()
  684. Google.RunOnMainThread:ExecuteNext()
  685. Google.RunOnMainThread:<ExecuteAll>m__A()
  686. Google.RunOnMainThread:RunAction(Action)
  687. Google.RunOnMainThread:ExecuteAll()
  688. Google.RunOnMainThread:Run(Action, Boolean)
  689. Google.IOSResolver:.cctor()
  690. Firebase.Editor.XcodeProjectPatcher:.cctor()
  691. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  692. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  693. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  694.  
  695. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  696.  
  697. AddPod - name: Firebase/Analytics version: 6.16.0 bitcode: True sdk: 8.0 sources: , properties:
  698. createdBy: Assets/Firebase/Editor/AnalyticsDependencies.xml:9
  699.  
  700.  
  701. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  702. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  703. UnityEngine.Logger:Log(LogType, Object)
  704. UnityEngine.Debug:Log(Object)
  705. Google.Logger:Log(String, LogLevel)
  706. Google.IOSResolver:Log(String, Boolean, LogLevel)
  707. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  708. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  709. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  710. Google.IOSXmlDependencies:Read(String, Logger)
  711. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  712. Google.IOSResolver:RefreshXmlDependencies()
  713. Google.RunOnMainThread:ExecuteNext()
  714. Google.RunOnMainThread:<ExecuteAll>m__A()
  715. Google.RunOnMainThread:RunAction(Action)
  716. Google.RunOnMainThread:ExecuteAll()
  717. Google.RunOnMainThread:Run(Action, Boolean)
  718. Google.IOSResolver:.cctor()
  719. Firebase.Editor.XcodeProjectPatcher:.cctor()
  720. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  721. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  722. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  723.  
  724. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  725.  
  726. Reading iOS dependency XML file Assets/Firebase/Editor/AppDependencies.xml
  727. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  728. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  729. UnityEngine.Logger:Log(LogType, Object)
  730. UnityEngine.Debug:Log(Object)
  731. Google.Logger:Log(String, LogLevel)
  732. Google.IOSResolver:Log(String, Boolean, LogLevel)
  733. Google.IOSXmlDependencies:Read(String, Logger)
  734. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  735. Google.IOSResolver:RefreshXmlDependencies()
  736. Google.RunOnMainThread:ExecuteNext()
  737. Google.RunOnMainThread:<ExecuteAll>m__A()
  738. Google.RunOnMainThread:RunAction(Action)
  739. Google.RunOnMainThread:ExecuteAll()
  740. Google.RunOnMainThread:Run(Action, Boolean)
  741. Google.IOSResolver:.cctor()
  742. Firebase.Editor.XcodeProjectPatcher:.cctor()
  743. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  744. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  745. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  746.  
  747. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  748.  
  749. AddPod - name: Firebase/Core version: 6.16.0 bitcode: True sdk: 8.0 sources: , properties:
  750. createdBy: Assets/Firebase/Editor/AppDependencies.xml:9
  751.  
  752.  
  753. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  754. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  755. UnityEngine.Logger:Log(LogType, Object)
  756. UnityEngine.Debug:Log(Object)
  757. Google.Logger:Log(String, LogLevel)
  758. Google.IOSResolver:Log(String, Boolean, LogLevel)
  759. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  760. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  761. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  762. Google.IOSXmlDependencies:Read(String, Logger)
  763. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  764. Google.IOSResolver:RefreshXmlDependencies()
  765. Google.RunOnMainThread:ExecuteNext()
  766. Google.RunOnMainThread:<ExecuteAll>m__A()
  767. Google.RunOnMainThread:RunAction(Action)
  768. Google.RunOnMainThread:ExecuteAll()
  769. Google.RunOnMainThread:Run(Action, Boolean)
  770. Google.IOSResolver:.cctor()
  771. Firebase.Editor.XcodeProjectPatcher:.cctor()
  772. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  773. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  774. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  775.  
  776. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  777.  
  778. Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/FacebookMediationDependencies.xml
  779. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  780. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  781. UnityEngine.Logger:Log(LogType, Object)
  782. UnityEngine.Debug:Log(Object)
  783. Google.Logger:Log(String, LogLevel)
  784. Google.IOSResolver:Log(String, Boolean, LogLevel)
  785. Google.IOSXmlDependencies:Read(String, Logger)
  786. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  787. Google.IOSResolver:RefreshXmlDependencies()
  788. Google.RunOnMainThread:ExecuteNext()
  789. Google.RunOnMainThread:<ExecuteAll>m__A()
  790. Google.RunOnMainThread:RunAction(Action)
  791. Google.RunOnMainThread:ExecuteAll()
  792. Google.RunOnMainThread:Run(Action, Boolean)
  793. Google.IOSResolver:.cctor()
  794. Firebase.Editor.XcodeProjectPatcher:.cctor()
  795. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  796. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  797. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  798.  
  799. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  800.  
  801. AddPod - name: GoogleMobileAdsMediationFacebook version: 5.7.0.0 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
  802. createdBy: Assets/GoogleMobileAds/Editor/FacebookMediationDependencies.xml:15
  803.  
  804.  
  805. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  806. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  807. UnityEngine.Logger:Log(LogType, Object)
  808. UnityEngine.Debug:Log(Object)
  809. Google.Logger:Log(String, LogLevel)
  810. Google.IOSResolver:Log(String, Boolean, LogLevel)
  811. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  812. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  813. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  814. Google.IOSXmlDependencies:Read(String, Logger)
  815. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  816. Google.IOSResolver:RefreshXmlDependencies()
  817. Google.RunOnMainThread:ExecuteNext()
  818. Google.RunOnMainThread:<ExecuteAll>m__A()
  819. Google.RunOnMainThread:RunAction(Action)
  820. Google.RunOnMainThread:ExecuteAll()
  821. Google.RunOnMainThread:Run(Action, Boolean)
  822. Google.IOSResolver:.cctor()
  823. Firebase.Editor.XcodeProjectPatcher:.cctor()
  824. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  825. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  826. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  827.  
  828. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  829.  
  830. Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml
  831. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  832. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  833. UnityEngine.Logger:Log(LogType, Object)
  834. UnityEngine.Debug:Log(Object)
  835. Google.Logger:Log(String, LogLevel)
  836. Google.IOSResolver:Log(String, Boolean, LogLevel)
  837. Google.IOSXmlDependencies:Read(String, Logger)
  838. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  839. Google.IOSResolver:RefreshXmlDependencies()
  840. Google.RunOnMainThread:ExecuteNext()
  841. Google.RunOnMainThread:<ExecuteAll>m__A()
  842. Google.RunOnMainThread:RunAction(Action)
  843. Google.RunOnMainThread:ExecuteAll()
  844. Google.RunOnMainThread:Run(Action, Boolean)
  845. Google.IOSResolver:.cctor()
  846. Firebase.Editor.XcodeProjectPatcher:.cctor()
  847. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  848. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  849. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  850.  
  851. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  852.  
  853. AddPod - name: Google-Mobile-Ads-SDK version: ~> 7.53 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
  854. createdBy: Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml:15
  855.  
  856.  
  857. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  858. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  859. UnityEngine.Logger:Log(LogType, Object)
  860. UnityEngine.Debug:Log(Object)
  861. Google.Logger:Log(String, LogLevel)
  862. Google.IOSResolver:Log(String, Boolean, LogLevel)
  863. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  864. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  865. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  866. Google.IOSXmlDependencies:Read(String, Logger)
  867. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  868. Google.IOSResolver:RefreshXmlDependencies()
  869. Google.RunOnMainThread:ExecuteNext()
  870. Google.RunOnMainThread:<ExecuteAll>m__A()
  871. Google.RunOnMainThread:RunAction(Action)
  872. Google.RunOnMainThread:ExecuteAll()
  873. Google.RunOnMainThread:Run(Action, Boolean)
  874. Google.IOSResolver:.cctor()
  875. Firebase.Editor.XcodeProjectPatcher:.cctor()
  876. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  877. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  878. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  879.  
  880. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  881.  
  882. Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/UnityMediationDependencies.xml
  883. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  884. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  885. UnityEngine.Logger:Log(LogType, Object)
  886. UnityEngine.Debug:Log(Object)
  887. Google.Logger:Log(String, LogLevel)
  888. Google.IOSResolver:Log(String, Boolean, LogLevel)
  889. Google.IOSXmlDependencies:Read(String, Logger)
  890. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  891. Google.IOSResolver:RefreshXmlDependencies()
  892. Google.RunOnMainThread:ExecuteNext()
  893. Google.RunOnMainThread:<ExecuteAll>m__A()
  894. Google.RunOnMainThread:RunAction(Action)
  895. Google.RunOnMainThread:ExecuteAll()
  896. Google.RunOnMainThread:Run(Action, Boolean)
  897. Google.IOSResolver:.cctor()
  898. Firebase.Editor.XcodeProjectPatcher:.cctor()
  899. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  900. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  901. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  902.  
  903. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  904.  
  905. AddPod - name: GoogleMobileAdsMediationUnity version: 3.4.0.0 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
  906. createdBy: Assets/GoogleMobileAds/Editor/UnityMediationDependencies.xml:15
  907.  
  908.  
  909. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  910. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  911. UnityEngine.Logger:Log(LogType, Object)
  912. UnityEngine.Debug:Log(Object)
  913. Google.Logger:Log(String, LogLevel)
  914. Google.IOSResolver:Log(String, Boolean, LogLevel)
  915. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  916. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  917. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  918. Google.IOSXmlDependencies:Read(String, Logger)
  919. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  920. Google.IOSResolver:RefreshXmlDependencies()
  921. Google.RunOnMainThread:ExecuteNext()
  922. Google.RunOnMainThread:<ExecuteAll>m__A()
  923. Google.RunOnMainThread:RunAction(Action)
  924. Google.RunOnMainThread:ExecuteAll()
  925. Google.RunOnMainThread:Run(Action, Boolean)
  926. Google.IOSResolver:.cctor()
  927. Firebase.Editor.XcodeProjectPatcher:.cctor()
  928. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  929. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  930. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  931.  
  932. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  933.  
  934. Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/VungleMediationDependencies.xml
  935. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  936. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  937. UnityEngine.Logger:Log(LogType, Object)
  938. UnityEngine.Debug:Log(Object)
  939. Google.Logger:Log(String, LogLevel)
  940. Google.IOSResolver:Log(String, Boolean, LogLevel)
  941. Google.IOSXmlDependencies:Read(String, Logger)
  942. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  943. Google.IOSResolver:RefreshXmlDependencies()
  944. Google.RunOnMainThread:ExecuteNext()
  945. Google.RunOnMainThread:<ExecuteAll>m__A()
  946. Google.RunOnMainThread:RunAction(Action)
  947. Google.RunOnMainThread:ExecuteAll()
  948. Google.RunOnMainThread:Run(Action, Boolean)
  949. Google.IOSResolver:.cctor()
  950. Firebase.Editor.XcodeProjectPatcher:.cctor()
  951. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  952. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  953. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  954.  
  955. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  956.  
  957. AddPod - name: GoogleMobileAdsMediationVungle version: 6.5.3.0 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
  958. createdBy: Assets/GoogleMobileAds/Editor/VungleMediationDependencies.xml:15
  959.  
  960.  
  961. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  962. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  963. UnityEngine.Logger:Log(LogType, Object)
  964. UnityEngine.Debug:Log(Object)
  965. Google.Logger:Log(String, LogLevel)
  966. Google.IOSResolver:Log(String, Boolean, LogLevel)
  967. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  968. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  969. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  970. Google.IOSXmlDependencies:Read(String, Logger)
  971. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  972. Google.IOSResolver:RefreshXmlDependencies()
  973. Google.RunOnMainThread:ExecuteNext()
  974. Google.RunOnMainThread:<ExecuteAll>m__A()
  975. Google.RunOnMainThread:RunAction(Action)
  976. Google.RunOnMainThread:ExecuteAll()
  977. Google.RunOnMainThread:Run(Action, Boolean)
  978. Google.IOSResolver:.cctor()
  979. Firebase.Editor.XcodeProjectPatcher:.cctor()
  980. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  981. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  982. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  983.  
  984. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  985.  
  986. DependOn - group: com.android.support artifact: support-v4 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
  987. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  988. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  989. UnityEngine.Logger:Log(LogType, Object)
  990. UnityEngine.Debug:Log(Object)
  991. Google.Logger:Log(String, LogLevel)
  992. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  993. GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
  994. Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
  995. Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
  996. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  997. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  998. System.Reflection.MethodBase:Invoke(Object, Object[])
  999. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  1000. Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
  1001. Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
  1002. Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
  1003. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1004. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1005. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1006.  
  1007. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1008.  
  1009. DependOn - group: com.android.support artifact: support-v4 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
  1010. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1011. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1012. UnityEngine.Logger:Log(LogType, Object)
  1013. UnityEngine.Debug:Log(Object)
  1014. Google.Logger:Log(String, LogLevel)
  1015. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  1016. GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
  1017. Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
  1018. Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
  1019. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1020. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1021. System.Reflection.MethodBase:Invoke(Object, Object[])
  1022. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  1023. Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
  1024. Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
  1025. Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
  1026. Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
  1027. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1028. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1029. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1030.  
  1031. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1032.  
  1033. DependOn - group: com.android.support artifact: appcompat-v7 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
  1034. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1035. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1036. UnityEngine.Logger:Log(LogType, Object)
  1037. UnityEngine.Debug:Log(Object)
  1038. Google.Logger:Log(String, LogLevel)
  1039. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  1040. GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
  1041. Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
  1042. Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
  1043. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1044. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1045. System.Reflection.MethodBase:Invoke(Object, Object[])
  1046. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  1047. Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
  1048. Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
  1049. Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
  1050. Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
  1051. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1052. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1053. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1054.  
  1055. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1056.  
  1057. DependOn - group: com.android.support artifact: cardview-v7 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
  1058. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1059. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1060. UnityEngine.Logger:Log(LogType, Object)
  1061. UnityEngine.Debug:Log(Object)
  1062. Google.Logger:Log(String, LogLevel)
  1063. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  1064. GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
  1065. Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
  1066. Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
  1067. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1068. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1069. System.Reflection.MethodBase:Invoke(Object, Object[])
  1070. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  1071. Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
  1072. Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
  1073. Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
  1074. Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
  1075. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1076. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1077. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1078.  
  1079. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1080.  
  1081. DependOn - group: com.android.support artifact: customtabs version: 25.3.1 packageIds: extra-android-m2repository repositories: null
  1082. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1083. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1084. UnityEngine.Logger:Log(LogType, Object)
  1085. UnityEngine.Debug:Log(Object)
  1086. Google.Logger:Log(String, LogLevel)
  1087. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  1088. GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
  1089. Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
  1090. Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
  1091. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1092. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1093. System.Reflection.MethodBase:Invoke(Object, Object[])
  1094. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  1095. Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
  1096. Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
  1097. Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
  1098. Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
  1099. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1100. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1101. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1102.  
  1103. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1104.  
  1105. UnityIAP: [InitializeOnLoad] Facebook Check
  1106. UnityIAP: Runtime [2019.2.6f1]
  1107. UnityIAP: Current Build is Android:Android
  1108. UnityIAP: stub FacebookStore.dll enabled
  1109. Detected .NET version 4.5
  1110. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1111. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1112. UnityEngine.Logger:Log(LogType, Object)
  1113. UnityEngine.Debug:Log(Object)
  1114. Google.Logger:Log(String, LogLevel)
  1115. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1116. Google.DotNetVersionUpdater:.cctor()
  1117. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1118. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1119. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1120.  
  1121. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1122.  
  1123. Refreshing native plugins compatible for Editor in 2.04 ms, found 3 plugins.
  1124. Mono: successfully reloaded assembly
  1125. - Completed reload, in 1.532 seconds
  1126. Platform modules already initialized, skipping
  1127. Unloading 341 Unused Serialized files (Serialized files now loaded: 0)
  1128. System memory in use before: 382.5 MB.
  1129. System memory in use after: 382.6 MB.
  1130.  
  1131. Unloading 408 unused Assets to reduce memory usage. Loaded Objects now: 2848.
  1132. Total: 2.597098 ms (FindLiveObjects: 0.402511 ms CreateObjectMapping: 0.119275 ms MarkObjects: 1.311233 ms DeleteObjects: 0.763418 ms)
  1133.  
  1134. Refreshing native plugins compatible for Editor in 20.18 ms, found 3 plugins.
  1135. Preloading 0 native plugins for Editor in 0.00 ms.
  1136. Refresh: detecting if any assets need to be imported or removed ...
  1137.  
  1138. Hashing assets (20 files)... 0.001 seconds
  1139. file read: 0.000 seconds (0.604 MB)
  1140. wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  1141. wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  1142. hash: 0.001 seconds
  1143. ----- Compute hash(es) for 20 asset(s).
  1144. ----- Asset named Assets/Plugins/Android/Firebase/res/values/google-services.xml is skipped as no actual change.
  1145.  
  1146. Updating Assets/VFX/VFX_Frenzy_slaaap.png - GUID: 05c7e6ed58739ee4d82bd19b18d58a60...
  1147. done. [Time: 100.396439 ms]
  1148. Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard.png - GUID: 4d37809082538e14ba763109b3de7e96...
  1149. done. [Time: 18.952922 ms]
  1150. Updating Assets/Animation/Location_1/Slots/Golf/Golf.png - GUID: 81d85a8de744ad94ab84743e1a7c00f7...
  1151. done. [Time: 10.666060 ms]
  1152. Updating Assets/VFX/VFX_Frenzy_Particles.png - GUID: ffc304fd023de6b49ae7a36f19a3a4d3...
  1153. done. [Time: 73.656449 ms]
  1154. Updating Assets/VFX/VFX_Frenzy_Particles_mat.mat - GUID: 0ab8944b3ad42374f922388c96dd868a...
  1155. done. [Time: 9.601256 ms]
  1156. Updating Assets/VFX/VFX_Frenzy_slaaap_mat.mat - GUID: ff5e0371c249de148800997f08e1be85...
  1157. done. [Time: 2.477318 ms]
  1158. Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_Controller.controller - GUID: e9e9101089e924220ade27a327c247c5...
  1159. done. [Time: 5.501898 ms]
  1160. Updating Assets/Resources/Balance/SlotBalanceManager.asset - GUID: 00456d82ec0824694a3afc917037eb0d...
  1161. done. [Time: 5.520121 ms]
  1162. Updating Assets/Resources/Balance/ConstantsBalanceManager.asset - GUID: 423838e7124734ae5a32a69c80289b9d...
  1163. done. [Time: 2.967662 ms]
  1164. Updating Assets/Resources/Balance/DeliveryBalanceManager.asset - GUID: e1be45ee8d2f94d32b14674124b80404...
  1165. done. [Time: 3.552388 ms]
  1166. Updating Assets/Resources/Balance/StockBalanceManager.asset - GUID: f0c3b3cd5cb4148e99798b8e31d40625...
  1167. done. [Time: 3.691595 ms]
  1168. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
  1169. done. [Time: 3.250315 ms]
  1170. Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
  1171. done. [Time: 2.559005 ms]
  1172. Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard.skel.bytes - GUID: 0493aea20cbe114479594fc72aa0b616...
  1173. done. [Time: 2.521659 ms]
  1174. Updating Assets/Animation/Location_1/Slots/Golf/Golf.skel.bytes - GUID: 6960b63ef870ab5449dfe582ba94778d...
  1175. done. [Time: 1.847660 ms]
  1176. Updating Assets/Animation/Location_1/Slots/Golf/Golf.atlas.txt - GUID: 9217be630ad26e34e9002f98c3d852cc...
  1177. done. [Time: 1.589632 ms]
  1178. Updating Assets/Animation/Location_1/Slots/Cake/Cake.skel.bytes - GUID: caac43a3ded4c7a42accac9118df6271...
  1179. done. [Time: 2.924410 ms]
  1180. Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard.atlas.txt - GUID: ea015a4bbfdc91a47ab4cdd056e1a82c...
  1181. done. [Time: 1.491624 ms]
  1182. Updating Assets/Animation/Location_1/Slots/Coffee/coffee.skel.bytes - GUID: ffda663bfea09cc48a058fcda61c26c0...
  1183. done. [Time: 2.806534 ms]
  1184. Updating Assets/VFX/VFX_prefabs/VFX_Frenzy_Hit.prefab - GUID: fce0f6568ba97bf4f8a01149f3c72d55...
  1185. done. [Time: 16.180228 ms]
  1186. Updating Assets/Prefabs/Gameplay/Boss/floorBoss.prefab - GUID: d960542c856851341bc7d6a5ea7f3f3d...
  1187. done. [Time: 22.155493 ms]
  1188. Golf_Atlas :: Imported with 1 material
  1189. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1190. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1191. UnityEngine.Logger:Log(LogType, Object)
  1192. UnityEngine.Debug:Log(Object)
  1193. Spine.Unity.Editor.AssetUtility:IngestSpineAtlas(TextAsset) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:1046)
  1194. Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:818)
  1195. Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
  1196. Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
  1197. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1198. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1199. System.Reflection.MethodBase:Invoke(Object, Object[])
  1200. UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
  1201. UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
  1202.  
  1203. (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 1046)
  1204.  
  1205. keyboard_Atlas :: Imported with 1 material
  1206. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1207. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1208. UnityEngine.Logger:Log(LogType, Object)
  1209. UnityEngine.Debug:Log(Object)
  1210. Spine.Unity.Editor.AssetUtility:IngestSpineAtlas(TextAsset) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:1046)
  1211. Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:818)
  1212. Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
  1213. Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
  1214. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1215. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1216. System.Reflection.MethodBase:Invoke(Object, Object[])
  1217. UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
  1218. UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
  1219.  
  1220. (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 1046)
  1221.  
  1222. Changes to 'Assets/Animation/Location_1/Slots/Keyboard/keyboard.skel.bytes' detected. Clearing SkeletonDataAsset: Assets/Animation/Location_1/Slots/Keyboard/keyboard_SkeletonData.asset
  1223. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1224. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1225. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  1226. UnityEngine.Debug:LogFormat(String, Object[])
  1227. Spine.Unity.Editor.AssetUtility:ReloadSkeletonData(String) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:888)
  1228. Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:826)
  1229. Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
  1230. Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
  1231. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1232. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1233. System.Reflection.MethodBase:Invoke(Object, Object[])
  1234. UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
  1235. UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
  1236.  
  1237. (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 888)
  1238.  
  1239. Refresh: detecting if any assets need to be imported or removed ...
  1240.  
  1241. Refresh Completed time: 0.082029s
  1242. Asset Scan time: 0.081525s
  1243. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1244. Asset Import (Scripting) time: 0.000000s (count: 0)
  1245. Post Processs Assets (Scripting) time: 0.000000s
  1246. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1247. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1248. Post Process Assets (Non Scripting) time: 0.000000s
  1249. Dependent Assets to Import Queue time: 0.000000s
  1250.  
  1251. Changes to 'Assets/Animation/Location_1/Slots/Cake/Cake.skel.bytes' detected. Clearing SkeletonDataAsset: Assets/Animation/Location_1/Slots/Cake/Cake_SkeletonData.asset
  1252. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1253. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1254. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  1255. UnityEngine.Debug:LogFormat(String, Object[])
  1256. Spine.Unity.Editor.AssetUtility:ReloadSkeletonData(String) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:888)
  1257. Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:826)
  1258. Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
  1259. Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
  1260. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1261. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1262. System.Reflection.MethodBase:Invoke(Object, Object[])
  1263. UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
  1264. UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
  1265.  
  1266. (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 888)
  1267.  
  1268. Refresh: detecting if any assets need to be imported or removed ...
  1269.  
  1270. Refresh Completed time: 0.085418s
  1271. Asset Scan time: 0.084853s
  1272. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1273. Asset Import (Scripting) time: 0.000000s (count: 0)
  1274. Post Processs Assets (Scripting) time: 0.000000s
  1275. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1276. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1277. Post Process Assets (Non Scripting) time: 0.000000s
  1278. Dependent Assets to Import Queue time: 0.000000s
  1279.  
  1280. Changes to 'Assets/Animation/Location_1/Slots/Coffee/coffee.skel.bytes' detected. Clearing SkeletonDataAsset: Assets/Animation/Location_1/Slots/Coffee/coffee_SkeletonData.asset
  1281. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1282. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1283. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  1284. UnityEngine.Debug:LogFormat(String, Object[])
  1285. Spine.Unity.Editor.AssetUtility:ReloadSkeletonData(String) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:888)
  1286. Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:826)
  1287. Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
  1288. Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
  1289. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1290. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1291. System.Reflection.MethodBase:Invoke(Object, Object[])
  1292. UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
  1293. UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
  1294.  
  1295. (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 888)
  1296.  
  1297. Refresh: detecting if any assets need to be imported or removed ...
  1298.  
  1299. Refresh Completed time: 0.086179s
  1300. Asset Scan time: 0.085738s
  1301. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1302. Asset Import (Scripting) time: 0.000000s (count: 0)
  1303. Post Processs Assets (Scripting) time: 0.000000s
  1304. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1305. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1306. Post Process Assets (Non Scripting) time: 0.000000s
  1307. Dependent Assets to Import Queue time: 0.000000s
  1308.  
  1309. Changes to 'Assets/Animation/Location_1/Slots/Golf/Golf.skel.bytes' detected. Clearing SkeletonDataAsset: Assets/Animation/Location_1/Slots/Golf/Golf_SkeletonData.asset
  1310. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1311. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1312. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  1313. UnityEngine.Debug:LogFormat(String, Object[])
  1314. Spine.Unity.Editor.AssetUtility:ReloadSkeletonData(String) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:888)
  1315. Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:826)
  1316. Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
  1317. Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
  1318. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1319. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1320. System.Reflection.MethodBase:Invoke(Object, Object[])
  1321. UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
  1322. UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
  1323.  
  1324. (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 888)
  1325.  
  1326. Refresh: detecting if any assets need to be imported or removed ...
  1327.  
  1328. Refresh Completed time: 0.087056s
  1329. Asset Scan time: 0.086656s
  1330. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1331. Asset Import (Scripting) time: 0.000000s (count: 0)
  1332. Post Processs Assets (Scripting) time: 0.000000s
  1333. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1334. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1335. Post Process Assets (Non Scripting) time: 0.000000s
  1336. Dependent Assets to Import Queue time: 0.000000s
  1337.  
  1338. Unloading 234 Unused Serialized files (Serialized files now loaded: 0)
  1339. System memory in use before: 353.7 MB.
  1340. System memory in use after: 353.9 MB.
  1341.  
  1342. Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 2849.
  1343. Total: 3.652103 ms (FindLiveObjects: 0.546903 ms CreateObjectMapping: 0.198598 ms MarkObjects: 2.690263 ms DeleteObjects: 0.215271 ms)
  1344.  
  1345. Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard.png - GUID: 4d37809082538e14ba763109b3de7e96...
  1346. done. [Time: 12.250151 ms]
  1347. Updating Assets/Animation/Location_1/Slots/Golf/Golf.png - GUID: 81d85a8de744ad94ab84743e1a7c00f7...
  1348. done. [Time: 9.564931 ms]
  1349. Updating Assets/Animation/Location_1/Slots/Golf/Golf_Material.mat - GUID: 18147d84ac851f044988c01c84506174...
  1350. done. [Time: 2.365523 ms]
  1351. Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_Material.mat - GUID: e2d001914a7ae634fa8331b9f1f269b1...
  1352. done. [Time: 2.273772 ms]
  1353. Updating Assets/Animation/Location_1/Slots/Coffee/coffee_Controller.controller - GUID: 1722544411ea94f3b814adf6bcb55f34...
  1354. done. [Time: 4.265137 ms]
  1355. Updating Assets/Animation/Location_1/Slots/Cake/Cake_Controller.controller - GUID: 30ed6980055f54f00bc96bd84ba7f21b...
  1356. done. [Time: 3.275349 ms]
  1357. Updating Assets/Animation/Location_1/Slots/Golf/Golf_Controller.controller - GUID: 8b007d7d7a2454f8b978de5ad3414e21...
  1358. done. [Time: 3.471059 ms]
  1359. Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_Controller.controller - GUID: e9e9101089e924220ade27a327c247c5...
  1360. done. [Time: 2.939006 ms]
  1361. Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_SkeletonData.asset - GUID: 45b28eba7a39f624984572ce663cffa7...
  1362. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1363. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1364. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1365. UnityEngine.Logger:Log(LogType, Object, Object)
  1366. UnityEngine.Debug:LogError(Object, Object)
  1367. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1368. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1369. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1370. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1371. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1372. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1373. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1374.  
  1375. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1376.  
  1377. Uploading Crash Report
  1378. NullReferenceException
  1379. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1380. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1381. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1382. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1383. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1384. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1385.  
  1386. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1387.  
  1388. done. [Time: 45.394859 ms]
  1389. Updating Assets/Animation/Location_1/Slots/Cake/Cake_SkeletonData.asset - GUID: 48c8920d108e44367b73c4f82f6ac3c8...
  1390. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1391. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1392. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1393. UnityEngine.Logger:Log(LogType, Object, Object)
  1394. UnityEngine.Debug:LogError(Object, Object)
  1395. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1396. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1397. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1398. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1399. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1400. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1401. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1402.  
  1403. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1404.  
  1405. NullReferenceException
  1406. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1407. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1408. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1409. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1410. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1411. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1412.  
  1413. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1414.  
  1415. done. [Time: 7.432389 ms]
  1416. Updating Assets/Animation/Location_1/Slots/Golf/Golf_Atlas.asset - GUID: 8bfc961198a32b843b7000cb2f97773d...
  1417. done. [Time: 1.587683 ms]
  1418. Updating Assets/Animation/Location_1/Slots/Coffee/coffee_SkeletonData.asset - GUID: 8ef10d65f8bdebf43b0dd1e29cdce047...
  1419. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1420. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1421. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1422. UnityEngine.Logger:Log(LogType, Object, Object)
  1423. UnityEngine.Debug:LogError(Object, Object)
  1424. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1425. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1426. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1427. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1428. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1429. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1430. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1431.  
  1432. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1433.  
  1434. NullReferenceException
  1435. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1436. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1437. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1438. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1439. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1440. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1441.  
  1442. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1443.  
  1444. done. [Time: 9.949158 ms]
  1445. Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_Atlas.asset - GUID: bf7bcc442cc97a14ea246b4b88719f5c...
  1446. done. [Time: 1.365757 ms]
  1447. Updating Assets/Editor/com.unity.mobile.notifications/NotificationSettings.asset - GUID: d1ce00750ea82744680d56a8b3d86d6e...
  1448. done. [Time: 1.451679 ms]
  1449. Updating Assets/Animation/Location_1/Slots/Golf/Golf_SkeletonData.asset - GUID: ffb07443a8300c94181cbdd5563d3b89...
  1450. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1451. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1452. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1453. UnityEngine.Logger:Log(LogType, Object, Object)
  1454. UnityEngine.Debug:LogError(Object, Object)
  1455. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1456. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1457. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1458. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1459. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1460. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1461. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1462.  
  1463. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1464.  
  1465. NullReferenceException
  1466. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1467. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1468. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1469. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1470. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1471. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1472.  
  1473. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1474.  
  1475. done. [Time: 6.700490 ms]
  1476. Unloading 220 Unused Serialized files (Serialized files now loaded: 0)
  1477. System memory in use before: 355.1 MB.
  1478. System memory in use after: 355.4 MB.
  1479.  
  1480. Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 3017.
  1481. Total: 4.060336 ms (FindLiveObjects: 0.575869 ms CreateObjectMapping: 0.146972 ms MarkObjects: 3.279495 ms DeleteObjects: 0.056913 ms)
  1482.  
  1483. Refreshing native plugins compatible for Editor in 18.72 ms, found 3 plugins.
  1484. Preloading 0 native plugins for Editor in 0.00 ms.
  1485. Refreshing native plugins compatible for Editor in 1.31 ms, found 3 plugins.
  1486. Preloading 0 native plugins for Editor in 0.00 ms.
  1487.  
  1488. Refresh Completed time: 5501182.763574s
  1489. Asset Scan time: 0.086656s
  1490. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1491. Asset Import (Scripting) time: 0.000000s (count: 0)
  1492. Post Processs Assets (Scripting) time: 0.000000s
  1493. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1494. Asset Import (Non Scripting) time: 0.115527s (count: 15)
  1495. Post Process Assets (Non Scripting) time: 0.684878s
  1496. Dependent Assets to Import Queue time: 0.002530s
  1497.  
  1498. Warming cache for 5855 main assets: 0.010607 seconds elapsed
  1499. Initializing Unity extensions:
  1500. '/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
  1501. Unloading 440 Unused Serialized files (Serialized files now loaded: 0)
  1502. System memory in use before: 365.8 MB.
  1503. System memory in use after: 366.1 MB.
  1504.  
  1505. Unloading 443 unused Assets to reduce memory usage. Loaded Objects now: 3022.
  1506. Total: 4.239894 ms (FindLiveObjects: 0.595237 ms CreateObjectMapping: 0.205022 ms MarkObjects: 3.341097 ms DeleteObjects: 0.097853 ms)
  1507.  
  1508. Build starting...
  1509. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1510. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1511. UnityEngine.Logger:Log(LogType, Object)
  1512. UnityEngine.Debug:Log(Object)
  1513. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:83)
  1514.  
  1515. (Filename: Assets/Editor/Building/ProjectBuilderAddressable.cs Line: 83)
  1516.  
  1517. Refresh: detecting if any assets need to be imported or removed ...
  1518.  
  1519. Refresh Completed time: 0.082404s
  1520. Asset Scan time: 0.082010s
  1521. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1522. Asset Import (Scripting) time: 0.000000s (count: 0)
  1523. Post Processs Assets (Scripting) time: 0.000000s
  1524. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1525. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1526. Post Process Assets (Non Scripting) time: 0.000000s
  1527. Dependent Assets to Import Queue time: 0.000000s
  1528.  
  1529. DisplayProgressbar: Processing Addressable Group
  1530. Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either. See stacktrace.)
  1531. UnityEditor.AssetDatabase:GetMainAssetTypeAtPath(String)
  1532. UnityEditor.AddressableAssets.Settings.AddressableAssetUtility:IsPathValidForEntry(String) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetUtility.cs:47)
  1533. UnityEditor.AddressableAssets.Settings.AddressableAssetEntry:GatherAllAssets(List`1, Boolean, Boolean, Boolean, Func`2) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetEntry.cs:408)
  1534. UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:GatherAllAssets(List`1, Boolean, Boolean, Boolean, Func`2) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetGroup.cs:447)
  1535. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:CreateLocationsForPlayerData(PlayerDataGroupSchema, AddressableAssetGroup, List`1, HashSet`1) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:149)
  1536. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessPlayerDataSchema(PlayerDataGroupSchema, AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:321)
  1537. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessGroupSchema(AddressableAssetGroupSchema, AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:309)
  1538. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:288)
  1539. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:ProcessAllGroups(AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:103)
  1540. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:88)
  1541. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1542. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1543. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1544. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1545.  
  1546. [./Runtime/Serialize/PersistentManager.cpp line 1385]
  1547. (Filename: Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetUtility.cs Line: 47)
  1548.  
  1549. Serialization depth limit 7 exceeded at 'OfficeRiot.Gameplay.Blogger::BloggerPoint.Slots'. There may be an object composition cycle in one or more of your serialized classes.
  1550.  
  1551. Serialization hierarchy:
  1552. 8: OfficeRiot.Gameplay.Blogger::BloggerPoint.Slots
  1553. 7: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
  1554. 6: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
  1555. 5: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
  1556. 4: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
  1557. 3: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
  1558. 2: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
  1559. 1: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
  1560. 0: OfficeRiot.Configs::FloorConfig.BloggerPoints
  1561.  
  1562. UnityEditor.AssetDatabase:GetMainAssetTypeAtPath(String)
  1563. UnityEditor.AddressableAssets.Settings.AddressableAssetUtility:IsPathValidForEntry(String) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetUtility.cs:47)
  1564. UnityEditor.AddressableAssets.Settings.AddressableAssetEntry:GatherAllAssets(List`1, Boolean, Boolean, Boolean, Func`2) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetEntry.cs:408)
  1565. UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:GatherAllAssets(List`1, Boolean, Boolean, Boolean, Func`2) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetGroup.cs:447)
  1566. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:CreateLocationsForPlayerData(PlayerDataGroupSchema, AddressableAssetGroup, List`1, HashSet`1) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:149)
  1567. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessPlayerDataSchema(PlayerDataGroupSchema, AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:321)
  1568. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessGroupSchema(AddressableAssetGroupSchema, AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:309)
  1569. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:288)
  1570. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:ProcessAllGroups(AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:103)
  1571. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:88)
  1572. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1573. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1574. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1575. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1576.  
  1577. [./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
  1578. (Filename: Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetUtility.cs Line: 47)
  1579.  
  1580.  
  1581. Hashing assets (5 files)... 0.000 seconds
  1582. file read: 0.000 seconds (0.008 MB)
  1583. wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  1584. wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  1585. hash: 0.000 seconds
  1586. Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_SkeletonData.asset - GUID: 45b28eba7a39f624984572ce663cffa7...
  1587. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1588. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1589. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1590. UnityEngine.Logger:Log(LogType, Object, Object)
  1591. UnityEngine.Debug:LogError(Object, Object)
  1592. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1593. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1594. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1595. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1596. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1597. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1598. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1599. UnityEditor.AssetDatabase:SaveAssets()
  1600. UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
  1601. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
  1602. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
  1603. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1604. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1605. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1606. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1607.  
  1608. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1609.  
  1610. Uploading Crash Report
  1611. NullReferenceException
  1612. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1613. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1614. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1615. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1616. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1617. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1618. UnityEditor.AssetDatabase:SaveAssets()
  1619. UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
  1620. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
  1621. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
  1622. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1623. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1624. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1625. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1626.  
  1627. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1628.  
  1629. done. [Time: 6.762211 ms]
  1630. Unloading 1474 Unused Serialized files (Serialized files now loaded: 0)
  1631. System memory in use before: 452.9 MB.
  1632. System memory in use after: 429.0 MB.
  1633.  
  1634. Unloading 3226 unused Assets to reduce memory usage. Loaded Objects now: 3100.
  1635. Total: 8.678017 ms (FindLiveObjects: 0.536961 ms CreateObjectMapping: 0.219829 ms MarkObjects: 3.494731 ms DeleteObjects: 4.426108 ms)
  1636.  
  1637. Updating Assets/Animation/Location_1/Slots/Cake/Cake_SkeletonData.asset - GUID: 48c8920d108e44367b73c4f82f6ac3c8...
  1638. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1639. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1640. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1641. UnityEngine.Logger:Log(LogType, Object, Object)
  1642. UnityEngine.Debug:LogError(Object, Object)
  1643. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1644. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1645. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1646. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1647. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1648. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1649. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1650. UnityEditor.AssetDatabase:SaveAssets()
  1651. UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
  1652. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
  1653. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
  1654. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1655. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1656. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1657. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1658.  
  1659. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1660.  
  1661. NullReferenceException
  1662. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1663. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1664. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1665. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1666. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1667. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1668. UnityEditor.AssetDatabase:SaveAssets()
  1669. UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
  1670. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
  1671. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
  1672. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1673. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1674. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1675. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1676.  
  1677. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1678.  
  1679. done. [Time: 10.311014 ms]
  1680. Updating Assets/Animation/Location_1/Slots/Coffee/coffee_SkeletonData.asset - GUID: 8ef10d65f8bdebf43b0dd1e29cdce047...
  1681. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1682. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1683. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1684. UnityEngine.Logger:Log(LogType, Object, Object)
  1685. UnityEngine.Debug:LogError(Object, Object)
  1686. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1687. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1688. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1689. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1690. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1691. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1692. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1693. UnityEditor.AssetDatabase:SaveAssets()
  1694. UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
  1695. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
  1696. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
  1697. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1698. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1699. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1700. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1701.  
  1702. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1703.  
  1704. NullReferenceException
  1705. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1706. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1707. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1708. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1709. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1710. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1711. UnityEditor.AssetDatabase:SaveAssets()
  1712. UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
  1713. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
  1714. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
  1715. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1716. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1717. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1718. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1719.  
  1720. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1721.  
  1722. done. [Time: 7.194662 ms]
  1723. Updating Assets/AddressableAssetsData/AddressableAssetSettings.asset - GUID: de5e8c9dd5843f8438f3560fab4d72ac...
  1724. done. [Time: 1.687448 ms]
  1725. Updating Assets/Animation/Location_1/Slots/Golf/Golf_SkeletonData.asset - GUID: ffb07443a8300c94181cbdd5563d3b89...
  1726. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1727. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1728. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1729. UnityEngine.Logger:Log(LogType, Object, Object)
  1730. UnityEngine.Debug:LogError(Object, Object)
  1731. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1732. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1733. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1734. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1735. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1736. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1737. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1738. UnityEditor.AssetDatabase:SaveAssets()
  1739. UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
  1740. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
  1741. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
  1742. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1743. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1744. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1745. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1746.  
  1747. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1748.  
  1749. NullReferenceException
  1750. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1751. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1752. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1753. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1754. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1755. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1756. UnityEditor.AssetDatabase:SaveAssets()
  1757. UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
  1758. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
  1759. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
  1760. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1761. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1762. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1763. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1764.  
  1765. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1766.  
  1767. done. [Time: 6.583834 ms]
  1768. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
  1769. done. [Time: 1.435127 ms]
  1770. Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
  1771. Preloading 0 native plugins for Editor in 0.00 ms.
  1772. DisplayProgressbar: Switch To Build Platform
  1773. DisplayProgressbar: Rebuild Sprite Atlas Cache
  1774. DisplayProgressbar: Build Player Scripts
  1775. [ScriptCompilation] Recompiling all scripts because: Compiling scripts for player
  1776. Assembly for Assembly Definition File 'Assets/Plugins/Android/IronSource.Android.asmdef' will not be compiled, because it has no scripts associated with it.
  1777. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1778. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1779. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  1780. UnityEngine.Debug:LogWarningFormat(String, Object[])
  1781. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1338)
  1782. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1263)
  1783. UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:310)
  1784. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:97)
  1785. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:310)
  1786. UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsNative_Injected(ScriptCompilationSettings&, String, Boolean, ScriptCompilationResult&)
  1787. UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsNative(ScriptCompilationSettings, String, Boolean)
  1788. UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsInternal(ScriptCompilationSettings, String, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/BuildPipeline/Editor/Managed/PlayerBuildInterface.bindings.cs:80)
  1789. UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScripts(ScriptCompilationSettings, String) (at /Users/builduser/buildslave/unity/build/Modules/BuildPipeline/Editor/Managed/PlayerBuildInterface.bindings.cs:74)
  1790. UnityEditor.Build.Pipeline.Tasks.BuildPlayerScripts:Run() (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Tasks/BuildPlayerScripts.cs:27)
  1791. UnityEditor.Build.Pipeline.BuildTasksRunner:Run(IList`1, IBuildContext) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Shared/BuildTasksRunner.cs:50)
  1792. UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:118)
  1793. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
  1794. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
  1795. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1796. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1797. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1798. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1799.  
  1800. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 1338)
  1801.  
  1802. - Starting compile Temp/ContentBuildData/UnityEngine.TestRunner.dll
  1803. - Starting compile Temp/ContentBuildData/UnityEngine.UI.dll
  1804. - Finished compile Temp/ContentBuildData/UnityEngine.TestRunner.dll
  1805. - Finished compile Temp/ContentBuildData/UnityEngine.UI.dll
  1806. - Starting compile Temp/ContentBuildData/Spine.dll
  1807. - Starting compile Temp/ContentBuildData/Zenject.dll
  1808. - Starting compile Temp/ContentBuildData/Amplitude.dll
  1809. - Starting compile Temp/ContentBuildData/IronSource.dll
  1810. - Starting compile Temp/ContentBuildData/Unnynet.dll
  1811. - Starting compile Temp/ContentBuildData/Unity.TextMeshPro.dll
  1812. - Starting compile Temp/ContentBuildData/Unity.ResourceManager.dll
  1813. - Starting compile Temp/ContentBuildData/AudienceNetwork.dll
  1814. - Starting compile Temp/ContentBuildData/Unity.Timeline.dll
  1815. - Starting compile Temp/ContentBuildData/Google.Admob.dll
  1816. - Starting compile Temp/ContentBuildData/Unity.Purchasing.dll
  1817. - Starting compile Temp/ContentBuildData/AppsFlyer.dll
  1818. - Finished compile Temp/ContentBuildData/Amplitude.dll
  1819. - Starting compile Temp/ContentBuildData/DOTween.Modules.dll
  1820. - Finished compile Temp/ContentBuildData/Spine.dll
  1821. - Finished compile Temp/ContentBuildData/Unnynet.dll
  1822. - Starting compile Temp/ContentBuildData/Unity.Notifications.Android.dll
  1823. - Starting compile Temp/ContentBuildData/Unity.Purchasing.Generated.dll
  1824. - Finished compile Temp/ContentBuildData/Unity.ResourceManager.dll
  1825. - Finished compile Temp/ContentBuildData/AudienceNetwork.dll
  1826. - Starting compile Temp/ContentBuildData/Unity.Addressables.dll
  1827. - Starting compile Temp/ContentBuildData/Unity.ScriptableBuildPipeline.dll
  1828. - Finished compile Temp/ContentBuildData/Unity.Purchasing.dll
  1829. - Finished compile Temp/ContentBuildData/IronSource.dll
  1830. - Finished compile Temp/ContentBuildData/Google.Admob.dll
  1831. - Finished compile Temp/ContentBuildData/Unity.Timeline.dll
  1832. - Finished compile Temp/ContentBuildData/AppsFlyer.dll
  1833. - Finished compile Temp/ContentBuildData/Unity.TextMeshPro.dll
  1834. - Finished compile Temp/ContentBuildData/DOTween.Modules.dll
  1835. - Finished compile Temp/ContentBuildData/Unity.Purchasing.Generated.dll
  1836. - Finished compile Temp/ContentBuildData/Unity.Notifications.Android.dll
  1837. - Starting compile Temp/ContentBuildData/Unity.NotificationsSamples.dll
  1838. - Finished compile Temp/ContentBuildData/Zenject.dll
  1839. - Finished compile Temp/ContentBuildData/Unity.ScriptableBuildPipeline.dll
  1840. - Finished compile Temp/ContentBuildData/Unity.Addressables.dll
  1841. - Finished compile Temp/ContentBuildData/Unity.NotificationsSamples.dll
  1842. - Starting compile Temp/ContentBuildData/OfficeRiot.dll
  1843. - Finished compile Temp/ContentBuildData/OfficeRiot.dll
  1844. Assets/Scripts/Gameplay/Slot/SlotController.cs(55,38): warning CS0108: 'SlotController._playerDataController' hides inherited member 'ActorController<SlotModel, SlotData, SlotData, SlotView>._playerDataController'. Use the new keyword if hiding was intended.
  1845. Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
  1846. Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
  1847. Assets/Scripts/Gameplay/Blogger/SkinsController/BloggerSkinController.cs(31,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
  1848. Assets/Scripts/Gameplay/Slot/SkinsController/SlotSkinController.cs(33,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
  1849. Assets/Scripts/Management/ObjectPoolManagement/AbstractPool.cs(55,17): warning CS0219: The variable 'counter' is assigned but its value is never used
  1850. Assets/Scripts/Gameplay/Boss/BossController.cs(146,13): warning CS0162: Unreachable code detected
  1851. Assets/Scripts/Gameplay/Boss/BossController.cs(227,13): warning CS0162: Unreachable code detected
  1852. Assets/Scripts/Gameplay/Boss/BossController.cs(236,25): warning CS0162: Unreachable code detected
  1853. Assets/Scripts/Gameplay/Boss/BossController.cs(238,25): warning CS0162: Unreachable code detected
  1854. Assets/Scripts/Gameplay/Boss/BossController.cs(245,25): warning CS0162: Unreachable code detected
  1855. Assets/Scripts/Management/WindowsManagement/WindowsController.cs(126,17): warning CS0184: The given expression is never of the provided ('BaseWindow') type
  1856. Assets/Scripts/UITools/VFXNewElement.cs(45,31): warning CS0649: Field 'VFXNewElement.Pool._signalBus' is never assigned to, and will always have its default value null
  1857. Assets/Scripts/Configs/TimersMultipliersConfig.cs(14,55): warning CS0649: Field 'TimersMultipliersConfig._options' is never assigned to, and will always have its default value null
  1858. Assets/Scripts/Gameplay/Slot/SkinsController/PresetsHolder.cs(13,36): warning CS0649: Field 'PresetsHolder._heads' is never assigned to, and will always have its default value null
  1859. Assets/Scripts/Gameplay/Slot/SkinsController/PresetsHolder.cs(15,36): warning CS0649: Field 'PresetsHolder._bodies' is never assigned to, and will always have its default value null
  1860. Assets/Scripts/UITools/VFXNewElement.cs(43,39): warning CS0649: Field 'VFXNewElement.Pool._windowsController' is never assigned to, and will always have its default value null
  1861. Assets/Scripts/Gameplay/Blogger/SkinsController/BloggersPresetsHolder.cs(15,33): warning CS0649: Field 'BloggersPresetsHolder._bodies' is never assigned to, and will always have its default value null
  1862. Assets/Scripts/Management/TutorialManagement/TutorialPanelButton.cs(31,27): warning CS0649: Field 'TutorialPanelButton._vfxRoutine' is never assigned to, and will always have its default value null
  1863. Assets/Scripts/Helpers/SwipeManager.cs(41,22): warning CS0414: The field 'SwipeManager._checkSwipes' is assigned but its value is never used
  1864. Assets/Scripts/Management/GuiManagment/NavigationLayout.cs(168,22): warning CS0414: The field 'NavigationLayout._onTutorialCompleteCheckDone' is assigned but its value is never used
  1865. Assets/Plugins/NotificationsSamples/GameNotificationsManager.cs(78,25): warning CS0649: Field 'GameNotificationsManager.mode' is never assigned to, and will always have its default value
  1866. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(131,38): warning CS0649: Field 'UniWebView.listener' is never assigned to, and will always have its default value null
  1867. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(191,18): warning CS0649: Field 'UniWebView.started' is never assigned to, and will always have its default value false
  1868. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(74,20): warning CS0649: Field 'UnnyNetBase.m_WebView' is never assigned to, and will always have its default value null
  1869. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(71,14): warning CS0414: The field 'UnnyNetBase.m_AutoUpdateFrame' is assigned but its value is never used
  1870. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(130,20): warning CS0414: The field 'UniWebView.id' is assigned but its value is never used
  1871. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(70,14): warning CS0414: The field 'UnnyNetBase.m_ActivateOnShake' is assigned but its value is never used
  1872. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(67,23): warning CS0414: The field 'UnnyNetBase.m_Current' is assigned but its value is never used
  1873. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(139,18): warning CS0414: The field 'UniWebView.showOnStart' is assigned but its value is never used
  1874. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(80,14): warning CS0414: The field 'UnnyNetBase.m_WebViewVisible' is assigned but its value is never used
  1875. DisplayProgressbar: Calculate Scene Dependency Data
  1876. Opening scene 'Assets/Scenes/main.unity'
  1877. Unloading 1614 Unused Serialized files (Serialized files now loaded: 0)
  1878. Loaded scene 'Assets/Scenes/main.unity'
  1879. Deserialize: 341.447 ms
  1880. Integration: 97.366 ms
  1881. Integration of assets: 115.798 ms
  1882. Thread Wait Time: 49.272 ms
  1883. Total Operation Time: 603.883 ms
  1884. System memory in use before: 452.0 MB.
  1885. System memory in use after: 453.0 MB.
  1886.  
  1887. Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 14508.
  1888. Total: 43.110088 ms (FindLiveObjects: 1.376832 ms CreateObjectMapping: 0.770596 ms MarkObjects: 40.888544 ms DeleteObjects: 0.073219 ms)
  1889.  
  1890. Warning: Auto-resolution of Android dependencies is disabled! Ensure you have run the resolver manually.
  1891.  
  1892. With auto-resolution of Android dependencies disabled you must manually resolve dependencies using the "Assets > Play Services Resolver > Android Resolver > Resolve" menu item.
  1893.  
  1894. Failure to resolve Android dependencies will result in an non-functional application.
  1895. To enable auto-resolution, navigate to "Assets > Play Services Resolver > Android Resolver > Settings" and check "Enable Auto-resolution"
  1896. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1897. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1898. UnityEngine.Logger:Log(LogType, Object)
  1899. UnityEngine.Debug:LogWarning(Object)
  1900. GooglePlayServices.PlayServicesPreBuild:WarnIfAutoResolveDisabled()
  1901. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1902. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1903. System.Reflection.MethodBase:Invoke(Object, Object[])
  1904. UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:163)
  1905. UnityEditor.Build.<OnSceneProcess>c__AnonStorey1:<>m__1(IProcessSceneWithReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:387)
  1906. UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:356)
  1907. UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:385)
  1908. UnityEditor.Build.Content.ContentBuildInterface:PrepareSceneInternal_Injected(String, BuildSettings&, BuildUsageTagSet, BuildUsageCache, String, SceneDependencyInfo&)
  1909. UnityEditor.Build.Content.ContentBuildInterface:PrepareSceneInternal(String, BuildSettings, BuildUsageTagSet, BuildUsageCache, String)
  1910. UnityEditor.Build.Content.ContentBuildInterface:PrepareScene(String, BuildSettings, BuildUsageTagSet, BuildUsageCache, String) (at /Users/builduser/buildslave/unity/build/Modules/BuildPipeline/Editor/Managed/ContentBuildInterface.bindings.cs:28)
  1911. UnityEditor.Build.Pipeline.Tasks.CalculateSceneDependencyData:Run() (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Tasks/CalculateSceneDependencyData.cs:96)
  1912. UnityEditor.Build.Pipeline.BuildTasksRunner:Run(IList`1, IBuildContext) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Shared/BuildTasksRunner.cs:50)
  1913. UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:118)
  1914. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
  1915. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
  1916. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
  1917. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
  1918. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
  1919. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
  1920.  
  1921. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 163)
  1922.  
  1923. DisplayProgressbar: Calculate Asset Dependency Data
  1924. /var/folders/pc/v9jws8916vxd63nhrx89j6h80000gn/T/jenkins8420179329072270722.sh: line 49: 93864 Terminated: 15 /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/MacOS/Unity -projectPath "$ProjectPath" -buildTarget ${Platform} -executeMethod Building.ProjectBuilder.BuildAndroid -batchmode -quit -nographics -username "mail@redmachinegames.com" -password "331518Red"
  1925. NOT FOUND RESULT FILE
  1926. [Unity Package Manager (Upm)]
  1927. Parent process [93864] was terminated
  1928. Build step 'Execute shell' marked build as failure
  1929. Finished: FAILURE
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