Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ObjectPool.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_PackageResourceImporter.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_RichTextTagStack.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_RichTextTagsCommon.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ScrollbarEventHandler.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SelectionCaret.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Settings.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ShaderUtilities.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Sprite.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteAnimator.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteAsset.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteAssetImportFormats.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteCharacter.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteGlyph.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Style.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_StyleSheet.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SubMesh.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SubMeshUI.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Text.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextElement.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextElement_Legacy.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextInfo.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextParsingUtilities.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextUtilities.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_UpdateManager.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_UpdateRegistery.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_EventManager.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_ExtensionMethods.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_MeshUtilities.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_Private.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_UGUI_Private.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TextContainer.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TextMeshPro.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/TextMeshProUGUI.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Scripts/Runtime/Unity.TextMeshPro.asmdef is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Tests/Editor/TMP_EditorTests.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Tests/Editor/Unity.TextMeshPro.Editor.Tests.asmdef is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Tests/Runtime/TMP_RuntimeTests.cs is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/Tests/Runtime/Unity.TextMeshPro.Tests.asmdef is skipped as no actual change.
- ----- Asset named Packages/com.unity.textmeshpro/package.json is skipped as no actual change.
- Hashing assets (5 files)... 0.000 seconds
- file read: 0.000 seconds (0.279 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- Updating Packages/com.unity.collab-proxy/Tests - GUID: 1369382d2c5e64dc5b2ec0b6b0a94531...
- done. [Time: 45.063502 ms]
- Unloading 2859 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 445.6 MB.
- System memory in use after: 445.7 MB.
- Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 2884.
- Total: 3.616131 ms (FindLiveObjects: 0.785165 ms CreateObjectMapping: 0.180129 ms MarkObjects: 2.097662 ms DeleteObjects: 0.552214 ms)
- Updating Packages/com.unity.textmeshpro/Tests - GUID: 2ce4bbcc4722440890a03312706037fe...
- done. [Time: 6.368358 ms]
- Updating Packages/com.unity.ide.vscode/Editor - GUID: 58628227479c34542ac8c5193ccced84...
- done. [Time: 2.435163 ms]
- Updating Packages/com.unity.textmeshpro/Package Resources - GUID: 5ec95f4d5b2d1f14e9ff8682562553f9...
- done. [Time: 1.674286 ms]
- Updating Packages/com.unity.purchasing/Tests - GUID: 74ec20bed7de47b89058cdca2f952d81...
- done. [Time: 1.622716 ms]
- Updating Packages/com.unity.ide.rider/Rider - GUID: 9129183a42052cd43b9c284d6dbd541e...
- done. [Time: 2.068965 ms]
- Updating Packages/com.unity.ext.nunit/net35 - GUID: a36d8b72880a8004f96ac54ce4598ff9...
- done. [Time: 2.347559 ms]
- Updating Packages/com.unity.textmeshpro/Editor Resources - GUID: d1a0a27327b54c3bac52a08929c33f81...
- done. [Time: 2.065737 ms]
- Updating Packages/com.unity.collab-proxy/Editor - GUID: d31e5d760880a4e52a3a75322481d0d2...
- done. [Time: 1.898029 ms]
- Updating Packages/com.unity.purchasing/Editor - GUID: d929147d9f78c487397abb40f2c257b0...
- done. [Time: 1.672945 ms]
- Updating Packages/com.unity.textmeshpro/Scripts - GUID: e6a1d1e3d2384453a7371b4a07a41ca4...
- done. [Time: 2.144469 ms]
- Updating Packages/com.unity.ide.rider/Rider/Editor - GUID: 1b393f6b29a9ee84c803af1ab4944b71...
- done. [Time: 1.925290 ms]
- Updating Packages/com.unity.ext.nunit/net35/unity-custom - GUID: 2347243c7aa3e224f9282dc94e6fc3b2...
- done. [Time: 1.544791 ms]
- Updating Packages/com.unity.textmeshpro/Tests/Editor - GUID: 28542eca5f1b4c64813acfbd512524b6...
- done. [Time: 1.595045 ms]
- Updating Packages/com.unity.textmeshpro/Editor Resources/Shaders - GUID: 2da27f5fe80a3a549ac7331d9f52f5f0...
- done. [Time: 1.494355 ms]
- Updating Packages/com.unity.collab-proxy/Tests/Editor - GUID: 4506ac79f5b274cb1b249ed7f4abfb9a...
- done. [Time: 1.487488 ms]
- Updating Packages/com.unity.textmeshpro/Scripts/Runtime - GUID: 5fc988a1d5b04aee9a5222502b201a45...
- done. [Time: 1.602023 ms]
- Updating Packages/com.unity.purchasing/Tests/Editor - GUID: 79bcacdc12404b979ddd7bd92e278008...
- done. [Time: 1.645454 ms]
- Updating Packages/com.unity.purchasing/Tests/Runtime - GUID: 8198773f354b4ca692ad23ed3074c95e...
- done. [Time: 1.659660 ms]
- Updating Packages/com.unity.collab-proxy/Editor/Resources - GUID: a6ab6fd2b91214e8a9c8ec2224a528de...
- done. [Time: 1.596051 ms]
- Updating Packages/com.unity.textmeshpro/Scripts/Editor - GUID: b5d6c28ed7b94775be9e2560f300247c...
- done. [Time: 1.854196 ms]
- Updating Packages/com.unity.collab-proxy/Editor/Collab - GUID: c18cb9388313e4287ad5895ee735c47d...
- done. [Time: 1.432443 ms]
- Updating Packages/com.unity.textmeshpro/Editor Resources/Gizmos - GUID: e93ec7eb6de342aabd156833e253f838...
- done. [Time: 1.573371 ms]
- Updating Packages/com.unity.textmeshpro/Tests/Runtime - GUID: f5600e6ae5a1464da659eca36bef9d64...
- done. [Time: 2.076561 ms]
- Updating Packages/com.unity.textmeshpro/Editor Resources/Textures - GUID: f8e6a2d47aba4c6c9b3c5a72d9f48da5...
- done. [Time: 1.556749 ms]
- Updating Packages/com.unity.ide.rider/Rider/Editor/Util - GUID: 5e726086cd652f82087d59d67d2c24cd...
- done. [Time: 1.791020 ms]
- Updating Packages/com.unity.collab-proxy/Editor/Resources/Styles - GUID: 6b1ae1e78552c459d9ce27048ff51c7f...
- done. [Time: 1.569471 ms]
- Updating Packages/com.unity.collab-proxy/Editor/Collab/Presenters - GUID: d437fe60bb34f45728664a5d930c1635...
- done. [Time: 2.015943 ms]
- Updating Packages/com.unity.collab-proxy/Editor/Collab/Views - GUID: fd0a39b4d296d4d509b4f1dbd08d0630...
- done. [Time: 1.782899 ms]
- Updating Assets/Scripts/Gameplay/Slot/SlotView.cs - GUID: 7723f0ee7dc246288c970260907bd867...
- done. [Time: 19.424649 ms]
- Updating Assets/Scripts/Gameplay/Boss/FloorBoss.cs - GUID: d6fcfd93fcbf4d9496c0e1327ea56214...
- done. [Time: 6.307759 ms]
- Updating Assets/Scripts/Gameplay/Slot/SlotController.cs - GUID: f399b421a1e14c7c82c98302f97a7df0...
- done. [Time: 9.210658 ms]
- AssetDatabase: script compilation time: 0.042092s
- - Starting compile Library/ScriptAssemblies/OfficeRiot.dll
- - Finished compile Library/ScriptAssemblies/OfficeRiot.dll
- - Starting compile Library/ScriptAssemblies/OfficeRiot.Editor.dll
- - Starting compile Library/ScriptAssemblies/Tests.dll
- - Finished compile Library/ScriptAssemblies/Tests.dll
- - Finished compile Library/ScriptAssemblies/OfficeRiot.Editor.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
- Assets/Scripts/Gameplay/Slot/SlotController.cs(55,38): warning CS0108: 'SlotController._playerDataController' hides inherited member 'ActorController<SlotModel, SlotData, SlotData, SlotView>._playerDataController'. Use the new keyword if hiding was intended.
- Assets/Scripts/Gameplay/Blogger/SkinsController/BloggerSkinController.cs(31,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
- Assets/Scripts/Gameplay/Boss/BossController.cs(146,13): warning CS0162: Unreachable code detected
- Assets/Scripts/Gameplay/Boss/BossController.cs(227,13): warning CS0162: Unreachable code detected
- Assets/Scripts/Gameplay/Boss/BossController.cs(236,25): warning CS0162: Unreachable code detected
- Assets/Scripts/Gameplay/Boss/BossController.cs(238,25): warning CS0162: Unreachable code detected
- Assets/Scripts/Gameplay/Boss/BossController.cs(245,25): warning CS0162: Unreachable code detected
- Assets/Scripts/Management/ObjectPoolManagement/AbstractPool.cs(55,17): warning CS0219: The variable 'counter' is assigned but its value is never used
- Assets/Scripts/Gameplay/Slot/SkinsController/SlotSkinController.cs(33,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
- Assets/Scripts/Management/WindowsManagement/WindowsController.cs(126,17): warning CS0184: The given expression is never of the provided ('BaseWindow') type
- Assets/Scripts/Configs/TimersMultipliersConfig.cs(14,55): warning CS0649: Field 'TimersMultipliersConfig._options' is never assigned to, and will always have its default value null
- Assets/Scripts/UITools/VFXNewElement.cs(43,39): warning CS0649: Field 'VFXNewElement.Pool._windowsController' is never assigned to, and will always have its default value null
- Assets/Scripts/UITools/VFXNewElement.cs(45,31): warning CS0649: Field 'VFXNewElement.Pool._signalBus' is never assigned to, and will always have its default value null
- Assets/Scripts/Management/TutorialManagement/TutorialPanelButton.cs(31,27): warning CS0649: Field 'TutorialPanelButton._vfxRoutine' is never assigned to, and will always have its default value null
- Assets/Scripts/Helpers/SwipeManager.cs(41,22): warning CS0414: The field 'SwipeManager._checkSwipes' is assigned but its value is never used
- Assets/Scripts/Management/GuiManagment/NavigationLayout.cs(168,22): warning CS0414: The field 'NavigationLayout._onTutorialCompleteCheckDone' is assigned but its value is never used
- Assets/Scripts/Editor/UITools/ZoomableScrollEditor.cs(51,17): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.'
- Reloading assemblies after forced synchronous recompile.
- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
- Native extension for iOS target not found
- Refreshing native plugins compatible for Editor in 41.71 ms, found 3 plugins.
- Native extension for Android target not found
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Generated Firebase Android Resources file Assets/Plugins/Android/Firebase/res/values/google-services.xml from /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/google-services.json
- Executed "python" "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Firebase/Editor/generate_xml_from_google_services_json.py" -i "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/google-services.json" -o "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/Plugins/Android/Firebase/res/values/google-services.xml" -p "com.rmg.idle.office.riot"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:RunResourceGenerator(IEnumerable`1, String, Boolean)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:GenerateXmlResources(String, Boolean)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateJson(Boolean, LogMessage, LogMessage)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateJsonWithBundleIdChooserDialog(String, Boolean)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:CheckConfiguration()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:<GenerateXmlFromGoogleServicesJson>m__0()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Loaded VersionHandlerImpl
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/Firebase/Editor/Firebase.Editor.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/Firebase/Editor/FirebaseAnalytics.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/PlayServicesResolver/Editor/Google.IOSResolver.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/PlayServicesResolver/Editor/Google.JarResolver.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/PlayServicesResolver/Editor/Google.VersionHandler.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/PlayServicesResolver/Editor/Google.VersionHandlerImpl.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/PlayServicesResolver/Editor/play-services-resolver.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Patch Android Manifest with new bundle ID -> com.rmg.idle.office.riot
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading AndroidManifest Assets/Plugins/Android/AndroidManifest.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:ReplaceVariablesInAndroidManifest(String, String, Dictionary`2)
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Will apply attribute value replacements:
- ${applicationId} --> com.rmg.idle.office.riot
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:ReplaceVariablesInAndroidManifest(String, String, Dictionary`2)
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/AudienceNetwork/Editor/AudienceNetworkDependencies.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: FBAudienceNetwork version: ~>5.6.0 bitcode: True sdk: null sources: , properties:
- createdBy: Assets/AudienceNetwork/Editor/AudienceNetworkDependencies.xml:8
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/FacebookSDK/Plugins/Editor/Dependencies.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: FBSDKCoreKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
- createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:11
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: FBSDKLoginKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
- createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:12
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: FBSDKShareKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
- createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:13
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/Firebase/Editor/AnalyticsDependencies.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: Firebase/Analytics version: 6.16.0 bitcode: True sdk: 8.0 sources: , properties:
- createdBy: Assets/Firebase/Editor/AnalyticsDependencies.xml:9
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/Firebase/Editor/AppDependencies.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: Firebase/Core version: 6.16.0 bitcode: True sdk: 8.0 sources: , properties:
- createdBy: Assets/Firebase/Editor/AppDependencies.xml:9
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/FacebookMediationDependencies.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: GoogleMobileAdsMediationFacebook version: 5.7.0.0 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
- createdBy: Assets/GoogleMobileAds/Editor/FacebookMediationDependencies.xml:15
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: Google-Mobile-Ads-SDK version: ~> 7.53 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
- createdBy: Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml:15
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/UnityMediationDependencies.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: GoogleMobileAdsMediationUnity version: 3.4.0.0 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
- createdBy: Assets/GoogleMobileAds/Editor/UnityMediationDependencies.xml:15
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/VungleMediationDependencies.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: GoogleMobileAdsMediationVungle version: 6.5.3.0 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
- createdBy: Assets/GoogleMobileAds/Editor/VungleMediationDependencies.xml:15
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- DependOn - group: com.android.support artifact: support-v4 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
- Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
- Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- DependOn - group: com.android.support artifact: support-v4 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
- Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
- Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- DependOn - group: com.android.support artifact: appcompat-v7 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
- Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
- Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- DependOn - group: com.android.support artifact: cardview-v7 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
- Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
- Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- DependOn - group: com.android.support artifact: customtabs version: 25.3.1 packageIds: extra-android-m2repository repositories: null
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
- Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
- Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
- Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- UnityIAP: [InitializeOnLoad] Facebook Check
- UnityIAP: Runtime [2019.2.6f1]
- UnityIAP: Current Build is Android:Android
- UnityIAP: stub FacebookStore.dll enabled
- Detected .NET version 4.5
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.DotNetVersionUpdater:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Refreshing native plugins compatible for Editor in 2.04 ms, found 3 plugins.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.532 seconds
- Platform modules already initialized, skipping
- Unloading 341 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 382.5 MB.
- System memory in use after: 382.6 MB.
- Unloading 408 unused Assets to reduce memory usage. Loaded Objects now: 2848.
- Total: 2.597098 ms (FindLiveObjects: 0.402511 ms CreateObjectMapping: 0.119275 ms MarkObjects: 1.311233 ms DeleteObjects: 0.763418 ms)
- Refreshing native plugins compatible for Editor in 20.18 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh: detecting if any assets need to be imported or removed ...
- Hashing assets (20 files)... 0.001 seconds
- file read: 0.000 seconds (0.604 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.001 seconds
- ----- Compute hash(es) for 20 asset(s).
- ----- Asset named Assets/Plugins/Android/Firebase/res/values/google-services.xml is skipped as no actual change.
- Updating Assets/VFX/VFX_Frenzy_slaaap.png - GUID: 05c7e6ed58739ee4d82bd19b18d58a60...
- done. [Time: 100.396439 ms]
- Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard.png - GUID: 4d37809082538e14ba763109b3de7e96...
- done. [Time: 18.952922 ms]
- Updating Assets/Animation/Location_1/Slots/Golf/Golf.png - GUID: 81d85a8de744ad94ab84743e1a7c00f7...
- done. [Time: 10.666060 ms]
- Updating Assets/VFX/VFX_Frenzy_Particles.png - GUID: ffc304fd023de6b49ae7a36f19a3a4d3...
- done. [Time: 73.656449 ms]
- Updating Assets/VFX/VFX_Frenzy_Particles_mat.mat - GUID: 0ab8944b3ad42374f922388c96dd868a...
- done. [Time: 9.601256 ms]
- Updating Assets/VFX/VFX_Frenzy_slaaap_mat.mat - GUID: ff5e0371c249de148800997f08e1be85...
- done. [Time: 2.477318 ms]
- Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_Controller.controller - GUID: e9e9101089e924220ade27a327c247c5...
- done. [Time: 5.501898 ms]
- Updating Assets/Resources/Balance/SlotBalanceManager.asset - GUID: 00456d82ec0824694a3afc917037eb0d...
- done. [Time: 5.520121 ms]
- Updating Assets/Resources/Balance/ConstantsBalanceManager.asset - GUID: 423838e7124734ae5a32a69c80289b9d...
- done. [Time: 2.967662 ms]
- Updating Assets/Resources/Balance/DeliveryBalanceManager.asset - GUID: e1be45ee8d2f94d32b14674124b80404...
- done. [Time: 3.552388 ms]
- Updating Assets/Resources/Balance/StockBalanceManager.asset - GUID: f0c3b3cd5cb4148e99798b8e31d40625...
- done. [Time: 3.691595 ms]
- Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
- done. [Time: 3.250315 ms]
- Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
- done. [Time: 2.559005 ms]
- Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard.skel.bytes - GUID: 0493aea20cbe114479594fc72aa0b616...
- done. [Time: 2.521659 ms]
- Updating Assets/Animation/Location_1/Slots/Golf/Golf.skel.bytes - GUID: 6960b63ef870ab5449dfe582ba94778d...
- done. [Time: 1.847660 ms]
- Updating Assets/Animation/Location_1/Slots/Golf/Golf.atlas.txt - GUID: 9217be630ad26e34e9002f98c3d852cc...
- done. [Time: 1.589632 ms]
- Updating Assets/Animation/Location_1/Slots/Cake/Cake.skel.bytes - GUID: caac43a3ded4c7a42accac9118df6271...
- done. [Time: 2.924410 ms]
- Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard.atlas.txt - GUID: ea015a4bbfdc91a47ab4cdd056e1a82c...
- done. [Time: 1.491624 ms]
- Updating Assets/Animation/Location_1/Slots/Coffee/coffee.skel.bytes - GUID: ffda663bfea09cc48a058fcda61c26c0...
- done. [Time: 2.806534 ms]
- Updating Assets/VFX/VFX_prefabs/VFX_Frenzy_Hit.prefab - GUID: fce0f6568ba97bf4f8a01149f3c72d55...
- done. [Time: 16.180228 ms]
- Updating Assets/Prefabs/Gameplay/Boss/floorBoss.prefab - GUID: d960542c856851341bc7d6a5ea7f3f3d...
- done. [Time: 22.155493 ms]
- Golf_Atlas :: Imported with 1 material
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Spine.Unity.Editor.AssetUtility:IngestSpineAtlas(TextAsset) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:1046)
- Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:818)
- Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
- Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
- UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
- (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 1046)
- keyboard_Atlas :: Imported with 1 material
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Spine.Unity.Editor.AssetUtility:IngestSpineAtlas(TextAsset) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:1046)
- Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:818)
- Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
- Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
- UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
- (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 1046)
- Changes to 'Assets/Animation/Location_1/Slots/Keyboard/keyboard.skel.bytes' detected. Clearing SkeletonDataAsset: Assets/Animation/Location_1/Slots/Keyboard/keyboard_SkeletonData.asset
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- Spine.Unity.Editor.AssetUtility:ReloadSkeletonData(String) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:888)
- Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:826)
- Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
- Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
- UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
- (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 888)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.082029s
- Asset Scan time: 0.081525s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Changes to 'Assets/Animation/Location_1/Slots/Cake/Cake.skel.bytes' detected. Clearing SkeletonDataAsset: Assets/Animation/Location_1/Slots/Cake/Cake_SkeletonData.asset
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- Spine.Unity.Editor.AssetUtility:ReloadSkeletonData(String) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:888)
- Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:826)
- Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
- Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
- UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
- (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 888)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.085418s
- Asset Scan time: 0.084853s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Changes to 'Assets/Animation/Location_1/Slots/Coffee/coffee.skel.bytes' detected. Clearing SkeletonDataAsset: Assets/Animation/Location_1/Slots/Coffee/coffee_SkeletonData.asset
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- Spine.Unity.Editor.AssetUtility:ReloadSkeletonData(String) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:888)
- Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:826)
- Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
- Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
- UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
- (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 888)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.086179s
- Asset Scan time: 0.085738s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Changes to 'Assets/Animation/Location_1/Slots/Golf/Golf.skel.bytes' detected. Clearing SkeletonDataAsset: Assets/Animation/Location_1/Slots/Golf/Golf_SkeletonData.asset
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- Spine.Unity.Editor.AssetUtility:ReloadSkeletonData(String) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:888)
- Spine.Unity.Editor.AssetUtility:ImportSpineContent(String[], Boolean) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:826)
- Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets(String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:628)
- Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs:214)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:662)
- UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:146)
- (Filename: Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs Line: 888)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.087056s
- Asset Scan time: 0.086656s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Unloading 234 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 353.7 MB.
- System memory in use after: 353.9 MB.
- Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 2849.
- Total: 3.652103 ms (FindLiveObjects: 0.546903 ms CreateObjectMapping: 0.198598 ms MarkObjects: 2.690263 ms DeleteObjects: 0.215271 ms)
- Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard.png - GUID: 4d37809082538e14ba763109b3de7e96...
- done. [Time: 12.250151 ms]
- Updating Assets/Animation/Location_1/Slots/Golf/Golf.png - GUID: 81d85a8de744ad94ab84743e1a7c00f7...
- done. [Time: 9.564931 ms]
- Updating Assets/Animation/Location_1/Slots/Golf/Golf_Material.mat - GUID: 18147d84ac851f044988c01c84506174...
- done. [Time: 2.365523 ms]
- Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_Material.mat - GUID: e2d001914a7ae634fa8331b9f1f269b1...
- done. [Time: 2.273772 ms]
- Updating Assets/Animation/Location_1/Slots/Coffee/coffee_Controller.controller - GUID: 1722544411ea94f3b814adf6bcb55f34...
- done. [Time: 4.265137 ms]
- Updating Assets/Animation/Location_1/Slots/Cake/Cake_Controller.controller - GUID: 30ed6980055f54f00bc96bd84ba7f21b...
- done. [Time: 3.275349 ms]
- Updating Assets/Animation/Location_1/Slots/Golf/Golf_Controller.controller - GUID: 8b007d7d7a2454f8b978de5ad3414e21...
- done. [Time: 3.471059 ms]
- Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_Controller.controller - GUID: e9e9101089e924220ade27a327c247c5...
- done. [Time: 2.939006 ms]
- Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_SkeletonData.asset - GUID: 45b28eba7a39f624984572ce663cffa7...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- Uploading Crash Report
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 45.394859 ms]
- Updating Assets/Animation/Location_1/Slots/Cake/Cake_SkeletonData.asset - GUID: 48c8920d108e44367b73c4f82f6ac3c8...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 7.432389 ms]
- Updating Assets/Animation/Location_1/Slots/Golf/Golf_Atlas.asset - GUID: 8bfc961198a32b843b7000cb2f97773d...
- done. [Time: 1.587683 ms]
- Updating Assets/Animation/Location_1/Slots/Coffee/coffee_SkeletonData.asset - GUID: 8ef10d65f8bdebf43b0dd1e29cdce047...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 9.949158 ms]
- Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_Atlas.asset - GUID: bf7bcc442cc97a14ea246b4b88719f5c...
- done. [Time: 1.365757 ms]
- Updating Assets/Editor/com.unity.mobile.notifications/NotificationSettings.asset - GUID: d1ce00750ea82744680d56a8b3d86d6e...
- done. [Time: 1.451679 ms]
- Updating Assets/Animation/Location_1/Slots/Golf/Golf_SkeletonData.asset - GUID: ffb07443a8300c94181cbdd5563d3b89...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 6.700490 ms]
- Unloading 220 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 355.1 MB.
- System memory in use after: 355.4 MB.
- Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 3017.
- Total: 4.060336 ms (FindLiveObjects: 0.575869 ms CreateObjectMapping: 0.146972 ms MarkObjects: 3.279495 ms DeleteObjects: 0.056913 ms)
- Refreshing native plugins compatible for Editor in 18.72 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 1.31 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 5501182.763574s
- Asset Scan time: 0.086656s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.115527s (count: 15)
- Post Process Assets (Non Scripting) time: 0.684878s
- Dependent Assets to Import Queue time: 0.002530s
- Warming cache for 5855 main assets: 0.010607 seconds elapsed
- Initializing Unity extensions:
- '/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
- Unloading 440 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 365.8 MB.
- System memory in use after: 366.1 MB.
- Unloading 443 unused Assets to reduce memory usage. Loaded Objects now: 3022.
- Total: 4.239894 ms (FindLiveObjects: 0.595237 ms CreateObjectMapping: 0.205022 ms MarkObjects: 3.341097 ms DeleteObjects: 0.097853 ms)
- Build starting...
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:83)
- (Filename: Assets/Editor/Building/ProjectBuilderAddressable.cs Line: 83)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.082404s
- Asset Scan time: 0.082010s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- DisplayProgressbar: Processing Addressable Group
- Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either. See stacktrace.)
- UnityEditor.AssetDatabase:GetMainAssetTypeAtPath(String)
- UnityEditor.AddressableAssets.Settings.AddressableAssetUtility:IsPathValidForEntry(String) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetUtility.cs:47)
- UnityEditor.AddressableAssets.Settings.AddressableAssetEntry:GatherAllAssets(List`1, Boolean, Boolean, Boolean, Func`2) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetEntry.cs:408)
- UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:GatherAllAssets(List`1, Boolean, Boolean, Boolean, Func`2) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetGroup.cs:447)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:CreateLocationsForPlayerData(PlayerDataGroupSchema, AddressableAssetGroup, List`1, HashSet`1) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:149)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessPlayerDataSchema(PlayerDataGroupSchema, AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:321)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessGroupSchema(AddressableAssetGroupSchema, AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:309)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:288)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:ProcessAllGroups(AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:103)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:88)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- [./Runtime/Serialize/PersistentManager.cpp line 1385]
- (Filename: Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetUtility.cs Line: 47)
- Serialization depth limit 7 exceeded at 'OfficeRiot.Gameplay.Blogger::BloggerPoint.Slots'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 8: OfficeRiot.Gameplay.Blogger::BloggerPoint.Slots
- 7: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
- 6: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
- 5: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
- 4: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
- 3: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
- 2: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
- 1: OfficeRiot.Gameplay.Blogger::BloggerPoint.Connections
- 0: OfficeRiot.Configs::FloorConfig.BloggerPoints
- UnityEditor.AssetDatabase:GetMainAssetTypeAtPath(String)
- UnityEditor.AddressableAssets.Settings.AddressableAssetUtility:IsPathValidForEntry(String) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetUtility.cs:47)
- UnityEditor.AddressableAssets.Settings.AddressableAssetEntry:GatherAllAssets(List`1, Boolean, Boolean, Boolean, Func`2) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetEntry.cs:408)
- UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:GatherAllAssets(List`1, Boolean, Boolean, Boolean, Func`2) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetGroup.cs:447)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:CreateLocationsForPlayerData(PlayerDataGroupSchema, AddressableAssetGroup, List`1, HashSet`1) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:149)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessPlayerDataSchema(PlayerDataGroupSchema, AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:321)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessGroupSchema(AddressableAssetGroupSchema, AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:309)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:288)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:ProcessAllGroups(AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:103)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:88)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- [./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp line 128]
- (Filename: Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetUtility.cs Line: 47)
- Hashing assets (5 files)... 0.000 seconds
- file read: 0.000 seconds (0.008 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_SkeletonData.asset - GUID: 45b28eba7a39f624984572ce663cffa7...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- UnityEditor.AssetDatabase:SaveAssets()
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- Uploading Crash Report
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- UnityEditor.AssetDatabase:SaveAssets()
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 6.762211 ms]
- Unloading 1474 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 452.9 MB.
- System memory in use after: 429.0 MB.
- Unloading 3226 unused Assets to reduce memory usage. Loaded Objects now: 3100.
- Total: 8.678017 ms (FindLiveObjects: 0.536961 ms CreateObjectMapping: 0.219829 ms MarkObjects: 3.494731 ms DeleteObjects: 4.426108 ms)
- Updating Assets/Animation/Location_1/Slots/Cake/Cake_SkeletonData.asset - GUID: 48c8920d108e44367b73c4f82f6ac3c8...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- UnityEditor.AssetDatabase:SaveAssets()
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- UnityEditor.AssetDatabase:SaveAssets()
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 10.311014 ms]
- Updating Assets/Animation/Location_1/Slots/Coffee/coffee_SkeletonData.asset - GUID: 8ef10d65f8bdebf43b0dd1e29cdce047...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- UnityEditor.AssetDatabase:SaveAssets()
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- UnityEditor.AssetDatabase:SaveAssets()
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 7.194662 ms]
- Updating Assets/AddressableAssetsData/AddressableAssetSettings.asset - GUID: de5e8c9dd5843f8438f3560fab4d72ac...
- done. [Time: 1.687448 ms]
- Updating Assets/Animation/Location_1/Slots/Golf/Golf_SkeletonData.asset - GUID: ffb07443a8300c94181cbdd5563d3b89...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- UnityEditor.AssetDatabase:SaveAssets()
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- UnityEditor.AssetDatabase:SaveAssets()
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:73)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 6.583834 ms]
- Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
- done. [Time: 1.435127 ms]
- Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- DisplayProgressbar: Switch To Build Platform
- DisplayProgressbar: Rebuild Sprite Atlas Cache
- DisplayProgressbar: Build Player Scripts
- [ScriptCompilation] Recompiling all scripts because: Compiling scripts for player
- Assembly for Assembly Definition File 'Assets/Plugins/Android/IronSource.Android.asmdef' will not be compiled, because it has no scripts associated with it.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1338)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1263)
- UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:310)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:97)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:310)
- UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsNative_Injected(ScriptCompilationSettings&, String, Boolean, ScriptCompilationResult&)
- UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsNative(ScriptCompilationSettings, String, Boolean)
- UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsInternal(ScriptCompilationSettings, String, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/BuildPipeline/Editor/Managed/PlayerBuildInterface.bindings.cs:80)
- UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScripts(ScriptCompilationSettings, String) (at /Users/builduser/buildslave/unity/build/Modules/BuildPipeline/Editor/Managed/PlayerBuildInterface.bindings.cs:74)
- UnityEditor.Build.Pipeline.Tasks.BuildPlayerScripts:Run() (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Tasks/BuildPlayerScripts.cs:27)
- UnityEditor.Build.Pipeline.BuildTasksRunner:Run(IList`1, IBuildContext) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Shared/BuildTasksRunner.cs:50)
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:118)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 1338)
- - Starting compile Temp/ContentBuildData/UnityEngine.TestRunner.dll
- - Starting compile Temp/ContentBuildData/UnityEngine.UI.dll
- - Finished compile Temp/ContentBuildData/UnityEngine.TestRunner.dll
- - Finished compile Temp/ContentBuildData/UnityEngine.UI.dll
- - Starting compile Temp/ContentBuildData/Spine.dll
- - Starting compile Temp/ContentBuildData/Zenject.dll
- - Starting compile Temp/ContentBuildData/Amplitude.dll
- - Starting compile Temp/ContentBuildData/IronSource.dll
- - Starting compile Temp/ContentBuildData/Unnynet.dll
- - Starting compile Temp/ContentBuildData/Unity.TextMeshPro.dll
- - Starting compile Temp/ContentBuildData/Unity.ResourceManager.dll
- - Starting compile Temp/ContentBuildData/AudienceNetwork.dll
- - Starting compile Temp/ContentBuildData/Unity.Timeline.dll
- - Starting compile Temp/ContentBuildData/Google.Admob.dll
- - Starting compile Temp/ContentBuildData/Unity.Purchasing.dll
- - Starting compile Temp/ContentBuildData/AppsFlyer.dll
- - Finished compile Temp/ContentBuildData/Amplitude.dll
- - Starting compile Temp/ContentBuildData/DOTween.Modules.dll
- - Finished compile Temp/ContentBuildData/Spine.dll
- - Finished compile Temp/ContentBuildData/Unnynet.dll
- - Starting compile Temp/ContentBuildData/Unity.Notifications.Android.dll
- - Starting compile Temp/ContentBuildData/Unity.Purchasing.Generated.dll
- - Finished compile Temp/ContentBuildData/Unity.ResourceManager.dll
- - Finished compile Temp/ContentBuildData/AudienceNetwork.dll
- - Starting compile Temp/ContentBuildData/Unity.Addressables.dll
- - Starting compile Temp/ContentBuildData/Unity.ScriptableBuildPipeline.dll
- - Finished compile Temp/ContentBuildData/Unity.Purchasing.dll
- - Finished compile Temp/ContentBuildData/IronSource.dll
- - Finished compile Temp/ContentBuildData/Google.Admob.dll
- - Finished compile Temp/ContentBuildData/Unity.Timeline.dll
- - Finished compile Temp/ContentBuildData/AppsFlyer.dll
- - Finished compile Temp/ContentBuildData/Unity.TextMeshPro.dll
- - Finished compile Temp/ContentBuildData/DOTween.Modules.dll
- - Finished compile Temp/ContentBuildData/Unity.Purchasing.Generated.dll
- - Finished compile Temp/ContentBuildData/Unity.Notifications.Android.dll
- - Starting compile Temp/ContentBuildData/Unity.NotificationsSamples.dll
- - Finished compile Temp/ContentBuildData/Zenject.dll
- - Finished compile Temp/ContentBuildData/Unity.ScriptableBuildPipeline.dll
- - Finished compile Temp/ContentBuildData/Unity.Addressables.dll
- - Finished compile Temp/ContentBuildData/Unity.NotificationsSamples.dll
- - Starting compile Temp/ContentBuildData/OfficeRiot.dll
- - Finished compile Temp/ContentBuildData/OfficeRiot.dll
- Assets/Scripts/Gameplay/Slot/SlotController.cs(55,38): warning CS0108: 'SlotController._playerDataController' hides inherited member 'ActorController<SlotModel, SlotData, SlotData, SlotView>._playerDataController'. Use the new keyword if hiding was intended.
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
- Assets/Scripts/Gameplay/Blogger/SkinsController/BloggerSkinController.cs(31,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
- Assets/Scripts/Gameplay/Slot/SkinsController/SlotSkinController.cs(33,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
- Assets/Scripts/Management/ObjectPoolManagement/AbstractPool.cs(55,17): warning CS0219: The variable 'counter' is assigned but its value is never used
- Assets/Scripts/Gameplay/Boss/BossController.cs(146,13): warning CS0162: Unreachable code detected
- Assets/Scripts/Gameplay/Boss/BossController.cs(227,13): warning CS0162: Unreachable code detected
- Assets/Scripts/Gameplay/Boss/BossController.cs(236,25): warning CS0162: Unreachable code detected
- Assets/Scripts/Gameplay/Boss/BossController.cs(238,25): warning CS0162: Unreachable code detected
- Assets/Scripts/Gameplay/Boss/BossController.cs(245,25): warning CS0162: Unreachable code detected
- Assets/Scripts/Management/WindowsManagement/WindowsController.cs(126,17): warning CS0184: The given expression is never of the provided ('BaseWindow') type
- Assets/Scripts/UITools/VFXNewElement.cs(45,31): warning CS0649: Field 'VFXNewElement.Pool._signalBus' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/TimersMultipliersConfig.cs(14,55): warning CS0649: Field 'TimersMultipliersConfig._options' is never assigned to, and will always have its default value null
- Assets/Scripts/Gameplay/Slot/SkinsController/PresetsHolder.cs(13,36): warning CS0649: Field 'PresetsHolder._heads' is never assigned to, and will always have its default value null
- Assets/Scripts/Gameplay/Slot/SkinsController/PresetsHolder.cs(15,36): warning CS0649: Field 'PresetsHolder._bodies' is never assigned to, and will always have its default value null
- Assets/Scripts/UITools/VFXNewElement.cs(43,39): warning CS0649: Field 'VFXNewElement.Pool._windowsController' is never assigned to, and will always have its default value null
- Assets/Scripts/Gameplay/Blogger/SkinsController/BloggersPresetsHolder.cs(15,33): warning CS0649: Field 'BloggersPresetsHolder._bodies' is never assigned to, and will always have its default value null
- Assets/Scripts/Management/TutorialManagement/TutorialPanelButton.cs(31,27): warning CS0649: Field 'TutorialPanelButton._vfxRoutine' is never assigned to, and will always have its default value null
- Assets/Scripts/Helpers/SwipeManager.cs(41,22): warning CS0414: The field 'SwipeManager._checkSwipes' is assigned but its value is never used
- Assets/Scripts/Management/GuiManagment/NavigationLayout.cs(168,22): warning CS0414: The field 'NavigationLayout._onTutorialCompleteCheckDone' is assigned but its value is never used
- Assets/Plugins/NotificationsSamples/GameNotificationsManager.cs(78,25): warning CS0649: Field 'GameNotificationsManager.mode' is never assigned to, and will always have its default value
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(131,38): warning CS0649: Field 'UniWebView.listener' is never assigned to, and will always have its default value null
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(191,18): warning CS0649: Field 'UniWebView.started' is never assigned to, and will always have its default value false
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(74,20): warning CS0649: Field 'UnnyNetBase.m_WebView' is never assigned to, and will always have its default value null
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(71,14): warning CS0414: The field 'UnnyNetBase.m_AutoUpdateFrame' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(130,20): warning CS0414: The field 'UniWebView.id' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(70,14): warning CS0414: The field 'UnnyNetBase.m_ActivateOnShake' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(67,23): warning CS0414: The field 'UnnyNetBase.m_Current' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(139,18): warning CS0414: The field 'UniWebView.showOnStart' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(80,14): warning CS0414: The field 'UnnyNetBase.m_WebViewVisible' is assigned but its value is never used
- DisplayProgressbar: Calculate Scene Dependency Data
- Opening scene 'Assets/Scenes/main.unity'
- Unloading 1614 Unused Serialized files (Serialized files now loaded: 0)
- Loaded scene 'Assets/Scenes/main.unity'
- Deserialize: 341.447 ms
- Integration: 97.366 ms
- Integration of assets: 115.798 ms
- Thread Wait Time: 49.272 ms
- Total Operation Time: 603.883 ms
- System memory in use before: 452.0 MB.
- System memory in use after: 453.0 MB.
- Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 14508.
- Total: 43.110088 ms (FindLiveObjects: 1.376832 ms CreateObjectMapping: 0.770596 ms MarkObjects: 40.888544 ms DeleteObjects: 0.073219 ms)
- Warning: Auto-resolution of Android dependencies is disabled! Ensure you have run the resolver manually.
- With auto-resolution of Android dependencies disabled you must manually resolve dependencies using the "Assets > Play Services Resolver > Android Resolver > Resolve" menu item.
- Failure to resolve Android dependencies will result in an non-functional application.
- To enable auto-resolution, navigate to "Assets > Play Services Resolver > Android Resolver > Settings" and check "Enable Auto-resolution"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- GooglePlayServices.PlayServicesPreBuild:WarnIfAutoResolveDisabled()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene, BuildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:163)
- UnityEditor.Build.<OnSceneProcess>c__AnonStorey1:<>m__1(IProcessSceneWithReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:387)
- UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:356)
- UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, BuildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:385)
- UnityEditor.Build.Content.ContentBuildInterface:PrepareSceneInternal_Injected(String, BuildSettings&, BuildUsageTagSet, BuildUsageCache, String, SceneDependencyInfo&)
- UnityEditor.Build.Content.ContentBuildInterface:PrepareSceneInternal(String, BuildSettings, BuildUsageTagSet, BuildUsageCache, String)
- UnityEditor.Build.Content.ContentBuildInterface:PrepareScene(String, BuildSettings, BuildUsageTagSet, BuildUsageCache, String) (at /Users/builduser/buildslave/unity/build/Modules/BuildPipeline/Editor/Managed/ContentBuildInterface.bindings.cs:28)
- UnityEditor.Build.Pipeline.Tasks.CalculateSceneDependencyData:Run() (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Tasks/CalculateSceneDependencyData.cs:96)
- UnityEditor.Build.Pipeline.BuildTasksRunner:Run(IList`1, IBuildContext) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Shared/BuildTasksRunner.cs:50)
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:118)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.5.1/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs Line: 163)
- DisplayProgressbar: Calculate Asset Dependency Data
- /var/folders/pc/v9jws8916vxd63nhrx89j6h80000gn/T/jenkins8420179329072270722.sh: line 49: 93864 Terminated: 15 /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/MacOS/Unity -projectPath "$ProjectPath" -buildTarget ${Platform} -executeMethod Building.ProjectBuilder.BuildAndroid -batchmode -quit -nographics -username "mail@redmachinegames.com" -password "331518Red"
- NOT FOUND RESULT FILE
- [Unity Package Manager (Upm)]
- Parent process [93864] was terminated
- Build step 'Execute shell' marked build as failure
- Finished: FAILURE
Add Comment
Please, Sign In to add comment