Hmm465_Gaming

The reanimated EDIT

Feb 9th, 2018
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  1. local aa = Instance.new("Sound", workspace)
  2. aa.SoundId = "rbxassetid://613035749"
  3. aa.PlaybackSpeed = 1
  4. aa.Volume = 1
  5. aa.Name = "dark"
  6. aa.Looped = True
  7. aa:Play()
  8. --[[
  9. REANIMATED
  10. { Never.. Give.. Up.. }
  11. Created by Quil_Cyndaquil (ROBLOX) [UserID 5719877]
  12. MintyLatios (V3rmillion)
  13. Nebula Zorua#1938
  14.  
  15.  
  16. --]]
  17. wait(3)
  18. wait(1 / 60)
  19. Effects = { }
  20. local debugIt = false
  21. local Player = game.Players.localPlayer
  22. local Character = Player.Character
  23. Character.Archivable=true
  24. local FCharacter = Character:Clone()
  25. Character.Archivable=false
  26. local Humanoid = Character.Humanoid
  27. local Mouse = Player:GetMouse()
  28. local LeftArm = Character["Left Arm"]
  29. local RightArm = Character["Right Arm"]
  30. local LeftLeg = Character["Left Leg"]
  31. local RightLeg = Character["Right Leg"]
  32. local Head = Character.Head
  33. local Torso = Character.Torso
  34. local Camera = game.Workspace.CurrentCamera
  35. local RootPart = Character.HumanoidRootPart
  36. local RootJoint = RootPart.RootJoint
  37. local attack = false
  38. local Anim = 'Idle'
  39. local attacktype = 1
  40. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  41. local velocity = RootPart.Velocity.y
  42. local sine = 0
  43. local change = 1
  44. local Create = LoadLibrary("RbxUtility").Create
  45.  
  46. local m = Create("Model"){
  47. Parent = Character,
  48. Name = "WeaponModel",
  49. }
  50.  
  51. Humanoid.Animator.Parent = nil
  52. Character.Animate.Parent = nil
  53.  
  54. local newMotor = function(part0, part1, c0, c1)
  55. local w = Create('Weld'){
  56. Parent = part0,
  57. Part0 = part0,
  58. Part1 = part1,
  59. C0 = c0,
  60. C1 = c1,
  61. }
  62. return w
  63. end
  64.  
  65. function clerp(a, b, t)
  66. return a:lerp(b, t)
  67. end
  68.  
  69. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  70. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  71.  
  72. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  73. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  74. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  75. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  76. RootJoint.C1 = CFrame.new(0, 0, 0)
  77. RootJoint.C0 = CFrame.new(0, 0, 0)
  78. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  79. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  80.  
  81. local rarmc1 = RW.C1
  82. local larmc1 = LW.C1
  83. local rlegc1 = RH.C1
  84. local llegc1 = LH.C1
  85.  
  86. local resetc1 = false
  87.  
  88. function PlayAnimationFromTable(table, speed, bool)
  89. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  90. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  91. RW.C0 = clerp(RW.C0, table[3], speed)
  92. LW.C0 = clerp(LW.C0, table[4], speed)
  93. RH.C0 = clerp(RH.C0, table[5], speed)
  94. LH.C0 = clerp(LH.C0, table[6], speed)
  95. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)
  96. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)
  97. if bool == true then
  98. if resetc1 == false then
  99. resetc1 = true
  100. RootJoint.C1 = RootJoint.C1
  101. Torso.Neck.C1 = Torso.Neck.C1
  102. RW.C1 = rarmc1
  103. LW.C1 = larmc1
  104. RH.C1 = rlegc1
  105. LH.C1 = llegc1
  106. end
  107. end
  108. end
  109.  
  110. ArtificialHB = Create("BindableEvent", script){
  111. Parent = script,
  112. Name = "Heartbeat",
  113. }
  114.  
  115. script:WaitForChild("Heartbeat")
  116.  
  117. frame = 1 / 30
  118. tf = 0
  119. allowframeloss = false
  120. tossremainder = false
  121. lastframe = tick()
  122. script.Heartbeat:Fire()
  123.  
  124. game:GetService("RunService").Heartbeat:connect(function(s, p)
  125. tf = tf + s
  126. if tf >= frame then
  127. if allowframeloss then
  128. script.Heartbeat:Fire()
  129. lastframe = tick()
  130. else
  131. for i = 1, math.floor(tf / frame) do
  132. script.Heartbeat:Fire()
  133. end
  134. lastframe = tick()
  135. end
  136. if tossremainder then
  137. tf = 0
  138. else
  139. tf = tf - frame * math.floor(tf / frame)
  140. end
  141. end
  142. end)
  143.  
  144. function swait(num)
  145. if num == 0 or num == nil then
  146. ArtificialHB.Event:wait()
  147. else
  148. for i = 0, num do
  149. ArtificialHB.Event:wait()
  150. end
  151. end
  152. end
  153.  
  154. function RemoveOutlines(part)
  155. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  156. end
  157.  
  158. CFuncs = {
  159. ["Part"] = {
  160. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  161. local Part = Create("Part"){
  162. Parent = Parent,
  163. Reflectance = Reflectance,
  164. Transparency = Transparency,
  165. CanCollide = false,
  166. Locked = true,
  167. BrickColor = BrickColor.new(tostring(BColor)),
  168. Name = Name,
  169. Size = Size,
  170. Material = Material,
  171. }
  172. RemoveOutlines(Part)
  173. return Part
  174. end;
  175. };
  176.  
  177. ["Mesh"] = {
  178. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  179. local Msh = Create(Mesh){
  180. Parent = Part,
  181. Offset = OffSet,
  182. Scale = Scale,
  183. }
  184. if Mesh == "SpecialMesh" then
  185. Msh.MeshType = MeshType
  186. Msh.MeshId = MeshId
  187. end
  188. return Msh
  189. end;
  190. };
  191.  
  192. ["Mesh"] = {
  193. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  194. local Msh = Create(Mesh){
  195. Parent = Part,
  196. Offset = OffSet,
  197. Scale = Scale,
  198. }
  199. if Mesh == "SpecialMesh" then
  200. Msh.MeshType = MeshType
  201. Msh.MeshId = MeshId
  202. end
  203. return Msh
  204. end;
  205. };
  206.  
  207. ["Weld"] = {
  208. Create = function(Parent, Part0, Part1, C0, C1)
  209. local Weld = Create("Weld"){
  210. Parent = Parent,
  211. Part0 = Part0,
  212. Part1 = Part1,
  213. C0 = C0,
  214. C1 = C1,
  215. }
  216. return Weld
  217. end;
  218. };
  219.  
  220. ["Sound"] = {
  221. Create = function(id, par, vol, pit)
  222. coroutine.resume(coroutine.create(function()
  223. local S = Create("Sound"){
  224. Volume = vol,
  225. Pitch = pit or 1,
  226. SoundId = id,
  227. Parent = par or workspace,
  228. }
  229. wait()
  230. S:play()
  231. game:GetService("Debris"):AddItem(S, 6)
  232. end))
  233. end;
  234. };
  235.  
  236. ["ParticleEmitter"] = {
  237. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  238. local fp = Create("ParticleEmitter"){
  239. Parent = Parent,
  240. Color = ColorSequence.new(Color1, Color2),
  241. LightEmission = LightEmission,
  242. Size = Size,
  243. Texture = Texture,
  244. Transparency = Transparency,
  245. ZOffset = ZOffset,
  246. Acceleration = Accel,
  247. Drag = Drag,
  248. LockedToPart = LockedToPart,
  249. VelocityInheritance = VelocityInheritance,
  250. EmissionDirection = EmissionDirection,
  251. Enabled = Enabled,
  252. Lifetime = LifeTime,
  253. Rate = Rate,
  254. Rotation = Rotation,
  255. RotSpeed = RotSpeed,
  256. Speed = Speed,
  257. VelocitySpread = VelocitySpread,
  258. }
  259. return fp
  260. end;
  261. };
  262.  
  263. CreateTemplate = {
  264.  
  265. };
  266. }
  267.  
  268. function rayCast(Position, Direction, Range, Ignore)
  269. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  270. end
  271.  
  272. --[[FindNearestTorso = function(pos)
  273. local list = (game.Workspace:children())
  274. local torso = nil
  275. local dist = 1000
  276. local temp, human, temp2 = nil, nil, nil
  277. for x = 1, #list do
  278. temp2 = list[x]
  279. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  280. temp = temp2:findFirstChild("Torso")
  281. human = temp2:findFirstChild("Humanoid")
  282. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  283. local dohit = true
  284. if dohit == true then
  285. torso = temp
  286. dist = (temp.Position - pos).magnitude
  287. end
  288. end
  289. end
  290. end
  291. return torso, dist
  292. end]]
  293. function FindNearestTorso(Position, Distance, SinglePlayer)
  294. if SinglePlayer then
  295. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  296. end
  297. local List = {}
  298. for i, v in pairs(workspace:GetChildren()) do
  299. if v:IsA("Model") then
  300. if v:findFirstChild("Torso") then
  301. if v ~= Character then
  302. if (v.Torso.Position - Position).magnitude <= Distance then
  303. table.insert(List, v)
  304. end
  305. end
  306. end
  307. end
  308. end
  309. return List
  310. end
  311.  
  312. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  313. if hit.Parent == nil then
  314. return
  315. end
  316. local h = hit.Parent:FindFirstChild("Humanoid")
  317. for _, v in pairs(hit.Parent:children()) do
  318. if v:IsA("Humanoid") then
  319. h = v
  320. end
  321. end
  322. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  323. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  324. if hit.Parent.DebounceHit.Value == true then
  325. return
  326. end
  327. end
  328. local c = Create("ObjectValue"){
  329. Name = "creator",
  330. Value = game:service("Players").LocalPlayer,
  331. Parent = h,
  332. }
  333. game:GetService("Debris"):AddItem(c, .5)
  334. if HitSound ~= nil and HitPitch ~= nil then
  335. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  336. end
  337. local Damage = math.random(minim, maxim)
  338. local blocked = false
  339. local block = hit.Parent:findFirstChild("Block")
  340. if block ~= nil then
  341. if block.className == "IntValue" then
  342. if block.Value > 0 then
  343. blocked = true
  344. block.Value = block.Value - 1
  345. print(block.Value)
  346. end
  347. end
  348. end
  349. if blocked == false then
  350. h.Health = h.Health - Damage
  351. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  352. else
  353. h.Health = h.Health - (Damage / 2)
  354. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  355. end
  356. if Type == "Knockdown" then
  357. local hum = hit.Parent.Humanoid
  358. hum.PlatformStand = true
  359. coroutine.resume(coroutine.create(function(HHumanoid)
  360. swait(1)
  361. HHumanoid.PlatformStand = false
  362. end), hum)
  363. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  364. local bodvol = Create("BodyVelocity"){
  365. velocity = angle * knockback,
  366. P = 5000,
  367. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  368. Parent = hit,
  369. }
  370. local rl = Create("BodyAngularVelocity"){
  371. P = 3000,
  372. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  373. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  374. Parent = hit,
  375. }
  376. game:GetService("Debris"):AddItem(bodvol, .5)
  377. game:GetService("Debris"):AddItem(rl, .5)
  378. elseif Type == "Normal" then
  379. local vp = Create("BodyVelocity"){
  380. P = 500,
  381. maxForce = Vector3.new(math.huge, 0, math.huge),
  382. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  383. }
  384. if knockback > 0 then
  385. vp.Parent = hit.Parent.Torso
  386. end
  387. game:GetService("Debris"):AddItem(vp, .5)
  388. elseif Type == "Up" then
  389. local bodyVelocity = Create("BodyVelocity"){
  390. velocity = Vector3.new(0, 20, 0),
  391. P = 5000,
  392. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  393. Parent = hit,
  394. }
  395. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  396. elseif Type == "DarkUp" then
  397. coroutine.resume(coroutine.create(function()
  398. for i = 0, 1, 0.1 do
  399. swait()
  400. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  401. end
  402. end))
  403. local bodyVelocity = Create("BodyVelocity"){
  404. velocity = Vector3.new(0, 20, 0),
  405. P = 5000,
  406. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  407. Parent = hit,
  408. }
  409. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  410. elseif Type == "Snare" then
  411. local bp = Create("BodyPosition"){
  412. P = 2000,
  413. D = 100,
  414. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  415. position = hit.Parent.Torso.Position,
  416. Parent = hit.Parent.Torso,
  417. }
  418. game:GetService("Debris"):AddItem(bp, 1)
  419. elseif Type == "Freeze" then
  420. local BodPos = Create("BodyPosition"){
  421. P = 50000,
  422. D = 1000,
  423. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  424. position = hit.Parent.Torso.Position,
  425. Parent = hit.Parent.Torso,
  426. }
  427. local BodGy = Create("BodyGyro") {
  428. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  429. P = 20e+003,
  430. Parent = hit.Parent.Torso,
  431. cframe = hit.Parent.Torso.CFrame,
  432. }
  433. hit.Parent.Torso.Anchored = true
  434. coroutine.resume(coroutine.create(function(Part)
  435. swait(1.5)
  436. Part.Anchored = false
  437. end), hit.Parent.Torso)
  438. game:GetService("Debris"):AddItem(BodPos, 3)
  439. game:GetService("Debris"):AddItem(BodGy, 3)
  440. end
  441. local debounce = Create("BoolValue"){
  442. Name = "DebounceHit",
  443. Parent = hit.Parent,
  444. Value = true,
  445. }
  446. game:GetService("Debris"):AddItem(debounce, Delay)
  447. c = Create("ObjectValue"){
  448. Name = "creator",
  449. Value = Player,
  450. Parent = h,
  451. }
  452. game:GetService("Debris"):AddItem(c, .5)
  453. end
  454. end
  455.  
  456. function ShowDamage(Pos, Text, Time, Color)
  457. local Rate = (1 / 30)
  458. local Pos = (Pos or Vector3.new(0, 0, 0))
  459. local Text = (Text or "")
  460. local Time = (Time or 2)
  461. local Color = (Color or Color3.new(1, 0, 1))
  462. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  463. EffectPart.Anchored = true
  464. local BillboardGui = Create("BillboardGui"){
  465. Size = UDim2.new(3, 0, 3, 0),
  466. Adornee = EffectPart,
  467. Parent = EffectPart,
  468. }
  469. local TextLabel = Create("TextLabel"){
  470. BackgroundTransparency = 1,
  471. Size = UDim2.new(1, 0, 1, 0),
  472. Text = Text,
  473. Font = "SciFi",
  474. TextColor3 = Color,
  475. TextScaled = true,
  476. Parent = BillboardGui,
  477. }
  478. game.Debris:AddItem(EffectPart, (Time))
  479. EffectPart.Parent = game:GetService("Workspace")
  480. delay(0, function()
  481. local Frames = (Time / Rate)
  482. for Frame = 1, Frames do
  483. wait(Rate)
  484. local Percent = (Frame / Frames)
  485. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  486. TextLabel.TextTransparency = Percent
  487. end
  488. if EffectPart and EffectPart.Parent then
  489. EffectPart:Destroy()
  490. end
  491. end)
  492. end
  493.  
  494. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  495. for _, c in pairs(workspace:children()) do
  496. local hum = c:findFirstChild("Humanoid")
  497. if hum ~= nil then
  498. local head = c:findFirstChild("Torso")
  499. if head ~= nil then
  500. local targ = head.Position - Part.Position
  501. local mag = targ.magnitude
  502. if mag <= Magnitude and c.Name ~= Player.Name then
  503. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  504. end
  505. end
  506. end
  507. end
  508. end
  509.  
  510. EffectModel = Create("Model"){
  511. Parent = Character,
  512. Name = "Effects",
  513. }
  514.  
  515. Effects = {
  516. Block = {
  517. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  518. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  519. prt.Anchored = true
  520. prt.CFrame = cframe
  521. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  522. game:GetService("Debris"):AddItem(prt, 10)
  523. if Type == 1 or Type == nil then
  524. table.insert(Effects, {
  525. prt,
  526. "Block1",
  527. delay,
  528. x3,
  529. y3,
  530. z3,
  531. msh
  532. })
  533. elseif Type == 2 then
  534. table.insert(Effects, {
  535. prt,
  536. "Block2",
  537. delay,
  538. x3,
  539. y3,
  540. z3,
  541. msh
  542. })
  543. end
  544. end;
  545. };
  546.  
  547. Cylinder = {
  548. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  549. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  550. prt.Anchored = true
  551. prt.CFrame = cframe
  552. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  553. game:GetService("Debris"):AddItem(prt, 10)
  554. table.insert(Effects, {
  555. prt,
  556. "Cylinder",
  557. delay,
  558. x3,
  559. y3,
  560. z3,
  561. msh
  562. })
  563. end;
  564. };
  565. Head = {
  566. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  567. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  568. prt.Anchored = true
  569. prt.CFrame = cframe
  570. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  571. game:GetService("Debris"):AddItem(prt, 10)
  572. table.insert(Effects, {
  573. prt,
  574. "Cylinder",
  575. delay,
  576. x3,
  577. y3,
  578. z3,
  579. msh
  580. })
  581. end;
  582. };
  583.  
  584. Sphere = {
  585. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  586. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  587. prt.Anchored = true
  588. prt.CFrame = cframe
  589. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  590. game:GetService("Debris"):AddItem(prt, 10)
  591. table.insert(Effects, {
  592. prt,
  593. "Cylinder",
  594. delay,
  595. x3,
  596. y3,
  597. z3,
  598. msh
  599. })
  600. end;
  601. };
  602.  
  603. Elect = {
  604. Create = function(cff, x, y, z)
  605. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  606. prt.Anchored = true
  607. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  608. prt.CFrame = CFrame.new(prt.Position)
  609. game:GetService("Debris"):AddItem(prt, 2)
  610. local xval = math.random() / 2
  611. local yval = math.random() / 2
  612. local zval = math.random() / 2
  613. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  614. table.insert(Effects, {
  615. prt,
  616. "Elec",
  617. 0.1,
  618. x,
  619. y,
  620. z,
  621. xval,
  622. yval,
  623. zval
  624. })
  625. end;
  626.  
  627. };
  628.  
  629. Ring = {
  630. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  631. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  632. prt.Anchored = true
  633. prt.CFrame = cframe
  634. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  635. game:GetService("Debris"):AddItem(prt, 10)
  636. table.insert(Effects, {
  637. prt,
  638. "Cylinder",
  639. delay,
  640. x3,
  641. y3,
  642. z3,
  643. msh
  644. })
  645. end;
  646. };
  647.  
  648.  
  649. Wave = {
  650. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  651. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  652. prt.Anchored = true
  653. prt.CFrame = cframe
  654. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  655. game:GetService("Debris"):AddItem(prt, 10)
  656. table.insert(Effects, {
  657. prt,
  658. "Cylinder",
  659. delay,
  660. x3,
  661. y3,
  662. z3,
  663. msh
  664. })
  665. end;
  666. };
  667.  
  668. Break = {
  669. Create = function(brickcolor, cframe, x1, y1, z1)
  670. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  671. prt.Anchored = true
  672. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  673. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  674. local num = math.random(10, 50) / 1000
  675. game:GetService("Debris"):AddItem(prt, 10)
  676. table.insert(Effects, {
  677. prt,
  678. "Shatter",
  679. num,
  680. prt.CFrame,
  681. math.random() - math.random(),
  682. 0,
  683. math.random(50, 100) / 100
  684. })
  685. end;
  686. };
  687.  
  688. Fire = {
  689. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  690. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  691. prt.Anchored = true
  692. prt.CFrame = cframe
  693. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  694. game:GetService("Debris"):AddItem(prt, 10)
  695. table.insert(Effects, {
  696. prt,
  697. "Fire",
  698. delay,
  699. 1,
  700. 1,
  701. 1,
  702. msh
  703. })
  704. end;
  705. };
  706.  
  707. FireWave = {
  708. Create = function(brickcolor, cframe, x1, y1, z1)
  709. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  710. prt.Anchored = true
  711. prt.CFrame = cframe
  712. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  713. local d = Create("Decal"){
  714. Parent = prt,
  715. Texture = "rbxassetid://26356434",
  716. Face = "Top",
  717. }
  718. local d = Create("Decal"){
  719. Parent = prt,
  720. Texture = "rbxassetid://26356434",
  721. Face = "Bottom",
  722. }
  723. game:GetService("Debris"):AddItem(prt, 10)
  724. table.insert(Effects, {
  725. prt,
  726. "FireWave",
  727. 1,
  728. 30,
  729. math.random(400, 600) / 100,
  730. msh
  731. })
  732. end;
  733. };
  734.  
  735. Lightning = {
  736. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  737. local magz = (p0 - p1).magnitude
  738. local curpos = p0
  739. local trz = {
  740. -ofs,
  741. ofs
  742. }
  743. for i = 1, tym do
  744. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  745. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  746. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  747. li.Material = "Neon"
  748. if tym == i then
  749. local magz2 = (curpos - p1).magnitude
  750. li.Size = Vector3.new(th, th, magz2)
  751. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  752. table.insert(Effects, {
  753. li,
  754. "Disappear",
  755. last
  756. })
  757. else
  758. do
  759. do
  760. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  761. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  762. game.Debris:AddItem(li, 10)
  763. table.insert(Effects, {
  764. li,
  765. "Disappear",
  766. last
  767. })
  768. end
  769. end
  770. end
  771. end
  772. end
  773. };
  774.  
  775. EffectTemplate = {
  776.  
  777. };
  778. }
  779.  
  780. coroutine.wrap(function()
  781. while wait() do
  782. if 0 < #Effects then
  783. for e = 1, #Effects do
  784. if Effects[e] ~= nil then
  785. local Thing = Effects[e]
  786. if Thing ~= nil then
  787. local Part = Thing[1]
  788. local Mode = Thing[2]
  789. local Delay = Thing[3]
  790. local IncX = Thing[4]
  791. local IncY = Thing[5]
  792. local IncZ = Thing[6]
  793. if Thing[2] == "Shoot" then
  794. local Look = Thing[1]
  795. local move = 30
  796. if Thing[8] == 3 then
  797. move = 10
  798. end
  799. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  800. if Thing[10] ~= nil then
  801. da = pos
  802. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  803. cfa = CFrame.new(Thing[4], pos)
  804. tehCF = cfa:lerp(cf2, 0.2)
  805. Thing[1] = tehCF.lookVector
  806. end
  807. local mag = (Thing[4] - pos).magnitude
  808. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  809. if Thing[8] == 2 then
  810. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  811. end
  812. Thing[4] = Thing[4] + Look * move
  813. Thing[3] = Thing[3] - 1
  814. if 2 < Thing[5] then
  815. Thing[5] = Thing[5] - 0.3
  816. Thing[6] = Thing[6] - 0.3
  817. end
  818. if hit ~= nil then
  819. Thing[3] = 0
  820. if Thing[8] == 1 or Thing[8] == 3 then
  821. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  822. else
  823. if Thing[8] == 2 then
  824. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  825. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  826. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  827. ref.Anchored = true
  828. ref.CFrame = CFrame.new(pos)
  829. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  830. game:GetService("Debris"):AddItem(ref, 0.2)
  831. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  832. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  833. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  834. end
  835. end
  836. end
  837. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  838. ref.Anchored = true
  839. ref.CFrame = CFrame.new(pos)
  840. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  841. game:GetService("Debris"):AddItem(ref, 1)
  842. end
  843. if Thing[3] <= 0 then
  844. table.remove(Effects, e)
  845. end
  846. end
  847. do
  848. do
  849. if Thing[2] == "FireWave" then
  850. if Thing[3] <= Thing[4] then
  851. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  852. Thing[3] = Thing[3] + 1
  853. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  854. else
  855. Part.Parent = nil
  856. table.remove(Effects, e)
  857. end
  858. end
  859. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  860. if Thing[1].Transparency <= 1 then
  861. if Thing[2] == "Block1" then
  862. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  863. Mesh = Thing[7]
  864. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  865. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  866. else
  867. if Thing[2] == "Block2" then
  868. Thing[1].CFrame = Thing[1].CFrame
  869. Mesh = Thing[7]
  870. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  871. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  872. else
  873. if Thing[2] == "Fire" then
  874. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  875. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  876. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  877. else
  878. if Thing[2] == "Cylinder" then
  879. Mesh = Thing[7]
  880. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  881. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  882. else
  883. if Thing[2] == "Blood" then
  884. Mesh = Thing[7]
  885. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  886. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  887. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  888. else
  889. if Thing[2] == "Elec" then
  890. Mesh = Thing[10]
  891. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  892. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  893. else
  894. if Thing[2] == "Disappear" then
  895. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  896. else
  897. if Thing[2] == "Shatter" then
  898. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  899. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  900. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  901. Thing[6] = Thing[6] + Thing[5]
  902. end
  903. end
  904. end
  905. end
  906. end
  907. end
  908. end
  909. end
  910. else
  911. Part.Parent = nil
  912. table.remove(Effects, e)
  913. end
  914. end
  915. end
  916. end
  917. end
  918. end
  919. end
  920. end
  921. end
  922. end)()
  923. function attackone()
  924. attack = true
  925. for i = 0, 1, 0.1 do
  926. swait()
  927. PlayAnimationFromTable({
  928. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  929. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  930. CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  931. CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  932. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  933. CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  934. }, .3, false)
  935. end
  936. attack = false
  937. end
  938.  
  939. Humanoid.WalkSpeed = 0;
  940.  
  941. FCharacter.Parent = Character;
  942.  
  943. local FLeftArm = FCharacter["Left Arm"]
  944. local FRightArm = FCharacter["Right Arm"]
  945. local FLeftLeg = FCharacter["Left Leg"]
  946. local FRightLeg = FCharacter["Right Leg"]
  947.  
  948. local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  949. local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  950. local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  951. local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  952. local FRootPart = FCharacter.HumanoidRootPart
  953. local FRootJoint = FRootPart.RootJoint
  954. FRootJoint.C1 = CFrame.new(0, 0, 0)
  955. FRootJoint.C0 = CFrame.new(0, 0, 0)
  956. FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)
  957. FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  958. FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)
  959.  
  960. New = function(Object, Parent, Name, Data)
  961. local Object = Instance.new(Object)
  962. for Index, Value in pairs(Data or {}) do
  963. Object[Index] = Value
  964. end
  965. Object.Parent = Parent
  966. Object.Name = Name
  967. return Object
  968. end
  969.  
  970.  
  971.  
  972. local fgm = New("Model",FCharacter,"GunModel",{})
  973. FHandle = New("Part",fgm,"FHandle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  974. moter = New("Weld",FHandle,"mot",{Part0 = FLeftArm,Part1 = FHandle,})
  975. moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)
  976. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  977. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  978. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  979. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  980. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  981. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  982. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  983. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  984. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  985. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  986. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  987. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  988. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  989. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  990. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  991. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  992. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  993. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  994. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  995. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  996. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  997. Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  998. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  999. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1000. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1001. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1002. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1003. Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1004. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1005. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1006. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1007. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1008. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1009. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1010. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1011. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  1012. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1013. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1014. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1015. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1016. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1017. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  1018. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1019. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1020. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1021. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1022. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1023. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1024. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1025. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1026. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1027. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1028. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1029. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1030. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1031. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1032. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1033. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1034. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1035. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1036. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1037.  
  1038. for _,v in pairs(m:children()) do
  1039. if v:IsA("Part") then
  1040. v.CanCollide = false
  1041. end
  1042. end
  1043.  
  1044. local knife = Instance.new("Part", FCharacter)
  1045. knife.Locked = true
  1046. knife.Name ="Knife"
  1047. knife.CanCollide = false
  1048. knife.CFrame = FCharacter.Torso.CFrame
  1049. knife.Size = Vector3.new(2.4,1,1)
  1050. local sbox = Instance.new("SelectionBox",knife)
  1051. sbox.Adornee=knife
  1052. sbox.Transparency = 1
  1053. local mesh = Instance.new("SpecialMesh",knife)
  1054. mesh.MeshType = Enum.MeshType.FileMesh
  1055. mesh.TextureId = "rbxassetid://430991793"
  1056. mesh.MeshId = "rbxassetid://430991742"
  1057. mesh.Scale = Vector3.new(0.3,0.3,0.3)
  1058. local holder = Instance.new("Part",FCharacter)
  1059. holder.BrickColor = BrickColor.new("Brown")
  1060. holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines"
  1061. holder.Size = Vector3.new(.2,2,.6)
  1062. holder.CanCollide = false
  1063. local knifweld = Instance.new("Weld",FCharacter)
  1064. knifweld.Part1 = holder
  1065. knifweld.Part0 = knife
  1066. knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))
  1067. local holderweld = Instance.new("Weld",FCharacter)
  1068. holderweld.Part0 = holder
  1069. holderweld.Part1 = FCharacter['Left Leg']
  1070. holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)
  1071. wait()
  1072. FRootPart.Anchored = true
  1073. RootPart.Anchored = true
  1074. wait(1)
  1075. if debugIt == false then
  1076. for i = 0,1,0.1 do
  1077. local speed = .3
  1078. local table = {
  1079. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1080. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1081. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1082. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1083. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1084. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1085. }
  1086. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1087. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1088. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1089. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1090. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1091. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1092. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1093. swait()
  1094. end
  1095.  
  1096. wait(1)
  1097. coroutine.wrap(function()
  1098. Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1099. Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1100. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5)
  1101. for i = 0,1,0.1 do
  1102. local speed = .3
  1103. local table = {
  1104. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1105. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1106. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1107. CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1108. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1109. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1110. }
  1111. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1112. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1113. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1114. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1115. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1116. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1117. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1118. swait()
  1119. end
  1120. wait()
  1121. for i = 0,1,0.1 do
  1122. local speed = .3
  1123. local table = {
  1124. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1125. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1126. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1127. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1128. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1129. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1130. }
  1131. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1132. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1133. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1134. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1135. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1136. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1137. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1138. swait()
  1139. end
  1140. end)()
  1141.  
  1142.  
  1143.  
  1144. for i = 0, 1, 0.1 do
  1145. swait()
  1146. PlayAnimationFromTable({
  1147. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. }, .3, false)
  1154. end
  1155. wait(1)
  1156. for i = 0,1,.1 do
  1157. local speed = .3
  1158. local table = {
  1159. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. }
  1166. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1167. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1168. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1169. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1170. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1171. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1172. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1173. swait()
  1174. end
  1175.  
  1176. wait(1)
  1177. for i = 0, 1, .1 do
  1178. local speed = .3
  1179. local table = {
  1180. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1181. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186. }
  1187. swait()
  1188. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1189. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1190. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1191. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1192. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1193. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1194. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1195. end
  1196.  
  1197. knifweld.Part1 = FCharacter['Right Arm']
  1198. knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)
  1199. for i = 0,1,.1 do
  1200. local speed = .3
  1201. local table = {
  1202. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1205. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1206. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1207. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1208. }
  1209. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1210. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1211. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1212. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1213. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1214. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1215. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1216. swait()
  1217. end
  1218.  
  1219. wait(1)
  1220. for i = 0, 1, 0.1 do
  1221. swait()
  1222. PlayAnimationFromTable({
  1223. CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. }, .3, false)
  1230. end
  1231. wait(1)
  1232. for i = 0,1,.1 do
  1233. local speed = .3
  1234. local table = {
  1235. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. }
  1242. end
  1243. coroutine.wrap(function()
  1244. for i = 1, 11,.1 do
  1245. sine = sine + 1
  1246. local speed = .3
  1247. FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)
  1248. local table = {
  1249. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1250. CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251. CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1252. CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1253. CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1254. CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1255. }
  1256. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1257. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1258. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1259. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1260. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1261. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1262. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1263. swait()
  1264. end
  1265. for i = 0,1,.1 do
  1266. local speed = .3
  1267. local table = {
  1268. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. }
  1275. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1276. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1277. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1278. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1279. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1280. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1281. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1282. swait()
  1283. end
  1284. end)()
  1285. wait(3)
  1286. for i = 0, 1, 0.1 do
  1287. swait()
  1288. PlayAnimationFromTable({
  1289. CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. }, .3, false)
  1296. end
  1297.  
  1298. wait(2)
  1299. for i = 0,1,.1 do
  1300. local speed = .3
  1301. local table = {
  1302. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. }
  1309. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1310. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1311. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1312. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1313. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1314. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1315. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1316. swait()
  1317. end
  1318. wait(0.5)
  1319. for i = 0,.7,.1 do
  1320. local speed = .3
  1321. local table = {
  1322. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1323. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324. CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. }
  1329. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1330. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1331. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1332. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1333. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1334. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1335. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1336. swait()
  1337. end
  1338. knife.Parent = Character
  1339. knifweld.Parent = Character
  1340. knifweld.Part0 = knife
  1341. knifweld.Part1 = Torso
  1342. knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)
  1343. for i = 0, 1, 0.1 do
  1344. swait()
  1345. PlayAnimationFromTable({
  1346. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. }, .3, false)
  1353. end
  1354. for i = 0,1,.1 do
  1355. local speed = .3
  1356. local table = {
  1357. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. }
  1364. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1365. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1366. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1367. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1368. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1369. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1370. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1371. swait()
  1372. end
  1373. wait(1)
  1374. for i = 0,1,.1 do
  1375. local speed = .3
  1376. local table = {
  1377. CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378. CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379. CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. }
  1384. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1385. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1386. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1387. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1388. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1389. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1390. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1391. swait()
  1392. end
  1393. wait(1)
  1394. coroutine.wrap(function()
  1395. FRootJoint.C0 = CFrame.new(0,0,0)
  1396. for i = 1, 500 do
  1397. FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)
  1398. swait()
  1399. end
  1400. end)()
  1401. wait(2)
  1402. FCharacter:destroy()
  1403. wait(2)
  1404. local Fire = Instance.new("Sound",Character.Torso)
  1405. Fire.SoundId = "rbxassetid://192104941"
  1406. Fire.Looped = true
  1407. Fire.Pitch = 1
  1408. Fire.Volume = 1
  1409. Fire.Name = "cackle cackle"
  1410. Fire:play()
  1411. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1412. fire.Lifetime = NumberRange.new(0.5)
  1413. fire.Speed = NumberRange.new(1, 3)
  1414. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1415. fire.Rate = 1000
  1416. fire.Name = "FireParticie"
  1417. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1418. fire.LightEmission = 0.6
  1419. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1420. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1421. wait(3)
  1422. for i = 0,4,.1 do
  1423. RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)
  1424. swait()
  1425. end
  1426. wait(5)
  1427. end
  1428. if FCharacter then
  1429. FCharacter:destroy()
  1430. end
  1431. aa:Stop()
  1432. local s = Instance.new("Sound",Character)
  1433. s.Name = "Reanimate"
  1434. s.Volume = 5
  1435. s.Pitch = 0.66
  1436. s.Looped = true
  1437. s.SoundId = "rbxassetid://192843077"
  1438. s:Play()
  1439.  
  1440.  
  1441. local hideName = Head:Clone()
  1442. hideName.Parent = Character
  1443. hideName.Name = "Hide"
  1444.  
  1445. hideName.BrickColor = BrickColor.new("Really black")
  1446. hideName:FindFirstChildOfClass"Decal":destroy()
  1447. Head:FindFirstChildOfClass"Decal":destroy()
  1448. for i,v in next, Character:children() do
  1449. if v:IsA"BasePart" and v ~= RootPart then
  1450. v.Transparency = 0.5
  1451. v.BrickColor = BrickColor.new"Really black"
  1452. end
  1453. end
  1454. Head.Transparency = 1
  1455.  
  1456. local nametag = Instance.new("BillboardGui",Character.Head)
  1457. nametag.StudsOffset = Vector3.new(0,2,0)
  1458. nametag.Adornee = Character.Head
  1459. nametag.Size = UDim2.new(0,200,0,50)
  1460.  
  1461. local text = Instance.new("TextLabel",nametag)
  1462. text.Size = UDim2.new(0,200,0,50)
  1463. text.BackgroundTransparency = 1
  1464. text.Text = "The Reanimated"
  1465. text.TextColor3 = Color3.new(180/255,0,0)
  1466. text.TextStrokeColor3 = Color3.new(0,0,0)
  1467. text.Font = Enum.Font.Fantasy
  1468. text.TextScaled = true
  1469. text.TextStrokeTransparency = 0
  1470. coroutine.wrap(function()
  1471. while wait() do
  1472. wait(3)
  1473. text.Text = "GIVE UP"
  1474. wait()
  1475. text.Text = "The Reanimated";
  1476. wait(2)
  1477. local str = ""
  1478. for i = 1, math.random(3,25) do
  1479. str = str..string.char(math.random(65,122))
  1480. end
  1481. text.Text = str
  1482. wait()
  1483. str = ""
  1484. for i = 1, math.random(12,25) do
  1485. str = str..string.char(math.random(48,122))
  1486. end
  1487. wait()
  1488. text.Text = str
  1489. wait()
  1490. text.Text = "The Reanimated";
  1491. wait(1)
  1492. text.Text = "BE GONE THOT"
  1493. wait()
  1494. text.Text = "Burn in hell."
  1495. wait()
  1496. text.Text = "The Reanimated";
  1497. wait(2)
  1498. text.Text = "You made me do this.";
  1499. wait()
  1500. text.Text = "edgy";
  1501. wait()
  1502. for i = 1, math.random(12,25) do
  1503. str = str..string.char(math.random(48,57))
  1504. end
  1505. text.Text = str
  1506. wait()
  1507. text.Text = "The Reanimated";
  1508. wait(2)
  1509. end
  1510. end)()
  1511. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  1512. local BodyColors = Character:FindFirstChildOfClass"BodyColors"
  1513. if BodyColors then
  1514. BodyColors.HeadColor = BrickColor.new"Really black"
  1515. BodyColors.TorsoColor = BrickColor.new"Really black"
  1516. BodyColors.LeftArmColor = BrickColor.new"Really black"
  1517. BodyColors.RightArmColor = BrickColor.new"Really black"
  1518. BodyColors.LeftLegColor = BrickColor.new"Really black"
  1519. BodyColors.RightLegColor = BrickColor.new"Really black"
  1520. end
  1521. local fire;
  1522. local Fire;
  1523. if Character.Torso:FindFirstChild"FireParticie" then
  1524. fire = Character.Torso:FindFirstChild"FireParticie"
  1525. end
  1526. if Character.Torso:FindFirstChild"cackle cackle" then
  1527. Fire = Character.Torso:FindFirstChild"cackle cackle"
  1528. end
  1529. wait(1)
  1530. for i = 0, 1, 0.1 do
  1531. swait()
  1532. PlayAnimationFromTable({
  1533. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1537. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1538. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1539. }, .3, false)
  1540. end
  1541. wait(2)
  1542. for i = 1, 3 do
  1543. for i = 0, 1, 0.1 do
  1544. swait()
  1545. PlayAnimationFromTable({
  1546. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1549. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1550. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. }, .3, false)
  1553. end
  1554. wait()
  1555. for i = 0, 1, 0.1 do
  1556. swait()
  1557. PlayAnimationFromTable({
  1558. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. }, .3, false)
  1565. end
  1566. end
  1567.  
  1568. wait(1)
  1569. coroutine.wrap(function()
  1570. if fire then
  1571. for i = fire.Rate, 0, -5 do
  1572. fire.Rate = i
  1573. wait()
  1574. end
  1575. fire:destroy()
  1576. end
  1577. if Fire then
  1578. Fire:Stop()
  1579. Fire:destroy()
  1580. end
  1581. end)()
  1582.  
  1583. if knife and knifweld then
  1584. for i = 0, 1, 0.1 do
  1585. swait()
  1586. PlayAnimationFromTable({
  1587. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. }, .3, false)
  1594. end
  1595.  
  1596. knifweld.Part1 = LeftArm;
  1597. for i = 0, 1, 0.1 do
  1598. swait()
  1599. PlayAnimationFromTable({
  1600. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. }, .3, false)
  1607. knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)
  1608. end
  1609. wait(1)
  1610. for i = 0, 0.3, 0.1 do
  1611. swait()
  1612. PlayAnimationFromTable({
  1613. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1619. }, .7, false)
  1620. end
  1621. knifweld:destroy()
  1622. knife.CanCollide = true
  1623. knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150
  1624. knife.Touched:connect(function(o)
  1625. if o and o.Parent and o.Parent:FindFirstChildOfClass"Humanoid" and o.Parent ~= Character then
  1626. o.Parent:BreakJoints()
  1627. end
  1628. end)
  1629. game:service'Debris':AddItem(knife,3)
  1630. wait(1)
  1631. end
  1632. local spike = Instance.new("Part",Character)
  1633. spike.Size = Vector3.new(1,5,1)
  1634. spike.BrickColor = BrickColor.new"Really black"
  1635. spike.CanCollide=false
  1636. local mesh = Instance.new("SpecialMesh",spike)
  1637. mesh.MeshType = Enum.MeshType.FileMesh
  1638. mesh.Scale = Vector3.new(0.5,0,0.5)
  1639. mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1640. local w = Instance.new("Weld",spike)
  1641. w.Part0 = spike;
  1642. w.Part1 = RightArm
  1643. w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)
  1644. for i = 0, 5, .2 do
  1645. mesh.Scale = Vector3.new(0.5,i,0.5)
  1646. wait()
  1647. end
  1648. Humanoid.Name = "..?"
  1649. Humanoid.MaxHealth = 6666
  1650. wait()
  1651. Humanoid.Health = 6666
  1652. local sitting = false
  1653. RootPart.Anchored = false
  1654. Humanoid.WalkSpeed = 16
  1655.  
  1656.  
  1657. Mouse.KeyDown:connect(function(k)
  1658. k = k:lower()
  1659. if attack == false and k == 'n' then
  1660. sitting = not sitting
  1661. end
  1662. end)
  1663.  
  1664. Mouse.KeyDown:connect(function(k)
  1665. k = k:lower()
  1666. if attack == false and k == '\\' then
  1667. attack = true
  1668. for i = 0, 1, .1 do
  1669. PlayAnimationFromTable({
  1670. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671. CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. }, .3, false)
  1677. end
  1678. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do
  1679. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1680. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1681. v:BreakJoints()
  1682. end
  1683. end
  1684. end
  1685. wait(3)
  1686. attack = false
  1687. end
  1688. end)
  1689. Mouse.KeyDown:connect(function(k)
  1690. k = k:lower()
  1691. if attack == false and k == 'z' then
  1692. attack=true
  1693. local grab = nil
  1694. local Grabbed = false
  1695. for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do
  1696. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1697. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1698. Grabbed = true
  1699. grab = v
  1700. end
  1701. end
  1702. end
  1703. coroutine.wrap(function()
  1704. if grab then
  1705. while wait() do
  1706. if not grab then break end
  1707. if grab:FindFirstChild"Torso" then
  1708. grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)
  1709. end
  1710. end
  1711. end
  1712. end)()
  1713. for i = 0, 1, 0.1 do
  1714. swait()
  1715. PlayAnimationFromTable({
  1716. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. }, .8, false)
  1723. end
  1724. wait(2)
  1725. if grab then
  1726. grab:BreakJoints()
  1727. grab = nil
  1728. end
  1729. attack = false
  1730. end
  1731. end)
  1732.  
  1733. local stomps = Instance.new("Sound", Character)
  1734. stomps.SoundId = "http://www.roblox.com/asset/?id=198360408"
  1735. stomps.Looped = true
  1736. stomps.Volume = 10
  1737. local footsteps = false
  1738.  
  1739. while true do
  1740. swait()
  1741. for i, v in pairs(Character:GetChildren()) do
  1742. if v:IsA("Part") then
  1743. v.Material = "SmoothPlastic"
  1744. elseif v:IsA("Accessory") then
  1745. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1746. end
  1747. end
  1748. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1749. velocity = RootPart.Velocity.y
  1750. sine = sine + change
  1751. local RightLeg = CFrame.new(0.5,-1,0)
  1752. local LeftLeg = CFrame.new(-0.5,-1,0)
  1753.  
  1754. local lefth = (Torso.CFrame*LeftLeg)
  1755. local righth = (Torso.CFrame*RightLeg)
  1756.  
  1757. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1758.  
  1759. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1760.  
  1761. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1762. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1763.  
  1764. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1765. if RootPart.Velocity.y > 1 and hit == nil then
  1766. Anim = "Jump"
  1767. if attack == false then
  1768. PlayAnimationFromTable({
  1769. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1771. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1772. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1773. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1774. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1775. }, .3, false)
  1776. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1777. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1778. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1779. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1780. end
  1781. elseif RootPart.Velocity.y < -1 and hit == nil then
  1782. Anim = "Fall"
  1783. if attack == false then
  1784. PlayAnimationFromTable({
  1785. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1788. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1789. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1790. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1791. }, .3, false)
  1792. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1793. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1794. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1795. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1796. end
  1797. elseif Torsovelocity < 1 and hit ~= nil then
  1798. Anim = "Idle"
  1799. if attack == false then
  1800. if sitting then
  1801. PlayAnimationFromTable({
  1802. CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1803. CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1804. CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1805. CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1806. CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1807. CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1808. }, .3, false)
  1809. else
  1810. change = 1
  1811. PlayAnimationFromTable({
  1812. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1813. CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1814. CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1815. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1816. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1817. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1818. }, .3, false)
  1819. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1820. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1821. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1822. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1823. end
  1824. end
  1825. elseif Torsovelocity > 2 and hit ~= nil then
  1826. Anim = "Walk"
  1827. if attack == false then
  1828. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1829. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1830. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1831. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1832. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1833. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1834. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1835. RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1836.  
  1837. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1838. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1839. LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1840.  
  1841. --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1842. end
  1843. end
  1844. if Anim == "Walk" then
  1845. stomps.Pitch = 1.1
  1846. if stomps.Playing == false then
  1847. stomps:Play()
  1848. end
  1849. elseif Anim == "Idle" then
  1850. stomps:Stop()
  1851. end
  1852. if Humanoid.Health < 100
  1853. then
  1854. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1855. game.Players.LocalPlayer.Character.Humanoid.Health = 100
  1856. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1857. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1858. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1859. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1860. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1861. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1862. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1863. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1864. game.Players.LocalPlayer.Character.Humanoid.Health = 100
  1865. end
  1866. end
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